============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 00/02/23 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Sixth edition rules have been checked against cards from all expansions except Limited Edition, Unlimited Edition, Revised Edition, Fourth Edition, Fifth Edition, Arabian Nights, Antiquities, Legends, Ice Age, and Unglued (unless a card from that set was reprinted in a set which is not listed). These expansions still have rulings made under Fifth Edition rules. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/01/19 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Abyssal Hunter: + Text(6th+errata): 1/1. {B},{Tap}: Tap target creature. ~this~ deals damage equal to Abyssal Hunter's power to that creature. [Oracle 00/02/01] Accumulated Knowledge: + The count does not include the card that is currently resolving. The card does not go to the graveyard until after it is done resolving. [Nemesis FAQ 00/02/07] Acidic Dagger: + Text(MI+errata): {4},{Tap}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves play this turn, sacrifice ~this~. Play this ability only during combat before the declare blockers step. [Oracle 00/02/01] Aleatory: + Text(MI+errata): Play ~this~ only during combat after blockers are declared. ; Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] Amber Prison: + Text(6th+errata): You may choose not to untap ~this~ during your untap step. ; {4},{Tap}: Tap target artifact, creature, or land. As long as ~this~ remains tapped, that permanent doesn't untap during its controller's untap step. [Oracle 00/02/01] Amulet of Unmaking: + Text(MI+errata): {5},{Tap},Remove ~this~ from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Ancestral Memories: + Text(6th+errata): Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. [Oracle 00/02/01] Ancient Hydra: + Note - Also see Fading, Rule A.14. Angelic Favor: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Also see Token Creatures, Rule K.24. Animate Land: + You can attack with the land during your turn if you started the turn with the land in play under your control and have had control of it since then. [D'Angelo 00/02/15] Anvil of Bogardan: + Text(VI+errata): Players have no maximum hand size. ; At the beginning of each player's draw step, that player draws a card, then discards a card from his or her hand. [Oracle 00/02/01] Apathy: + Text(WL+errata): Enchanted creature doesn't untap during its controller's untap step. ; At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random from his or her hand. If he or she does, untap enchanted creature. [Oracle 00/02/01] Arc Mage: + Note - Cycle with Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Assembly Hall: + Text(MM+errata): {4},{Tap}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. [Oracle 00/02/01] Aura of Silence: + Text(WL+errata): Artifact and enchantment spells your opponents play cost {2} more to play. ; Sacrifice ~this~: Destroy target artifact or enchantment. [Oracle 00/02/01] Avenger en-Dal: + Note - Cycle with Arc Mage, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. - - * - * - B - * - * - - Benalish Missionary: + Text(WL+errata): 1/1. ; {1}{W},{Tap}: Prevent all combat damage that would be dealt by target blocked creature this turn. [Oracle 00/02/01] Bifurcate: + Text(MM+errata): Search your library for a creature card with the same name as target creature and put that card into play. Then shuffle your library. [Oracle 00/02/01] Blastoderm: + Note - Also see Fading, Rule A.14. Bola Warrior: + Note - Cycle with Arc Mage, Avenger en-Dal, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Bone Dancer: + Text(WL+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may put the top creature card from defending player's graveyard into play under your control. If you do, ~this~ deals no combat damage this turn. [Oracle 00/02/01] Bone Harvest: + You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 00/02/18] Bosium Strip: + Text(WL+errata): {3},{Tap}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If you do, remove it from the game instead of putting it in its owner's graveyard. [Oracle 00/02/01] Broken Visage: + Text(5th+errata): Destroy target attacking nonartifact creature. It can't be regenerated. Put a black Shadow creature token into play with power and toughness each equal to the power and toughness of that creature. Sacrifice the Shadow token at end of turn. [Oracle 00/02/01] - - * - * - C - * - * - - Cannibalize: + Text(SH+errata): Choose a player and two target creatures controlled by that player. You remove one of them from the game and put two +1/+1 counters on the other. [Oracle 00/02/01] Carrion Wall: + Note - Also see Walls, Rule K.25. Cat Burglar: + Text(EX+errata): 2/2. ; {2}{B},{Tap}: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Chain Stasis: + Text(HL+errata): Whenever ~this~ taps or untaps a creature this turn, that creature's controller may pay {2}{U} to have ~this~ tap or untap target creature. ; Tap or untap target creature. [Oracle 00/02/01] Chieftain en-Dal: + Does give itself first strike when attacking. [Nemesis FAQ 00/02/07] + Note - Also see First Strike, Rule A.15. Choking Vines: + Text(WL+errata): X target attacking creatures become blocked. ~this~ deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) [Oracle 00/02/01] Clockwork Steed: + Text(5th+errata): 0/3 ; ~this~ comes into play with four +1/+0 counters on it. ; ~this~ can't be blocked by artifact