============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 00/04/13 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Unglued and Promotional cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/03/15 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - - - * - * - B - * - * - - Badlands: + If you change the land type text on this card (using Mind Bend or Magical Hack, for example), the type of mana generated is not changed. This is because the "is a" text does not cause the land to be granted any additional abilities, it just adds additional land types. [D'Angelo 00/03/03] Yes, this is different from other cards that use the "is a" text, but play this card this way anyway. - - * - * - C - * - * - - Choking Vines: + Text(WL+errata): Play ~this~ only during the declare blockers step. ; X target attacking creatures become blocked. ~this~ deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) [Oracle 00/02/01] [WotC Rules Team 00/04/04] - - * - * - D - * - * - - - - * - * - E - * - * - - Equinox: + The ability granted to the land creates a replacement effect. This replacement effect is ordered with other replacements (such as damage prevention and regeneration) as per the normal rules (see Rule T.10.10), which means the controller of the land decides how to order the replacements. This means that damage prevention and other replacements may be ignored or counted when testing if the land would be destroyed. [D'Angelo 00/04/09] Eureka: + The cards are put into play and will not trigger effects which trigger on such cards being "played". [D'Angelo 00/04/09] - - * - * - F - * - * - - Flash: + You choose the creature card, optionally pay its mana cost, then put it into play if you paid the cost or into the graveyard if you didn't. All this happens during the resolution. [DeLaney 00/03/31] + If a Clone is played, you pay the Clone's mana cost (reduced by up to {2}), and not the new form's cost. [DeLaney 00/03/031] - - * - * - G - * - * - - Gauntlets of Chaos: + You choose a permanent you control on resolution. [D'Angelo 00/04/04] Guardian Angel: + Note - The mana cost no longer has an {X} in it. [Oracle 99/09/03] - - * - * - H - * - * - - Hakim, Loreweaver: + If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 00/04/10] - - * - * - I - * - * - - Island Sanctuary: + You can choose to skip more than one draw during your draw step, but it has no additional effect if you do so. [D'Angelo 00/04/06] - - * - * - J - * - * - - Jandor's Ring: + If you draw more than one card due to a spell or ability, you must discard the last one of those drawn. [DeLaney 00/03/17] - - * - * - K - * - * - - Kudzu: + If Kudzu is destroyed directly before it destroys a land, or if there is no land for it to legally enchant, it is put into the graveyard as normal. [D'Angelo 00/04/04] - - * - * - L - * - * - - - - * - * - M - * - * - - Mind Swords: + The active player chooses two cards and removes them from the game, then the other player chooses and removes cards. [WotC Rules Team 00/04/04] - - * - * - N - * - * - - - - * - * - O - * - * - - Organ Harvest: + It is not a mana ability. It is a sorcery that happens to produce mana during resolution. [DeLaney 00/03/17] - - * - * - P - * - * - - Pyramids: + If a land creature is being destroyed due to lethal damage, Pyramids can prevent the destruction, but since it does not also remove the damage, the land creature will be destroyed again. [D'Angelo 00/04/09] - - * - * - Q - * - * - - - - * - * - R - * - * - - The Rack: + This ability normally goes on the stack after the player's mandatory draw and will therefore resolve before their draw. This is because the rule for triggered abilities is that the current player's triggers are put on the stack first, then the other player's, and The Rack is normally controlled by an opponent. [D'Angelo 00/04/04] - - * - * - S - * - * - - Static Orb: + Text(TE+errata): As long as ~this~ is untapped, players can't untap more than two permanents during their untap steps. [WotC Rules Team 00/04/04] - - * - * - T - * - * - - Trap Runner: + Text(MM+errata): 2/3. ; {Tap}: Target attacking unblocked creature becomes blocked. Play this ability only during the declare blockers step. (This ability works on unblockable creatures.) [WotC Rules Team 00/04/04] - - * - * - U - * - * - - - - * - * - V - * - * - - - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PT= Portal. SH= Stronghold. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.