============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2007/05/28 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2007/04/07 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Abduction: + Text(6th+errata): Enchant creature. ; When ~this~ comes into play, untap enchanted creature. ; You control enchanted creature. ; When enchanted creature is put into a graveyard, return that card to play under its owner's control. [Oracle 2007/05/01] Aboroth: + Note - This card was of creature type "Aboroth" until Oracle 2007/05/01 when it changed to "Elemental". Aboshan's Desire: + Text(OD+errata): Enchant creature. ; Enchanted creature has flying. ; Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Abyssal Gatekeeper: + Note - This card was of creature type "Gatekeeper" until Oracle 2007/05/01 when it changed to "Horror". Acidic Sliver: + Text(SH+errata): 2/2. ; All Slivers have "{2},Sacrifice this permanent: This permanent deals 2 damage to target creature or player." [Oracle 2007/05/01] Advanced Hoverguard: + Text(FD+errata): 2/2, Flying. ; {U}: ~this~ gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. AEther Membrane: + Text(PC+errata): 0/5, Defender, Reach. ; Whenever ~this~ blocks a creature, return that creature to its owner's hand at end of combat. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.36. AEther Web: + Text(TS+errata): Enchant creature. ; Flash. ; Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Airdrop Condor: + Text(ON+errata): 2/2, Flying. ; {1}{R},Sacrifice a Goblin creature: ~this~ deals damage equal to the sacrificed Goblin's power to target creature or player. [Oracle 2007/05/01] Akroma's Devoted: + Text(LE+errata): 2/4. ; All Cleric creatures have vigilance. [Oracle 2007/05/01] Akroma's Memorial: + Note - Also see First Strike, Rule 502.2. + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.9. + Note - Also see Protection, Rule 502.7. + Note - Also see Trample, Rule 502.9. + Note - Also see Vigilance, Rule 502.14. Alabaster Dragon: + Text(WL+errata): 4/4, Flying. ; When ~this~ is put into a graveyard from play, shuffle ~this~ into its owner's library. [Oracle 2007/05/01] + The ability is triggered and not a replacement as of Oracle 2007/05/01. [D'Angelo 2007/05/15] Alaborn Musketeer: + Text(P2+errata): 2/1, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Aladdin: + Text(CH+errata): 1/1. ; {1}{R}{R},{Tap}: Gain control of target artifact as long as ~this~ remains in play. [Oracle 2007/05/01] Alexi's Cloak: + Text(PY+errata): Enchant creature. ; Flash. ; Enchanted creature has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Alpha Kavu: + Text(PS+errata): 2/2. ; {1}{G}: Target Kavu creature gets -1/+1 until end of turn. [Oracle 2007/05/01] Amrou Scout: + Text(TS+errata): 2/1. ; {4},{Tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. [Oracle 2007/05/01] Anaba Ancestor: + Text(HL+errata): 1/1. ; {Tap}: Target Minotaur creature gets +1/+1 until end of turn. [Oracle 2007/05/01] Anaba Spirit Crafter: + Text(HL+errata): 1/3. ; All Minotaur creatures get +1/+0. [Oracle 2007/05/01] Ancient Spider: + Text(PS+errata): 2/5, First Strike, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Angelic Renewal: + Text(WL+errata): Whenever a creature is put into your graveyard from play, you may sacrifice ~this~. If you do, return that card to play. [Oracle 2007/05/01] Angel of Salvation: + Note - Also see Convoke, Rule 502.46. + Note - Also see Flash, Rule 502.57. Anurid Swarmsnapper: + Text(JU+errata): 1/4, Reach. ; {1}{G}: ~this~ can block an additional creature this turn. [Orcle 2007/05/01] + Note - Also see Reach, Rule 502.70. Aphetto Runecaster: + Text(SC+errata): 2/3. ; Whenever a permanent is turned face up, you may draw a card. [Oracle 2007/05/01] Aquastrand Spider: + Text(DI+errata): 0/0, Graft 2. ; {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Arachnoid: + Text(FD+errata): 2/6, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Arcanum Wings: + Note - Also see Aura, Rule G1.30. + Note - Also see Aura Swap, Rule 502.62. Arc Blade: + Note - Also see Suspend, Rule 502.59. Ardent Militia: + Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier". Argothian Enchantress: + Text(US+errata): 0/1, Shroud. ; Whenever you play an enchantment spell, draw a card. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Armored Guardian: + Text(IN+errata): 2/5. ; {1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. ; {1}{U}{U}: ~this~ gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Armor Sliver: + Text(TE+errata): 2/2. ; All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." [Oracle 2007/05/01] Aspect of Mongoose: + Text(TS+errata): Enchant creature. ; Enchanted creature has shroud. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Assembly-Worker: + Text(TS+errata): 2/2. ; {Tap}: Target Assembly-Worker creature gets +1/+1 until end of turn. [Oracle 2007/05/01] Astral Slide: + Text(ON+errata): Whenever a player cycles a card, you may remove target creature from the game. If you do, return that card to play under its owner's control at end of turn. [Oracle 2007/05/01] Atogatog: + Text(OD+errata): 5/5. ; Sacrifice an Atog creature: ~this~ gets +X/+X until end of turn, where X is the sacrificed Atog's power. [Oracle 2007/05/01] Augur il-Vec: + Note - Also see Shadow, Rule 502.8. Augur of Skulls: + Note - Also see Regenerate, Rule G18.6. Auriok Steelshaper: + Text(MR+errata): 1/1. ; Equip costs you pay cost {1} less. ; As long as ~this~ is equipped, Soldier and Knight creatures you control get +1/+1. [Oracle 2007/05/01] Autumn Willow: + Text(HL+errata): 4/4, Shroud. ; {G}: Until end of turn, ~this~ may be the target of spells and abilities controlled by target player as though it did not have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Aven Brigadier: + Text(ON+errata): 3/5, Flying. ; All other Bird creatures get +1/+1. ; All other Soldier creatures get +1/+1. [Oracle 2007/05/01] Aven Farseer: + Text(SC+errata): 1/1, Flying. ; Whenever a permanent is turned face up, put a +1/+1 counter on ~this~. [Oracle 2007/05/01] Aven Mindcensor: + Note - Also see Flash, Rule 502.57. Avizoa: + Note - This card was of creature type "Avizoa" until Oracle 2007/05/01 when it changed to "Jellyfish" - - * - * - B - * - * - - Balthor the Defiled: + Text(JU+errata): 2/2. ; All Minion creatures get +1/+1. ; {B}{B}{B},Remove ~this~ from the game: Each player returns all black and all red creature cards from his or her graveyard to play. [Oracle 2007/05/01] Balthor the Stout: + Text(TO+errata): 2/2. ; All Barbarian creatures get +1/+1. ; {R}: Target Barbarian creature gets +1/+0 until end of turn. [Oracle 2007/05/01] Barbed Sliver: + Text(TE+errata): 2/2. ; All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." [Oracle 2007/05/01] Barishi: + Note - This card was of creature type "Barishi" until Oracle 2007/05/01 when it changed to "Elemental". Baru, Fist of Krosa: + Note - Also see Grandeur, Rule 703.5. + Note - Also see Legendary, Rule G12.9. + Note - Also see Token Creatures, Rule 216. + Note - Also see Trample, Rule 502.9. Basal Sliver: + Text(TS+errata): 2/2. ; All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." [Oracle 2007/05/01] Battering Sliver: + Text(PC+errata): 4/4. ; All Sliver creatures have trample. [Oracle 2007/05/01] Belbe's Portal: + Text(NE+errata): As ~this~ comes into play, choose a creature type. ; {3},{Tap}: You may put a creature card of the chosen type from your hand into play. [Oracle 2007/05/01] Benalish Infantry: + Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it changed to "Human Soldier". Benalish Knight: + Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it changed to "Human Knight". Benalish Missionary: + Note - This card was of creature type "Cleric" until Oracle 2007/05/01 when it changed to "Human Cleric". Bitter Ordeal: + Note - Also see Gravestorm, Rule 502.67. Blade Sliver: + Text(LE+errata): 2/2. ; All Sliver creatures get +1/+0. [Oracle 2007/05/01] Bladewing the Risen: + Text(SC+errata): 4/4, Flying. ; When ~this~ comes into play, you may return target Dragon permanent from your graveyard to play. ; {B}{R}: All Dragon creatures get +1/+1 until end of turn. [Oracle 2007/05/01] Blastoderm: + Text(NE+errata): 5/5, Shroud, Fading 3. