AEther Tide {X}{U} Sorcery As an additional cost to play AEther Tide, discard X creature cards from your hand. Return X target creatures to their owners' hands. Allay {1}{W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Allay into your hand instead of your graveyard as part of its resolution.) Destroy target enchantment. Anarchist {4}{R} Creature -- Townsfolk 2/2 When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. Angelic Blessing {2}{W} Sorcery Target creature gets +3/+3 and gains flying until end of turn. Avenging Druid {2}{G} Creature -- Druid 1/3 Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. Bequeathal {G} Enchant Creature When enchanted creature is put into a graveyard, you draw two cards. Carnophage {B} Creature -- Zombie 2/2 At the beginning of your upkeep, tap Carnophage unless you pay 1 life. Cartographer {2}{G} Creature -- Townsfolk 2/2 When Cartographer comes into play, you may return target land card from your graveyard to your hand. Cat Burglar {3}{B} Creature -- Minion 2/2 {2}{B}, {T}: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. Cataclysm {2}{W}{W} Sorcery Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. Charging Paladin {2}{W} Creature -- Knight 2/2 Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. Cinder Crawler {1}{R} Creature -- Salamander 1/2 {R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked. City of Traitors Land When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. Coat of Arms {5} Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) Convalescence {1}{W} Enchantment At the beginning of your upkeep, if you have 10 life or less, you gain 1 life. Crashing Boars {3}{G}{G} Creature -- Boar 4/4 Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. Culling the Weak {B} Instant As an additional cost to play Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. Cunning {1}{U} Enchant Creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at end of turn. Curiosity {U} Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Cursed Flesh {B} Enchant Creature Enchanted creature gets -1/-1 and has fear. Dauthi Cutthroat {1}{B} Creature -- Minion 1/1 Shadow (This creature may block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. Dauthi Jackal {2}{B} Creature -- Hound 2/1 Shadow (This creature may block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. Dauthi Warlord {1}{B} Creature -- Soldier */1 Shadow (This creature may block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow in play. Death's Duet {2}{B} Sorcery Return two target creature cards from your graveyard to your hand. Dizzying Gaze {R} Enchant Creature Dizzying Gaze can enchant only a creature you control. {R}: Enchanted creature deals 1 damage to target creature with flying. Dominating Licid {1}{U}{U} Creature -- Licid 1/1 {1}{U}{U}, {T}: Dominating Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "You control enchanted creature" and "{U}: End the effect that created this ability." Elven Palisade {G} Enchantment Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. Elvish Berserker {G} Creature -- Elf 1/1 Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Entropic Specter {3}{B}{B} Creature -- Spirit */* Flying As Entropic Specter comes into play, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card from his or her hand. Ephemeron {4}{U}{U} Creature -- Illusion 4/4 Flying Discard a card from your hand: Return Ephemeron to its owner's hand. Equilibrium {1}{U}{U} Enchantment Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. Erratic Portal {4} Artifact {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Ertai, Wizard Adept {2}{U} Creature -- Wizard Legend 1/1 {2}{U}{U}, {T}: Counter target spell. Exalted Dragon {4}{W}{W} Creature -- Dragon 5/5 Flying Each turn, Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as you declare attackers.) Fade Away {2}{U} Sorcery For each creature, that creature's controller pays {1} or sacrifices a permanent. Fighting Chance {R} Instant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. Flowstone Flood {3}{R} Sorcery Buyback--Pay 3 life, Discard a card at random from your hand (You may pay 3 life and discard a card at random from your hand in addition to any other costs as you play this spell. If you do, put Flowstone Flood into your hand instead of your graveyard as part of its resolution.) Destroy target land. Forbid {1}{U}{U} Instant Buyback--Discard two cards from your hand. (You may discard two cards from your hand in addition to any other costs as you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of its resolution.) Counter target spell. Fugue {3}{B}{B} Sorcery Target player discards three cards from his or her hand. Furnace Brood {3}{R} Creature -- Elemental 3/3 {R}: Target creature can't be regenerated this turn. Grollub {2}{B} Creature -- Beast 3/3 Whenever Grollub is dealt damage, each opponent gains that much life. Hatred {3}{B}{B} Instant As an additional cost to play Hatred, pay any amount of life. Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. High Ground {W} Enchantment Each creature you control may block an additional creature. Jackalope Herd {3}{G} Creature -- Beast 4/5 When you play a spell, return Jackalope Herd to its owner's hand. Keeper of the Beasts {G}{G} Creature -- Wizard 1/2 {G}, {T}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. Keeper of the Dead {B}{B} Creature -- Wizard 1/2 {B}, {T}: Destroy target nonblack creature controlled by an opponent with at least two fewer creature cards in his or her graveyard than you. Keeper of the Flame {R}{R} Creature -- Wizard 1/2 {R}, {T}: Keeper of the Flame deals 2 damage to target opponent with more life than you. Keeper of the Light {W}{W} Creature -- Wizard 1/2 {W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent. Keeper of the Mind {U}{U} Creature -- Wizard 1/2 {U}, {T}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you. Killer Whale {3}{U}{U} Creature -- Whale 3/5 {U}: Killer Whale gains flying until end of turn. Kor Chant {2}{W} Instant All damage that would be dealt this turn to target creature you control from a source of your choice is dealt to another target creature instead. Limited Resources {W} Enchantment When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play. Mage il-Vec {2}{R} Creature -- Wizard 2/2 {T}, Discard a card at random from your hand: Mage il-Vec deals 1 damage to target creature or player. Mana Breach {2}{U} Enchantment Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. Manabond {G} Enchantment At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand. Maniacal Rage {1}{R} Enchant Creature Enchanted creature gets +2/+2 and can't block. Medicine Bag {3} Artifact {1}, {T}, Discard a card from your hand: Regenerate target creature. Memory Crystal {3} Artifact Buyback costs are reduced by {2}. Merfolk Looter {1}{U} Creature -- Merfolk 1/1 {T}: Draw a card, then discard a card from your hand. Mind Maggots {3}{B} Creature -- Insect 2/2 When Mind Maggots comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on Mind Maggots. Mind Over Matter {2}{U}{U}{U}{U} Enchantment Discard a card from your hand: Tap or untap target artifact, creature, or land. Mindless Automaton {4} Artifact Creature 0/0 Mindless Automaton comes into play with two +1/+1 counters on it. {1}, Discard a card from your hand: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. Mirozel {3}{U} Creature -- Illusion 2/3 Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. Mirri, Cat Warrior {1}{G}{G} Creature -- Cat Warrior Legend 2/3 First strike; forestwalk Attacking doesn't cause Mirri, Cat Warrior to tap. Mogg Assassin {2}{R} Creature -- Goblin 2/1 {T}: You and target opponent each choose a target creature the other controls. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. Monstrous Hound {3}{R} Creature -- Hound 4/4 Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. Nausea {1}{B} Sorcery All creatures get -1/-1 until end of turn. Necrologia {3}{B}{B} Instant Play Necrologia only during your end of turn step. As an additional cost to play Necrologia, pay any amount of life. Draw cards equal to the life paid this way. Null Brooch {4} Artifact {2}, {T}, Discard your hand: Counter target noncreature spell. Oath of Druids {1}{G} Enchantment At the beginning of each player's upkeep, if that player controls fewer creatures than any of his or her opponents, the player may reveal cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and all other cards revealed this way into his or her graveyard. Oath of Ghouls {1}{B} Enchantment At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in any of his or her opponents' graveyards, the player may return target creature card of his or her choice from his or her graveyard to his or her hand. Oath of Lieges {1}{W} Enchantment