Abomination {3}{B}{B} Creature -- Abomination 2/6 Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. Air Elemental {3}{U}{U} Creature -- Elemental 4/4 Flying Alabaster Potion {X}{W}{W} Instant Choose one -- Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn. Aladdin's Lamp {1}{0} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library and draw one of them. Shuffle the rest and put them on the bottom of your library. X can't be 0. Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Ali Baba {R} Creature -- Ali-Baba 1/1 {R}: Tap target Wall. Amrou Kithkin {W}{W} Creature -- Kithkin 1/1 Amrou Kithkin can't be blocked by creatures with power 3 or greater. Amulet of Kroog {2} Artifact {2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Angry Mob {2}{W}{W} Creature -- Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps all opponents control. During other players' turns, Angry Mob's power and toughness are each 2. Animate Artifact {3}{U} Enchant Artifact Enchanted artifact is a creature with power and toughness each equal to its converted mana cost. It's still an artifact. Animate Dead {1}{B} Enchantment When Animate Dead comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by Animate Dead. Enchanted creature gets -1/-0. When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated. Animate Wall {W} Enchant Creature Enchanted creature may attack as though it weren't a Wall. Ankh of Mishra {2} Artifact Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. Apprentice Wizard {1}{U}{U} Creature -- Wizard 0/1 {U}, {T}: Add {3} to your mana pool. Armageddon {3}{W} Sorcery Destroy all lands. Armageddon Clock {6} Artifact At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. {4}: Remove a doom counter from Armageddon Clock. Any player may play this ability but only during any upkeep step. Ashes to Ashes {1}{B}{B} Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ashnod's Battle Gear {2} Artifact You may choose not to untap Ashnod's Battle Gear during your untap step. {2}, {T}: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. Aspect of Wolf {1}{G} Enchant Creature Enchanted creature gets +X/+Y, where X is equal to half the number of Forests you control, rounded down, and Y is equal to half the number of Forests you control, rounded up. Backfire {U} Enchant Creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to enchanted creature's controller. Bad Moon {1}{B} Enchantment Black creatures get +1/+1. Balance {1}{W} Sorcery Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players do the same for creatures and discard cards from their hands the same way. Ball Lightning {R}{R}{R} Creature -- Ball-Lightning 6/1 Trample; haste At end of turn, sacrifice Ball Lightning. Battering Ram {2} Artifact Creature 1/1 At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat. Benalish Hero {W} Creature -- Hero 1/1 Banding Bird Maiden {2}{R} Creature -- Maiden 1/2 Flying Birds of Paradise {G} Creature -- Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Black Knight {B}{B} Creature -- Knight 2/2 First strike, protection from white Black Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Black Mana Battery. {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. Black Vise {1} Artifact As Black Vise comes into play, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards greater than four in his or her hand. Black Ward {W} Enchant Creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. Blessing {W}{W} Enchant Creature {W}: Enchanted creature gets +1/+1 until end of turn. Blight {B}{B} Enchant Land When enchanted land becomes tapped, destroy it. Blood Lust {1}{R} Instant Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead. Blue Elemental Blast {U} Instant Choose one -- Counter target red spell; or destroy target red permanent. Blue Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Blue Mana Battery. {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. Blue Ward {W} Enchant Creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. Bog Imp {1}{B} Creature -- Imp 1/1 Flying Bog Wraith {3}{B} Creature -- Wraith 3/3 Swampwalk Bottle of Suleiman {4} Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Brainwash {W} Enchant Creature Enchanted creature can't attack unless its controller pays {3}. (This cost is paid as attackers are declared.) Brass Man {1} Artifact Creature 1/3 Brass Man doesn't untap during your untap step. {1}: Untap Brass Man. Play this ability only during your upkeep. Bronze Tablet {6} Artifact Remove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet comes into play tapped. {4}, {T}: Target nontoken permanent's controller may pay 10 life. If he or she does, remove Bronze Tablet from the game. If he or she doesn't and Bronze Tablet is in play, you own that permanent and that player owns Bronze Tablet, then remove Bronze Tablet and that permanent from the game. Brothers of Fire {1}{R}{R} Creature -- Brother 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Burrowing {R} Enchant