Absolute Grace {1}{W} Enchantment All creatures have protection from black. Absolute Law {1}{W} Enchantment All creatures have protection from red. Abundance {2}{G}{G} Enchantment If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. Abyssal Horror {4}{B}{B} Creature -- Horror 2/2 Flying When Abyssal Horror comes into play, target player discards two cards from his or her hand. Academy Researchers {1}{U}{U} Creature -- Wizard 2/2 When Academy Researchers comes into play, you may put an enchant creature card from your hand into play enchanting Academy Researchers. Acidic Soil {2}{R} Sorcery Acidic Soil deals to each player damage equal to the number of lands he or she controls. Acridian {1}{G} Creature -- Insect 2/4 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Albino Troll {1}{G} Creature -- Troll 3/3 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {1}{G}: Regenerate Albino Troll. Anaconda {3}{G} Creature -- Snake 3/3 Swampwalk Angelic Chorus {3}{W}{W} Enchantment Whenever a creature comes into play under your control, you gain life equal to its toughness. Angelic Page {1}{W} Creature -- Spirit 1/1 Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. Annul {U} Instant Counter target artifact or enchantment spell. Antagonism {3}{R} Enchantment At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn. Arc Lightning {2}{R} Sorcery Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players. Arcane Laboratory {2}{U} Enchantment Each player can't play more than one spell each turn. Argothian Elder {3}{G} Creature -- Elf 2/2 {T}: Untap two target lands. Argothian Enchantress {1}{G} Creature -- Enchantress 0/1 Argothian Enchantress can't be the target of spells or abilities. Whenever you play an enchantment spell, draw a card. Argothian Swine {3}{G} Creature -- Boar 3/3 Trample Argothian Wurm {3}{G} Creature -- Wurm 6/6 Trample When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library. Attunement {2}{U} Enchantment Return Attunement to its owner's hand: Draw three cards, then discard four cards from your hand. Back to Basics {2}{U} Enchantment Nonbasic lands don't untap during their controllers' untap steps. Barrin, Master Wizard {1}{U}{U} Creature -- Wizard Legend 1/1 {2}, Sacrifice a permanent: Return target creature to its owner's hand. Barrin's Codex {4} Artifact At the beginning of your upkeep, you may put a page counter on Barrin's Codex. {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. Bedlam {2}{R}{R} Enchantment Creatures can't block. Befoul {2}{B}{B} Sorcery Destroy target land or nonblack creature. It can't be regenerated. Bereavement {1}{B} Enchantment Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand. Blanchwood Armor {2}{G} Enchant Creature Enchanted creature gets +1/+1 for each Forest you control. Blanchwood Treefolk {4}{G} Creature -- Treefolk 4/5 Blasted Landscape Land {T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Blood Vassal {2}{B} Creature -- Thrull 2/2 Sacrifice Blood Vassal: Add {B}{B} to your mana pool. Bog Raiders {2}{B} Creature -- Zombie 2/2 Swampwalk Brand {R} Instant Gain control of all permanents you own. (This effect doesn't end at end of turn.) Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Bravado {1}{R} Enchant Creature Enchanted creature gets +1/+1 for each other creature you control. Breach {2}{B} Instant Target creature gets +2/+0 and gains fear until end of turn. Brilliant Halo {1}{W} Enchant Creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand. Bull Hippo {3}{G} Creature -- Hippo 3/3 Islandwalk Bulwark {3}{R}{R} Enchantment At the beginning of your upkeep, Bulwark deals to target opponent damage equal to the number of cards in your hand greater than the number of cards in his or her hand. Cackling Fiend {2}{B}{B} Creature -- Zombie 2/1 When Cackling Fiend comes into play, each opponent discards a card from his or her hand. Carpet of Flowers {G} Enchantment At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls. Carrion Beetles {B} Creature -- Insect 1/1 {2}{B}, {T}: Remove up to three target cards in a single graveyard from the game. Catalog {2}{U} Instant Draw two cards, then discard a card from your hand. Catastrophe {4}{W}{W} Sorcery Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Cathodion {3} Artifact Creature 3/3 When Cathodion is put into a graveyard from play, add {3} to your mana pool. Cave Tiger {2}{G} Creature -- Cat 2/2 Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. Child of Gaea {3}{G}{G}{G} Creature -- Elemental 7/7 Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. {1}{G}: Regenerate Child of Gaea. Chimeric Staff {4} Artifact {X}: Chimeric Staff becomes an X/X artifact creature until end of turn. Citanul Centaurs {3}{G} Creature -- Centaur 6/3 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Citanul Centaurs can't be the target of spells or abilities. Citanul Flute {5} Artifact {X}, {T}: Search your library for a creature card with converted mana cost no greater than X. Reveal that card and put it into your hand. Then shuffle your library. Citanul Hierophants {3}{G} Creature -- Druid 3/2 Creatures you control have "{T}: Add {G} to your mana pool." Claws of Gix {0} Artifact {1}, Sacrifice a permanent: You gain 1 life. Clear {1}{W} Instant Destroy target enchantment. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Cloak of Mists {1}{U} Enchant Creature Enchanted creature is unblockable. Confiscate {4}{U}{U} Enchant Permanent You control enchanted permanent. Congregate {3}{W} Instant Target player gains 2 life for each creature in play. Contamination {2}{B} Enchantment If a land is tapped for mana, it produces {B} instead of its normal type and amount. At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. Copper Gnomes {2} Artifact Creature -- Gnome 1/1 {4}, Sacrifice Copper Gnomes: Put an artifact card from your hand into play. Coral Merfolk {1}{U} Creature -- Merfolk 2/1 Corrupt {5}{B} Sorcery Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. Cradle Guard {1}{G}{G} Creature -- Treefolk 4/4 Trample; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Crater Hellion {4}{R}{R} Creature -- Beast 6/6 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) When Crater Hellion comes into play, it deals 4 damage to each other creature. Crazed Skirge {3}{B} Creature -- Imp 2/2 Flying; haste Crosswinds {1}{G} Enchantment Creatures with flying get -2/-0. Crystal Chimes {3} Artifact {3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. Curfew {U} Instant Each player returns a creature he or she controls to its owner's hand. Dark Hatchling {4}{B}{B} Creature -- Horror 3/3 Flying When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated. Dark Ritual {B} Instant Add {B}{B}{B} to your mana pool. Darkest Hour {B} Enchantment All creatures are black. Defensive Formation {W} Enchantment Instead of the attacking player, you assign the combat damage of creatures attacking you. Despondency {1}{B} Enchant Creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand. Destructive Urge {1}{R}{R} Enchant Creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. Diabolic Servitude {3}{B} Enchantment When Diabolic Servitude comes into play, return target creature card from your graveyard to play. When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves play, remove that creature from the game. Disciple of Grace {1}{W} Creature -- Cleric 1/2 Protection from black Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Disciple of Law {1}{W} Creature -- Cleric 1/2 Protection from red Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Discordant Dirge {3}{B}{B} Enchantment At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. Disenchant {1}{W} Instant Destroy target artifact or enchantment. Disorder {1}{R} Sorcery Disorder deals 2 damage to each white creature and each player who controls a white creature. Disruptive Student {2}{U} Creature -- Wizard 1/1 {T}: Counter target spell unless its controller pays {1}. Douse {2}{U} Enchantment {1}{U}: Counter target red spell. Dragon Blood {3} Artifact {3}, {T}: Put a +1/+1 counter on target creature. Drifting Djinn {4}{U}{U} Creature -- Djinn 5/5 Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Drifting Meadow Land Drifting Meadow comes into play tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Dromosaur {2}{R} Creature -- Lizard 2/3 Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. Duress {B} Sorcery Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. Eastern Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target green creature. Electryte {3}{R}{R} Creature -- Beast 3/3 Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. Elite Archers {5}{W} Creature -- Soldier 3/3 {T}: Elite Archers deals 3 damage to target attacking or blocking creature. Elvish Herder {G} Creature -- Elf 1/1 {G}: Target creature gains trample until end of turn. Elvish Lyrist {G} Creature -- Elf 1/1 {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. Enchantment Alteration {U} Instant Move target enchantment enchanting a creature or land to another permanent of that type. Endless Wurm {3}{G}{G} Creature -- Wurm 9/9 Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. Endoskeleton {2} Artifact You may choose not to untap Endoskeleton during your untap step. {2}, {T}: Target creature gets +0/+3 as long as Endoskeleton remains tapped. Energy Field {1}{U} Enchantment Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard, sacrifice Energy Field. Exhaustion {2}{U} Sorcery Creatures and lands target opponent controls don't untap during his or her next untap step. Exhume {1}{B} Sorcery Each player puts a creature card from his or her graveyard into play. Exploration {G} Enchantment You may play an additional land each of your turns. Expunge {2}{B} Instant Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Faith Healer {1}{W} Creature -- Cleric 1/1 Sacrifice an enchantment: You gain life equal to its converted mana cost. Falter {1}{R} Instant Creatures without flying can't block this turn. Fault Line {X}{R}{R} Instant Fault Line deals X damage to each creature without flying and each