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Blightspeaker: + Text(PC+errata): 1/1. ; {Tap}: Target player loses 1 life. ; {4},{Tap}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library. [Oracle 2007/05/01] Blinkmoth Nexus: + Text(DS+errata): {Tap}: Add {1} to your mana pool. ; {1}: ~this~ becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. ; {1},{Tap}: Target Blinkmoth creature gets +1/+1 until end of turn. [Oracle 2007/05/01] Bloodrock Cyclops: + Note - This card was creature type "Giant" instead of "Cyclops" from Oracle 1999/07/01 to Oracle 2007/05/01. Bloodstoke Howler: + Text(LE+errata): 3/4. ; Morph {6}{R}. ; When ~this~ is turned face up, Beast creatures you control get +3/+0 until end of turn. [Oracle 2007/05/01] Blurred Mongoose: + Text(IN+errata): 2/1, Shroud. ; ~this~ can't be countered. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Bogardan Firefiend: + Note - This card was creature type "Spirit" until Oracle 2007/05/01 when it changed to "Elemental Spirit". Bogardan Lancer: + Note - Also see Bloodthirst, Rule 502.50. + Note - Also see Flanking, Rule 502.3. Bog Glider: + Text(PY+errata): 1/1, Flying. ; {Tap},Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost {2} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Bonded Fetch: + Note - Also see Defender, Rule 502.41. + Note - Also see Haste, Rule 502.5. Bonesplitter Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures get +2/+0. [Oracle 2007/05/01] Bonethorn Valesk: + Text(SC+errata): 4/2. ; Whenever a permanent is turned face up, ~this~ deals 1 damage to target creature or player. [Oracle 2007/05/01] Bound in Silence: + Note - Also see Aura, Rule G1.30. Brass-Talon Chimera: + Text(VI+errata): 2/2, First Strike. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.) [Oracle 2007/05/01] Bridge from Below: + Note - Also see Token Creatures, Rule 216. Brutal Suppression: + Text(PY+errata): Activated abilities of Rebels cost an additional "Sacrifice a land" to play. [Oracle 2007/05/01] Burning Wish: + Text(JU+errata): You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. [Oracle 2007/05/01] - - * - * - C - * - * - - Calciderm: + Text(PC+errata): 5/5, Shroud. ; Vanishing 4. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Call to Glory: + Text(CK+errata): Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. [Oracle 2007/05/01] Canopy Spider: + Text(7th/8th+errata): 1/3, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Cateran Brute: + Text(MM+errata): 2/2. ; {2},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {2} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cateran Enforcer: + Text(MM+errata): 4/3, Fear. ; {4},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {4} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cateran Kidnappers: + Text(MM+errata): 4/2. ; {3},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {3} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cateran Overlord: + Text(MM+errata): 7/5. ; Sacrifice a creature: Regenerate ~this~. ; {6},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {6} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cateran Persuader: + Text(MM+errata): 2/1. ; {1},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {1} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cateran Slaver: + Text(MM+errata): 5/5, Swampwalk. ; {5},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {5} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Cauldron Dance: + Text(IN+errata): Play ~this~ only during combat. ; Return target creature card from your graveyard to play. That creature gains haste. Return it to your hand at end of turn. ; You may put a creature card from your hand into play. That creature gains haste. Put it into your graveyard at end of turn. [Oracle 2007/05/01] Cautery Sliver: + Text(PC+errata): 2/2. ; All Slivers have "{1},Sacrifice this permanent: This permanent deals 1 damage to target creature or player." ; All Slivers have "{1},Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." [Oracle 2007/05/01] Celestial Gatekeeper: + Text(LE+errata): 2/2, Flying. ; When ~this~ is put into a graveyard from play, remove it from the game, then return up to two target Bird and/or Cleric permanent cards from your graveyard to play. [Oracle 2007/05/01] Cephalid Inkshrouder: + Text(JU+errata): 2/1. ; Discard a card: ~this~ gains shroud until end of turn and is unblockable this turn. [Oracle 2007/05/01] Chainer, Dementia Master: + Text(TO+errata): 3/3. ; All Nightmare creatures get +1/+1. ; {B}{B}{B},Pay 3 life: Put target creature card from a graveyard into play under your control. That creature is black and is a Nightmare in addition to its other creature types. ; When ~this~ leaves play, remove all Nightmares from the game. [Oracle 2007/05/01] Chaosphere: + Text(MI+errata): Creatures with flying have "This creature can't block creatures without flying." ; Creatures without flying have reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Char-Rumbler: + Yes it really does start with a negative power, so you need to give it +2 power before it can even do 1 damage. + Note - Also see Double Strike, Rule 502.28. Chimeric Sphere: + Text(WL+errata): {2}: Until end of turn, ~this~ is a 2/1 Construct artifact creature with flying. ; {2}: Until end of turn, ~this~ is a 3/2 Construct artifact creature without flying. [Oracle 2007/05/01] + This card had no creature type when animated prior to Oracle 2007/05/01, when it became type "Construct". [D'Angelo 2007/05/15] Choking Vines: + Text(WL+errata): Play ~this~ only during the declare blockers step. ; X target attacking creatures become blocked. ~this~ deals 1 damage to each of those creatures. (This spell works on unblockable creatures.) [Oracle 2007/05/01] Chronomantic Escape: + Note - Also see Suspend, Rule 502.59. Citanul Centaurs: + Text(US+errata): 6/3, Shroud. ; Echo {3}{G}. