Acidic Sliver {B}{R} Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this creature: This creature deals 2 damage to target creature or player." Amok {1}{R} Enchantment {1}, Discard a card at random from your hand: Put a +1/+1 counter on target creature. Awakening {2}{G}{G} Enchantment At the beginning of each player's upkeep, all players untap all creatures and lands they control. Bandage {W} Instant Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card. Bottomless Pit {1}{B}{B} Enchantment At the beginning of each player's upkeep, that player discards a card at random from his or her hand. Brush with Death {2}{B} Sorcery Buyback {2}{B}{B} (You may pay {2}{B}{B} in addition to any other costs as you play this spell. If you do, put Brush with Death into your hand instead of your graveyard as part of its resolution.) Target opponent loses 2 life. You gain 2 life. Bullwhip {4} Artifact {2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. Burgeoning {G} Enchantment Whenever an opponent plays a land, you may put a land card from your hand into play. Calming Licid {2}{W} Creature -- Licid 2/2 {W}, {T}: Calming Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature can't attack" and "{W}: End the effect that created this ability." Cannibalize {1}{B} Sorcery Choose a player and two target creatures that player controls. You remove one from the game and put two +1/+1 counters on the other. Carnassid {4}{G}{G} Creature -- Beast 5/4 Trample {1}{G}: Regenerate Carnassid. Change of Heart {W} Instant Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Change of Heart into your hand instead of your graveyard as part of its resolution.) Target creature can't attack this turn. Cloud Spirit {2}{U} Creature -- Spirit 3/1 Flying Cloud Spirit may block only creatures with flying. Constant Mists {1}{G} Instant Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put Constant Mists into your hand instead of your graveyard as part of its resolution.) Prevent all combat damage that would be dealt this turn. Contemplation {1}{W}{W} Enchantment Whenever you play a spell, you gain 1 life. Contempt {1}{U} Enchant Creature Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. Conviction {1}{W} Enchant Creature Enchanted creature gets +1/+3. {W}: Return Conviction to its owner's hand. Convulsing Licid {2}{R} Creature -- Licid 2/2 {R}, {T}: Convulsing Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature can't block" and "{R}: End the effect that created this ability." Corrupting Licid {2}{B} Creature -- Licid 2/2 {B}, {T}: Corrupting Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature has fear" and "{B}: End the effect that created this ability." Craven Giant {2}{R} Creature -- Giant 4/1 Craven Giant can't block. Crossbow Ambush {G} Instant Creatures you control may block as though they had flying this turn. Crovax the Cursed {2}{B}{B} Creature -- Vampire Legend 0/0 Crovax the Cursed comes into play with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. Crystalline Sliver {W}{U} Creature -- Sliver 2/2 Slivers can't be the targets of spells or abilities. Dauthi Trapper {2}{B} Creature -- Minion 1/1 {T}: Target creature gains shadow until end of turn. (This creature may block or be blocked by only creatures with shadow.) Death Stroke {B}{B} Sorcery Destroy target tapped creature. Dream Halls {3}{U}{U} Enchantment Rather than pay the mana cost for a nonartifact spell, its controller may discard a card from his or her hand that shares a color with that spell. (If it has {X} in its mana cost, X is 0.) Dream Prowler {2}{U}{U} Creature -- Illusion 1/5 Dream Prowler is unblockable as long as it's attacking alone. Duct Crawler {R} Creature -- Insect 1/1 {1}{R}: Target creature can't block Duct Crawler this turn. Dungeon Shade {3}{B} Creature -- Spirit 1/1 Flying {B}: Dungeon Shade gets +1/+1 until end of turn. Elven Rite {1}{G} Sorcery Distribute two +1/+1 counters among one or two target creatures. Endangered Armodon {2}{G}{G} Creature -- Elephant 4/5 When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. Ensnaring Bridge {3} Artifact Creatures with power greater than the number of cards in your hand can't attack. Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. Fanning the Flames {X}{R}{R} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Fanning the Flames into your hand instead of your graveyard as part of its resolution.) Fanning the Flames deals X damage to target creature or player. Flame Wave {3}{R}{R}{R}{R} Sorcery Flame Wave deals 4 damage to target player and each creature he or she controls. Fling {1}{R} Instant As an additional cost to play Fling, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to target creature or player. Flowstone Blade {R} Enchant Creature {R}: Enchanted creature gets +1/-1 until end of turn. Flowstone Hellion {4}{R} Creature -- Beast 3/3 Haste {0}: Flowstone Hellion gets +1/-1 until end of turn. Flowstone Mauler {4}{R}{R} Creature -- Beast 4/5 Trample {R}: Flowstone Mauler gets +1/-1 until end of turn. Flowstone Shambler {2}{R} Creature -- Beast 2/2 {R}: Flowstone Shambler gets +1/-1 until end of turn. Foul Imp {B}{B} Creature -- Imp 2/2 Flying When Foul Imp comes into play, you lose 2 life. Furnace Spirit {2}{R} Creature -- Spirit 1/1 Haste {R}: Furnace Spirit gets +1/+0 until end of turn. Gliding Licid {2}{U} Creature -- Licid 2/2 {U}, {T}: Gliding Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature has flying" and "{U}: End the effect that created this ability." Grave Pact {1}{B}{B}{B} Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Hammerhead Shark {1}{U} Creature -- Fish 2/3 Hammerhead Shark can't attack unless defending player controls an Island. Heartstone {3} Artifact Creatures' activated abilities cost {1} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs. Heat of Battle {1}{R} Enchantment Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. Hermit Druid {1}{G} Creature -- Druid 1/1 {G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. Hesitation {1}{U} Enchantment When a spell is played, sacrifice Hesitation. If you do, counter that spell. Hibernation Sliver {U}{B} Creature -- Sliver 2/2 All Slivers have "Pay 2 life: Return this creature to its owner's hand." Hidden Retreat {2}{W} Enchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. Honor Guard {W} Creature -- Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. Horn of Greed {3} Artifact Whenever a player plays a land, that player draws a card. Hornet Cannon {4} Artifact {3}, {T}: Put a 1/1 Hornet artifact creature token with flying and haste into play. Destroy that creature at end of turn. Intruder Alarm {2}{U} Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Invasion Plans {2}{R} Enchantment All creatures block each turn if able. Instead of the defending player, the attacking player chooses how each creature blocks. Jinxed Ring {2} Artifact Whenever a card is put into your graveyard from play, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect doesn't end at end of turn.) Lab Rats {B} Sorcery Buyback {4} (You may pay {4} in addition to any other costs as you play this spell. If you do, put Lab Rats into your hand instead of your graveyard as part of its resolution.) Put a 1/1 black Rat creature token into play. Lancers en-Kor {3}{W}{W} Creature -- Soldier 3/3 Trample {0}: The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead. Leap {U} Instant Target creature gains flying until end of turn. Draw a card. Lowland Basilisk {2}{G} Creature -- Basilisk 1/3 Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. Mana Leak {1}{U} Instant Counter target spell unless its controller pays {3}. Mask of the Mimic {U} Instant As an additional cost to play Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card into play. Then shuffle your library. Megrim {2}{B} Enchantment Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player. Mind Games {U} Instant Buyback {2}{U} (You may pay {2}{U} in addition to any other costs as you play this spell. If you do, put Mind Games into your hand instead of your graveyard as part of its resolution.) Tap target artifact, creature, or land. Mind Peel {B} Sorcery Buyback {2}{B}{B} (You may pay {2}{B}{B} in addition to any other costs as you play this spell. If you do, put Mind Peel into your hand instead of your graveyard as part of its resolution.) Target player discards a card from his or her hand. Mindwarper {2}{B}{B} Creature -- Spirit 0/0 Mindwarper comes into play with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. Mob Justice {1}{R} Sorcery Mob Justice deals to target player damage equal to the number of creatures you control. Mogg Bombers {3}{R} Creature -- Goblin 3/4 When another creature comes into play, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. Mogg