Abyssal Horror {4}{B}{B} Creature -- Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. Abyssal Specter {2}{B}{B} Creature -- Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. Adarkar Wastes Land {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. AEther Flash {2}{R}{R} Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. Agonizing Memories {2}{B}{B} Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Air Elemental {3}{U}{U} Creature -- Elemental 4/4 Flying Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Anaconda {3}{G} Creature -- Snake 3/3 Swampwalk Ancestral Memories {2}{U}{U}{U} Sorcery Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. Ancient Silverback {4}{G}{G} Creature -- Ape 6/5 {G}: Regenerate Ancient Silverback. Angelic Page {1}{W} Creature -- Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Arcane Laboratory {2}{U} Enchantment Each player can't play more than one spell each turn. Archivist {2}{U}{U} Creature -- Wizard 1/1 {T}: Draw a card. Ardent Militia {4}{W} Creature -- Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. Balduvian Barbarians {1}{R}{R} Creature -- Barbarian 3/2 Baleful Stare {2}{U} Sorcery Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. Beast of Burden {6} Artifact Creature */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Bedlam {2}{R}{R} Enchantment Creatures can't block. Befoul {2}{B}{B} Sorcery Destroy target land or nonblack creature. It can't be regenerated. Bellowing Fiend {4}{B} Creature -- Spirit 3/3 Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. Benthic Behemoth {5}{U}{U}{U} Creature -- Serpent 7/6 Islandwalk Bereavement {1}{B} Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. Birds of Paradise {G} Creature -- Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Blanchwood Armor {2}{G} Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. Blaze {X}{R} Sorcery Blaze deals X damage to target creature or player. Blessed Reversal {1}{W} Instant You gain 3 life for each creature attacking you. Blood Pet {B} Creature -- Thrull 1/1 Sacrifice Blood Pet: Add {B} to your mana pool. Bloodshot Cyclops {5}{R} Creature -- Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bog Imp {1}{B} Creature -- Imp 1/1 Flying Bog Wraith {3}{B} Creature -- Wraith 3/3 Swampwalk Boil {3}{R} Instant Destroy all Islands. Boomerang {U}{U} Instant Return target permanent to its owner's hand. Breath of Life {3}{W} Sorcery Return target creature card from your graveyard to play. Brushland Land {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. Bull Hippo {3}{G} Creature -- Hippo 3/3 Islandwalk Caltrops {3} Artifact Whenever a creature attacks, Caltrops deals 1 damage to it. Canopy Spider {1}{G} Creature -- Spider 1/3 Canopy Spider may block as though it had flying. Castle {3}{W} Enchantment Untapped creatures you control get +0/+2. Charcoal Diamond {2} Artifact Charcoal Diamond comes into play tapped. {T}: Add {B} to your mana pool. Circle of Protection: Black {1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue {1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green {1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red {1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White {1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Cloudchaser Eagle {3}{W} Creature -- Bird 2/2 Flying When Cloudchaser Eagle comes into play, destroy target enchantment. Coat of Arms {5} Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) Compost {1}{G} Enchantment Whenever a black card is put into an opponent's graveyard, you may draw a card. Confiscate {4}{U}{U} Enchant Permanent You control enchanted permanent. Coral Merfolk {1}{U} Creature -- Merfolk 2/1 Corrupt {5}{B} Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Counterspell {U}{U} Instant Counter target spell. Creeping Mold {2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. Crimson Hellkite {6}{R}{R}{R} Creature -- Dragon 6/6 Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. Crossbow Infantry {1}{W} Creature -- Soldier 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crypt Rats {2}{B} Creature -- Rat 1/1 {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. Crystal Rod {1} Artifact Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life. Dakmor Lancer {4}{B}{B} Creature -- Knight 3/3 When Dakmor