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Clash of Realities: + Text(BK+errata): All Spirits have "When this permanent comes into play, you may have it deal 3 damage to target non-Spirit creature." ; All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit creature." [Oracle 2007/05/01] Clot Sliver: + Text(TE+errata): 1/1. ; All Sliver creatures have "{2}: Regenerate this creature." [Oracle 2007/05/01] Cloudseeder: + Note - Also see Token Creatures, Rule 216. Coalition Relic: + The main use for the second ability is to tap it on your opponent's turn, to untap during your untap so it is untapped, and you get one mana during your next main phase plus you can tap it again and effectively get two mana from it. [D'Angelo 2007/05/15] Contested Cliffs: + Text(ON+errata): {Tap}: Add {1} to your mana pool. ; {R}{G},{Tap}: Choose target Beast creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. [Oracle 2007/05/01] Copper Gnomes: + Text(US+errata): 1/1. ; {4},Sacrifice ~this~: You may put an artifact card from your hand into play. [Oracle 2007/05/01] Crashing Centaur: + Text(OD+errata): 3/4. ; {G},Discard a card: ~this~ gains trample until end of turn. ; Threshold - As long as seven or more cards are in your graveyard, ~this~ gets +2/+2 and has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Crossbow Ambush: + Text(SH+errata): Creatures you control gain reach until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Cryptic Annelid: + Note - Also see Scry, Rule 501.8. Crystalline Sliver: + Text(SH+errata): 2/2. ; All Slivers have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Cunning Wish: + Text(JU+errata): You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. [Oracle 2007/05/01] Cursed Totem: + Text(6th+errata): Activated abilities of creatures can't be played. [Oracle 2007/05/01] Cutthroat il-Dal: + Note - Also see Hellbent, Rule 703.4. + Note - Also see Shadow, Rule 502.8. Cyclical Evolution: + Note - Also see Suspend, Rule 502.59. - - * - * - D - * - * - - Dakmor Salvage: + Note - Also see Dredge, Rule 502.47. Darkheart Sliver: + Text(PC+errata): 2/2. ; All Slivers have "Sacrifice this permanent: You gain 3 life." [Oracle 2007/05/01] Darksteel Garrison: + Note - Also see Fortification, Rule G6.18. + Note - Also see Fortify, Rule 502.65. Daru Encampment: + Text(ON+errata): {Tap}: Add {1} to your mana pool. ; {W},{Tap}: Target Soldier creature gets +1/+1 until end of turn. [Oracle 2007/05/01] Daru Spiritualist: + Text(SC+errata): 1/1. ; Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. [Oracle 2007/05/01] Daru Warchief: + Text(SC+errata): 1/1. ; Soldier spells you play cost {1} less to play. ; Soldier creatures you control get +1/+2. [Oracle 2007/05/01] Daunting Defender: + Text(ON+errata): 3/3. ; If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. [Oracle 2007/05/01] Daybreak Coronet: + Having another aura on it is an enchanting condition, so the other aura goes away, this card can no longer legally enchant what it was enchanting and it goes to the graveyard. [D'Angelo 2007/05/15] + Note - Also see Aura, Rule G1.30. + Note - Also see First Strike, Rule 502.2. + Note - Also see Lifelink, Rule 502.68. + Note - Also see Vigilance, Rule 502.14. Deadly Grub: + Text(PC+errata): 3/1. ; Vanishing 3. ; When ~this~ is put into a graveyard from play, if it had no time counters on it, put a 6/1 green Insect creature token into play with shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Deadly Insect: + Text(MM+errata): 6/1, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Death Rattle: + Note - Also see Delve, Rule 502.64. Death Wish: + Text(JU+errata): You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Remove ~this~ from the game. [Oracle 2007/05/01] Deepcavern Imp: + Note - Also see Echo, Rule 502.19. + Note - Also see Haste, Rule 502.5. Deep Spawn: + Text(FE+errata): 6/6, Trample. ; At the beginning of your upkeep, sacrifice ~this~ unless you put the top two cards of your library into your graveyard. ; {U}: ~this~ gains shroud until end of turn and doesn't untap during its controller's next untap step. Tap ~this~. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Defiant Falcon: + Text(NE+errata): 1/1, Flying. ; {4},{Tap}: Search your library for a Rebel permanent card with converted mana cost {3} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Defiant Vanguard: + Text(TS+errata): 2/2. ; When ~this~ blocks, at end of combat, destroy it and all creatures it blocked this turn. ; {5},{Tap}: Search your library for a Rebel permanent card with converted mana cost {4} or less and put it into play. Then shuffle your library. [Oracle 2007/05/01] Delay: + Note - Also see Suspend, Rule 502.59. Didgeridoo: + Text(HL+errata): {3}: Put a Minotaur permanent card from your hand into play. [Oracle 2007/05/01] Diplomatic Immunity: + Text(MM+errata): Enchant creature. ; Shroud. ; Enchanted creature has shroud. [Oracle 2005/08/01] + Yes, this card has shroud for itself and gives it to the enchanted creature. [D'Angelo 2007/05/15] + Note - Also see Shroud, Rule 502.36. Dormant Sliver: + Text(PC+errata): 2/2. ; All Sliver creatures have defender. ; All Slivers have "When this permanent comes into play, draw a card." [CompRules 2007/05/01] Doubtless One: + Text(ON): */*, Lifelink. ; ~this~'s power and toughness are each equal to the number of Clerics in play. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Dragon Arch: + Text(AP+errata): {2},{Tap}: You may put a multicolored creature card from your hand into play. [Oracle 2007/05/01] Dragonstorm: + Text(SC/TS+errata): Storm. ; Search your library for a Dragon permanent and put it into play. Then shuffle your library. [Oracle 2007/05/01] Dralnu's Crusade: + Text(PS+errata): All Goblin creatures get +1/+. ; All Goblins are black and are Zombies in addition to their other creature types. [Oracle 2007/05/01] Dreamborn Muse: + Text(LE+errata): 2/2. ; At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. [Oracle 2007/05/01] Drill-Skimmer: + Text(DS+errata): 2/1, Flying. ; ~this~ has shroud as long as you control another artifact creature. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Dryad Arbor: + As per Rule 212.6g, this card can only be played as a land. [D'Angelo 2007/05/15] Dust of Moments: + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Suspend, Rule 502.59. Dwarven Berserker: + Note - This card was of creature type "Dwarf" until Oracle 2007/05/01 when it changed to Dwarf Berserker". [Oracle 2007/05/01] Dwarven Lieutenant: + Text(FE+errata): 1/2. ; {1}{R}: Target Dwarf creature gets +1/+0 until end of turn. [Oracle 2007/05/01] Dwarven Pony: + Text(HL+errata): 1/1. ; {1}{R},{Tap}: Target Dwarf creature gains mountainwalk until end of turn. [Oracle 2007/05/01] Dwarven Thaumaturgist: + Note - This card was of creature type "Dwarf" until Oracle 2007/05/01 when it became "Dwarf Shaman". - - * - * - E - * - * - - Edge of Autumn: + You do not have to find a basic land card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15] + Note - Also see Cycling, Rule 502.18. Eladamri, Lord of Leaves: + Text(TE+errata): 2/2. ; All Elf creatures have forestwalk. ; All Elves have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. El-Hajjaj: + Text(4th+errata): 1/1, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Elvish Champion: + Text(9th+errata): 2/2. ; Other Elf creatures get +1/+1 and have forestwalk. [Oracle 2007/05/01] Elvish Lookout: + Text(UD+errata): 1/1, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Elvish Pathcutter: + Text(ON+errata): 1/2. ; {2}{G}: Target Elf creature gains forestwalk until end of turn. [Oracle 2007/05/01] Elvish Piper: + Text(UD/7th/8th/9th+errata): 1/1. ; {G},{Tap}: You may put a creature card from your hand into play. [Oracle 2007/05/01] Emblem of the Warmind: + If you lose control of the creature (or something else happens so that the creature and this enchantment are not both controlled by the same player), then this enchantment goes to the graveyard. [D'Angelo 2007/05/15] + Note - Also see Aura, Rule G1.30. + Note - Also see Haste, Rule 502.5. Epochrasite: + Note - Also see Suspend, Rule 502.59. Essence Sliver: + Text(LE/TS+errata): 3/3. ; All Slivers have lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Even the Odds: + Note - Also see Token Creatures, Rule 216. Everglove Courier: + Text(ON+errata): 2/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{G},{Tap}: As long as ~this~ remains tapped, target Elf creature gets +2/+2 and has trample. [Oracle 2007/05/01] Evermind: + Text(SK+errata): (Nonexistent mana costs can't be paid.) ; Draw a card. ; ~this~ is blue. ; Splice onto Arcane {1}{U}. [Oracle 2007/05/01] Exalted Angel: + Text(ON+errata): 4/5, Flying, Lifelink. ; Morph {2}{W}{W}. + Note - Also see Lifelink, Rule 502.68. - - * - * - F - * - * - - Faerie Noble: + Text(HL+errata): 1/2, Flying. ; Faery creatures you control get +0/+1. ; {Tap}: Faery creatures you control get +1/+0 until end of turn. [Oracle 2007/05/01] False Demise: + Text(MM+errata): Enchant creature. ; When enchanted creature is put into a graveyard, return that card to play under your control. [Oracle 2007/05/01] Fatal Attraction: + Note - Also see Aura, Rule G1.30. Favorable Destiny: + Text(MI+errata): Enchant creature. ; Enchanted creature gets +1/+2 as long as it's white. ; Enchanted creature has shroud as long as its controller controls another creature. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Festering March: + Note - Also see Suspend, Rule 502.59. Fever Charm: + Text(ON+errata): Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or ~this~ deals 3 damage to target Wizard creature. [Oracle 2007/05/01] Field Marshal: + Text(CS+errata): 2/2. ; Other Soldier creatures get +1/+1 and have first strike. [Oracle 2007/05/01] Firebrand Ranger: + Text(IN+errata): 2/1. ; {G},{Tap}: You may put a basic land card from your hand into play. [Oracle 2007/05/01] Firewake Sliver: + Text(TS): 1/1. ; All Sliver creatures have haste. ; All Slivers have "{1},Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." [Oracle 2007/05/01] Flamestick Courier: + Text(ON+errata): 2/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{R},{Tap}: As long as ~this~ remains tapped, target Goblin creature gets +2/+2 and has haste. [Oracle 2007/05/01] Flash: + Text(6th+errata): You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}. [Oracle 2007/05/01] + The creature does enter play first before you make the choice on whether or not to sacrifice it. Any abilities that trigger on it entering play, however, do not get put on the stack until after you sacrifice it or pay the cost. [D'Angelo 2007/05/15] Fleshwrither: + Note - Also see Transfigure, Rule 502.71. Flint Golem: + Text(NE+errata): 2/3. ; Whenever ~this~ becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. [Oracle 2007/05/01] Flowstone Embrace: + Note - Also see Aura, Rule G1.30. Fool's Demise: + Text(TS+errata): Enchant creature. ; When enchanted creature is put into a graveyard, return that card to play under your control. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2007/05/01] Force of Savagery: + Note - Also see Trample, Rule 502.9. Foresee: + Note - Also see Scry, Rule 501.8. Foriysian Brigade: + Text(WL+errata): 2/4. ; ~this~ can block an additional creature. [Oracle 2007/05/01] + Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier". Fortified Area: + Text(4th+errata): Wall creatures you control get +1/+0 and have banding. [Oracle 2007/05/01] Fountain Watch: + Text(MM+errata): 2/4. ; Artifacts and enchantments you control has shroud. + Note - Also see Shroud, Rule 502.36. Frenetic Sliver: + Text(PC+errata): 2/2. ; All Slivers have "{0}: If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it." [Oracle 2007/05/01] Frenzy Sliver: + Note - Also see Frenzy, Rule 502.66. Frightshroud Courier: + Text(ON+errata): 2/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{B},{Tap}: As long as ~this~ remains tapped, target Zombie creature gets +2/+2 and has fear. [Oracle 2007/05/01] Frog Tongue: + Text(TE+errata): Enchant creature. ; When ~this~ comes into play, draw a card. ; Enchanted creature has reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Frontline Strategist: + Text(SC+errata): 1/1. ; Morph {W}. ; When ~this~ is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. [Oracle 2007/05/01] Frost Raptor: + Text(CS+errata): 2/2, Flying. ; {S}{S}: ~this~ gains shroud until end of turn. ({S} can be paid with one mana from a snow permanent.) [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Frostweb Spider: + Text(CS+errata): 1/3, Reach. ; Whenever ~this~ blocks a creature with flying, put a +1/+1 counter on ~this~ at end of combat. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Fungus Elemental: + Note - This card was of creature type "Elemental" until Oracle 2007/05/01 when it became "Fungus Elemental". Fungus Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) [Oracle 2007/05/01] Fury Sliver: + Text(TS+errata): 3/3. ; All Sliver creatures have double strike. [Oracle 2007/05/01] - - * - * - G - * - * - - Gallowbraid: + Note - This card was of creature type "Legend" until Oracle 2004/10/01. Then it had no creature type until Oracle 2007/05/01 when it became type "Horror". Gathan Raiders: + Note - Also see Hellbent, Rule 703.4. + Note - Also see Morph, Rule 502.26. Gempalm Avenger: + Text(LE+errata): 3/5. ; Cycling {2}{W} ; When you cycle ~this~, all Soldier creatures get +1/+1 and gain first strike until end of turn. [Oracle 2007/05/01] Gempalm Sorcerer: + Text(LE+errata): 2/2. ; Cycling {2}{U}. ; When you cycle ~this~, all Wizard creatures gain flying until end of turn. [Oracle 2007/05/01] Gempalm Strider: + Text(LE+errata): 2/2. ; Cycling {2}{G}{G}. ; When you cycle ~this~, all Elf creatures get +2/+2 until end of turn. [Oracle 2007/05/01] General's Kabuto: + Text(CK+errata): Equip {2}. ; Equipped creature has shroud. ; Prevent all combat damage that would be dealt to equipped creature. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Genju of the Fields: + Text(BK+errata): Enchant Plains. ; {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. ; When enchanted Plains is put into a graveyard, you may return ~this~ from your graveyard to your hand. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Ghostfire: + It is considered colorless no matter what zone it is in. See Rule 402.8a. [D'Angelo 2007/05/01] Ghosthelm Courier: + Text(ON+errata): 2/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{U},{Tap}: As long as ~this~ remains tapped, target Wizard creature gets +2/+2 and can't be the target of spells or abilities. [Oracle 2007/05/01] Giant Crab: + Text(TE+errata): 3/3. ; {U}: ~this~ gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Giant Mantis: + Text(MI+errata): 2/4, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Giant Solifuge: + Text(GP+errata): 4/1, Trample, Haste, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Giant Spider: + Text(9th+errata): 2/4, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Gibbering Descent: + Note - Also see Hellbent, Rule 703.4. + Note - Also see Madness, Rule 502.24. Gift of Granite: + Note - Also see Aura, Rule G1.30. + Note - Also see Flash, Rule 502.57. Gigapede: + Text(ON+errata): 6/1, Shroud. ; At the beginning of your upkeep, if ~this~ is in your graveyard, you may discard a card. If you do, return ~this~ to your hand. [Oracle 2007/05/01] Gilded Light: + Text(SC+errata): You gain shroud until end of turn. ; Cycling {2}. + Note - Also see Shroud, Rule 502.36. Glimmering Angel: + Text(IN+errata): 2/2, Flying. ; {U}: ~this~ gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Glyph of Life: + Text(LG+errata): Until end of turn, whenever an attacking creature deals damage to target Wall, you gain that much life. [Oracle 2007/05/01] Goblin Burrows: + Text(ON+errata): {Tap}: Add {1} to