============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2007/02/07 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2007/01/06 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Aeon Chronicler: + When the last time counter is removed, both the Suspend ability and the ability on this card trigger. You can put them on the stack in either order. If Suspend goes on the stack first, you draw a card and then this spell is played. If Suspend goes on the stack last, the spell is played, and then you get to draw a card. This can affect how many cards you have in hand when it enters play. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. + Note - Also see X Costs, Rule G24.1. AEthermage's Touch: + Text(DI+errata): Reveal the top four cards of your library. You may put a creature card from among them into play. It has "At the end of your turn, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. [Oracle 2007/02/01] AEther Membrane: + The creature returns to its owner's hand at end of combat if it is still in play at that time, even if this card is not in play. [Planar Chaos FAQ 2006/12/13] + Note - Also see Defender, Rule 502.41. + Note - Also see Walls, Rule G23.1. Akroma, Angel of Fury: + If this card is played face down, it can be countered. [Planar Chaos FAQ 2006/12/13] + This card is not the same name as Akroma, Angel of Wrath for purposes of the Legend rule or anything else. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. + Note - Also see Morph, Rule 502.26. + Note - Also see Protection, Rule 502.7. + Note - Also see Trample, Rule 502.9. All Hallow's Eve: + Text(LG+errata): Remvoe ~this~ from the game with two scream counters on it. ; At the beginning of your upkeep, if ~this~ is removed from the game with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to play. [Oracle 2007/02/01] + Note - This card was of type "Enchantment" and not "Sorcery" from 2001/08/24 until 2007/02/01. Ana Battlemage: + If the {1}{B} kicker was paid and there are no other untapped creatures in play to target, you may be forced to target this card with the ability. [Planar Chaos FAQ 2006/12/13] + Note - Also see Kicker, Rule 502.21. Aquamorph Entity: + The choice is made right before it comes into play and it enters play as the chosen power/toughness. [Planar Chaos FAQ 2006/12/13] + A copy entering play will get to make the choice, but a creature that becomes a copy while in play will copy the choice. [Planar Chaos 2006/12/13] Aura Graft: + Text(OD+errata): Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. [Oracle 2007/02/01] Auramancer's Guise: + The ability does count this card, so it gives +2/+2 if it is the only Aura on the creature. [Planar Chaos FAQ 2006/12/13] + Note - Also see Aura, Rule G1.29. + Note - Also see Vigilance, Rule 502.14. Aven Riftwatcher: + Note - Also see Vanishing, Rule 502.60. Awesome Presence: + Text(AL+errata): Enchant creature. ; Enchanted creature can't be blocked unless defending player pays {3} for each creature that blocks it. [Oracle 2007/02/01] + The cost is paid as blockers are declared. [D'Angelo 2007/02/04] - - * - * - B - * - * - - Battering Sliver: + Note - Also see Trample, Rule 502.9. Bazaar of Wonders: + Text(MI+errata): When ~this~ comes into play, remove all cards in all graveyards from the game. ; Whenever a spell is played, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is in play. [Oracle 2007/02/01] Benalish Commander: + When the last time counter is removed, both the Suspend ability and the ability on this card trigger. You can put them on the stack in either order, but the order doesn't matter much. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. + Note - Also see Token Creatures, Rule 216. + Note - Also see X Costs, Rule G24.1. Big Game Hunter: + Note - Also see Madness, Rule 502.24. Blightspeaker: + Note - Also see Converted Mana Cost, Rule G3.24. Blood Knight: + Note - Also see First Strike, Rule 502.2. + Note - Also see Protection, Rule 502.7. Body Double: + The choice is made before it enter play, and it enters play as a copy. This means that any other "As ~this~ comes into play", "This card comes into play with", or "When this comes into play" abilities do apply. [Planar Chaos FAQ 2006/12/13] + You do not have to make a choice, and may actually be unable to if there are no creatures to choose at the appropriate time. [Planar Chaos FAQ 2006/12/13] Boom (Boom/Bust): + Note - See Bust (Boom/Bust) for the second half of this card. + Note - Also see Split Cards, Rule 505. Braids, Conjurer Adept: + Note - Also see Legendary, Rule G12.10. Brain Gorgers: + When this spell is played, the triggered ability goes on the stack on top of it. When the ability resolves, each player gets a chance (in turn order), to perform the action. If anyone does, then this spell is countered. [Planar Chaos FAQ 2006/12/13] + A player must actually pay the cost to counter it. Paying just part of the cost is now allowed. [Planar Chaos FAQ 2006/12/13] + Note - Also see Madness, Rule 502.24. Brainwash: + Text(5th+errata): Enchant creature. ; Enchanted creature can't attack unless its controller pays {3}. [Oracle 2007/02/01] Bust (Boom/Bust): + Note - See Boom (Boom/Bust) for the second half of this card. + Note - Also see Split Cards, Rule 505. - - * - * - C - * - * - - Calciderm: + Note - Also see Vanishing, Rule 502.60. Chaos Moon: + Text(IA+errata): At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of any other type. [Oracle 2007/02/01] Chronozoa: + The ability checks if there are any time counters on it when it left play. It does not matter how it left play with no time counters on it. [Planar Chaos FAQ 2006/12/13] + The copies come into play with 3 time counters each. [Planar Chaos FAQ 2006/12/13] + Note - Also see Token Creatures, Rule 216. + Note - Also see Vanishing, Rule 502.60. Circle of Affliction: + This ability goes on the stack after you are damaged. If the damage reduces your life to zero, the game will end before this ability can resolve. [Planar Chaos FAQ 2006/12/13] + You can target a player to lose the life that is different from the player that controlled the source that damaged you. [Planar Chaos FAQ 2006/12/13] + If several sources deal damage to you at once (as in combat damage), this ability triggers once for each source. [Planar Chaos FAQ 2006/12/13] Citanul Woodreaders: + Note - Also see Kicker, Rule 502.21. Coffin Queen: + Text(TE+errata): 1/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{B},{Tap}: Put target creature card from a graveyard into play under your control. Whenever ~this~ becomes untapped or you lose control of ~this~, remove that creature from the game. [Oracle 2007/02/01] Collective Restraint: + Text(IN+errata): Creatures can't attack you unless their controller pays X for each creature attacking you, where X is the number of basic land types among lands you control. [Oracle 2007/02/01] + The cost is paid as attackers are declared. [D'Angelo 2007/02/04] Contamination: + Text(US+errata): If a land is tapped for mana, it produces {B} instead of any other type and amount. ; At the beginning of your upkeep, sacrifice ~this~ unless you sacrifice a creature. [Oracle 2007/02/01] Cowed by Wisdom: + Text(SK+errata): Enchant creature. ; Enchanted creature can't attack or block unless its controller pays {1} for each card in your hand. [Oracle 2007/02/01] + The cost is paid as attackers are being declared. [D'Angelo 2007/02/04] Crovax, Ascendant Hero: + Note - Also see Legendary, Rule G12.10. - - * - * - D - * - * - - Darkheart Sliver: + Since the text is put on the slivers, the controller of the sliver gets to choose when to play the ability and gains the life. [Planar Chaos FAQ 2006/12/13] Dash Hopes: + When this spell is played, the triggered ability goes on the stack on top of it. When the ability resolves, each player gets a chance (in turn order), to perform the action. If anyone does, then this spell is countered. [Planar Chaos FAQ 2006/12/13] + A player must actually pay the cost to counter it. Paying just part of the cost is now allowed. [Planar Chaos FAQ 2006/12/13] Dawn Charm: + With the third mode, the targeted spell can target something in addition to you. It just has to target you as one of its targets. [Planar Chaos FAQ 2006/12/13] + Note - Also see Modal Spells and Abilities, Rule G13.13. Dead (Dead/Gone): + Note - See Gone (Dead/Gone) for the second half of this card. + Note - Also see Split Cards, Rule 505. Deadly Grub: + The ability checks if there are any time counters on it when it left play. It does not matter how it left play with no time counters on it. [Planar Chaos FAQ 2006/12/13] + Note - Also see Token Creatures, Rule 216. + Note - Also see Vanishing, Rule 502.60. Deadwood Treefolk: + Note - Also see Vanishing, Rule 502.60. Deep Water: + Text(DK+errata): {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type and amount. [Oracle 2007/02/01] Detritivore: + When the last time counter is removed, both the Suspend ability and the ability on this card trigger. You can put them on the stack in either order. If Suspend goes on the stack first, you destroy a nonbasic land, then this spell is played. If Suspend goes on the stack last, the spell is played, and then you get to destroy a nonbasic land. This can affect how many nonbasic lands are in the opponent's graveyard when it enters play. [Planar Chaos FAQ 2006/12/13] + If your opponent has no nonbasic lands, and you do have one, you must target it. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. + Note - Also see X Costs, Rule G24.1. Dichotomancy: + The cards come into play simultaneously. If one of the cards is an Aura, it must attach to a permanent already in play and not one of the cards coming into play at the same time, otherwise it remains in the opponent's library. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. Dormant Sliver: + Since the text is put on the slivers, the controller of any sliver that comes into play draws the card. [Planar Chaos FAQ 2006/12/13] + Note - Also see Defender, Rule 502.41. Dream Halls: + Text(SH+errata): Rather than paying the mana cost for a spell, its controller may discard a card that shares a color with that spell. [Oracle 2007/02/01] Drop of Honey: + Text(AN+errata): At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. ; When there are no creatures in play, sacrifice ~this~. [Oracle 2007/02/01] Dual Nature: + Text(PY+errata): Whenever a nontoken creature comes into play, its controller puts a token into play that's a copy of that creature. ; Whenever a nontoken creature leaves play, remove all tokens with