Abyssal Specter {2}{B}{B} Creature -- Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. Air Elemental {3}{U}{U} Creature -- Elemental 4/4 Flying Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Ambition's Cost {3}{B} Sorcery You draw three cards and you lose 3 life. Anaba Shaman {3}{R} Creature -- Minotaur 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Angel of Mercy {4}{W} Creature -- Angel 3/3 Flying When Angel of Mercy comes into play, you gain 3 life. Angelic Page {1}{W} Creature -- Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Archivist {2}{U}{U} Creature -- Wizard 1/1 {T}: Draw a card. Ardent Militia {4}{W} Creature -- Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. Avatar of Hope {6}{W}{W} Creature -- Avatar 4/9 If you have 3 life or less, Avatar of Hope costs {6} less to play. Flying Avatar of Hope may block any number of creatures. Aven Cloudchaser {3}{W} Creature -- Bird Soldier 2/2 Flying When Aven Cloudchaser comes into play, destroy target enchantment. Aven Fisher {3}{U} Creature -- Bird Soldier 2/2 Flying When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock {4}{W} Creature -- Bird Soldier 2/3 Flying {W}: Aven Flock gets +0/+1 until end of turn. Balance of Power {3}{U}{U} Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balduvian Barbarians {1}{R}{R} Creature -- Barbarian 3/2 Beast of Burden {6} Artifact Creature */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Birds of Paradise {G} Creature -- Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Blanchwood Armor {2}{G} Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. Blaze {X}{R} Sorcery Blaze deals X damage to target creature or player. Blessed Reversal {1}{W} Instant You gain 3 life for each creature attacking you. Blinding Angel {3}{W}{W} Creature -- Angel 2/4 Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blood Moon {2}{R} Enchantment Nonbasic lands are Mountains. Bloodshot Cyclops {5}{R} Creature -- Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bog Imp {1}{B} Creature -- Imp 1/1 Flying Bog Wraith {3}{B} Creature -- Wraith 3/3 Swampwalk Boil {3}{R} Instant Destroy all Islands. Boomerang {U}{U} Instant Return target permanent to its owner's hand. Brass Herald {6} Artifact Creature -- Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Bribery {3}{U}{U} Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Call of the Wild {2}{G}{G} Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Canopy Spider {1}{G} Creature -- Spider 1/3 Canopy Spider may block as though it had flying. Canyon Wildcat {1}{R} Creature -- Cat 2/1 Mountainwalk Carrion Wall {1}{B}{B} Creature -- Wall 3/2 (Walls can't attack.) {1}{B}: Regenerate Carrion Wall. Catalog {2}{U} Instant Draw two cards, then discard a card from your hand. Chastise {3}{W} Instant Destroy target attacking creature. You gain life equal to its power. Choke {2}{G} Enchantment Islands don't untap during their controllers' untap steps. Cinder Wall {R} Creature -- Wall 3/3 (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat. Circle of Protection: Black {1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue {1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green {1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red {1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White {1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Coastal Hornclaw {4}{U} Creature -- Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy {2}{U}{U} Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Tower Land Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool. Coat of Arms {5} Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) Coercion {2}{B} Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Collective Unconscious {4}{G}{G} Sorcery Draw a card for each creature you control. Concentrate {2}{U}{U} Sorcery Draw three cards. Confiscate {4}{U}{U} Enchant Permanent You control enchanted permanent. Coral Eel {1}{U} Creature -- Eel 2/1 Cowardice {3}{U}{U} Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Craw Wurm {4}{G}{G} Creature -- Wurm 6/4 Creeping Mold {2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. Crossbow Infantry {1}{W} Creature -- Soldier 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crystal Rod {1} Artifact Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life. Curiosity {U} Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Daring Apprentice {1}{U}{U} Creature -- Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing {2}{B} Instant Destroy target nonblack creature. It can't be regenerated. Death Pit Offering {2}{B}{B} Enchantment When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath {3}{B}{B} Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Deathgazer {3}{B} Creature -- Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deepwood Ghoul {2}{B} Creature -- Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. Defense Grid {2} Artifact During each player's turn, each other player's spells cost {3} more to play. Deflection {3}{U} Instant Change the target of target spell with a single target. Dehydration {3}{U} Enchant Creature Enchanted creature doesn't untap during its controller's untap