your mana pool. ; {1}{R},{Tap}: Target Goblin creature gets +2/+0 until end of turn. [Oracle 2007/05/01] Goblin Caves: + Text(DK+errata): Enchant land. ; If enchanted land is a basic Mountain, all Goblin creatures get +0/+2. [Oracle 2007/05/01] Goblin General: + Text(ST+errata): 1/1. ; Whenever ~this~ attacks, Goblin creatures you control get +1/+1 until end of turn. [Oracle 2007/05/01] Goblin King: + Text(9th+errata): 2/2. ; Other Goblin creatures get +1/+1 and have mountainwalk. [Oracle 2007/05/01] Goblin Lackey: + Text(US+errata): 1/1. ; Whenever ~this~ deals damage to a player, you may put a Goblin permanent card from your hand into play. [Oracle 2007/05/01] Goblin Lookout: + Text(LE+errata): 1/2. ; {Tap},Sacrifice a Goblin: All Goblin creatures get +2/+0 until end of turn. [Oracle 2007/05/01] Goblin Pyromancer: + Text(ON+errata): 2/2. ; When ~this~ comes into play, all Goblin creatures get +3/+0 until end of turn. ; At end of turn, destroy all Goblins. [Oracle 2007/05/01] Goblin Shrine: + Text(CH+errata): Enchant land. ; If enchanted land is a baisc Mountain, all Goblin creatures get +1/+0. ; When ~this~ leaves play, it deals 1 damage to each Goblin creature. [Oracle 2007/05/01] Goblin Taskmaster: + Text(ON+errata): 1/1. ; {1}{R}: Target Goblin creature gets +1/+0 until end of turn. ; Morph {R}. [Oracle 2007/05/01] Goblin Warchief: + Text(SC+errata): 2/2. ; Goblin spells you play cost {1} less to play. ; Goblin creatures you control have haste. [Oracle 2007/05/01] Goblin Wizard: + Text(DK+errata): 1/1. ; {Tap}: You may put a Goblin permanent card from your hand into play. ; {R}: Target Goblin gains protection from white until end of turn. [Oracle 2007/05/01] Golden Wish: + Text(JU+errata): You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. [Oracle 2007/05/01] Goldmeadow Lookout: + Note - Also see Token Creatures, Rule 216. Grassland Crusader: + Text(ON+errata): 2/4. ; {Tap}: Target Elf or Soldier creature gets +2/+2 until end of turn. [Oracle 2007/05/01] Graven Cairns: + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Grave Scrabbler: + Note - Also see Madness, Rule 502.24. Griffin Canyon: + Text(VI+errata): {Tap}: Add {1} to your mana pool. ; {Tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. [Oracle 2007/05/01] - - * - * - H - * - * - - Hanna's Custody: + Text(TE+errata): Artifacts have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Harbor Guardian: + Text(MI+errata): 3/4, Reach. ; Whenever ~this~ attacks, defending player may draw a card. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Harmonic Sliver: + Text(TS+errata): 1/1. ; All Slivers have "When this permanent comes into play, destroy target artifact or enchantment." [Oracle 2007/05/01] Haunting Misery: + Text(WL+errata): As an additional cost to play ~this~, remove X creature cards in your graveyard from the game. ; ~this~ deals X damage to target player. [Oracle 2007/05/01] Hawkeater Moth: + Text(US+errata): 1/2, Flying, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Haze of Rage: + Note - Also see Buyback, Rule 502.16. + Note - Also see Storm, Rule 502.30. Heart of Bogardan: + Text(WL+errata): Cumulative Upkeep - {2} ; When ~this~'s cumulative upkeep isn't paid, it deals X damage to targer player and each creature he or she controls, where X is twice the number of age counters on ~this~ minus two. [Oracle 2007/05/01] Heart Sliver: + Text(TE+errata): 1/1. ; All Sliver creatures have haste. [Oracle 2007/05/01] Heart Wolf: + Text(HL+errata): 2/2, First Strike. ; {Tap}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves play this turn, sacrifice ~this~. Play this ability only during combat. [Oracle 2007/05/01] Heat Stroke: + Text(WL+errata): At end of combat, destroy each creature that blocked or was blocked this turn. [Oracle 2007/05/01] + Heat Stroke does need to be in play at end of combat when it triggers. [D'Angelo 2007/05/15] Heavy Ballista: + Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier". Henchfiend of Ukor: + Note - Also see Echo, Rule 502.19. + Note - Also see Haste, Rule 502.5. + Note - Also see Hybrid Mana Symbols, Rule 104.3f. Hibernation Sliver: + Text(SH+errata): 2/2. ; All Slivers have "Pay 2 life: Return this permanent to its owner's hand." [Oracle 2007/05/01] Hidden Spider: + Text(US+errata): When a creature with flying comes into play under an opponent's control, if ~this~ is an enchantment, ~this~ becomes a 3/5 Spider creature with reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Higure, the Still Wind: + Text(BK+errata): 3/4. ; Ninjutsu {2}{U}{U}. ; Whenever ~this~ deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. ; {2}: Target Ninja creature is unblockable this turn. [Oracle 2007/05/01] Hisoka's Guard: + Text(CK+errata): 1/1. ; You may choose not to untap ~this~ during your untap step. ; {1}{U},{Tap}: As long as ~this~ remains tapped, target creature you control other than ~this~ has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Homarid Warrior: + Text(5th+errata): 3/3. ; {U}: ~this~ gains shroud until end of turn and doesn't untap during your next untap step. Tap ~this~. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Homing Sliver: + Note - Also see Typecycling, Rule 502.18d. Horned Cheetah: + Text(IN+errata): 2/2, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Horned Sliver: + Text(TE+errata): 2/2. ; All Sliver creatures have trample. [Oracle 2007/05/01] Humble Budoka: + Text(CK+errata): 2/2, Shroud. [Oracle 2007/05/01] Hunter Sliver: + Text(LE+errata): 1/1. ; All Sliver creatures have provoke. [Oracle 2007/05/01] + Note - Also see Provoke, Rule 502.29. Hurloon Shaman: + Note - This card was creature type "Minotaur" until Oracle 2007/05/01 when it became "Minotaur Shaman". - - * - * - I - * - * - - Icatian Lieutenant: + Text(FE+errata): 1/2. ; {1}{W}: Target Soldier creature gets +1/+0 until end of turn. [Oracle 2007/05/01] Ichor Slick: + Note - Also see Cycling, Rule 502.18. + Note - Also see Madness, Rule 502.24. Iizuka the Ruthless: + Text(SK+errata): 3/3, Bushido 2. ; {2}{R},Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. [Oracle 2007/05/01] Illusionary Mask: + Text(ABU+errata): {X}: You may put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. The creature's controller may turn the creature face up any time he or she could play an instant by removing all mask counters from it. This effect ends if the creature is turned face up. [Oracle 2007/05/01] Imperial Mask: + Note - Also see Copying Objects, Rule 503. + Note - Also see Token Creatures, Rule 216. Iname as One: + Text(SK+errata): 8/8. ; When ~this~ comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. ; When ~this~ is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play. [Oracle 2007/05/01] Infernal Genesis: + Text(PY+errata): At the beginning of each players upkeep, that player puts the top card of his or her library into his or her graveyard. He or she then puts X 1/1 black Minion creature tokens into play, where X is that card's converted mana cost. [Oracle 2007/05/01] Infiltrator il-Kor: + Note - Also see Shadow, Rule 502.8. + Note - Also see Suspend, Rule 502.59. Intervention Pact: + This card is white in all zones. See Rule 402.8a. [D'Angelo 2007/05/01] Iron-Heart Chimera: + Text(VI+errata): 2/2, Vigilance. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect doesn't end at end of turn.) [Oracle 2007/05/01] Ivory Guardians: + Text(5th+errata): 3/3, Protection from Red. ; All Guardian creatures get +1/+1 as long as an opponent controls a red permanent. [Oracle 2007/05/01] Ivory Mask: + Text(MM/8th/9th+errata): You have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. - - * - * - J - * - * - - Jangling Automaton: + Note - This card had no creature type until Oracle 2007/05/01 when it became "Construct". Jhoira of the Ghitu: + Note - Also see Legendary, Rule G12.9. + Note - Also see Suspend, Rule 502.59. Jinxed Ring: + Text(SH+errata): Whenever a nontoken permanent is put into your graveyard from play, ~this~ deals 1 damage to you. ; Sacrifice a creature: Target opponent gains control of ~this~. (This effect doesn't end at end of turn.) [Oracle 2007/05/01] Jolrael's Centaur: + Text(MI+errata): 2/2, Flanking, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Judge Unworthy: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Scry, Rule 501.8. - - * - * - K - * - * - - Kangee, Aerie Keeper: + Text(IN+errata): 2/2, Flying. ; Kicker {2}{X} (You may pay an additional {2}{X} as you play this spell.) ; When ~this~ comes into play, if the kicker cost was paid, put X feather counters on it. ; All Bird creatures get +1/+1 for each feather counter on ~this~. [Oracle 2007/05/01] Kashi-Tribe Elite: + Text(SK+errata): 2/3. ; Legendary Snakes you control have shroud. ; Whenever ~this~ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Kavu Monarch: + Text(IN+errata): 3/3. ; All Kavu creatures have trample. ; Whenever another Kavu comes into play, put a +1/+1 counter on ~this~. [Oracle 2007/05/01] Kavu Primarch: + Note - Also see Convoke, Rule 502.46. + Note - Also see Kicker, Rule 502.21. Keen-Eyed Archers: + Text(PT+errata): 2/2, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Keldon Megaliths: + Note - Also see Hellbent, Rule 703.4. Kjeldoran Gargoyle: + Text(CS+errata): 3/3, Flying, First Strike, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Knight of Sursi: + Note - Also see Flanking, Rule 502.3. + Note - Also see Suspend, Rule 502.59. Kobold Drill Sergeant: + Text(LG+errata): 1/2. ; Kobold creatures you control get +0/+1 and have trample. [Oracle 2007/05/01] Kobold Overlord: + Text(LG+errata): 1/2, First Strike. ; Kobold creatures you control have first strike. [Oracle 2007/05/01] Kobold Taskmaster: + Text(TS+errata): 1/2. ; Other Kobold creatures you control get +1/+0. [Oracle 2007/05/01] Kodama of the North Tree: + Text(CK+errata): 6/4, Trample, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Korlash, Heir to Blackblade: + You do not have to find any swamp cards if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15] + Note - Also see Grandeur, Rule 703.5. + Note - Also see Legendary, Rule G12.9. + Note - Also see Regenerate, Rule G18.6. Krosan Archer: + Text(OD+errata): 2/3, Reach. ; {G},Discard a card: ~this~ gets +0/+2 until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Krosan Groundshaker: + Text(ON+errata): 6/6. ; {G}: Target Beast creature gains trample until end of turn. [Oracle 2007/05/01] Krosan Wayfarer: + Text(JU+errata): 1/1. ; Sacrifice ~this~: You may put a land card from your hand into play. [Oracle 2007/05/01] - - * - * - L - * - * - - Lead-Belly Chimera: + Text(VI+errata): 2/2, Trample. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect doesn't end at end of turn.) [Oracle 2007/05/01] Leaden Fists: + Note - Also see Aura, Rule G1.30. + Note - Also see Flash, Rule 502.57. Liability: + Text(MM+errata): Whenever a nontoken permanent is put into a player's graveyard from play, that player loses 1 life. [Oracle 2007/05/01] Lifespinner: + Text(BK+errata): 3/3. ; {Tap},Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it into play. Then shuffle your library. [Oracle 2007/05/01] Lightning Greaves: + Text(MR+errata): Equip {0}. ; Equipped creature has haste and shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Linessa, Zephyr Mage: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Grandeur, Rule 703.5. + Note - Also see Legendary, Rule G12.9. + Note - Also see X Costs, Rule G24.1. Lin Sivvi, Defiant Hero: + Text(NE+errata): 1/3. ; {X},{Tap}: Search your library for a Rebel permanent card with converted mana cost {X} or less and put that card into play. Then shuffle your library. ; {3}: Put target Rebel card from your graveyard on the bottom of your library. Living Wish: + Text(JU+errata): You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove ~this~ from the game. [Oracle 2007/05/01] Llanowar Augur: + Note - Also see Trample, Rule 502.9. Llanowar Druid: + Note - This card was creature type "Elf" until Oracle 2007/05/01 when it became "Elf Druid". Llanowar Empath: + Note - Also see Scry, Rule 501.8. Llanowar Mentor: + Note - Also see Token Creatures, Rule 216. Llanowar Reborn: + Note - Also see Graft, Rule 502.54. Logic Knot: + You can cast this with X equal to zero, but it's not generally useful to do so. [D'Angelo 2007/05/15] + Note - Also see Delve, Rule 502.64. + Note - Also see X Costs, Rule G24.1. Longbow Archer: + Text(7th+errata): 2/2, First Strike, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Long-Forgotten Gohei: + Text(CK+errata): Arcane spells you play cost 1 less to play. ; Spirit creatures you control get +1/+1. [Oracle 2007/05/01] Lord of Atlantis: + Text(TS+errraa): 2/2. ; Other Merfolk creatures get +1/+1 and have islandwalk. [Oracle 2007/05/01] Lord of the Undead: + Text(9th+errata): 2/2. ; Other Zombie creatures get +1/+1. ; {1}{B},{Tap}: Return target Zombie card from your graveyard to your hand. [Oracle 2007/05/01] Lost Auramancers: + You do not have to find an enchantment card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15] + Note - Also see Vanishing, Rule 502.60. Lovisa Coldeyes: + Text(CS+errata): 3/3. ; Barbarian, Warrior, and Berserker creatures get +2/+2 and have haste. [Oracle 2007/05/01] Loxodon Warhammer: + Text(MR/9th+errata): Equip {3}. ; Equipped creature gets +3/+0 and has trample and lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rulg 502.68. Lumithread Field: + Note - Also see Morph, Rule 502.26. Lure of Prey: + Text(MI+errata): Play ~this~ only if an opponent played a creature spell this turn. ; You may put a green creature card from your hand into play. [Oracle 2007/05/01] Lymph Sliver: + Note - Also see Absorb, Rule 502.61. - - * - * - M - * - * - - Maelstrom Djinn: + Note - Also see Morph, Rule 502.26. + Note - Also see Vanishing, Rule 502.60. Mage's Guile: + Text(ON+errata): Target creature gains shroud until end of turn. ; Cycling {U}. