Amnesia {3}{U}{U}{U} Sorcery Target player reveals his or her hand and discards all nonland cards from it. Angry Mob {2}{W}{W} Creature -- Mob 2+*/2+* Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps all opponents control. During other players' turns, Angry Mob's power and toughness are each 2. Apprentice Wizard {1}{U}{U} Creature -- Wizard 0/1 {U}, {T}: Add {3} to your mana pool. Ashes to Ashes {1}{B}{B} Sorcery Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. Ball Lightning {R}{R}{R} Creature -- Ball-Lightning 6/1 Trample; haste At end of turn, sacrifice Ball Lightning. Banshee {2}{B}{B} Creature -- Banshee 0/1 {X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player. Barl's Cage {4} Artifact {3}: Target creature doesn't untap during its controller's next untap step. Blood Moon {2}{R} Enchantment Nonbasic lands are Mountains. Blood of the Martyr {W}{W}{W} Instant Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. Bog Imp {1}{B} Creature -- Imp 1/1 Flying Bog Rats {B} Creature -- Rat 1/1 Bog Rats can't be blocked by Walls. Bone Flute {3} Artifact {2}, {T}: All creatures get -1/-0 until end of turn. Book of Rass {6} Artifact {2}, Pay 2 life: Draw a card. Brainwash {W} Enchant Creature Enchanted creature can't attack unless its controller pays {3}. (This cost is paid as attackers are declared.) Brothers of Fire {1}{R}{R} Creature -- Brother 2/2 {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. Carnivorous Plant {3}{G} Creature -- Wall 4/5 (Walls can't attack.) Cave People {1}{R}{R} Creature -- Cave-People 1/4 Whenever Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. City of Shadows Land {T}, Remove a creature you control from the game: Put a storage counter on City of Shadows. {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. Cleansing {W}{W}{W} Sorcery For each land, destroy that land unless any player pays 1 life. Coal Golem {5} Artifact Creature -- Golem 3/3 {3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. Curse Artifact {2}{B}{B} Enchant Artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices enchanted artifact. Dance of Many {U}{U} Enchantment When Dance of Many comes into play, put a token into play as a copy of target nontoken creature. When Dance of Many leaves play, remove the creature token from the game. When the creature token leaves play, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}. Dark Heart of the Wood {B}{G} Enchantment Sacrifice a Forest: You gain 3 life. Dark Sphere {0} Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, it deals half that damage, rounded up, instead. Deep Water {U}{U} Enchantment {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of its normal type and amount. Diabolic Machine {7} Artifact Creature 4/4 {3}: Regenerate Diabolic Machine. Drowned {1}{U} Creature -- Zombie 1/1 {B}: Regenerate Drowned. Dust to Dust {1}{W}{W} Sorcery Remove two target artifacts from the game. Eater of the Dead {4}{B} Creature -- Eater 3/4 {0}: If Eater of the Dead is tapped, untap it and remove target creature card in a graveyard from the game. Electric Eel {U} Creature -- Eel 1/1 When Electric Eel comes into play, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. Elves of Deep Shadow {G} Creature -- Elf 1/1 {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. Erosion {U}{U}{U} Enchant Land At the beginning of the upkeep of enchanted land's controller, destroy enchanted land unless that player pays {1} or 1 life. Eternal Flame {2}{R}{R} Sorcery Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. Exorcist {W}{W} Creature -- Exorcist 1/1 {1}{W}, {T}: Destroy target black creature. Fasting {W} Enchantment At the beginning of your upkeep, put a hunger counter on Fasting. If Fasting has five or more hunger counters on it, sacrifice it. Otherwise, you may choose to skip your draw step this turn and gain 2 life. When you draw a card, sacrifice Fasting. Fellwar Stone {2} Artifact {T}: Add to your mana pool one mana of any color and type that a land an opponent controls could produce. Festival {W} Instant Play only during an opponent's upkeep. That player skips all combat phases this turn. Fire and Brimstone {3}{W}{W} Instant Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. Fire Drake {1}{R}{R} Creature -- Drake 1/2 Flying {R}: Fire Drake gets +1/+0 until end of turn. Play this ability no more than once each turn. Fissure {3}{R}{R} Instant Destroy target creature or land. It can't be regenerated. Flood {U} Enchantment {U}{U}: Tap target creature without flying. Fountain of Youth {0} Artifact {2}, {T}: You gain 1 life. Frankenstein's Monster {X}{B}{B} Creature -- Monster 0/1 As Frankenstein's Monster comes into play, remove X creature cards in your graveyard from the game. If you can't, put Frankenstein's Monster into its owner's graveyard instead of into play. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter. Gaea's Touch {G}{G} Enchantment You may play an additional land during your turn if that land is a basic Forest. Sacrifice Gaea's Touch: Add {G}{G} to your mana pool. Ghost Ship {2}{U}{U} Creature -- Ship 2/4 Flying {U}{U}{U}: Regenerate Ghost Ship. Giant Shark {5}{U} Creature -- Shark 4/4 Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. Goblin Caves {1}{R}{R} Enchant Land If enchanted land is a Mountain, all Goblins get +0/+2. Goblin Digging Team {R} Creature -- Goblin 1/1 {T}, Sacrifice Goblin Digging Team: Destroy target Wall. Goblin Hero {2}{R} Creature -- Goblin 2/2 Goblin Rock Sled {1}{R} Creature -- Rock-Sled 3/1 Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. Goblin Shrine {1}{R}{R} Enchant Land If enchanted land is a Mountain, all Goblins get +1/+0. When Goblin Shrine leaves play, it deals 1 damage to each Goblin. Goblin Wizard {2}{R}{R} Creature -- Goblin 1/1 {T}: Put a Goblin card from your hand into play. {R}: Target Goblin gains protection from white until end of turn. Goblins of the Flarg {R} Creature -- Goblin 1/1 Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. Grave Robbers {1}{B}{B} Creature -- Robber 1/1 {B}, {T}: Remove target artifact card in a graveyard from the game. You gain 2 life. Hidden Path {2}{G}{G}{G}{G} Enchantment Green creatures have forestwalk. Holy Light {2}{W} Instant Nonwhite creatures get -1/-1 until end of turn. Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. Inquisition {2}{B} Sorcery Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. Knights of Thorn {3}{W} Creature -- Knight 2/2 Banding, protection from red Land Leeches {1}{G}{G} Creature -- Leech 2/2 First strike Leviathan {5}{U}{U}{U}{U} Creature -- Leviathan 10/10 Trample Leviathan comes into play tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) Living Armor {4} Artifact {T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. Lurker {2}{G} Creature -- Lurker 2/3 Lurker can't be the target of spells unless it attacked or blocked this turn. Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Vortex {1}{U}{U} Enchantment When Mana Vortex comes into play, sacrifice it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands in play, sacrifice Mana Vortex. Marsh Gas {B} Instant All creatures get -2/-0 until end of turn. Marsh Goblins {B}{R} Creature -- Goblin 1/1 Swampwalk Marsh Viper {3}{G} Creature -- Viper 1/2 Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) Martyr's Cry {W}{W} Sorcery Remove all white creatures from the game. For each white creature removed this way, its controller draws a card. Maze of Ith Land {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Merfolk Assassin {U}{U} Creature -- Merfolk 1/2 {T}: Destroy target creature with islandwalk. Mind Bomb {U} Sorcery Each player may discard up to three cards from his or her hand. Mind Bomb deals damage to each player equal to 3 minus the number of cards he or she discarded this way. Miracle Worker {W} Creature -- Miracle-Worker 1/1 {T}: Destroy target enchantment that enchants a creature you control. Morale {1}{W}{W} Instant Attacking creatures get +1/+1 until end of turn. Murk Dwellers {3}{B} Creature -- Murk-Dwellers 2/2 Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. Nameless Race {3}{B} Creature -- Nameless-Race */* Trample As Nameless Race comes into play, pay X life. X can't be more than the total number of white cards all opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it came into play. Necropolis {5} Artifact Creature -- Wall 0/1 (Walls can't attack.) Remove a creature card in your graveyard from the game: Put X +0/+1 counters on Necropolis, where X is the removed card's converted mana cost. Niall Silvain {G}{G}{G} Creature -- Niall-Silvain 2/2 {G}{G}{G}{G}, {T}: Regenerate target creature. Orc General {2}{R} Creature -- General 2/2 {T}, Sacrifice an Orc or a Goblin: All Orcs get +1/+1 until end of turn. People of the Woods {G}{G} Creature -- People-of-the-Woods 1/* People of the Woods's toughness is equal to the number of Forests you control. Pikemen {1}{W} Creature -- Pikemen 1/1 Banding, first strike Preacher {1}{W}{W} Creature -- Preacher 1/1 You may choose not to untap Preacher during your untap step. {T}: Gain control of target creature of an opponent's choice that he