Lancer comes into play, destroy target nonblack creature. Daring Apprentice {1}{U}{U} Creature -- Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing {2}{B} Instant Destroy target nonblack creature. It can't be regenerated. Darkest Hour {B} Enchantment All creatures are black. Deflection {3}{U} Instant Change the target of target spell with a single target. Delusions of Mediocrity {3}{U} Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. Dingus Egg {4} Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disenchant {1}{W} Instant Destroy target artifact or enchantment. Disorder {1}{R} Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. Disrupting Scepter {3} Artifact {3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn. Dregs of Sorrow {X}{4}{B} Sorcery Destroy X target nonblack creatures. Draw X cards. Drudge Skeletons {1}{B} Creature -- Skeleton 1/1 {B}: Regenerate Drudge Skeletons. Duress {B} Sorcery Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. Eager Cadet {W} Creature -- Soldier 1/1 Early Harvest {1}{G}{G} Instant Target player untaps all basic lands he or she controls. Earthquake {X}{R} Sorcery Earthquake deals X damage to each creature without flying and each player. Eastern Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target green creature. Elder Druid {3}{G} Creature -- Cleric 2/2 {3}{G}, {T}: Tap or untap target artifact, creature, or land. Elite Archers {5}{W} Creature -- Soldier 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elvish Archers {1}{G} Creature -- Elf 2/1 First strike Elvish Champion {1}{G}{G} Creature -- Lord 2/2 All Elves get +1/+1 and have forestwalk. Elvish Lyrist {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Piper {3}{G} Creature -- Elf 1/1 {G}, {T}: Put a creature card from your hand into play. Engineered Plague {2}{B} Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. Ensnaring Bridge {3} Artifact Creatures with power greater than the number of cards in your hand can't attack. Equilibrium {1}{U}{U} Enchantment Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. Fallen Angel {3}{B}{B} Creature -- Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Familiar Ground {2}{G} Enchantment Each creature you control can't be blocked by more than one creature. Fear {B}{B} Enchant Creature Enchanted creature has fear. Femeref Archers {2}{G} Creature -- Soldier 2/2 {T}: Femeref Archers deals 4 damage to target attacking creature with flying. Feroz's Ban {6} Artifact Creature spells cost {2} more to play. Fervor {2}{R} Enchantment Creatures you control have haste. Fighting Drake {2}{U}{U} Creature -- Drake 2/4 Flying Final Fortune {R}{R} Instant Take an extra turn after this one. At the end of that turn, you lose the game. Fire Diamond {2} Artifact Fire Diamond comes into play tapped. {T}: Add {R} to your mana pool. Fire Elemental {3}{R}{R} Creature -- Elemental 5/4 Fleeting Image {2}{U} Creature -- Illusion 2/1 Flying {1}{U}: Return Fleeting Image to its owner's hand. Flight {U} Enchant Creature Enchanted creature has flying. Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. Fog {G} Instant Prevent all combat damage that would be dealt this turn. Force Spike {U} Instant Counter target spell unless its controller pays {1}. Forest Basic Land -- Forest [G] Foul Imp {B}{B} Creature -- Imp 2/2 Flying When Foul Imp comes into play, you lose 2 life. Fugue {3}{B}{B} Sorcery Target player discards three cards from his or her hand. Fyndhorn Elder {2}{G} Creature -- Elf 1/1 {T}: Add {G}{G} to your mana pool. Gang of Elk {5}{G} Creature -- Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Gerrard's Wisdom {2}{W}{W} Sorcery You gain 2 life for each card in your hand. Ghitu Fire-Eater {2}{R} Creature -- Nomad 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Giant Cockroach {3}{B} Creature -- Insect 4/2 Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. Giant Octopus {3}{U} Creature -- Octopus 3/3 Giant Spider {3}{G} Creature -- Spider 2/4 Giant Spider may block as though it had flying. Glacial Wall {2}{U} Creature -- Wall 0/7 (Walls can't attack.) Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. Goblin Chariot {2}{R} Creature -- Goblin 2/2 Haste Goblin Digging Team {R} Creature -- Goblin 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Elite Infantry {1}{R} Creature -- Goblin 2/2 Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. Goblin Gardener {3}{R} Creature -- Goblin 2/1 When Goblin Gardener is put into a graveyard from play, destroy target land. Goblin Glider {1}{R} Creature -- Goblin 1/1 Flying Goblin Glider can't block. Goblin King {1}{R}{R} Creature -- Lord 2/2 All Goblins get +1/+1 and have mountainwalk. Goblin Matron {2}{R} Creature -- Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card and put it into your hand. If you do, shuffle your library. Goblin Raider {1}{R} Creature -- Goblin 2/2 Goblin Raider can't block. Goblin Spelunkers {2}{R} Creature -- Goblin 2/2 Mountainwalk Goblin War Drums {2}{R} Enchantment Each creature you control can't be blocked except by two or more creatures. Gorilla Chieftain {2}{G}{G} Creature -- Ape 3/3 {1}{G}: Regenerate Gorilla Chieftain. Grafted Skullcap {4} Artifact At the beginning of your draw step, draw a card. At the end of your turn, discard your hand. Granite Grip {2}{R} Enchant Creature Enchanted creature gets +1/+0 for each Mountain you control. Grapeshot Catapult {4} Artifact Creature 2/3 {T}: Grapeshot Catapult deals 1 damage to target creature with flying. Gravedigger {3}{B} Creature -- Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Greed {3}{B} Enchantment {B}, Pay 2 life: Draw a card. Grizzly Bears {1}{G} Creature -- Bear 2/2 Healing Salve {W} Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heavy Ballista {3}{W} Creature -- Soldier 2/3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Hibernation {2}{U} Instant Return all green permanents to their owners' hands. Hill Giant {3}{R} Creature -- Giant 3/3 Hollow Dogs {4}{B} Creature -- Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Holy Strength {W} Enchant Creature Enchanted creature gets +1/+2. Honor Guard {W} Creature -- Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. Horned Turtle {2}{U} Creature -- Turtle 1/4 Howl from Beyond {X}{B} Instant Target creature gets +X/+0 until end of turn. Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hurricane {X}{G} Sorcery Hurricane deals X damage to each creature with flying and each player. Impatience {2}{R} Enchantment At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her. Infernal Contract {B}{B}{B} Sorcery Draw four cards. You lose half your life, rounded up. Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. Inspiration {3}{U} Instant Target player draws two cards. Intrepid Hero {2}{W} Creature -- Soldier 1/1 {T}: Destroy target creature with power 4 or greater. Iron Star {1} Artifact Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life. Island Basic Land -- Island [U] Ivory Cup {1} Artifact Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Jalum Tome {3} Artifact {2}, {T}: Draw a card, then discard a card from your hand. Jandor's Saddlebags {2} Artifact {3}, {T}: Untap target creature. Jayemdae Tome {4} Artifact {4}, {T}: Draw a card. Karplusan Forest Land {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. Kjeldoran Royal Guard {3}{W}{W} Creature -- Soldier 2/5 {T}: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead. Knight Errant {1}{W} Creature -- Knight 2/2 Knighthood {2}{W} Enchantment Creatures you control have first strike. Lava Axe {4}{R} Sorcery Lava Axe deals 5 damage to target player. Leshrac's Rite {B} Enchant Creature Enchanted creature has swampwalk. Levitation {2}{U}{U} Enchantment Creatures you control have flying. Lightning Blast {3}{R} Instant Lightning Blast deals 4 damage to target creature or player. Lightning Elemental {3}{R} Creature -- Elemental 4/1 Haste Llanowar Elves {G} Creature -- Elf 1/1 {T}: Add {G} to your mana pool. Lone Wolf {2}{G} Creature -- Wolf 2/2 You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked. Longbow Archer {W}{W} Creature -- Soldier 2/2 First strike Longbow Archer may block as though it had flying. Looming Shade {2}{B} Creature -- Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Lord of Atlantis {U}{U} Creature -- Lord 2/2 All Merfolk get +1/+1 and have islandwalk. Lure {1}{G}{G} Enchant Creature All creatures able to block enchanted creature do so. Mahamoti Djinn {4}{U}{U} Creature -- Djinn 5/6 Flying Mana Breach {2}{U} Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Short {2}{U} Instant Tap all lands target player