============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2002/02/27 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/01/12 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Accelerate: + Note - Also see Haste, Rule A.19. Acorn Harvest: + Note - Also see Flashback, Rule A.17. + Note - Also see Token Creatures, Rule K.25. AEther Rift: + If an effect causes the discarded card to go to a zone other than the graveyard, AEther Rift will still be able to locate it (as long as the card does not move to yet another zone). [Jordan 2002/02/22] Alloy Golem: + If it phases out, you do not pick a new color when it phases in. [WotC Rules Team 2002/02/01] Alter Reality: + Note - Also see Flashback, Rule A.17. Ambassador Laquatus: + Note - Also see Legendary Permanents, Rule K.17. Angel of Retribution: + Note - Also see First Strike, Rule A.15. Anurid Scavenger: + Note - Also see Protection, Rule A.26. Arrogant Wurm: + Note - Also see Madness, Rule A.24. + Note - Also see Trample, Rule A.30. - - * - * - B - * - * - - Balthor the Stout: + Note - Also see Legendary Permanents, Rule K.17. Basking Rootwalla: + Note - Also see Madness, Rule A.24. Boneshard Slasher: + Note - Also see Threshold, Rule A.29. Breakthrough: + Note - Also see X Costs, Rule K.28. - - * - * - C - * - * - - Cabal Ritual: + Note - Also see Threshold, Rule A.29. Cabal Torturer: + Note - Also see Threshold, Rule A.29. Centaur Chieftain: + Note - Also see Haste, Rule A.19. + Note - Also see Threshold, Rule A.29. + Note - Also see Trample, Rule A.30. Centaur Veteran: + Note - Also see Trample, Rule A.30. Cephalid Sage: + Note - Also see Threshold, Rule A.29. Cephalid Snitch: + Note - Also see Protection, Rule A.26. Chainer, Dementia Master: + Note - Also see Legendary Permanents, Rule K.17. Chainer's Edict: + Note - Also see Flashback, Rule A.17. Circular Logic: + Note - Also see Madness, Rule A.24. Cleansing Meditation: + Note - Also see Threshold, Rule A.29. Confound: + Confound is countered on resolution if the targeted spell has been countered or does not still target one or more permanents that are still creatures and are still in play. [Rulres Team 2001/05/01] Confound is different from other such spells in that it actually specifies that the spell must target a creature, not just be able to target a creature or that the spell has a certain number of targets. [Barclay 2002/02/04] Crippling Fatigue: + Note - Also see Flashback, Rule A.17. - - * - * - D - * - * - - Dawn of the Dead: + Note - Also see Haste, Rule A.19. Deep Analysis: + Note - Also see Flashback, Rule A.17. - - * - * - E - * - * - - Enslaved Dwarf: + Note - Also see First Strike, Rule A.15. Ertai's Meddling: + If a copy of a spell (one that has no card representing it, such as from Mirari) is affected by Ertai's Meddling, the spell ceases to exist when removed from the game. It will not gain counters and will not be put back on the stack. [DeLaney 2002/02/09] - - * - * - F - * - * - - Fact or Fiction: + Type 1 tournaments (see Rule D.13) have restricted this card since 2002/01/01. + Type 1.5 tournaments (see Rule D.14) have banned this card since 2002/01/01. Far Wanderings: + Note - Also see Threshold, Rule A.29. Fiery Temper: + Note - Also see Madness, Rule A.24. Final Fortune: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Firestorm Phoenix: + If this card is killed with Disintegrate, the two "if this would be put into a graveyard" replacement abilities both try to take effect. The normal rules apply. The player controlling the Phoenix decides the order to apply them. [DeLaney 2002/01/06] Flaming Gambit: + Note - Also see Flashback, Rule A.17. + Note - Also see X Costs, Rule K.28. Flash of Defiance: + Note - Also see Flashback, Rule A.17. Floating Shield: + Note - Also see Protection, Rule A.26. Frantic Purification: + Note - Also see Madness, Rule A.24. - - * - * - G - * - * - - Gloomdrifter: + Note - Also see Threshold, Rule A.29. Grotesque Hybrid: + Note - Also see Protection, Rule A.26. - - * - * - H - * - * - - Hell-Bent Raider: + Note - Also see First Strike, Rule A.15. + Note - Also see Haste, Rule A.19. + Note - Also see Protection, Rule A.26. - - * - * - I - * - * - - Ichorid: + Note - Also see Haste, Rule A.19. Iridescent