============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2006/05/14 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2006/04/13 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - AEthermage's Touch: + If you reveal more than one creature card, you can only choose one of them to be put into play. [Dissension FAQ 2006/04/13] + If the creature leaves play before the end of turn, it won't return to your hand. [Dissension FAQ 2006/04/13] + If you put a creature into play this way during your end-of-turn step, it won't be returned to your hand until the end of your next turn. [Dissension FAQ 2006/04/13] + If a creature (such as Clone) copies the creature, the copy will not have the "At end of turn" ability. [Dissension FAQ 2006/04/13] Aladdin's Lamp: + Text(4th+errata): {X},{Tap}: The next time you would draw a card this turn, instead look at the top X cards of your library, shuffle all but one of them, put the shuffled cards on the bottom of your library, then draw a card. X can't be 0. [Oracle 2006/04/25] Animate Dead: + If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4e, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will not destroy the creature because it is not enchanting any creature at the time it leaves play. [D'Angelo 2006/05/09] Anthem of Rakdos: + The damage doubling does apply to the damage this card deals to you. [Dissension FAQ 2006/04/13] + If damage prevention is played against the damage, the damage prevention may be applied prior to the doubling. [Dissension FAQ 2006/04/13] See Rule 419.9. + Note - Also see Hellbent, Rule 703.4. Aquastrand Spider: + Note - Also see Graft, Rule 502.54. Assault Zeppelid: + Note - Also see Trample, Rule 502.9. Avatar of Discord: + The (B/R) hybrid mana symbols can be paid with either {R} or {R}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Awakening: + Text(SH+errata): At the beginning of each upkeep, all players untap all creatures and lands they control. [Oracle 2006/04/25] Azorius AEthermage: + It can trigger on itself going to your hand. [Dissension FAQ 2006/04/13] Azorius First-Wing: + This is not protection from creatures that are enchanged. [Dissension FAQ 2006/04/13] + Note - Also see Protection, Rule 502.7. Azorius Guildmage: + The (W/U) hybrid mana symbols can be paid with either {W} or {U}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Azorius Herald: + You have the option to spend an additional {U} when playing this spell. [D'Angelo 2006/05/13] Azorius Ploy: + You can choose the same creature or different creatures for the two targets. [Dissension FAQ 2006/04/13] - - * - * - B - * - * - - Biomantic Mastery: + The (G/U) hybrid mana symbols can be paid with either {G} or {U}. [Card Reminder Text] + You can target yourself as one of the two players, but you must target two different players. [Dissension FAQ 2006/04/13] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Blessing of the Nephilim: + Note - Also see Aura, Rule G1.29. Blood Frenzy: + Text(TE+errata): Play ~this~ only before the combat damage step. ; Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. [Oracle 2006/04/25] Bond of Agony: + You cannot pay more life than you have. [D'Angelo 2006/05/13] + Note - Also see X Costs, Rule G24.1. Book Burning: + Text(JU+errata): Any player may have ~this~ deal 6 damage to him or her. If no one does, put the top six cards of target player's library into his or her graveyard. [Oracle 2006/04/25] Boros Guildmage: + The (R/W) hybrid mana symbols can be paid with either {R} or {W}. [Card Reminder Text] Boros Recruit: + The (R/W) hybrid mana symbols can be paid with either {R} or {W}. [Card Reminder Text] Bottled Cloister: + If this card leaves play while your hand is removed from the game, you will not be able to retrieve those cards. They stay removed from the game. [D'Angelo 2006/04/30] Bound (Bound/Determined): + Note - See Determined (Bound/Determined) for the second half of this card. + The creature is sacrificed as part of the resolution. If no creature is sacrificed then X is zero. [Dissension FAQ 2006/04/13] + You choose which creatures to return on resolution, not when playing the spell. [Dissension FAQ 2006/04/13] + Note - Also see Split Cards, Rule 505. Brain Pry: + You name the card during resolution. There is no way for the player to do anything between when you name the card and when the rest of the effects are applied. [Dissension FAQ 2006/04/13] Brass Man: + Text(4th+errata): 1/3. ; ~this~ doesn't untap during your untap step. ; At the beginning of your upkeep, you may pay {1}. If you do, untap ~this~. [Oracle 2006/04/25] Breaking Point: + Text(JU+errata): Any player may have ~this~ deal 6 damage to him or her. If no one does, destroy all creatures and they can't be regenerated. [Orale 2006/04/25] Bronze Bombshell: + It only deals damage if it is still in play and is sacrificed when the ability resolves. [Dissension FAQ 2006/04/13] Browbeat: + Text(JU+errata): Any player may have ~this~ deal 5 damage to him or her. If no one does, target player draws three cards. [Oracle 2006/04/25] - - * - * - C - * - * - - Cackling Flames: + Note - Also see Hellbent, Rule 703.4. Carom: + If either target leaves play before the damage would be dealt, then the damage is not redirected. [Dissension FAQ 2006/04/13] + You draw a card on resolution of this spell, not when damage is redirected. [Dissension FAQ 2006/04/13] + If both targets are illegal on resolution, you don't draw a card. [D'Angelo 2006/05/13] Centaur Safeguard: + The (G/W) hybrid mana symbols can be paid with either {G} or {W}. [Card Reminder Text] Chains of Mephistopheles: + Text(LG+errata): If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard. [Oracle 2006/04/25] Champion's Victory: + Note - This card was of type Sorcery until Oracle 2006/04/25. Chaos Moon: + Text(IA+errata): At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, its controller adds {R} to his or her mana pool. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, it produces colorless mana instead of its normal type. [Oracle 2006/04/25] + It checks at the beginning of each player's upkeep, not just your own. [D'Angelo 2006/05/13] Charmed Pendant: + Text(OD+errata): {Tap},Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.) [Oracle 2006/04/25] Colossus of Sardia: + Text(5th+errata): 9/9, Trample. ; ~this~ doesn't untap during your untap step. ; At the beginning of your upkeep, you may {9}. If you do, untap ~this~. [Oracle 2006/04/25] Concerted Effort: + Text(RA+errata): At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. [Oracle 2006/04/25] + It checks during each player's upkeep, not just your own. [D'Angelo 2006/05/13] Court Hussar: + Note - Also see If Was Spent, Rule 704.1. + Note - Also see Vigialance, Rule 502.14. Crime (Crime/Punishment): + Note - See Punishment (Crime/Punishment) for the second half of this card. + Note - Also see Split Cards, Rule 505. Cruel Tutor: + Text(PT+errata): Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. [Oracle 2006/04/25] Crypt Champion: + The creature cards are chosen during resolution. [Dissension FAQ 2006/04/13] + If a player has any applicable creature cards, they must put one into play. [Dissension FAQ 2006/04/13] + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Double Strike, Rule 502.28. + Note - Also see If Was Spent, Rule 704.1. Cytoplast Manipulator: + It only tests that the target is a creature and has a +1/+1 counter when the ability is announced and resolved. After that, control remains even if it stops being a creature or having a counter. [Dissension FAQ 2006/04/13] + If this card leaves play before the ability resolves, then the ability does nothing. [Dissension FAQ 2006/04/13] + Note - Also see Graft, Rule 502.54. Cytoplast Root-Kin: + Note - Also see Graft, Rule 502.54. Cytoshape: + You don't choose which creature to copy until resolution. There is no way for anyone to do anything between when the choice is made and the copy takes place. [Dissension FAQ 2006/04/13] + A creatue can copy itself. [Dissension FAQ 2006/04/13] + Note - Also see Copying Objects, Rule 503. Cytospawn Shambler: + Note - Also see Graft, Rule 502.54. + Note - Also see Trample, Rule 502.9. - - * - * - D - * - * - - Darkpact: + Text(RV+errata): Remove ~this~ from your deck before playing if you're not playing for ante. ; You own target card in the ante. Exchange that card with the top of your library. [Oracle 2006/04/25] + The exchange puts Darkpact into that player's ante. The winner of the game will end up owning Darkpact. [D'Angelo 2006/05/13] Debtors' Knell: + The (W/B) hybrid mana symbols can be paid with either {W} or {B}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Defense Grid: + Text(8th/9th+errata): Each spell costs {3} more to play except during its controller's turn. [Oracle 2006/04/25] Demand (Supply/Demand): + Note - See Supply (Supply/Demand) for the second half of this card. + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Split Cards, Rule 505. Demonfire: + Note - Also see Hellbent, Rule 703.4. + Note - Also see X Costs, Rule G24.1. Demon's Jester: + Note - Also see Hellbent, Rule 703.4. Determined (Bound/Determined): + Note - See Bound (Bound/Determined) for the second half of this card. + Counterspells can still be played, they just won't successfully counter anything this turn. [Dissension FAQ 2006/04/13] + Note - Also see Split Cards, Rule 505. Development (Research/Development): + Text(DI+errata): Put a 3/1 red Elemental creature token into play unless any opponent lets you draw a card. Repeat this process two more times. [Dissension FAQ 2006/04/13] + Note - See Research (Research/Development) for the second half of this card. + You can end up with three tokens, three cards, or some combination thereof. [D'Angelo 2006/05/13] + Note - Also see Split Cards, Rule 505. + Note - Also see Token Creatures, Rule 216. Dimir Guildmage: + The (U/B) hybrid mana symbols can be paid with either {U} or {B}. [Card Reminder Text] Discordant Spirit: + Text(MI+errata): 2/2. ; At the end of each turn, if it was an opponent's turn, put a +1/+1 counter on ~this~ for each 1 damage dealt to you that turn. ; At the end of your turn, remove all +1/+1 counters on ~this~. [Oracle 2006/04/25] Djinn Illuminatus: + The (U/R) hybrid mana symbols can be paid with either {U} or {R}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Dovescape: + The (W/U) hybrid mana symbols can be paid with either {W} or {U}. [Card Reminder Text] + The Bird tokens are put into play even if the spell isn't countered. [Dissension FAQ 2006/04/13] + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. + Note - Also see Token Creatures, Rule 216. Dread Slag: + Note - Also see Trample, Rule 502.9. Dwarven Sea Clan: + Text(HL+errata): 1/1. ; {Tap}: Choose target attacking or blocking creature whose controller controls an Island. ~this~ deals 2 damage to that creature at end of combat. Play this ability only before the end of combat step. [Oracle 2006/04/25] + The check for whether or not the player controls an island is done both when the ability is announced and when it resolves. [D'Angelo 2006/05/13] + The ability deals damage even if this card is no longer in play at the end of combat. [D'Angelo 2006/05/13] - - * - * - E - * - * - - Elemental Resonance: + Only the first main phase of a turn is the precombat main phase, even if additional main phases are generated by some effect. [Dissension FAQ 2006/04/13] + Note - Also see Aura, Rule G1.29. El-Hajjaj: + Text(4th+errata): 1/1. ; Whenever ~this~ deals damage, you gain that much life. [Oracle 2006/04/25] + The errata removed the limitation on how much life you can gain. You now gain the full amount of damage dealt, not limited by the creature's toughness or player's life total. [D'Angelo 2006/05/13] Empty City Ruse: + Text(P3+errata): Target opponent skips all combat phases of his or her next turn. [Oracle 2006/04/25] Endless Cockroaches: + Text(PT+errata): 1/1. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2006/04/25] Ends (Odds/Ends): + Note - See Odds (Odds/Ends) for the second half of this card. + Note - Also see Split Cards, Rule 505. Enemy of the Guildpact: + Note - Also see Protection, Rule 502.7. Error (Trial/Error): + Note - See Trial (Trial/Error) for the second half of this card. + Note - Also see Split Cards, Rule 505. Evolution Vat: + The creature gains the ability until end of turn, but if the ability is used, any added counters are permanent. [D'Angelo 2006/05/13] Experiment Kraj: + To activate the abilities you must use the correct colors of mana and all other applicable costs. [Dissension FAQ 2006/04/13] + Note - Also see Legendary, Rule G12.10. - - * - * - F - * - * - - Fall (Rise/Fall): + Note - See Rise (Rise/Fall) for the second half of this card. + Note - Also see Split Cards, Rule 505. False Peace: + Text(ST+errata): Target player skips all combat phases of his or her next turn. [Oracle 2006/04/25] Fertile Imagination: + Note - Also see Token Creatures, Rule 216. Festival: + Text(DK+errata): Play ~this~ only during an opponent's upkeep. ; That player skips all combat phases this turn. [Oracle 2006/04/25] Flame-Kin War Scout: + If more than one creature comes into play, the ability will trigger more than once, but only the first one to resolve can successfully sacrifice the card, so the damage is only dealt once. [Dissension FAQ 2006/04/13] Flaring Flame-Kin: + Note - Also see Trample, Rule 502.9. Flash Foliage: + It can block a creature even if the block could not legally be declared. [Dissension FAQ 2006/04/13] + This card can only be played during an opponent's combat phase after attackers are declared. If it is played after combat damage is assigned, then it will not deal or take