controls and empty his or her mana pool. Marble Diamond {2} Artifact Marble Diamond comes into play tapped. {T}: Add {W} to your mana pool. Maro {2}{G}{G} Creature -- Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Master Healer {4}{W} Creature -- Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Mawcor {3}{U}{U} Creature -- Beast 3/3 Flying {T}: Mawcor deals 1 damage to target creature or player. Meekstone {1} Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps. Megrim {2}{B} Enchantment Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player. Memory Lapse {1}{U} Instant Counter target spell. If you do, put it on top of its owner's library instead of into that player's graveyard. Merfolk Looter {1}{U} Creature -- Merfolk 1/1 {T}: Draw a card, then discard a card from your hand. Merfolk of the Pearl Trident {U} Creature -- Merfolk 1/1 Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. Millstone {2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Rot {2}{B} Sorcery Target player discards two cards from his or her hand. Monstrous Growth {1}{G} Sorcery Target creature gets +4/+4 until end of turn. Moss Diamond {2} Artifact Moss Diamond comes into play tapped. {T}: Add {G} to your mana pool. Mountain Basic Land -- Mountain [R] Nature's Resurgence {2}{G}{G} Sorcery Each player draws a card for each creature card in his or her graveyard. Nature's Revolt {3}{G}{G} Enchantment All lands are 2/2 creatures that are still lands. Nausea {1}{B} Sorcery All creatures get -1/-1 until end of turn. Necrologia {3}{B}{B} Instant Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Nightmare {5}{B} Creature -- Nightmare */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Nocturnal Raid {2}{B}{B} Instant Black creatures get +2/+0 until end of turn. Northern Paladin {2}{W}{W} Creature -- Knight 3/3 {W}{W}, {T}: Destroy target black permanent. Ogre Taskmaster {3}{R} Creature -- Ogre 4/3 Ogre Taskmaster can't block. Okk {1}{R} Creature -- Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Opportunity {4}{U}{U} Instant Target player draws four cards. Opposition {2}{U}{U} Enchantment Tap an untapped creature you control: Tap target artifact, creature, or land. Oppression {1}{B}{B} Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. Orcish Artillery {1}{R}{R} Creature -- Orc 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Oriflamme {3}{R} Enchantment Attacking creatures you control get +1/+0. Ostracize {B} Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. Pacifism {1}{W} Enchant Creature Enchanted creature can't attack or block. Pariah {2}{W} Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. Patagia Golem {4} Artifact Creature -- Golem 2/3 {3}: Patagia Golem gains flying until end of turn. Persecute {2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. Phantom Warrior {1}{U}{U} Creature -- Illusion 2/2 Phantom Warrior is unblockable. Phyrexian Colossus {7} Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk {6} Artifact Creature 5/4 Pillage {1}{R}{R} Sorcery Destroy target artifact or land. It can't be regenerated. Pit Trap {2} Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Plague Beetle {B} Creature -- Insect 1/1 Swampwalk Plains Basic Land -- Plains [W] Pride of Lions {3}{G}{G} Creature -- Cat 4/4 You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked. Prodigal Sorcerer {2}{U} Creature -- Wizard 1/1 {T}: Prodigal Sorcerer deals 1 damage to target creature or player. Purify {3}{W}{W} Sorcery Destroy all artifacts and enchantments. Pygmy Pyrosaur {1}{R} Creature -- Lizard 1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. Pyroclasm {1}{R} Sorcery Pyroclasm deals 2 damage to each creature. Pyrotechnics {4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Rag Man {2}{B}{B} Creature -- Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn. Raging Goblin {R} Creature -- Goblin 1/1 Haste Raise Dead {B} Sorcery Return target creature card from your graveyard to your hand. Rampant Growth {1}{G} Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Razorfoot Griffin {3}{W} Creature -- Griffin 2/2 Flying, first strike Razortooth Rats {2}{B} Creature -- Rat 2/1 Fear Reckless Embermage {3}{R} Creature -- Wizard 2/2 {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. Reclaim {G} Instant Put target card