player. Fecundity {2}{G} Enchantment Whenever a creature is put into a graveyard from play, that creature's controller may draw a card. Fertile Ground {1}{G} Enchant Land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. Fiery Mantle {1}{R} Enchant Creature When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand. {R}: Enchanted creature gets +1/+0 until end of turn. Fire Ants {2}{R} Creature -- Insect 2/1 {T}: Fire Ants deals 1 damage to each other creature without flying. Flesh Reaver {1}{B} Creature -- Horror 4/4 Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. Fluctuator {2} Artifact Cycling costs you up to {2} less to play. Fog Bank {1}{U} Creature -- Wall 0/2 (Walls can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. Forest Basic Land -- Forest [G] Fortitude {1}{G} Enchant Creature When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand. Sacrifice a Forest: Regenerate enchanted creature. Gaea's Bounty {2}{G} Sorcery Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. Gaea's Cradle Legendary Land {T}: Add {G} to your mana pool for each creature you control. Gaea's Embrace {2}{G}{G} Enchant Creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature. Gamble {R} Sorcery Search your library for a card, put that card into your hand, then discard a card at random from your hand. Then shuffle your library. Gilded Drake {1}{U} Creature -- Drake 3/3 Flying When Gilded Drake comes into play, choose one -- sacrifice Gilded Drake; or exchange control of Gilded Drake and target creature an opponent controls. If you can't make the exchange, sacrifice Gilded Drake. This ability can't be countered. (This effect doesn't end at end of turn.) Glorious Anthem {1}{W}{W} Enchantment Creatures you control get +1/+1. Goblin Cadets {R} Creature -- Goblin 2/1 Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) Goblin Lackey {R} Creature -- Goblin 1/1 Whenever Goblin Lackey deals damage to a player, you may put a Goblin card from your hand into play. Goblin Matron {2}{R} Creature -- Goblin 1/1 When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card and put it into your hand. If you do, shuffle your library. Goblin Offensive {X}{1}{R}{R} Sorcery Put X 1/1 red Goblin creature tokens into play. Goblin Patrol {R} Creature -- Goblin 2/1 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Goblin Raider {1}{R} Creature -- Goblin 2/2 Goblin Raider can't block. Goblin Spelunkers {2}{R} Creature -- Goblin 2/2 Mountainwalk Goblin War Buggy {1}{R} Creature -- Goblin 2/2 Haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Gorilla Warrior {2}{G} Creature -- Ape 3/2 Grafted Skullcap {4} Artifact At the beginning of your draw step, draw a card. At the end of your turn, discard your hand. Great Whale {5}{U}{U} Creature -- Whale 5/5 When Great Whale comes into play, if you played it from your hand, untap up to seven lands. Greater Good {2}{G}{G} Enchantment Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards from your hand. Greener Pastures {2}{G} Enchantment At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play. Guma {2}{R} Creature -- Cat 2/2 Protection from blue Hawkeater Moth {3}{G} Creature -- Insect 1/2 Flying Hawkeater Moth can't be the target of spells or abilities. Headlong Rush {1}{R} Instant Attacking creatures gain first strike until end of turn. Healing Salve {W} Instant Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. Heat Ray {X}{R} Instant Heat Ray deals X damage to target creature. Herald of Serra {2}{W}{W} Creature -- Angel 3/4 Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Attacking doesn't cause Herald of Serra to tap. Hermetic Study {1}{U} Enchant Creature Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Hibernation {2}{U} Instant Return all green permanents to their owners' hands. Hidden Ancients {1}{G} Enchantment When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. Hidden Guerrillas {G} Enchantment When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. Hidden Herd {G} Enchantment When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. Hidden Predators {G} Enchantment When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. Hidden Spider {G} Enchantment When a creature with flying comes into play under an opponent's control, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature that may block as though it had flying. Hidden Stag {1}{G} Enchantment Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment. Hollow Dogs {4}{B} Creature -- Hound 3/3 Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. Hopping Automaton {3} Artifact Creature 2/2 {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. Horseshoe Crab {2}{U} Creature -- Crab 1/3 {U}: Untap Horseshoe Crab. Humble {1}{W} Instant Target creature loses all abilities and becomes 0/1 until end of turn. Hush {3}{G} Sorcery Destroy all enchantments. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Ill-Gotten Gains {2}{B}{B} Sorcery Remove Ill-Gotten Gains from the game. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. Imaginary Pet {1}{U} Creature -- Illusion 4/4 At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. Intrepid Hero {2}{W} Creature -- Soldier 1/1 {T}: Destroy target creature with power 4 or greater. Island Basic Land -- Island [U] Jagged Lightning {3}{R}{R} Sorcery Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature. Karn, Silver Golem {5} Artifact Creature -- Golem Legend 4/4 Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) Launch {1}{U} Enchant Creature Enchanted creature has flying. When Launch is put into a graveyard from play, return Launch to its owner's hand. Lay Waste {3}{R} Sorcery Destroy target land. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Lifeline {5} Artifact Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn. Lightning Dragon {2}{R}{R} Creature -- Dragon 4/4 Flying; echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) {R}: Lightning Dragon gets +1/+0 until end of turn. Lilting Refrain {1}{U} Enchantment At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays {X}, where X is the number of verse counters on Lilting Refrain. Lingering Mirage {1}{U} Enchant Land Enchanted land is an Island. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Looming Shade {2}{B} Creature -- Shade 1/1 {B}: Looming Shade gets +1/+1 until end of turn. Lotus Blossom {2} Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. Lull {1}{G} Instant Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Lurking Evil {B}{B}{B} Enchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying. Mana Leech {2}{B} Creature -- Worm 1/1 You may choose not to untap Mana Leech during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped. Meltdown {X}{R} Sorcery Destroy each artifact with converted mana cost X or less. Metrognome {4} Artifact When a spell or ability an opponent controls causes you to discard Metrognome from your hand, put four 1/1 Gnome artifact creature tokens into play. {4}, {T}: Put a 1/1 Gnome artifact creature token into play. Midsummer Revel {3}{G}{G} Enchantment At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel. Mishra's Helix {5} Artifact {X}, {T}: Tap X target lands. Mobile Fort {4} Artifact Creature -- Wall 0/6 (Walls can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and may attack this turn as though it weren't a Wall. Play this ability only once each turn. Monk Idealist {2}{W} Creature -- Cleric 2/2 When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. Monk Realist {1}{W} Creature -- Cleric 1/1 When Monk Realist comes into play, destroy target enchantment. Morphling {3}{U}{U} Creature -- Shapeshifter 3/3 {U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling can't be the target of spells or abilities this turn. {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn. Mountain Basic Land -- Mountain [R] No Rest for the Wicked {1}{B} Enchantment Sacrifice No Rest for the Wicked: Return to your hand all creature cards put into your graveyard from play since the beginning of the turn. Noetic Scales {4} Artifact At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. Okk {1}{R} Creature -- Goblin 4/4 Okk can't attack unless a creature with greater power also attacks. Okk can't block unless a creature with greater power also blocks. Opal Acrolith {2}{W} Enchantment Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Guardian creature. {0}: Opal Acrolith becomes an enchantment. Opal Archangel {4}{W} Enchantment When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying. Attacking doesn't cause it to tap. Opal Caryatid {W} Enchantment When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. Opal Gargoyle {1}{W} Enchantment When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. Opal Titan {2}{W}{W} Enchantment When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors. Oppression {1}{B}{B} Enchantment Whenever a player plays a spell, that player discards a card from his or her hand. Order of Yawgmoth {2}{B}{B} Creature -- Knight 2/2 Fear Whenever Order of Yawgmoth deals damage to a player, that player discards a card from his or her hand. Outmaneuver {X}{R} Instant X target blocked creatures deal combat damage as though they weren't blocked this turn. Pacifism {1}{W} Enchant Creature Enchanted creature can't attack or block. Parasitic Bond {3}{B} Enchant Creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. Pariah {2}{W} Enchant Creature All damage that would be dealt to you is dealt to enchanted creature instead. Path of Peace {3}{W} Sorcery Destroy target creature. Its owner gains 4 life. Pegasus Charger {2}{W} Creature -- Pegasus 2/1 Flying, first strike Pendrell Drake {3}{U} Creature -- Drake 2/3 Flying Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Pendrell Flux {1}{U} Enchant Creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost." Peregrine Drake {4}{U} Creature -- Drake 2/3 Flying When Peregrine Drake comes into play, if you played it from your hand, untap up to five lands. Persecute {2}{B}{B} Sorcery Choose a color. Target player reveals his or her hand and discards all cards of that color from it. Pestilence {2}{B}{B} Enchantment