AEther Spellbomb {1} Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. Alpha Myr {2} Artifact Creature -- Myr 2/1 Altar of Shadows {7} Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light {2}{W}{W} Instant Remove target artifact or enchantment from the game. Ancient Den Artifact Land (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Annul {U} Instant Counter target artifact or enchantment spell. Arc-Slogger {3}{R}{R} Creature -- Beast 4/5 {R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. Arrest {2}{W} Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. Assert Authority {5}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. Atog {1}{R} Creature -- Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Auriok Bladewarden {1}{W} Creature -- Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Steelshaper {1}{W} Creature -- Human Soldier 1/1 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1. Auriok Transfixer {W} Creature -- Human Scout 1/1 {W}, {T}: Tap target artifact. Awe Strike {W} Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Banshee's Blade {2} Artifact -- Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on this card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Barter in Blood {2}{B}{B} Sorcery Each player sacrifices two creatures. Battlegrowth {G} Instant Put a +1/+1 counter on target creature. Betrayal of Flesh {5}{B} Instant Choose one -- Destroy target creature; or return target creature card from your graveyard to play. Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.) Blinding Beam {2}{W} Instant Choose one -- Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) Blinkmoth Urn {5} Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. Bloodscent {3}{G} Instant All creatures able to block target creature this turn do so. Bonesplitter {1} Artifact -- Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Bosh, Iron Golem {8} Artifact Creature -- Golem Legend 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bottle Gnomes {3} Artifact Creature -- Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Broodstar {8}{U}{U} Creature -- Beast */* Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brown Ouphe {G} Creature -- Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) Cathodion {3} Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add {3} to your mana pool. Chalice of the Void {X}{X} Artifact Chalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Chimney Imp {4}{B} Creature -- Imp 1/2 Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library. Chromatic Sphere {1} Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Chrome Mox {0} Artifact Imprint -- When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) {T}: Add one mana of any of the imprinted card's colors to your mana pool. Clockwork Beetle {1} Artifact Creature -- Insect 0/0 Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Condor {4} Artifact Creature -- Bird 0/0 Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Dragon {7} Artifact Creature -- Dragon 0/0 Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. Clockwork Vorrac {5} Artifact Creature -- Beast 0/0 Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. Cloudpost Land -- Locus Cloudpost comes into play tapped. {T}: Add {1} to your mana pool for each Locus in play. Cobalt Golem {4} Artifact Creature -- Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. Confusion in the Ranks {3}{R}{R} Enchantment Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. Consume Spirit {X}{1}{B} Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life. Contaminated Bond {1}{B} Enchant Creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. Copper Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {G} to your mana pool. Copperhoof Vorrac {3}{G}{G} Creature -- Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Creeping Mold {2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. Crystal Shard {3} Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Culling Scales {3} Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) Damping Matrix {3} Artifact Activated abilities of artifacts and creatures can't be played unless they're mana abilities. Dead-Iron Sledge {1} Artifact -- Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Deconstruct {2}{G} Sorcery Destroy target artifact. Then add {G}{G}{G} to your mana pool. Detonate {X}{R} Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Disarm {U} Instant Unattach all Equipment from target creature. Disciple of the Vault {B} Creature -- Human Cleric 1/1 Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life. Domineer {1}{U}{U} Enchant Artifact Creature You control enchanted artifact creature. Dragon Blood {3} Artifact {3}, {T}: Put a +1/+1 counter on target creature. Dream's Grip {U} Instant Choose one -- Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) Dross Harvester {1}{B}{B} Creature -- Horror 4/4 Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life. Dross Prowler {2}{B} Creature -- Zombie 2/1 Fear Dross Scorpion {4} Artifact Creature 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. Duplicant {6} Artifact Creature -- Shapeshifter 2/4 Imprint -- When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. Duskworker {4} Artifact Creature 2/2 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Electrostatic Bolt {R} Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Elf Replica {3} Artifact Creature -- Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Empyrial Plate {2} Artifact -- Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Extraplanar Lens {3} Artifact Imprint -- When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Fabricate {2}{U} Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Fangren Hunter {3}{G}{G} Creature -- Beast 4/4 Trample Farsight Mask {5} Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Fatespinner {1}{U}{U} Creature -- Human Wizard 1/2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. Fiery Gambit {2}{R} Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. Fireshrieker {3} Artifact -- Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Fists of the Anvil {1}{R} Instant Target creature gets +4/+0 until end of turn. Flayed Nim {3}{B} Creature -- Skeleton 2/2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. Forest Basic Land -- Forest [G] Forge Armor {4}{R} Instant As an additional cost to play Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. Fractured Loyalty {1}{R} Enchant Creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.) Frogmite {4} Artifact Creature 2/2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Galvanic Key {2} Artifact You may play Galvanic Key any time you could play an instant. {3}, {T}: Untap target artifact. Gate to the AEther {6} Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. Gilded Lotus {5} Artifact {T}: Add three mana of any one color to your mana pool. Glimmervoid Land At end of turn, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. Glissa Sunseeker {2}{G}{G} Creature -- Elf Legend 3/2 First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. Goblin Charbelcher {4} Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Goblin Dirigible {6} Artifact Creature 4/4 Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. Goblin Replica {3} Artifact Creature -- Goblin 2/2 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. Goblin Striker {1}{R} Creature -- Goblin Berserker 1/1 First strike, haste Goblin War Wagon {4} Artifact Creature 3/3 Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. Gold Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {W} to your mana pool. Golem-Skin Gauntlets {1} Artifact -- Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Grab the Reins {3}{R} Instant Choose one -- Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) Granite Shard {3} Artifact {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. Great Furnace Artifact Land (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. Grid Monitor {4} Artifact Creature 4/6 You can't play creature spells. Grim Reminder {2}{B} Instant Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. Groffskithur {5}{G} Creature -- Beast 3/3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. Heartwood Shard {3} Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. Hematite Golem {4} Artifact Creature -- Golem 1/4 {1}{R}: Hematite Golem gets +2/+0 until end of turn. Hum of the Radix {2}{G}{G} Enchantment Each artifact spell costs {1} more to play for each artifact its controller controls. Icy Manipulator {4} Artifact {1}, {T}: Tap target artifact, creature, or land. Incite War {2}{R} Instant Choose one -- Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) Inertia Bubble {1}{U} Enchant Artifact Enchanted artifact doesn't untap during its controller's untap step. Iron Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {R} to your mana pool. Irradiate {3}{B} Instant Target creature gets -1/-1 until end of turn for each artifact you control. Island Basic Land -- Island [U] Isochron Scepter {2} Artifact Imprint -- When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2}, {T}: You may copy the imprinted instant card and play the copy without paying its mana cost. Jinxed Choker {3} Artifact At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. Journey of Discovery {2}{G} Sorcery Choose one -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) Krark's Thumb {2} Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. Krark-Clan Grunt {2}{R} Creature -- Goblin Warrior 2/2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. Krark-Clan Shaman {R} Creature -- Goblin Shaman 1/1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. Leaden Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {B} to your mana pool. Leonin Abunas {3}{W} Creature -- Cat Cleric 2/5 Artifacts you control can't be the targets of spells or abilities your opponents control. Leonin Bladetrap {3} Artifact You may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. Leonin Den-Guard {1}{W} Creature -- Cat Soldier 1/3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap. Leonin Elder {W} Creature -- Cat Cleric 1/1 Whenever an artifact comes into play, you may gain 1 life. Leonin Scimitar {1} Artifact -- Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Leonin Skyhunter {W}{W} Creature -- Cat Knight 2/2 Flying Leonin Sun Standard {2} Artifact {1}{W}: Creatures you control get +1/+1 until end of turn. Leveler {5} Artifact Creature 10/10 When Leveler comes into play, remove your library from the game. Liar's Pendulum {1} Artifact {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. Lifespark Spellbomb {1} Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. Lightning Coils {3} Artifact Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. Lightning Greaves {2} Artifact -- Equipment Equipped creature has haste and can't be the target of spells or abilities. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Living Hive {6}{G}{G} Creature -- Elemental 6/6 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. Lodestone Myr {4} Artifact Creature -- Myr 2/2 Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. Looming Hoverguard {4}{U}{U} Creature -- Drone 3/3 Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library. Loxodon Mender {5}{W} Creature -- Elephant Cleric 3/3 {W}, {T}: Regenerate target artifact. Loxodon Peacekeeper {1}{W} Creature -- Elephant Soldier 4/4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. Loxodon Punisher {3}{W} Creature -- Elephant Soldier 2/2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. Loxodon Warhammer {3} Artifact -- Equipment Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Lumengrid Augur {3}{U} Creature -- Vedalken Wizard 2/2 {1}, {T}: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur. Lumengrid Sentinel {2}{U} Creature -- Human Wizard 1/2 Flying Whenever an artifact comes into play under your control, you may tap target permanent. Lumengrid Warden {1}{U} Creature -- Human Wizard 1/3 Luminous Angel {4}{W}{W}{W} Creature -- Angel 4/4 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play. Malachite Golem {6} Artifact Creature -- Golem 5/3 {1}{G}: Malachite Golem gains trample until end of turn. March of the Machines {3}{U} Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Mask of Memory {2} Artifact -- Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Mass Hysteria {R} Enchantment All creatures have haste. Megatog {4}{R}{R} Creature -- Atog 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. Mesmeric Orb {2} Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. Mind's Eye {5} Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Mindslaver {6} Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) Mindstorm Crown {3} Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. Mirror Golem {6} Artifact Creature -- Golem 3/4 Imprint -- When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) Molder Slug {3}{G}{G} Creature -- Beast 4/6 At the beginning of each player's upkeep, that player sacrifices an artifact. Molten Rain {1}{R}{R} Sorcery Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller. Moriok Scavenger {3}{B} Creature -- Human Rogue 2/3 When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand. Mountain Basic Land -- Mountain [R] Mourner's Shield {4} Artifact Imprint -- When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card. Myr Adapter {3} Artifact Creature -- Myr 1/1 Myr Adapter gets +1/+1 for each Equipment attached to it. Myr Enforcer {7} Artifact Creature -- Myr 4/4 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Myr Incubator {6} Artifact {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. Myr Mindservant {1} Artifact Creature -- Myr 1/1 {2}, {T}: Shuffle your library. Myr Prototype {5} Artifact Creature -- Myr 2/2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.) Myr Retriever {2} Artifact Creature -- Myr 1/1 When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Necrogen Mists {2}{B} Enchantment At the beginning of each player's upkeep, that player discards a card from his or her hand. Necrogen Spellbomb {1} Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand. {1}, Sacrifice Necrogen Spellbomb: Draw a card. Needlebug {4} Artifact Creature -- Insect 2/2 Protection from artifacts You may play Needlebug any time you could play an instant. Neurok Familiar {1}{U} Creature -- Bird 1/1 Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. Neurok Hoversail {1} Artifact -- Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Neurok Spy {2}{U} Creature -- Human Rogue 2/2 Neurok Spy is unblockable as long as defending player controls an artifact. Nightmare Lash {4} Artifact -- Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Nim Devourer {3}{B}{B} Creature -- Zombie 4/1 Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep. Nim Lasher {2}{B} Creature -- Zombie 1/1 Nim Lasher gets +1/+0 for each artifact you control. Nim Replica {3} Artifact Creature -- Zombie 3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. Nim Shambler {2}{B}{B} Creature -- Zombie 2/1 Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. Nim Shrieker {3}{B} Creature -- Zombie 0/1 Flying Nim Shrieker gets +1/+0 for each artifact you control. Nuisance Engine {3} Artifact {2}, {T}: Put a 0/1 Pest artifact creature token into play. Oblivion Stone {3} Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Ogre Leadfoot {4}{R} Creature -- Ogre 3/3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. Omega Myr {2} Artifact Creature -- Myr 1/2 One Dozen Eyes {5}{G} Sorcery Choose one -- Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) Ornithopter {0} Artifact Creature 0/2 Flying Override {2}{U} Instant Counter target spell unless its controller pays {1} for each artifact you control. Pearl Shard {3} Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Pentavus {7} Artifact Creature 0/0 Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Pewter Golem {5} Artifact Creature -- Golem 4/2 {1}{B}: Regenerate Pewter Golem. Plains Basic Land -- Plains [W] Plated Slagwurm {4}{G}{G}{G} Creature -- Wurm 8/8 Plated Slagwurm can't be the target of spells or abilities your opponents control. Platinum Angel {7} Artifact Creature -- Angel 4/4 Flying You can't lose the game and your opponents can't win the game. Power Conduit {2} Artifact {T}, Remove a counter from a permanent you control: Choose one -- Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Predator's Strike {1}{G} Instant Target creature gets +3/+3 and gains trample until end of turn. Promise of Power {2}{B}{B}{B} Sorcery Choose one -- You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.) Proteus Staff {3} Artifact {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. Psychic Membrane {2}{U} Creature -- Wall 0/3 (Walls can't attack.) Whenever Psychic Membrane blocks, you may draw a card. Psychogenic Probe {2} Artifact Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. Pyrite Spellbomb {1} Artifact {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card. Quicksilver Elemental {3}{U}{U} Creature -- Elemental 3/4 {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. Quicksilver Fountain {3} Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. Raise the Alarm {1}{W} Instant Put two 1/1 white Soldier creature tokens into play. Razor Barrier {1}{W} Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. Regress {2}{U} Instant Return target permanent to its owner's hand. Reiver Demon {4}{B}{B}{B}{B} Creature -- Demon 6/6 Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. Relic Bane {1}{B}{B} Enchant Artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." Roar of the Kha {1}{W} Instant Choose one -- Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) Rule of Law {2}{W} Enchantment Each player can't play more than one spell each turn. Rust Elemental {4} Artifact Creature -- Elemental 4/4 Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. Rustmouth Ogre {4}{R}{R} Creature -- Ogre 5/4 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. Rustspore Ram {4} Artifact Creature 1/3 When Rustspore Ram comes into play, destroy target Equipment. Scale of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Scale of Chiss-Goria any time you could play an instant. {T}: Target creature gets +0/+1 until end of turn. Scrabbling Claws {1} Artifact {T}: Target player removes a card in his or her graveyard from the game. {1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card. Sculpting Steel {3} Artifact As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. Scythe of the Wretched {2} Artifact -- Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4} Seat of the Synod Artifact Land (Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool. Second Sunrise {1}{W}{W} Instant Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. Seething Song {2}{R} Instant Add {R}{R}{R}{R}{R} to your mana pool. Serum Tank {3} Artifact Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. Shared Fate {4}{U} Enchantment If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand. Shatter {1}{R} Instant Destroy target artifact. Shrapnel Blast {1}{R} Instant As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. Silver Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {U} to your mana pool. Skeleton Shard {3} Artifact {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. Skyhunter Cub {2}{W} Creature -- Cat Knight 2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. Skyhunter Patrol {2}{W}{W} Creature -- Cat Knight 2/3 Flying, first strike Slagwurm Armor {1} Artifact -- Equipment Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Slith Ascendant {1}{W}{W} Creature -- Slith 1/1 Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. Slith Bloodletter {B}{B} Creature -- Slith 1/1 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter. Slith Firewalker {R}{R} Creature -- Slith 1/1 Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. Slith Predator {G}{G} Creature -- Slith 1/1 Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. Slith Strider {1}{U}{U} Creature -- Slith 1/1 Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. Solar Tide {4}{W}{W} Sorcery Choose one -- Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.) Soldier Replica {3} Artifact Creature -- Soldier 1/3 {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. Solemn Simulacrum {4} Artifact Creature 2/2 When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. Somber Hoverguard {5}{U} Creature -- Drone 3/2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Soul Foundry {4} Artifact Imprint -- When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. Soul Nova {3}{W}{W} Instant Remove target attacking creature and all Equipment attached to it from the game. Spellweaver Helix {3} Artifact Imprint -- When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost. Sphere of Purity {3}{W} Enchantment If an artifact would deal damage to you, prevent 1 of that damage. Spikeshot Goblin {2}{R} Creature -- Goblin Shaman 1/2 {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. Spoils of the Vault {B} Instant Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) Steel Wall {1} Artifact Creature -- Wall 0/4 (Walls can't attack.) Sun Droplet {2} Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Sunbeam Spellbomb {1} Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card. Swamp Basic Land -- Swamp [B] Sword of Kaldra {4} Legendary Artifact -- Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Sylvan Scrying {1}{G} Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Synod Sanctum {1} Artifact {2}, {T}: Remove target permanent you control from the game. {2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum. Taj-Nar Swordsmith {3}{W} Creature -- Cat Soldier 2/3 When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. Talisman of Dominance {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. Talisman of Impulse {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. Talisman of Indulgence {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. Talisman of Progress {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. Talisman of Unity {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. Tanglebloom {1} Artifact {1}, {T}: You gain 1 life. Tangleroot {3} Artifact Whenever a player plays a creature spell, that player adds {G} to his or her mana pool. Tel-Jilad Archers {4}{G} Creature -- Elf Archer 2/4 Protection from artifacts Tel-Jilad Archers may block as though it had flying. Tel-Jilad Chosen {1}{G} Creature -- Elf Warrior 2/1 Protection from artifacts Tel-Jilad Exile {3}{G} Creature -- Troll Warrior 2/3 {1}{G}: Regenerate Tel-Jilad Exile. Tel-Jilad Stylus {1} Artifact {T}: Put target permanent you own on the bottom of your library. Tempest of Light {2}{W} Instant Destroy all enchantments. Temporal Cascade {5}{U}{U} Sorcery Choose one -- Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) Terror {1}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Thirst for Knowledge {2}{U} Instant Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand. Thought Prison {5} Artifact Imprint -- When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player. Thoughtcast {4}{U} Sorcery Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Draw two cards. Timesifter {5} Artifact At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Titanium Golem {5} Artifact Creature -- Golem 3/3 {1}{W}: Titanium Golem gains first strike until end of turn. Tooth and Nail {5}{G}{G} Sorcery Choose one -- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine {2} (Choose both if you pay the entwine cost.) Tooth of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Tooth of Chiss-Goria any time you could play an instant. {T}: Target creature gets +1/+0 until end of turn. Tower of Champions {4} Artifact {8}, {T}: Target creature gets +6/+6 until end of turn. Tower of Eons {4} Artifact {8}, {T}: You gain 10 life. Tower of Fortunes {4} Artifact {8}, {T}: Draw four cards. Tower of Murmurs {4} Artifact {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. Trash for Treasure {2}{R} Sorcery As an additional cost to play Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to play. Tree of Tales Artifact Land (Tree of Tales isn't a spell.) {T}: Add {G} to your mana pool. Triskelion {6} Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Troll Ascetic {1}{G}{G} Creature -- Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. Trolls of Tel-Jilad {5}{G}{G} Creature -- Troll Shaman 5/6 {1}{G}: Regenerate target green creature. Turn to Dust {G} Instant Destroy target Equipment. Then add {G} to your mana pool. Vault of Whispers Artifact Land (Vault of Whispers isn't a spell.) {T}: Add {B} to your mana pool. Vedalken Archmage {2}{U}{U} Creature -- Vedalken Wizard 0/2 Whenever you play an artifact spell, draw a card. Vermiculos {4}{B} Creature -- Horror 1/1 Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn. Viridian Joiner {2}{G} Creature -- Elf Druid 1/2 {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. Viridian Longbow {1} Artifact -- Equipment Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Viridian Shaman {2}{G} Creature -- Elf Shaman 2/2 When Viridian Shaman comes into play, destroy target artifact. Vorrac Battlehorns {2} Artifact -- Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Vulshok Battlegear {3} Artifact -- Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Vulshok Battlemaster {4}{R} Creature -- Human Warrior 2/2 Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) Vulshok Berserker {3}{R} Creature -- Human Berserker 3/2 Haste Vulshok Gauntlets {2} Artifact -- Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Wail of the Nim {2}{B} Instant Choose one -- Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) Wall of Blood {2}{B} Creature -- Wall 0/2 (Walls can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. Wanderguard Sentry {4}{U} Creature -- Drone 3/3 When Wanderguard Sentry comes into play, look at target opponent's hand. War Elemental {R}{R}{R} Creature -- Elemental 1/1 When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental. Welding Jar {0} Artifact Sacrifice Welding Jar: Regenerate target artifact. Wizard Replica {3} Artifact Creature -- Wizard 1/3 Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. Woebearer {4}{B} Creature -- Zombie 2/3 Fear Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. Worldslayer {5} Artifact -- Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Wrench Mind {B}{B} Sorcery Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand. Wurmskin Forger {5}{G}{G} Creature -- Elf Warrior 2/2 When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. Yotian Soldier {3} Artifact Creature -- Soldier 1/4 Attacking doesn't cause Yotian Soldier to tap.