from your graveyard on top of your library. Redwood Treefolk {4}{G} Creature -- Treefolk 3/6 Reflexes {R} Enchant Creature Enchanted creature has first strike. Regeneration {1}{G} Enchant Creature {G}: Regenerate enchanted creature. Relentless Assault {2}{R}{R} Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Remove Soul {1}{U} Instant Counter target creature spell. Reprisal {1}{W} Instant Destroy target creature with power 4 or greater. It can't be regenerated. Reprocess {2}{B}{B} Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Revenant {4}{B} Creature -- Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Reverse Damage {1}{W}{W} Instant The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. Rod of Ruin {4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Rolling Stones {1}{W} Enchantment Walls may attack as though they weren't Walls. Rowen {2}{G}{G} Enchantment Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. Sabretooth Tiger {2}{R} Creature -- Cat 2/1 First strike Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. Sacred Nectar {1}{W} Sorcery You gain 4 life. Sage Owl {1}{U} Creature -- Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Samite Healer {1}{W} Creature -- Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony {1}{W} Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Scathe Zombies {2}{B} Creature -- Zombie 2/2 Scavenger Folk {G} Creature -- Scavenger 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Sea Monster {4}{U}{U} Creature -- Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Seasoned Marshal {2}{W}{W} Creature -- Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seeker of Skybreak {1}{G} Creature -- Elf 2/1 {T}: Untap target creature. Seismic Assault {R}{R}{R} Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. Serpent Warrior {2}{B} Creature -- Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. Serra Advocate {3}{W} Creature -- Angel 2/2 Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. Serra Angel {3}{W}{W} Creature -- Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. Serra's Embrace {2}{W}{W} Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. Shanodin Dryads {G} Creature -- Dryad 1/1 Forestwalk Shatter {1}{R} Instant Destroy target artifact. Shield Wall {1}{W} Instant Creatures you control get +0/+2 until end of turn. Shivan Dragon {4}{R}{R} Creature -- Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shock {R} Instant Shock deals 2 damage to target creature or player. Sisay's Ring {4} Artifact {T}: Add {2} to your mana pool. Sky Diamond {2} Artifact Sky Diamond comes into play tapped. {T}: Add {U} to your mana pool. Skyshroud Falcon {1}{W} Creature -- Bird 1/1 Flying Attacking doesn't cause Skyshroud Falcon to tap. Sleight of Hand {U} Sorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Soul Feast {3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. Soul Net {1} Artifact Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life. Southern Paladin {2}{W}{W} Creature -- Knight 3/3 {W}{W}, {T}: Destroy target red permanent. Spellbook {0} Artifact You have no maximum hand size. Spined Wurm {4}{G} Creature -- Wurm 5/4 Spineless Thug {1}{B} Creature -- Mercenary 2/2 Spineless Thug can't block. Spirit Link {W} Enchant Creature Whenever enchanted creature deals damage, you gain that much life. Spitting Earth {1}{R} Sorcery Spitting Earth deals damage equal to the number of Mountains you control to target creature. Squall {2}{G} Sorcery Squall deals 2 damage to each creature with flying. Standing Troops {2}{W} Creature -- Soldier 1/4 Attacking doesn't cause Standing Troops to tap. Starlight {1}{W} Sorcery You gain 3 life for each black creature target opponent controls. Static Orb {3} Artifact If Static Orb is untapped, players can't untap more than two permanents during their untap steps. Staunch Defenders {3}{W}{W} Creature -- Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Artifact {2}{U}{U} Enchant Artifact You control enchanted artifact. Stone Rain {2}{R} Sorcery Destroy target land. Storm Cauldron {5} Artifact Each player may play an additional land during each of his or her turns. Whenever a land is tapped for mana, return it to its owner's hand. Storm Crow {1}{U} Creature -- Bird 1/2 Flying Storm Shaman {2}{R} Creature -- Cleric 0/4 {R}: Storm