or she controls as long as Preacher remains tapped. Psychic Allergy {3}{U}{U} Enchantment As Psychic Allergy comes into play, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of cards of the chosen color he or she controls. At the beginning of your upkeep, sacrifice Psychic Allergy unless you sacrifice two Islands. Rag Man {2}{B}{B} Creature -- Minion 2/1 {B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn. Reflecting Mirror {4} Artifact {X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the converted mana cost of that spell. Riptide {U} Instant Tap all blue creatures. Runesword {6} Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves play this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, remove that creature from the game instead. Safe Haven Land {2}, {T}: Remove target creature you control from the game. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, each player puts into play all cards he or she owns removed from the game with Safe Haven. Savaen Elves {G} Creature -- Elf 1/1 {G}{G}, {T}: Destroy target enchant land. Scarecrow {5} Artifact Creature 2/2 {6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. Scarwood Bandits {2}{G}{G} Creature -- Bandit 2/2 Forestwalk {2}{G}, {T}: Unless target artifact's controller pays {2}, gain control of that artifact as long as Scarwood Bandits is in play. Scarwood Goblins {G}{R} Creature -- Goblin 2/2 Scarwood Hag {1}{G} Creature -- Hag 1/1 {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. {T}: Target creature loses forestwalk until end of turn. Scavenger Folk {G} Creature -- Scavenger 1/1 {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. Season of the Witch {B}{B}{B} Enchantment At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At end of turn, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. Sisters of the Flame {1}{R}{R} Creature -- Sister 2/2 {T}: Add {R} to your mana pool. Skull of Orm {3} Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Sorrow's Path deals 2 damage to you and 2 damage to each creature you control. Spitting Slug {1}{G}{G} Creature -- Slug 2/4 {1}{G}: Spitting Slug gains first strike until end of turn. Whenever Spitting Slug blocks or becomes blocked by a creature, if Spitting Slug doesn't have first strike, that creature gains first strike until end of turn. Squire {1}{W} Creature -- Squire 1/2 Standing Stones {3} Artifact {1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. Stone Calendar {5} Artifact Spells you play cost up to {1} less to play. Sunken City {U}{U} Enchantment Blue creatures get +1/+1. At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. Tangle Kelp {U} Enchant Creature When Tangle Kelp comes into play, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. The Fallen {1}{B}{B}{B} Creature -- Fallen 2/3 At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. Tivadar's Crusade {1}{W}{W} Sorcery Destroy all Goblins. Tormod's Crypt {0} Artifact {T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. Tower of Coireall {2} Artifact {T}: Target creature can't be blocked by Walls this turn. Tracker {2}{G} Creature -- Tracker 2/2 {G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. Uncle Istvan {1}{B}{B}{B} Creature -- Uncle-Istvan 1/3 Prevent all damage that would be dealt to Uncle Istvan by creatures. Venom {1}{G}{G} Enchant Creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. Wand of Ith {4} Artifact {3}, {T}: Target player reveals a card at random from his or her hand. If it's a land card, that player discards it unless he or she pays 1 life. If it isn't a land card, the player discards it unless he or she pays life equal to its converted mana cost. Play this ability only during your turn. War Barge {4} Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves play this turn, destroy that creature. A creature destroyed this way can't be regenerated. Water Wurm {U} Creature -- Wurm 1/1 Water Wurm gets +0/+1 as long as an opponent controls an Island. Whippoorwill {G} Creature -- Whippoorwill 1/1 {G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from game. Witch Hunter {2}{W}{W} Creature -- Hunter 1/1 {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. Word of Binding {X}{B}{B} Sorcery Tap X target creatures. Worms of the Earth {2}{B}{B}{B} Enchantment Players can't play lands. If a land would come into play, instead it doesn't. At the beginning of each player's upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice Worms of the Earth. Wormwood Treefolk {3}{G}{G} Creature -- Treefolk 4/4 {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.