Abduction {2}{U}{U} Enchant Creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that creature to play under its owner's control. Abeyance {1}{W} Instant Until end of turn, target player can't play instants, sorceries, or nonmana activated abilities. Draw a card. Abjure {U} Instant As an additional cost to play Abjure, sacrifice a blue permanent. Counter target spell. Aboroth {4}{G}{G} Creature -- Aboroth 9/9 Cumulative upkeep -- Put a -1/-1 counter on Aboroth. Abyssal Gatekeeper {1}{B} Creature -- Gatekeeper 1/1 When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. AEther Flash {2}{R}{R} Enchantment Whenever a creature comes into play, AEther Flash deals 2 damage to it. Agonizing Memories {2}{B}{B} Sorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. Alabaster Dragon {4}{W}{W} Creature -- Dragon 4/4 Flying If Alabaster Dragon would be put into a graveyard from play, shuffle Alabaster Dragon into its owner's library instead. Alms {W} Enchantment {1}, Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. Ancestral Knowledge {1}{U} Enchantment Cumulative upkeep {1} When Ancestral Knowledge comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. When Ancestral Knowledge leaves play, shuffle your library. Angelic Renewal {1}{W} Enchantment Whenever a creature is put into your graveyard from play, you may sacrifice Angelic Renewal. If you do, return that creature to play. Apathy {U} Enchant Creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random from his or her hand. If he or she does, untap enchanted creature. Arctic Wolves {3}{G}{G} Creature -- Wolf 4/5 Cumulative upkeep {2} When Arctic Wolves comes into play, draw a card. Ardent Militia {4}{W} Creature -- Soldier 2/5 Attacking doesn't cause Ardent Militia to tap. Argivian Find {W} Instant Return target artifact or enchantment card from your graveyard to your hand. Argivian Restoration {2}{U}{U} Sorcery Put target artifact card from your graveyard into play. Aura of Silence {1}{W}{W} Enchantment Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. Avizoa {3}{U} Creature -- Avizoa 2/2 Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Play this ability only once each turn. Barishi {2}{G}{G} Creature -- Barishi 4/3 When Barishi is put into a graveyard from play, remove Barishi from the game, then shuffle all creature cards from your graveyard into your library. Barrow Ghoul {1}{B} Creature -- Zombie 4/4 At the beginning of your upkeep, sacrifice Barrow Ghoul unless you remove the top creature card in your graveyard from the game. Benalish Infantry {2}{W} Creature -- Soldier 1/3 Banding Benalish Knight {2}{W} Creature -- Knight 2/2 First strike You may play Benalish Knight any time you could play an instant. Benalish Missionary {W} Creature -- Cleric 1/1 {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. Betrothed of Fire {1}{R} Enchant Creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. Bloodrock Cyclops {2}{R} Creature -- Giant 3/3 Bloodrock Cyclops attacks each turn if able. Blossoming Wreath {G} Instant You gain life equal to the number of creature cards in your graveyard. Bogardan Firefiend {2}{R} Creature -- Spirit 2/1 When Bogardan Firefiend is put into a graveyard from play, it deals 2 damage to target creature. Boiling Blood {2}{R} Instant Target creature attacks this turn if able. Draw a card. Bone Dancer {1}{B}{B} Creature -- Zombie 2/2 Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, Bone Dancer deals no combat damage this turn. Bosium Strip {3} Artifact {3}, {T}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If a card played this way would be put into a graveyard this turn, remove it from the game instead. Briar Shield {G} Enchant Creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. Bubble Matrix {4} Artifact Prevent all damage that would be dealt to creatures. Buried Alive {2}{B} Sorcery Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. Call of the Wild {2}{G}{G} Enchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard. Chimeric Sphere {3} Artifact {2}: Until end of turn, Chimeric Sphere becomes a 2/1 artifact creature with flying. {2}: Until end of turn, Chimeric Sphere becomes a 3/2 artifact creature without flying. Choking Vines {X}{G} Instant Play Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) Cinder Giant {3}{R} Creature -- Giant 5/3 At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. Cinder Wall {R} Creature -- Wall 3/3 (Walls can't attack.) When Cinder Wall blocks, destroy it at end of combat. Circling Vultures {B} Creature -- Bird 3/2 Flying You may discard Circling Vultures from your hand any time you could play an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you remove the top creature card in your graveyard from the game. Cloud Djinn {5}{U} Creature -- Djinn 5/4 Flying Cloud Djinn may block only creatures with flying. Coils of the Medusa {1}{B} Enchant Creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature. Cone of Flame {3}{R}{R} Sorcery Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player. Debt of Loyalty {1}{W}{W} Instant Regenerate target creature. You gain control of that creature if it regenerates this way this turn. Dense Foliage {2}{G} Enchantment Creatures can't be the targets of spells. Desperate Gambit {R} Instant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage. Dingus Staff {4} Artifact Whenever a creature is put into a graveyard from play, Dingus Staff deals 2 damage to that creature's controller. Disrupt {U} Instant Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. Doomsday {B}{B}{B} Sorcery Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up. Downdraft {2}{G} Enchantment {G}: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. Duskrider Falcon {1}{W} Creature -- Bird 1/1 Flying, protection from black Dwarven Berserker {1}{R} Creature -- Dwarf 1/1 Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. Dwarven Thaumaturgist {2}{R} Creature -- Dwarf 1/2 {T}: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. Empyrial Armor {1}{W}{W} Enchant Creature Enchanted creature gets +X/+X, where X is the number of cards in your hand. Ertai's Familiar {1}{U} Creature -- Illusion 2/2 Phasing When Ertai's Familiar leaves play, put the top three cards of your library into your graveyard. {U}: Until your next upkeep, Ertai's Familiar can't phase out. Fallow Wurm {2}{G} Creature -- Wurm 4/4 When Fallow Wurm comes into play, sacrifice it unless you discard a land card from your hand. Familiar Ground {2}{G} Enchantment Each creature you control can't be blocked by more than one creature. Fatal Blow {B} Instant Destroy target creature that was dealt damage this turn. It can't be regenerated. Fervor {2}{R} Enchantment Creatures you control have haste. Festering Evil {3}{B}{B} Enchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. Fire Whip {1}{R} Enchant Creature Fire Whip can enchant only a creature you control. Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. Firestorm {R} Instant As an additional cost to play Firestorm, discard X cards from your hand. Firestorm deals X damage to each of X target creatures and/or players. Fit of Rage {1}{R} Sorcery Target creature gets +3/+3 and gains first strike until end of turn. Fledgling Djinn {1}{B} Creature -- Djinn 2/2 Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. Flux {2}{U} Sorcery Each player discards any number of cards from his or her hand, then draws that many cards. Draw a card. Fog Elemental {2}{U} Creature -- Elemental 4/4 Flying When Fog Elemental attacks or blocks, sacrifice it at end of combat. Foriysian Brigade {3}{W} Creature -- Soldier 2/4 Foriysian Brigade may block two creatures each combat. Fungus Elemental {3}{G} Creature -- Elemental 3/3 {G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Play this ability only if Fungus Elemental came into play this turn. Gaea's Blessing {1}{G} Sorcery Target player shuffles up to three target cards from his or her graveyard into his or her library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. Gallowbraid {3}{B}{B} Creature -- Legend 5/5 Trample Cumulative upkeep -- Pay 1 life Gemstone Mine Land Gemstone Mine comes into play with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. Gerrard's Wisdom {2}{W}{W} Sorcery You gain 2 life for each card in your hand. Goblin Bomb {1}{R} Enchantment At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. Goblin Grenadiers {3}{R} Creature -- Goblin 2/2 Sacrifice Goblin Grenadiers: Destroy target creature and target land. Play this ability only if Goblin Grenadiers is attacking and unblocked. Goblin Vandal {R} Creature -- Goblin 1/1 {R}: Destroy target artifact defending player controls and prevent all combat damage Goblin Vandal would deal this turn. Play this ability only once each turn, only during the declare blockers step, and only if Goblin Vandal is attacking and unblocked. Guided Strike {1}{W} Instant Target creature gets +1/+0 and gains first strike until end of turn. Draw a card. Harvest Wurm {1}{G} Creature -- Wurm 3/2 When Harvest Wurm comes into play, sacrifice it unless you return a basic land card from your graveyard to your hand. Haunting Misery {1}{B}{B} Sorcery As an additional cost to play Haunting Misery, remove any number of creature cards in your graveyard from the game. Haunting Misery deals X damage to target player, where X is the number of cards removed this way. Heart of Bogardan {2}{R}{R} Enchantment Cumulative upkeep {2} When Heart of Bogardan's cumulative upkeep isn't paid, it deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. Heat Stroke {2}{R} Enchantment Whenever a creature blocks or becomes blocked, destroy it at end of combat. Heavy Ballista {3}{W} Creature -- Soldier 2/3 {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. Hidden Horror {1}{B}{B} Creature -- Horror 4/4 When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand. Hurloon Shaman {1}{R}{R} Creature -- Minotaur 2/3 When Hurloon Shaman is put