Abu Ja'far {W} Creature -- Leper 0/1 When Abu Ja'far is put into a graveyard from play, destroy all creatures blocking or blocked by it. They can't be regenerated. Aladdin {2}{R}{R} Creature -- Aladdin 1/1 {1}{R}{R}, {T}: Gain control of target artifact as long as Aladdin is in play. Aladdin's Lamp {1}{0} Artifact {X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library and draw one of them. Shuffle the rest and put them on the bottom of your library. X can't be 0. Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Ali Baba {R} Creature -- Ali-Baba 1/1 {R}: Tap target Wall. Ali from Cairo {2}{R}{R} Creature -- Ali-from-Cairo 0/1 Damage that would reduce your life total to less than 1 reduces it to 1 instead. Army of Allah {1}{W}{W} Instant Attacking creatures get +2/+0 until end of turn. Bazaar of Baghdad Land {T}: Draw two cards, then discard three cards from your hand. Bird Maiden {2}{R} Creature -- Maiden 1/2 Flying Bottle of Suleiman {4} Artifact {1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play. Brass Man {1} Artifact Creature 1/3 Brass Man doesn't untap during your untap step. {1}: Untap Brass Man. Play this ability only during your upkeep. Camel {W} Creature -- Camel 0/1 Banding Prevent all damage that would be dealt to Camel or to creatures banded with Camel by Deserts. City in a Bottle {2} Artifact Whenever a permanent from the Arabian Nights expansion other than City in a Bottle is in play, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Cuombajj Witches {B}{B} Creature -- Witch 1/3 {T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. Cyclone {2}{G}{G} Enchantment Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {G} for each age counter on it.) Whenever you pay Cyclone's cumulative upkeep, it deals damage equal to the number of age counters on Cyclone to each creature and player. Dancing Scimitar {4} Artifact Creature 1/5 Flying Dandan {U}{U} Creature -- Dandan 4/1 Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. Desert Land -- Desert {T}: Add {1} to your mana pool. {T}: Desert deals 1 damage to target attacking creature. Play this ability only during the end of combat step. Desert Nomads {2}{R} Creature -- Nomad 2/2 Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. Desert Twister {4}{G}{G} Sorcery Destroy target permanent. Diamond Valley Land {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Drop of Honey {G} Enchantment At the beginning of your upkeep, destroy target creature with the least power. It can't be regenerated. (If two or more creatures are tied for least power, target any one of them.) When there are no creatures in play, sacrifice Drop of Honey. Ebony Horse {3} Artifact {2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Elephant Graveyard Land {T}: Add {1} to your mana pool. {T}: Regenerate target Elephant or Mammoth. El-Hajjaj {1}{B}{B} Creature -- El-Hajjaj 1/1 Whenever El-Hajjaj deals damage to a creature or player, you gain life equal to the damage dealt, but not more than the player's life total before El-Hajjaj dealt damage or the creature's toughness. Erg Raiders {1}{B} Creature -- Raider 2/3 At the end of your turn, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. Erhnam Djinn {3}{G} Creature -- Djinn 4/5 At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. Eye for an Eye {W}{W} Instant Eye for an Eye deals X damage to the controller of the source of your choice that dealt damage to you this turn, where X is the damage dealt to you by that source this turn. Fishliver Oil {1}{U} Enchant Creature Enchanted creature has islandwalk. Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. Flying Men {U} Creature -- Flying-Men 1/1 Flying Ghazban Ogre {G} Creature -- Ogre 2/2 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Ghazban Ogre. Giant Tortoise {1}{U} Creature -- Tortoise 1/1 Giant Tortoise gets +0/+3 as long as it's untapped. Guardian Beast {3}{B} Creature -- Guardian 2/4 As long as Guardian Beast is untapped, noncreature artifacts you control can't be enchanted. As long as Guardian Beast is untapped, if an effect would destroy a noncreature artifact you control, that artifact remains in play instead. As long as Guardian Beast is untapped, if a player would gain control of a noncreature artifact you control, that artifact remains under your control instead. Hasran Ogress {B}{B} Creature -- Ogre 3/2 Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. Hurr Jackal {R} Creature -- Jackal 1/1 {T}: Target creature can't be regenerated this turn. Ifh-Biff Efreet {2}{G}{G} Creature -- Efreet 3/3 Flying {G}: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may play this ability. Island Fish Jasconius {4}{U}{U}{U} Creature -- Island-Fish 6/8 Island Fish Jasconius can't attack unless defending player