At end of turn, if no creatures are in play, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player. Phyrexian Colossus {7} Artifact Creature 8/8 Phyrexian Colossus doesn't untap during your untap step. Pay 8 life: Untap Phyrexian Colossus. Phyrexian Colossus can't be blocked except by three or more creatures. Phyrexian Ghoul {2}{B} Creature -- Zombie 2/2 Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. Phyrexian Processor {4} Artifact As Phyrexian Processor comes into play, pay any amount of life. {4}, {T}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. Phyrexian Tower Legendary Land {T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool. Pit Trap {2} Artifact {2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. Plains Basic Land -- Plains [W] Planar Birth {1}{W} Sorcery Return all basic land cards from all graveyards to play under their owners' control, tapped. Planar Void {B} Enchantment Whenever a card is put into a graveyard, remove that card from the game. Polluted Mire Land Polluted Mire comes into play tapped. {T}: Add {B} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Pouncing Jaguar {G} Creature -- Cat 2/2 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Power Sink {X}{U} Instant Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool. Power Taint {1}{U} Enchant Enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player pays {2} or loses 2 life. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Presence of the Master {3}{W} Enchantment Whenever a player plays an enchantment spell, counter it. Priest of Gix {2}{B} Creature -- Minion 2/1 When Priest of Gix comes into play, if you played it from your hand, add {B}{B}{B} to your mana pool. Priest of Titania {1}{G} Creature -- Elf 1/1 {T}: Add {G} to your mana pool for each Elf in play. Purging Scythe {5} Artifact At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one. Rain of Filth {B} Instant Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." Rain of Salt {4}{R}{R} Sorcery Destroy two target lands. Ravenous Skirge {2}{B} Creature -- Imp 1/1 Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. Raze {R} Sorcery As an additional cost to play Raze, sacrifice a land. Destroy target land. Recantation {3}{U}{U} Enchantment At the beginning of your upkeep, you may put a verse counter on Recantation. {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. Reclusive Wight {3}{B} Creature -- Minion 4/4 At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. Redeem {1}{W} Instant Prevent all damage that would be dealt this turn to up to two target creatures. Reflexes {R} Enchant Creature Enchanted creature has first strike. Rejuvenate {3}{G} Sorcery You gain 6 life. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Remembrance {3}{W} Enchantment Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library. Remote Isle Land Remote Isle comes into play tapped. {T}: Add {U} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Reprocess {2}{B}{B} Sorcery Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. Rescind {1}{U}{U} Instant Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Retaliation {2}{G} Enchantment Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it." Retromancer {2}{R}{R} Creature -- Viashino 3/3 Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. Rewind {2}{U}{U} Instant Counter target spell, then untap up to four lands. Rumbling Crescendo {3}{R}{R} Enchantment At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. Rune of Protection: Artifacts {1}{W} Enchantment {W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: Black {1}{W} Enchantment {W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: Blue {1}{W} Enchantment {W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: Green {1}{W} Enchantment {W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: Lands {1}{W} Enchantment {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: Red {1}{W} Enchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Rune of Protection: White {1}{W} Enchantment {W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Sanctum Custodian {2}{W} Creature -- Cleric 1/2 {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. Sanctum Guardian {1}{W}{W} Creature -- Soldier 1/4 Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. Sandbar Merfolk {U} Creature -- Merfolk 1/1 Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Sandbar Serpent {4}{U} Creature -- Serpent 3/4 Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Sanguine Guard {1}{B}{B} Creature -- Knight 2/2 First strike {1}{B}: Regenerate Sanguine Guard. Scald {1}{R} Enchantment Whenever a player taps an Island for mana, Scald deals 1 damage to that player. Scoria Wurm {4}{R} Creature -- Wurm 7/7 At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. Scrap {2}{R} Instant Destroy target artifact. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Seasoned Marshal {2}{W}{W} Creature -- Soldier 2/2 Whenever Seasoned Marshal attacks, you may tap target creature. Serra Avatar {4}{W}{W}{W} Creature -- Avatar */* Serra Avatar's power and toughness are each equal to your life total. If Serra Avatar would be put into a graveyard from anywhere, reveal Serra Avatar, then shuffle it into its owner's library instead. Serra Zealot {W} Creature -- Soldier 1/1 First strike Serra's Embrace {2}{W}{W} Enchant Creature Enchanted creature gets +2/+2 and has flying. Attacking doesn't cause enchanted creature to tap. Serra's Hymn {W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Hymn. Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn. Serra's Liturgy {2}{W}{W} Enchantment At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. Serra's Sanctum Legendary Land {T}: Add {W} to your mana pool for each enchantment you control. Shimmering Barrier {1}{W} Creature -- Wall 1/3 (Walls can't attack.) First strike Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Shivan Gorge Legendary Land {T}: Add {1} to your mana pool. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. Shivan Hellkite {5}{R}{R} Creature -- Dragon 5/5 Flying {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. Shivan Raptor {2}{R} Creature -- Lizard 3/1 First strike; haste Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Shiv's Embrace {2}{R}{R} Enchant Creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn. Show and Tell {2}{U} Sorcery Each player may put an artifact, creature, enchantment, or land card from his or her hand into play. Shower of Sparks {R} Instant Shower of Sparks deals 1 damage to target creature and 1 damage to target player. Sicken {B} Enchant Creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Silent Attendant {2}{W} Creature -- Cleric 0/2 {T}: You gain 1 life. Skirge Familiar {4}{B} Creature -- Imp 3/2 Flying Discard a card from your hand: Add {B} to your mana pool. Skittering Skirge {B}{B} Creature -- Imp 3/2 Flying When you play a creature spell, sacrifice Skittering Skirge. Sleeper Agent {B} Creature -- Minion 3/3 When Sleeper Agent comes into play, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. Slippery Karst Land Slippery Karst comes into play tapped. {T}: Add {G} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Smokestack {4} Artifact At the beginning of your upkeep, you may put a soot counter on Smokestack. At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack. Smoldering Crater Land Smoldering Crater comes into play tapped. {T}: Add {R} to your mana pool. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Sneak Attack {3}{R} Enchantment {R}: Put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. Somnophore {2}{U}{U} Creature -- Illusion 2/2 Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play. Songstitcher {W} Creature -- Cleric 1/1 {1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. Soul Sculptor {2}{W} Creature -- Townsfolk 1/1 {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player plays a creature spell. Spined Fluke {2}{B} Creature -- Horror 5/1 When Spined Fluke comes into play, sacrifice a creature. {B}: Regenerate Spined Fluke. Spire Owl {1}{U} Creature -- Bird 1/1 Flying When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order. Sporogenesis {3}{G} Enchantment At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature. When Sporogenesis leaves play, remove all fungus counters from all creatures. Spreading Algae {G} Enchant Land Spreading Algae can enchant only a Swamp. When enchanted land becomes tapped, destroy that land. When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand. Steam Blast {2}{R} Sorcery Steam Blast deals 2 damage to each creature and each player. Stern Proctor {U}{U} Creature -- Wizard 1/2 When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand. Stroke of Genius {X}{2}{U} Instant Target player draws X cards. Sulfuric Vapors {3}{R} Enchantment If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead. Sunder {3}{U}{U} Instant Return all lands to their owners' hands. Swamp Basic Land -- Swamp [B] Symbiosis {1}{G} Instant Two target creatures each get +2/+2 until end of turn. Tainted AEther {2}{B}{B} Enchantment Whenever a creature comes into play, its controller sacrifices a creature or land. Telepathy {U} Enchantment Your opponents play with their hands revealed. Temporal Aperture {2} Artifact {5}, {T}: Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card as though it were in your hand without paying its mana cost. (If it has {X} in its mana cost, X is 0.) Thran Quarry Land At end of turn, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color to your mana pool. Thran Turbine {1} Artifact At the beginning of your upkeep, you may add up to {2} to your mana pool. You can't spend this mana to play spells. Thundering Giant {3}{R}{R} Creature -- Giant 4/3 Haste Time Spiral {4}{U}{U} Sorcery Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. Titania's Boon {3}{G} Sorcery Put a +1/+1 counter on each creature you control. Titania's Chosen {2}{G} Creature -- Elf 1/1 Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen. Tolarian Academy Legendary Land {T}: Add {U} to your mana pool for each artifact