Abyssal Specter {2}{B}{B} Creature -- Specter 2/3 Flying Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand. Accelerated Mutation {3}{G}{G} Instant Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. Accursed Centaur {B} Creature -- Zombie Centaur 2/2 When Accursed Centaur comes into play, sacrifice a creature. AEther Charge {4}{R} Enchantment Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. AEther Spellbomb {1} Artifact {U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. {1}, Sacrifice AEther Spellbomb: Draw a card. Ageless Sentinels {3}{W} Creature -- Wall 4/4 (Walls can't attack.) Flying When Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.) Aggravated Assault {2}{R} Enchantment {3}{R}{R}: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Air Elemental {3}{U}{U} Creature -- Elemental 4/4 Flying Airborne Aid {3}{U} Sorcery Draw a card for each Bird in play. Airdrop Condor {4}{R} Creature -- Bird 2/2 Flying {1}{R}, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player. Akroma, Angel of Wrath {5}{W}{W}{W} Creature -- Angel Legend 6/6 Flying, first strike, trample, haste, protection from black, protection from red Attacking doesn't cause Akroma, Angel of Wrath to tap. Akroma's Blessing {2}{W} Instant Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card from your hand: Draw a card.) Akroma's Devoted {3}{W} Creature -- Cleric 2/4 Attacking doesn't cause Clerics to tap. Akroma's Vengeance {4}{W}{W} Sorcery Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Aladdin's Ring {8} Artifact {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. Alpha Myr {2} Artifact Creature -- Myr 2/1 Alpha Status {2}{G} Enchant Creature Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it. Altar of Shadows {7} Artifact At the beginning of your precombat main phase, add {B} to your mana pool for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. Altar's Light {2}{W}{W} Instant Remove target artifact or enchantment from the game. Ambition's Cost {3}{B} Sorcery You draw three cards and you lose 3 life. Ambush Commander {3}{G}{G} Creature -- Elf 2/2 Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. Anaba Shaman {3}{R} Creature -- Minotaur 2/2 {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. Ancestor's Prophet {4}{W} Creature -- Cleric Lord 1/5 Tap five untapped Clerics you control: You gain 10 life. Ancient Den Artifact Land (Ancient Den isn't a spell.) {T}: Add {W} to your mana pool. Ancient Ooze {5}{G}{G} Creature -- Ooze */* Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. Angel of Mercy {4}{W} Creature -- Angel 3/3 Flying When Angel of Mercy comes into play, you gain 3 life. Angelic Page {1}{W} Creature -- Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Animal Magnetism {4}{G} Sorcery Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard. Annex {2}{U}{U} Enchant Land You control enchanted land. Annul {U} Instant Counter target artifact or enchantment spell. Anurid Murkdiver {4}{B}{B} Creature -- Zombie Beast 4/3 Swampwalk Aphetto Alchemist {1}{U} Creature -- Wizard 1/2 {T}: Untap target artifact or creature. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Aphetto Dredging {3}{B} Sorcery Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. Aphetto Exterminator {2}{B} Creature -- Wizard 3/1 Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. Aphetto Grifter {2}{U} Creature -- Wizard 1/1 Tap two untapped Wizards you control: Tap target permanent. Aphetto Runecaster {3}{U} Creature -- Wizard 2/3 Whenever a creature is turned face up, you may draw a card. Aphetto Vulture {4}{B}{B} Creature -- Zombie Bird 3/2 Flying When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library. Arcanis the Omnipotent {3}{U}{U}{U} Creature -- Wizard Legend 3/4 {T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. Archivist {2}{U}{U} Creature -- Wizard 1/1 {T}: Draw a card. Arc-Slogger {3}{R}{R} Creature -- Beast 4/5 {R}, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player. Ardent Militia {4}{W} Creature -- Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. Ark of Blight {2} Artifact {3}, {T}, Sacrifice Ark of Blight: Destroy target land. Arrest {2}{W} Enchant Creature Enchanted creature can't attack or block, and its activated abilities can't be played. Artificial Evolution {U} Instant Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.) Ascending Aven {2}{U}{U} Creature -- Bird Soldier 3/2 Flying Ascending Aven may block only creatures with flying. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Assert Authority {5}{U}{U} Instant Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard. Astral Slide {2}{W} Enchantment Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn. Astral Steel {2}{W} Instant Target creature gets +1/+2 until end of turn. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Atog {1}{R} Creature -- Atog 1/2 Sacrifice an artifact: Atog gets +2/+2 until end of turn. Aura Extraction {1}{W} Instant Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Aurification {2}{W}{W} Enchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures. Auriok Bladewarden {1}{W} Creature -- Human Soldier 1/1 {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. Auriok Steelshaper {1}{W} Creature -- Human Soldier 1/1 Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1. Auriok Transfixer {W} Creature -- Human Scout 1/1 {W}, {T}: Tap target artifact. Avarax {3}{R}{R} Creature -- Beast 3/3 Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn. Avatar of Hope {6}{W}{W} Creature -- Avatar 4/9 If you have 3 life or less, Avatar of Hope costs {6} less to play. Flying Avatar of Hope may block any number of creatures. Aven Brigadier {3}{W}{W}{W} Creature -- Bird Soldier 3/5 Flying All other Birds get +1/+1. All other Soldiers get +1/+1. Aven Cloudchaser {3}{W} Creature -- Bird Soldier 2/2 Flying When Aven Cloudchaser comes into play, destroy target enchantment. Aven Envoy {U} Creature -- Bird Soldier 0/2 Flying Aven Farseer {1}{W} Creature -- Bird Soldier 1/1 Flying Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer. Aven Fateshaper {6}{U} Creature -- Bird Wizard 4/5 Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order. Aven Fisher {3}{U} Creature -- Bird Soldier 2/2 Flying When Aven Fisher is put into a graveyard from play, you may draw a card. Aven Flock {4}{W} Creature -- Bird Soldier 2/3 Flying {W}: Aven Flock gets +0/+1 until end of turn. Aven Liberator {2}{W}{W} Creature -- Bird Soldier 2/3 Flying Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. Aven Redeemer {3}{W} Creature -- Bird Cleric 2/2 Flying {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Aven Soulgazer {3}{W}{W} Creature -- Bird Cleric 3/3 Flying {2}{W}: Look at target face-down creature. Aven Warhawk {4}{W} Creature -- Bird Soldier 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying Awe Strike {W} Instant The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Backslide {1}{U} Instant Turn target creature with morph face down. Cycling {U} ({U}, Discard this card from your hand: Draw a card.) Balance of Power {3}{U}{U} Sorcery If target opponent has more cards in hand than you, draw cards equal to the difference. Balduvian Barbarians {1}{R}{R} Creature -- Barbarian 3/2 Bane of the Living {2}{B}{B} Creature -- Insect 4/3 Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. Banshee's Blade {2} Artifact -- Equipment Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on this card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Barkhide Mauler {4}{G} Creature -- Beast 4/4 Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Barren Moor Land Barren Moor comes into play tapped. {T}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card from your hand: Draw a card.) Barter in Blood {2}{B}{B} Sorcery Each player sacrifices two creatures. Battering Craghorn {2}{R}{R} Creature -- Beast 3/1 First strike Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Battlefield Medic {1}{W} Creature -- Cleric 1/1 {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play. Battlegrowth {G} Instant Put a +1/+1 counter on target creature. Beacon of Destiny {1}{W} Creature -- Cleric 1/3 {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. Beast of Burden {6} Artifact Creature */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Berserk Murlodont {4}{G} Creature -- Beast 3/3 Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Betrayal of Flesh {5}{B} Instant Choose one -- Destroy target creature; or return target creature card from your graveyard to play. Entwine--Sacrifice three lands. (Choose both if you pay the entwine cost.) Biorhythm {6}{G}{G} Sorcery Each player's life total becomes the number of creatures he or she controls. Birchlore Rangers {G} Creature -- Elf 1/1 Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Birds of Paradise {G} Creature -- Bird 0/1 Flying {T}: Add one mana of any color to your mana pool. Blackmail {B} Sorcery Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Blade Sliver {2}{R} Creature -- Sliver 2/2 All Slivers get +1/+0. Bladewing the Risen {3}{B}{B}{R}{R} Creature -- Dragon Legend 4/4 Flying When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play. {B}{R}: All Dragons get +1/+1 until end of turn. Bladewing's Thrall {2}{B}{B} Creature -- Zombie 3/3 Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play. Blanchwood Armor {2}{G} Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. Blatant Thievery {4}{U}{U}{U} Sorcery For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.) Blaze {X}{R} Sorcery Blaze deals X damage to target creature or player. Blessed Reversal {1}{W} Instant You gain 3 life for each creature attacking you. Blinding Angel {3}{W}{W} Creature -- Angel 2/4 Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. Blinding Beam {2}{W} Instant Choose one -- Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.) Blinkmoth Urn {5} Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. Blinkmoth Well Land {T}: Add {1} to your mana pool. {2}, {T}: Tap target noncreature artifact. Blistering Firecat {1}{R}{R}{R} Creature -- Cat 7/1 Trample, haste At end of turn, sacrifice Blistering Firecat. Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Blood Celebrant {B} Creature -- Cleric 1/1 {B}, Pay 1 life: Add one mana of any color to your mana pool. Blood Moon {2}{R} Enchantment Nonbasic lands are Mountains. Bloodline Shaman {1}{G} Creature -- Elf Wizard 1/1 {T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. Bloodscent {3}{G} Instant All creatures able to block target creature this turn do so. Bloodshot Cyclops {5}{R} Creature -- Giant 4/4 {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. Bloodstained Mire Land {T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. Bloodstoke Howler {5}{R} Creature -- Beast 3/4 Morph {6}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beasts you control get +3/+0 until end of turn. Bog Imp {1}{B} Creature -- Imp 1/1 Flying Bog Wraith {3}{B} Creature -- Wraith 3/3 Swampwalk Boil {3}{R} Instant Destroy all Islands. Boneknitter {1}{B} Creature -- Zombie Cleric 1/1 {1}{B}: Regenerate target Zombie. Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Bonesplitter {1} Artifact -- Equipment Equipped creature gets +2/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Bonethorn Valesk {4}{R} Creature -- Beast 4/2 Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player. Boomerang {U}{U} Instant Return target permanent to its owner's hand. Bosh, Iron Golem {8} Artifact Creature -- Golem Legend 6/7 Trample {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. Bottle Gnomes {3} Artifact Creature -- Gnome 1/3 Sacrifice Bottle Gnomes: You gain 3 life. Brain Freeze {1}{U} Instant Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Branchsnap Lorian {1}{G}{G} Creature -- Beast 4/1 Trample Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Brass Herald {6} Artifact Creature -- Golem 2/2 As Brass Herald comes into play, choose a creature type. When Brass Herald comes into play, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Break Asunder {2}{G}{G} Sorcery Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Break Open {1}{R} Instant Turn target face-down creature an opponent controls face up. Bribery {3}{U}{U} Sorcery Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library. Brightstone Ritual {R} Instant Add {R} to your mana pool for each Goblin in play. Brontotherium {4}{G}{G} Creature -- Beast 5/3 Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Brood Sliver {4}{G} Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play. Broodhatch Nantuko {1}{G} Creature -- Insect Druid 1/1 Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Broodstar {8}{U}{U} Creature -- Beast */* Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control. Brown Ouphe {G} Creature -- Ouphe 1/1 {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) Butcher Orgg {4}{R}{R}{R} Creature -- Orgg 6/6 You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. Cabal Archon {2}{B} Creature -- Cleric 2/2 {B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. Cabal Conditioning {6}{B} Sorcery Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control. Cabal Executioner {2}{B}{B} Creature -- Cleric 2/2 Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cabal Interrogator {1}{B} Creature -- Zombie Wizard 1/1 {X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery. Cabal Slaver {2}{B} Creature -- Cleric 2/1 Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand. Call of the Wild {2}{G}{G} Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Call to the Grave {4}{B} Enchantment At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At end of turn, if no creatures are in play, sacrifice Call to the Grave. Caller of the Claw {2}{G} Creature -- Elf 2/2 You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn. Callous Oppressor {1}{U}{U} Creature -- Cephalid 1/2 You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creature type. {T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped. Canopy Crawler {3}{G} Creature -- Beast 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. Canopy Spider {1}{G} Creature -- Spider 1/3 Canopy Spider may block as though it had flying. Canyon Wildcat {1}{R} Creature -- Cat 2/1 Mountainwalk Carbonize {2}{R} Instant Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. Carrion Feeder {B} Creature -- Zombie 1/1 Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. Carrion Wall {1}{B}{B} Creature -- Wall 3/2 (Walls can't attack.) {1}{B}: Regenerate Carrion Wall. Catalog {2}{U} Instant Draw two cards, then discard a card from your hand. Catapult Master {3}{W}{W} Creature -- Soldier Lord 3/3 Tap five untapped Soldiers you control: Remove target creature from the game. Catapult Squad {1}{W} Creature -- Soldier 2/1 Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Cathodion {3} Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add {3} to your mana pool. Celestial Gatekeeper {3}{W}{W} Creature -- Bird Cleric 2/2 Flying When Celestial Gatekeeper is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric cards from your graveyard to play. Centaur Glade {3}{G}{G} Enchantment {2}{G}{G}: Put a 3/3 green Centaur creature token into play. Cephalid Pathmage {2}{U} Creature -- Cephalid Wizard 1/2 Cephalid Pathmage is unblockable. {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. Chain of Acid {3}{G} Sorcery Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. Chain of Plasma {1}{R} Instant Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Silence {1}{W} Instant Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chain of Smog {1}{B} Sorcery Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy. Chain of Vapor {U} Instant Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Chalice of the Void {X}{X} Artifact Chalice of the Void comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. Charging Slateback {4}{R} Creature -- Beast 4/3 Charging Slateback can't block. Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Chartooth Cougar {5}{R} Creature -- Cat Beast 4/4 {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card from your hand: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) Chastise {3}{W} Instant Destroy target attacking creature. You gain life equal to its power. Chill Haunting {1}{B} Instant As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game. Target creature gets -X/-X until end of turn. Chimney Imp {4}{B} Creature -- Imp 1/2 Flying When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library. Choke {2}{G} Enchantment Islands don't untap during their controllers' untap steps. Choking Tethers {3}{U} Instant Tap up to four target creatures. Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Chromatic Sphere {1} Artifact {1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. Chrome Mox {0} Artifact Imprint -- When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) {T}: Add one mana of any of the imprinted card's colors to your mana pool. Chromeshell Crab {4}{U} Creature -- Beast 3/3 Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. Cinder Wall {R} Creature -- Wall 3/3 (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat. Circle of Protection: Black {1}{W} Enchantment {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Blue {1}{W} Enchantment {1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Green {1}{W} Enchantment {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: Red {1}{W} Enchantment {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Circle of Protection: White {1}{W} Enchantment {1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Circle of Solace {3}{W} Enchantment As Circle of Solace comes into play, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. City of Brass Land Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. Claws of Wirewood {3}{G} Sorcery Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Clickslither {1}{R}{R}{R} Creature -- Insect 3/3 Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. Clockwork Beetle {1} Artifact Creature -- Insect 0/0 Clockwork Beetle comes into play with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Condor {4} Artifact Creature -- Bird 0/0 Flying Clockwork Condor comes into play with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. Clockwork Dragon {7} Artifact Creature -- Dragon 0/0 Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. {3}: Put a +1/+1 counter on Clockwork Dragon. Clockwork Vorrac {5} Artifact Creature -- Beast 0/0 Trample Clockwork Vorrac comes into play with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. {T}: Put a +1/+1 counter on Clockwork Vorrac. Clone {3}{U} Creature -- Clone 0/0 As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. Cloudpost Land -- Locus Cloudpost comes into play tapped. {T}: Add {1} to your mana pool for each Locus in play. Cloudreach Cavalry {1}{W} Creature -- Soldier 1/1 Cloudreach Cavalry gets +2/+2 and has flying as long as you control a Bird. Clutch of Undeath {3}{B}{B} Enchant Creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. Coast Watcher {1}{U} Creature -- Bird Soldier 1/1 Flying, protection from green Coastal Hornclaw {4}{U} Creature -- Bird 3/3 Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Coastal Piracy {2}{U}{U} Enchantment Whenever a creature you control deals combat damage to an opponent, you may draw a card. Coastal Tower Land Coastal Tower comes into play tapped. {T}: Add {W} or {U} to your mana pool. Coat of Arms {5} Artifact Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) Cobalt Golem {4} Artifact Creature -- Golem 2/3 {1}{U}: Cobalt Golem gains flying until end of turn. Coercion {2}{B} Sorcery Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Collective Unconscious {4}{G}{G} Sorcery Draw a card for each creature you control. Commando Raid {2}{R} Instant Until end of turn, target creature you control gains When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls. Complicate {2}{U} Instant Counter target spell unless its controller pays {3}. Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays {1}. Concentrate {2}{U}{U} Sorcery Draw three cards. Confiscate {4}{U}{U} Enchant Permanent You control enchanted permanent. Confusion in the Ranks {3}{R}{R} Enchantment Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents. Consume Spirit {X}{1}{B} Sorcery Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life. Consumptive Goo {B}{B} Creature -- Ooze 1/1 {2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. Contaminated Bond {1}{B} Enchant Creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. Contested Cliffs Land {T}: Add {1} to your mana pool. {R}{G}, {T}: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. Convalescent Care {1}{W}{W} Enchantment At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card. Copper Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {G} to your mana pool. Copperhoof Vorrac {3}{G}{G} Creature -- Beast 2/2 Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. Coral Eel {1}{U} Creature -- Eel 2/1 Corpse Harvester {3}{B}{B} Creature -- Zombie Wizard 3/3 {1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. Cover of Darkness {1}{B} Enchantment As Cover of Darkness comes into play, choose a creature type. Creatures of the chosen type have fear. Covert Operative {4}{U} Creature -- Wizard 3/2 Covert Operative is unblockable. Cowardice {3}{U}{U} Enchantment Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. Crafty Pathmage {2}{U} Creature -- Wizard 1/1 {T}: Target creature with power 2 or less is unblockable this turn. Craw Wurm {4}{G}{G} Creature -- Wurm 6/4 Creeping Mold {2}{G}{G} Sorcery Destroy target artifact, enchantment, or land. Crested Craghorn {4}{R} Creature -- Beast 4/1 Haste Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Crookclaw Elder {5}{U} Creature -- Bird Wizard 3/2 Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn. Crossbow Infantry {1}{W} Creature -- Soldier 1/1 {T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. Crowd Favorites {6}{W} Creature -- Soldier 4/4 {3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. Crown of Ascension {1}{U} Enchant Creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. Crown of Awe {1}{W} Enchant Creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. Crown of Fury {1}{R} Enchant Creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. Crown of Suspicion {1}{B} Enchant Creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. Crown of Vigor {1}{G} Enchant Creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. Crude Rampart {3}{W} Creature -- Wall 4/5 (Walls can't attack.) Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Cruel Revival {4}{B} Instant Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. Crypt Sliver {1}{B} Creature -- Sliver 1/1 All Slivers have {T}: Regenerate target Sliver. Cryptic Gateway {5} Artifact Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way. Crystal Rod {1} Artifact Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life. Crystal Shard {3} Artifact {3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. Culling Scales {3} Artifact At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.) Curiosity {U} Enchant Creature Whenever enchanted creature deals damage to an opponent, you may draw a card. Custody Battle {1}{R} Enchant Creature Enchanted creature has At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land. Damping Matrix {3} Artifact Activated abilities of artifacts and creatures can't be played unless they're mana abilities. Daring Apprentice {1}{U}{U} Creature -- Wizard 1/1 {T}, Sacrifice Daring Apprentice: Counter target spell. Dark Banishing {2}{B} Instant Destroy target nonblack creature. It can't be regenerated. Dark Supplicant {B} Creature -- Cleric 1/1 {T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it into play. If you search your library this way, shuffle it. Daru Cavalier {3}{W} Creature -- Soldier 2/2 First strike When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. Daru Encampment Land {T}: Add {1} to your mana pool. {W}, {T}: Target Soldier gets +1/+1 until end of turn. Daru Healer {2}{W} Creature -- Cleric 1/2 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Daru Lancer {4}{W}{W} Creature -- Soldier 3/4 First strike Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Daru Mender {W} Creature -- Cleric 1/1 Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature. Daru Sanctifier {3}{W} Creature -- Cleric 1/4 Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment. Daru Spiritualist {1}{W} Creature -- Cleric 1/1 Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. Daru Stinger {3}{W} Creature -- Soldier 1/1 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. Daru Warchief {2}{W}{W} Creature -- Soldier 1/1 Soldier spells you play cost {1} less to play. Soldiers you control get +1/+2. Daunting Defender {4}{W} Creature -- Cleric 3/3 If a source would deal damage to a Cleric you control, prevent 1 of that damage. Dawn Elemental {W}{W}{W}{W} Creature -- Elemental 3/3 Flying Prevent all damage that would be dealt to Dawn Elemental. Dawning Purist {2}{W} Creature -- Cleric 2/2 Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Day of the Dragons {4}{U}{U}{U} Enchantment When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play. When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control. Dead-Iron Sledge {1} Artifact -- Equipment Whenever equipped creature blocks or becomes blocked by a creature, destroy that creature and equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Death Match {3}{B} Enchantment Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. Death Pit Offering {2}{B}{B} Enchantment When Death Pit Offering comes into play, sacrifice all creatures you control. Creatures you control get +2/+2. Death Pits of Rath {3}{B}{B} Enchantment Whenever a creature is dealt damage, destroy it. It can't be regenerated. Death Pulse {2}{B}{B} Instant Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. Deathgazer {3}{B} Creature -- Lizard 2/2 Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Deathmark Prelate {3}{B} Creature -- Cleric 2/3 {2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Play this ability only any time you could play a sorcery. Death's-Head Buzzard {1}{B}{B} Creature -- Bird 2/1 Flying When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn. Deconstruct {2}{G} Sorcery Destroy target artifact. Then add {G}{G}{G} to your mana pool. Decree of Annihilation {8}{R}{R} Sorcery Remove all artifacts, creatures, lands, graveyards, and hands from the game. Cycling {5}{R}{R} When you cycle Decree of Annihilation, destroy all lands. Decree of Justice {X}{X}{2}{W}{W} Sorcery Put X 4/4 white Angel creature tokens with flying into play. Cycling {2}{W} When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play. Decree of Pain {6}{B}{B} Sorcery Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. Decree of Savagery {7}{G}{G} Instant Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. Decree of Silence {6}{U}{U} Enchantment Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling {4}{U}{U} When you cycle Decree of Silence, you may counter target spell. Deepwood Ghoul {2}{B} Creature -- Zombie 2/1 Pay 2 life: Regenerate Deepwood Ghoul. Defender of the Order {3}{W} Creature -- Cleric 2/4 Morph {W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. Defense Grid {2} Artifact During each player's turn, each other player's spells cost {3} more to play. Defensive Maneuvers {3}{W} Instant Creatures of the type of your choice get +0/+4 until end of turn. Defiant Elf {G} Creature -- Elf 1/1 Trample Deflection {3}{U} Instant Change the target of target spell with a single target. Deftblade Elite {W} Creature -- Soldier 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. Dehydration {3}{U} Enchant Creature Enchanted creature doesn't untap during its controller's untap step. Demolish {3}{R} Sorcery Destroy target artifact or land. Demystify {W} Instant Destroy target enchantment. Dermoplasm {2}{U} Creature -- Shapeshifter 1/1 Flying Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with morph from your hand into play face up. If you do, return Dermoplasm to its owner's hand. Detonate {X}{R} Sorcery Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. Diabolic Tutor {2}{B}{B} Sorcery Search your library for a card and put that card into your hand. Then shuffle your library. Dimensional Breach {5}{W}{W} Sorcery Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play. Dingus Egg {4} Artifact Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller. Dirge of Dread {2}{B} Sorcery All creatures gain fear until end of turn. Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Disarm {U} Instant Unattach all Equipment from target creature. Disciple of Grace {1}{W} Creature -- Cleric 1/2 Protection from black Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Disciple of Malice {1}{B} Creature -- Cleric 1/2 Protection from white Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Disciple of the Vault {B} Creature -- Human Cleric 1/1 Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life. Discombobulate {2}{U}{U} Instant Counter target spell. Look at the top four cards of your library, then put them back in any order. Dispersal Shield {1}{U} Instant Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. Dispersing Orb {3}{U}{U} Enchantment {3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. Disrupting Scepter {3} Artifact {3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn. Disruptive Pitmage {2}{U} Creature -- Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Distorting Lens {2} Artifact {T}: Target permanent becomes the color of your choice until end of turn. Dive Bomber {3}{W} Creature -- Bird Soldier 2/2 Flying {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. Divergent Growth {G} Instant Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." Diving Griffin {1}{W}{W} Creature -- Griffin 2/2 Flying Attacking doesn't cause Diving Griffin to tap. Domineer {1}{U}{U} Enchant Artifact Creature You control enchanted artifact creature. Doom Cannon {6} Artifact As Doom Cannon comes into play, choose a creature type. {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Doomed Necromancer {2}{B} Creature -- Cleric Mercenary 2/2 {B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. Doubtless One {3}{W} Creature -- Cleric Avatar */* Doubtless One's power and toughness are each equal to the number of Clerics in play. Whenever Doubtless One deals damage, you gain that much life. Dragon Blood {3} Artifact {3}, {T}: Put a +1/+1 counter on target creature. Dragon Breath {1}{R} Enchant Creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play enchanting that creature. Dragon Fangs {1}{G} Enchant Creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play enchanting that creature. Dragon Mage {5}{R}{R} Creature -- Dragon Wizard 5/5 Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. Dragon Roost {4}{R}{R} Enchantment {5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play. Dragon Scales {1}{W} Enchant Creature Enchanted creature gets +1/+2 and attacking doesn't cause it to tap. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature. Dragon Shadow {1}{B} Enchant Creature Enchanted creature gets +1/+0 and has fear. When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play enchanting that creature. Dragon Tyrant {8}{R}{R} Creature -- Dragon 6/6 Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. {R}: Dragon Tyrant gets +1/+0 until end of turn. Dragon Wings {1}{U} Enchant Creature Enchanted creature has flying. Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.) When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play enchanting that creature. Dragonspeaker Shaman {1}{R}{R} Creature -- Barbarian 2/2 Dragon spells you play cost {2} less to play. Dragonstalker {4}{W} Creature -- Bird Soldier 3/3 Flying, protection from Dragons Dragonstorm {8}{R} Sorcery Search your library for a Dragon card and put it into play. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Dream Chisel {2} Artifact Face-down creature spells you play cost {1} less to play. Dreamborn Muse {2}{U}{U} Creature -- Spirit 2/2 At the beginning of each player's upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand. Dream's Grip {U} Instant Choose one -- Tap target permanent; or untap target permanent. Entwine {1} (Choose both if you pay the entwine cost.) Drinker of Sorrow {2}{B} Creature -- Horror 5/3 Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. Dripping Dead {4}{B}{B} Creature -- Zombie 4/1 Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. Dross Harvester {1}{B}{B} Creature -- Horror 4/4 Protection from white At the end of your turn, you lose 4 life. Whenever a creature is put into a graveyard from play, you gain 2 life. Dross Prowler {2}{B} Creature -- Zombie 2/1 Fear Dross Scorpion {4} Artifact Creature 3/1 Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact. Drudge Skeletons {1}{B} Creature -- Skeleton 1/1 {B}: Regenerate Drudge Skeletons. Duplicant {6} Artifact Creature -- Shapeshifter 2/4 Imprint -- When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter. Dusk Imp {2}{B} Creature -- Imp 2/1 Flying Duskworker {4} Artifact Creature 2/2 Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. Dwarven Blastminer {1}{R} Creature -- Dwarf 1/1 {2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Dwarven Demolition Team {2}{R} Creature -- Dwarf 1/1 {T}: Destroy target Wall. Eager Cadet {W} Creature -- Soldier 1/1 Earthblighter {1}{B} Creature -- Cleric 1/1 {2}{B}, {T}, Sacrifice a Goblin: Destroy target land. Eastern Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target green creature. Ebonblade Reaper {2}{B} Creature -- Cleric 1/1 Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Echo Tracer {2}{U} Creature -- Wizard 2/2 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand. Edgewalker {1}{W}{B} Creature -- Cleric 2/2 Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.) Electrostatic Bolt {R} Instant Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. Elf Replica {3} Artifact Creature -- Elf 2/2 {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. Elfhame Palace Land Elfhame Palace comes into play tapped. {T}: Add {G} or {W} to your mana pool. Elite Archers {5}{W} Creature -- Soldier 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elite Javelineer {2}{W} Creature -- Soldier 2/2 Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. Elven Riders {3}{G}{G} Creature -- Elf 3/3 Elven Riders can't be blocked except by creatures with flying and/or Walls. Elvish Aberration {5}{G} Creature -- Elf Mutant 4/5 {T}: Add {G}{G}{G} to your mana pool. Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Elvish Champion {1}{G}{G} Creature -- Lord 2/2 All Elves get +1/+1 and have forestwalk. Elvish Guidance {2}{G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play. Elvish Lyrist {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Elvish Pathcutter {3}{G} Creature -- Elf 1/2 {2}{G}: Target Elf gains forestwalk until end of turn. Elvish Pioneer {G} Creature -- Elf Druid 1/1 When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. Elvish Piper {3}{G} Creature -- Elf 1/1 {G}, {T}: Put a creature card from your hand into play. Elvish Scrapper {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. Elvish Soultiller {3}{G}{G} Creature -- Elf Mutant 5/4 When Elvish Soultiller is put into a graveyard from play, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. Elvish Vanguard {1}{G} Creature -- Elf 1/1 Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard. Elvish Warrior {G}{G} Creature -- Elf 2/3 Embalmed Brawler {2}{B} Creature -- Zombie 2/2 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. Embermage Goblin {3}{R} Creature -- Goblin Wizard 1/1 When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player. Emperor Crocodile {3}{G} Creature -- Crocodile 5/5 When you control no other creatures, sacrifice Emperor Crocodile. Empyrial Plate {2} Artifact -- Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Enchantress's Presence {2}{G} Enchantment Whenever you play an enchantment spell, draw a card. Endemic Plague {3}{B} Sorcery As an additional cost to play Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. Enormous Baloth {6}{G} Creature -- Beast 7/7 Enrage {X}{R} Instant Target creature gets +X/+0 until end of turn. Ensnaring Bridge {3} Artifact Creatures with power greater than the number of cards in your hand can't attack. Entrails Feaster {B} Creature -- Zombie Cat 1/1 At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. Erratic Explosion {2}{R} Sorcery Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. Essence Fracture {3}{U}{U} Sorcery Return two target creatures to their owners' hands. Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.) Essence Sliver {3}{W} Creature -- Sliver 3/3 Whenever a Sliver deals damage, its controller gains that much life. Eternal Dragon {5}{W}{W} Creature -- Dragon Spirit 5/5 Flying {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep. Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Evacuation {3}{U}{U} Instant Return all creatures to their owners' hands. Everglove Courier {2}{G} Creature -- Elf 2/1 You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample. Exalted Angel {4}{W}{W} Creature -- Angel 4/5 Flying Whenever Exalted Angel deals damage, you gain that much life. Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Execute {2}{B} Instant Destroy target white creature. It can't be regenerated. Draw a card. Exiled Doomsayer {1}{W} Creature -- Cleric 1/2 All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.) Explosive Vegetation {3}{G} Sorcery Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Extra Arms {4}{R} Enchant Creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player. Extraplanar Lens {3} Artifact Imprint -- When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.) Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. Fabricate {2}{U} Sorcery Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. Faces of the Past {2}{U} Enchantment Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it. Fade from Memory {B} Instant Remove target card in a graveyard from the game. Cycling {B} ({B}, Discard this card from your hand: Draw a card.) Fallen Angel {3}{B}{B} Creature -- Angel 3/3 Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. Fallen Cleric {4}{B} Creature -- Zombie Cleric 4/2 Protection from Clerics Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) False Cure {B}{B} Instant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. Fangren Hunter {3}{G}{G} Creature -- Beast 4/4 Trample Farsight Mask {5} Artifact Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. Fatal Mutation {B} Enchant Creature When enchanted creature is turned face up, destroy it. It can't be regenerated. Fatespinner {1}{U}{U} Creature -- Human Wizard 1/2 At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. Fear {B}{B} Enchant Creature Enchanted creature has fear. Fecundity {2}{G} Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Feeding Frenzy {2}{B} Instant Target creature gets -X/-X until end of turn, where X is the number of Zombies in play. Feral Throwback {4}{G}{G} Creature -- Beast 3/3 Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Fertile Ground {1}{G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Festering Goblin {B} Creature -- Zombie Goblin 1/1 When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn. Fever Charm {R} Instant Choose one -- Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard. Fierce Empath {2}{G} Creature -- Elf 1/1 When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library. Fiery Gambit {2}{R} Sorcery Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control. Fighting Drake {2}{U}{U} Creature -- Drake 2/4 Flying Final Punishment {3}{B}{B} Sorcery Target player loses life equal to the damage already dealt to him or her this turn. Fireshrieker {3} Artifact -- Equipment Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Fists of the Anvil {1}{R} Instant Target creature gets +4/+0 until end of turn. Flamestick Courier {2}{R} Creature -- Goblin 2/1 You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste. Flamewave Invoker {2}{R} Creature -- Goblin Mutant 2/2 {7}{R}: Flamewave Invoker deals 5 damage to target player. Flash Counter {1}{U} Instant Counter target instant spell. Flashfires {3}{R} Sorcery Destroy all Plains. Flayed Nim {3}{B} Creature -- Skeleton 2/2 Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate Flayed Nim. Fleeting Aven {1}{U}{U} Creature -- Bird Wizard 2/2 Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. Fleeting Image {2}{U} Creature -- Illusion 2/1 Flying {1}{U}: Return Fleeting Image to its owner's hand. Flight {U} Enchant Creature Enchanted creature has flying. Flooded Strand Land {T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library. Flying Carpet {4} Artifact {2}, {T}: Target creature gains flying until end of turn. Fodder Cannon {4} Artifact {4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. Foothill Guide {W} Creature -- Cleric 1/1 Protection from Goblins Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Foratog {2}{G} Creature -- Atog 1/2 {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Force Bubble {2}{W}{W} Enchantment If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At end of turn, remove all depletion counters from Force Bubble. Forest Basic Land -- Forest [G] Forge Armor {4}{R} Instant As an additional cost to play Forge Armor, sacrifice an artifact. Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. Forgotten Ancient {3}{G} Creature -- Elemental 0/3 Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. Forgotten Cave Land Forgotten Cave comes into play tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card from your hand: Draw a card.) Form of the Dragon {4}{R}{R}{R} Enchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. At the end of each turn, your life total becomes 5. Creatures without flying can't attack you. Fractured Loyalty {1}{R} Enchant Creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.) Frenetic Raptor {5}{R} Creature -- Beast 6/6 Beasts can't block. Frightshroud Courier {2}{B} Creature -- Zombie 2/1 You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear. Frogmite {4} Artifact Creature 2/2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Frontline Strategist {W} Creature -- Soldier 1/1 Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn. Frozen Solid {1}{U}{U} Enchant Creature Enchanted creature doesn't untap during its controller's untap step. When damage is dealt to enchanted creature, destroy it. Fugitive Wizard {U} Creature -- Wizard 1/1 Fungusaur {3}{G} Creature -- Fungusaur 2/2 Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. Furnace of Rath {1}{R}{R}{R} Enchantment If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead. Future Sight {2}{U}{U}{U} Enchantment Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand. Fyndhorn Elder {2}{G} Creature -- Elf 1/1 {T}: Add {G}{G} to your mana pool. Gaea's Herald {1}{G} Creature -- Elf 1/1 Creature spells can't be countered. Galvanic Key {2} Artifact You may play Galvanic Key any time you could play an instant. {3}, {T}: Untap target artifact. Gangrenous Goliath {3}{B}{B} Creature -- Zombie Giant 4/4 Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Gate to the AEther {6} Artifact At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play. Gempalm Avenger {5}{W} Creature -- Soldier 3/5 Cycling {2}{W} ({2}{W}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn. Gempalm Incinerator {2}{R} Creature -- Goblin 2/1 Cycling {1}{R} ({1}{R}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. Gempalm Polluter {5}{B} Creature -- Zombie 4/3 Cycling {B}{B} ({B}{B}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie in play. Gempalm Sorcerer {2}{U} Creature -- Wizard 2/2 Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Sorcerer, all Wizards gain flying until end of turn. Gempalm Strider {1}{G} Creature -- Elf 2/2 Cycling {2}{G}{G} ({2}{G}{G}, Discard this card from your hand: Draw a card.) When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn. Ghastly Remains {B}{B}{B} Creature -- Zombie 0/0 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. Ghosthelm Courier {2}{U} Creature -- Wizard 2/1 You may choose not to untap Ghosthelm Courier during your untap step. {2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities. Giant Badger {1}{G}{G} Creature -- Badger 2/2 Whenever Giant Badger blocks, it gets +2/+2 until end of turn. Giant Cockroach {3}{B} Creature -- Insect 4/2 Giant Growth {G} Instant Target creature gets +3/+3 until end of turn. Giant Octopus {3}{U} Creature -- Octopus 3/3 Giant Spider {3}{G} Creature -- Spider 2/4 Giant Spider may block as though it had flying. Gigapede {3}{G}{G} Creature -- Insect 6/1 Gigapede can't be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand. Gilded Light {1}{W} Instant You can't be the target of spells or abilities this turn. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Gilded Lotus {5} Artifact {T}: Add three mana of any one color to your mana pool. Glarecaster {4}{W}{W} Creature -- Bird Cleric 3/3 Flying {5}{W}: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. Glimmervoid Land At end of turn, if you control no artifacts, sacrifice Glimmervoid. {T}: Add one mana of any color to your mana pool. Glintwing Invoker {4}{U} Creature -- Wizard Mutant 3/3 {7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. Glissa Sunseeker {2}{G}{G} Creature -- Elf Legend 3/2 First strike {T}: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool. Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. Glory Seeker {1}{W} Creature -- Soldier 2/2 Glowering Rogon {5}{G} Creature -- Beast 4/4 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) Glowrider {2}{W} Creature -- Cleric 2/1 Noncreature spells cost {1} more to play. Gluttonous Zombie {4}{B} Creature -- Zombie 3/3 Fear Goblin Assassin {3}{R}{R} Creature -- Goblin Assassin 2/2 Whenever Goblin Assassin or another Goblin comes into play, each player flips a coin. Each player whose coin comes up tails sacrifices a creature. Goblin Brigand {1}{R} Creature -- Goblin 2/2 Goblin Brigand attacks each turn if able. Goblin Burrows Land {T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn. Goblin Charbelcher {4} Artifact {3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order. Goblin Chariot {2}{R} Creature -- Goblin 2/2 Haste Goblin Clearcutter {3}{R} Creature -- Goblin 3/3 {T}, Sacrifice a Forest: Add three mana in any combination of red and/or green to your mana pool. Goblin Dirigible {6} Artifact Creature 4/4 Flying Goblin Dirigible doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. Goblin Dynamo {5}{R}{R} Creature -- Goblin Mutant 4/4 {T}: Goblin Dynamo deals 1 damage to target creature or player. {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. Goblin Firebug {1}{R} Creature -- Goblin 2/2 When Goblin Firebug leaves play, sacrifice a land. Goblin Glider {1}{R} Creature -- Goblin 1/1 Flying Goblin Glider can't block. Goblin Goon {3}{R} Creature -- Goblin Mutant 6/6 Goblin Goon can't attack unless you control more creatures than defending player. Goblin Goon can't block unless you control more creatures than attacking player. Goblin Grappler {R} Creature -- Goblin 1/1 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Goblin King {1}{R}{R} Creature -- Lord 2/2 All Goblins get +1/+1 and have mountainwalk. Goblin Lookout {1}{R} Creature -- Goblin 1/2 {T}, Sacrifice a Goblin: All Goblins get +2/+0 until end of turn. Goblin Machinist {4}{R} Creature -- Goblin 0/5 {2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. Goblin Piledriver {1}{R} Creature -- Goblin 1/2 Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. Goblin Psychopath {3}{R} Creature -- Goblin Mutant 5/5 Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. Goblin Pyromancer {3}{R} Creature -- Goblin Wizard 2/2 When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn. At end of turn, destroy all Goblins. Goblin Raider {1}{R} Creature -- Goblin 2/2 Goblin Raider can't block. Goblin Replica {3} Artifact Creature -- Goblin 2/2 {3}{R}, Sacrifice Goblin Replica: Destroy target artifact. Goblin Sharpshooter {2}{R} Creature -- Goblin 1/1 Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player. Goblin Sky Raider {2}{R} Creature -- Goblin 1/2 Flying Goblin Sledder {R} Creature -- Goblin 1/1 Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. Goblin Striker {1}{R} Creature -- Goblin Berserker 1/1 First strike, haste Goblin Taskmaster {R} Creature -- Goblin 1/1 {1}{R}: Target Goblin gets +1/+0 until end of turn. Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Goblin Turncoat {1}{B} Creature -- Goblin Mercenary 2/1 Sacrifice a Goblin: Regenerate Goblin Turncoat. Goblin War Strike {R} Sorcery Goblin War Strike deals damage equal to the number of Goblins you control to target player. Goblin War Wagon {4} Artifact Creature 3/3 Goblin War Wagon doesn't untap during your untap step. At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. Goblin Warchief {1}{R}{R} Creature -- Goblin 2/2 Goblin spells you play cost {1} less to play. Goblins you control have haste. Gold Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {W} to your mana pool. Golem-Skin Gauntlets {1} Artifact -- Equipment Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Grab the Reins {3}{R} Instant Choose one -- Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player. Entwine {2}{R} (Choose both if you pay the entwine cost.) Grand Coliseum Land Grand Coliseum comes into play tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. Grand Melee {3}{R} Enchantment All creatures attack each turn if able. All creatures block each turn if able. Granite Shard {3} Artifact {3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. Grassland Crusader {5}{W} Creature -- Cleric Soldier 2/4 {T}: Target Elf or Soldier gets +2/+2 until end of turn. Gratuitous Violence {2}{R}{R}{R} Enchantment If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Grave Pact {1}{B}{B}{B} Enchantment Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature. Graveborn Muse {2}{B}{B} Creature -- Zombie Spirit 3/3 At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. Gravedigger {3}{B} Creature -- Zombie 2/2 When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. Gravel Slinger {3}{W} Creature -- Soldier 1/3 {T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Gravespawn Sovereign {4}{B}{B} Creature -- Zombie Lord 3/3 Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. Graxiplon {5}{U} Creature -- Beast 3/4 Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. Great Furnace Artifact Land (Great Furnace isn't a spell.) {T}: Add {R} to your mana pool. Grid Monitor {4} Artifact Creature 4/6 You can't play creature spells. Grim Reminder {2}{B} Instant Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library. {B}{B}: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep. Grinning Demon {2}{B}{B} Creature -- Demon 6/6 At the beginning of your upkeep, you lose 2 life. Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Grip of Chaos {4}{R}{R} Enchantment Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.) Grizzly Bears {1}{G} Creature -- Bear 2/2 Groffskithur {5}{G} Creature -- Beast 3/3 Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. Guerrilla Tactics {1}{R} Instant Guerrilla Tactics deals 2 damage to target creature or player. When a spell or ability an opponent controls causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player. Guilty Conscience {W} Enchant Creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to enchanted creature. Gustcloak Harrier {1}{W}{W} Creature -- Bird Soldier 2/2 Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. Gustcloak Runner {W} Creature -- Soldier 1/1 Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. Gustcloak Savior {4}{W} Creature -- Bird Soldier 3/4 Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. Gustcloak Sentinel {2}{W}{W} Creature -- Soldier 3/3 Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Gustcloak Skirmisher {3}{W} Creature -- Bird Soldier 2/3 Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. Hammer of Bogardan {1}{R}{R} Sorcery Hammer of Bogardan deals 3 damage to target creature or player. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. Harsh Mercy {2}{W} Sorcery Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. Haunted Cadaver {3}{B} Creature -- Zombie 2/2 Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Havoc Demon {5}{B}{B} Creature -- Demon 5/5 Flying When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn. Head Games {3}{B}{B} Sorcery Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. Headhunter {1}{B} Creature -- Cleric 1/1 Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand. Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Healing Salve {W} Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heartwood Shard {3} Artifact {3}, {T} or {G}, {T}: Target creature gains trample until end of turn. Heedless One {3}{G} Creature -- Elf Avatar */* Trample Heedless One's power and toughness are each equal to the number of Elves in play. Hematite Golem {4} Artifact Creature -- Golem 1/4 {1}{R}: Hematite Golem gets +2/+0 until end of turn. Hibernation {2}{U} Instant Return all green permanents to their owners' hands. Hill Giant {3}{R} Creature -- Giant 3/3 Hindering Touch {3}{U} Instant Counter target spell unless its controller pays {2}. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Hollow Specter {1}{B}{B} Creature -- Specter 2/2 Flying Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. Holy Day {W} Instant Prevent all combat damage that would be dealt this turn. Holy Strength {W} Enchant Creature Enchanted creature gets +1/+2. Honor Guard {W} Creature -- Soldier 1/1 {W}: Honor Guard gets +0/+1 until end of turn. Horned Troll {2}{G} Creature -- Troll 2/2 {G}: Regenerate Horned Troll. Horned Turtle {2}{U} Creature -- Turtle 1/4 Howling Mine {2} Artifact At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card. Hulking Cyclops {3}{R}{R} Creature -- Giant 5/5 Hulking Cyclops can't block. Hum of the Radix {2}{G}{G} Enchantment Each artifact spell costs {1} more to play for each artifact its controller controls. Hundroog {6}{G} Creature -- Beast 4/7 Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Hunted Wumpus {3}{G} Creature -- Beast 6/6 When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play. Hunter Sliver {1}{R} Creature -- Sliver 1/1 All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) Hunting Pack {5}{G}{G} Instant Put a 4/4 green Beast creature token into play. Storm (When you play this spell, copy it for each spell played before it this turn.) Hystrodon {4}{G} Creature -- Beast 3/4 Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Icy Manipulator {4} Artifact {1}, {T}: Tap target artifact, creature, or land. Imagecrafter {U} Creature -- Wizard 1/1 {T}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. Imperial Hellkite {5}{R}{R} Creature -- Dragon 6/6 Flying Morph {6}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. Improvised Armor {3}{W} Enchant Creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Incite War {2}{R} Instant Choose one -- Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.) Index {U} Sorcery Look at the top five cards of your library, then put them back in any order. Inertia Bubble {1}{U} Enchant Artifact Enchanted artifact doesn't untap during its controller's untap step. Infernal Caretaker {3}{B} Creature -- Cleric 2/2 Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. Inferno {5}{R}{R} Instant Inferno deals 6 damage to each creature and each player. Infest {1}{B}{B} Sorcery All creatures get -2/-2 until end of turn. Information Dealer {1}{U} Creature -- Wizard 1/1 {T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. Inspiration {3}{U} Instant Target player draws two cards. Inspirit {2}{W} Instant Untap target creature. It gets +2/+4 until end of turn. Insurrection {5}{R}{R}{R} Sorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Intrepid Hero {2}{W} Creature -- Soldier 1/1 {T}: Destroy target creature with power 4 or greater. Intruder Alarm {2}{U} Enchantment Creatures don't untap during their controllers' untap steps. Whenever a creature comes into play, untap all creatures. Invigorating Boon {1}{G} Enchantment Whenever a player cycles a card, you may put a +1/+1 counter on target creature. Invisibility {U}{U} Enchant Creature Enchanted creature can't be blocked except by Walls. Iron Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {R} to your mana pool. Iron Star {1} Artifact Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life. Ironfist Crusher {4}{W} Creature -- Soldier 2/4 Ironfist Crusher may block any number of creatures. Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Irradiate {3}{B} Instant Target creature gets -1/-1 until end of turn for each artifact you control. Island Basic Land -- Island [U] Isochron Scepter {2} Artifact Imprint -- When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) {2}, {T}: You may copy the imprinted instant card and play the copy without paying its mana cost. Ivory Cup {1} Artifact Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life. Ivory Mask {2}{W}{W} Enchantment You can't be the target of spells or abilities. Ixidor, Reality Sculptor {3}{U}{U} Creature -- Wizard Legend 3/4 Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. Ixidor's Will {2}{U} Instant Counter target spell unless its controller pays {2} for each Wizard in play. Jareth, Leonine Titan {3}{W}{W}{W} Creature -- Cat Giant Legend 4/7 Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. {W}: Jareth gains protection from the color of your choice until end of turn. Jayemdae Tome {4} Artifact {4}, {T}: Draw a card. Jinxed Choker {3} Artifact At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it. Journey of Discovery {2}{G} Sorcery Choose one -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.) Kaboom! {4}{R} Sorcery Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order. Kamahl, Fist of Krosa {4}{G}{G} Creature -- Druid Legend 4/3 {G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. Kamahl's Summons {3}{G} Sorcery Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way. Karma {2}{W}{W} Enchantment At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. Karona, False God {1}{W}{U}{B}{R}{G} Creature -- Legend 5/5 Haste At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn. Karona's Zealot {4}{W} Creature -- Cleric 2/5 Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. Keeneye Aven {3}{U} Creature -- Bird Soldier 2/3 Flying Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Keeper of the Nine Gales {2}{U} Creature -- Bird Wizard 1/2 Flying {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. Kilnmouth Dragon {5}{R}{R} Creature -- Dragon 5/5 Amplify 3 (As this card comes into play, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) Flying {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. Krark-Clan Grunt {2}{R} Creature -- Goblin Warrior 2/2 Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. Krark-Clan Shaman {R} Creature -- Goblin Shaman 1/1 Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. Krark's Thumb {2} Legendary Artifact If you would flip a coin, instead flip two coins and ignore one. Krosan Cloudscraper {7}{G}{G}{G} Creature -- Beast Mutant 13/13 At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. Morph {7}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Krosan Colossus {6}{G}{G}{G} Creature -- Beast 9/9 Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Krosan Drover {3}{G} Creature -- Elf 2/2 Creature spells you play with converted mana cost 6 or more cost {2} less to play. Krosan Groundshaker {4}{G}{G}{G} Creature -- Beast 6/6 {G}: Target Beast gains trample until end of turn. Krosan Tusker {5}{G}{G} Creature -- Beast 6/5 Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. Krosan Vorine {3}{G} Creature -- Cat Beast 3/2 Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Krosan Vorine can't be blocked by more than one creature. Krosan Warchief {2}{G} Creature -- Beast 2/2 Beast spells you play cost {1} less to play. {1}{G}: Regenerate target Beast. Kurgadon {4}{G} Creature -- Beast 3/3 Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. Larceny {3}{B}{B} Enchantment Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand. Lava Axe {4}{R} Sorcery Lava Axe deals 5 damage to target player. Lava Hounds {2}{R}{R} Creature -- Hound 4/4 Haste When Lava Hounds comes into play, it deals 4 damage to you. Lavaborn Muse {3}{R} Creature -- Spirit 3/3 At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. Lavamancer's Skill {1}{R} Enchant Creature Enchanted creature has {T}: This creature deals 1 damage to target creature. If enchanted creature is a Wizard, it has {T}: This creature deals 2 damage to target creature. Lay Waste {3}{R} Sorcery Destroy target land. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Leaden Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {B} to your mana pool. Leery Fogbeast {2}{G} Creature -- Beast 4/2 Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. Leonin Abunas {3}{W} Creature -- Cat Cleric 2/5 Artifacts you control can't be the targets of spells or abilities your opponents control. Leonin Bladetrap {3} Artifact You may play Leonin Bladetrap any time you could play an instant. {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. Leonin Den-Guard {1}{W} Creature -- Cat Soldier 1/3 As long as Leonin Den-Guard is equipped, it gets +1/+1 and attacking doesn't cause it to tap. Leonin Elder {W} Creature -- Cat Cleric 1/1 Whenever an artifact comes into play, you may gain 1 life. Leonin Scimitar {1} Artifact -- Equipment Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Leonin Skyhunter {W}{W} Creature -- Cat Knight 2/2 Flying Leonin Sun Standard {2} Artifact {1}{W}: Creatures you control get +1/+1 until end of turn. Lesser Gargadon {2}{R}{R} Creature -- Beast 6/4 Whenever Lesser Gargadon attacks or blocks, sacrifice a land. Lethal Vapors {2}{B}{B} Enchantment Whenever a creature comes into play, destroy it. {0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability. Leveler {5} Artifact Creature 10/10 When Leveler comes into play, remove your library from the game. Lhurgoyf {2}{G}{G} Creature -- Lhurgoyf */1+* Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. Liar's Pendulum {1} Artifact {2}, {T}: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card. Liege of the Axe {3}{W} Creature -- Soldier 2/3 Attacking doesn't cause Liege of the Axe to tap. Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it. Lifespark Spellbomb {1} Artifact {G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. {1}, Sacrifice Lifespark Spellbomb: Draw a card. Lightning Blast {3}{R} Instant Lightning Blast deals 4 damage to target creature or player. Lightning Coils {3} Artifact Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn. Lightning Elemental {3}{R} Creature -- Elemental 4/1 Haste Lightning Greaves {2} Artifact -- Equipment Equipped creature has haste and can't be the target of spells or abilities. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Lightning Rift {1}{R} Enchantment Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. Lingering Death {1}{B} Enchant Creature The controller of enchanted creature sacrifices it at the end of his or her turn. Living Hive {6}{G}{G} Creature -- Elemental 6/6 Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. Living Terrain {2}{G}{G} Enchant Land Enchanted land is a 5/6 green Treefolk creature that's still a land. Llanowar Behemoth {3}{G}{G} Creature -- Behemoth 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Lodestone Myr {4} Artifact Creature -- Myr 2/2 Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. Lone Wolf {2}{G} Creature -- Wolf 2/2 You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked. Lonely Sandbar Land Lonely Sandbar comes into play tapped. {T}: Add {U} to your mana pool. Cycling {U} ({U}, Discard this card from your hand: Draw a card.) Long-Term Plans {2}{U} Instant Search your library for a card, shuffle your library, then put that card third from the top. Looming Hoverguard {4}{U}{U} Creature -- Drone 3/3 Flying When Looming Hoverguard comes into play, put target artifact on top of its owner's library. Looming Shade {2}{B} Creature -- Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Lord of the Undead {1}{B}{B} Creature -- Lord 2/2 All Zombies get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. Lowland Tracker {4}{W} Creature -- Soldier 2/2 First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Loxodon Mender {5}{W} Creature -- Elephant Cleric 3/3 {W}, {T}: Regenerate target artifact. Loxodon Peacekeeper {1}{W} Creature -- Elephant Soldier 4/4 At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. Loxodon Punisher {3}{W} Creature -- Elephant Soldier 2/2 Loxodon Punisher gets +2/+2 for each Equipment attached to it. Loxodon Warhammer {3} Artifact -- Equipment Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Lumengrid Augur {3}{U} Creature -- Vedalken Wizard 2/2 {1}, {T}: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur. Lumengrid Sentinel {2}{U} Creature -- Human Wizard 1/2 Flying Whenever an artifact comes into play under your control, you may tap target permanent. Lumengrid Warden {1}{U} Creature -- Human Wizard 1/3 Luminous Angel {4}{W}{W}{W} Creature -- Angel 4/4 Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play. Lure {1}{G}{G} Enchant Creature All creatures able to block enchanted creature do so. Macetail Hystrodon {6}{R} Creature -- Beast 4/4 First strike, haste Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Mage's Guile {1}{U} Instant Target creature can't be the target of spells or abilities this turn. Cycling {U} ({U}, Discard this card from your hand: Draw a card.) Maggot Carrier {B} Creature -- Zombie 1/1 When Maggot Carrier comes into play, each player loses 1 life. Magma Sliver {3}{R} Creature -- Sliver 3/3 All Slivers have {T}: Target Sliver gets +X/+0 until end of turn, where X is the number of Slivers in play. Mahamoti Djinn {4}{U}{U} Creature -- Djinn 5/6 Flying Malachite Golem {6} Artifact Creature -- Golem 5/3 {1}{G}: Malachite Golem gains trample until end of turn. Mana Clash {R} Sorcery You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. Mana Echoes {2}{R}{R} Enchantment Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it. Mana Leak {1}{U} Instant Counter target spell unless its controller pays {3}. March of the Machines {3}{U} Enchantment Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) Maro {2}{G}{G} Creature -- Elemental */* Maro's power and toughness are each equal to the number of cards in your hand. Mask of Memory {2} Artifact -- Equipment Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card from your hand. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Mass Hysteria {R} Enchantment All creatures have haste. Master Decoy {1}{W} Creature -- Soldier 1/2 {W}, {T}: Tap target creature. Master Healer {4}{W} Creature -- Cleric 1/4 {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Master of the Veil {2}{U}{U} Creature -- Wizard 2/3 Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with morph face down. Meddle {1}{U} Instant If target spell has only one target and that target is a creature, change that spell's target to another creature. Megatog {4}{R}{R} Creature -- Atog 3/4 Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. Megrim {2}{B} Enchantment Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player. Menacing Ogre {3}{R}{R} Creature -- Ogre 3/3 Trample, haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. Merchant of Secrets {2}{U} Creature -- Wizard 1/1 When Merchant of Secrets comes into play, draw a card. Merchant Scroll {1}{U} Sorcery Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. Mercurial Kite {3}{U} Creature -- Bird 2/2 Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. Mesmeric Orb {2} Artifact Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. Metamorphose {1}{U} Instant Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play. Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. Millstone {2} Artifact {2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. Mind Bend {U} Instant Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.) Mind Rot {2}{B} Sorcery Target player discards two cards from his or her hand. Mind Slash {1}{B}{B} Enchantment {B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. Mind Sludge {4}{B} Sorcery Target player discards a card from his or her hand for each Swamp you control. Mind's Desire {4}{U}{U} Sorcery Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you play this spell, copy it for each spell played before it this turn.) Mind's Eye {5} Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Mindslaver {6} Legendary Artifact {4}, {T}, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.) Mindstorm Crown {3} Artifact At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. Mirror Golem {6} Artifact Creature -- Golem 3/4 Imprint -- When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, and sorcery.) Mischievous Quanar {4}{U} Creature -- Beast 3/3 {3}{U}{U}: Turn Mischievous Quanar face down. Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. Misery Charm {B} Instant Choose one -- Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. Misguided Rage {2}{R} Sorcery Target player sacrifices a permanent. Mistform Dreamer {2}{U} Creature -- Illusion 2/1 Flying {1}: Mistform Dreamer's type becomes the creature type of your choice until end of turn. Mistform Mask {1}{U} Enchant Creature {1}: Enchanted creature's type becomes the creature type of your choice until end of turn. Mistform Mutant {4}{U}{U} Creature -- Illusion Mutant 3/4 {1}{U}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn. Mistform Seaswift {3}{U} Creature -- Illusion 3/1 Flying {1}: Mistform Seaswift's type becomes the creature type of your choice until end of turn. Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mistform Shrieker {3}{U}{U} Creature -- Illusion 3/3 Flying {1}: Mistform Shrieker's type becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Mistform Skyreaver {5}{U}{U} Creature -- Illusion 6/6 Flying {1}: Mistform Skyreaver's type becomes the creature type of your choice until end of turn. Mistform Sliver {1}{U} Creature -- Illusion Sliver 1/1 All Slivers have "{1}: This creature's type becomes the creature type of your choice in addition to its other types until end of turn." Mistform Stalker {1}{U} Creature -- Illusion 1/1 {1}: Mistform Stalker's type becomes the creature type of your choice until end of turn. {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. Mistform Ultimus {3}{U} Creature -- Illusion Legend 3/3 Mistform Ultimus is every creature type (even if this card isn't in play). Mistform Ultimus may attack as though it weren't a Wall. Mistform Wakecaster {4}{U} Creature -- Illusion 2/3 Flying {1}: Mistform Wakecaster's type becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. The type of each creature you control becomes that type until end of turn. Mistform Wall {2}{U} Creature -- Illusion Wall 1/4 (Walls can't attack.) {1}: Mistform Wall's type becomes the creature type of your choice until end of turn. Mistform Warchief {2}{U} Creature -- Illusion 1/3 Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play. {T}: Mistform Warchief's type becomes the creature type of your choice until end of turn. Mobilization {2}{W} Enchantment Attacking doesn't cause Soldiers to tap. {2}{W}: Put a 1/1 white Soldier creature token into play. Mogg Sentry {R} Creature -- Goblin 1/1 Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn. Molder Slug {3}{G}{G} Creature -- Beast 4/6 At the beginning of each player's upkeep, that player sacrifices an artifact. Molten Rain {1}{R}{R} Sorcery Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to the land's controller. Monstrous Growth {1}{G} Sorcery Target creature gets +4/+4 until end of turn. Moriok Scavenger {3}{B} Creature -- Human Rogue 2/3 When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand. Moss Monster {3}{G}{G} Creature -- Monster 3/6 Mountain Basic Land -- Mountain [R] Mourner's Shield {4} Artifact Imprint -- When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.) {2}, {T}: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card. Murderous Betrayal {B}{B}{B} Enchantment {B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated. Myr Adapter {3} Artifact Creature -- Myr 1/1 Myr Adapter gets +1/+1 for each Equipment attached to it. Myr Enforcer {7} Artifact Creature -- Myr 4/4 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Myr Incubator {6} Artifact {6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library. Myr Mindservant {1} Artifact Creature -- Myr 1/1 {2}, {T}: Shuffle your library. Myr Prototype {5} Artifact Creature -- Myr 2/2 At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. (This cost is paid as attackers or blockers are declared.) Myr Retriever {2} Artifact Creature -- Myr 1/1 When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand. Mythic Proportions {4}{G}{G}{G} Enchant Creature Enchanted creature gets +8/+8 and has trample. Nameless One {3}{U} Creature -- Wizard Avatar */* Nameless One's power and toughness are each equal to the number of Wizards in play. Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Nantuko Disciple {3}{G} Creature -- Insect Druid 2/2 {G}, {T}: Target creature gets +2/+2 until end of turn. Nantuko Husk {2}{B} Creature -- Zombie Insect 2/2 Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. Nantuko Vigilante {3}{G} Creature -- Insect Druid Mutant 3/2 Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. Natural Affinity {2}{G} Instant Until end of turn, all lands become 2/2 creatures that are still lands. Naturalize {1}{G} Instant Destroy target artifact or enchantment. Nausea {1}{B} Sorcery All creatures get -1/-1 until end of turn. Necrogen Mists {2}{B} Enchantment At the beginning of each player's upkeep, that player discards a card from his or her hand. Necrogen Spellbomb {1} Artifact {B}, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand. {1}, Sacrifice Necrogen Spellbomb: Draw a card. Needlebug {4} Artifact Creature -- Insect 2/2 Protection from artifacts You may play Needlebug any time you could play an instant. Needleshot Gourna {4}{G}{G} Creature -- Beast 3/6 Needleshot Gourna may block as though it had flying. Nefashu {4}{B}{B} Creature -- Zombie Mutant 5/3 Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. Nekrataal {2}{B}{B} Creature -- Nekrataal 2/1 First strike When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. Neurok Familiar {1}{U} Creature -- Bird 1/1 Flying When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. Neurok Hoversail {1} Artifact -- Equipment Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Neurok Spy {2}{U} Creature -- Human Rogue 2/2 Neurok Spy is unblockable as long as defending player controls an artifact. Nightmare {5}{B} Creature -- Nightmare */* Flying Nightmare's power and toughness are each equal to the number of Swamps you control. Nightmare Lash {4} Artifact -- Equipment Equipped creature gets +1/+1 for each Swamp you control. Equip--Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Nim Devourer {3}{B}{B} Creature -- Zombie 4/1 Nim Devourer gets +1/+0 for each artifact you control. {B}{B}: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep. Nim Lasher {2}{B} Creature -- Zombie 1/1 Nim Lasher gets +1/+0 for each artifact you control. Nim Replica {3} Artifact Creature -- Zombie 3/1 {2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. Nim Shambler {2}{B}{B} Creature -- Zombie 2/1 Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. Nim Shrieker {3}{B} Creature -- Zombie 0/1 Flying Nim Shrieker gets +1/+0 for each artifact you control. Noble Purpose {3}{W}{W} Enchantment Whenever a creature you control deals combat damage, you gain that much life. Noble Templar {5}{W} Creature -- Cleric Soldier 3/6 Attacking doesn't cause Noble Templar to tap. Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) Norwood Ranger {G} Creature -- Elf 1/2 Nosy Goblin {2}{R} Creature -- Goblin 2/1 {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. Nova Cleric {W} Creature -- Cleric 1/2 {2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. Noxious Ghoul {3}{B}{B} Creature -- Zombie 3/3 Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie creatures get -1/-1 until end of turn. Nuisance Engine {3} Artifact {2}, {T}: Put a 0/1 Pest artifact creature token into play. Oblation {2}{W} Instant The owner of target nonland permanent shuffles it into his or her library, then draws two cards. Obliterate {6}{R}{R} Sorcery Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. Oblivion Stone {3} Artifact {4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Ogre Leadfoot {4}{R} Creature -- Ogre 3/3 Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. Ogre Taskmaster {3}{R} Creature -- Ogre 4/3 Ogre Taskmaster can't block. Okk {1}{R} Creature -- Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Omega Myr {2} Artifact Creature -- Myr 1/2 One Dozen Eyes {5}{G} Sorcery Choose one -- Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) One with Nature {G} Enchant Creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library. Oracle's Attendants {3}{W} Creature -- Soldier 1/5 {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. Orcish Artillery {1}{R}{R} Creature -- Orc 1/3 {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. Orcish Spy {R} Creature -- Orc 1/1 {T}: Look at the top three cards of target player's library. Ornithopter {0} Artifact Creature 0/2 Flying Override {2}{U} Instant Counter target spell unless its controller pays {1} for each artifact you control. Oversold Cemetery {1}{B} Enchantment At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. Overwhelming Instinct {2}{G} Enchantment Whenever you attack with three or more creatures, draw a card. Pacifism {1}{W} Enchant Creature Enchanted creature can't attack or block. Panic Attack {2}{R} Sorcery Up to three target creatures can't block this turn. Parallel Thoughts {3}{U}{U} Enchantment When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library. If you would draw a card, you may instead put the top card of the pile you removed into your hand. Patagia Golem {4} Artifact Creature -- Golem 2/3 {3}: Patagia Golem gains flying until end of turn. Patriarch's Bidding {3}{B}{B} Sorcery Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play. Patron of the Wild {G} Creature -- Elf 1/1 Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. Peach Garden Oath {W} Sorcery You gain 2 life for each creature you control. Pearl Shard {3} Artifact {3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Pearlspear Courier {2}{W} Creature -- Soldier 2/1 You may choose not to untap Pearlspear Courier during your untap step. {2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has Attacking doesn't cause this creature to tap. Peer Pressure {3}{U} Sorcery Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.) Pemmin's Aura {1}{U}{U} Enchant Creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature can't be the target of spells or abilities this turn. {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. Pentavus {7} Artifact Creature 0/0 Pentavus comes into play with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. Persecute {2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. Pewter Golem {5} Artifact Creature -- Golem 4/2 {1}{B}: Regenerate Pewter Golem. Phage the Untouchable {3}{B}{B}{B}{B} Creature -- Minion Legend 4/4 When Phage the Untouchable comes into play, if you didn't play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game. Phantom Warrior {1}{U}{U} Creature -- Illusion 2/2 Phantom Warrior is unblockable. Phyrexian Arena {1}{B}{B} Enchantment At the beginning of your upkeep, you draw a card and you lose 1 life. Phyrexian Colossus {7} Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Hulk {6} Artifact Creature 5/4 Phyrexian Plaguelord {3}{B}{B} Creature -- Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Piety Charm {W} Instant Choose one -- Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn. Pinpoint Avalanche {3}{R}{R} Instant Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. Plague Beetle {B} Creature -- Insect 1/1 Swampwalk Plague Wind {7}{B}{B} Sorcery Destroy all creatures you don't control. They can't be regenerated. Plains Basic Land -- Plains [W] Planar Guide {W} Creature -- Cleric 1/1 {3}{W}, Remove Planar Guide from the game: Remove all creatures from the game. At end of turn, return those cards to play under their owners' control. Planar Portal {6} Artifact {6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. Plated Slagwurm {4}{G}{G}{G} Creature -- Wurm 8/8 Plated Slagwurm can't be the target of spells or abilities