any damage. [Dissension FAQ 2006/04/13] + Note - Also see Token Creatures, Rule 216. - - * - * - G - * - * - - Gaze of the Gorgon: + The (B/G) hybrid mana symbols can be paid with either {B} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Ghost Quarter: + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + The search happens even if the land isn't destroyed because it is indestructable or regenerated. [Dissension FAQ 2006/04/13] + The search does not happen if the targeted land is not in play when the ability resolves. [D'Angelo 2006/05/13] Ghost Town: + Text(TE+errata): {Tap}: Add {1} to your mana pool. ; {0}: Return ~this~ to its owner's hand. Play this ability only if it's not your turn. [Oracle 2006/04/25] Giant Solifuge: + The (R/G) hybrid mana symbols can be paid with either {R} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Gleancrawler: + The (B/G) hybrid mana symbols can be paid with either {B} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Gnat Alley Creeper: + A creature that "can block as though it had flying" can't block this card. [Dissension FAQ 2006/04/13] Gobhobbler Rats: + Note - Also see Hellbent, Rule 703.4. Goblin Caves: + Text(DK+errata): Enchant land. ; If enchanted land is a basic Mountain, all Goblins get +0/+2. [Oracle 2006/04/25] Goblin Grenadiers: + Text(WL+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. [Oracle 2006/04/25] Goblin Shrine: + Text(CH+errata): Enchant land. ; If enchanted land is a baisc Mountain, all Goblins get +1/+0. ; When ~this~ leaves play, it deals 1 damage to each Goblin. [Oracle 2006/04/25] Goblin Vandal: + Text(WL+errata): 1/1. ; Whenever ~this~ attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and ~this~ deals no combat damage this turn. [Oracle 2006/04/25] Golgari Guildmage: + The (B/G) hybrid mana symbols can be paid with either {B} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Govern the Guildless: + Note - Also see Forecast, Rule 502.53. + Note - Also see Monocolored, Rule G13.16. Grand Arbiter Augustin IV: + Spells you play that are both blue and white cost {2} less to play. [Dissension FAQ 2006/04/13] + Note - Also see Legendary, Rule G12.10. Gruul Guildmage: + The (R/G) hybrid mana symbols can be paid with either {R} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Guardian of the Guildpact: + Note - Also see Protection, Rule 502.7. - - * - * - H - * - * - - Haazda Exonerator: + Note - Also see Aura, Rule G1.29. Heavy Fog: + Note - This card was of type Sorcery until Oracle 2006/04/25. Helium Squirter: + Note - Also see Graft, Rule 502.54. Hellhole Rats: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Haste, Rule 502.5. Hide (Hide/Seek): + Note - See Seek (Hide/Seek) for the second half of this card. + Note - Also see Split Cards, Rule 505. Hit (Hit/Run): + Note - See Run (Hit/Run) for the second half of this card. + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Split Cards, Rule 505. - - * - * - I - * - * - - Ignorant Bliss: + No player may look at the face down cards. [Dissension FAQ 2006/04/13] + If the delayed trigger is countered, the cards cannot be returned to the game. [Dissension FAQ 2006/04/13] + If played during your End of Turn step, the cards won't return until the end of your next turn. [Dissension FAQ 2006/04/13] Imperial Recruiter: + Text(P3+errata): 1/1. ; When ~this~ comes into play, search your library for a creature card with power 2 or less, reveal that card, and put it into your hand. Then shuffle your library. [Oracle 2006/04/25] Infernal Tutor: + If you have no cards in hand after playing this spell, you can end up searching for two cards. [D'Angelo 2006/05/13] + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Hellbent, Rule 703.4. Island Fish Jasconius: + Text(4th+errata): 6/8. ; ~this~ can't attack unless defending player controls an Island. ; ~this~ doesn't untap during your untap step. ; At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap ~this~. ; When you control no Islands, sacrifice ~this~. [Oracle 2006/04/25] Isperia the Inscrutable: + You name the card when the ability resolves. No player can take any actions between when the card is named and the rest of the effects being applied. [Dissension FAQ 2006/04/13] + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Legendary, Rule G12.10. Izzet Guildmage: + The (U/R) hybrid mana symbols can be paid with either {U} or {R}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. - - * - * - J - * - * - - Jagged Poppet: + Note - Also see Hellbent, Rule 703.4. - - * - * - K - * - * - - Kill-Suit Cultist: + The ability