you control. Tolarian Winds {1}{U} Instant Discard your hand, then draw that many cards. Torch Song {2}{R} Enchantment At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. Treefolk Seedlings {2}{G} Creature -- Treefolk 2/* Treefolk Seedlings's toughness is equal to the number of Forests you control. Treetop Rangers {2}{G} Creature -- Elf 2/2 Treetop Rangers can't be blocked except by creatures with flying. Turnabout {2}{U}{U} Instant Tap or untap all artifacts, creatures, or lands target player controls. Umbilicus {4} Artifact At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. Unnerve {3}{B} Sorcery Each opponent discards two cards from his or her hand. Unworthy Dead {1}{B} Creature -- Skeleton 1/1 {B}: Regenerate Unworthy Dead. Urza's Armor {6} Artifact If a source would deal damage to you, prevent 1 of that damage. Vampiric Embrace {2}{B}{B} Enchant Creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on enchanted creature. Vebulid {B} Creature -- Horror 0/0 Vebulid comes into play with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat. Veil of Birds {U} Enchantment When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. Veiled Apparition {1}{U} Enchantment When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." Veiled Crocodile {2}{U} Enchantment When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature. Veiled Sentry {U} Enchantment When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost. Veiled Serpent {2}{U} Enchantment When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Venomous Fangs {2}{G} Enchant Creature Whenever enchanted creature deals damage to a creature, destroy that creature. Vernal Bloom {3}{G} Enchantment Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool. Viashino Outrider {2}{R} Creature -- Viashino 4/3 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Viashino Runner {3}{R} Creature -- Viashino 3/2 Viashino Runner can't be blocked except by two or more creatures. Viashino Sandswimmer {2}{R}{R} Creature -- Viashino 3/2 {R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. Viashino Weaponsmith {3}{R} Creature -- Viashino 2/2 Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. Victimize {2}{B} Sorcery As an additional cost to play Victimize, sacrifice a creature. Put two target creature cards from your graveyard into play tapped. Vile Requiem {2}{B}{B} Enchantment At the beginning of your upkeep, you may put a verse counter on Vile Requiem. {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. Voice of Grace {3}{W} Creature -- Angel 2/2 Flying, protection from black Voice of Law {3}{W} Creature -- Angel 2/2 Flying, protection from red Voltaic Key {1} Artifact {1}, {T}: Untap target artifact. Vug Lizard {1}{R}{R} Creature -- Lizard 3/4 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Mountainwalk Wall of Junk {2} Artifact Creature -- Wall 0/7 (Walls can't attack.) Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. War Dance {G} Enchantment At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. Waylay {2}{W} Instant Play Waylay only during combat. Put three 2/2 white Knight creature tokens into play. Remove them from the game at end of turn. Western Paladin {2}{B}{B} Creature -- Knight 3/3 {B}{B}, {T}: Destroy target white creature. Whetstone {3} Artifact {3}: Each player puts the top two cards from his or her library into his or her graveyard. Whirlwind {2}{G}{G} Sorcery Destroy all creatures with flying. Wild Dogs {G} Creature -- Hound 2/1 At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs. Cycling {2} ({2}, Discard this card from your hand: Draw a card.) Wildfire {4}{R}{R} Sorcery Each player sacrifices four lands. Wildfire deals 4 damage to each creature. Windfall {2}{U} Sorcery Each player discards his or her hand, then draws cards equal to the greatest number a player discarded this way. Winding Wurm {4}{G} Creature -- Wurm 6/6 Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.) Wirecat {4} Artifact Creature 4/3 Wirecat can't attack or block if an enchantment is in play. Witch Engine {5}{B} Creature -- Horror 4/4 Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Choose an opponent. That opponent gains control of Witch Engine. Play this ability only any time you could play an instant. Wizard Mentor {2}{U} Creature -- Wizard 2/2 {T}: Return Wizard Mentor and target creature you control to their owner's hand. Worn Powerstone {3} Artifact Worn Powerstone comes into play tapped. {T}: Add {2} to your mana pool. Worship {3}{W} Enchantment If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. Yawgmoth's Edict {1}{B} Enchantment Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life. Yawgmoth's Will {2}{B} Sorcery Until end of turn, you may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard this turn, remove that card from the game instead. Zephid {4}{U}{U} Creature -- Illusion 3/4 Flying Zephid can't be the target of spells or abilities. Zephid's Embrace {2}{U}{U} Enchant Creature Enchanted creature gets +2/+2 and has flying. It can't be the target of spells or abilities.