your opponents control. Plated Sliver {W} Creature -- Sliver 1/1 All Slivers get +0/+1. Platinum Angel {7} Artifact Creature -- Angel 4/4 Flying You can't lose the game and your opponents can't win the game. Plow Under {3}{G}{G} Sorcery Put two target lands on top of their owner's library. Polluted Delta Land {T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. Power Conduit {2} Artifact {T}, Remove a counter from a permanent you control: Choose one -- Put a charge counter on target artifact; or put a +1/+1 counter on target creature. Predator's Strike {1}{G} Instant Target creature gets +3/+3 and gains trample until end of turn. Primal Boost {2}{G} Instant Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. Primal Whisperer {4}{G} Creature -- Elf Soldier 2/2 Primal Whisperer gets +2/+2 for each face-down creature in play. Morph {3}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Primeval Force {2}{G}{G}{G} Creature -- Elemental 8/8 When Primeval Force comes into play, sacrifice it unless you sacrifice three Forests. Primeval Shambler {4}{B} Creature -- Mercenary 3/3 {B}: Primeval Shambler gets +1/+1 until end of turn. Primitive Etchings {2}{G}{G} Enchantment Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Primoc Escapee {6}{U} Creature -- Bird Beast 4/4 Flying Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Profane Prayers {2}{B}{B} Sorcery Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play. Promise of Power {2}{B}{B}{B} Sorcery Choose one -- You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.) Proteus Machine {3} Artifact Creature 2/2 Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.) Proteus Staff {3} Artifact {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery. Prowling Pangolin {3}{B}{B} Creature -- Beast 6/5 When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin. Psychic Membrane {2}{U} Creature -- Wall 0/3 (Walls can't attack.) Whenever Psychic Membrane blocks, you may draw a card. Psychic Trance {2}{U}{U} Instant Until end of turn, Wizards you control gain {T}: Counter target spell. Psychogenic Probe {2} Artifact Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her. Puppeteer {2}{U} Creature -- Wizard 1/2 {U}, {T}: Tap or untap target creature. Putrid Raptor {4}{B}{B} Creature -- Zombie Beast 4/4 Morph--Discard a Zombie card from your hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Pyrite Spellbomb {1} Artifact {R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. {1}, Sacrifice Pyrite Spellbomb: Draw a card. Pyroclasm {1}{R} Sorcery Pyroclasm deals 2 damage to each creature. Pyrostatic Pillar {1}{R} Enchantment Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. Pyrotechnics {4}{R} Sorcery Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players. Quick Sliver {1}{G} Creature -- Sliver 1/1 You may play Quick Sliver any time you could play an instant. Any player may play Sliver cards any time he or she could play an instant. Quicksilver Dragon {4}{U}{U} Creature -- Dragon 5/5 Flying {U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature. Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Quicksilver Elemental {3}{U}{U} Creature -- Elemental 3/4 {U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities. Quicksilver Fountain {3} Artifact At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it. At end of turn, if all lands in play are Islands, remove all flood counters from them. Raging Goblin {R} Creature -- Goblin 1/1 Haste Rain of Blades {W} Instant Rain of Blades deals 1 damage to each attacking creature. Raise Dead {B} Sorcery Return target creature card from your graveyard to your hand. Raise the Alarm {1}{W} Instant Put two 1/1 white Soldier creature tokens into play. Rampant Growth {1}{G} Sorcery Search your library for a basic land card and put that card into play tapped. Then shuffle your library. Raven Guild Initiate {2}{U} Creature -- Wizard 1/4 Morph--Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Raven Guild Master {1}{U}{U} Creature -- Wizard Mutant 1/1 Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game. Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Ravenous Baloth {2}{G}{G} Creature -- Beast 4/4 Sacrifice a Beast: You gain 4 life. Ravenous Rats {1}{B} Creature -- Rat 1/1 When Ravenous Rats comes into play, target opponent discards a card from his or her hand. Razor Barrier {1}{W} Instant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. Razorfoot Griffin {3}{W} Creature -- Griffin 2/2 Flying, first strike Read the Runes {X}{U} Instant Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent. Reaping the Graves {2}{B} Instant Return target creature card from your graveyard to your hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Reckless One {3}{R} Creature -- Goblin Avatar */* Haste Reckless One's power and toughness are each equal to the number of Goblins in play. Recuperate {3}{W} Instant Choose one -- You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. Redeem {1}{W} Instant Prevent all damage that would be dealt this turn to up to two target creatures. Reflexes {R} Enchant Creature Enchanted creature has first strike. Regeneration {1}{G} Enchant Creature {G}: Regenerate enchanted creature. Regress {2}{U} Instant Return target permanent to its owner's hand. Reiver Demon {4}{B}{B}{B}{B} Creature -- Demon 6/6 Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. Relentless Assault {2}{R}{R} Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Relic Bane {1}{B}{B} Enchant Artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." Reminisce {2}{U} Sorcery Target player shuffles his or her graveyard into his or her library. Remove Soul {1}{U} Instant Counter target creature spell. Renewed Faith {2}{W} Instant You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.) When you cycle Renewed Faith, you may gain 2 life. Revive {1}{G} Sorcery Return target green card from your graveyard to your hand. Reward the Faithful {W} Instant Any number of target players each gains life equal to the highest converted mana cost among permanents you control. Rewind {2}{U}{U} Instant Counter target spell, then untap up to four lands. Rhox {4}{G}{G} Creature -- Beast 5/5 You may have Rhox deal its combat damage to defending player as though it weren't blocked. {2}{G}: Regenerate Rhox. Ridgeline Rager {2}{R} Creature -- Beast 1/2 {R}: Ridgeline Rager gets +1/+0 until end of turn. Ridgetop Raptor {3}{R} Creature -- Beast 2/1 Double strike (This creature deals both first-strike and regular combat damage.) Righteous Cause {3}{W}{W} Enchantment Whenever a creature attacks, you gain 1 life. Riptide Biologist {1}{U} Creature -- Wizard 1/2 Protection from Beasts Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Riptide Chronologist {3}{U}{U} Creature -- Wizard 1/3 {U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. Riptide Director {2}{U}{U} Creature -- Wizard 2/3 {2}{U}{U}, {T}: Draw a card for each Wizard you control. Riptide Entrancer {1}{U}{U} Creature -- Wizard 1/1 Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.) Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Riptide Laboratory Land {T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand. Riptide Mangler {1}{U} Creature -- Beast 0/3 {1}{U}: Change Riptide Mangler's power to target creature's power. (It doesn't change back at end of turn.) Riptide Replicator {X}{4} Artifact As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. {4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. Riptide Shapeshifter {3}{U}{U} Creature -- Shapeshifter 3/3 {2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library. Riptide Survivor {2}{U} Creature -- Wizard 2/1 Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards. Risky Move {3}{R}{R}{R} Enchantment At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Roar of the Kha {1}{W} Instant Choose one -- Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.) Rock Jockey {2}{R} Creature -- Goblin 3/3 You can't play Rock Jockey if you played a land this turn. You can't play lands if you played Rock Jockey this turn. Rockshard Elemental {5}{R}{R} Creature -- Elemental 4/3 Double strike (This creature deals both first-strike and regular combat damage.) Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Rod of Ruin {4} Artifact {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. Rolling Stones {1}{W} Enchantment Walls may attack as though they weren't Walls. Root Elemental {4}{G}{G} Creature -- Elemental 6/5 Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Root Elemental is turned face up, you may put a creature card from your hand into play. Root Sliver {3}{G} Creature -- Sliver 2/2 Root Sliver can't be countered. Sliver spells can't be countered. Rorix Bladewing {3}{R}{R}{R} Creature -- Dragon Legend 6/5 Flying, haste Rotlung Reanimator {2}{B} Creature -- Zombie Cleric 2/2 Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play. Royal Assassin {1}{B}{B} Creature -- Assassin 1/1 {T}: Destroy target tapped creature. Rukh Egg {3}{R} Creature -- Egg 0/3 When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn. Rule of Law {2}{W} Enchantment Each player can't play more than one spell each turn. Rummaging Wizard {3}{U} Creature -- Wizard 2/2 {2}{U}: Look at the top card of your library. You may put that card into your graveyard. Run Wild {G} Instant Until end of turn, target creature gains trample and {G}: Regenerate this creature. Rush of Knowledge {4}{U} Sorcery Draw cards equal to the highest converted mana cost among permanents you control. Rushwood Dryad {1}{G} Creature -- Dryad 2/1 Forestwalk Rust Elemental {4} Artifact Creature -- Elemental 4/4 Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. Rustmouth Ogre {4}{R}{R} Creature -- Ogre 5/4 Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. Rustspore Ram {4} Artifact Creature 1/3 When Rustspore Ram comes into play, destroy target Equipment. Sabretooth Tiger {2}{R} Creature -- Cat 2/1 First strike Sacred Ground {1}{W} Enchantment Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play. Sacred Nectar {1}{W} Sorcery You gain 4 life. Sage Aven {3}{U} Creature -- Bird Wizard 1/3 Flying When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. Sage of Lat-Nam {1}{U} Creature -- Sage 1/2 {T}, Sacrifice an artifact: Draw a card. Sage Owl {1}{U} Creature -- Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Salt Marsh Land Salt Marsh comes into play tapped. {T}: Add {U} or {B} to your mana pool. Samite Healer {1}{W} Creature -- Cleric 1/1 {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Sanctimony {1}{W} Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life. Sandskin {2}{W} Enchant Creature Prevent all combat damage that would be dealt to and dealt by enchanted creature. Savannah Lions {W} Creature -- Lion 2/1 Scale of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Scale of Chiss-Goria any time you could play an instant. {T}: Target creature gets +0/+1 until end of turn. Scathe Zombies {2}{B} Creature -- Zombie 2/2 Scattershot {2}{R} Instant Scattershot deals 1 damage to target creature. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Scion of Darkness {5}{B}{B}{B} Creature -- Avatar 6/6 Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Scornful Egotist {7}{U} Creature -- Wizard 1/1 Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Scrabbling Claws {1} Artifact {T}: Target player removes a card in his or her graveyard from the game. {1}, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card. Screaming Seahawk {4}{U} Creature -- Bird 2/2 Flying When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. Screeching Buzzard {3}{B} Creature -- Bird 2/2 Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand. Sculpting Steel {3} Artifact As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact. Scythe of the Wretched {2} Artifact -- Equipment Equipped creature gets +2/+2. Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature. Equip {4} Sea Eagle {1}{U} Creature -- Bird 1/1 Flying Sea Monster {4}{U}{U} Creature -- Serpent 6/6 Sea Monster can't attack unless defending player controls an Island. Searing Flesh {6}{R} Sorcery Searing Flesh deals 7 damage to target opponent. Searing Wind {8}{R} Instant Searing Wind deals 10 damage to target creature or player. Sea's Claim {U} Enchant Land Enchanted land is an Island. Seaside Haven Land {T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card. Seasoned Marshal {2}{W}{W} Creature -- Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Seat of the Synod Artifact Land (Seat of the Synod isn't a spell.) {T}: Add {U} to your mana pool. Secluded Steppe Land Secluded Steppe comes into play tapped. {T}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card from your hand: Draw a card.) Second Sunrise {1}{W}{W} Instant Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. Seedborn Muse {3}{G}{G} Creature -- Spirit 2/4 Untap all permanents you control during each other player's untap step. Seething Song {2}{R} Instant Add {R}{R}{R}{R}{R} to your mana pool. Seismic Assault {R}{R}{R} Enchantment Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player. Serpent Warrior {2}{B} Creature -- Soldier 3/3 When Serpent Warrior comes into play, you lose 3 life. Serpentine Basilisk {2}{G}{G} Creature -- Basilisk 2/3 Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Serra Angel {3}{W}{W} Creature -- Angel 4/4 Flying Attacking doesn't cause Serra Angel to tap. Serum Tank {3} Artifact Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank. {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. Sever Soul {3}{B}{B} Sorcery Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. Severed Legion {1}{B}{B} Creature -- Zombie 2/2 Fear Shade's Breath {1}{B} Instant Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains {B}: This creature gets +1/+1 until end of turn. Shaleskin Bruiser {6}{R} Creature -- Beast 4/4 Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. Shaleskin Plower {3}{R} Creature -- Beast 3/2 Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Shaleskin Plower is turned face up, destroy target land. Shared Fate {4}{U} Enchantment If a player would draw a card, that player removes the top card of an opponent's library from the game face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand. Shared Triumph {1}{W} Enchantment As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1. Shatter {1}{R} Instant Destroy target artifact. Shepherd of Rot {1}{B} Creature -- Zombie Cleric 1/1 {T}: Each player loses 1 life for each Zombie in play. Shieldmage Elder {5}{W} Creature -- Cleric Wizard 2/3 Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. Shifting Sky {2}{U} Enchantment As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color. Shifting Sliver {3}{U} Creature -- Sliver 2/2 Slivers can't be blocked except by Slivers. Shivan Dragon {4}{R}{R} Creature -- Dragon 5/5 Flying {R}: Shivan Dragon gets +1/+0 until end of turn. Shivan Oasis Land Shivan Oasis comes into play tapped. {T}: Add {R} or {G} to your mana pool. Shock {R} Instant Shock deals 2 damage to target creature or player. Shock Troops {3}{R} Creature -- Soldier 2/2 Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. Shoreline Ranger {5}{U} Creature -- Bird Soldier 3/4 Flying Islandcycling {2} ({2}, Discard this card from your hand: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) Shrapnel Blast {1}{R} Instant As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player. Siege-Gang Commander {3}{R}{R} Creature -- Goblin 2/2 When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. Sigil of the New Dawn {3}{W} Enchantment Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand. Silent Specter {4}{B}{B} Creature -- Specter 4/4 Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand. Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Silklash Spider {3}{G}{G} Creature -- Spider 2/7 Silklash Spider may block as though it had flying. {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. Silver Knight {W}{W} Creature -- Knight 2/2 First strike, protection from red Silver Myr {2} Artifact Creature -- Myr 1/1 {T}: Add {U} to your mana pool. Silverback Ape {3}{G}{G} Creature -- Ape 5/5 Silvos, Rogue Elemental {3}{G}{G}{G} Creature -- Elemental Legend 8/5 Trample {G}: Regenerate Silvos, Rogue Elemental. Sizzle {2}{R} Sorcery Sizzle deals 3 damage to each opponent. Skeleton Shard {3} Artifact {3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. Skinthinner {1}{B} Creature -- Zombie 2/1 Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. Skirk Alarmist {1}{R} Creature -- Wizard 1/2 Haste {T}: Turn target face-down creature you control face up. At end of turn, sacrifice it. Skirk Commando {1}{R}{R} Creature -- Goblin 2/1 Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Skirk Drill Sergeant {1}{R} Creature -- Goblin 2/1 Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin card, put it into play. Otherwise, put it into your graveyard. Skirk Fire Marshal {3}{R}{R} Creature -- Goblin Lord 2/2 Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. Skirk Marauder {1}{R} Creature -- Goblin 2/1 Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. Skirk Outrider {3}{R} Creature -- Goblin 2/2 Skirk Outrider gets +2/+2 and has trample as long as you control a Beast. Skirk Prospector {R} Creature -- Goblin 1/1 Sacrifice a Goblin: Add {R} to your mana pool. Skirk Volcanist {3}{R} Creature -- Goblin 3/1 Morph--Sacrifice two Mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures. Skittish Valesk {6}{R} Creature -- Beast 5/5 At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Skull of Orm {3} Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand. Skulltap {1}{B} Sorcery As an additional cost to play Skulltap, sacrifice a creature. Draw two cards. Skyhunter Cub {2}{W} Creature -- Cat Knight 2/2 As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. Skyhunter Patrol {2}{W}{W} Creature -- Cat Knight 2/3 Flying, first strike Slagwurm Armor {1} Artifact -- Equipment Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Slate of Ancestry {4} Artifact {4}, {T}, Discard your hand: Draw a card for each creature you control. Slay {2}{B} Instant Destroy target green creature. It can't be regenerated. Draw a card. Slice and Dice {4}{R}{R} Sorcery Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Slipstream Eel {5}{U}{U} Creature -- Beast 6/6 Slipstream Eel can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.) Slith Ascendant {1}{W}{W} Creature -- Slith 1/1 Flying Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. Slith Bloodletter {B}{B} Creature -- Slith 1/1 Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. {1}{B}: Regenerate Slith Bloodletter. Slith Firewalker {R}{R} Creature -- Slith 1/1 Haste Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. Slith Predator {G}{G} Creature -- Slith 1/1 Trample Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. Slith Strider {1}{U}{U} Creature -- Slith 1/1 Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. Sliver Overlord {W}{U}{B}{R}{G} Creature -- Sliver Mutant Legend 7/7 {3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect doesn't end at end of turn.) Smokespew Invoker {2}{B} Creature -- Zombie Mutant 3/1 {7}{B}: Target creature gets -3/-3 until end of turn. Smother {1}{B} Instant Destroy target creature with converted mana cost 3 or less. It can't be regenerated. Snapping Thragg {4}{R} Creature -- Beast 3/3 Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Snarling Undorak {2}{G}{G} Creature -- Beast 3/3 {2}{G}: Target Beast gets +1/+1 until end of turn. Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Sneaky Homunculus {1}{U} Creature -- Illusion 1/1 Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. Solar Blast {3}{R} Instant Solar Blast deals 3 damage to target creature or player. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card from your hand: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Solar Tide {4}{W}{W} Sorcery Choose one -- Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.) Soldier Replica {3} Artifact Creature -- Soldier 1/3 {1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. Solemn Simulacrum {4} Artifact Creature 2/2 When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card. Solidarity {3}{W} Instant Creatures you control get +0/+5 until end of turn. Somber Hoverguard {5}{U} Creature -- Drone 3/2 Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying Sootfeather Flock {4}{B} Creature -- Bird 3/2 Flying Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Soul Collector {3}{B}{B} Creature -- Vampire 3/4 Flying Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control. Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Soul Feast {3}{B}{B} Sorcery Target player loses 4 life and you gain 4 life. Soul Foundry {4} Artifact Imprint -- When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) {X}, {T}: Put a creature token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card. Soul Nova {3}{W}{W} Instant Remove target attacking creature and all Equipment attached to it from the game. Soulless One {3}{B} Creature -- Zombie Avatar */* Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards. Spark Spray {R} Instant Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card from your hand: Draw a card.) Sparksmith {1}{R} Creature -- Goblin 1/1 {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. Spectral Sliver {2}{B} Creature -- Sliver 2/2 All Slivers have {2}: This creature gets +1/+1 until end of turn. Spellbook {0} Artifact You have no maximum hand size. Spellweaver Helix {3} Artifact Imprint -- When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.) Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other and play the copy without paying its mana cost. Sphere of Purity {3}{W} Enchantment If an artifact would deal damage to you, prevent 1 of that damage. Spikeshot Goblin {2}{R} Creature -- Goblin Shaman 1/2 {R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. Spiketail Hatchling {1}{U} Creature -- Drake 1/1 Flying Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. Spined Basher {2}{B} Creature -- Zombie Beast 3/1 Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Spined Wurm {4}{G} Creature -- Wurm 5/4 Spineless Thug {1}{B} Creature -- Mercenary 2/2 Spineless Thug can't block. Spirit Link {W} Enchant Creature Whenever enchanted creature deals damage, you gain that much life. Spitfire Handler {1}{R} Creature -- Goblin 1/1 Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. {R}: Spitfire Handler gets +1/+0 until end of turn. Spitting Gourna {3}{G}{G} Creature -- Beast 3/4 Spitting Gourna may block as though it had flying. Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Spitting Spider {3}{G}{G} Creature -- Spider 3/5 Spitting Spider may block as though it had flying. Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. Spoils of the Vault {B} Instant Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards. Spreading Algae {G} Enchant Land Spreading Algae can enchant only a Swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. Sprouting Vines {2}{G} Instant Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you play this spell, copy it for each spell played before it this turn.) Spurred Wolverine {4}{R} Creature -- Beast 3/2 Tap two untapped Beasts you control: Target creature gains first strike until end of turn. Spy Network {U} Instant Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Stabilizer {2} Artifact Players can't cycle cards. Stag Beetle {3}{G}{G} Creature -- Insect 0/0 Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play. Stalking Stones Land {T}: Add {1} to your mana pool. {6}: Stalking Stones becomes a 3/3 artifact creature that's still a land. (This effect doesn't end at end of turn.) Standardize {U}{U} Instant Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn. Standing Troops {2}{W} Creature -- Soldier 1/4 Attacking doesn't cause Standing Troops to tap. Star Compass {2} Artifact Star Compass comes into play tapped. {T}: Add to your mana pool one mana of any color a basic land you control could produce. Starlight Invoker {1}{W} Creature -- Cleric Mutant 1/3 {7}{W}: You gain 5 life. Starlit Sanctum Land {T}: Add {1} to your mana pool. {W}, {T}, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. {B}, {T}, Sacrifice a Cleric: Target player loses life equal to that Cleric's power. Starstorm {X}{R}{R} Instant Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Staunch Defenders {3}{W}{W} Creature -- Soldier 3/4 When Staunch Defenders comes into play, you gain 4 life. Steal Artifact {2}{U}{U} Enchant Artifact You control enchanted artifact. Steel Wall {1} Artifact Creature -- Wall 0/4 (Walls can't attack.) Steely Resolve {1}{G} Enchantment As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can't be the targets of spells or abilities. Stifle {U} Instant Counter target activated or triggered ability. (Mana abilities can't be countered.) Stoic Champion {W}{W} Creature -- Soldier 2/2 Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. Stone Rain {2}{R} Sorcery Destroy target land. Stonewood Invoker {1}{G} Creature -- Elf Mutant 2/2 {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. Storm Crow {1}{U} Creature -- Bird 1/2 Flying Story Circle {1}{W}{W} Enchantment As Story Circle comes into play, choose a color. {W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. Stream of Life {X}{G} Sorcery Target player gains X life. Strongarm Tactics {1}{B} Sorcery Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life. Sudden Impact {3}{R} Instant Sudden Impact deals damage equal to the number of cards in target player's hand to that player. Sulfuric Vortex {1}{R}{R} Enchantment At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. If a player would gain life, that player gains no life instead. Sun Droplet {2} Artifact Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. Sunbeam Spellbomb {1} Artifact {W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. {1}, Sacrifice Sunbeam Spellbomb: Draw a card. Sunfire Balm {2}{W} Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.) When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. Sunstrike Legionnaire {1}{W} Creature -- Soldier 1/2 Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature comes into play, untap Sunstrike Legionnaire. {T}: Tap target creature with converted mana cost 3 or less. Suntail Hawk {W} Creature -- Bird 1/1 Flying Sunweb {3}{W} Creature -- Wall 5/6 (Walls can't attack.) Flying Sunweb can't block creatures with power 2 or less. Supreme Inquisitor {3}{U}{U} Creature -- Wizard Lord 1/3 Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library. Swamp Basic Land -- Swamp [B] Swarm of Rats {1}{B} Creature -- Rat */1 Swarm of Rats's power is equal to the number of Rats you control. Swat {1}{B}{B} Instant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Swooping Talon {4}{W}{W} Creature -- Bird Soldier 2/6 Flying {1}: Swooping Talon loses flying until end of turn. Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) Sword Dancer {1}{W} Creature -- Rebel 1/2 {W}{W}: Target attacking creature gets -1/-0 until end of turn. Sword of Kaldra {4} Legendary Artifact -- Equipment Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Sylvan Scrying {1}{G} Sorcery Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Symbiotic Beast {4}{G}{G} Creature -- Beast 4/4 When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. Symbiotic Elf {3}{G} Creature -- Elf 2/2 When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. Symbiotic Wurm {5}{G}{G}{G} Creature -- Wurm 7/7 When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. Synapse Sliver {4}{U} Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a player, its controller may draw a card. Synod Sanctum {1} Artifact {2}, {T}: Remove target permanent you control from the game. {2}, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum. Syphon Mind {3}{B} Sorcery Each other player discards a card from his or her hand. You draw a card for each card discarded this way. Syphon Soul {2}{B} Sorcery Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. Taj-Nar Swordsmith {3}{W} Creature -- Cat Soldier 2/3 When Taj-Nar Swordsmith comes into play, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library. Talisman of Dominance {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. Talisman of Impulse {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. Talisman of Indulgence {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. Talisman of Progress {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. Talisman of Unity {2} Artifact {T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. Tanglebloom {1} Artifact {1}, {T}: You gain 1 life. Tangleroot {3} Artifact Whenever a player plays a creature spell, that player adds {G} to his or her mana pool. Taunting Elf {G} Creature -- Elf 0/1 All creatures able to block Taunting Elf do so. Teferi's Puzzle Box {4} Artifact At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. Telepathy {U} Enchantment Your opponents play with their hands revealed. Tel-Jilad Archers {4}{G} Creature -- Elf Archer 2/4 Protection from artifacts Tel-Jilad Archers may block as though it had flying. Tel-Jilad Chosen {1}{G} Creature -- Elf Warrior 2/1 Protection from artifacts Tel-Jilad Exile {3}{G} Creature -- Troll Warrior 2/3 {1}{G}: Regenerate Tel-Jilad Exile. Tel-Jilad Stylus {1} Artifact {T}: Put target permanent you own on the bottom of your library. Tempest of Light {2}{W} Instant Destroy all enchantments. Temple of the False God Land {T}: Add {2} to your mana pool. Play this ability only if you control five or more lands. Temporal Adept {1}{U}{U} Creature -- Wizard 1/1 {U}{U}{U}, {T}: Return target permanent to its owner's hand. Temporal Cascade {5}{U}{U} Sorcery Choose one -- Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. Entwine {2} (Choose both if you pay the entwine cost.) Temporal Fissure {4}{U} Sorcery Return target permanent to its owner's hand. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Tempting Wurm {1}{G} Creature -- Wurm 5/5 When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. Tendrils of Agony {2}{B}{B} Sorcery Target player loses 2 life and you gain 2 life. Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.) Tephraderm {4}{R} Creature -- Beast 4/5 Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. Terror {1}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Thieves' Auction {4}{R}{R}{R} Sorcery Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen. Thieving Magpie {2}{U}{U} Creature -- Bird 1/3 Flying Whenever Thieving Magpie deals damage to an opponent, you draw a card. Thirst for Knowledge {2}{U} Instant Draw three cards. Then discard two cards from your hand unless you discard an artifact card from your hand. Thorn Elemental {5}{G}{G} Creature -- Elemental 7/7 You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked. Thought Prison {5} Artifact Imprint -- When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.) Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player. Thoughtbound Primoc {2}{R} Creature -- Bird Beast 2/3 Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. Thoughtcast {4}{U} Sorcery Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Draw two cards. Thrashing Mudspawn {3}{B}{B} Creature -- Beast 4/4 Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Threaten {2}{R} Sorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Throne of Bone {1} Artifact Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life. Thunder of Hooves {3}{R} Sorcery Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Thundercloud Elemental {5}{U}{U} Creature -- Elemental 3/4 Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. Tidal Kraken {5}{U}{U}{U} Creature -- Monster 6/6 Tidal Kraken is unblockable. Timberwatch Elf {2}{G} Creature -- Elf 1/2 {T}: Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Timesifter {5} Artifact At the beginning of each player's upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. Titanic Bulvox {6}{G}{G} Creature -- Beast 7/4 Trample Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Titanium Golem {5} Artifact Creature -- Golem 3/3 {1}{W}: Titanium Golem gains first strike until end of turn. Tooth and Nail {5}{G}{G} Sorcery Choose one -- Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine {2} (Choose both if you pay the entwine cost.) Tooth of Chiss-Goria {3} Artifact Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) You may play Tooth of Chiss-Goria any time you could play an instant. {T}: Target creature gets +1/+0 until end of turn. Torrent of Fire {3}{R}{R} Sorcery Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. Totem Speaker {4}{G} Creature -- Elf Druid 3/3 Whenever a Beast comes into play, you may gain 3 life. Tower of Champions {4} Artifact {8}, {T}: Target creature gets +6/+6 until end of turn. Tower of Eons {4} Artifact {8}, {T}: You gain 10 life. Tower of Fortunes {4} Artifact {8}, {T}: Draw four cards. Tower of Murmurs {4} Artifact {8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. Towering Baloth {6}{G}{G} Creature -- Beast 7/6 Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Toxin Sliver {3}{B} Creature -- Sliver 3/3 Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. Trade Routes {1}{U} Enchantment {1}: Return target land you control to its owner's hand. {1}, Discard a land card from your hand: Draw a card. Trade Secrets {1}{U}{U} Sorcery Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses. Trained Armodon {1}{G}{G} Creature -- Elephant 3/3 Tranquil Thicket Land Tranquil Thicket comes into play tapped. {T}: Add {G} to your mana pool. Cycling {G} ({G}, Discard this card from your hand: Draw a card.) Trap Digger {3}{W} Creature -- Soldier 1/3 {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. Trash for Treasure {2}{R} Sorcery As an additional cost to play Trash for Treasure, sacrifice an artifact. Return target artifact card from your graveyard to play. Treasure Trove {2}{U}{U} Enchantment {2}{U}{U}: Draw a card. Tree of Tales Artifact Land (Tree of Tales isn't a spell.) {T}: Add {G} to your mana pool. Treespring Lorian {5}{G} Creature -- Beast 5/4 Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Treetop Scout {G} Creature -- Elf 1/1 Treetop Scout can't be blocked except by creatures with flying. Tremor {R} Sorcery Tremor deals 1 damage to each creature without flying. Tribal Forcemage {1}{G} Creature -- Elf Wizard 1/1 Morph {1}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the type of your choice get +2/+2 and gain trample until end of turn. Tribal Golem {6} Artifact Creature -- Golem 4/4 Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and {B}: Regenerate Tribal Golem as long as you control a Zombie. Tribal Unity {X}{2}{G} Instant Creatures of the type of your choice get +X/+X until end of turn. Trickery Charm {U} Instant Choose one -- Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. Triskelion {6} Artifact Creature 1/1 Triskelion comes into play with three +1/+1 counters on it. Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. Troll Ascetic {1}{G}{G} Creature -- Troll Shaman 3/2 Troll Ascetic can't be the target of spells or abilities your opponents control. {1}{G}: Regenerate Troll Ascetic. Trolls of Tel-Jilad {5}{G}{G} Creature -- Troll Shaman 5/6 {1}{G}: Regenerate target green creature. True Believer {W}{W} Creature -- Cleric 2/2 You can't be the target of spells or abilities. Tundra Wolves {W} Creature -- Wolf 1/1 First strike Turn to Dust {G} Instant Destroy target Equipment. Then add {G} to your mana pool. Twiddle {U} Instant Tap or untap target artifact, creature, or land. Twisted Abomination {5}{B} Creature -- Zombie Mutant 5/3 {B}: Regenerate Twisted Abomination. Swampcycling {2} ({2}, Discard this card from your hand: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) Two-Headed Dragon {4}{R}{R} Creature -- Dragon 4/4 Flying {1}{R}: Two-Headed Dragon gets +2/+0 until end of turn. Two-Headed Dragon can't be blocked except by two or more creatures. Two-Headed Dragon may block an additional creature. Unburden {1}{B}{B} Sorcery Target player discards two cards from his or her hand. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Uncontrolled Infestation {1}{R} Enchant Land Uncontrolled Infestation can enchant only a nonbasic land. When enchanted land becomes tapped, destroy it. Undead Gladiator {1}{B}{B} Creature -- Zombie Barbarian 3/1 {1}{B}, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.) Undead Warchief {2}{B}{B} Creature -- Zombie 1/1 Zombie spells you play cost {1} less to play. Zombies you control get +2/+1. Underworld Dreams {B}{B}{B} Enchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. Unholy Grotto Land {T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library. Unholy Strength {B} Enchant Creature Enchanted creature gets +2/+1. Unified Strike {W} Instant Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play. Unspeakable Symbol {1}{B}{B} Enchantment Pay 3 life: Put a +1/+1 counter on target creature. Unstable Hulk {1}{R}{R} Creature -- Goblin Mutant 2/2 Morph {3}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. Unsummon {U} Instant Return target creature to its owner's hand. Upwelling {3}{G} Enchantment Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.) Urborg Volcano Land Urborg Volcano comes into play tapped. {T}: Add {B} or {R} to your mana pool. Urza's Armor {6} Artifact If a source would deal damage to you, prevent 1 of that damage. Urza's Mine Land -- Urza's Mine {T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. Urza's Power Plant Land -- Urza's Power-Plant {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. Urza's Tower Land -- Urza's Tower {T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. Vampiric Spirit {2}{B}{B} Creature -- Spirit 4/3 Flying When Vampiric Spirit comes into play, you lose 4 life. Vault of Whispers Artifact Land (Vault of Whispers isn't a spell.) {T}: Add {B} to your mana pool. Vedalken Archmage {2}{U}{U} Creature -- Vedalken Wizard 0/2 Whenever you play an artifact spell, draw a card. Venerable Monk {2}{W} Creature -- Cleric 2/2 When Venerable Monk comes into play, you gain 2 life. Vengeance {3}{W} Sorcery Destroy target tapped creature. Vengeful Dead {3}{B} Creature -- Zombie 3/2 Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life. Venomspout Brackus {6}{G} Creature -- Beast 5/5 {1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Verduran Enchantress {1}{G}{G} Creature -- Druid 0/2 Whenever you play an enchantment spell, you may draw a card. Vermiculos {4}{B} Creature -- Horror 1/1 Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn. Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. Vexing Arcanix {4} Artifact {3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her. Vexing Beetle {4}{G} Creature -- Insect 3/3 Vexing Beetle can't be countered. Vexing Beetle gets +3/+3 as long as no opponent controls a creature. Viashino Sandstalker {1}{R}{R} Creature -- Viashino 4/2 Haste At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.) Vicious Hunger {B}{B} Sorcery Vicious Hunger deals 2 damage to target creature and you gain 2 life. Vile Deacon {2}{B}{B} Creature -- Cleric 2/2 Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics in play. Vine Trellis {1}{G} Creature -- Wall 0/4 (Walls can't attack.) {T}: Add {G} to your mana pool. Viridian Joiner {2}{G} Creature -- Elf Druid 1/2 {T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. Viridian Longbow {1} Artifact -- Equipment Equipped creature has "{T}: This creature deals 1 damage to target creature or player." Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Viridian Shaman {2}{G} Creature -- Elf Shaman 2/2 When Viridian Shaman comes into play, destroy target artifact. Visara the Dreadful {3}{B}{B}{B} Creature -- Gorgon Legend 5/5 Flying {T}: Destroy target creature. It can't be regenerated. Vitality Charm {G} Instant Choose one -- Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. Vizzerdrix {6}{U} Creature -- Beast 6/6 Voice of the Woods {3}{G}{G} Creature -- Elf Lord 2/2 Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play. Voidmage Apprentice {1}{U} Creature -- Wizard 1/1 Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Voidmage Apprentice is turned face up, counter target spell. Voidmage Prodigy {U}{U} Creature -- Wizard 2/1 {U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Volcanic Hammer {1}{R} Sorcery Volcanic Hammer deals 3 damage to target creature or player. Vorrac Battlehorns {2} Artifact -- Equipment Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Vulshok Battlegear {3} Artifact -- Equipment Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Vulshok Battlemaster {4}{R} Creature -- Human Warrior 2/2 Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.) Vulshok Berserker {3}{R} Creature -- Human Berserker 3/2 Haste Vulshok Gauntlets {2} Artifact -- Equipment Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Wail of the Nim {2}{B} Instant Choose one -- Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. Entwine {B} (Choose both if you pay the entwine cost.) Walking Desecration {2}{B} Creature -- Zombie 1/1 {B}, {T}: Creatures of the type of your choice attack this turn if able. Wall of Air {1}{U}{U} Creature -- Wall 1/5 (Walls can't attack.) Flying Wall of Blood {2}{B} Creature -- Wall 0/2 (Walls can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn. Wall of Deceit {1}{U} Creature -- Wall 0/5 (Walls can't attack.) {3}: Turn Wall of Deceit face down. Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Wall of Hope {W} Creature -- Wall 0/3 (Walls can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life. Wall of Mulch {1}{G} Creature -- Wall 0/4 (Walls can't attack.) {G}, Sacrifice a Wall: Draw a card. Wall of Spears {3} Artifact Creature -- Wall 2/3 (Walls can't attack.) First strike Wall of Stone {1}{R}{R} Creature -- Wall 0/8 (Walls can't attack.) Wall of Swords {3}{W} Creature -- Wall 3/5 (Walls can't attack.) Flying Wanderguard Sentry {4}{U} Creature -- Drone 3/3 When Wanderguard Sentry comes into play, look at target opponent's hand. War Elemental {R}{R}{R} Creature -- Elemental 1/1 When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental. Warbreak Trumpeter {R} Creature -- Goblin 1/1 Morph {X}{X}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens into play. Ward Sliver {4}{W} Creature -- Sliver 2/2 As Ward Sliver comes into play, choose a color. All Slivers have protection from the chosen color. Warped Devotion {2}{B} Enchantment Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand. Warped Researcher {4}{U} Creature -- Wizard Mutant 3/4 Whenever a player cycles a card, Warped Researcher gains flying until end of turn and can't be the target of spells or abilities this turn. Wave of Indifference {X}{R} Sorcery X target creatures can't block this turn. Weathered Wayfarer {W} Creature -- Nomad Cleric 1/1 {W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you. Weaver of Lies {5}{U}{U} Creature -- Beast 4/4 Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Weaver of Lies is turned face up, turn any number of target creatures with morph other than Weaver of Lies face down. Weird Harvest {X}{G}{G} Sorcery Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. Welding Jar {0} Artifact Sacrifice Welding Jar: Regenerate target artifact. Wellwisher {1}{G} Creature -- Elf 1/1 {T}: You gain 1 life for each Elf in play. Western Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target white creature. Wheel and Deal {3}{U} Instant Any number of target opponents each discards his or her hand and draws seven cards. Draw a card. Whipcorder {W}{W} Creature -- Soldier Rebel 2/2 {W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whipgrass Entangler {2}{W} Creature -- Cleric 1/3 {1}{W}: Until end of turn, target creature gains This creature can't attack or block unless its controller pays {1} for each Cleric in play. (This cost is paid as attackers or blockers are declared.) White Knight {W}{W} Creature -- Knight 2/2 First strike, protection from black Willbender {1}{U} Creature -- Wizard 1/2 Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. Wind Drake {2}{U} Creature -- Drake 2/2 Flying Windborn Muse {3}{W} Creature -- Spirit 2/3 Flying Creatures can't attack you unless their controller pays {2} for each creature attacking you. (This cost is paid as attackers are declared.) Windswept Heath Land {T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. Wing Shards {1}{W}{W} Instant Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.) Wing Snare {2}{G} Sorcery Destroy target creature with flying. Wingbeat Warrior {2}{W} Creature -- Bird Soldier 2/1 Flying Morph {2}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. Wipe Clean {1}{W} Instant Remove target enchantment from the game. Cycling {3} ({3}, Discard this card from your hand: Draw a card.) Wirewood Channeler {3}{G} Creature -- Elf 2/2 {T}: Add X mana of any one color to your mana pool, where X is the number of Elves in play. Wirewood Elf {1}{G} Creature -- Elf 1/2 {T}: Add {G} to your mana pool. Wirewood Guardian {5}{G}{G} Creature -- Elf Mutant 6/6 Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) Wirewood Herald {1}{G} Creature -- Elf 1/1 When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card and put it into your hand. If you do, shuffle your library. Wirewood Hivemaster {1}{G} Creature -- Elf 1/1 Whenever another nontoken Elf comes into play, you may put a 1/1 green Insect creature token into play. Wirewood Lodge Land {T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf. Wirewood Pride {G} Instant Target creature gets +X/+X until end of turn, where X is the number of Elves in play. Wirewood Savage {2}{G} Creature -- Elf 2/2 Whenever a Beast comes into play, you may draw a card. Wirewood Symbiote {G} Creature -- Insect 1/1 Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn. Withered Wretch {B}{B} Creature -- Zombie Cleric 2/2 {1}: Remove target card in a graveyard from the game. Withering Hex {B} Enchant Creature Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. Wizard Replica {3} Artifact Creature -- Wizard 1/3 Flying {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. Woebearer {4}{B} Creature -- Zombie 2/3 Fear Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. Wood Elves {2}{G} Creature -- Elf 1/1 When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library. Woodcloaker {5}{G} Creature -- Elf 3/3 Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Woodcloaker is turned face up, target creature gains trample until end of turn. Wooded Foothills Land {T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. Wooden Sphere {1} Artifact Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life. Words of War {2}{R} Enchantment {1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. Words of Waste {2}{B} Enchantment {1}: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead. Words of Wilding {2}{G} Enchantment {1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. Words of Wind {2}{U} Enchantment {1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. Words of Worship {2}{W} Enchantment {1}: The next time you would draw a card this turn, you gain 5 life instead. Worldslayer {5} Artifact -- Equipment Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) Worship {3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Wrath of God {2}{W}{W} Sorcery Destroy all creatures. They can't be regenerated. Wrath of Marit Lage {3}{U}{U} Enchantment When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps. Wrench Mind {B}{B} Sorcery Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand. Wretched Anurid {1}{B} Creature -- Zombie Beast 3/3 Whenever another creature comes into play, you lose 1 life. Wurmskin Forger {5}{G}{G} Creature -- Elf Warrior 2/2 When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures. Xantid Swarm {G} Creature -- Insect 0/1 Flying Whenever Xantid Swarm attacks, defending player can't play spells this turn. Yavimaya Enchantress {2}{G} Creature -- Druid 2/2 Yavimaya Enchantress gets +1/+1 for each enchantment in play. Yotian Soldier {3} Artifact Creature -- Soldier 1/4 Attacking doesn't cause Yotian Soldier to tap. Zealous Inquisitor {2}{W} Creature -- Cleric 2/2 {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. Zombie Brute {6}{B} Creature -- Zombie 5/4 Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Trample Zombie Cutthroat {3}{B}{B} Creature -- Zombie 3/4 Morph--Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Zombify {3}{B} Sorcery Return target creature card from your graveyard to play. Zur's Weirding {3}{U} Enchantment Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.