into a graveyard from play, each player sacrifices a land. Infernal Tribute {B}{B}{B} Enchantment {2}, Sacrifice a nontoken permanent: Draw a card. Inner Sanctum {1}{W}{W} Enchantment Cumulative upkeep -- Pay 2 life Prevent all damage that would be dealt to creatures you control. Jabari's Banner {2} Artifact {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Jangling Automaton {3} Artifact Creature 3/2 Whenever Jangling Automaton attacks, untap all creatures defending player controls. Kithkin Armor {W} Enchant Creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. Lava Hounds {2}{R}{R} Creature -- Hound 4/4 Haste When Lava Hounds comes into play, it deals 4 damage to you. Lava Storm {3}{R}{R} Instant Choose one -- Lava Storm deals 2 damage to each attacking creature; or Lava Storm deals 2 damage to each blocking creature. Liege of the Hollows {2}{G}{G} Creature -- Spirit 3/4 When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. Llanowar Behemoth {3}{G}{G} Creature -- Behemoth 4/4 Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. Llanowar Druid {1}{G} Creature -- Elf 1/2 {T}, Sacrifice Llanowar Druid: Untap all Forests. Llanowar Sentinel {2}{G} Creature -- Elf 2/3 When Llanowar Sentinel comes into play, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card into play. Then shuffle your library. Lotus Vale Land If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don't, put it into its owner's graveyard. {T}: Add three mana of any one color to your mana pool. Mana Chains {U} Enchant Creature Enchanted creature has "Cumulative upkeep {1}." Mana Web {3} Artifact Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce. Manta Ray {1}{U}{U} Creature -- Fish 3/3 Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. Maraxus of Keld {4}{R}{R} Creature -- Legend */* Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. Master of Arms {2}{W} Creature -- Soldier 2/2 First strike {1}{W}: Tap target creature blocking Master of Arms. Merfolk Traders {1}{U} Creature -- Merfolk 1/2 When Merfolk Traders comes into play, draw a card, then discard a card from your hand. Mind Stone {2} Artifact {T}: Add {1} to your mana pool. {1}, {T}, Sacrifice Mind Stone: Draw a card. Mischievous Poltergeist {2}{B} Creature -- Ghost 1/1 Flying Pay 1 life: Regenerate Mischievous Poltergeist. Mistmoon Griffin {3}{W} Creature -- Griffin 2/2 Flying When Mistmoon Griffin is put into a graveyard from play, remove Mistmoon Griffin from the game, then put the top creature card from your graveyard into play. Morinfen {3}{B}{B} Creature -- Legend 5/4 Flying Cumulative upkeep -- Pay 1 life Mwonvuli Ooze {G} Creature -- Ooze 1+*/1+* Cumulative upkeep {2} Mwonvuli Ooze's power and toughness are each equal to 1 plus its last paid cumulative upkeep. Nature's Kiss {1}{G} Enchant Creature {1}, Remove the top card in your graveyard from the game: Enchanted creature gets +1/+1 until end of turn. Nature's Resurgence {2}{G}{G} Sorcery Each player draws a card for each creature card in his or her graveyard. Necratog {1}{B}{B} Creature -- Atog 1/2 Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn. Noble Benefactor {2}{U} Creature -- Cleric 2/2 When Noble Benefactor is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it. Null Rod {2} Artifact Players can't play artifacts' activated abilities. Odylic Wraith {3}{B} Creature -- Wraith 2/2 Swampwalk Whenever Odylic Wraith deals damage to a player, that player discards a card from his or her hand. Ophidian {2}{U} Creature -- Snake 1/3 Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn. Orcish Settlers {1}{R} Creature -- Orc 1/1 {X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. Paradigm Shift {1}{U} Sorcery Remove all cards in your library from the game. Then shuffle your graveyard into your library. Peacekeeper {2}{W} Creature -- Peacekeeper 1/1 At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. Creatures can't attack. Pendrell Mists {3}{U} Enchantment All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." Phantom Warrior {1}{U}{U} Creature -- Illusion 2/2 Phantom Warrior is unblockable. Phantom Wings {1}{U} Enchant Creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Phyrexian Furnace {1} Artifact {T}: Remove the bottom card of target player's graveyard from the game. {1}, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game and draw a card. Psychic Vortex {2}{U}{U} Enchantment Cumulative upkeep -- Draw a card At the end of your turn, sacrifice a land and discard your hand. Razortooth Rats {2}{B} Creature -- Rat 2/1 Fear Redwood Treefolk {4}{G} Creature -- Treefolk 3/6 Relearn {1}{U}{U} Sorcery Return target instant or sorcery card from your graveyard to your hand. Revered Unicorn {1}{W} Creature -- Unicorn 2/3 Cumulative upkeep {1} When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep. Roc Hatchling {R} Creature -- Bird 0/1 Roc Hatchling comes into play with four shell counters on it. At the beginning of your upkeep, remove a shell counter from Roc