============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2007/03/11 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2007/02/07 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - - - * - * - B - * - * - - - - * - * - C - * - * - - - - * - * - D - * - * - - - - * - * - E - * - * - - - - * - * - F - * - * - - - - * - * - G - * - * - - - - * - * - H - * - * - - - - * - * - I - * - * - - Infest: + Affects all creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b. - - * - * - J - * - * - - - - * - * - K - * - * - - - - * - * - L - * - * - - - - * - * - M - * - * - - - - * - * - N - * - * - - - - * - * - O - * - * - - Overrun: + Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b. - - * - * - P - * - * - - Phantom Wurm: + If this creature is damaged by more than one other creature in combat, all the combat damage arrives in one "chunk" of damage so it only removes one counter to prevent all of it. Combat damage is unique in the way it merges all damage into one "chunk". [D'Angelo 2007/02/28] Platinum Angel: + If an effect like Door to Nothingness tries to cause you to lose the game, you do not lose. This card wins out due to Rule 103.2. [D'Angelo 2006/02/07] Same for Phage the Untouchable. [D'Angelo 2006/03/11] - - * - * - Q - * - * - - - - * - * - R - * - * - - Radha, Heir to Keld: + If you choose to get the red mana, you have until the end of the combat phase to use it or deal with mana burn. [D'Angelo 2007/02/28] Rain of Gore: + If there is more than one of these in play, there is no additional effect. This is a replacement effect. The first one would replace life gain, changing it into life loss. The others would find there is no life gain any more to apply to. [D'Angelo 2007/02/28] Raise Dead: + Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28] - - * - * - S - * - * - - Saproling Infestation: + If a card has two Kicker costs, paying both of them will cause this to trigger twice. [D'Angelo 2007/02/28] + Note - Also see Kicker, Rule 502.21. - - * - * - T - * - * - - Teferi, Mage of Zhalfir: + Since this spell limits what can be played, it overrides any other effect that tries to loosen the restriction. See Rule 103.2. That is what the above rulings are saying about specific situations, but it applies to all situations where some card says you "can" do something and this card says you "can't". [D'Angelo 2007/02/28] Teferi's Response: + If at the time this spell resolves the targeted spell is no longer targeting a land you control (either because the land left play or because you no longer control it), then this spell is countered due to have an illegal target. [D'Angelo 2007/03/10] Trinisphere: + The term "mana to play" here refers to a spell with a converted mana cost of 3 or less. If a spell has an X in the cost, then the value chosen for X affects the converted mana cost. [D'Angelo 2007/03/03] + Note - Also see Converted Mana Cost, Rule G3.24. - - * - * - U - * - * - - Unnatural Selection: + See Rule G3.32 for the list of legal creature subtypes. [D'Angelo 2007/02/28] - - * - * - V - * - * - - - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.