the same name as that creature from the game. ; When ~this~ leaves play, remove all tokens created with it from the game. [Oracle 2007/02/01] Dunerider Outlaw: + This card gets only one +1/+1 counter per turn regardless of how many times it damages an opponent that turn. [Planar Chaos FAQ 2006/12/13] + If its controller changes during the turn, at the time the ability resolves it checks each player it damaged is an opponent of its current controller. [Planar Chaos FAQ 2006/12/13] + If a player leaves the game, but that was damaged before leaving, this card will still remember having damaged them. [Planar Chaos FAQ 2006/12/13] + Note - Also see Protection, Rule 502.7. Dust Corona: + This cannot be blocked by creatures that "can block as though it had flying". [Planar Chaos FAQ 2006/12/13] + Note - Also see Aura, Rule G1.29. Dust Elemental: + You may return this creature just after it comes into play. In fact, you must do so if you control 3 or fewer creatures. [Planar Chaos FAQ 2006/12/13] + The choice is made during resolution and it is not targeted. No player can respond to the choice before it takes effect. [Planar Chaos FAQ 2006/12/13] + Note - Also see Fear, Rule 502.25. + Note - Also see Flash, Rule 502.57. - - * - * - E - * - * - - Elephant Grass: + Text(VI+errata): Cumulative Upkeep - {1}. ; Black creatures can't attack you. ; Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. [Oracle 2007/02/01] Elvish Spirit Guide: + Text(AL+errata): 2/2. ; Remove ~this~ in your hand from the game: Add {G} to your mana pool. [Oracle 2007/02/01] Enslave: + Note - Also see Aura, Rule G1.29. + Note - Also see Owner, Rule G15.10. Erratic Mutation: + You choose the target before revealing cards. [Planar Chaos FAQ 2006/12/13] + If a split card (Rule G19.23) is drawn, it has two converted mana costs and so two +X/-X effects will occur. [Planar Chaos FAQ 2006/12/13] + Note - Also see Converted Mana Cost, Rule G3.24. Evolution Charm: + Note - Also see Modal Spells and Abilities, Rule G13.13. Exalted Dragon: + Text(EX+errata): 5/5, Flying. ; ~this~ can't attack unless you sacrifice a land. [Oracle 2007/02/01] Extirpate: + Note - Also see Split Second, Rule 502.58. - - * - * - F - * - * - - Fa'adiyah Seer: + Be sure to reveal the drawn card before adding it to your hand. [Planar Chaos FAQ 2006/12/13] + If the draw is replaced (even with another draw), then the rest of this ability is ignored. You don't reveal or discard due to this card. [Planar Chaos FAQ 2006/12/13] Fatal Frenzy: + If you don't control the affected creature at end of turn, it is not sacrificed. [Planar Chaos FAQ 2006/12/13] This is because you can only sacrifice things you control. [D'Angelo 2007/01/30] + Note - Also see Trample, Rule 502.9. Flooded Woodlands: + Text(IA+errata): Green creature have "This creature can't attack unless you sacrifice a land." [Oracle 2007/02/01] + The cost is paid as attackers are declared. [D'Angelo 2007/02/04] Forgotten Lore: + Text(IA+errata): Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for ~this~. Then put that card into your hand. [Oracle 2007/02/01] + It targets the opponent. But it didn't until errata on 2007/02/01. [D'Angelo 2007/02/04] Frenetic Sliver: + Since the text is put on the slivers, the controller of the sliver gets to choose when to play the ability and they control the ability. [Planar Chaos FAQ 2006/12/13] + The ability can be played any number of times, but only the first one to resolve will do anything. The rest will do nothing. [Planar Chaos FAQ 2006/12/13] Frozen AEther: + They enter play tapped. They don't enter play and then tap afterwards. [Planar Chaos FAQ 2006/12/13] + It does affect tokens and cards put into play by effects. [Planar Chaos FAQ 2006/12/13] Fungal Behemoth: + When the last time counter is removed, both the Suspend ability and the ability on this card trigger. You can put them on the stack in either order. If Suspend goes on the stack first, you place a +1/+1 counter, then this spell is played. If Suspend goes on the stack last, the spell is played, and then you get to place a +1/+1 counter. This can affect how many +1/+1 counters are on your creatures when it enters play. [Planar Chaos FAQ 2006/12/13] + The ability does count +1/+1 counters on this creature, if there are any. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. + Note - Also see X Costs, Rule G24.1. Fury Charm: + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Suspend, Rule 502.59. + Note - Also see Trample, Rule 502.9. - - * - * - G - * - * - - Game of Chaos: + Text(5th+errata): Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. [Oracle 2007/02/01] Ghostflame Sliver: + This does not change the casting cost to play Slivers. It just changes the color of ones in play. [D'Angelo 2007/01/24] Ghostly Prison: + Text(CK+errata): Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. [Oracle 2007/02/01] + The cost is paid as attackers are declared. [D'Angelo 2007/02/01] Giant Dustwasp: + Note - Also see Suspend, Rule 502.59. Glarecaster: + Text(ON+errata): 3/3, Flying. ; {5}{W}: The next time damage would be dealt to ~this~ and/or you this turn, that damage is dealt to target creature or player instead. [Oracle 2007/02/01] Gone (Dead/Gone): + Note - See Dead (Dead/Gone) for the second half of this card. + Note - Also see Split Cards, Rule 505. Groundbreaker: + Note - Also see Haste, Rule 502.5. + Note - Also see Trample, Rule 502.9. - - * - * - H - * - * - - Hall of Gemstone: + Text(MI+errata): At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color. [Oracle 2007/02/01] Harvest Mage: + Text(NE+errata): 1/1. ; {G},{Tap},Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of any other type and amount. [Oracle 2007/02/01] Healing Leaves: + Note - Also see Modal Spells and Abilities, Rule G13.13. Heroes Remembered: + Note - Also see Suspend, Rule 502.59. Hipparion: + Text(5th+errata): 1/3. ; ~this~ can't block creatures with power 3 or greater unless you pay {1}. [Oracle 2007/02/01] + The cost is paid as blockers are declared. [D'Angelo 2007/02/04] Hollow Warrior: + Text(PY+errata): 4/4. ; ~this~ can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. [Oracle 2000/06/06] + The cost is paid when declaring attackers or blockers. [D'Angelo 2007/02/04] Hunting Wilds: + If the kicker cost is paid, they stay as creatures with haste. [Planar Chaos FAQ 2006/12/13] + Note - Also see Haste, Rule 502.5. + Note - Also see Kicker, Rule 502.21. - - * - * - I - * - * - - Imprison: + Text(LG+errata): Enchant creature. ; Whenever a player plays an activated ability of enchanted creature with {Tap} in its cost that isn't a mana abilityp, you may pay {1}. If you do, counter that ability. If you don't, sacrifice ~this~. ; Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. Creatures it blocked that no other creatures blocked this combat become unblocked. If you don't pay {1}, sacrifice ~this~. [Oracle 2007/02/01] Imp's Mischief: + If there are no other legal targets, the target does not change but you still lose the life. [Planar Chaos FAQ 2006/12/13] + If a spell targets multiple things, you cannot use this spell on it even if all the other targets have become illegal. [Planar Chaos FAQ 2006/12/13] + If a spell targets the same thing multiple times, you cannot use this spell on it. [Planar Chaos FAQ 2006/12/13] + If you change a spell to target this spell, this spell will resolve first and leave that spell having an illegal target when it resolves. [Planar Chaos FAQ 2006/12/13] + A spell cannot target itself. See Rule G20.3f. [D'Angelo 2007/01/31] + Note - Also see Changing Targets, Rule 415.7. + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Targeting, Rule G20.3. Infernal Darkness: + Text(IA+errata): Cumulative Upkeep - Pay {B} and 1 life. ; If a land is tapped for mana, it produces {B} instead of any other type and amount. [Oracle 2007/02/01] Intet, the Dreamer: + After this card leaves play, the removed cards stay removed from game with no way to play them, but you can still loook at them. [Planar Chaos FAQ 2006/12/13] + When you play the removed card, it leaves the removed-from-game zone. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. Island Sanctuary: + Text(5th+errata): If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures creatures with flying and/or islandwalk. [Oracle 2007/02/01] - - * - * - J - * - * - - Jedit Ojanen of Efrava: + The token gets added to play too late to be an attacker or blocker. [Planar Chaos FAQ 2006/12/13] + Note - Also see Landwalk, Rule 502.6. + Note - Also see Legendary, Rule G12.10. + Note - Also see Token Creatures, Rule 216. Jodah's Avenger: + Note - Also see Double Strike, Rule 502.28. + Note - Also see Protection, Rule 502.7. + Note - Also see Shadow, Rule 502.8. + Note - Also see Vigilance, Rule 502.14. - - * - * - K - * - * - - Kavu Predator: + Note - Also see Trample, Rule 502.9. Keen Sense: + It triggers when the creature damages one of your opponents (since you are the controller of this enchantment), not one of the creature's controller's opponents. So if this is on an opponent's creature it triggers when that creature damages them, not you. [Planar Chaos FAQ 2006/12/13] + Note - Also see Aura, Rule G1.29. Keldon Marauders: + Note - Also see Vanishing, Rule 502.60. Kor Chant: + Text(EX+errata): All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. [Oracle 2007/02/01] Koskun Falls: + Text(HL+errata): At the beginning of your upkeep, sacrifice ~this~ unless you tap an untapped creature you control. ; Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. [Oracle 2007/02/01] + The cost is paid as attackers are declared. [D'Angelo 2007/02/04] - - * - * - L - * - * - - Lavacore Elemental: + The ability triggers for each separate creature you control that deals combat damage, including this one. [Planar Chaos FAQ 2006/12/13] + Note - Also see Vanishing, Rule 502.60. Library of Alexandria: + Text(AN+errata): {Tap}: Add {1} to your mana pool. ; {Tap}: Draw a card. Play this ability only if you have exactly seven cards in hand. [Oracle 2007/02/01] Life and Limb: + Each Forest and Saproling is both a creature and a land, and it has land subtype Forest and creature subtype Saproling. [Planar Chaos FAQ 2006/12/13] + The effect ends when this card leaves play. [Planar Chaos FAQ 2006/12/13] + Forests that come into play while this card is in play enter play as land creatures. They will have summoning sickness. [Planar Chaos FAQ 2006/12/13] + Saprolings in play have the ability "{Tap}: Add {G} to your mana pool.". [Planar Chaos FAQ 2006/12/13] + Saprolings in play are Forests but