============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 03/17/99 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. Complete text is included for cards from all expansions except Fallen Empires, Ice Age, Homelands, Alliances and Mirage. Text (and entries in general) may or may not be available for these card sets depending on whether or not any rulings were made on those cards. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries. A '+' is used to mark changes since the last released version on 02/17/99. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Printing Information ------------------------------------------------------------------------------ No changes to this section. Card Rulings ------------------------------------------------------------------------------ - - * - * - A - * - * - - Abduction: + Note - Also see Comes Into Play Abilities, Rule E.3. Aboroth: + Note - Also see Cumulative Upkeep, Rule A.14. Abyssal Gatekeeper: + Text(WL+errata): 1/1 ; If ~this~ is put into any graveyard from play, each player chooses and sacrifices a creature he or she controls. [Oracle 07/01/98] AEther Flash: + Note - Also see Comes Into Play Abilities, Rule E.3. Aku Djinn: + Note - Also see Trample, Rule A.27. Amnesia: + Text(DK+errata): Look at target player's hand. That player discards each nonland card in his or her hand. [Oracle 07/01/98] Ancestral Knowledge: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Cumulative Upkeep, Rule A.14. Angelic Chorus: + Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 02/28/99] Angelic Renewal: + Text(WL+errata): If any creatures are put into your graveyard from play, you may sacrifice ~this~ and put one of those creatures into play. [Oracle 07/01/98] Arctic Wolves: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Cumulative Upkeep, Rule A.14. Argivian Restoration: + Text(WL+errata): Take target artifact card from your graveyard and put that artifact into play. [Oracle 07/01/98] Ashnod's Coupon: + You cannot force someone to break laws, such as asking a minor to get an alcoholic drink. [QAS 09/09/98] This also includes bringing a drink into a location that does not allow drinks, or any other such rule or law breaking. [D'Angelo 02/21/99] + You cannot force someone to do something unsafe. [D'Angelo 02/21/99] Avizoa: + Note - Also see Skipping a Phase, Rule G.38. - - * - * - B - * - * - - Banshee: + Text(CH+errata): 0/1 ; {X},{Tap}: ~this~ deals half of X damage, rouded up, to you and half, rounded down, to target creature or player. Barrow Ghoul: + Text(WL+errata): 4/4 ; During your upkeep, remove the top creature card in your graveyard from the game or sacrifice ~this~. [Oracle 07/01/98] Benalish Infantry: + Note - Also see Banding, Rule A.11. Blanket of Night: + Anything which counts the number of Swamps in play will not double count an actual Swamp card while Blanket of Night is in play. [D'Angelo 03/11/99] Blood of the Martyr: + Text(CH+errata): Until end of turn, you may redirect to yourself all damage dealt to creatures. [Oracle 07/01/98] + Note - Also see Damage Redirection, Rule G.13. Bloodrock Cyclops: + Text(WL+errata): 3/3 ; Each turn, ~this~ attacks if able. [Oracle 07/01/98] + Note - Also see Must Attack or Block, Rule C.10. Boiling Blood: + Note - Also see Must Attack or Block, Rule C.10. Bone Dancer: + Text(WL+errata): 2/2 ; {0}: Take the top creature card of defending player's graveyard and put that creature into play into play under your control. ~this~ deals no combat damage this turn. Use this ability only if ~this~ is attacking and unblocked and only once each turn. [Oracle 07/01/98] Book of Rass: + Text(CH+errata): {2},Pay 2 life: draw a card. [Oracle 07/01/98] Brass-Talon Chimera: + The use of "permanently" simply means it will not wear off on its own. This effect can still be overridden by other spells and abilities. [D'Angelo 03/11/99] Breezekeeper: + Note - Also see Phasing, Rule A.23. Bronze Calendar: + Volume alone does not make a voice "different". [D'Angelo 02/21/99] Bull Elephant: + Text(VI+errata): 4/4 ; When ~this~ comes into play, return two forests you control to owner's hand or sacrifice ~this~. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Bureaucracy: + A judge can consider "unsportsmanlike" actions illegal. This includes any action which invades a person's privacy without their permission, such as tossing another player's deck into the air, touching the person in any way, or so on. [D'Angelo 02/21/99] + Any action which would break or law or local rule is not a valid choice. [D'Angelo 02/21/99] For example, you cannot ask someone to yell "Fire" in a crowded room. + Yelling "judge" can be considered an illegal action by the judges if it annoys them. [D'Angelo 02/21/99] - - * - * - C - * - * - - Call of the Wild: + Text(WL+errata): {2}{G}{G}: Reveal the top card of your library to all players. If that card is a creature card, put that creature into play. Otherwise, bury it. [Oracle 07/01/98] Candelabra of Tawnos: + Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card until 04/01/99. Choking Vines: + Note - Also see X Costs, Rule K.27. Cinder Wall: + Note - Also see Walls, Rule K.26. Circling Vultures: + Text(WL+errata): 3/2, Flying ; During your upkeep, remove the top creature card in your graveyard from the game or sacrifice ~this~. ; If ~this~ is in your hand, you may discard it. Play this ability as an instant. [Oracle 07/01/98] City of Shadows: + Text(DK+errata): {Tap},Remove a creature you control from the game: Put a shadow counter on ~this~ ; {Tap}: Add to your mana pool an