Angel: + This card has Protection from Black, from Blue, from Red, from White, and from Green. This is the definition of "All Colors". [Odyssey FAQ 2001/10/04] This means it is possible to use an effect that removes one color of protection, such as just black, on this card. [Jordan 2002/01/27] - - * - * - J - * - * - - - - * - * - K - * - * - - Kamahl's Sledge: + Note - Also see Threshold, Rule A.29. Krosan Constrictor: + Note - Also see Landwalk, Rule A.23. Krosan Restorer: + Note - Also see Threshold, Rule A.29. - - * - * - L - * - * - - Llawan, Cephalid Empress: + Note - Also see Legendary Permanents, Rule K.17. - - * - * - M - * - * - - Magistrate's Scepter: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Major Teroh: + Note - Also see Legendary Permanents, Rule K.17. Mystic Familiar: + Note - Also see Protection, Rule A.26. + Note - Also see Threshold, Rule A.29. - - * - * - N - * - * - - Nantuko Blightcutter: + Note - Also see Protection, Rule A.26. + Note - Also see Threshold, Rule A.29. Nantuko Calmer: + Note - Also see Threshold, Rule A.29. - - * - * - O - * - * - - Obsessive Search: + Note - Also see Madness, Rule A.24. - - * - * - P - * - * - - Parallel Evolution: + Note - Also see Flashback, Rule A.17. + Note - Also see Token Creatures, Rule K.25. Pardic Arsonist: + Note - Also see Threshold, Rule A.29. Pardic Collaborator: + Note - Also see First Strike, Rule A.15. Pardic Lancer: + Note - Also see First Strike, Rule A.15. Pitchstone Wall: + Note - Also see Walls, Rule K.27. Possessed Aven: + Note - Also see Threshold, Rule A.29. Possessed Barbarian: + Note - Also see First Strike, Rule A.15. + Note - Also see Threshold, Rule A.29. Possessed Centaur: + Note - Also see Threshold, Rule A.29. + Note - Also see Trample, Rule A.30. Possessed Nomad: + Note - Also see Threshold, Rule A.29. Psychotic Haze: + Note - Also see Madness, Rule A.24. Putrid Imp: + Note - Also see Threshold, Rule A.29. - - * - * - Q - * - * - - - - * - * - R - * - * - - Rancid Earth: + Note - Also see Threshold, Rule A.29. Reborn Hero: + Note - Also see Threshold, Rule A.29. - - * - * - S - * - * - - Second Chance: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Sengir Vampire: + Extended tournaments (see Rule D.15) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print. Seton's Scout: + Note - Also see Threshold, Rule A.29. Slithery Stalker: + Note - Also see Landwalk, Rule A.23. Spirit Flare: + Note - Also see Flashback, Rule A.17. Strength of Isolation: + Note - Also see Madness, Rule A.24. + Note - Also see Protection, Rule A.26. Strength of Lunacy: + Note - Also see Madness, Rule A.24. + Note - Also see Protection, Rule A.26. - - * - * - T - * - * - - Temporal Manipulation: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Temporary Insanity: + Note - Also see Haste, Rule A.19. Teroh's Vanguard: + Note - Also see Protection, Rule A.26. + Note - Also see Threshold, Rule A.29. Time Stretch: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Time Vault: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Time Walk: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Time Warp: + If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule P.2.3. Tsabo's Web: + Lands such as Barbarian Ring that have a Threshold ability are not considered to have the ability that Threshold grants until threshold is met. In other words, when you have less than 7 cards in the graveyard, the land only has a mana ability and is therefore unaffected by Tsabo's Web. When you have 7 or more cards, the non-mana ability is there. [WotC Rules Team 2002/02/01] - - * - * - U - * - * - - - - * - * - V - * - * - - Violent Eruption: + Note - Also see Madness, Rule A.24. - - * - * - W - * - * - - Whipkeeper: + This counts all damage that was dealt during the turn. This does not include any damage that was prevented. [WotC Rules Team 2002/02/01] + If the creature regenerated during the turn, and thereby had all damage on it removed, the damage before it regenerated was still dealt that turn and will be counted. [WotC Rules Team 2002/02/01] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zombie Trailblazer: + Note - Also see Landwalk, Rule A.23. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.