Shaman gets +1/+0 until end of turn. Strands of Night {2}{B}{B} Enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Stream of Life {X}{G} Sorcery Target player gains X life. Stronghold Assassin {1}{B}{B} Creature -- Assassin 2/1 {T}, Sacrifice a creature: Destroy target nonblack creature. Sudden Impact {3}{R} Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sulfurous Springs Land {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. Sunweb {3}{W} Creature -- Wall 5/6 (Walls can't attack.) Flying Sunweb can't block creatures with power 2 or less. Sustainer of the Realm {2}{W}{W} Creature -- Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Swamp Basic Land -- Swamp [B] Tainted AEther {2}{B}{B} Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. Teferi's Puzzle Box {4} Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathic Spies {2}{U} Creature -- Wizard 2/2 When Telepathic Spies comes into play, look at target opponent's hand. Telepathy {U} Enchantment Your opponents play with their hands revealed. Temporal Adept {1}{U}{U} Creature -- Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieving Magpie {2}{U}{U} Creature -- Bird 1/3 Flying Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thorn Elemental {5}{G}{G} Creature -- Elemental 7/7 You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked. Thoughtleech {G}{G} Enchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life. Throne of Bone {1} Artifact Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life. Tolarian Winds {1}{U} Instant Discard your hand, then draw that many cards. Trained Armodon {1}{G}{G} Creature -- Elephant 3/3 Trained Orgg {6}{R} Creature -- Beast 6/6 Tranquility {2}{G} Sorcery Destroy all enchantments. Treasure Trove {2}{U}{U} Enchantment {2}{U}{U}: Draw a card. Treefolk Seedlings {2}{G} Creature -- Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. Tremor {R} Sorcery Tremor deals 1 damage to each creature without flying. Twiddle {U} Instant Tap or untap target artifact, creature, or land. Uktabi Wildcats {4}{G} Creature -- Cat */* Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. Underground River Land {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. Unholy Strength {B} Enchant Creature Enchanted creature gets +2/+1. Unsummon {U} Instant Return target creature to its owner's hand. Untamed Wilds {2}{G} Sorcery Search your library for a basic land card and put that card into play. Then shuffle your library. Venerable Monk {2}{W} Creature -- Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance {3}{W} Sorcery Destroy target tapped creature. Verduran Enchantress {1}{G}{G} Creature -- Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. Vigilant Drake {4}{U} Creature -- Drake 3/3 Flying {2}{U}: Untap Vigilant Drake. Vizzerdrix {6}{U} Creature -- Beast 6/6 Volcanic Hammer {1}{R} Sorcery Volcanic Hammer deals 3 damage to target creature or player. Wall of Air {1}{U}{U} Creature -- Wall 1/5 (Walls can't attack.) Flying Wall of Bone {2}{B} Creature -- Wall 1/4 (Walls can't attack.) {B}: Regenerate Wall of Bone. Wall of Fire {1}{R}{R} Creature -- Wall 0/5 (Walls can't attack.) {R}: Wall of Fire gets +1/+0 until end of turn. Wall of Spears {3} Artifact Creature -- Wall 2/3 (Walls can't attack.) First strike Wall of Swords {3}{W} Creature -- Wall 3/5 (Walls can't attack.) Flying Wall of Wonder {2}{U}{U} Creature -- Wall 1/5 (Walls can't attack.) {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall. Western Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target white creature. Wild Growth {G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool. Wildfire {4}{R}{R} Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Wind Dancer {1}{U} Creature -- Faerie 1/1 Flying {T}: Target creature gains flying until end of turn. Wind Drake {2}{U} Creature -- Drake 2/2 Flying Wing Snare {2}{G} Sorcery Destroy target creature with flying. Wood Elves {2}{G} Creature -- Elf 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Wooden Sphere {1} Artifact Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life. Worship {3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Yavimaya Enchantress {2}{G} Creature -- Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yawgmoth's Edict {1}{B} Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.