amount of colorless mana equal to the number of shadow counters on ~this~. [Oracle 07/01/98] Cleansing: + Text(DK+errata): For each land, destroy that land unless any player pays an additional 1 life. [Oracle 07/01/98] Cloud of Faeries: + Text(UL+errata): 1/1, Flying ; When ~this~ comes into play, if you played it from your hand, untap up to two lands. ; Cycling {2}. [DCI Tournament Update 03/01/99] + The errata makes it so you only untap lands if it comes into play by being cast. It does not untap lands if put into play as the effect of a spell or ability. [DCI Tournament Update 03/01/99] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 03/05/99] Coal Golem: + Text(DK+errata): 3/3 ; {3},Sacrifice ~this~: Add {R}{R}{R} to your mana pool. Play this ability as a mana source. [Oracle 07/01/98] Copy Artifact: + Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card until 04/01/99. Coral Atoll: + Text(VI+errata): ~this~ comes into play tapped. ; When ~this~ comes into play, return an untapped island you control to owner's hand or sacrifice ~this~. ; {Tap}: Add {U} and one colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Corrosion: + Note - Also see Cumulative Upkeep, Rule A.14. Crimson Roc: + Text(MI+errata): 2/2, Flying ; If ~this~ blocks any creatures without flying, ~this~ gets +1/+0 and gains first strike until end of turn. [Oracle 07/01/98] + It gets the bonus only once no matter how many non-flying creatures it blocks. [bethmo 02/24/99] Curse Artifact: + Text(DK+errata): During the upkeep of enchanted artifact's controller, that player sacrifices that artifact or ~this~ deals 2 damage to him or her. [Oracle 07/01/98] - - * - * - D - * - * - - Dark Heart of the Wood: + Text(DK+errata): Sacrifice a forest: Gain 3 life. [Oracle 07/01/98] Dark Sphere: + Text(DK+errata): {Tap},Sacrifice ~this~: Prevent half of the damage, rounded down, dealt to you from any source. [Oracle 07/01/98] + Prevents half the damage from that source which is currently unprevented, not half of what was originally assigned. So two of them will result in 1/4 damage, not zero damage. This is because you apply them sequentially, not simultaneously. [Duelist Magazine #3, Page 7] Deep Water: + Text(DK+errata): {U}: Until end of turn, all lands you control produce {U} instead of their normal type and amount of mana. [Oracle 07/01/98] Defense of the Heart: + You choose how many cards to put into play during the resolution. You do not choose on announcement. [Bethmo 03/05/99] + In a multiplayer game, it is sacrificed if at least one opponent controls three or more creatures. [Barclay 02/28/99] Desertion: + Text(VI+errata): Counter target spell, but if that spell is an artifact or summon spell, put that artifact or creature into play under your control instead of putting the card into the owner's graveyard. [Oracle 07/01/98] Desperate Gambit: + Text(WL+errata): Flip a coin. If you win the flip, double the damage dealt by a source you control. Otherwise, prevent all damage from that source. [Oracle 07/01/98] Diamond Kaleidoscope: + Note - Also see Token Creatures, Rule K.25. Doomsday: + Text(WL+errata): Pay half your life, rounded up: Put your graveyard on top of your library. Search your library for five cards, put them on top of your library in any order, and remove the rest of your library from the game. [Oracle 07/01/98] Dormant Volcano: + Text(VI+errata): ~this~ comes into play tapped. ; When ~this~ comes into play, return an untapped mountain you control to owner's hand or sacrifice ~this~. ; {Tap}: Add {R} and one colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Dragon Mask: + Text(VI+errata): {3},{Tap}: Target creature you control gets +2/+2 until end of turn. At end of turn, return that creature to owner's hand. [Oracle 07/01/98] Dream Halls: + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. Duplicity: + The cards are face down all the time. You can't look at them. This applies even to cards from your hand that got swapped out. You have to remember what they were if you care. [Bethmo 03/13/99] Duskrider Falcon: + Note - Also see Protection, Rule A.24. Dwarven Berserker: + Note - Also see Trample, Rule A.27. Dwarven Vigilantes: + Text(VI+errata): 2/2 ; {0}: ~this~ deals damage equal to its power to target creature and deals no combat damage this turn. Use this ability only if ~this~ is attacking and unblocked and only once eachturn. [Oracle 07/01/98] - - * - * - E - * - * - - Earthcraft: + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. Eater of the Dead: + Text(DK+errata): 3/4 ; Remove a creature card in any graveyard from the game: Untap ~this~. Use this ability only if ~this~ is tapped. [Oracle 07/01/98] Electric Eel: + Text(DK+errata): 1/1 ; When ~this~ comes into play, it deals 1 damage to you. ; {R}{R}: ~this~ gets +2/+0 until end of turn and deals 1 damage to you. [Oracle 07/01/98] Elephant Grass: + Text(VI+errata): Cumulative Upkeep - {1} ; Black creatures cannot attack you. ; Each turn, each nonblack creature cannot attack you unless that creature's controller pays an additional {2} for that creature. [Oracle 07/01/98] + Note - Also see Cumulative Upkeep, Rule A.14. Elkin Lair: + Text(VI+errata): During each player's upkeep, that player chooses a card at random from his or her hand and removes it from the game, face up. The player may play that card as though it were in his or her hand. If the player does not play the card by end of turn, put it into the player's graveyard. [Oracle 07/01/98] Emerald Charm: + Note - Also see Modal Spells and Abilities, Rule G.27. Engineered Plague: + The creature type is chosen when the Comes Into Play ability is announced. No creatures get -1/-1 until this happens. [DeLaney 02/20/99] Equilibrium: + Remember that spells become successfully cast even before responses to that spell can be announced. This means that you have to use Equilibrium before the creature that is being cast comes into play, so you cannot use Equilibrium on the creature you cast. [D'Angelo 03/08/99] Equipoise: + Text(VI+errata): During your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts and again for creatures. [Oracle 07/01/98] + Note - Also see Phasing Out and In, Rule G.30. Ertai's Familiar: + Note - Also see Phasing, Rule A.23. Essence Flare: + Text(DK+errata): ~this~ deals an amount of damage equal to the number of mountains you control to target opponent and half that amount, rounded up, to you. [Oracle 07/01/98] Everglades: + Text(VI+errata): ~this~ comes into play tapped. ; When ~this~ comes into play, return an untapped swamp you control to owner's hand or sacrifice ~this~. ; {Tap}: Add {B} and one colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - F - * - * - - Fallen Askari: + Note - Also see Flanking, Rule A.19. Fallow Wurm: + Text(WL+errata): 4/4 ; When ~this~ comes into play, choose and discard a land card or sacrifice ~this. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Fastbond: + Land put into play by Thawing Glaciers or a similar effect will cause you damage. Any way of putting a land into play will cause damage. [DeLaney 03/16/99] Fasting: + Text(DK+errata): During your upkeep, put a hunger counter on ~this~. If ~this~ has five hunger counters on it, sacrifice it. ; If you draw a card, sacrifice ~this~. ; Skip your next draw phase: Gain 2 life. Use this ability only during your turn and only once each turn. [Oracle 07/01/98] Fatal Blow: + Text(WL+errata): Destroy target creature that was damaged this turn. That creature cannot regenerate this turn. [Oracle 07/01/98] Festival: + Text(DK+errata): Play ~this~ only during target opponent's upkeep. ; That player cannot attack this turn. [Oracle 07/01/98] Fire and Brimstone: + Text(DK+errata): ~this~ deals 4 damage to target player who has attacked this turn and 4 damage to you. [Oracle 07/01/98] Firestorm Hellkite: + Note - Also see Cumulative Upkeep, Rule A.14. + Note - Also see Trample, Rule A.27. Fluctuator: + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. Foriysian Brigade: + Text(WL+errata): 2/4 ; ~this~ may block an additional creature each combat. (All blocking assignments must still be legal.) [Oracle 07/01/98] Frankenstein's Monster: + Text(DK+errata): 0/1 ; When ~this~ comes into play, remove X target creatures in your graveyard from the game or sacrifice ~this~. Then put a total of X +2/+0, +1/+1, and/or +0/+2 counters on ~this~. [Oracle 07/01/98] Freewind Falcon: + Note - Also see Protection, Rule A.24. Funeral Charm: + Note - Also see Landwalk, Rule A.22. + Note - Also see Modal Spells and Abilities, Rule G.27. - - * - * - G - * - * - - Gaea's Touch: + Text(DK+errata): You may play an additional land each turn. Play only basic forests in this way. ; Sacrifice ~this~: Add {G}{G} to your mana pool. Play this ability as a mana source. [Oracle 07/01/98] Gallowbraid: + Note - Also see Cumulative Upkeep, Rule A.14. + Note - Also see Trample, Rule A.27. Gemstone Mine: + Note - Also see Comes Into Play Abilities, Rule E.3. Giant Caterpillar: + Note - Also see Token Creatures, Rule K.25. Giant Shark: + Text(DK+errata): 4/4 ; Islandhome ; If ~this~ blocks or is blocked by at least one creature that was damaged this turn, ~this~ gets +2/+0 and gains trample until end of turn. [Oracle 07/01/98] + If a creature enters a blocking situation with the Giant Shark due to being part of a banded group of attackers or by an ability such as General Jarkeld, that the Shark will get the bonus if that creature is damaged. The bonus happens when a previously damaged creature becomes a blocker and the bonus is not removed if that creature is removed from the blocking situation by any means. [D'Angelo 03/12/99] + Note - Also see Landhome, Rule A.21. + Note - Also see Trample, Rule A.27. Goblin Bomb: + Text(WL+errata): During your upkeep, you may choose to flip a coin. If you win the flip, put a fuse counter on ~this~. Otherwise, remove a fuse counter from ~this~. ; Remove five fuse counters from ~this~, Sacrifice ~this~: ~this~ deals 20 damage to target player. [Oracle 07/01/98] Goblin Caves: + Text(DK+errata): As long as enchanted land is a mountain, all Goblins get +0/+2. [Oracle 07/01/98] + Now works if placed on a non-basic Mountain. [Oracle 07/01/98] Goblin Recruiter: + Note - Also see Comes Into Play Abilities, Rule E.3. Goblin Shrine: + Text(CH+errata): As long as enchanted land is a mountain, all Goblins get +1/+0. ; If ~this~ leaves play, it deals 1 damage to each Goblin. [Oracle 07/01/98] Goblins of the Flarg: + Text(CH+errata): 1/1, Mountainwalk ; If you control any Dwarves, sacrifice ~this~. [Oracle 07/01/98] + Note - Also see Landwalk, Rule A.22. Goblin Swine-Rider: + Text(VI+errata): 1/1 ; If ~this~ is blocked, it deals 2 damage to each attacking creature and each blocking creature. [Oracle 07/01/98] Goblin Welder: + The artifact in play is put on top of its owner's graveyard. It is not placed into the same spot in the graveyard the other artifact was. [bethmo 02/24/99] Goblin Wizard: + Text(DK+errata): 1/1 ; {Tap}: Choose a Goblin in your hand and put it into play. ; {R}: Target Goblin gains protection from white until end of turn. [Oracle 07/01/98] + Note - Also see