============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 01/03/18 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 01/02/18 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Arcum's Sleigh: + Text(IA+errata): {2},{Tap}: Until end of turn, attacking doesn't cause target creature to tap if defending player controls a snow-covered land. [Oracle 01/03/07] - - * - * - B - * - * - - Badlands: + This card is effectively of 3 land types. It is a "Badlands", a "Swamp", and a "Mountain". It is not a basic land, but it does count as being each of two basic land types for any cards that look for or count basic land types. [D'Angelo 01/03/12] Beast of Burden: + Text(UL+errata): */* ; ~this~'s power and toughness are each equal to the number of creatures in play. [Oracle 01/03/07] Befoul: + Text(US+errata): Destroy target land or nonblack creature. It can't be regenerated. [Oracle 01/03/07] Blanchwood Armor: + Text(US+errata): Enchanted creature gets +1/+1 for each forest you control. [Oracle 01/03/07] Bloodshot Cyclops: + Text(UD+errata): 4/4. ; {Tap},Sacrifice a creature: ~this~ deals damage equal to the sacrificed creature's power to target creature or player. [Oracle 01/03/07] Bosium Strip: + Text(WL+errata): {3},{Tap}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If a card played this way would be put into a graveyard this turn, remove it from the game instead. [Oracle 01/03/07] Brink of Madness: + Text(UL+errata): At the beginning of your upkeep, if you have no cards in hand, sacrifice ~this~. If you do, target opponent discards his or her hand. [Oracle 01/03/07] - - * - * - C - * - * - - Catacomb Dragon: + Text(MI+errata): 4/4, Flying. ; Whenever ~this~ becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. [Oracle 01/03/07] + The value of X is calculated when the ability resolves. It it not recalclated later if something changes. [D'Angelo 01/03/17] (REVERSAL) Chimeric Staff: + Text(US+errata): {X}: ~this~ becomes an X/X artifact creature until end of turn. [Oracle 01/03/07] Consecrate Land: + Consecrate Land will not prevent a spell from dealing lethal damage to an animated land. [D'Angelo 01/03/14] The spell is not destroying the land, the game rules will do so shortly after the damage is placed on the land. + Lethal damage in combat or from an ability of a permanent can kill an animated land. [D'Angelo 01/03/12] + Any ability of a permanent can destroy the land. Consecreate Land only stops spells, not abilities. [D'Angelo 01/03/12] Corrupt: + Text(US+errata): ~this~ deals damage equal to the number of swamps you control to target creature or player. You gain life equal to the damage dealt this way. [Oracle 00/03/07] Crimson Hellkite: + Text(6th+errata): 6/6, Flying. ; {X},{Tap}: ~this~ deals X damage to target creature. Spend only red mana this way. [Oracle 01/03/07] Crumbling Sanctuary: + The ability affects all players. [D'Angelo 01/03/12] Crypt Rats: + Text(VI+errata): 1/1. ; {X}: ~this~ deals X damage to each creature and each player. Spend only black mana this way. [Oracle 01/03/07] - - * - * - D - * - * - - Defense of the Heart: + Text(UL+errata): At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice ~this~. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library. [Oracle 01/03/07] Demonic Consultation: + Extended tournaments (see Rule D.15) have banned this card since 01/04/01. Desperate Gambit: + Text(WL+errata): Choose a spell or permanent you control. The next time that source would deal damage this turn, flip a coin instead. If you win the flip, double that damage. If you lose the flip, prevent the damage. [Oracle 01/03/07] Dismantling Blow: + If the target is not legal on resolution, the spell is countered and you do not get to draw the two cards. [D'Angelo 01/03/12] Drought: + Text(IA+errata): At the beginning of your upkeep, sacrifice ~this~ unless you pay {W}{W}. ; As an additional cost to play spells with {B} in their mana costs and activated abilities with {B} in their activation costs, the spell or ability's controller sacrifices a swamp for each {B} in that cost. [Oracle 01/03/07] Duress: + Text(US+errata): Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. [Oracle 01/03/07] Dwarven Sea Clan: + Text(HL+errata): 1/1. ; {Tap}: At end of combat, ~this~ deals 2 damage to target attacking or blocking creature if that creature's controller controls an island. [Oracle 01/03/07] + The check for whether or not the player controls an island is done only on resolution. [D'Angelo 01/03/17] - - * - * - E - * - * - - Echo Chamber: + Text(TE+errata): {4},{Tap}: An opponent chooses target creature he or she controls. Put a creature token into play that's a copy of that creature. The creature token has haste. Remove the creature token from the game at end of turn. Play this ability only any time you could play a sorcery. [Oracle 01/03/07] - - * - * - F - * - * - - Final Fortune: + Text(6th+errata): Take an extra turn after this one. At the end of that turn, you lose the game. [Oracle 01/03/07] Frenetic Efreet: + Text(MI+errata): 2/1, Flying. ; {0}: If ~this~ is in play, flip a coin. If you win the flip, ~this~ phases out. If you lose the flip, sacrifice ~this~. [Oracle 01/03/07] - - * - * - G - * - * - - Grizzled Wolverine: + Text(IA+errata): 2/2. ; Whenever ~this~ becomes blocked by one or more creatures, you may pay {R}. If you do, ~this~ gets +2/+0 until end of turn. [Oracle 01/03/07] - - * - * - H - * - * - - Harsh Judgment: + Text(IN+errata): As ~this~ comes into play, choose a color. ; If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. [Oracle 01/03/07] Hidden Retreat: + Text(SH+errata): Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. [Oracle 01/03/07] - - * - * - I - * - * - - Impending Disaster: + Text(UL+errata): At the beginning