step. Demolish {3}{R} Sorcery Destroy target artifact or land. Demystify {W} Instant Destroy target enchantment. Diabolic Tutor {2}{B}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Dingus Egg {4} Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Disrupting Scepter {3} Artifact {3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn. Distorting Lens {2} Artifact {T}: Target permanent becomes the color of your choice until end of turn. Diving Griffin {1}{W}{W} Creature -- Griffin 2/2 Flying Attacking doesn't cause Diving Griffin to tap. Drudge Skeletons {1}{B} Creature -- Skeleton 1/1 {B}: Regenerate Drudge Skeletons. Dusk Imp {2}{B} Creature -- Imp 2/1 Flying Dwarven Demolition Team {2}{R} Creature -- Dwarf 1/1 {T}: Destroy target Wall. Eager Cadet {W} Creature -- Soldier 1/1 Eastern Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target green creature. Elfhame Palace Land Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool. Elite Archers {5}{W} Creature -- Soldier 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elite Javelineer {2}{W} Creature -- Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Elvish Champion {1}{G}{G} Creature -- Lord 2/2 All Elves get +1/+1 and have forestwalk. Elvish Lyrist {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pioneer {G} Creature -- Elf Druid 1/1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. Elvish Piper {3}{G} Creature -- Elf 1/1 {G}, {T}: Put a creature card from your hand into play. Elvish Scrapper {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Emperor Crocodile {3}{G} Creature -- Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Enormous Baloth {6}{G} Creature -- Beast 7/7 Enrage {X}{R} Instant Target creature gets +X/+0 until end of turn. Ensnaring Bridge {3} Artifact Creatures with power greater than the number of cards in your hand can't attack. Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. Execute {2}{B} Instant Destroy target white creature. It can't be regenerated. Draw a card. Fallen Angel {3}{B}{B} Creature -- Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fear {B}{B} Enchant Creature Enchanted creature has fear. Fecundity {2}{G} Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Fertile Ground {1}{G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fighting Drake {2}{U}{U} Creature -- Drake 2/4 Flying Flash Counter {1}{U} Instant Counter target instant spell. Flashfires {3}{R} Sorcery Destroy all Plains. Fleeting Image {2}{U} Creature -- Illusion 2/1 Flying {1}{U}: Return Fleeting Image to its owner's hand. Flight {U} Enchant Creature Enchanted creature has flying. Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. Fodder Cannon {4} Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Foratog {2}{G} Creature -- Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Forest Basic Land -- Forest [G] Fugitive Wizard {U} Creature -- Wizard 1/1 Fungusaur {3}{G} Creature -- Fungusaur 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Furnace of Rath {1}{R}{R}{R} Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Fyndhorn Elder {2}{G} Creature -- Elf 1/1 {T}: Add {G}{G} to your mana pool. Gaea's Herald {1}{G} Creature -- Elf 1/1 Creature spells can't be countered. Giant Badger {1}{G}{G} Creature -- Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Giant Cockroach {3}{B} Creature -- Insect 4/2 Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. Giant Octopus {3}{U} Creature -- Octopus 3/3 Giant Spider {3}{G} Creature -- Spider 2/4 Giant Spider may block as though it had flying. Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. Glory Seeker {1}{W} Creature -- Soldier 2/2 Gluttonous Zombie {4}{B} Creature -- Zombie 3/3 Fear Goblin Chariot {2}{R} Creature -- Goblin 2/2 Haste Goblin Glider {1}{R} Creature -- Goblin 1/1 Flying Goblin Glider can't block. Goblin King {1}{R}{R} Creature -- Lord 2/2 All Goblins get +1/+1 and have mountainwalk. Goblin Raider {1}{R} Creature -- Goblin 2/2 Goblin Raider can't block. Grave Pact {1}{B}{B}{B} Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Gravedigger {3}{B} Creature -- Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Grizzly Bears {1}{G} Creature -- Bear 2/2 Guerrilla Tactics {1}{R} Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player. Hammer of Bogardan {1}{R}{R} Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Healing Salve {W} Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Hibernation {2}{U} Instant Return all green permanents to their owners' hands. Hill Giant {3}{R} Creature -- Giant 3/3 Holy Day {W} Instant Prevent all combat damage that would be dealt this turn. Holy Strength {W} Enchant Creature Enchanted creature gets +1/+2. Honor Guard {W} Creature -- Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. Horned Troll {2}{G} Creature -- Troll 2/2 {G}: Regenerate Horned Troll. Horned Turtle {2}{U} Creature -- Turtle 1/4 Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hulking Cyclops {3}{R}{R} Creature -- Giant 5/5 Hulking Cyclops can't block. Hunted Wumpus {3}{G} Creature -- Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Index {U} Sorcery Look at the top five cards of your library, then put them back in any order. Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. Inspiration {3}{U} Instant Target player draws two cards. Intrepid Hero {2}{W} Creature -- Soldier 1/1 {T}: Destroy target creature with power 4 or greater. Intruder Alarm {2}{U} Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Invisibility {U}{U} Enchant Creature Enchanted creature can't be blocked except by Walls. Iron Star {1} Artifact Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life. Island Basic Land -- Island [U] Ivory Cup {1} Artifact Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Mask {2}{W}{W} Enchantment You can't be the target of spells or abilities. Jayemdae Tome {4} Artifact {4}, {T}: Draw a card. Karma {2}{W}{W} Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Larceny {3}{B}{B} Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. Lava Axe {4}{R} Sorcery Lava Axe deals 5 damage to target player. Lava Hounds {2}{R}{R} Creature -- Hound 4/4 Haste When Lava Hounds comes into play, it deals 4 damage to you. Lesser Gargadon {2}{R}{R} Creature -- Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Lhurgoyf {2}{G}{G} Creature -- Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Lightning Blast {3}{R} Instant Lightning Blast deals 4 damage to target creature or player. Lightning Elemental {3}{R} Creature -- Elemental 4/1 Haste Living Terrain {2}{G}{G} Enchant Land Enchanted land is a 5/6 green Treefolk creature that's still a land. Llanowar Behemoth {3}{G}{G} Creature -- Behemoth 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Lone Wolf {2}{G} Creature -- Wolf 2/2 You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked. Looming Shade {2}{B} Creature -- Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead {1}{B}{B} Creature -- Lord 2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Lure {1}{G}{G} Enchant Creature All creatures able to block enchanted creature do so. Maggot Carrier {B} Creature -- Zombie 1/1 When Maggot Carrier comes into play, each player loses 1 life. Mahamoti Djinn {4}{U}{U} Creature -- Djinn 5/6 Flying Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Leak {1}{U} Instant Counter target spell unless its controller pays {3}. Maro {2}{G}{G} Creature -- Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Master Decoy {1}{W} Creature -- Soldier 1/2 {W}, {T}: Tap target creature. Master Healer {4}{W} Creature -- Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Megrim {2}{B} Enchantment Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player. Merchant of Secrets {2}{U} Creature -- Wizard 1/1 When Merchant of Secrets comes into play, draw a card. Merchant Scroll {1}{U} Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. Millstone {2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend {U} Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.) Mind Rot {2}{B} Sorcery Target player discards two cards from his or her hand. Mind Slash {1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Mind Sludge {4}{B} Sorcery Target player discards a card from his or her hand for each Swamp you control. Mogg Sentry {R} Creature -- Goblin 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Monstrous Growth {1}{G} Sorcery Target creature gets +4/+4 until end of turn. Moss Monster {3}{G}{G} Creature -- Monster 3/6 Mountain Basic Land -- Mountain [R] Murderous Betrayal {B}{B}{B} Enchantment {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Nantuko Disciple {3}{G} Creature -- Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. Natural Affinity {2}{G} Instant Until end of turn, all lands become 2/2 creatures that are still lands. Naturalize {1}{G} Instant Destroy target artifact or enchantment. Nausea {1}{B} Sorcery All creatures get -1/-1 until end of turn. Nekrataal {2}{B}{B} Creature -- Nekrataal 2/1 First strike When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Nightmare {5}{B} Creature -- Nightmare */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Noble Purpose {3}{W}{W} Enchantment Whenever a creature you control deals combat damage, you gain that much life. Norwood Ranger {G} Creature -- Elf 1/2 Obliterate {6}{R}{R} Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Ogre Taskmaster {3}{R} Creature -- Ogre 4/3 Ogre Taskmaster can't block. Okk {1}{R} Creature -- Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Oracle's Attendants {3}{W} Creature -- Soldier 1/5 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Orcish Artillery {1}{R}{R} Creature -- Orc 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Spy {R} Creature -- Orc 1/1 {T}: Look at the top three cards of target player's library. Pacifism {1}{W} Enchant Creature Enchanted creature can't attack or block. Panic Attack {2}{R} Sorcery Up to three target creatures can't block this turn. Patagia Golem {4} Artifact Creature -- Golem 2/3 {3}: Patagia Golem gains flying until end of turn. Peach Garden Oath {W} Sorcery You gain 2 life for each creature you control. Persecute {2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. Phantom Warrior {1}{U}{U} Creature -- Illusion 2/2 Phantom Warrior is unblockable. Phyrexian Arena {1}{B}{B} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Colossus {7} Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk {6} Artifact Creature 5/4 Phyrexian Plaguelord {3}{B}{B} Creature -- Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Plague Beetle {B} Creature -- Insect 1/1 Swampwalk Plague Wind {7}{B}{B} Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land -- Plains [W] Planar Portal {6} Artifact {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. Plow Under {3}{G}{G} Sorcery Put two target lands on top of their owner's library. Primeval Force {2}{G}{G}{G} Creature -- Elemental 8/8 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. Primeval Shambler {4}{B} Creature -- Mercenary 3/3 {B}: Primeval Shambler gets +1/+1 until end of turn. Puppeteer {2}{U} Creature -- Wizard 1/2 {U}, {T}: Tap or untap target creature. Pyroclasm {1}{R} Sorcery Pyroclasm deals 2 damage to each creature. Pyrotechnics {4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Raging Goblin {R} Creature -- Goblin 1/1 Haste Rain of Blades {W} Instant Rain of Blades deals 1 damage to each attacking creature. Raise Dead {B} Sorcery Return target creature card from your graveyard to your hand. Rampant Growth {1}{G} Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Ravenous Rats {1}{B} Creature -- Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card from his or her hand. Razorfoot Griffin {3}{W} Creature -- Griffin 2/2 Flying, first strike Redeem {1}{W} Instant Prevent all damage that would be dealt this turn to up to two target creatures. Reflexes {R} Enchant Creature Enchanted creature has first strike. Regeneration {1}{G} Enchant Creature {G}: Regenerate enchanted creature. Relentless Assault {2}{R}{R} Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Remove Soul {1}{U} Instant Counter target creature spell. Revive {1}{G} Sorcery Return target green card from your graveyard to your hand. Rewind {2}{U}{U} Instant Counter target spell, then untap up to four lands. Rhox {4}{G}{G} Creature -- Beast 5/5 You may have Rhox deal its combat damage to defending player as though it weren't blocked. {2}{G}: Regenerate Rhox. Ridgeline Rager {2}{R} Creature -- Beast 1/2 {R}: Ridgeline Rager gets +1/+0 until end of turn. Rod of Ruin {4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Rolling Stones {1}{W} Enchantment Walls may attack as though they weren't Walls. Royal Assassin {1}{B}{B} Creature -- Assassin 1/1 {T}: Destroy target tapped creature. Rukh Egg {3}{R} Creature -- Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. Rushwood Dryad {1}{G} Creature -- Dryad 2/1 Forestwalk Sabretooth Tiger {2}{R} Creature -- Cat 2/1 First strike Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. Sacred Nectar {1}{W} Sorcery You gain 4 life. Sage of Lat-Nam {1}{U} Creature -- Sage 1/2 {T}, Sacrifice an artifact: Draw a card. Sage Owl {1}{U} Creature -- Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Salt Marsh Land Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. Samite Healer {1}{W} Creature -- Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony {1}{W} Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Savannah Lions {W} Creature -- Lion 2/1 Scathe Zombies {2}{B} Creature -- Zombie 2/2 Sea Eagle {1}{U} Creature -- Bird 1/1 Flying Sea Monster {4}{U}{U} Creature -- Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Searing Wind {8}{R} Instant Searing Wind deals 10 damage to target creature or player. Seasoned Marshal {2}{W}{W} Creature -- Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seismic Assault {R}{R}{R} Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. Serpent Warrior {2}{B} Creature -- Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. Serra Angel {3}{W}{W} Creature -- Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. Sever Soul {3}{B}{B} Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Severed Legion {1}{B}{B} Creature -- Zombie 2/2 Fear Shatter {1}{R} Instant Destroy target artifact. Shifting Sky {2}{U} Enchantment As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color. Shivan Dragon {4}{R}{R} Creature -- Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shivan Oasis Land Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool. Shock {R} Instant Shock deals 2 damage to target creature or player. Shock Troops {3}{R} Creature -- Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Silverback Ape {3}{G}{G} Creature -- Ape 5/5 Sizzle {2}{R} Sorcery Sizzle deals 3 damage to each opponent. Skull of Orm {3} Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. Slay {2}{B} Instant Destroy target green creature. It can't be regenerated. Draw a card. Sneaky Homunculus {1}{U} Creature -- Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Solidarity {3}{W} Instant Creatures you control get +0/+5 until end of turn. Soul Feast {3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. Spellbook {0} Artifact You have no maximum hand size. Spiketail Hatchling {1}{U} Creature -- Drake 1/1 Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Spined Wurm {4}{G} Creature -- Wurm 5/4 Spineless Thug {1}{B} Creature -- Mercenary 2/2 Spineless Thug can't block. Spirit Link {W} Enchant Creature Whenever enchanted creature deals damage, you gain that