============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2003/05/20 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2003/04/17 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Angelic Shield: + When you use the activated ability, this card goes to the graveyard when you announce the ability, but the targeted creature does not get returned until the ability resolves. All your creatures lose the bonus while the ability is on the stack and this may destroy the targeted creature before the return can take effect. [D'Angelo 2003/05/20] Arc Lightning: + You cannot choose zero targets. You must choose between 1 and 3 targets. [DeLaney 2003/05/19] Arc Mage: + You cannot choose zero targets. You must choose between 1 and 2 targets. [DeLaney 2003/05/19] - - * - * - B - * - * - - Butcher Orgg: + You cannot choose to divide among zero creatures. You must choose between 1 creature and 1 creature for each point of damage being assigned. [DeLaney 2003/05/19] Note that if it doesn't deal damage, there is nothing to be divided. - - * - * - C - * - * - - Carapace: + When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20] - - * - * - D - * - * - - - - * - * - E - * - * - - Elven Riders: + It can be blocked by a creature that can block as if it had flying. [D'Angelo 2003/05/20] Embolden: + You cannot choose zero targets. You must choose between 1 and 4 targets. [DeLaney 2003/05/19] Ertai's Meddling: + If Ertai's Meddling is used to copy a spell being played face down due to Morph ability, the spell will create a face up, 2/2, colorless, nameless creature with no text. This may be a little counter-intuitive, because you might expect the card to enter play face down like it would have when originally played, but Ertai's Meddling copies only the original spell and not the entire card the spell represented. [Jordan 2003/04/21] Essence Sliver: + You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resovles, you will lose before gaining the life. [D'Angelo 2003/05/16] Exalted Angel: + You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resovles, you will lose before gaining the life. [D'Angelo 2003/05/16] - - * - * - F - * - * - - Fiery Justice: + You cannot choose zero targets. You must choose between 1 and 5 targets. [DeLaney 2003/05/19] Fire (Fire/Ice): + You cannot choose zero targets. You must choose between 1 and 2 targets. [DeLaney 2003/05/19] Flameshot: + You cannot choose zero targets. You must choose between 1 and 3 targets. [DeLaney 2003/05/19] - - * - * - G - * - * - - - - * - * - H - * - * - - - - * - * - I - * - * - - Infernal Harvest: + If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19] - - * - * - J - * - * - - - - * - * - K - * - * - - - - * - * - L - * - * - - - - * - * - M - * - * - - Meteor Shower: + You cannot choose zero targets. You must choose between 1 and X+1 targets. [DeLaney 2003/05/19] - - * - * - N - * - * - - No Quarter: + The check to see which creature is destroyed is done when the appropriate ability triggers. [D'Angelo 2003/05/20] - - * - * - O - * - * - - - - * - * - P - * - * - - Pollen Remedy: + You cannot choose zero targets. You must choose between 1 and 3 (or 6) targets. [DeLaney 2003/05/19] Pyrotechnics: + You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19] - - * - * - Q - * - * - - - - * - * - R - * - * - - Remedy: + You cannot choose zero targets. You must choose between 1 and 5 targets. [DeLaney 2003/05/19] Rock Slide: + X can be zero. [D'Angelo 2003/05/19] + If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19] Rolling Thunder: + X can be zero. [D'Angelo 2003/05/19] + If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19] - - * - * - S - * - * - - Serra's Hymn: + You can play the ability (choosing no targets) even if there are no verse counters on it. It doesn't do anything useful if you do this. [D'Angelo 2003/05/19] + If there is at least one verse counter on this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19] Spirit Link: + You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resovles, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16] - - * - * - T - * - * - - Thrull Retainer: + When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20] Treetop Rangers: + It can be blocked by a creature that can block as if it had flying. [D'Angelo 2003/05/20] - - * - * - U - * - * - - - - * - * - V - * - * - - Violent Eruption: + You cannot choose zero targets. You must choose between 1 and 4 targets. [DeLaney 2003/05/19] Volcanic Wind: + If there are no creatures in play when you play this, you do not pick any targets and it deals no damage. [D'Angelo 2003/05/19] + If there is at least one creature in play when you are announcing this, you cannot choose zero targets. You must choose between 1 and X targets. [DeLaney 2003/05/19] Volley of Boulders: + You cannot choose zero targets. You must choose between 1 and 6 targets. [DeLaney 2003/05/19] Volrath's Laboratory: + You do have to choose an existing creature type. (Rule K.11.7). [D'Angelo 2003/05/16] - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.