Creature Enchanted creature has mountainwalk. Carnivorous Plant {3}{G} Creature -- Wall 4/5 (Walls can't attack.) Carrion Ants {2}{B}{B} Creature -- Ant 0/1 {1}: Carrion Ants gets +1/+1 until end of turn. Castle {3}{W} Enchantment Untapped creatures you control get +0/+2. Cave People {1}{R}{R} Creature -- Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. Celestial Prism {3} Artifact {2}, {T}: Add one mana of any color to your mana pool. Channel {G}{G} Sorcery Until end of turn, any time you could play a mana ability you may pay 1 life. If you do, add {1} to your mana pool. Chaoslace {R} Instant Target spell or permanent becomes red. (Its mana symbols remain unchanged.) Circle of Protection: Artifacts {1}{W} Enchantment {2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Black {1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue {1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green {1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red {1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White {1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Clay Statue {4} Artifact Creature 3/1 {2}: Regenerate Clay Statue. Clockwork Avian {5} Artifact Creature 0/4 Flying Clockwork Avian comes into play with four +1/+0 counters on it. Clockwork Avian can't have more than four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep. Clockwork Beast {6} Artifact Creature 0/4 Clockwork Beast comes into play with seven +1/+0 counters on it. Clockwork Beast can't have more than seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put X +1/+0 counters on Clockwork Beast. Play this ability only during your upkeep. Cockatrice {3}{G}{G} Creature -- Cockatrice 2/4 Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Colossus of Sardia {9} Artifact Creature 9/9 Trample Colossus of Sardia doesn't untap during your untap step. {9}: Untap Colossus of Sardia. Play this ability only during your upkeep. Conservator {4} Artifact {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. Control Magic {2}{U}{U} Enchant Creature You control enchanted creature. Conversion {2}{W}{W} Enchantment All Mountains are Plains. At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. Coral Helm {3} Artifact {3}, Discard a card at random from your hand: Target creature gets +2/+2 until end of turn. Cosmic Horror {3}{B}{B}{B} Creature -- Horror 7/7 First strike At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you. Counterspell {U}{U} Instant Counter target spell. Craw Wurm {4}{G}{G} Creature -- Wurm 6/4 Creature Bond {1}{U} Enchant Creature When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. Crimson Manticore {2}{R}{R} Creature -- Manticore 2/2 Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. Crumble {G} Instant Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. Crusade {W}{W} Enchantment White creatures get +1/+1. Crystal Rod {1} Artifact Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life. Cursed Land {2}{B}{B} Enchant Land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. Cursed Rack {4} Artifact As Cursed Rack comes into play, choose an opponent. The chosen player's maximum hand size is 4. Cyclopean Mummy {1}{B} Creature -- Mummy 2/1 When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game. Dancing Scimitar {4} Artifact Creature 1/5 Flying Dark Ritual {B} Instant Add {B}{B}{B} to your mana pool. Death Ward {W} Instant Regenerate target creature. Deathgrip {B}{B} Enchantment {B}{B}: Counter target green spell. Deathlace {B} Instant Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) Desert Twister {4}{G}{G} Sorcery Destroy target permanent. Detonate {X}{R} Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Diabolic Machine {7} Artifact Creature 4/4 {3}: Regenerate Diabolic Machine. Dingus Egg {4} Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant {1}{W} Instant Destroy target artifact or enchantment. Disintegrate {X}{R} Sorcery Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Disrupting Scepter {3} Artifact {3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn. Divine Transformation {2}{W}{W} Enchant Creature Enchanted creature gets +3/+3. Dragon Engine {3} Artifact Creature 1/3 {2}: Dragon Engine gets +1/+0 until end of turn. Dragon Whelp {2}{R}{R} Creature -- Dragon 2/3 Flying {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability is played four or more times this turn, sacrifice Dragon Whelp at end of turn. Drain Life {X}{1}{B} Sorcery Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. Drain Power {U}{U} Sorcery Target player plays a mana ability of each land he or she controls, then empties his or her mana pool. Add mana to your mana pool equal to the type and amount emptied from that player's mana pool this way. Drudge Skeletons {1}{B} Creature -- Skeleton 1/1 {B}: Regenerate Drudge Skeletons. Durkwood Boars {4}{G} Creature -- Boar 4/4 Dwarven Warriors {2}{R} Creature -- Dwarf 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Earth Elemental {3}{R}{R} Creature -- Elemental 4/5 Earthquake {X}{R} Sorcery Earthquake deals X damage to each creature without flying and each player. Ebony Horse {3} Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Elder Land Wurm {4}{W}{W}{W} Creature -- Wurm 5/5 Trample Elder Land Wurm can't attack. When Elder Land Wurm blocks, it loses "Elder Land Wurm can't attack." El-Hajjaj {1}{B}{B} Creature -- El-Hajjaj 1/1 Whenever El-Hajjaj deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the player's life total before El-Hajjaj dealt damage or the creature's toughness. Elven Riders {3}{G}{G} Creature -- Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. Elvish Archers {1}{G} Creature -- Elf 2/1 First strike Energy Flux {2}{U} Enchantment All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." Energy Tap {U} Sorcery Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. Erg Raiders {1}{B} Creature -- Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erosion {U}{U}{U} Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays {1} or 1 life. Eternal Warrior {R} Enchant Creature Attacking doesn't cause enchanted creature to tap. Evil Presence {B} Enchant Land Enchanted land is a Swamp. Eye for an Eye {W}{W} Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. Fear {B}{B} Enchant Creature Enchanted creature has fear. Feedback {2}{U} Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. Fellwar Stone {2} Artifact {T}: Add to your mana pool one mana of any color and type that a land an opponent controls could produce. Fire Elemental {3}{R}{R} Creature -- Elemental 5/4 Fireball {X}{Y}{R} Sorcery Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players. Firebreathing {R} Enchant Creature {R}: Enchanted creature gets +1/+0 until end of turn. Fissure {3}{R}{R} Instant Destroy target creature or land. It can't be regenerated. Flashfires {3}{R} Sorcery Destroy all Plains. Flight {U} Enchant Creature Enchanted creature has flying. Flood {U} Enchantment {U}{U}: Tap target creature without flying. Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. Fog {G} Instant Prevent all combat damage that would be dealt this turn. Force of Nature {2}{G}{G}{G}{G} Creature -- Force 8/8 Trample At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. Forest Basic Land -- Forest [G] Fortified Area {1}{W}{W} Enchantment Walls you control get +1/+0 and have banding. Frozen Shade {2}{B} Creature -- Shade 0/1 {B}: Frozen Shade gets +1/+1 until end of turn. Fungusaur {3}{G} Creature -- Fungusaur 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Gaea's Liege {3}{G}{G}{G} Creature -- Gaea's-Liege */* As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until Gaea's Liege leaves play. Gaseous Form {2}{U} Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Ghost Ship {2}{U}{U} Creature -- Ship 2/4 Flying {U}{U}{U}: Regenerate Ghost Ship. Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. Giant Spider {3}{G} Creature -- Spider 2/4 Giant Spider may block as though it had flying. Giant Strength {R}{R} Enchant Creature Enchanted creature gets +2/+2. Giant Tortoise {1}{U} Creature -- Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Glasses of Urza {1} Artifact {T}: Look at target player's hand. Gloom {2}{B} Enchantment White spells cost an additional {3} to play. Activated abilities of white enchantments cost an additional {3} to play. Goblin Balloon Brigade {R} Creature -- Goblin 1/1 {R}: Goblin Balloon Brigade gains flying until end of turn. Goblin King {1}{R}{R} Creature -- Lord 2/2 All Goblins get +1/+1 and have mountainwalk. Goblin Rock Sled {1}{R} Creature -- Rock-Sled 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Grapeshot Catapult {4} Artifact Creature 2/3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Gray Ogre {2}{R} Creature -- Ogre 2/2 Greed {3}{B} Enchantment {B}, Pay 2 life: Draw a card. Green Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Green Mana Battery. {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. Green Ward {W} Enchant Creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. Grizzly Bears {1}{G} Creature -- Bear 2/2 Healing Salve {W} Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Helm of Chatzuk {1} Artifact {1}, {T}: Target creature gains banding until end of turn. Hill Giant {3}{R} Creature -- Giant 3/3 Holy Armor {W} Enchant Creature Enchanted creature gets +0/+2. {W}: Enchanted creature gets +0/+1 until end of turn. Holy Strength {W} Enchant Creature Enchanted creature gets +1/+2. Howl from Beyond {X}{B} Instant Target creature gets +X/+0 until end of turn. Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hurkyl's Recall {1}{U} Instant Return all artifacts target player owns to his or her hand. Hurloon Minotaur {1}{R}{R} Creature -- Minotaur 2/3 Hurr Jackal {R} Creature -- Jackal 1/1 {T}: Target creature can't be regenerated this turn. Hurricane {X}{G} Sorcery Hurricane deals X damage to each creature with flying and each player. Hypnotic Specter {1}{B}{B} Creature -- Specter 2/2 Flying Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random from his or her hand. Immolation {R} Enchant Creature Enchanted creature gets +2/-2. Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. Instill Energy {G} Enchant Creature Enchanted creature has haste. {0}: Untap enchanted creature. Play this ability only during your turn but only once each turn. Iron Star {1} Artifact Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life. Ironclaw Orcs {1}{R} Creature -- Orc 2/2 Ironclaw Orcs can't block a creature with power 2 or greater. Ironroot Treefolk {4}{G} Creature -- Treefolk 3/5 Island Basic Land -- Island [U] Island Fish Jasconius {4}{U}{U}{U} Creature -- Island-Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. {U}{U}{U}: Untap Jasconius. Play this ability only during your upkeep. When you control no Islands, sacrifice Jasconius. Island Sanctuary {1}{W} Enchantment If you would draw a card during your draw step, instead you may skip that draw. If you do, until the beginning of your next turn, only creatures with flying or islandwalk may attack you. Ivory Cup {1} Artifact Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Tower {1} Artifact At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. Jade Monolith {4} Artifact {1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. Jandor's Saddlebags {2} Artifact {3}, {T}: Untap target creature. Jayemdae Tome {4} Artifact {4}, {T}: Draw a card. Jump {U} Instant Target creature gains flying until end of turn. Junun Efreet {1}{B}{B} Creature -- Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. Karma {2}{W}{W} Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Keldon Warlord {2}{R}{R} Creature -- Lord */* Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. Killer Bees {1}{G}{G} Creature -- Bee 0/1 Flying {G}: Killer Bees gets +1/+1 until end of turn. Kismet {3}{W} Enchantment Artifacts, creatures, and lands your opponents control come into play tapped. Kormus Bell {4} Artifact All Swamps are 1/1 creatures that are still lands. Land Leeches {1}{G}{G} Creature -- Leech 2/2 First strike Land Tax {W} Enchantment At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. Leviathan {5}{U}{U}{U}{U} Creature -- Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) Ley Druid {2}{G} Creature -- Cleric 1/1 {T}: Untap target land. Library of Leng {1} Artifact You have no maximum hand size. If an effect causes you to discard a card from your hand, discard it, but you may put it on top of your library instead of into your graveyard. Lifeforce {G}{G} Enchantment {G}{G}: Counter target black spell. Lifelace {G} Instant Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) Lifetap {U}{U} Enchantment Whenever a Forest an opponent controls becomes tapped, you gain 1 life. Lightning Bolt {R} Instant Lightning Bolt deals 3 damage to target creature or player. Living Artifact {G} Enchant Artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. Living Lands {3}{G} Enchantment All Forests are 1/1 creatures that are still lands. Llanowar Elves {G} Creature -- Elf 1/1 {T}: Add {G} to your mana pool. Lord of Atlantis {U}{U} Creature -- Lord 2/2 All Merfolk get +1/+1 and have islandwalk. Lord of the Pit {4}{B}{B}{B} Creature -- Demon 7/7 Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. Lost Soul {1}{B}{B} Creature -- Minion 2/1 Swampwalk Lure {1}{G}{G} Enchant Creature All creatures able to block enchanted creature do so. Magical Hack {U} Instant Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk.") (This effect doesn't end at end of turn.) Magnetic Mountain {1}{R}{R} Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "{4}: Untap this creature. Play this ability only during your upkeep." Mahamoti Djinn {4}{U}{U} Creature -- Djinn 5/6 Flying Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Flare {2}{R} Enchantment Whenever a player taps a land for mana, that player adds one mana of that type to his or her mana pool. Mana Short {2}{U} Instant Tap all lands target player controls and empty his or her mana pool. Mana Vault {1} Artifact Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {3} to your mana pool. Manabarbs {3}{R} Enchantment Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. Marsh Gas {B} Instant All creatures get -2/-0 until end of turn. Marsh Viper {3}{G} Creature -- Viper 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Meekstone {1} Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Merfolk of the Pearl Trident {U} Creature -- Merfolk 1/1 Mesa Pegasus {1}{W} Creature -- Pegasus 1/1 Flying, banding Millstone {2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Bomb {U} Sorcery Each player may discard up to three cards from his or her hand. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Mind Twist {X}{B} Sorcery Target player discards X cards at random from his or her hand. Mishra's Factory Land {T}: Add {1} to your mana pool. {T}: Target Assembly-Worker gets +1/+1 until end of turn. {1}: Until end of turn, Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature. It's still a land. Mishra's War Machine {7} Artifact Creature 5/5 Banding At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you. Mons's Goblin Raiders {R} Creature -- Goblin 1/1 Morale {1}{W}{W} Instant Attacking creatures get +1/+1 until end of turn. Mountain Basic Land -- Mountain [R] Murk Dwellers {3}{B} Creature -- Murk-Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nafs Asp {G} Creature -- Asp 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. Nether Shadow {B}{B} Creature -- Spirit 1/1 Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three creature cards above it, you may put Nether Shadow into play. Nevinyrral's Disk {4} Artifact Nevinyrral's Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. Nightmare {5}{B} Creature -- Nightmare */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Northern Paladin {2}{W}{W} Creature -- Knight 3/3 {W}{W}, {T}: Destroy target black permanent. Oasis Land {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Obsianus Golem {6} Artifact Creature -- Golem 4/6 Onulet {3} Artifact Creature 2/2 When Onulet is put into a graveyard from play, you gain 2 life. Orcish Artillery {1}{R}{R} Creature -- Orc 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme {3}{R} Enchantment Attacking creatures you control get +1/+0. Ornithopter {0} Artifact Creature 0/2 Flying Osai Vultures {1}{W} Creature -- Vulture 1/1 Flying At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures. Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. Paralyze {B} Enchant Creature When Paralyze comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "At the beginning of your upkeep, you may pay {4}. If you do, untap this creature." Pearled Unicorn {2}{W} Creature -- Unicorn 2/2 Personal Incarnation {3}{W}{W}{W} Creature -- Avatar 6/6 {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Any player may play this ability, but only if he or she owns Personal Incarnation. When Personal Incarnation is put into a graveyard from play, its owner loses half his or her life, rounded up. Pestilence {2}{B}{B} Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Phantasmal Forces {3}{U} Creature -- Phantasm 4/1 Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. Phantasmal Terrain {U}{U} Enchant Land As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land's type is the chosen type. Phantom Monster {3}{U} Creature -- Phantasm 3/3 Flying Piety {2}{W} Instant Blocking creatures get +0/+3 until end of turn. Pikemen {1}{W} Creature -- Pikemen 1/1 Banding, first strike Pirate Ship {4}{U} Creature -- Ship 4/3 Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to target creature or player. When you control no Islands, sacrifice Pirate Ship. Pit Scorpion {2}{B} Creature -- Scorpion 1/1 Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) Plague Rats {2}{B} Creature -- Rat */* Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats in play. Plains Basic Land -- Plains [W] Power Leak {1}{U} Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay up to {2}. For each one mana less than {2} he or she pays this way, Power Leak deals 1 damage to him or her. Power Sink {X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Power Surge {R}{R} Enchantment At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn. Pradesh Gypsies {2}{G} Creature -- Gypsy 1/1 {1}{G}, {T}: Target creature gets -2/-0 until end of turn. Primal Clay {4} Artifact Creature */* Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. (Walls can't attack.) Prodigal Sorcerer {2}{U} Creature -- Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Psionic Entity {4}{U} Creature -- Entity 2/2 {T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. Psychic Venom {1}{U} Enchant Land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. Purelace {W} Instant Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) Pyrotechnics {4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Radjan Spirit {3}{G} Creature -- Spirit 3/2 {T}: Target creature loses flying until end of turn. Rag Man {2}{B}{B} Creature -- Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn. Raise Dead {B} Sorcery Return target creature card from your graveyard to your hand. Rebirth {3}{G}{G}{G} Sorcery Remove Rebirth from your deck before playing if you're not playing for ante. Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. Red Elemental Blast {R} Instant Choose one -- Counter target blue spell; or destroy target blue permanent. Red Mana Battery {4} Artifact {2}, {T}: Put a charge counter on Red Mana Battery. {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. Red Ward {W} Enchant Creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. Regeneration {1}{G} Enchant Creature {G}: Regenerate enchanted creature. Relic Bind {2}{U} Enchant Artifact Relic Bind can enchant only an artifact an opponent controls. Whenever enchanted artifact becomes tapped, choose one -- Relic Bind deals 1 damage to target player; or target player gains 1 life. Reverse Damage {1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Righteousness {W} Instant Target blocking creature gets +7/+7 until end of turn. Rod of Ruin {4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Royal Assassin {1}{B}{B} Creature -- Assassin 1/1 {T}: Destroy target tapped creature. Samite Healer {1}{W} Creature -- Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sandstorm {G} Instant Sandstorm deals 1 damage to each attacking creature. Savannah Lions {W} Creature -- Lion 2/1 Scathe Zombies {2}{B} Creature -- Zombie 2/2 Scavenging Ghoul {3}{B} Creature -- Ghoul 2/2 At end of turn, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from play that turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. Scryb Sprites {G} Creature -- Faerie 1/1 Flying Sea Serpent {5}{U} Creature -- Serpent 5/5 Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. Seeker {2}{W}{W} Enchant Creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. Segovian Leviathan {4}{U} Creature -- Serpent 3/3 Islandwalk Sengir Vampire {3}{B}{B} Creature -- Vampire 4/4 Flying Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. Serra Angel {3}{W}{W} Creature -- Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. Shanodin Dryads {G} Creature -- Dryad 1/1 Forestwalk Shapeshifter {6} Artifact Creature */7-* As Shapeshifter comes into play, choose a number between 0 and 7. At the beginning of your upkeep, you may choose a number between 0 and 7. Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number. Shatter {1}{R} Instant Destroy target artifact. Shivan Dragon {4}{R}{R} Creature -- Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Simulacrum {1}{B} Instant You gain life equal to the damage dealt to you this turn. Simulacrum deals to target creature you control damage equal to the damage dealt to you this turn. Sindbad {1}{U} Creature -- Sindbad 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it from your hand. Siren's Call {U} Instant Play only during an opponent's turn and only before attackers are declared. Creatures the active player controls attack this turn if able. At end of turn, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn. Sisters of the Flame {1}{R}{R} Creature -- Sister 2/2 {T}: Add {R} to your mana pool. Sleight of Mind {U} Instant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell.") (This effect doesn't end at end of turn.) Smoke {R}{R} Enchantment Players can't untap more than one creature during their untap steps. Sorceress Queen {1}{B}{B} Creature -- Sorceress 1/1 {T}: Target creature other than Sorceress Queen is 0/2 until end of turn. Soul Net {1} Artifact Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life. Spell Blast {X}{U} Instant Counter target spell with converted mana cost X. Spirit Link {W} Enchant Creature Whenever enchanted creature deals damage, you gain that much life. Spirit Shackle {B}{B} Enchant Creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. Stasis {1}{U} Enchantment Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. Steal Artifact {2}{U}{U} Enchant Artifact You control enchanted artifact. Stone Giant {2}{R}{R} Creature -- Giant 3/4 {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. Stone Rain {2}{R} Sorcery Destroy target land. Stream of Life {X}{G} Sorcery Target player gains X life. Strip Mine Land {T}: Add {1} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land. Sunglasses of Urza {3} Artifact {W}: Add {R} to your mana pool. Sunken City {U}{U} Enchantment Blue creatures get +1/+1. At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Swamp Basic Land -- Swamp [B] Swords to Plowshares {W} Instant Remove target creature from the game. Its controller gains life equal to its power. Sylvan Library {1}{G} Enchantment At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. Tawnos's Wand {4} Artifact {2}, {T}: Target creature with power 2 or less is unblockable this turn. Tawnos's Weaponry {2} Artifact You may choose not to untap Tawnos's Weaponry during your untap step. {2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. Tempest Efreet {1}{R}{R}{R} Creature -- Efreet 3/3 Remove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. Terror {1}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Tetravus {6} Artifact Creature 1/1 Flying Tetravus comes into play with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of Tetravites created with Tetravus from the game. For each Tetravite removed this way, put a +1/+1 counter on Tetravus. Then you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact creature token with flying and with "Tetravite can't be enchanted." The Brute {1}{R} Enchant Creature Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. The Hive {5} Artifact {5}, {T}: Put a 1/1 Wasp artifact creature token with flying into play. The Rack {1} Artifact As The Rack comes into play, choose an opponent. At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is three minus the number of cards in his or her hand. Thicket Basilisk {3}{G}{G} Creature -- Basilisk 2/4 Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Thoughtlace {U} Instant Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) Throne of Bone {1} Artifact Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life. Timber Wolves {G} Creature -- Wolf 1/1 Banding Time Elemental {2}{U} Creature -- Elemental 0/2 When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target nonenchanted permanent to its owner's hand. Titania's Song {3}{G} Enchantment Each noncreature artifact loses its abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves play, this effect continues until end of turn. Tranquility {2}{G} Sorcery Destroy all enchantments. Triskelion {6} Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Tsunami {3}{G} Sorcery Destroy all Islands. Tundra Wolves {W} Creature -- Wolf 1/1 First strike Tunnel {R} Instant Destroy target Wall. It can't be regenerated. Twiddle {U} Instant Tap or untap target artifact, creature, or land. Uncle Istvan {1}{B}{B}{B} Creature -- Uncle-Istvan 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Unholy Strength {B} Enchant Creature Enchanted creature gets +2/+1. Unstable Mutation {U} Enchant Creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on enchanted creature. Unsummon {U} Instant Return target creature to its owner's hand. Untamed Wilds {2}{G} Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Urza's Avenger {6} Artifact Creature 4/4 {0}: Urza's Avenger gets -1/-1 and your choice of banding, flying, first strike, or trample until end of turn. Uthden Troll {2}{R} Creature -- Troll 2/2 {R}: Regenerate Uthden Troll. Vampire Bats {B} Creature -- Bat 0/1 Flying {B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn. Venom {1}{G}{G} Enchant Creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Verduran Enchantress {1}{G}{G} Creature -- Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Visions {W} Sorcery Look at the top five cards of target player's library. You may then have that player shuffle that library. Volcanic Eruption {X}{U}{U}{U} Sorcery Destroy X target Mountains. Volcanic Eruption deals damage to each creature and player equal to the number of Mountains destroyed this way. Wall of Air {1}{U}{U} Creature -- Wall 1/5 (Walls can't attack.) Flying Wall of Bone {2}{B} Creature -- Wall 1/4 (Walls can't attack.) {B}: Regenerate Wall of Bone. Wall of Brambles {2}{G} Creature -- Wall 2/3 (Walls can't attack.) {G}: Regenerate Wall of Brambles. Wall of Dust {2}{R} Creature -- Wall 1/4 (Walls can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. Wall of Fire {1}{R}{R} Creature -- Wall 0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Ice {2}{G} Creature -- Wall 0/7 (Walls can't attack.) Wall of Spears {3} Artifact Creature -- Wall 2/3 (Walls can't attack.) First strike Wall of Stone {1}{R}{R} Creature -- Wall 0/8 (Walls can't attack.) Wall of Swords {3}{W} Creature -- Wall 3/5 (Walls can't attack.) Flying Wall of Water {1}{U}{U} Creature -- Wall 0/5 (Walls can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. Wall of Wood {G} Creature -- Wall 0/3 (Walls can't attack.) Wanderlust {2}{G} Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. War Mammoth {3}{G} Creature -- Mammoth 3/3 Trample Warp Artifact {B}{B} Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. Water Elemental {3}{U}{U} Creature -- Elemental 5/4 Weakness {B} Enchant Creature Enchanted creature gets -2/-1. Web {G} Enchant Creature Enchanted creature gets +0/+2 and may block as though it had flying. Whirling Dervish {G}{G} Creature -- Dervish 1/1 Protection from black At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. White Knight {W}{W} Creature -- Knight 2/2 First strike, protection from black White Mana Battery {4} Artifact {2}, {T}: Put a charge counter on White Mana Battery. {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. White Ward {W} Enchant Creature Enchanted creature has protection from white. This effect doesn't remove White Ward. Wild Growth {G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool. Will-o'-the-Wisp {B} Creature -- Will-o'-the-Wisp 0/1 Flying {B}: Regenerate Will-o'-the-Wisp Winds of Change {R} Sorcery Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. Winter Blast {X}{G} Sorcery Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. Winter Orb {2} Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. Wooden Sphere {1} Artifact Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life. Word of Binding {X}{B}{B} Sorcery Tap X target creatures. Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Xenic Poltergeist {1}{B}{B} Creature -- Poltergeist 1/1 {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. Yotian Soldier {3} Artifact Creature -- Soldier 1/4 Attacking doesn't cause Yotian Soldier to tap. Zephyr Falcon {1}{U} Creature -- Bird 1/1 Flying Attacking doesn't cause Zephyr Falcon to tap. Zombie Master {1}{B}{B} Creature -- Lord 2/3 All Zombies have "{B}: Regenerate this creature" and swampwalk.