creatures. ; ~this~ can't have more than four +1/+0 counters on it. ; At end of combat, if ~this~ attacked or blocked this turn, remove a +1/+0 counter from it. ; {X},{Tap}: Put X +1/+0 counters on ~this~. Play this ability only during your upkeep. [Oracle 00/02/01] Clockwork Swarm: + Text(HL+errata): 0/3. ; ~this~ comes into play with four +1/+0 counters on it. ; ~this~ can't be blocked by Walls. ; ~this~ can't have more than four +1/+0 counters on it. ; At end of combat, if ~this~ attacked or blocked this turn, remove a +1/+0 counter from it. ; {X},{Tap}: Put X +1/+0 counters on ~this~. Play this ability only during your upkeep. [Oracle 00/02/01] Cloudskate: + Note - Also see Fading, Rule A.14. Coat of Arms: + Text(EX+errata): Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.) [Oracle 00/02/01] Cold Storage: + Text(TE+errata): {3}: Remove target creature you control from the game. ; Sacrifice ~this~: Put into play under their owners' control all cards removed from the game with ~this~. [Oracle 00/02/01] Consuming Ferocity: + Text(MI+errata): ~this~ can enchant only a non-Wall creature. ; Enchanted creature gets +1/+0. ; At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three or more +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature. It can't be regenerated. [Oracle 00/02/01] Coral Atoll: + Text(VI+errata): ~this~ comes into play tapped. ; If ~this~ would come into play, return an untapped island you control to its owner's hand instead. If you do, put ~this~ into play. If you don't, put it into its owner's graveyard. ; {Tap}: Add {U} and one colorless mana to your mana pool. [Oracle 00/02/01] Crimson Hellkite: + Text(6th+errata): 6/6, Flying. {X},{Tap}: ~this~ deals X damage to target creature. Spend only red mana this way. [Oracle 00/02/01] Cursed Totem: + Text(6th+errata): Players can't play creatures' activated abilities. [Oracle 00/02/01] - - * - * - D - * - * - - Dark Triumph: + Note - Also see Alternate Cost Spells, Rule E.1. Daze: + Note - Also see Alternate Cost Spells, Rule E.1. Dazzling Beauty: + Text(MI+errata): You may play ~this~ only during the declare blockers step. ; Target unblocked attacking creature becomes blocked. (This ability works on unblockable creatures.) ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] Decomposition: + Text(MI+errata): ~this~ can enchant only a black creature. ; Enchanted creature has "Cumulative upkeep - Pay 1 life." ; When enchanted creature is put into a graveyard, its controller loses 2 life. [Oracle 00/02/01] Defender en-Vec: + Note - Also see Fading, Rule A.14. Defiant Falcon: + This card is both a Rebel and a Bird. [Nemesis FAQ 00/02/07] + Note - Also see Converted Mana Cost, Rule K.8. Defiant Vanguard: + Note - Also see Converted Mana Cost, Rule K.8. Derelor: + Text(6th+errata): 4/4. ; Black spells you play cost {B} more to play. [Oracle 00/02/01] Diabolic Servitude: + Text(US+errata): When ~this~ comes into play, return target creature card from your graveyard to play. ; When the returned creature is put into a graveyard, remove that creature from the game and return ~this~ to its owner's hand. ; When ~this~ leaves play, remove that creature from the game. [Oracle 00/02/01] Diseased Vermin: + Text(AL+errata): 1/1. ; At the beginning of your upkeep, ~this~ deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. ; Whenever ~this~ deals combat damage to a player, put an infection counter on it. [Oracle 00/02/01] [D'Angelo 00/02/15] Divining Witch: + You name a card during resolution of the ability. [Nemesis FAQ 00/02/07] + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Dominate: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see X Costs, Rule K.26. Downhill Charge: + Note - Also see Alternate Cost Spells, Rule E.1. Dragon Mask: + Text(6th+errata): {3},{Tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn. [Oracle 00/02/01] Duplicity: + Text(TE+errata): When ~this~ comes into play, remove from the game face down the top five cards of your library. ; At the beginning of your upkeep, you may exchange all the cards in your hand for the cards you removed from the game with ~this~. ; At the end of your turn, discard a card from your hand. ; When you lose control of ~this~, put all cards removed from the game with ~this~ into their owners' graveyards. [Oracle 00/02/01] Dystopia: + Text(AL+errata): Cumulative Upkeep - Pay 1 life. ; At the beginning of each player's upkeep, that player sacrifices a white or green permanent. [Oracle 00/02/01] - - * - * - E - * - * - - Ebony Charm: + Text(MI+errata): Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in one player's graveyard; or target creature can't be blocked this turn except by artifact creatures and/or black creatures. [Oracle 00/02/01] Echo Chamber: + Text(TE+errata): {4},{Tap}: An opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature has haste. Remove the token creature from the game at end of turn. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Elvish Spirit Guide: + Text(AL+errata): 2/2. ; Remove ~this~ from the game: Add {G} to your mana pool. Play this ability only if ~this~ is in your hand and only any time you could play an instant. [Oracle 00/02/01] Ensnare: + Note - Also see Alternate Cost Spells, Rule E.1. Eradicate: + Text(UD+errata): Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. [Oracle 00/02/01] + Note - Cycle with Quash, Scour, Sowing Salt, and Splinter. Ertai's Meddling: + Text(TE+errata): X can't be 0. ; The first time target spell would resolve, put X delay counters on it and remove it from the game instead. ; At the beginning of the upkeep of the removed spell's controller, as long as the spell is removed from the game, remove a delay counter from it. If the card has no delay counters on it, it goes on the stack as a copy of the original spell. [Oracle 00/02/01] + If a spell is targeted by more than one Ertai's Meddling, when the spell tries to resolve the first time, only one of the Ertai's Meddlings will be applied to it (by the choice of the caster of the spell being affected). The other Meddlings will fail since the spell will no longer be on the stack. [D'Angelo 00/02/15] Exploration: + Text(US+errata): You may play an additional land each of your turns. [Oracle 00/02/01] - - * - * - F - * - * - - Fatal Blow: + Text(6th+errata): Destroy target creature that was dealt damage this turn. It can't be regenerated. [Oracle 00/02/01] Feral Instinct: + Text(VI+errata): Target creature gets +1/+1 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] Flowstone Slide: + Note - Also see X Costs, Rule K.26. Flowstone Strike: + Note - Also see Haste, Rule A.18. Flowstone Wall: + Note - Also see Walls, Rule K.25. Foreshadow: + Text(VI+errata): Name a card. Put the top card from target opponent's library into his or her graveyard. If it's the named card, you draw a card. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] - - * - * - G - * - * - - Gallowbraid: + Text(WL+errata): 5/5, Trample. ; Cumulative upkeep - Pay 1 life. [Oracle 00/02/01] Giant Albatross: + Text(HL+errata): 1/1, Flying. ; When ~this~ is put into a graveyard from play, you may pay {1}{U}. If you do, for each creature that dealt damage to ~this~ this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. [Oracle 00/02/01] Giant Mantis: + Text(MI+errata): 2/4. ; ~this~ may block as though it had flying. [Oracle 00/02/01] Giant Oyster: + Text(HL+errata): 0/3. ; You may choose not to untap ~this~ during your untap step. ; {Tap}: As long as ~this~ remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of your upkeep, put a -1/-1 counter on that creature. When ~this~ becomes untapped or leaves play, remove all -1/-1 counters from the creature. [Oracle 00/02/01] + A -1/-1 counter is added to the creature each upkeep. [DeLaney 00/02/21] + If the Oyster untaps during upkeep before its ability to add a -1/-1 counter resolves, the -1/-1 counter effect resolves and adds a -1/-1 counter after the -1/-1 counters are removed due to being untapped. [D'Angelo 00/02/15] Gilded Drake: + This effect is targeted, so Protection from Color will prevent the exchange if it exists when the ability is put on the stack. Once the ability is on the stack, adding Protection from Color will not counter the ability but the exchange will not take place since the target is illegal and you sacrifice this card on resolution. [bethmo 00/02/02] Glacial Chasm: + Text(IA): Cumulative Upkeep - Pay 2 life. ; If ~this~ would come into play, sacrifice a land instead. If you do, put ~this~ into play. If you don't, put it into its owner's graveyard. ; Skip your combat phase. ; Prevent all damage that would be dealt to you. [WotC Rules Team 00/02/16] + If there are no lands (other than this one) in play when this enters play, you have to put this card in its owner's graveyard. [D'Angelo 00/02/16] Goblin Bomb: + Text(WL+errata): At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on ~this~. If you lose the flip, remove a fuse counter from ~this~. ; Remove five fuse counters from ~this~, Sacrifice ~this~: ~this~ deals 20 damage to target player. [Oracle 00/02/01] Gorilla War Cry: + Text(AL+errata): Play ~this~ only during combat before the declare blockers step. ; Attacking creatures can't be blocked this turn except by two or more creatures. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] Grafted Skullcap: + Text(US+errata): At the beginning of your draw step, draw a card. ; At end of your turn, discard your hand. [Oracle 00/02/01] Grinning Totem: + Text(6th+errata): {2},{Tap},Sacrifice ~this~: Search target opponent's library for a card and remove that card from the game. Then that player shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard. [Oracle 00/02/01] Gustha's Scepter: + Text(AL+errata): When ~this~ leaves play, put all cards removed from the game with ~this~ into their owner's graveyard. ; {Tap}: Remove a card in your hand from the game face down. You may look at it at any time. ; {Tap}: Return a card you own removed from the game with ~this~ to your hand. [Oracle 00/02/01] - - * - * - H - * - * - - Hall of Gemstone: + Text(MI+errata): At the beginning of each player's upkeep, that player chooses a color. Until end of turn, mana-producing lands tapped for mana produce mana of the chosen color instead of their normal color. [Oracle 00/02/01] Hammer of Bogardan: + Text(6th+errata): ~this~ deals 3 damage to target creature or player. ; {2}{R}{R}{R}: Put ~this~ into your hand. Play this ability only during your upkeep and only if ~this~ is in your graveyard. [Oracle 00/02/01] Harbor Guardian: + Text(MI+errata): 3/4. ; ~this~ may block as though it had flying. ; Whenever ~this~ attacks, defending player may draw a card. [Oracle 00/02/01] Harvest Mage: + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Heart of Bogardan: + Text(WL+errata): Cumulative Upkeep - {2} ; When ~this~'s cumulative upkeep isn't paid, it deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. [Oracle 00/02/01] Heat Stroke: + Text(WL+errata): Whenever a creature blocks or becomes blocked, destroy it at end of combat. [Oracle 00/02/01] Hornet Cannon: + Text(SH+errata): {3},{Tap}: Put a 1/1 Hornet artifact creature token with flying and haste into play. Destroy that creature at end of turn. [Oracle 00/02/01] Howling Mine: + Text(6th+errata): At the beginning of each player's draw step, if ~this~ is untapped, that player draws a card. [Oracle 00/02/01] - - * - * - I - * - * - - Illicit Auction: + Text(6th+errata): Each player may bid life for control of target creature. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends when the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.) [Oracle 00/02/01] Incinerate: + Text(5th+errata): ~this~ deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. [Oracle 00/02/01] Inner Sanctum: + Text(WL+errata): Cumulative upkeep - Pay 2 life ; Prevent all damage that would be dealt to creatures you control. [Oracle 00/02/01] Intervene: + If the spell's target leaves play before this spell resolves, use the last known information about that target to determine if it was a creature. [bethmo 00/02/02] + Note - This card was of type Interrupt. It is now an Instant. [Oracle 99/05/01] Invasion Plans: + Text(SH+errata): All creatures block if able. ; Instead of the defending player, the attacking player chooses how each creature blocks. [Oracle 00/02/01] - - * - * - J - * - * - - Jangling Automaton: + Text(WL+errata): 3/2. ; Whenever ~this~ attacks, untap all creatures defending player controls. Jolting Merfolk: + Note - Also see Fading, Rule A.14. - - * - * - K - * - * - - Kill Switch: + Note that you cannot choose to leave this card tapped during your untap step (unless some other effect says so). [Nemesis FAQ 00/02/07] Kjeldoran Royal Guard: + Text(6th+errata): 2/5. {Tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to ~this~ instead. [Oracle 00/02/01] Kor Chant: + Text(EX+errata): All damage that would be dealt this turn to target creature you control from a source of your choice is dealt to another target creature instead. [Oracle 00/02/01] Krovikan Plague: + Text(AL+errata): ~this~ can enchant only a non-Wall creature you control. ; When ~this~ comes into play, draw a card at the beginning of the next turn's upkeep. ; Enchanted creature has "{Tap}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." [Oracle 00/02/01] Kyscu Drake: + Text(VI+errata): 2/2, Flying. ; {G}: ~this~ gets +0/+1 until end of turn. Play this ability no more than once each turn. ; Sacrifice ~this~ and Spitting Drake: Search your library for a Viashivan Dragon card and put that card into play. Then shuffle your library. [Oracle 99/07/01] - - * - * - L - * - * - - Laccolith Grunt: + The ability triggers even if it is blocked by a spell such as Fog Patch instead of a creature. [Nemesis FAQ 00/02/07] + It can target any creature in play, not just one of the ones blocking it. [D'Angelo 00/02/15] + The ability allows you to deal damage during the declare blockers step of combat, which is well before even first strike creatures deal damage. [Nemesis FAQ 00/02/15] + The ability is optional. You can decide to allow it to deal combat damage as normal. [Nemesis FAQ 00/02/15] + Note - Similar to Laccolith Rig, Laccolith Titan, Laccolith Warrior, and Laccolith Whelp. Laccolith Rig: + If this is on an opponent's creature, the controller of this card (not the creature's controller) decides whether to use this card's ability or not, and decides what the target will be. [DeLaney 00/02/21] + If placed on a Laccolith creature, both this card's ability and the Laccolith's ability will trigger and have their effect. [DeLaney 00/02/21] + Note - See Laccolith Grunt for rulings. + Note - Similar to Laccolith Grunt, Laccolith Titan and Laccolith Warrior. Laccolith Titan: + Note - See Laccolith Grunt for rulings. + Note - Similar to Laccolith Grunt, Laccolith Rig, Laccolith Warrior, and Laccolith Whelp. Laccolith Warrior: + Note - See Laccolith Grunt for rulings. + Note - Similar to Laccolith Grunt, Laccolith Rig, Laccolith Titan, and Laccolith Whelp. Laccolith Whelp: + Note - See Laccolith Grunt for rulings. + Note - Similar to Laccolith Grunt, Laccolith Rig, Laccolith Titan, and Laccolith Warrior. Lancers en-Kor: + Text(SH+errata): 3/3, Trample. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01] Land Grant: + Text(MM+errata): If you have no land cards in hand, you may reveal your hand instead of paying ~this~'s mana cost. ; Search your library for a forest card, reveal that card, and put it into your hand. Then shuffle your library. [Oracle 00/02/01] Lashknife: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Also see First Strike, Rule A.15. Lawbringer: + Note - Similar to Lightbringer. Lightbringer: + Note - Similar to Lawbringer. Lin Sivvi, Defiant Hero: + Note - Also see Converted Mana Cost, Rule K.8. Lure: + Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 94/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 00/02/16] - - * - * - M - * - * - - Manabarbs: + Text(6th+errata): Whenever a player taps a land for mana, ~this~ deals 1 damage to that player. [Oracle 00/02/01] Mana Short: + Text(6th+errata): Tap all lands with mana abilities target player controls and empty his or her mana pool. [Oracle 00/02/01] + Taps only lands that can produce mana. [Oracle 00/02/01] (REVERSAL) Martyrdom: + Text(AL+errata): Until end of turn, target creature gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may play this ability. [Oracle 00/02/01] Mask of the Mimic: + Text(SH+errata): As an additional cost to play ~this~, sacrifice a creature. ; Search your library for a card with the same name as target creature card in play and put that card into play. Then shuffle your library. [Oracle 00/02/01] Massacre: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Cycle with Mogg Salvage, Refreshing Rain, Sivvi's Ruse, and Submerge. Meddle: + Text(MI+errata): Target spell that targets a single creature targets another creature instead. [Oracle 00/02/01] Mindbender Spores: + Text(MI+errata): 0/1, Flying. (Walls can't attack.) ; Whenever ~this~ blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it." and "At the beginning of your upkeep, remove a fungus counter from this creature." [Oracle 00/02/01] Mind Slash: + Text(NE+errata): {B},Sacrifice a creature: Look at target opponent's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. [Oracle 00/02/07] Mind Swords: + Note - Also see Alternate Cost Spells, Rule E.1. Mindwarper: + Text(SH+errata): 0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; {2}{B},Remove a +1/+1 counter from ~this~: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Mindwhip Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2},Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only any time you could play a sorcery." [Oracle 00/02/01] Mire Shade: + Text(MI+errata): 1/1. ; {B},Sacrifice a swamp: Put a +1/+1 counter on ~this~. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Miscalculation: + Note - This card was of type Interrupt and is now of type Instant. [Oracle 99/05/01] Mishra's Groundbreaker: + Text(AL+errata): {Tap},Sacrifice ~this~: Target land becomes a 3/3 artifact creature that still counts as a land. (This effect doesn't end at end of turn.) [Oracle 00/02/01] Mogg Alarm: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Also see Token Creatures, Rule K.24. Moggcatcher: + Note - Similar to Rathi Assassin, Rathi Fiend, Rathi Intimidator, and Seahunter. Mogg Salvage: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Cycle with Massacre, Refreshing Rain, Sivvi's Ruse, and Submerge. - - * - * - N - * - * - - Nature's Resurgence: + Text(6th+errata): Each player draws card a card for each creature card in his or her graveyard. [Oracle 00/02/01] Necromancy: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; When ~this~ comes into play, put target creature card from a graveyard into play under your control and ~this~ becomes an enchant creature enchanting that creature. ; When ~this~ leaves play, destroy enchanted creature. It can't be regenerated. [Oracle 00/02/01] + It can be moved to another creature using Enchantment Alteration or a similar effect. [D'Angelo 00/02/15] Necrosavant: + Text(6th+errata): 5/5. {3}{B}{B},Sacrifice a creature: Put ~this~ into play. Play this ability only during your upkeep and only if ~this~ is in your graveyard. [Oracle 00/02/01] Nesting Wurm: + Note - Also see Trample, Rule A.25. Netter en-Dal: + The ability only does something if used before attackers are declared during a turn. If used after the creature is declared as an attacker, nothing happens. [Nemesis FAQ 00/02/07] + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Noble Stand: + Triggers once per creature you have that blocks. Does not trigger multiple times when a single creature blocks more than one attacker. [Nemesis 00/02/07] Nomads en-Kor: + Text(SH+errata): 1/1. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01] Null Rod: + Text(WL+errata): Players can't play artifacts' activated abilities. [Oracle 00/02/01] - - * - * - O - * - * - - Off Balance: + The ability only does something if used before attackers or blockers (as appropriate) are declared during a turn. If used after the creature is declared as an attacker or blocker, nothing happens. [Nemesis FAQ 00/02/07] Oraxid: + Note - Also see Protection, Rule A.22. Overlaid Terrain: + You sacrifice your lands right before this card enters play. There is no way to tap your lands using the 2-mana ability before they are sacrificed. [D'Angelo 00/02/15] - - * - * - P - * - * - - Pale Moon: + The ability does not change the amount of mana produced, only the color. [Nemesis FAQ 00/02/07] Parallax Dementia: + Note - Also see Fading, Rule A.14. Parallax Inhibitor: + Note - Also see Fading, Rule A.14. Parallax Nexus: + Text(NE+errata): Fading 5. ; Remove a fade counter from ~this~: Target opponent removes a card in his or her hand from the game if ~this~ is in play. Play this ability only any time you could play a sorcery. ; When ~this~ leaves play, each player returns to his or her hand all cards he or she owns removed from the game with ~this~. [Oracle 00/02/07] + If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 00/02/07] + Note - Also see Fading, Rule A.14. + Note - Cycle with Parallax Tide and Parallax Wave. Parallax Tide: + Text(NE+errata): Fading 5. ; Remove a fade counter from ~this~: Remove target land from the game if ~this~ is in play. ; When ~this~ leaves play, each player returns to play all cards he or she owns removed from the game with ~this~. [Oracle 00/02/07] + If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 00/02/07] + Note - Also see Fading, Rule A.14. + Note - Cycle with Parallax Nexus and Parallax Wave. Parallax Wave: + Text(NE+errata): Fading 