they are not basic lands. [Planar Chaos FAQ 2006/12/13] + With this card in play, Mistform Ultimus is a Legendary 1/1 green land creature that has land type Forest and all creature types. [Planar Chaos FAQ 2006/12/13] - - * - * - M - * - * - - Magus of the Arena: + If either target becomes illegal before the ability resolves, the ability taps the remaining target but no damage is dealt. If both targets become illegal, the ability is countered. [Planar Chaos FAQ 2006/12/13] + You choose your creature first, then your opponent chooses. [Planar Chaos FAQ 2006/12/13] + If an effect changes the targets of this ability, the choice of which opponent cannot be changed, but which creature that opponent controls that is targeted can be changed. [Planar Chaos FAQ 2006/12/13] + A tapped creature can be targeted. Tapping them again will do nothing, but they will still deal damage. [Planar Chaos FAQ 2006/12/13] Mantle of Leadership: + Note - Also see Aura, Rule G1.29. + Note - Also see Flash, Rule 502.57. Melancholy: + Note - Also see Aura, Rule G1.29. Merfolk Thaumaturgist: + Note - Also see Switching Power and Toughness, Rule 518.5i. Midnight Charm: + Note - Also see First Strike, Rule 502.2. + Note - Also see Modal Spells and Abilities, Rule G13.13. Mire Boa: + Note - Also see Landwalk, Rule 502.6. Mirri the Cursed: + If this card is in combat with a creature that does not have First Strike or Double Strike, this card will deal damage first and get a +1/+1 counter before the other creature deals damage. [Planar Chaos FAQ 2006/12/13] + Note - Also see First Strike, Rule 502.2. + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.10. Mist of Stagnation: + Text(JU+errata): Permanents don't untap during their controllers' untap steps. ; At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. [Oracle 2007/02/01] Molten Firebird: + The player who controls this when it leaves play skips their draw step, even if this card comes into play under a different player's control. [Planar Chaos FAQ 2006/12/13] + The second ability can only be played while it is in play. [Planar Chaos FAQ 2006/12/13] + Note - Also see Skip, Rule G19.10. Mortify: + This spell isn't modal. When it resolves, it will destroy the target if it is a creature or enchantment, even if it changed from one to the other between targeting and resolution. [D'Angelo 2007/01/24] Muck Drubb: + The spell's target is changed only if this is a legal target for that spell. [Planar Chaos FAQ 2006/12/13] + If a spell targets multiple things, you cannot use this spell on it even if all the other targets have become illegal. [Planar Chaos FAQ 2006/12/13] + If a spell targets the same thing multiple times, you cannot use this spell on it. [Planar Chaos FAQ 2006/12/13] + Note - Also see Flash, Rule 502.57. + Note - Also see Madness, Rule 502.24. Mycologist: + Note - Also see Token Creatures, Rule 216. Myr Prototype: + Text(MR+errata): 2/2. ; At the beginning of your upkeep, put a +1/+1 counter on ~this~. ; ~this~ can't attack or block unless you pay 1 for each +1/+1 counter on it. [Oracle 2007/02/01] + The cost is paid as attackers or blockers are declared. [D'Angelo 2007/02/04] - - * - * - N - * - * - - Naked Singularity: + Text(IA+errata): Cumulative Upkeep - {3}. ; If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. [Oracle 2007/02/01] Necropotence: + Text(5th+errata): Skip your draw step. ; If you would discard a card, discard it, but remove that card from the game instead of putting it into your graveyard. ; Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn. [Oracle 2007/02/01] Necrotic Sliver: + Since the text is put on the slivers, the controller of the sliver gets to choose when to play the ability and what to target with it. [Planar Chaos FAQ 2006/12/13] North Star: + Text(LG+errata): {4},{Tap}: For one spell this turn, you may spend mana as though it were mana of any color to pay that spell's mana cost. (Additional costs are still paid normally.) [Oracle 2007/02/01] Null Profusion: + The maximum hand size is checked only during the Cleanup Step (Rule 314). You can have more than 2 cards at all other times. [Planar Chaos FAQ 2006/12/13. + The second ability does not trigger if you play a copy of a card, as with Isochron Scepter. [Planar Chaos FAQ 2006/12/13] + Note - Also see Hand, Rule 217.3. + Note - Also see Skip, Rule G19.10. Numot, the Devastator: + You choose the targets when the ability is put on the stack, but don't choose whether or not to pay the mana until resolution. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. - - * - * - O - * - * - - Ogre Enforcer: + Text(VI+errata): 4/4. ; If ~this~ would be dealt nonlethal damage by a single source, prevent that damage. [Oracle 2007/02/01] Oros, the Avenger: + Note - Also see Legendary, Rule G12.10. Ovinize: + This does not counter any abilities of the creature that have already been triggered or played. [Planar Chaos FAQ 2006/12/13] + If the creature gains an ability after this resolves, it will keep the ability. [Planar Chaos FAQ 2006/12/13] + A face-down creature affected by this cannot be turned face up for its Morph cost. If it gets turned face up somehow, any "when/as this creature turns face up" abilities won't work, and it will be a 0/1 creature with no abilities until end of turn. [Planar Chaos