Protection, Rule A.24. Gossamer Chains: + Text(VI+errata): Return ~this~ to owner's hand: Target unblocked attacking creature deals no combat damage this turn. [Oracle 07/01/98] Grave Robbers: + Text(DK+errata): 1/1 ; {B},{Tap},Remove an artifact card in any graveyard from th game: Gain 2 life. [Oracle 07/01/98] Great Whale: + Text(US+errata): 5/5. ; When ~this~ comes into play, if you played it from your hand, untap up to seven lands. [DCI Tournament Update 03/01/99] + The errata makes it so you only untap lands if it comes into play by being cast. It does not untap lands if put into play as the effect of a spell or ability. [DCI Tournament Update 03/01/99] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 03/05/99] Gustha's Scepter: + You cannot look at the cards when deciding which one to return to your hand. The cards are face down. You did get to look at them as you removed them from the game, so you if you care to return a specific card, you have to remember where you put it. [bethmo 03/13/99] - - * - * - H - * - * - - Harvest Wurm: + Text(WL+errata): 3/2 ; When ~this~ comes into play, return any basic land card from your graveyard to your hand or sacrifice ~this~. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Hearth Charm: + Note - Also see Modal Spells and Abilities, Rule G.27. Heart of Bogardan: + Note - Also see Cumulative Upkeep, Rule A.14. Heat Wave: + Text(VI+errata): Cumulative Upkeep - {R} ; Blue creatures cannot block creatures you control. ; Each turn, each nonblue creature cannot block creatures you control unless its controller pays an additional 1 life for that creature. [Oracle 07/01/98] + Note - Also see Cumulative Upkeep, Rule A.14. Helm of Awakening: + Text(VI+errata): All spells cost {1} less to play. [Oracle 07/01/98] Hidden Horror: + Text(WL+errata): 4/4 ; When ~this~ comes into play, choose and discard a creature card or sacrifice ~this~. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Hidden Path: + Note - Also see Landwalk, Rule A.22. Honorable Passage: + Text(VI+errata): Prevent all damage to you or any creature from any one source. If that source is red, ~this~ deals 1 damage to the source's controller for each 1 damage prevented. (Treat further damage from that source normally.) [Oracle 07/01/98] Hope Charm: + Note - Also see Modal Spells and Abilities, Rule G.27. Hurloon Shaman: + Text(WL+errata): 2/3 ; If ~this~ is put into any graveyard from play, each player chooses and sacrifices a land he or she controls. [Oracle 07/01/98] - - * - * - I - * - * - - Impulse: + Text(VI+errata): Look at the top four cards of your library, then put one of them into your hand and the rest on the bottom of your library. [Oracle 07/01/98] Inner Sanctum: + Note - Also see Cumulative Upkeep, Rule A.14. Inquisition: + Text(DK+errata): Look at target player's hand. ~this~ deals 1 damage to that player for each white card in his or her hand. [Oracle 07/01/98] Intervene: + It means "targeting at least one creature" not "exactly one creature". [D'Angelo 03/12/99] Intruder Alarm: + If multiple creatures come into play at one time, this ability triggers once for each creature. This doesn't matter much, but it can in some cases. [bethmo 03/05/99] Iron-Heart Chimera: + Text(VI+errata): 2/2 ; Attacking does not cause ~this~ to tap. ; ~this~ counts as a Chimera. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera and that Chimera gains "Attacking does not cause this creature to tap" permanently. [Oracle 07/01/98] + The use of "permanently" simply means it will not wear off on its own. This effect can still be overridden by other spells and abilities. [D'Angelo 03/11/99] - - * - * - J - * - * - - Jabari's Banner: + Note - Also see Flanking, Rule A.19. Juju Bubble: + Text(VI+errata): Cumulative Upkeep - {1} ; If you play a card, sacrifice ~this~. ; {2}: Gain 1 life. [Oracle 07/01/98] + Note - Also see Cumulative Upkeep, Rule A.14. Jungle Basin: + Text(VI+errata): ~this~ comes into play tapped. ; When ~this~ comes into play, return an untapped forest you control to owner's hand or sacrifice ~this~. ; {Tap}: Add {G} and one colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - K - * - * - - Karoo: + Text(VI+errata): ~this~ comes into play tapped. ; When ~this~ comes into play, return an untapped plains you control to owner'shand or sacrifice ~this~. ; {Tap}: Add {W} and one colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Katabatic Winds: + Note - Also see Phasing, Rule A.23. Keeper of Kookus: + Note - Also see Protection, Rule A.24. King Cheetah: + Note - Also see Play As A..., Rule T.15. Knight of the Mists: + Text(VI+errata): 2/2, Flanking ; When ~this~ comes into play, pay {U} or destroy target Knight. That creature cannot be regenerated this turn. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Flanking, Rule A.19. Knights of the Thorn: + Note - Also see Banding, Rule A.11. + Note - Also see Protection, Rule A.24. Knowledge Vault: + It should say that the cards are removed from the game face down. [bethmo 03/13/99] This means you don't get to know what the cards are that you will get when you sacrifice this card. [D'Angelo 03/14/99] Kookus: + Note - Also see Trample, Rule A.27. Krovikan Vampire: + Text(IA+errata): 3/3 ; Whenever any creature ~this~ damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. If you lose control of ~this~, sacrifice the creature. [Oracle 07/01/98] + The creature is returned to play even if the Vampire itself is not in play at the end of turn. [D'Angelo 03/02/99] Kyscu Drake: + Text(VI+errata): 2/2, Flying ; {G}: ~this~ gets +0/+1 until end of turn. You cannot spend more than {G} in this way each turn. ; Sacrifice ~this~ and Spitting Drake: Search your library for any Viashivan Dragon card and put that card into play. Shuffle your library afterwards. [Oracle 07/01/98] - - * - * - L - * - * - - Lava Hounds: + Note - Also see Comes Into Play Abilities, Rule E.3. Lava Storm: + Note - See Modal Spells and Abilities, Rule G.27. Lead-Belly Chimera: + The use of "permanently" simply means it will not wear off on its own. This effect can still be overridden by other spells and abilities. [D'Angelo 03/11/99] + Note - Also see Trample, Rule A.27. Liege of the Hollows: + Note - Also see Token Creatures, Rule K.25. Living Armor: + Text(CH+errata): {Tap},Sacrifice ~this~: Put a +0/+X counter on target creature, where X is equal to that creature's total casting cost. [Oracle 07/01/98] Llanowar Behemoth: + Text(WL+errata): 4/4 ; Tap a creature you control: ~this~ gets +1/+1 until end of turn. [Oracle 07/01/98] Llanowar Sentinel: + Note - Also see Comes Into Play Abilities, Rule E.3. Look at Me, I'm the DCI: + Only affects the players in the current game, not matches being played by other player's in a given tournament round. [D'Angelo 02/21/99] Lotus Petal: + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. Lotus Vale: + Text(WL+errata): When ~this~ comes into play, sacrifice two untapped lands or sacrifice ~this~. ; {Tap}: Add three mana of any one color to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Lurker: + Text(DK+errata): 2/3 ; Each turn, ~this~ cannot be the target of any spells unless it attacked or blocked that turn. [Oracle 07/01/98] - - * - * - M - * - * - - Mana Chains: + Note - Also see Cumulative Upkeep, Rule A.14. Mana Vortex: + Text(DK+errata): When ~this~ comes into play, sacrifice a land or sacrifice ~this~. ; During each player's upkeep, that player sacrifices a land. ; If no player controls any lands, sacrifice ~this~. [Oracle 07/01/98] Man-o'-War: + Note - Also see Comes Into Play Abilities, Rule E.3. Manta Ray: + Note - Also see Landhome, Rule A.21. Marsh Goblins: + Text(DK+errata): 1/1, Swampwalk. [Oracle 07/01/98] + Note - Also see Landwalk, Rule A.22. Martyr's Cry: + Text(DK+errata): For each white creature, remove that creature from the game and its controller draws a card. [Oracle 07/01/98] Maze of Ith: + Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card until 04/01/99. Memory Jar: + You cannot look at the cards you set aside until they return to your hand at end of turn. [bethmo 03/13/99] + Classic (Type I) tournaments (see Rule D.13) have restricted this card since 04/01/99. + Classic-Restricted (Type I.5) tournaments (see Rule D.14) have banned this card since 04/01/99. + Extended tournaments (see Rule D.15) have banned this card since 04/01/99. + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. + Urza's Cycle block tournaments (see Rule D.18.6) have banned this card since 04/01/99. Merfolk Traders: + Note - Also see Comes Into Play Abilities, Rule E.3. Miraculous Recovery: + Text(VI+errata): Put target creature card from your graveyard into play with a +1/+1 counter on it. [Oracle 07/01/98] Mishra's Workshop: + Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card until 04/01/99. Mistmoon Griffin: + Text(WL+errata): 2/2, Flying ; If ~this~ is put into any graveyard from play, remove ~this~ from the game, then take the top creature card from your graveyard and put it into play. [Oracle 07/01/98] Mob Mentality: + Note - Also see Trample, Rule A.27. Morinfen: + Note - Also see Cumualtive Upkeep, Rule A.14. Mwonvuli Ooze: + Note - Also see Cumualtive Upkeep, Rule A.14. Mystic Veil: + Text(VI+errata): You may play ~this~ as an instant; if you do, sacrifice it at end of turn. ; Enchanted creature cannot be the target of spells or abilities. [Oracle 07/01/98] - - * - * - N - * - * - - Nameless Race: + Text(DK+errata): */*, Trample ; As ~this~ comes into play, pay an amount of life not greater than the number of white cards all opponents have in play and in their graveyards. ~this~ has power and toughness each equal to that amount of life. [Oracle 07/01/98] + Note - Also see Trample, Rule A.27. Nature's Resurgence: + Text(WL+errata): Each player draws a card for each creature card in his or her graveyard. [Oracle 07/01/98] Necratog: + Text(WL+errata): 1/2 ; Remove the top creature card in your graveyard from the game: ~this~ gets +2/+2 until end of turn. [Oracle 07/01/98] Necromancy: + Text(VI+errata): You may play ~this~ as an instant; if you do, sacrifice it at end of turn. ; When you play ~this~, choose target creature card in any graveyard. When ~this~ comes into play, put that creature into play and ~this~ becomes a creature enchantment that targets the creature. If ~this~ leaves play, sacrifice the creature. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Necropolis: + Text(DK+errata): 0/1 ; ~this~ counts as a wall. ; Remove a creature card in your graveyard from the game: Put a +0/+X counter on ~this~, where X is equal to the removed card's total casting cost. [Oracle 07/01/98] + Note - Also see Walls, Rule K.26. Nekrataal: + Text(VI+errata): 2/1, First Strike ; When ~this~ comes into play, destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - O - * - * - - Odylic Wraith: + Note - Also see Landwalk, Rule A.22. Orc General: + Text(DK+errata): 2/2 ; {Tap},Sacrifice a Goblin or Orc: All Orcs get +1/+1 until end of turn. [Oracle 07/01/98] Orcish Settlers: + Note - Also see X Costs, Rule K.27. Ovinomancer: + Text(VI+errata): 0/1 ; When ~this~ comes into play, return three basic lands you control to owner's hand or sacrifice ~this~. ; {Tap},Return ~this~ to owner's hand: Destroy target creature. That creature cannot be regenerated this turn. Put a Sheep token into play under the control of that creature's controller. Treat this token as a 0/1 green creature. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - P - * - * - - Palinchron: + Text(UL+errata): 4/5, Flying ; When ~this~ comes into play, if you played it from your hand, untap up to seven lands. ; {2}{U}{U}: Return ~this~ to owner's hand. + The errata makes it so you only untap lands if it comes into play by being cast. It does not untap lands if put into play as the effect of a spell or ability. [DCI Tournament Update 03/01/99] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 03/05/99] Parapet: + Text(VI+errata): You may play ~this~ as an instant; if you do, sacrifice it at end of turn. ; All creatures you control get +0/+1. [Oracle 07/01/98] Pendrell Mists: + Text(WL+errata): Each creature gains "During your upkeep, pay {1} or sacrifice this creature." [Oracle 07/01/98] People of the Woods: + Text(DK+errata): 1/* ; ~this~ has toughness equal to the number of forests you control. [Oracle 07/01/98] Peregrine Drake: + Text(US+errata): 2/3, Flying. When ~this~ comes into play, if you played it from your hand, untap up to five lands. [DCI Tournament Update 03/01/99] + The errata makes it so you only untap lands if it comes into play by being cast. It does not untap lands if put into play as the effect of a spell or ability. [DCI Tournament Update 03/01/99] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 03/05/99] Phyrexian Marauder: + Text(VI+errata): 0/0 ; ~this~ comes into play with X +1/+1 counters on it. ; Each turn, ~this~ cannot attack unless you pay {1} for each of these +1/+1 counters on it. ; ~this~ cannot block. [Oracle 07/01/98] Pillar Tombs of Aku: + Text(VI+errata): During each player's upkeep, that player sacrifices a creature, or loses 5 life and destroys ~this~. [Oracle 07/01/98] Planar Void: + It will trigger on any cards going to the graveyard at the same time it does, and it will remove them from the game. [D'Angelo 03/06/99] Priest of Gix: + Text(US+errata): 2/1. ; When ~this~ comes into play, if you played it from your hand, add {B}{B}{B} to your mana pool. [DCI Tournament Update 03/01/99] + The errata makes it so you only get mana if it comes into play by being cast. It does not give mana if put into play as the effect of a spell or ability. [DCI Tournament Update 03/01/99] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 03/05/99] Prosperity: + Note - Also see X Costs, Rule K.27. Psychic Allergy: + Text(DK+errata): When you play ~this~, choose a color ; During target opponent's upkeep, ~this~ deals 1 damage to that player for each card of the chosen color he or she controls. ; During your upkeep, sacrifice two islands or sacrifice ~this~. [Oracle 07/01/98] Psychic Network: + If there is a mirror (or similar object) such that a player can see their own card, they must reorient themselves or cover the mirror. [D'Angelo 02/21/99] Vampires are exempt from this rule. [Dracula] Psychic Vortex: + Note - Also see Cumulative Upkeep, Rule A.14. Pygmy Hippo: + Text(VI+errata): 2/2 ; 0: Defending player draws all mana from his or her lands, then his or her mana pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. ~this~ deals no combat damage this turn. Use this ability only if ~this~ is attacking and unblocked and only once each turn. [Oracle 07/01/98] - - * - * - Q - * - * - - Quirion Druid: + The use of "permanently" simply means it will not wear off on its own. This effect can still be overridden by other spells and abilities. [D'Angelo 03/11/99] + Note - Also see Animating Artifacts and Lands, Rule K.5. - - * - * - R - * - * - - Rainbow Efreet: + Note - Also see Phasing Out and In, Rule G.30. Recurring Nightmare: + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. Reflecting Mirror: + Text(DK+errata): {X}{X},{Tap}: Target spell, which targets only you and has a total casting cost equal to X, now targets another player of your choice. Play this ability as an interrupt. (The new target must be legal.) [Oracle 07/01/98] + Note - Also see Targeting--Is Something Targeted, Rule G.42. Relic Ward: + Text(VI+errata): You may play ~this~ as an instant; if you do, sacrifice it at end of turn. ; Enchanted artifact cannot be the target of spells or abilities. [Oracle 07/01/98] Retribution of the Meek: + Text(VI): Destroy all creatures with power 4 or greater. Those creatures cannot be regenerated this turn. Revered Unicorn: + Note - Also see Cumulative Upkeep, Rule A.14. Righteous War: + Note - Also see Protection, Rule A.24. Riptide: + Text(DK+errata): Tap all blue creatures. [Oracle 07/01/98] River Boa: + Note - Also see Landwalk, Rule A.22. Roc Hatchling: + Note - Also see Comes Into Play Abilities, Rule E.3. Rock Slide: + Note - Also see X Costs, Rule K.27. Rogue Elephant: + Text(WL+errata): 3/3 ; When ~this~ comes into play, sacrifice a forest or sacrifice ~this~. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Runesword: + Text(CH+errata): {3},{Tap}: Target attacking creature gets +2/+0 until end of turn. A creature damaged by the targeted creature cannot regenerate this turn; if such a creature is dealt lethal damage this turn, remove it from the game. If the targeted creature leaves play this turn, sacrifice ~this~. [Oracle 07/01/98] - - * - * - S - * - * - - Safe Haven: + Text(CH+errata): {2},{Tap}: Remove target creature you control from game. ; Sacrifice ~this~: Put into play under its owner's control each creature removed from the game with ~this~. Use this ability only during your upkeep. [Oracle 07/01/98] Sage Owl: + Note - Also see Comes Into Play Abilities, Rule E.3. Sands of Time: + You can tap lands for mana before Sands of Time toggles your permanents. The mana you gain is in your mana pool at the start of your upkeep and will give you mana burn (see Rule G.25) if you don't spend it before the end of upkeep. [D'Angelo 03/07/99] See Rule P.4.Ruling.4. Savaen Elves: + Text(DK+errata): 1/1 ; {G}{G},{Tap}: Destroy target land enchantment. [Oracle 07/01/98] Scalebane's Elite: + Note - Also see Protection, Rule A.24. Scarwood Bandits: + Text(DK+errata): 2/2, Forestwalk ; {2}{G},{Tap}: Gain control of target artifact you do not control as long as ~this~ is in play. That artifact's controller may pay {2} to counter this ability. [Oracle 07/01/98] + Note - Also see Landwalk, Rule A.22. Scarwood Goblins: + Text(DK+errata): 2/2. Scarwood Hag: + Note - Also see Landwalk, Rule A.22. Scorched Ruins: + Text(WL+errata): When ~this~ comes into play, sacrifice two untapped lands or sacrifice ~this~. ; {Tap}: Add four colorless mana to your mana pool. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Scroll Rack: + The cards should be removed from the game face down, but you do get to look at them when choosing the order to put them on the library. [bethmo 03/13/99] The important part is that your opponent does not get to see the cards. Second Chance: + It is possible to unsummon this card after announcing the phase ability but before it resolves. Then when it resolves, if you have 5 or less life you get the extra turn and the sacrifice is skipped since the card is no longer in play. [D'Angelo 03/14/99] Serenity: + Text(WL+errata): During your upkeep, destroy all artifacts and enchantments. Creatures destroyed in this way cannot regenerate this turn. [Oracle 07/01/98] Shadow Rider: + Note - Also see Flanking, Rule A.19. Shahrazad: + The player who chose whether to go first or play first in the parent game gets to make the same choice in the sub-game. [Oracle 07/01/98] Shattered Crypt: + Note - Also see X Costs, Rule K.27. Shimmering Efreet: + Note - Also see Phasing, Rule A.23. + Note - Also see Phasing Out and In, Rule G.30. Shrieking Drake: + Note - Also see Comes Into Play Abilities, Rule E.3. Snake Basket: + Note - Also see Token Creatures, Rule K.25. Solfatara: + Text(VI+errata): Target player cannot play any lands this turn. Draw a card at the beginning of the next turn. [Oracle 07/01/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Sorrow's Path: + Text(DK+errata): Whenever ~this~ becomes tapped, it deals 2 damage to you and each creature you control. ; {Tap}: Switch the blocking assignments of two target blocking creatures. (All blocking assignments must still be legal.) [Oracle 07/01/98] Soul Warden: + Does not trigger on a card in play being changed into a creature. [D'Angelo 02/23/99] See Rule K.5.1. Spider Climb: + Text(VI+errata): You may play ~this~ as an instant; if you do, sacrifice it at end of turn. ; Enchanted creature gets +0/+3 and can block creatures with flying. [Oracle 07/01/98] Spitting Slug: + Text(DK+errata): 2/4 ; If ~this~ blocks or is blocked by any creature, that creature gains first strike until end of turn unless ~this~'s other ability has been played this turn. ; {1}{G}: ~this~ gains first strike until end of turn. [Oracle 07/01/98] Stampeding Wildebeests: + Note - Also see Trample, Rule A.27. Standing Stones: + Text(DK+errata): {1},{Tap},Pay 1 life: Add one mana of any color to your mana pool. Play this ability as a mana source. [Oracle 07/01/98] + Note - Also see Loss of Life, Rule G.24. Stone Calendar: + Text(DK+errata): Your spells cost {1} less to play. [Oracle 07/01/98] + You cannot choose not to use the Calendar's bonus. [D'Angelo 03/12/99] Straw Golem: + Text(WL+errata): 2/3 ; If any opponent successfully casts a summon or artifact creature spell, sacrifice ~this~. [Oracle 07/01/98] Striped Bears: + Note - Also see Comes Into Play Abilities, Rule E.3. Suleiman's Legacy: + Text(VI+errata): When ~this~ comes into play, destroy all Djinns and Efreets. Those creatures cannot be regenerated this turn. ; Whenever a Djinn or Efreet comes into play, destroy it. That creature cannot be regenerated this turn. [Oracle 07/01/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Suq'Ata Assassin: + Note - Also see Poison, Rule E.11. Suq'Ata Lancer: + Note - Also see Flanking, Rule A.19. - - * - * - T - * - * - - Tangle Kelp: + Text(DK+errata): When ~this~ comes into play, tap enchanted creature. ; Enchanted creature does not untap during its controller's untap phase if it attacked during that player's last turn. [Oracle 07/01/98] Tariff: + Text(WL+errata): Each player chooses a creature with the highest total casting cost he or she controls, then pays an amount of mana equal to that creature's total casting cost or sacrifices the creature. [Oracle 07/01/98] Teferi's Honor Guard: + Note - Also see Flanking, Rule A.19. + Note - Also see Phasing Out and In, Rule G.30. Teferi's Realm: + Note - Also see Phasing Out and In, Rule G.30. Temporal Aperture: + The card is played just as if it were in your hand. This means you are casting it if it is a spell, and playing a land if it is a land. And you are subject to any restricted use the spell or land might have. [D'Angelo 02/27/99] Three Wishes: + Text(VI+errata): Look at the top three cards from your library and remove them from the game, face down. You may play those cards as though