Hatchling. Roc Hatchling gets +3/+2 and has flying as long as it has no shell counters on it. Rogue Elephant {G} Creature -- Elephant 3/3 When Rogue Elephant comes into play, sacrifice it unless you sacrifice a Forest. Sage Owl {1}{U} Creature -- Bird 1/1 Flying When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. Sawtooth Ogre {2}{R}{R} Creature -- Ogre 3/3 Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. Scorched Ruins Land If Scorched Ruins would come into play, sacrifice two untapped lands instead. If you do, put Scorched Ruins into play. If you don't, put it into its owner's graveyard. {T}: Add {4} to your mana pool. Serenity {1}{W} Enchantment At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. Serra's Blessing {1}{W} Enchantment Attacking doesn't cause creatures you control to tap. Serrated Biskelion {3} Artifact Creature 2/2 {T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. Shadow Rider {2}{B}{B} Creature -- Knight 3/3 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Shattered Crypt {X}{B}{B} Sorcery Return X target creature cards from your graveyard to your hand and you lose X life. Soul Shepherd {1}{W} Creature -- Cleric 2/1 {W}, Remove a creature card in your graveyard from the game: You gain 1 life. Southern Paladin {2}{W}{W} Creature -- Knight 3/3 {W}{W}, {T}: Destroy target red permanent. Spinning Darkness {4}{B}{B} Instant You may remove the top three black cards in your graveyard from the game rather than pay Spinning Darkness's mana cost. Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life. Steel Golem {3} Artifact Creature -- Golem 3/4 You can't play creature spells. Strands of Night {2}{B}{B} Enchantment {B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play. Straw Golem {1} Artifact Creature -- Golem 2/3 When an opponent plays a creature spell, sacrifice Straw Golem. Striped Bears {3}{G} Creature -- Bear 2/2 When Striped Bears comes into play, draw a card. Sylvan Hierophant {1}{G} Creature -- Cleric 1/2 When Sylvan Hierophant is put into a graveyard from play, remove Sylvan Hierophant from the game, then return target creature card from your graveyard to your hand. Tariff {1}{W} Sorcery Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. Teferi's Veil {1}{U} Enchantment Whenever a creature you control attacks, it phases out at end of combat. Tendrils of Despair {B} Sorcery As an additional cost to play Tendrils of Despair, sacrifice a creature. Target opponent discards two cards from his or her hand. Thran Forge {3} Artifact {2}: Target nonartifact creature becomes an artifact creature and gets +1/+0 until end of turn. Thran Tome {4} Artifact {5}, {T}: Reveal the top three cards of your library. An opponent chooses one of those cards. Put that card into your graveyard and draw the rest. Thunderbolt {1}{R} Instant Choose one -- Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. Thundermare {5}{R} Creature -- Thundermare 5/5 Haste When Thundermare comes into play, tap all other creatures. Timid Drake {2}{U} Creature -- Drake 3/3 Flying When another creature comes into play, return Timid Drake to its owner's hand. Tolarian Drake {2}{U} Creature -- Drake 2/4 Flying, phasing Tolarian Entrancer {1}{U} Creature -- Wizard 1/1 Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. Tolarian Serpent {5}{U}{U} Creature -- Serpent 7/7 At the beginning of your upkeep, put the top seven cards of your library into your graveyard. Touchstone {2} Artifact {T}: Tap target artifact you don't control. Tranquil Grove {1}{G} Enchantment {1}{G}{G}: Destroy all other enchantments. Uktabi Efreet {2}{G}{G} Creature -- Efreet 5/4 Cumulative upkeep {G} Urborg Justice {B}{B} Instant Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn. Urborg Stalker {3}{B} Creature -- Undead 2/4 At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. Veteran Explorer {G} Creature -- Soldier 1/1 When Veteran Explorer is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then each player who searched his or her library shuffles it. Vitalize {G} Instant Untap all creatures you control. Vodalian Illusionist {2}{U} Creature -- Merfolk 2/2 {U}{U}, {T}: Target creature phases out. Volunteer Reserves {1}{W} Creature -- Soldier 2/4 Banding Cumulative upkeep {1} Wave of Terror {2}{B} Enchantment Cumulative upkeep {1} At the beginning of your draw step, destroy each creature with converted mana cost equal to Wave of Terror's last paid cumulative upkeep. They can't be regenerated. Well of Knowledge {3} Artifact {2}: Draw a card. Any player may play this ability but only during his or her draw step. Winding Canyons Land {T}: Add {1} to your mana pool. {2}, {T}: Until end of turn, you may play creature cards any time you could play an instant. Xanthic Statue {8} Artifact {5}: Until end of turn, Xanthic Statue becomes an 8/8 artifact creature with trample. Zombie Scavengers {2}{B} Creature -- Zombie 3/1 Remove the top creature card in your graveyard from the game: Regenerate Zombie Scavengers.