About Face {R} Instant Switch target creature's power and toughness until end of turn. Effects that alter the creature's power alter its toughness instead, and vice versa, this turn. Angelic Curator {1}{W} Creature -- Spirit 1/1 Flying, protection from artifacts Angel's Trumpet {3} Artifact Attacking doesn't cause creatures to tap. At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals to the player damage equal to the number of creatures tapped this way. Anthroplasm {2}{U}{U} Creature -- Shapeshifter 0/0 Anthroplasm comes into play with two +1/+1 counters on it. {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. Archivist {2}{U}{U} Creature -- Wizard 1/1 {T}: Draw a card. Aura Flux {2}{U} Enchantment All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." Avalanche Riders {3}{R} Creature -- Nomad 2/2 Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Avalanche Riders comes into play, destroy target land. Beast of Burden {6} Artifact Creature */* Beast of Burden's power and toughness are each equal to the number of creatures in play. Blessed Reversal {1}{W} Instant You gain 3 life for each creature attacking you. Bloated Toad {2}{G} Creature -- Toad 2/2 Protection from blue Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Bone Shredder {2}{B} Creature -- Minion 1/1 Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Bone Shredder comes into play, destroy target nonartifact, nonblack creature. Bouncing Beebles {2}{U} Creature -- Beeble 2/2 Bouncing Beebles is unblockable as long as defending player controls an artifact. Brink of Madness {2}{B}{B} Enchantment At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. Burst of Energy {W} Instant Untap target permanent. Cessation {2}{W} Enchant Creature Enchanted creature can't attack. When Cessation is put into a graveyard from play, return Cessation to its owner's hand. Cloud of Faeries {1}{U} Creature -- Faerie 1/1 Flying When Cloud of Faeries comes into play, if you played it from your hand, untap up to two lands. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Crawlspace {3} Artifact No more than two creatures may attack you each combat. Crop Rotation {G} Instant As an additional cost to play Crop Rotation, sacrifice a land. Search your library for a land card and put that card into play. Then shuffle your library. Damping Engine {4} Artifact A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn. Darkwatch Elves {2}{G} Creature -- Elf 2/2 Protection from black Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Defender of Chaos {2}{R} Creature -- Knight 2/1 You may play Defender of Chaos any time you could play an instant. Protection from white Defender of Law {2}{W} Creature -- Knight 2/1 You may play Defender of Law any time you could play an instant. Protection from red Defense Grid {2} Artifact During each player's turn, each other player's spells cost {3} more to play. Defense of the Heart {3}{G} Enchantment At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library. Delusions of Mediocrity {3}{U} Enchantment When Delusions of Mediocrity comes into play, you gain 10 life. When Delusions of Mediocrity leaves play, you lose 10 life. Deranged Hermit {3}{G}{G} Creature -- Elf 1/1 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play. All Squirrels get +1/+1. Devout Harpist {W} Creature -- Townsfolk 1/1 {T}: Destroy target enchant creature. Engineered Plague {2}{B} Enchantment As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. Erase {W} Instant Remove target enchantment from the game. Eviscerator {3}{B}{B} Creature -- Horror 5/5 Protection from white When Eviscerator comes into play, you lose 5 life. Expendable Troops {1}{W} Creature -- Soldier 2/1 {T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. Faerie Conclave Land Faerie Conclave comes into play tapped. {T}: Add {U} to your mana pool. {1}{U}: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. It's still a land. Fleeting Image {2}{U} Creature -- Illusion 2/1 Flying {1}{U}: Return Fleeting Image to its owner's hand. Fog of Gnats {B}{B} Creature -- Insect 1/1 Flying {B}: Regenerate Fog of Gnats. Forbidding Watchtower Land Forbidding Watchtower comes into play tapped. {T}: Add {W} to your mana pool. {1}{W}: Forbidding Watchtower becomes a 1/5 white creature until end of turn. It's still a land. Frantic Search {2}{U} Instant Draw two cards, then discard two cards from your hand. Untap up to three lands. Gang of Elk {5}{G} Creature -- Beast 5/4 Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Ghitu Encampment Land Ghitu Encampment comes into play tapped. {T}: Add {R} to your mana pool. {1}{R}: Ghitu Encampment becomes a 2/1 red creature with first strike until end of turn. It's still a land. Ghitu Fire-Eater {2}{R} Creature -- Nomad 2/2 {T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. Ghitu Slinger {2}{R} Creature -- Nomad 2/2 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Ghitu Slinger comes into play, it deals 2 damage to target creature or player. Ghitu War Cry {2}{R} Enchantment {R}: Target creature gets +1/+0 until end of turn. Giant Cockroach {3}{B} Creature -- Insect 4/2 Goblin Medics {2}{R} Creature -- Goblin 1/1 Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. Goblin Welder {R} Creature -- Goblin 1/1 {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact in play and puts the other artifact from his or her graveyard into play. Granite Grip {2}{R} Enchant Creature Enchanted creature gets +1/+0 for each Mountain you control. Grim Monolith {2} Artifact Grim Monolith doesn't untap during your untap step. {T}: Add {3} to your mana pool. {4}: Untap Grim Monolith. Harmonic Convergence {2}{G} Instant Return all enchantments to top of their owners' libraries. Hidden Gibbons {G} Enchantment When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. Hope and Glory {1}{W} Instant Untap two target creatures. Each of them gets +1/+1 until end of turn. Impending Disaster {1}{R} Enchantment At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands. Intervene {U} Instant Counter target spell that targets a creature. Iron Maiden {3} Artifact At the beginning of each opponent's upkeep, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand. Iron Will {W} Instant Target creature gets +0/+4 until end of turn. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Jhoira's Toolbox {2} Artifact Creature 1/1 {2}: Regenerate target artifact creature. Karmic Guide {3}{W}{W} Creature -- Spirit 2/2 Flying, protection from black; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Karmic Guide comes into play, if you played it from your hand, return target creature card from your graveyard to play. King Crab {4}{U}{U} Creature -- Crab 4/5 {1}{U}, {T}: Put target green creature on top of its owner's library. Knighthood {2}{W} Enchantment Creatures you control have first strike. Last-Ditch Effort {R} Instant Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way. Lava Axe {4}{R} Sorcery Lava Axe deals 5 damage to target player. Levitation {2}{U}{U} Enchantment Creatures you control have flying. Lone Wolf {2}{G} Creature -- Wolf 2/2 You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked. Lurking Skirge {1}{B} Enchantment When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. Martyr's Cause {2}{W} Enchantment Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Memory Jar {5} Artifact {T}, Sacrifice Memory Jar: Each player removes his or her hand from the game face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. Might of Oaks {3}{G} Instant Target creature gets +7/+7 until end of turn. Miscalculation {1}{U} Instant Counter target spell unless its controller pays {2}. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Molten Hydra {1}{R} Creature -- Hydra 1/1 {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. Mother of Runes {W} Creature -- Cleric 1/1 {T}: Target creature you control gains protection from the color of your choice until end of turn. Multani, Maro-Sorcerer {4}{G}{G} Creature -- Legend */* Multani, Maro-Sorcerer can't be the target of spells or abilities. Multani's power and toughness are each equal to the total number of cards in all players' hands. Multani's Acolyte {G}{G} Creature -- Elf 2/1 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Multani's Acolyte comes into play, draw a card. Multani's Presence {G} Enchantment Whenever a spell you played is countered, draw a card. No Mercy {2}{B}{B} Enchantment Whenever a creature deals damage to you, destroy it. Opal Avenger {2}{W} Enchantment When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Guardian creature. Opal Champion {2}{W} Enchantment When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. Opportunity {4}{U}{U} Instant Target player draws four cards. Ostracize {B} Sorcery Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. Palinchron {5}{U}{U} Creature -- Illusion 4/5 Flying When Palinchron comes into play, if you played it from your hand, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. Parch {1}{R} Instant Choose one -- Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. Peace and Quiet {1}{W} Instant Destroy two target enchantments. Phyrexian Broodlings {1}{B}{B} Creature -- Minion 2/2 {1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. Phyrexian Debaser {3}{B} Creature -- Carrier 2/2 Flying {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. Phyrexian Defiler {2}{B}{B} Creature -- Carrier 3/3 {T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. Phyrexian Denouncer {1}{B} Creature -- Carrier 1/1 {T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. Phyrexian Plaguelord {3}{B}{B} Creature -- Carrier 4/4 {T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. Sacrifice a creature: Target creature gets -1/-1 until end of turn. Phyrexian Reclamation {B} Enchantment {1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. Plague Beetle {B} Creature -- Insect 1/1 Swampwalk Planar Collapse {1}{W} Enchantment At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. Purify {3}{W}{W} Sorcery Destroy all artifacts and enchantments. Pygmy Pyrosaur {1}{R} Creature -- Lizard 1/1 Pygmy Pyrosaur can't block. {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. Pyromancy {2}{R}{R} Enchantment {3}, Discard a card at random from your hand: Pyromancy deals to target creature or player damage equal to the converted mana cost of the discarded card. Quicksilver Amulet {4} Artifact {4}, {T}: Put a creature card from your hand into play. Rack and Ruin {2}{R} Instant Destroy two target artifacts. Radiant, Archangel {3}{W}{W} Creature -- Angel Legend 3/3 Flying Attacking doesn't cause Radiant, Archangel to tap. Radiant gets +1/+1 for each other creature with flying in play. Radiant's Dragoons {3}{W} Creature -- Soldier 2/5 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Radiant's Dragoons comes into play, you gain 5 life. Radiant's Judgment {2}{W} Instant Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rancor {G} Enchant Creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. Rank and File {2}{B}{B} Creature -- Zombie 3/3 When Rank and File comes into play, all green creatures get -1/-1 until end of turn. Raven Familiar {2}{U} Creature -- Bird 1/2 Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Rebuild {2}{U} Instant Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Repopulate {1}{G} Instant Shuffle all creature cards from target player's graveyard into that player's library. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Ring of Gix {3} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {1}, {T}: Tap target artifact, creature, or land. Rivalry {2}{R} Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her. Scrapheap {3} Artifact Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life. Second Chance {2}{U} Enchantment At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take another turn after this one. Shivan Phoenix {4}{R}{R} Creature -- Phoenix 3/4 Flying When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand. Sick and Tired {2}{B} Instant Two target creatures each get -1/-1 until end of turn. Silk Net {G} Instant Target creature gets +1/+1 and may block as though it had flying until end of turn. Simian Grunts {2}{G} Creature -- Ape 3/4 You may play Simian Grunts any time you could play an instant. Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sleeper's Guile {2}{B} Enchant Creature Enchanted creature has fear. When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand. Slow Motion {2}{U} Enchant Creature At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand. Sluggishness {1}{R} Enchant Creature Enchanted creature can't block. When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand. Snap {1}{U} Instant Return target creature to its owner's hand. Untap up to two lands. Spawning Pool Land Spawning Pool comes into play tapped. {T}: Add {B} to your mana pool. {1}{B}: Spawning Pool becomes a 1/1 black creature with "{B}: Regenerate this creature" until end of turn. It's still a land. Subversion {3}{B}{B} Enchantment At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. Sustainer of the Realm {2}{W}{W} Creature -- Angel 2/3 Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. Swat {1}{B}{B} Instant Destroy target creature with power 2 or less. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Tethered Skirge {2}{B} Creature -- Imp 2/2 Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. Thornwind Faeries {1}{U}{U} Creature -- Faerie 1/1 Flying {T}: Thornwind Faeries deals 1 damage to target creature or player. Thran Lens {2} Artifact All permanents are colorless. Thran War Machine {4} Artifact Creature 4/5 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Thran War Machine attacks each turn if able. Thran Weaponry {4} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) You may choose not to untap Thran Weaponry during your untap step. {2}, {T}: All creatures get +2/+2 as long as Thran Weaponry remains tapped. Ticking Gnomes {3} Artifact Creature -- Gnome 3/3 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. Tinker {2}{U} Sorcery As an additional cost to play Tinker, sacrifice an artifact. Search your library for an artifact card and put that card into play. Then shuffle your library. Tragic Poet {W} Creature -- Townsfolk 1/1 {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. Treacherous Link {1}{B} Enchant Creature All damage that would be dealt to enchanted creature is dealt to its controller instead. Treefolk Mystic {3}{G} Creature -- Treefolk 2/4 Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all enchantments on that creature. Treetop Village Land Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green creature with trample until end of turn. It's still a land. Unearth {B} Sorcery Return target creature card with converted mana cost 3 or less from your graveyard to play. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Urza's Blueprints {6} Artifact Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {T}: Draw a card. Viashino Bey {2}{R}{R} Creature -- Viashino 4/3 If Viashino Bey attacks, all creatures you control attack if able. Viashino Cutthroat {2}{R}{R} Creature -- Viashino 5/3 Haste At end of turn, return Viashino Cutthroat to its owner's hand. Viashino Heretic {2}{R} Creature -- Viashino 1/3 {1}{R}, {T}: Destroy target artifact. Viashino Heretic deals to that artifact's controller damage equal to the artifact's converted mana cost. Viashino Sandscout {1}{R} Creature -- Viashino 2/1 Haste At end of turn, return Viashino Sandscout to its owner's hand. Vigilant Drake {4}{U} Creature -- Drake 3/3 Flying {2}{U}: Untap Vigilant Drake. Walking Sponge {1}{U} Creature -- Sponge 1/1 {T}: Target creature loses flying, first strike, or trample until end of turn. Weatherseed Elf {G} Creature -- Elf 1/1 {T}: Target creature gains forestwalk until end of turn. Weatherseed Faeries {2}{U} Creature -- Faerie 2/1 Flying, protection from red Weatherseed Treefolk {2}{G}{G}{G} Creature -- Treefolk 5/3 Trample When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand. Wheel of Torture {3} Artifact At the beginning of each opponent's upkeep, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand. Wing Snare {2}{G} Sorcery Destroy target creature with flying. Yavimaya Granger {2}{G} Creature -- Elf 2/2 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. Yavimaya Scion {4}{G} Creature -- Treefolk 4/4 Protection from artifacts Yavimaya Wurm {4}{G}{G} Creature -- Wurm 6/4 Trample