FAQ 2006/12/13] + If played in response to the Vanishing upkeep trigger when there is one time counter left, it will remove the Vanishing ability so that when the last counter is removed it will not be sacrificed. When this wears off and it gets back the Vanishing ability it will have no time counters so nothing will happen and the creature stays in play. [Planar Chaos FAQ 2006/12/13] + If this is played on a Mistform Ultimus, it will lose the ability to have all creature types, but it will still be all creature types. The way continuous effects work, its type-changing ability is applied before this effect removes it. [Planar Chaos FAQ 2006/12/13] - - * - * - P - * - * - - Pale Moon: + Text(NE+errata): Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. [Oracle 2007/02/01] Pallid Mycoderm: + A creature that is both a Fungus and a Saproling gets +1/+1 and not +2/+2. [Planar Chaos FAQ 2006/12/13] + Note - Also see Token Creatures, Rule 216. Penumbra Spider: + Text(TS+errata): 2/4. ; ~this~ can block as though it had flying. ; When ~this~ is put into a graveyard from play, put a 2/4 black Spider creature token into play with "This creature can block as though it had flying." [Oracle 2007/02/01] Phantasmagorian: + When this spell is played, the triggered ability goes on the stack on top of it. When the ability resolves, each player gets a chance (in turn order), to perform the action. If anyone does, then this spell is countered. [Planar Chaos FAQ 2006/12/13] + A player must actually pay the cost to counter it. Paying just part of the cost is now allowed. [Planar Chaos FAQ 2006/12/13] Piracy Charm: + Note - Also see Landwalk, Rule 502.6. + Note - Also see Modal Spells and Abilities, Rule G13.13. Pongify: + The token creature is put into play even if the creature isn't destroyed (because it is indestructible, for example). [Planar Chaos FAQ 2006/12/13] + Note - Also see Token Creatures, Rule 216. Porphyry Nodes: + The effect is not targeted. [Planar Chaos FAQ 2006/12/13] + If there are multiple creatures tied for least power and some but not all of them are indestructible, the indestructible ones cannot be chosen. [Planar Chaos FAQ 2006/12/13] + If all the creatures with the least power are indestructible, the ability does nothing. [Planar Chaos FAQ 2006/12/13] Poultice Sliver: + Since the text is put on the slivers, the controller of the sliver gets to choose when to play the ability. [Planar Chaos FAQ 2006/12/13] Pouncing Wurm: + If the kicker cost is paid, it keeps the haste ability permanently. [Planar Chaos FAQ 2006/12/13] + Note - Also see Haste, Rule 502.5. + Note - Also see Kicker, Rule 502.21. Primal Plasma: + If a creature comes into play as a copy of this card, its controller gets to choose. [Planar Chaos FAQ 2006/12/13] + If a creature that is in play changes to copy this card, it copies the choice that was made originally. [Planar Chaos FAQ 2006/12/13] + Note - Also see Defender, Rule 502.41. Propaganda: + Text(TE+errata): Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. [Oracle 2007/02/01] Psychotrope Thallid: + Note - Also see Token Creatures, Rule 216. Pulse of Llanowar: + Text(IN+errata): If a basic land you control is tapped for mana, it produces mana of any one color instead of any other type. [Oracle 2007/02/01] - - * - * - Q - * - * - - Quarum Trench Gnomes: + Text(LG+errata): 1/1. ; {Tap}: If target Plains is tapped for mana, it produces colorless mana instead of its any other type. (This effect doesn't end at end of turn.) [Oracle 2007/02/01] Quicken: + Text(GP+errata): The next sorcery card you play this turn can be played as though it had flash. ; Draw a card. [Oracle 2007/02/01] - - * - * - R - * - * - - Radha, Heir to Keld: + The triggered ability is not a mana ability. It goes on the stack and can be countered. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. Reality Acid: + Note - Also see Aura, Rule G1.29. + Note - Also see Vanishing, Rule 502.60. Reality Twist: + Text(IA+errata): Cumulative Upkeep - {1}{U}{U}. ; If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type. [Oracle 2007/02/01] Rebuff the Wicked: + The spell can target other things in addition to a permanent you control. [Planar Chaos FAQ 2006/12/13] Reckless Wurm: + Note - Also see Madness, Rule 502.24. + Note - Also see Trample, Rule 502.9. Reclamation: + Text(IA+errata): Black creatures have "This creature can't attack unless you sacrifice a land." [Oracle 2007/02/01] + The cost is paid when declaring attackers. [D'Angelo 2007/02/04] Reflex Sliver: + Note - Also see Haste, Rule 502.5. Retether: + The Auras return to play simultaneously. Whether an Aura can be attached is checked prior to returning any to play, then all of them are put on their creatures at once. [Planar Chaos FAQ 2006/12/13] + The Auras do not need to say "enchant creature". For example, one that says "enchant land" can be returned if there is a land creature for it to enchant. [Planar Chaos FAQ 2006/12/13] + Note - Also see Aura, Rule G1.29. Ridged Kusite: + Note - Also see First Strike, Rule 502.2. Riftmarked Knight: + When the last time counter is removed, both this ability and Suspend's ability trigger, so you can put them on the stack in either order. Either the tokens come into play, then this card, or vice versa. [Planar Chaos FAQ 