Flunkies {1}{R} Creature -- Goblin 3/3 Mogg Flunkies can't attack or block alone. Mogg Infestation {3}{R}{R} Sorcery Destroy all creatures target player controls. For each creature put into a graveyard this way, put two 1/1 red Goblin creature tokens into play under that player's control. Mogg Maniac {1}{R} Creature -- Goblin 1/1 Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. Morgue Thrull {2}{B} Creature -- Thrull 2/2 Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. Mortuary {3}{B} Enchantment Whenever a creature is put into your graveyard from play, put that card on top of your library. Mox Diamond {0} Artifact As an additional cost to play Mox Diamond, discard a land card from your hand. {T}: Add one mana of any color to your mana pool. Mulch {1}{G} Sorcery Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. Nomads en-Kor {W} Creature -- Soldier 1/1 {0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead. Overgrowth {2}{G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool. Portcullis {4} Artifact Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. When Portcullis leaves play, return to play under their owners' control all creatures removed from the game with Portcullis. Primal Rage {1}{G} Enchantment Creatures you control have trample. Provoke {1}{G} Instant Untap target creature you don't control. That creature blocks this turn if able. Draw a card. Pursuit of Knowledge {3}{W} Enchantment If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. Rabid Rats {1}{B} Creature -- Rat 1/1 {T}: Target blocking creature gets -1/-1 until end of turn. Ransack {3}{U} Sorcery Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. Rebound {1}{U} Instant Change the target of target spell with a single target if that target is a player. The new target must be a player. Reins of Power {2}{U}{U} Instant Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. Revenant {4}{B} Creature -- Spirit */* Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. Rolling Stones {1}{W} Enchantment Walls may attack as though they weren't Walls. Ruination {3}{R} Sorcery Destroy all nonbasic lands. Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. Samite Blessing {W} Enchant Creature Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." Scapegoat {W} Instant As an additional cost to play Scapegoat, sacrifice a creature. Return any number of target creatures you control to their owner's hand. Seething Anger {R} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Seething Anger into your hand instead of your graveyard as part of its resolution.) Target creature gets +3/+0 until end of turn. Serpent Warrior {2}{B} Creature -- Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. Shaman en-Kor {1}{W} Creature -- Cleric 1/2 {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. Shard Phoenix {4}{R} Creature -- Phoenix 2/2 Flying {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep. Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. Shifting Wall {X} Artifact Creature -- Wall 0/0 (Walls can't attack.) Shifting Wall comes into play with X +1/+1 counters on it. Shock {R} Instant Shock deals 2 damage to target creature or player. Sift {3}{U} Sorcery Draw three cards, then discard a card from your hand. Silver Wyvern {3}{U}{U} Creature -- Drake 4/3 Flying {U}: Change the target of target spell or ability with a single target if that target is Silver Wyvern. The new target must be a creature. Skeleton Scavengers {2}{B} Creature -- Skeleton 0/0 Skeleton Scavengers comes into play with one +1/+1 counter on it. Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it. Skyshroud Archer {G} Creature -- Elf 1/1 {T}: Target creature with flying gets -1/-1 until end of turn. Skyshroud Falcon {1}{W} Creature -- Bird 1/1 Flying Attacking doesn't cause Skyshroud Falcon to tap. Skyshroud Troopers {3}{G} Creature -- Elf 3/3 {T}: Add {G} to your mana pool. Sliver Queen {W}{U}{B}{R}{G} Creature -- Sliver Legend 7/7 {2}: Put a 1/1 colorless Sliver creature token into play. Smite {W} Instant Destroy target blocked creature. Soltari Champion {2}{W} Creature -- Soldier 2/2 Shadow (This creature may block or be blocked by only creatures with shadow.) Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. Spike Breeder {3}{G} Creature -- Spike 0/0 Spike Breeder comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token into play. Spike Colony {4}{G} Creature -- Spike 0/0 Spike Colony comes into play with four +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. Spike Feeder {1}{G}{G} Creature -- Spike 0/0 Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. Spike Soldier {2}{G}{G} Creature -- Spike 0/0 Spike Soldier comes into play with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. Spike Worker {2}{G} Creature -- Spike 0/0 Spike Worker comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. Spindrift Drake {U} Creature -- Drake 2/1 Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. Spined Sliver {R}{G} Creature -- Sliver 2/2 Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. Spined Wurm {4}{G} Creature -- Wurm 5/4 Spirit en-Kor {3}{W} Creature -- Spirit 2/2 Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. Spitting Hydra {3}{R}{R} Creature -- Hydra 0/0 Spitting Hydra comes into play with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. Stronghold Assassin {1}{B}{B} Creature -- Assassin 2/1 {T}, Sacrifice a creature: Destroy target nonblack creature. Stronghold Taskmaster {2}{B}{B} Creature -- Minion 4/3 All other black creatures get -1/-1. Sword of the Chosen {2} Legendary Artifact {T}: Target Legend creature gets +2/+2 until end of turn. Temper {X}{1}{W} Instant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Tempting Licid {2}{G} Creature -- Licid 2/2 {G}, {T}: Tempting Licid loses all abilities, becomes an enchant creature enchanting target creature, and gains "All creatures able to block enchanted creature do so" and "{G}: End the effect that created this ability." Thalakos Deceiver {3}{U} Creature -- Wizard 1/1 Shadow (This creature may block or be blocked by only creatures with shadow.) When Thalakos Deceiver attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. (This effect doesn't end at end of turn.) Tidal Surge {1}{U} Sorcery Tap up to three target creatures without flying. Tidal Warrior {U} Creature -- Merfolk 1/1 {T}: Target land becomes an Island until end of turn. Torment {1}{B} Enchant Creature Enchanted creature gets -3/-0. Tortured Existence {B} Enchantment {B}, Discard a creature card from your hand: Return target creature card from your graveyard to your hand. Venerable Monk {2}{W} Creature -- Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Verdant Touch {1}{G} Sorcery Buyback {3} (You may pay {3} in addition to any other costs as you play this spell. If you do, put Verdant Touch into your hand instead of your graveyard as part of its resolution.) Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) Victual Sliver {G}{W} Creature -- Sliver 2/2 All Slivers have "{2}, Sacrifice this creature: You gain 4 life." Volrath's Gardens {1}{G} Enchantment {2}, Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery. Volrath's Laboratory {5} Artifact As Volrath's Laboratory comes into play, choose a color and creature type. {5}, {T}: Put into play a 2/2 creature token of the chosen color and type. Volrath's Shapeshifter {1}{U}{U} Creature -- Shapeshifter 0/1 As long as Volrath's Shapeshifter is in play and the top card of your graveyard is a creature card, Volrath's Shapeshifter has that card's name, mana cost, color, types, power, and toughness. It has that card's abilities in addition to its own. {2}: Discard a card from your hand. Volrath's Stronghold Legendary Land {T}: Add {1} to your mana pool. {1}{B}, {T}: Put target creature card from your graveyard on top of your library. Walking Dream {3}{U} Creature -- Illusion 3/3 Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. Wall of Blossoms {1}{G} Creature -- Wall 0/4 (Walls can't attack.) When Wall of Blossoms comes into play, draw a card. Wall of Essence {1}{W} Creature -- Wall 0/4 (Walls can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life. Wall of Razors {1}{R} Creature -- Wall 4/1 (Walls can't attack.) First strike Wall of Souls {1}{B} Creature -- Wall 0/4 (Walls can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. Wall of Tears {1}{U} Creature -- Wall 0/4 (Walls can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. Warrior Angel {4}{W}{W} Creature -- Angel 3/4 Flying Whenever Warrior Angel deals damage, you gain that much life. Warrior en-Kor {W}{W} Creature -- Knight 2/2 {0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead. Youthful Knight {1}{W} Creature -- Knight 2/1 First strike