controls an Island. Jasconius doesn't untap during your untap step. {U}{U}{U}: Untap Jasconius. Play this ability only during your upkeep. When you control no Islands, sacrifice Jasconius. Island of Wak-Wak Land {T}: Target creature with flying gets -X/-0 until end of turn, where X is its power. Jandor's Ring {6} Artifact {2}, {T}, Discard from your hand the last card you drew this turn: Draw a card. Jandor's Saddlebags {2} Artifact {3}, {T}: Untap target creature. Jeweled Bird {1} Artifact Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Put Jeweled Bird into the ante. If you do, put all other cards you own in the ante into your graveyard, then draw a card. Jihad {W}{W}{W} Enchantment As Jihad comes into play, choose a color and an opponent. White creatures get +2/+1. When the chosen opponent controls no cards of the chosen color, sacrifice Jihad. Junun Efreet {1}{B}{B} Creature -- Efreet 3/3 Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. Juzam Djinn {2}{B}{B} Creature -- Djinn 5/5 At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. Khabal Ghoul {2}{B} Creature -- Ghoul 1/1 At end of turn, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from play this turn. King Suleiman {1}{W} Creature -- King 1/1 {T}: Destroy target Djinn or Efreet. Kird Ape {R} Creature -- Ape 1/1 Kird Ape gets +1/+2 as long as you control a Forest. Library of Alexandria Land {T}: Add {1} to your mana pool. {T}: Draw a card. Play this ability only if you have exactly seven cards in your hand. Magnetic Mountain {1}{R}{R} Enchantment Blue creatures don't untap during their controllers' untap steps. Blue creatures have "{4}: Untap this creature. Play this ability only during your upkeep." Merchant Ship {U} Creature -- Ship 0/2 Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. Metamorphosis {G} Sorcery As an additional cost to play Metamorphosis, sacrifice a creature. Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to play creature spells. Mijae Djinn {R}{R}{R} Creature -- Djinn 6/3 Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. Moorish Cavalry {2}{W}{W} Creature -- Cavalry 3/3 Trample Mountain Basic Land -- Mountain [R] Nafs Asp {G} Creature -- Asp 1/1 Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of his or her next draw step unless he or she pays {1} before that draw step. Oasis Land {T}: Prevent the next 1 damage that would be dealt to target creature this turn. Old Man of the Sea {1}{U}{U} Creature -- Marid 2/3 You may choose not to untap Old Man of the Sea during your untap step. {T}: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power. Oubliette {1}{B}{B} Enchantment When Oubliette comes into play, target creature phases out. That creature can't phase in as long as Oubliette remains in play. When Oubliette leaves play, the creature phases in tapped. Piety {2}{W} Instant Blocking creatures get +0/+3 until end of turn. Pyramids {6} Artifact {2}: Destroy target enchant land. {2}: Regenerate target land. Repentant Blacksmith {1}{W} Creature -- Smith 1/2 Protection from red Ring of Ma'ruf {5} Artifact {5}, {T}, Remove Ring of Ma'ruf from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. Rukh Egg {3}{R} Creature -- Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. Sandals of Abdallah {4} Artifact {2}, {T}: Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from play this turn, destroy Sandals of Abdallah. Sandstorm {G} Instant Sandstorm deals 1 damage to each attacking creature. Serendib Djinn {2}{U}{U} Creature -- Djinn 5/6 Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. Serendib Efreet {2}{U} Creature -- Efreet 3/4 Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. Shahrazad {W}{W} Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up. After the subgame, players shuffle all subgame cards they own into their libraries. Players don't ante a card for the subgame, and libraries with less than the required number of cards are legal. Sindbad {1}{U} Creature -- Sindbad 1/1 {T}: Draw a card and reveal it. If it isn't a land card, discard it from your hand. Singing Tree {3}{G} Creature -- Singing-Tree 0/3 {T}: Target attacking creature gets -X/-0 until end of turn, where X is its power. Sorceress Queen {1}{B}{B} Creature -- Sorceress 1/1 {T}: Target creature other than Sorceress Queen is 0/2 until end of turn. Stone-Throwing Devils {B} Creature -- Devil 1/1 First strike Unstable Mutation {U} Enchant Creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on enchanted creature. War Elephant {3}{W} Creature -- Elephant 2/2 Banding, trample Wyluli Wolf {1}{G} Creature -- Wolf 1/1 {T}: Target creature gets +1/+1 until end of turn. Ydwen Efreet {R}{R}{R} Creature -- Efreet 3/6 Whenever you're attacked, flip a coin. If you lose the flip, Ydwen Efreet can't block this turn.