of your upkeep, if there are seven or more lands in play, sacrifice ~this~. If you do, destroy all lands. [Oracle 01/03/07] - - * - * - J - * - * - - - - * - * - K - * - * - - Keeper of the Dead: + Text(EX+errata): 1/2. ; {B},{Tap}: Destroy target nonblack creature controlled by an opponent with as least two fewer creature cards in his or her graveyard than you have in yours. [Oracle 01/03/07] + The check if you have at least 2 more creature cards in your graveyard than the creature's controller has is a targeting condition made when announcing and resolving the ability. [D'Angelo 01/03/17] Keeper of the Flame: + Text(EX+errata): 1/2. ; {R},{Tap}: ~this~ deals 2 damage to target player with more life than you. [Oracle 01/03/07] Kjeldoran Royal Guard: + Text(6th+errata): 2/5. {Tap}: All combat damage that unblocked creatures would deal to you this turn is dealt to ~this~ instead. [Oracle 01/03/07] - - * - * - L - * - * - - Lone Wolf: + Text(UL+errata): 2/2 ; You may have ~this~ deal its combat damage to defending player as though it weren't blocked. [Oracle 01/03/07] - - * - * - M - * - * - - Megrim: + Text(SH+errata): Whenever an opponent discards a card, ~this~ deals 2 damage to that player. [Oracle 01/03/07] - - * - * - N - * - * - - Necrologia: + Text(EX+errata): Play ~this~ only during your end of turn step. ; As an additional cost to play ~this~, pay any amount of life. ; Draw cards equal to the life paid this way. [Oracle 01/03/07] Necropotence: + Text(5th+errata): Skip your draw step. ; If you would discard a card from your hand, remove that card from the game instead. ; Pay 1 life: Remove the top card of your library from the game face down. At the end of your turn, put that card into your hand. [Oracle 01/03/07] + Extended tournaments (see Rule D.15) have banned this card since 01/04/01. - - * - * - O - * - * - - Orim's Chant: + The player may announce spells in response to this spell. This spell does not have any effect until it resolves. [D'Angelo 01/03/12] Ostracize: + Text(UL+errata): Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card. [Oracle 01/03/07] - - * - * - P - * - * - - Persecute: + Text(US+errata): Choose a color. Target player reveals his or her hand and discards all cards of the chosen color from it. [Oracle 01/03/07] Planar Collapse: + Text(UL+errata): At the beginning of your upkeep, if there are four or more creatures in play, sacrifice ~this~. If you do, destroy all creatures. They can't be regenerated. [Oracle 01/03/07] Planeswalker's Mischief: + X is zero even if the card says that X cannot be zero. For example, with Ertai's Meddling. [D'Angelo 01/03/12] This is not supported by a strict reading of the rules, but the rules don't define any viable outcome so play it this way. + When played, the card goes to its owner's graveyard after it resolves. (See Rule Z.1.5) [D'Angelo 01/03/12] + If Planeswalker's Mischief leaves play, any cards it removed from the game are still under the effect of the ability and can be played (and if they are not played, they are returned to the owner's hand). [D'Angelo 01/03/12] - - * - * - Q - * - * - - - - * - * - R - * - * - - Relentless Assault: + Text(6th+errata): Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. [Oracle 01/03/07] Replenish: + Extended tournaments (see Rule D.15) have banned this card since 01/04/01. Reprocess: + Text(US+errata): Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. [Oracle 01/03/07] - - * - * - S - * - * - - Sabretooth Tiger: + Note - The creature type was "Tiger" and it is now "Cat". [Oracle 01/03/07] Sage Owl: + Text(6th+errata/WL): 1/1, Flying. ; When ~this~ comes into play, look at the top four cards of your library, then put them back in any order. [Oracle 01/03/07] Scouting Trek: + Text(IN+errata): Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. [Oracle 01/03/07] Soltari Guerrillas: + If the ability is played outside of combat, there will be no defending player when it resolves so the effect does nothing. [Barclay 01/03/12] + In some multiplayer game rules you may attack multiple players. When this happens, you choose a defending player when the ability resolves. [D'Angelo 01/03/12] Spitting Earth: + Text(6th+errata): ~this~ deals damage equal to the number of mountains you control to target creature. [Oracle 01/03/07] Static Orb: + Text(TE+errata): If ~this~ is untapped, players can't untap more than two permanents during their untap steps. [Oracle 01/03/07] Sudden Impact: + Text(TE+errata): ~this~ deals damage equal to the number of cards in target player's hand to that player. [Oracle 01/03/07] Survival of the Fittest: + Extended tournaments (see Rule D.15) have banned this card since 01/04/01. - - * - * - T - * - * - - Teferi's Puzzle Box: + Text(6th+errata): At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. [Oracle 01/03/07] Thorn Elemental: + Text(UD+errata): 7/7. ; You may have ~this~ deal its combat damage to defending player as though it weren't blocked. [Oracle 01/03/07] Thoughtleech: + Text(IA+errata): Whenever an island an opponent controls becomes tapped, you may gain 1 life. [Oracle 01/03/07] Tombstone Stairwell: + Text(MI+errata): Cumulative Upkeep {1}{B}. ; At the beginning of each upkeep, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. ; At end of turn or when ~this~ leaves play, destroy all Tombspawn Zombie tokens put into play with it. They can't be regenerated. [Oracle 01/03/07] + Does put the Zombies into play if this card is not still in play when its ability resolves. [D'Angelo 01/03/17] (REVERSAL) - - * - * - U - * - * - - - - * - * - V - * - * - - - - * - * - W - * - * - - Worship: + Text(US+errata): If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. [Oracle 01/03/07] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.