2006/12/13] + Note - Also see Flanking, Rule 502.3. + Note - Also see Haste, Rule 502.5. + Note - Also see Protection, Rule 502.7. + Note - Also see Suspend, Rule 502.59. + Note - Also see Token Creatures, Rule 216. Riptide Pilferer: + Note - Also see Morph, Rule 502.26. Ritual of Subdual: + Text(IA+errata): Cumulative Upkeep - {2}. ; If tapped for mana, lands produce colorless mana instead of any other type. [Oracle 2007/02/01] Roiling Horror: + When the last time counter is removed, both the Suspend ability and the ability on this card trigger. You can put them on the stack in either order. If Suspend goes on the stack first, you alter life totals, then this spell is played. If Suspend goes on the stack last, the spell is played, and then you alter life titals. This can affect how much life players have when this card enters play. [Planar Chaos FAQ 2006/12/13] + If a player's life total is less than zero, this ability treats it as zero. [Planar Chaos FAQ 2006/12/13] + If your life total is less than or equal to the opponent with the most life, this card will have a toughness of zero or less and will be put into the graveyard as a state-based effect. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. + Note - Also see X Costs, Rule G24.1. Rough (Rough/Tumble): + Note - See Tumble (Rough/Tumble) for the second half of this card. + Note - Also see Split Cards, Rule 505. - - * - * - S - * - * - - Serra's Boon: + Note - Also see Aura, Rule G1.29. Serra Sphinx: + Note - Also see Vigilance, Rule 502.14. Shade of Trokair: + Note - Also see Suspend, Rule 502.59. Shaper Parasite: + You choose whether the creature gets one bonus or the other when this resolves. [Planar Chaos FAQ 2006/12/13] + Note - Also see Morph, Rule 502.26. Shivan Meteor: + Note - Also see Suspend, Rule 502.59. Shivan Wumpus: + Players get the change in turn order. Once one player pays, no other player can pay. If all decline, this stays in play. [Planar Chaos FAQ 2006/12/13] + Note - Also see Trample, Rule 502.9. Shrouded Lore: + You target an opponent when playing this. The opponent chooses a card during resolution. Once you decide not to pay to have them pick a different card, you get that card. [Planar Chaos FAQ 2006/12/13] + When it says "already chosen for ~this~", it means for this instance of this spell. [Planar Chaos FAQ 2006/12/13] Simian Spirit Guide: + The ability is a mana ability. [Planar Chaos FAQ 2006/12/13] Spellshift: + If the targeted spell cannot be countered, it remains on the stack and the rest of this spell's effects occur. [Planar Chaos FAQ 2006/12/13] + If the revealed card isn't played, it gets shuffled back into the library. [Planar Chaos FAQ 2006/12/13] + If there are no Instants or Sorceries in the library, the whole library is revealed and then shuffled. [Planar Chaos FAQ 2006/12/13] Spitting Sliver: + Note - Also see First Strike, Rule 502.2. Stangg: + Text(CH+errata): 3/4. ; When ~this~ comes into play, if ~this~ is in play, put a legendary 3/4 red and green Stangg-Twin creature token into play. When ~this~ leaves play, remove that token from the game. When that token leaves play, sacrifice ~this~. [Oracle 2007/02/01] Stonecloaker: + You may return this creature just after it comes into play. In fact, you must do so if you control no other creatures. [Planar Chaos FAQ 2006/12/13] + The choice of a creature in play to return is made during resolution and it is not targeted. No player can respond to the choice before it takes effect. [Planar Chaos FAQ 2006/12/13] + Note - Also see Flash, Rule 502.57. Stormfront Riders: + You may return this creature just after it comes into play. In fact, you must do so if you control 2 or fewer creatures. [Planar Chaos FAQ 2006/12/13] + The choice of a creature to return is made during resolution and it is not targeted. No player can respond to the choice before it takes effect. [Planar Chaos FAQ 2006/12/13] + The second ability will trigger on this card being returned by its own ability. [Planar Chaos FAQ 2006/12/13] + Note - Also see Token Creatures, Rule 216. Sulfur Elemental: + Note - Also see Flash, Rule 502.57. + Note - Also see Split Second, Rule 502.58. Synchronous Sliver: + Note - Also see Vigilance, Rule 502.14. - - * - * - T - * - * - - Temporal Extortion: + When this spell is played, the triggered ability goes on the stack on top of it. When the ability resolves, each player gets a chance (in turn order), to perform the action. If anyone does, then this spell is countered. [Planar Chaos FAQ 2006/12/13] + A player must actually pay the cost to counter it. Paying just part of the cost is now allowed. [Planar Chaos FAQ 2006/12/13] Teneb, the Harvester: + You choose whether or not to pay when it resolves. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. Threaten: + You can play it on your own creature to untap it and give it haste. [D'Angelo 2007/01/24] Tidewalker: + If you control no islands, it will come into play with no time counters. [Planar Chaos FAQ 2006/12/13] + Note - Also see Vanishing, Rule 502.60. Timbermare: + Note - Also see Haste, Rule 502.5. Timebender: + The mode and target are chosen when this is played. [Planar Chaos FAQ 2006/12/13] + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Morph, Rule 502.26. + Note - Also see Suspend, Rule 502.59. Timecrafting: + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Suspend, Rule 502.59. + Note - Also see X Costs, Rule G24.1. Torchling: + With the third ability, if there is no other legal target, it will not change. [Planar Chaos FAQ 2006/12/13] + If a spell targets multiple things, you cannot use the target changnig ability on it even if all the other targets have become illegal. [Planar Chaos FAQ 2006/12/13] + If a spell targets the same thing multiple times, you cannot use the target changing ability on it. [Planar Chaos FAQ 2006/12/13] Treacherous Urge: + If you don't control the creature at end of turn, it will not be sacrificed because you cannot sacrifice something you don't control. [Planar Chaos FAQ 2006/12/13] + If this is played during the End of Turn step, the sacfice will not occur until the next turn's End of Turn step. [Planar Chaos FAQ 2006/12/13] + Note - Also see Haste, Rule 502.5. Tumble (Rough/Tumble): + Note - See Rough (Rough/Tumble) for the second half of this card. + Note - Also see Split Cards, Rule 505. - - * - * - U - * - * - - Uktabi Drake: + Note - Also see Haste, Rule 502.5. Urborg, Tomb of Yawgmoth: + While in play, this card is a Swamp, and just like all Swamps it has the "{Tap}: Add {B} to your mana pool." ability. [Planar Chaos FAQ 2006/12/13] + If this card loses its abilities, all lands will still be Swamps. This is because of how continuouse effects work. The type-changing ability is applied before this card loses its abilities. [Planar Chaos FAQ 2006/12/13] + Note - Also see Legendary, Rule G12.10. Utopia Vow: + Note - Also see Aura, Rule G1.29. - - * - * - V - * - * - - Vampiric Link: + Note - Also see Aura, Rule G1.29. Veiling Oddity: + Creatures that enter play after the ability resolves are still unblockable this turn. [Planar Chaos FAQ 2006/12/13] + Note - Also see Suspend, Rule 502.59. Venarian Glimmer: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see X Costs, Rule G24.1. Venomous Fangs: + Text(US+errata): Enchant creature. ; Whenever enchanted creature deals damage to a creature, destroy the other creature. [Oracle 2007/02/01] Vitaspore Thallid: + Note - Also see Haste, Rule 502.5. + Note - Also see Token Creatures, Rule 216. Void Maw: + Text(CS+errata): 4/5, Trample. ; If another creature would be put into a graveyard from play, remove it from the game with a corpse counter instead. ; Put a card removed from the game with a corpse counter on it into its owner's graveyard: ~this~ gets +2/+2 until end of turn. [Oracle 2007/02/01] + The triggered ability can locate cards removed by other Void Maws. [D'Angelo 2007/02/04] Voidstone Gargoyle: + Copies of the named card can ba played, as with Isochron Scepter. And activiated abilities of those copies can ba played. [Planar Chaos FAQ 2006/12/13] + The named card can be played face down. [Planar Chaos FAQ 2006/12/13] + Does stop mana abilities of the named card from being played. [Planar Chaos FAQ 2006/12/13] Volcano Hellion: + During resolution of the triggered ability, you choose a number. It does that much damage. You can choose zero. [Planar Chaos FAQ 2006/12/13] + The Echo cost is determined at the time the Echo ability resolves. [Planar Chaos FAQ 2006/12/13] Vorosh, the Hunter: + Note - Also see Legendary, Rule G12.10. - - * - * - W - * - * - - Waning Wurm: + Note - Also see Vanishing, Rule 502.60. War Cadence: + Text(MM+errata): {X}{R}: Creatures can't block this turn unless their controller pays X for each blocking creature he or she controls. [Oracle 2007/02/01] + The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04] War Tax: + Text(MM+errata): {X}{U}: Creatures can't attack this turn unless their controller pays {X} for each attacking creature he or she controls. [Oracle 2007/02/01] + The opponent pays the cost as blockers are declared. [D'Angelo 2007/02/04] Whipgrass Entangler: + Text(LE+errata): 1/3. ; {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric in play." [Oracle 2007/02/01] + The cost is paid as attackers or blockers are declared. [D'Angelo 2007/02/04] Whitemane Lion: + You may return this creature just after it comes into play. In fact, you must do so if you control no other creatures. [Planar Chaos FAQ 2006/12/13] + The choice is made during resolution and it is not targeted. No player can respond to the choice before it takes effect. [Planar Chaos FAQ 2006/12/13] + Note - Also see Flash, Rule 502.57. Wild Pair: + If you play a 2/2 Grizzly Bears, you can search for any creature with total power and toughness of 4. For example: 0/4, 1/3, 2/2, or 3/1. [Planar Chaos FAQ 2006/12/13] + The power/toughness to search for is determined by the current power/toughness when this ability resolves. [Planar Chaos FAQ 2006/12/13] + If the total power+toughness is less than zero, it is treated as zero. [Planar Chaos FAQ 2006/12/13] + Treat any '*' on a card in your library as zero. [Planar Chaos FAQ 2006/12/13] Windborn Muse: + Text(LE+errata): 2/3, Flying. ; Creatures can't attack you unless their controller pays {2} for each creature attacking you. [Oracle 2007/02/01] + The cost is paid as attackers are declared. [D'Angelo 2007/02/04] Winds of Change: + Text(5th+errata): Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. [Oracle 2007/02/01] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.