replaces the damage so it is not dealt. Instead the creature is simply destroyed. [Dissension FAQ 2006/04/13] Kindle the Carnage: + The discard happens on resolution. If you don't have a card then, it won't deal damage. If you do have a card, you must discard it at that time. [Dissension FAQ 2006/04/13] + There is no way to play damage prevention during the resolution, so if you want to prevent damage, you need to play it before resolution starts... which means before you know how many cards will be discarded. [Dissension FAQ 2006/04/13] + Each iteration is a separate instance of damage from the same source. An effect that prevents damage the "next time", will only apply to one iteration. [Dissension FAQ 2006/04/13] + Even though the damage arrives in stages, the check to see if a creature has lethal damage isn't done until after the spell is finished resolving. So a creature only needs to regenerate once, for example. [Dissension FAQ 2006/04/13] + Note - Also see Converted Mana Cost, Rule G3.24. - - * - * - L - * - * - - Leafdrake Roost: + If you tap the land to play the ability, you cannot also tap the land to provide mana for the ability (unless you have some way to untap the land). [D'Angelo 2006/05/13] + Note - Also see Aura, Rule G1.29. + Note - Also see Token Creatures, Rule 216. Lurking Informant: + The (U/B) hybrid mana symbols can be paid with either {U} or {B}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Lyzolda, the Blood Witch: + If the creature is neither color, nothing happens but you can still play the ability. [Dissension FAQ 2006/04/13] + The target is chosen even if the creature isn't red, and the ability will be countered if the target is not legal on resolution. [Dissension FAQ 2006/04/13] + Note - Also see Legendary, Rule G12.10. - - * - * - M - * - * - - Magewright's Stone: + This can be used on a creature that only has a tap ability due to an effect. [Dissension FAQ 2006/04/13] + The tap symbol needs to be there. Using the word "tap" doesn't count. [Dissension FAQ 2006/04/13] Master Warcraft: + The (R/W) hybrid mana symbols can be paid with either {R} or {W}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Minister of Impediments: + The (B/R) hybrid mana symbols can be paid with either {B} or {R}. [Card Reminder Text] + The opponent has a chance to tap the creature before the ability resolves. [D'Angelo 2006/05/13] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Momir Vig, Simic Visionary: + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Both abilities trigger if the spell is both green and blue. [Dissension FAQ 2006/04/13] + Note - Also see Legendary, Rule G12.10. Mourning Thrull: + The (W/B) hybrid mana symbols can be paid with either {W} or {B}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Muse Vessel: + The targeted player chooses which card to remove. [D'Angelo 2006/05/13] - - * - * - N - * - * - - Necrite: + Text(5th+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. [Oracle 2006/04/25] Nettling Curse: + Note - Also see Aura, Rule G1.29. Nightcreep: + The effect replaces all colors and land types. This is not additive. [Dissension FAQ 2006/04/13] See Rule 212.1b. + It only affects creatures and lands that are in play when it resolves. [Dissension FAQ 2006/04/13] Nihilistic Glee: + Note - Also see Hellbent, Rule 703.4. Novijen Sages: + You can remove both counters from one creature, or one each from two different creatures. This is not targeted. [Dissension FAQ 2006/04/13] + Note - Also see Graft, Rule 502.54. - - * - * - O - * - * - - Ocular Halo: + Note - Also see Aura, Rule G1.29. + Note - Also see Vigialance, Rule 502.14. Odds (Odds/Ends): + Note - See Ends (Odds/Ends) for the second half of this card. + The coin flip does not have a winner or loser. No player calls "heads" or "tails". [Dissension FAQ 2006/04/13] + Note - Also see Copying Objects, Rule 503. + Note - Also see Split Cards, Rule 505. Ogre Gatecrasher: + Note - Also see Defender, Rule 502.41. Omnibian: + This overrides the printed power/toughness and any one-time effects that modified these values. Static abilities and counters are applied on top of this value. [Dissension FAQ 2006/04/13] See Rule 418.5. Orzhov Guildmage: + The (W/B) hybrid mana symbols can be paid with either {W} or {B}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Overrule: + You gain the life even if the player doesn't pay and even if the spell isn't countered. [Dissension FAQ 2006/04/13] + You do not gain any life if the target spell is not a legal target when this spell resolves. [D'Angelo 2006/05/13] + Note - Also see X Costs, Rule G24.1. - - * - * - P - * - * - - Pain Magnification: + It only triggers if it is 3 more more damage at one time from one source. Adding up to that much damage over multiple times does not count. [Dissension FAQ 2006/04/13] Paladin of Prahv: + Note - Also see Forecast, Rule 502.53. Patagia Viper: + Note - Also see If Was Spent, Rule 704.1. + Note - Also see Token Creatures, Rule 216. Petrahydrox: + The (U/R) hybrid mana symbols can be paid with either {U} or {R}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Pithing Needle: + Text(SK+errata): As ~this~ comes into play, name a card. ; Activated abilities of permanents with that name can't be played unless they're mana abilities. ; Activated abilities of cards with that name that aren't in play can't be played unless they're mana abilities. [Oracle 2006/04/25] Plaxcaster Frogling: + Note - Also see Graft, Rule 502.54. Plaxmanta: + Note - Also see If Was Spent, Rule 704.1. Plumes of Peace: + Note - Also see Aura, Rule G1.29. + Note - Also see Forecast, Rule 502.53. Price of Glory: + Text(OD+errata): Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. [Oracle 2006/04/25] Pride of the Clouds: + Note - Also see Forecast, Rule 502.53. + Note - Also see Token Creatures, Rule 216. Privileged Position: + The (G/W) hybrid mana symbols can be paid with either {G} or {W}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Proclamation of Rebirth: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Forecast, Rule 502.53. Protean Hulk: + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Converted Mana Cost, Rule G3.24. Psychic Possession: + You skip your draw step, not the opponent. [Dissension FAQ 2006/04/13] + If this ends up controlled by the player it is enchanting, it will be put into the graveyard as an Aura attached illegally. [Dissension FAQ 2006/04/13] + Note - Also see Aura, Rule G1.29. Psychotic Fury: + Note - Also see Double Strike, Rule 502.28. Punishment (Crime/Punishment): + Note - See Crime (Crime/Punishment) for the second half of this card. + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Split Cards, Rule 505. + Note - Also see X Costs, Rule G24.1. Pure (Pure/Simple): + Note - See Simple (Pure/Simple) for the second half of this card. + Note - Also see Split Cards, Rule 505. - - * - * - Q - * - * - - Quarum Trench Gnomes: + Text(LG+errata): 1/1. ; {Tap}: If target Plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) [Oracle 2006/04/25] - - * - * - R - * - * - - Ragamuffyn: + Note - Also see Hellbent, Rule 703.4. Rakdos Guildmage: + The (B/R) hybrid mana symbols can be paid with either {B} or {R}. [Card Reminder Text] + If the second ability is played during the end-of-turn step, the token won't be removed until the following turn's end of turn step. [Dissension FAQ 2006/04/13] + Note - Also see Haste, Rule 502.5. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. + Note - Also see Token Creatures, Rule 216. Rakdos Pit Dragon: + If it loses double strike after dealing first strike damage but before normal damage dealing, it will not deal damage during normal damage dealing. [Dissension FAQ 2006/04/13] + Note - Also see Double Strike, Rule 502.28. + Note - Also see Hellbent, Rule 703.4. Rakdos Riteknife: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. Rakdos the Defiler: + Note - Also see Legendary, Rule G12.10. + Note - Also see Trample, Rule 502.9. Ratcatcher: + You do not have to find a card if you don't want to, even if you have one in your library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Fear, Rule 502.25. Research (Research/Development): + Note - See Development (Research/Development) for the second half of this card. + A card in the "removed from game" zone or your sideboard can be chosen in tournament play. In non-tournament play, you can also choose from other cards in your collection. [Dissension FAQ 2006/04/13] + Note - Also see Split Cards, Rule 505. Riot Spikes: + The (B/R) hybrid mana symbols can be paid with either {B} or {R}. [Card Reminder Text] + Note - Also see Aura, Rule G1.29. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Rise (Rise/Fall): + Note - See Fall (Rise/Fall) for the second half of this card. + Note - Also see Split Cards, Rule 505. Rix Maadi, Dungeon Palace: + Each time you tap it you can only play one of the two abilities. You cannot tap it for both mana and the other ability at the same time. [D'Angelo 2006/05/13] Run (Hit/Run): + Note - See Hit (Hit/Run) for the second half of this card. + Note - Also see Split Cards, Rule 505. - - * - * - S - * - * - - Sea Drake: + Text(P2+errata): 4/3, Flying. ; When ~this~ comes into play, return two target lands you control to their owner's hand. [Oracle 2006/04/25] Seek (Hide/Seek): + Note - See Hide (Hide/Seek) for the second half of this card. + You do not have to find a card if you don't want to, even if there is one in the library. See Rule G19.4. [D'Angelo 2006/05/13] + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Split Cards, Rule 505. Selesnya Guildmage: + The (G/W) hybrid mana symbols can be paid with either {G} or {W}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Shadow of Doubt: + The (U/B) hybrid mana symbols can be paid with either {U} or {B}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Shielding Plax: + The (G/U) hybrid mana symbols can be paid with either {G} or {U}. [Card Reminder Text] + Note - Also see Aura, Rule G1.29. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Silkwing Scout: + You do not have to find a card if you don't want to, even if there is one in your library. See Rule G19.4. [D'Angelo 2006/05/13] Simic Basilisk: + Note - Also see Graft, Rule 502.54. Simic Guildmage: + The (G/U) hybrid mana symbols can be paid with either {G} or {U}. [Card Reminder Text] + The targeted creatures for the first ability doesn't have to have a counter and don't have to have the same controller, but if they do not have the same controller or the first one doesn't have a counter, the ability doesn't do anything. [Dissension FAQ 2006/04/13] + You choose where to move the Aura during the resolution of the second ability. It can't be the permanent the Aura is already attached to, and it must be a legal choice. If no such permanent can be chosen, the Aura stays where it is. [Dissension FAQ 2006/04/13] + Note - Also see Aura, Rule G1.29. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. + Note - Also see Moving Enchantments, Rule G13.21. Simic Initiate: + Note - Also see Graft, Rule 502.54. Simic Sky Swallower: + Note - Also see Trample, Rule 502.9. Simple (Pure/Simple): + Note - See Pure (Pure/Simple) for the second half of this card. + Note - Also see Aura, Rule G1.29. + Note - Also see Equipment, Rule G5.15. + Note - Also see Split Cards, Rule 505. Sky Hussar: + Note - Also see Forecast, Rule 502.53. Skyscribing: + Note - Also see Forecast, Rule 502.53. + Note - Also see X Costs, Rule G24.1. Slaughterhouse Bouncer: + Note - Also see Hellbent, Rule 703.4. Slithering Shade: + It only checks if you have an empty hand at the time attackers are declared. If you get cards in hand after that, it stays an attacker. [Dissension FAQ 2006/04/13] + Note - Also see Defender, Rule 502.41. + Note - Also see Hellbent, Rule 703.4. Sorceress Queen: + Text(5th+errata): 1/1. ; {Tap}: Target creature other than ~this~ becomes 0/2 until end of turn. [Oracle 2006/04/25] Soulsworn Jury: + Note - Also see Defender, Rule 502.41. Spell Snare: + Note - Also see Converted Mana Cost, Rule G3.24. Sporeback Troll: + Note - Also see Graft, Rule 502.54. Spreading Algae: + Text(8th+errata): Enchant Swamp. ; When enchanted land becomes tapped, destroy it. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2006/04/25] Sprouting Phytohydra: + The token is created even if this card is destroyed by the damage. [Dissension FAQ 2006/04/13] + The tokens themselves have this ability as well. [Dissension FAQ 2006/04/13] + Note - Also see Copying Objects, Rule 503. + Note - Also see Defender, Rule 502.41. + Note - Also see Token Creatures, Rule 216. Squealing Devil: + You choose the value of X and pay the mana during the resolution of the triggered ability. [Dissension FAQ 2006/04/13] + Note - Also see Fear, Rule 502.25. + Note - Also see If Was Spent, Rule 704.1. Stalking Vengeance: + Note - Also see Haste, Rule 502.5. Steeling Stance: + Note - Also see Forecast, Rule 502.53. Stoic Ephemera: + Note - Also see Defender, Rule 502.41. Stomp and Howl: + If a permanent is both an artifact and an enchantment, it can be chosen for both target choices. [Dissension FAQ 2006/04/13] Street Savvy: + Note - Also see Aura, Rule G1.29. + Note - Also see Landwalk, Rule 502.6. Sun Droplet: + Text(MR+errata): Whenever you're dealt damage, put that many charge counters on ~this~. ; At the beginning of each upkeep, you may remove a charge counter from ~this~. If you do, you gain 1 life. [Oracle 2006/04/25] + You can remove a counter during each player's upkeep, not just your own. [D'Angelo 2006/05/13] Supply (Supply/Demand): + Note - See Demand (Supply/Demand) for the second half of this card. + Note - Also see Split Cards, Rule 505. + Note - Also see Token Creatures, Rule 216. + Note - Also see X Costs, Rule G24.1. - - * - * - T - * - * - - Taste for Mayhem: + Note - Also see Aura, Rule G1.29. + Note - Also see Hellbent, Rule 703.4. Timesifter: + Text(MR+errata): At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken. [Oracle 2006/04/25] + This happens on each player's upkeep, not just your own. [D'Angelo 2006/05/13] Time Vault: + Text(ABU+errata): ~this~ comes into play tapped. ; ~this~ doesn't untap during your untap step. ; At the beginning of your upkeep, you may untap ~this~. If you do, put a time counter on it and you skip your next turn. ; {Tap},Remove all time counters from ~this~: Take an extra turn after this one. Play this ability only if there's a time counter on ~this~. [Oracle 2006/04/25] + During your upkeep, the triggered ability lets you choose whether or not to undap it during the resolution of that ability. [D'Angelo 2006/05/13] + If you untap multiple Vaults, then you will end up skipping multiple turns. In other words, the skipping is saved up until you skip that many turns. [D'Angelo 2001/08/31] Transguild Courier: + Being all colors means it is black, blue, green, red, and white. [Dissension FAQ 2006/04/13] This is true even though it has a colorless mana cost and is an artifact. Traveling Plague: + Text(OD+errata): Enchant creature. ; At the beginning of each upkeep, put a plague counter on ~this~. ; Enchanted creature gets -1/-1 for each plague counter on ~this~. ; When enchanted creature leaves play, that creature's controller returns ~this~ from its owner's graveyard to play. [Oracle 2006/04/25] Trial (Trial/Error): + Note - See Error (Trial/Error) for the second half of this card. + Note - Also see Split Cards, Rule 505. Twinstrike: + Note - Also see Hellbent, Rule 703.4. - - * - * - U - * - * - - Unliving Psychopath: + The comparison in power is made both when the ability is played and when it resolves. [Dissension FAQ 2006/04/13] Utopia Sprawl: + Note - Also see Aura, Rule G1.29. - - * - * - V - * - * - - Verdant Force: + Text(9th+errata): 7/7. ; At the beginning of each upkeep, put a 1/1 green Saproling creature token into play under your control. [Oracle 2006/04/25] + A token is put into play during each player's upkeep, not just your own. [D'Angelo 2006/05/13] Vigean Graftmage: + It means at least one +1/+1 counter, not exactly one. [D'Angelo 2006/05/13] + Note - Also see Graft, Rule 502.54. Vigean Hydropon: + Note - Also see Graft, Rule 502.54. - - * - * - W - * - * - - Wakestone Gargoyle: + The ability's effect changes the rules for declaring attackers this turn, so it doesn't just apply to creatures in play when it resolves. [Dissension FAQ 2006/04/13] + Note - Also see Defender, Rule 502.41. Walking Archive: + Note - Also see Defender, Rule 502.41. War's Toll: + The opponent can tap lands for mana and keep mana in their pool to play additional spells during the current phase, so this doesn't stop a player from playing spells, but it does make it more difficult to plan properly. [Dissension FAQ 2006/04/13] Whippoorwill: + Text(DK+errata): 1/1. ; {G}{G},{Tap}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another creature or player. When the creature is put into a graveyard this turn, remove the creature from the game. [Oracle 2006/04/25] Wild Cantor: + The (R/G) hybrid mana symbols can be paid with either {R} or {G}. [Card Reminder Text] + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Windreaver: + As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/05/13] + Note - Also see Vigialance, Rule 502.14. Woebearer: + Note - Also see Fear, Rule 502.25. Worms of the Earth: + Text(DK+errata): Players can't play lands. ; If a land would come into play, instead it doesn't. ; At the beginning of each upkeep, any player may sacrifice two lands or pay 5 life. If a player does either, sacrifice ~this~. [Oracle 2006/04/25] + The ability triggers during each player's upkeep, not just your own. [D'Angelo 2006/05/13] Writ of Passage: + Note - Also see Aura, Rule G1.29. + Note - Also see Forecast, Rule 502.53. - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zombie Mob: + Text(MI+errata): 2/0. ; ~this~ comes into play with a +1/+1 counter on it for each creature card in your graveyard. ; When ~this~ comes into play, remove all creature cards in your graveyard from the game. [Oracle 2006/04/25] Zur's Weirding: + Text(8th/9th+errata): Players play with their hands revealed. ; If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. [Oracle 2006/04/25] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.