5. ; Remove a fade counter from ~this~: Remove target creature from the game if ~this~ is in play. ; When ~this~ leaves play, each player returns to play all cards other than ~this~ he or she owns removed from the game with ~this~. [Oracle 00/02/07] + If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 00/02/07] + If Parallax Wave somehow removes itself from the game, it will not return itself to play. [Nemesis FAQ 00/02/07] But if removed by a different Parallax Wave, it will still return. [DeLaney 00/02/21] + Note - Also see Fading, Rule A.14. + Note - Cycle with Parallax Nexus and Parallax Tide. Pestilence: + Text(6th+errata): At end of turn, if no creatures are in play, sacrifice ~this~. ; {B}: ~this~ deals 1 damage to each creature and each player. [Oracle 00/02/01] Phantasmal Terrain: + Text(5th/6th+errata): As ~this~ comes into play, choose a basic land type. ; Enchanted land is a basic land of the chosen type. [Oracle 00/02/01] Phyrexian Dreadnought: + Text(MI+errata): 12/12, Trample. ; If ~this~ would come into play, sacrifice any number of creatures with total power 12 or greater instead. If you do, put ~this~ into play. If you don't, put it into its owner's graveyard. [Oracle 00/02/01] + The sacrifice is not optional. The last sentence is equivalent to "If you can't sacrifice enough power in creatures, put it..." [DeLaney 00/02/21] Phyrexian Prowler: + Note - Also see Fading, Rule A.14. Pit Imp: + Text(TE+errata): 0/1, Flying. ; {B}: ~this~ gets +1/+0 until end of turn. Play this ability no more than twice each turn. [Oracle 00/02/01] Plague Witch: + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Polymorph: + Text(6th+errata): Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. [Oracle 00/02/01] Power Sink: + Text(6th+errata): Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool. [Oracle 00/02/01] Preferred Selection: + Text(MI+errata): At the beginning of your draw step, look at the top two cards of your library and choose one. You may sacrifice ~this~ and pay {2}{G}{G}. If you do, draw the chosen card. If you don't, put the card on the bottom of your library. [Oracle 00/02/01] Primal Order: + Text(5th+errata): At the beginning of each player's upkeep, ~this~ deals damage to that player equal to the number of nonbasic lands he or she controls. [Oracle 00/02/01] Purraj of Urborg: + Text(MI+errata): 2/3. ; Whenever ~this~ attacks, it gains first strike until end of combat. ; Whenever a black spell is played, you may pay {B}. If you do, put a +1/+1 counter on ~this~. [Oracle 00/02/01] Pygmy Hippo: + Text(VI+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may have defending player play a mana ability of each land he or she controls and empty his or her mana pool. If you do, ~this~ deals no combat damage this turn and at the beginning of your postcombat main phase you add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool this way. [Oracle 00/02/01] - - * - * - Q - * - * - - Quash: + Note - Cycle with Eradicate, Scour, Sowing Salt, and Splinter. - - * - * - R - * - * - - Rathi Assassin: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Similar to Moggcatcher, Rathi Fiend, Rathi Intimidator, and Seahunter. Rathi Fiend: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Similar to Moggcatcher, Rathi Assassin, Rathi Intimidator, and Seahunter. Rathi Intimidator: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Similar to Moggcatcher, Rathi Assassin, Rathi Fiend, and Seahunter. Ray of Command: + Text(MI/5th+errata): Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. ; When you lose control of the creature, tap it. [Oracle 00/02/01] Recurring Nightmare: + Text(EX+errata): Sacrifice a creature, Return ~this~ to its owner's hand: Return target creature card from your graveyard to play. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Refreshing Rain: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Cycle with Massacre, Mogg Salvage, Sivvi's Ruse, and Submerge. Reinforcements: + You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 00/02/18] Rejuvenation Chamber: + Note - Also see Fading, Rule A.14. Remedy: + Text(6th+errata): Prevent the next 5 damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose. [Oracle 00/02/01] Remembrance: + Text(US+errata): Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that card. If you do, reveal the card and put it into your hand. Then shuffle your library. [Oracle 99/05/01] Resistance Fighter: + Text(6th+errata): 1/1. Sacrifice ~this~: Prevent all combat damage target creature would deal this turn. [Oracle 00/02/01] Retribution: + Text(HL+errata): Choose two target creatures controlled by one opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. [Oracle 00/02/01] Reverent Silence: + Note - Also see Alternate Cost Spells, Rule E.1. Rewind: + Note - This card was of type Interrupt and is now of type Instant. [Oracle 99/05/01] Rootwater Commando: + Note - Also see Landwalk, Rule A.20. Roterothopter: + Text(HL+errata): 0/2, Flying. ; {2}: ~this~ gets +1/+0 until end of turn. Play this ability no more than twice each turn. [Oracle 00/02/01] Rusting Golem: + Note - Also see Fading, Rule A.14. - - * - * - S - * - * - - Sand Golem: + Text(MI+errata): 3/3. ; Whenever a spell or ability controlled by an opponent causes you to discard ~this~ from your hand, return ~this~ from your graveyard to play at end of turn with a +1/+1 counter on it. [Oracle 00/02/01] Sand Squid: + Text(MM+errata): 