At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. Oath of Mages {1}{R} Enchantment At the beginning of each player's upkeep, that player may have Oath of Mages deal 1 damage to target player of his or her choice who has more life than he or she does and who is his or her opponent. Oath of Scholars {3}{U} Enchantment At the beginning of each player's upkeep, if that player has fewer cards in hand than any of his or her opponents, the player may discard his or her hand and draw three cards. Ogre Shaman {3}{R}{R} Creature -- Ogre 3/3 {2}, Discard a card at random from your hand: Ogre Shaman deals 2 damage to target creature or player. Onslaught {R} Enchantment Whenever you play a creature spell, tap target creature. Paladin en-Vec {1}{W}{W} Creature -- Knight 2/2 First strike, protection from black, protection from red Pandemonium {3}{R} Enchantment Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. Paroxysm {1}{R} Enchant Creature At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.) Peace of Mind {1}{W} Enchantment {W}, Discard a card from your hand: You gain 3 life. Pegasus Stampede {1}{W} Sorcery Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.) Put a 1/1 white Pegasus creature token with flying into play. Penance {2}{W} Enchantment Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. Pit Spawn {4}{B}{B}{B} Creature -- Beast 6/4 First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, remove that creature from the game. Plaguebearer {1}{B} Creature -- Zombie 1/1 {X}{X}{B}: Destroy target nonblack creature with converted mana cost equal to X. Plated Rootwalla {4}{G} Creature -- Lizard 3/3 {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Play this ability only once each turn. Predatory Hunger {G} Enchant Creature Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. Price of Progress {1}{R} Instant Price of Progress deals 2 damage to each player for each nonbasic land he or she controls. Pygmy Troll {1}{G} Creature -- Troll 1/1 Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {G}: Regenerate Pygmy Troll. Rabid Wolverines {3}{G}{G} Creature -- Wolverine 4/4 Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Raging Goblin {R} Creature -- Goblin 1/1 Haste Ravenous Baboons {3}{R} Creature -- Ape 2/2 When Ravenous Baboons comes into play, destroy target nonbasic land. Reaping the Rewards {W} Instant Buyback--Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put Reaping the Rewards into your hand instead of your graveyard as part of its resolution.) You gain 2 life. Reckless Ogre {3}{R} Creature -- Ogre 3/2 Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. Reclaim {G} Instant Put target card from your graveyard on top of your library. Reconnaissance {W} Enchantment {0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Recurring Nightmare {2}{B} Enchantment Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery. Resuscitate {1}{G} Instant Until end of turn, creatures you control gain "{1}: Regenerate this creature." Robe of Mirrors {U} Enchant Creature Enchanted creature can't be the target of spells or abilities. Rootwater Alligator {3}{G} Creature -- Alligator 3/2 Sacrifice a Forest: Regenerate Rootwater Alligator. Rootwater Mystic {U} Creature -- Merfolk 1/1 {1}{U}: Look at the top card of target player's library. Sabertooth Wyvern {4}{R} Creature -- Drake 3/2 Flying, first strike Scalding Salamander {2}{R} Creature -- Salamander 2/1 Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. Scare Tactics {B} Instant Creatures you control get +1/+0 until end of turn. School of Piranha {1}{U} Creature -- Fish 3/3 At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. Scrivener {4}{U} Creature -- Townsfolk 2/2 When Scrivener comes into play, you may return target instant card from your graveyard to your hand. Seismic Assault {R}{R}{R} Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. Shackles {2}{W} Enchant Creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. Shattering Pulse {1}{R} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Shattering Pulse into your hand instead of your graveyard as part of its resolution.) Destroy target artifact. Shield Mate {W} Creature -- Soldier 1/1 Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. Skyshaper {2} Artifact Sacrifice Skyshaper: Creatures you control gain flying until end of turn. Skyshroud Elite {G} Creature -- Elf 1/1 Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. Skyshroud War Beast {1}{G} Creature -- Beast */* Trample As Skyshroud War Beast comes into play, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. Slaughter {2}{B}{B} Instant Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you play this spell. If you do, put Slaughter into your hand instead of your graveyard as part of its resolution.) Destroy target nonblack creature. It can't be regenerated. Soltari Visionary {1}{W}{W} Creature -- Cleric 2/2 Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. Song of Serenity {1}{G} Enchantment Enchanted creatures can't attack or block. Sonic Burst {1}{R} Instant As an additional cost to play Sonic Burst, discard a card at random from your hand. Sonic Burst deals 4 damage to target creature or player. Soul Warden {W} Creature -- Cleric 1/1 Whenever another creature comes into play, you gain 1 life. Spellbook {0} Artifact You have no maximum hand size. Spellshock {2}{R} Enchantment Whenever a player plays a spell, Spellshock deals 2 damage to that player. Sphere of Resistance {2} Artifact Spells cost {1} more to play. Spike Cannibal {1}{B}{B} Creature -- Spike 0/0 Spike Cannibal comes into play with a +1/+1 counter on it. When Spike Cannibal comes into play, move all +1/+1 counters from all creatures onto it. Spike Hatcher {6}{G} Creature -- Spike 0/0 Spike Hatcher comes into play with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. Spike Rogue {1}{G}{G} Creature -- Spike 0/0 Spike Rogue comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. Spike Weaver {2}{G}{G} Creature -- Spike 0/0 Spike Weaver comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. Standing Troops {2}{W} Creature -- Soldier 1/4 Attacking doesn't cause Standing Troops to tap. Survival of the Fittest {1}{G} Enchantment {G}, Discard a creature card from your hand: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. Thalakos Drifters {2}{U}{U} Creature -- Townsfolk 3/3 Discard a card from your hand: Thalakos Drifters gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.) Thalakos Scout {2}{U} Creature -- Soldier 2/1 Shadow (This creature may block or be blocked by only creatures with shadow.) Discard a card from your hand: Return Thalakos Scout to its owner's hand. Theft of Dreams {2}{U} Sorcery For each tapped creature target opponent controls, draw a card. Thopter Squadron {5} Artifact Creature 0/0 Flying Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. {1}, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability only any time you could play a sorcery. Thrull Surgeon {1}{B} Creature -- Thrull 1/1 {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Transmogrifying Licid {3} Artifact Creature -- Licid 2/2 {1}, {T}: Transmogrifying Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature gets +1/+1 and is an artifact that's still a creature" and "{1}: End the effect that created this ability." Treasure Hunter {2}{W} Creature -- Townsfolk 2/2 When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand. Treasure Trove {2}{U}{U} Enchantment {2}{U}{U}: Draw a card. Vampire Hounds {2}{B} Creature -- Hound 2/2 Discard a creature card from your hand: Vampire Hounds gets +2/+2 until end of turn. Volrath's Dungeon {2}{B}{B} Enchantment Pay 5 life: Destroy Volrath's Dungeon. Any player may play this ability but only during his or her turn. Discard a card from your hand: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery. Wall of Nets {1}{W}{W} Creature -- Wall 0/7 (Walls can't attack.) At end of combat, remove from the game all creatures blocked by Wall of Nets. When Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game with Wall of Nets. Wayward Soul {2}{U}{U} Creature -- Spirit 3/2 Flying {U}: Put Wayward Soul on top of its owner's library. Welkin Hawk {1}{W} Creature -- Bird 1/1 Flying When Welkin Hawk is put into a graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card, and put it into your hand. If you do, shuffle your library. Whiptongue Frog {2}{U} Creature -- Frog 1/3 {U}: Whiptongue Frog gains flying until end of turn. Wood Elves {2}{G} Creature -- Elf 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Workhorse {6} Artifact Creature 0/0 Workhorse comes into play with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. Zealots en-Dal {3}{W} Creature -- Soldier 2/4 At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.