much life. Spitting Spider {3}{G}{G} Creature -- Spider 3/5 Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spreading Algae {G} Enchant Land Spreading Algae can enchant only a Swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. Standing Troops {2}{W} Creature -- Soldier 1/4 Attacking doesn't cause Standing Troops to tap. Star Compass {2} Artifact Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. Staunch Defenders {3}{W}{W} Creature -- Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Artifact {2}{U}{U} Enchant Artifact You control enchanted artifact. Stone Rain {2}{R} Sorcery Destroy target land. Storm Crow {1}{U} Creature -- Bird 1/2 Flying Story Circle {1}{W}{W} Enchantment As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stream of Life {X}{G} Sorcery Target player gains X life. Sudden Impact {3}{R} Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Suntail Hawk {W} Creature -- Bird 1/1 Flying Sunweb {3}{W} Creature -- Wall 5/6 (Walls can't attack.) Flying Sunweb can't block creatures with power 2 or less. Swamp Basic Land -- Swamp [B] Swarm of Rats {1}{B} Creature -- Rat */1 Swarm of Rats's power is equal to the number of Rats you control. Sword Dancer {1}{W} Creature -- Rebel 1/2 {W}{W}: Target attacking creature gets -1/-0 until end of turn. Teferi's Puzzle Box {4} Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathy {U} Enchantment Your opponents play with their hands revealed. Temporal Adept {1}{U}{U} Creature -- Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. Thieves' Auction {4}{R}{R}{R} Sorcery Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. Thieving Magpie {2}{U}{U} Creature -- Bird 1/3 Flying Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thorn Elemental {5}{G}{G} Creature -- Elemental 7/7 You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked. Throne of Bone {1} Artifact Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life. Tidal Kraken {5}{U}{U}{U} Creature -- Monster 6/6 Tidal Kraken is unblockable. Trade Routes {1}{U} Enchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card from your hand: Draw a card. Trained Armodon {1}{G}{G} Creature -- Elephant 3/3 Treasure Trove {2}{U}{U} Enchantment {2}{U}{U}: Draw a card. Tremor {R} Sorcery Tremor deals 1 damage to each creature without flying. Tundra Wolves {W} Creature -- Wolf 1/1 First strike Twiddle {U} Instant Tap or untap target artifact, creature, or land. Two-Headed Dragon {4}{R}{R} Creature -- Dragon 4/4 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature. Underworld Dreams {B}{B}{B} Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Strength {B} Enchant Creature Enchanted creature gets +2/+1. Unsummon {U} Instant Return target creature to its owner's hand. Urborg Volcano Land Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool. Urza's Armor {6} Artifact If a source would deal damage to you, prevent 1 of that damage. Urza's Mine Land -- Urza's Mine {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Urza's Power Plant Land -- Urza's Power-Plant {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Urza's Tower Land -- Urza's Tower {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Vampiric Spirit {2}{B}{B} Creature -- Spirit 4/3 Flying When Vampiric Spirit comes into play, you lose 4 life. Venerable Monk {2}{W} Creature -- Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance {3}{W} Sorcery Destroy target tapped creature. Verduran Enchantress {1}{G}{G} Creature -- Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. Vexing Arcanix {4} Artifact {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Viashino Sandstalker {1}{R}{R} Creature -- Viashino 4/2 Haste At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Vicious Hunger {B}{B} Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Vine Trellis {1}{G} Creature -- Wall 0/4 (Walls can't attack.) {T}: Add {G} to your mana pool. Vizzerdrix {6}{U} Creature -- Beast 6/6 Volcanic Hammer {1}{R} Sorcery Volcanic Hammer deals 3 damage to target creature or player. Wall of Air {1}{U}{U} Creature -- Wall 1/5 (Walls can't attack.) Flying Wall of Spears {3} Artifact Creature -- Wall 2/3 (Walls can't attack.) First strike Wall of Stone {1}{R}{R} Creature -- Wall 0/8 (Walls can't attack.) Wall of Swords {3}{W} Creature -- Wall 3/5 (Walls can't attack.) Flying Warped Devotion {2}{B} Enchantment Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand. Western Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target white creature. Wind Drake {2}{U} Creature -- Drake 2/2 Flying Wing Snare {2}{G} Sorcery Destroy target creature with flying. Wood Elves {2}{G} Creature -- Elf 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Wooden Sphere {1} Artifact Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life. Worship {3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Wrath of Marit Lage {3}{U}{U} Enchantment When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Yavimaya Enchantress {2}{G} Creature -- Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Zombify {3}{B} Sorcery Return target creature card from your graveyard to play. Zur's Weirding {3}{U} Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.