2/2, Islandwalk. ; You may choose not to untap ~this~ during your untap step. ; {Tap}: Tap target creature. That creature doesn't untap during its controller's untap step as long as ~this~ remains tapped. [Oracle 00/02/01] Saproling Burst: + Note - Also see Fading, Rule A.14. + Note - Also see Token Creatures, Rule K.24. Saproling Cluster: + Note - Also see Token Creatures, Rule K.24. Scour: + Text(UD+errata): Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library. [Oracle 00/02/01] + Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter. Seahunter: + Note - Similar to Moggcatcher, Rathi Assassin, Rathi Fiend, and Rathi Intimidator. Seal of Cleansing: + Note - Cycle with Seal of Doom, Seal of Fire, Seal of Removal, and Seal of Strength. Seal of Doom: + Note - Cycle with Seal of Cleansing, Seal of Fire, Seal of Removal, and Seal of Strength. Seal of Fire: + Note - Cycle with Seal of Cleansing, Seal of Doom, Seal of Removal, and Seal of Strength. Seal of Removal: + Note - Cycle with Seal of Cleansing, Seal of Doom, Seal of Fire, and Seal of Strength. Seal of Strength: + Note - Cycle with Seal of Cleansing, Seal of Doom, Seal of Fire, and Seal of Removal. Second Chance: + On resolution you have to sacrifice this card. If you cannot (because it is not in play, for example), then nothing happens. If you can, then a sub-ability (see Rule A.1.11) is placed on the stack which will resolve to give you an additional turn (if not countered). [bethmo 00/02/02] Seeds of Innocence: + Text(MI+errata): Destroy all artifacts. The controller of each artifact destroyed this way gains life equal to its converted mana cost. [Oracle 00/02/01] Sengir Autocrat: + Text(6th+errata): 2/2. ; When ~this~ comes into play, put three black 0/1 Serf creature tokens into play. ; When ~this~ leaves play, remove all Serf tokens from the game. [Oracle 00/02/01] Serra Paladin: + Text(5th+errata): 2/2. ; {Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. ; {1}{W}{W},{Tap}: Attacking doesn't cause target creature to tap this turn. [Oracle 00/02/01] Shaman en-Kor: + Text(SH+errata): 1/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. ; {1}{W}: The next time a source would deal damage to target creature this turn, that damage is dealt to ~this~ instead. [Oracle 00/02/01] Shrieking Mogg: + Note - Also see Haste, Rule A.18. Silkenfist Fighter: + Note - Similar to Silkenfist Order. Silkenfist Order: + Note - Similar to Silkenfist Fighter. Silver Wyvern: + Text(SH+errata): 4/3, Flying. ; {U}: Target spell or ability, which targets only ~this~, targets another creature instead. [Oracle 00/02/01] Sivvi's Ruse: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Cycle with Massacre, Mogg Salvage, Refreshing Rain, and Submerge. Sivvi's Valor: + Note - Also see Alternate Cost Spells, Rule E.1. Skyshroud Behemoth: + Note - Also see Fading, Rule A.14. Skyshroud Cutter: + Note - Also see Alternate Cost Spells, Rule E.1. Skyshroud Ranger: + Text(TE+errata): 1/1. ; {Tap}: Put a land card from your hand into play. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Skyshroud Ridgeback: + Note - Also see Fading, Rule A.14. Snake Basket: + Text(6th+errata): {X},Sacrifice ~this~: Put X 1/1 green Cobra creature tokens into play. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Solfatara: + Text(VI+errata): Target player can't play land cards this turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 00/02/01] Soltari Lancer: + Text(TE+errata): 2/2, Shadow. ; Whenever ~this~ attacks, it gains first strike until end of combat. [Oracle 00/02/01] Sowing Salt: + Text(UD+errata): Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library. [Oracle 00/02/01] + Note - Cycle with Eradicate, Quash, Scour, and Splinter. Spell Blast: + Text(6th+errata): Counter target spell with converted mana X. [Oracle 00/02/01] Spellbook: + Text(EX+errata): You have no maximum hand size. [Oracle 00/02/01] Spike Weaver: + Text(EX+errata): 0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; {2},Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature. ; {1},Remove a +1/+1 counter from ~this~: Prevent all combat damage that would be dealt this turn. [Oracle 00/02/01] Spirit en-Kor: + Text(SH+errata): 2/2, Flying. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01] Spirit Link: + Text(6th+errata): Whenever enchanted creature deals damage, you gain that much life. [Oracle 00/02/01] Spirit of the Night: + Text(MI+errata): 6/5, Flying, Trample, Haste, Protection from Black. ; Whenever Spirit of the Night attacks, it gains first strike until end of combat. [Oracle 00/02/01] Spiteful Bully: + It can damage itself. In fact, it has to if it is the only creature you control. [Nemesis FAQ 00/02/07] Spitting Drake: + Text(6th+errata): 2/2, Flying. ; {R}: ~this~ gets +1/+0 until end of turn. Spend no more than {R} this way each turn. [Oracle 00/02/01] Splinter: + Text(UD+errata): Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. [Oracle 00/02/01] + Note - Cycle with Eradicate, Quash, Scour and Sowing Salt. Stampede Driver: + Note - Also see Trample, Rule A.25. + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stronghold Biologist, Stronghold Machinist, and Trickster Mage. Stronghold Biologist: + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Machinist, and Trickster Mage. Stronghold Gambit: + Creature cards which are revealed but are not the lowest cost, or any non-creature cards revealed remain in their owners' hands and stop being revealed. [Nemesis FAQ 00/02/07] + You don't have to choose a creature card, but choosing a non creature does nothing except maybe bluff your opponent. [D'Angelo 00/02/15] + Note - Also see Converted Mana Cost, Rule K.8. Stronghold Machinist: + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, and Trickster Mage. Submerge: + Note - Also see Alternate Cost Spells, Rule E.1. + Note - Cycle with Massacre, Mogg Salvage, Refreshing Rain, and Sivvi's Ruse. - - * - * - T - * - * - - Tainted Specter: + Text(MI+errata): 2/2, Flying. ; {1}{B}{B},{Tap}: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into that player's graveyard, ~this~ deals 1 damage to each creature and player. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Tangle Wire: + Note - Also see Fading, Rule A.14. Terrain Generator: + Putting a land into play this way does not count as your one land play for the turn. [Nemesis FAQ 00/02/07] Thopter Squadron: + Text(EX+errata): 0/0, Flying. ; ~this~ comes into play with three +1/+1 counters on it. ; {1}, Remove a +1/+1 counter from ~this~: Put a 1/1 Thopter artifact creature token with flying into play. Play this ability only any time you could play a sorcery. ; {1},Sacrifice a Thopter: Put a +1/+1 counter on ~this~. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Three Wishes: + Text(VI+errata): Remove the top three cards of your library from the game face down. You may look at those cards as long as they remain removed from the game. Until your next upkeep, you may play those cards as though they were in your hand. At the beginning of your next upkeep, put any of those cards not played into your graveyard. [Oracle 00/02/01] Thrull Surgeon: + Text(EX+errata): 1/1 ; {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Tombstone Stairwell: + Text(MI+errata): Cumulative Upkeep {1}{B}. ; At the beginning of each upkeep, if ~this~ is in play, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. ; At end of turn or when ~this~ leaves play, destroy all Tombspawn Zombie tokens put into play with it. They can't be regenerated. [Oracle 00/02/01] + Does not put the Zombies into play if this card is not still in play when its ability resolves. [Oracle 00/02/01] Topple: + It can only target a creature with the greatest power. This means you pick such a creature on announcement, and if that creature is not still the one with greatest power on resolution, then this spell is countered since its target is illegal. [Nemesis FAQ 00/02/07] + If the creature with the greatest power (or all the creatures if there are more than one) are untargetable, you can't cast this spell. [DeLaney 00/02/21] Trickster Mage: + Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, and Stronghold Machinist. - - * - * - U - * - * - - Undiscovered Paradise: + Text(VI+errata): {Tap}: Add one mana of any color to your mana pool. During your next untap step of ~this~'s controller, as that player untaps his or her permanents, he or she returns ~this~ to its owner's hand. [Oracle 00/02/01] Urborg Mindsucker: + Text(VI+errata): 2/2. ; {B},Sacrifice ~this~: Target opponent discards a card at random from his or her hand. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] - - * - * - V - * - * - - Ventifact Bottle: + Text(MI+errata): {1}{X},{Tap}: Put X charge counters on ~this~. Play this ability only any time you could play a sorcery. ; At the beginning of your precombat main phase, if ~this~ has a charge counter on it, tap it and remove all charge counters from it. Then add to your mana pool an amount of colorless mana equal to the number of charge counters removed this way. [Oracle 00/02/01] Vertigo: + Text(6th+errata): ~this~ deals 2 damage to target creature with flying. That creature loses flying until end of turn. [Oracle 00/02/01] Veteran Explorer: + Text(WL+errata): 1/1. ; When ~this~ is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then, each player who searched his or her library shuffles it. [Oracle 00/02/01] Viseling: + If X is less than zero, no damage is dealt. [D'Angelo 00/02/15] Voice of Truth: + Note - Also see Protection, Rule A.22. Volrath's Dungeon: + Text(EX+errata): Pay 5 life: Destroy ~this~. Any player may pay this ability but only during his or her turn. ; Discard a card from your hand: Target player puts a card from his or her hand on top of his or her library. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Volrath's Gardens: + Text(SH+errata): {2},Tap an untapped creature you control: You gain 2 life. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Volrath the Fallen: + Note - Also see Converted Mana Cost, Rule K.8. - - * - * - W - * - * - - Wall of Distortion: + Text(MM+errata): 1/3. (Walls can't attack.) ; {2}{B},{Tap}: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. [Oracle 00/02/01] Warrior en-Kor: + Text(SH+errata): 2/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 00/02/01] Woodripper: + Note - Also see Fading, Rule A.14. Worldly Tutor: + Text(6th+errata): Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. [Oracle 00/02/01] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zur's Weirding: + Text(6th+errata): Players play with their hands revealed. ; If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. If no one does, that player draws the card. [Oracle 00/02/01] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PT= Portal. SH= Stronghold. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.