they were in your hand. At the beginning of your next turn, put into your graveyard any of those cards that were not played. (You may look at those cards at any time.) [Oracle 07/01/98] + The text saying you can look at the cards is something more than reminder text since it overrides the normal rule of face down cards. [D'Angelo 03/12/99] You get to look at them because you have to in order to play one. [bethmo 03/13/99] Thundermare: + Note - Also see Comes Into Play Abilities, Rule E.3. Time and Tide: + Note - Also see Phasing Out and In, Rule G.30. Time Spiral: + Classic (Type I) tournaments (see Rule D.13) have restricted this card since 04/01/99. + Classic-Restricted (Type I.5) tournaments (see Rule D.14) have banned this card since 04/01/99. + Standard (Type II) tournaments (see Rule D.16) have banned this card since 04/01/99. + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 04/01/99. Timid Drake: + Note - Also see Comes Into Play Abilities, Rule E.3. Tin-Wing Chimera: + The use of "permanently" simply means it will not wear off on its own. This effect can still be overridden by other spells and abilities. [D'Angelo 03/11/99] Tivadar's Crusade: + Text(DK+errata): Destroy all Goblins. [Oracle 07/01/98] Tolarian Drake: + Note - Also see Phasing, Rule A.23. Tormod's Crypt: + Text(DK/CH+errata): {Tap},Sacrifice ~this~: Remove all cards in target player's graveyard from the game. [Oracle 07/01/98] Tracker: + Text(DK+errata): 2/2 ; {G}{G},{Tap}: ~this~ deals damage equal to its power to target creature. That creature deals damage equal to its power to ~this~. [Oracle 07/01/98] Triangle of War: + Text(VI+errata): {2},Sacrifice ~this~: Target creature you control and target creature an opponent controls each deals damage equal to its power to the other. [Oracle 07/01/98] - - * - * - U - * - * - - Uktabi Efreet: + Note - Also see Cumulative Upkeep, Rule A.14. Uktabi Orangutan: + Note - Also see Comes Into Play Abilities, Rule E.3. Urborg Justice: + Text(WL+errata): Target opponent chooses and sacrifices one creature he or she controls for each creature put into your graveyard from play so far this turn. [Oracle 07/01/98] - - * - * - V - * - * - - Vampirism: + Text(VI+errata): Draw a card at the beginning of the turn after ~this~ comes into play. ; Enchanted creature gets +1/+1 for each other creature you control. All other creatures you control get -1/-1. [Oracle 07/01/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Vanishing: + Note - Also see Phasing Out and In, Rule G.30. Vision Charm: + Note - Also see Modal Spells and Abilities, Rule G.27. + Note - Also see Phasing Out and In, Rule G.30. Volunteer Reserves: + Note - Also see Banding, Rule A.11. + Note - Also see Cumulative Upkeep, Rule A.14. - - * - * - W - * - * - - Wall of Shadows: + Can be targeted by Chaos Charm even if used in the mode that targets a wall, because Chaos Charm is not a "spell that can target only walls". [bethmo 02/11/99] Wand of Ith: + Text(DK+errata): {3},{Tap}: Look at a card chosen at random from target player's hand. That player then discards that card unless he or she pays life equal to the card's casting cost, or 1 life if it is a land card. Use this ability only during your turn. [Oracle 07/01/98] Warthog: + Note - Also see Landwalk, Rule A.22. Waterspout Djinn: + Text(VI+errata): 4/4, Flying ; During your upkeep, return an untapped island you control to owner's hand or sacrifice ~this~. [Oracle 07/01/98] Wave of Terror: + Text(WL+errata): Cumulative Upkeep - {1} ; At the end of your upkeep, destroy each creature with total casting cost equal to ~this~'s last paid cumulative upkeep. Those creatures cannot be regenerated this turn. [Oracle 07/01/98] + Note - Also see Cumulative Upkeep, Rule A.14. Whim of Volrath: + Note - See Magical Hack for rulings. Windfall: + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 04/01/99. Winding Canyons: + Text(WL+errata): {Tap}: Add one colorless mana to your mana pool. ; {2},{Tap}: Until end of turn, you may play creature cards as instants. [Oracle 07/01/98] + Note - Also see Play As A..., Rule T.15. Worms of the Earth: + Text(DK+errata): Lands cannot come into play, and players cannot play lands. ; During any upkeep, any player may sacrifice two lands or pay 5 life to destroy ~this~. [Oracle 07/01/98] Wormwood Treefolk: + Text(DK+errata): 4/4 ; {G}{G}: ~this~ deals 2 damage to you and gains forestwalk until end of turn. ; {B}{B}: ~this~ deals 2 damage to you and gains swampwalk until end of turn. [Oracle 07/01/98] + Note - Also see Landwalk, Rule A.22. - - * - * - X - * - * - - Xanthic Statue: + Note - Also see Trample, Rule A.27. - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zhalfirin Crusader: + Note - Also see Flanking, Rule A.19. Zuran Orb: + Classic-Restricted (Type I.5) tournaments (see Rule D.14) banned this card until 04/01/99. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "WotC Rules Team" marks official rulings from the rules team. "Mirage, Page " marks rules from the Mirage rulebook. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast. "Barclay" is Paul Barclay, the network representative for the "mtg-l" mailing list. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative. "bethmo" was the previous "mtg-l" representative. "D'Angelo" was the previous "mtg-l" representative. "Peterson" is Paul Peterson, the previous "mtg-l" representative. "bethmo" was also the "mtg-l" representative before Paul. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Snark" is Dave Howell of WotC. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.