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Magma Sliver: + Text(LE+errata): 3/3. ; All Slivers have "{Tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers in play." [Oracle 2007/05/01] Maraxus of Keld: + Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/05/01 when it became "Human Warrior". Marrow-Gnawer: + Text(CK+errata): 2/3. ; All Rat creatures have fear. ; {Tap},Sacrifice a Rat: Put X 1/1 black Rat creature tokens into play, where X is the number of Rats you control. [Oracle 2007/05/01] Marshaling Cry: + Note - Also see Cycling, Rule 502.18. + Note - Also see Flashback, Rule 502.22. + Note - Also see Vigilance, Rule 502.14. Master of Arms: + Text(WL+errata): 2/2, First strike. ; {1}{W}: Tap target creature blocking ~this~. Prevent all combat damage that creature would deal this turn. [Oracle 2007/05/01] + As of the errata on 2007/05/01, this card also prevents combat damage. Prior to that, it just tapped the blocking creature. [D'Angelo 2007/05/15] + Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier". Matsu-Tribe Birdstalker: + Text(SK+errata): 2/2. ; Whenever ~this~ deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. ; {G}: ~this~ gains reach until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Mercadian Lift: + Text(MM+errata): {1},{Tap}: Put a winch counter on ~this~. ; {Tap},Remove X winch counters from ~this~: You may put a creature card with converted mana cost X from your hand into play. [Oracle 2007/05/01] Mesmeric Sliver: + Note - Also see Fateseal, Rule 501.9. Might Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures get +2/+2. [Oracle 2007/05/01] + Yes, it does give the bonus to itself. [D'Angelo 2007/05/15] Mindlash Sliver: + Text(TS+errata): 1/1. ; All Slivers have "{1},Sacrifice this permanent: Each player discards a card." [Oracle 2007/05/01] Mindwhip Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2},Sacrifice this permanent: Target player discards a card at random. Play this ability only any time you could play a sorcery." [Oracle 2007/05/01] Minotaur Illusionist: + Text(AP+errata): 3/4. ; {1}{U}: ~this~ gains shroud until end of turn. ; {R},Sacrifice ~this~: ~this~ deals damage equal to its power to target creature. + Note - Also see Shroud, Rule 502.36. Miraculous Recovery: + Text(VI+errata): Return target creature card from your graveyard to play with a +1/+1 counter on it. [Oracle 2007/05/01] Mischievous Poltergeist: + Note - This card was of creature type "Ghost" until Oracle 2007/05/01 when it became "Spirit". Mishra's Factory: + Text(4th+errata): {Tap}: Add {1} to your mana pool. ; {Tap}: Target Assembly-Worker creature gets +1/+1 until end of turn. ; {1}: Until end of turn, ~this~ becomes a 2/2 Assembly-Worker artifact creature. It's still a land. [Oracle 2007/05/01] Mistform Sliver: + Text(LE+errata): 1/1. ; All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." [Oracle 2007/05/01] Mistmeadow Skulk: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Lifelink, Rule 502.68. + Note - Also see Protection, Rule 502.7. Mnemonic Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2},Sacrifice this permanent: Draw a card." [Oracle 2007/05/01] Mobilization: + Text(ON+errata): All Soldier creatures have vigilance. ; {2}{W}: Put a 1/1 white Soldier creature token into play. [Oracle 2007/05/01] Moggcatcher: + Text(NE+errata): 2/2. ; {3},{Tap}: Search your library for a Goblin permanent card and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Molten Disaster: + If cast with X equal to zero, no player or creature is damaged by it. [D'Angelo 2007/05/15] + Note - Also see Kicker, Rule 502.21. + Note - Also see X Costs, Rule G24.1. Morinfen: + Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/05/01 when it became "Horror". Morphling: + Text(US+errata): 3/3. ; {U}: Untap ~this~. ; {U}: ~this~ gains flying until end of turn. ; {U}: ~this~ gains shroud until end of turn. ; {1}: ~this~ gets +1/-1 until end of turn. ; {1}: ~this~ gets -1/+1 until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Mounted Archers: + Text(TE+errata): 2/3, Reach. ; {W}: ~this~ can block an additional creature this turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Mourning Thrull: + Text(GP+errata): 1/1, Flying, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Multani, Maro-Sorcerer: + Text(UL+errata): */*, Shroud. ; ~this~'s power and toughness are each equal to the total number of cards in all players' hands. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Muscle Sliver: + Text(TE+errata): 1/1. ; All Sliver creatures get +1/+1. [Oracle 2007/05/01] Myr Matrix: + Text(DS+errata): ~this~ is indestructible. ; All Myr creatures get +1/+1. ; {5}: Put a 1/1 Myr artifact creature token into play. [Oracle 2007/05/01] Mystic Speculation: + Note - Also see Buyback, Rule 502.16. + Note - Also see Scry, Rule 501.8. Mystic Veil: + Text(VI+errata): Enchant creature. ; You may play ~this~ any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. ; Enchanted creature has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. - - * - * - N - * - * - - Nacatl War-Pride: + Note - Also see Token Creatures, Rule 216. Nagao, Bound by Honor: + Text(CK+errata): 3/3, Bushido 1. ; Whenever ~this~ attacks, Samurai creatures you control get +1/+1 until end of turn. [Oracle 2007/05/01] Necravolver: + Text(AP+errata): 2/2. ; Kicker {1}{G} and/or {W}. ; If the {1}{G} kicker cost was paid, ~this~ comes into play with two +1/+1 counters on it and with trample. ; If the {W} kicker cost was paid, ~this~ comes into play with a +1/+1 counter on it and with lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Necrotic Sliver: + Text(PC+errata): 2/2. ; All Slivers have "{3},Sacrifice this permanent: Destroy target permanent." [Oracle 2007/05/01] Needlepeak Spider: + Text(PC+errata): 4/2, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Needleshot Gourna: + Text(LE+errata): 3/6, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Nemata, Grove Guardian: + Text(PS+errata): 4/5. ; {2}{G}: Put a 1/1 green Saproling creature token into play. ; Sacrifice a Saproling: All Saproling creatures get +1/+1 until end of turn. [Oracle 2007/05/01] Neurok Stealthsuit: + Text(FD+errata): Equip {1}. ; Equipped creature has shroud. ; {U}{U}: Attach ~this~ to target creature you control. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. New Benalia: + Note - Also see Scry, Rule 501.8. Nihilith: + Note - Also see Fear, Rule 502.25. + Note - Also see Suspend, Rule 502.59. Nimble Mongoose: + Text(OD+errata): 1/1, Shroud. ; Threshold - ~this~ gets +2/+2 as long as seven or more cards are in your graveyard. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Nine-Ringed Bo: + Text(CK+errata): {Tap}: ~this~ deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, remove it from the game instead. [Oracle 2007/05/01] Noble Benefactor: + Note - This card was creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric". Norwood Archers: + Text(ST+errata): 3/3, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Null Rod: + Text(WL+errata): Activated abilities of artifacts can't be played. [Oracle 2007/05/01] Nut Collector: + Text(OD+errata): 1/1. ; At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play. ; Threshold - All Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. [Oracle 2007/05/01] - - * - * - O - * - * - - Oblivion Crown: + Note - Also see Aura, Rule G1.30. + Note - Also see Flash, Rule 502.57. Opaline Sliver: + Text(TS+errata): 2/2. ; All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." [Oracle 2007/05/01] Orbweaver Kumo: + Text(CK+errata): 3/4, Reach. ; Whenever you play a Spirit or Arcane spell, ~this~ gains forestwalk until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Orc General: + Text(DK+errata): 2/2. ; {Tap},Sacrifice an Orc or a Goblin: All Orc creatures get +1/+1 until end of turn. [Oracle 2007/05/01] Orcish Captain: + Text(5th+errata): 1/1. ; {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. [Oracle 2007/05/01] Oriss, Samite Guardian: + Note - Also see Grandeur, Rule 703.5. + Note - Also see Legendary, Rule G12.9. Otherworldly Journey: + Text(CK+errata): Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. [Oracle 2007/05/01] - - * - * - P - * - * - - Pact of Negation: + This card is blue in all zones. See Rule 402.8a. [D'Angelo 2007/05/15] Pact of the Titan: + This card is red in all zones. See Rule 402.8a. [D'Angelo 2007/05/15] + Note - Also see Token Creatures, Rule 216. Paladin of Prahv: + Text(DI+errata): 3/4, Lifelink. ; Forecast - {1}{W},Reveal ~this~ from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.) [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Pallid Mycoderm: + Text(PC+errata): 2/4. ; At the beginning of your upkeep, put a spore counter on ~this~. ; Remove three spore counters from ~this~: Put a 1/1 green Saproling creature token into play. ; Sacrifice a Saproling: Each Fungus creature and each Saproling creature you control gets +1/+1 until end of turn. [Oracle 2007/05/01] Peacekeeper: + Note - This card was of creature type "Peacekeeper" until Oracle 2007/05/01 when it became "Human". Pearlspear Courier: + Text(ON+errata): 2/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{W},{Tap}: As long as ~this~ remains tapped, target Soldier creature gets +2/+2 and has vigilance. [Oracle 2007/05/01] Pemmin's Aura: + Text(SC+errata): Enchant creature. ; {U}: Untap enchanted creature. ; {U}: Enchanted creature gains flying until end of turn. ; {U}: Enchanted creature gains shroud until end of turn. ; {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Penumbra Spider: + Text(TS+errata): 2/4, Reach. ; When ~this~ is put into a graveyard from play, put a 2/4 black Spider creature token with reach into play. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Petrified Plating: + Note - Also see Aura, Rule G1.30. + Note - Also see Suspend, Rule 502.59. Phantom Nishoba: + Text(JU+errata): 0/0, Trample, Lifelink. ; ~this~ comes into play with seven +1/+1 counters on it. ; If damage would be dealt to ~this~, prevent that damage. Remove a +1/+1 counter from ~this~. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Phantom Warrior: + Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior" Phyrexian Furnace: + Text(WL+errata): {Tap}: Remove the bottom card of target player's graveyard from the game. ; {1},Sacrifice ~this~: Remove target card in a graveyard from the game. Draw a card. [Oracle 2007/05/01] Piety Charm: + Text(ON+errata): Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. [Oracle 2007/05/01] Pincer Spider: + Text(IN+errata): 2/3, Reach. ; Kicker {3} (You may pay an additional {3} as you play this spell.) ; If the kicker cost was paid, ~this~ comes into play with a +1/+1 counter on it. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Pincher Beetles: + Text(TE+errata): 3/1, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Plague Sliver: + Text(TS+errata): 5/5. ; All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." [Oracle 2007/05/01] Plated Sliver: + Text(LE+errata): 1/1. ; All Sliver creatures get +0/+1. [Oracle 2007/05/01] Plated Spider: + Text(UD+errata): 4/4, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Plaxcaster Frogling: + Text(DI+errata): 0/0, Graft 3. ; {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Plaxmanta: + Text(DI+errata): 2/2, Flash. ; When ~this~ comes into play, creatures you control gain shroud until end of turn. ; When ~this~ comes into play, sacrifice it unless {G} was spent to play it. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Pooling Venom: + Note - Also see Aura, Rule G1.30. Psionic Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures have "{Tap}: This creature deals 2 damage to target creature or player and 3 damage to itself." [Oracle 2007/05/01] Pulmonic Sliver: + Text(TS+errata): 3/3. ; All Sliver creatures have flying. ; All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." [Oracle 2007/05/01] Puppet Master: + Text(CH+errata): Enchant creature. ; When enchanted creature is put into a graveyard, return that card to its owner's hand and you may pay {U}{U}{U}. If you do, return a card name Puppet Master from your graveyard to your hand. [Oracle 2007/05/01] Putrid Cyclops: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Scry, Rule 501.8. - - * - * - Q - * - * - - Quagnoth: + Note - Also see Shroud, Rule 502.36. + Note - Also see Split Second, Rule 502.58. Quicksilver Amulet: + Text(UL+errata): {4},{Tap}: You may put a creature card from your hand into play. [Oracle 2007/05/01] Quiet Disrepair: + Note - Also see Aura, Rule G1.30. + Note - Also see Modal Spells and Abilities, Rule G13.13. Quilled Sliver: + Text(TS+errata): 1/1. ; All Slivers have "{Tap}: This permanent deals 1 damage to target attacking or blocking creature." [Oracle 2007/05/01] - - * - * - R - * - * - - Rakavolver: + Text(AP+errata): 2/2. ; Kicker {1}{W} and/or {U}. ; If the {1}{W} kicker cost was paid, ~this~ comes into play with two +1/+1 counters on it and lifelink. ; If the {U} kicker cost was paid, ~this~ comes into play with a +1/+1 counter on it and with flying. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Raksha Golden Cub: + Text(FD+errata): 3/4, Vigilance. ; As long as ~this~ is equipped, Cat creatures you control get +2/+2 and have double strike. [Oracle 2007/05/01] Ramosian Captain: + Text(MM+errata): 2/2, First Strike. ; {5},{Tap}: Search your library for a Rebel permanent card with converted mana cost {4} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Ramosian Commander: + Text(MM+errata): 2/4. ; {6},{Tap}: Search your library for a Rebel permanent card with converted mana cost {5} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Ramosian Lieutenant: + Text(MM+errata): 1/2. ; {4},{Tap}: Search your library for a Rebel permanent card with converted mana cost {3} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Ramosian Revivalist: + Note - Also see Converted Mana Cost, Rule G3.24. Ramosian Sergeant: + Text(MM+errata): 1/1. ; {3},{Tap}: Search your library for a Rebel permanent card with converted mana cost {2} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Ramosian Sky Marshal: + Text(MM+errata): 3/3, Flying. ; {7},{Tap}: Search your library for a Rebel permanent card with converted mana cost {6} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Rashka the Slayer: + Text(HL+errata): 3/3, Reach. ; Whenever ~this~ blocks one or more black creatures, ~this~ gets +1/+2 until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Rathi Assassin: + Text(NE+errata): 2/2. ; {1}{B}{B},{Tap}: Destroy target tapped nonblack creature. ; {3},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {3} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Rathi Fiend: + Text(NE+errata): 2/2. ; When ~this~ comes into play, each player loses 3 life. ; {3},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {3} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Rathi Intimidator: + Text(NE+errata): 2/1, Fear. ; {2},{Tap}: Search your library for a Mercenary permanent card with converted mana cost {2} or less and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Ravaging Riftwurm: + Note - Also see Kicker, Rule 502.21. + Note - Also see Vanishing, Rule 502.60. Ray of Erasure: + Text(IA+errata): Target player puts the top card of his or her library into his or her graveyard. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 2007/05/01] Reality Strobe: + Note - Also see Suspend, Rule 502.59. Reef Pirates: + Text(5th+errata): 2/2. ; Whenever ~this~ deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. [Oracle 2007/05/01] Reflex Sliver: + Text(PC+errata): 2/2. ; All Sliver creatures have haste. [Oracle 2007/05/01] Reins of Power: + Text(SH+errata): Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. [Oracle 2007/05/01] Relic Ward: + Text(VI+errata): Enchant artifact. ; You may play ~this~ any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. ; Enchanted artifact has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Return of the Nightstalkers: + Text(P2+errata): Return all Nightstalker permanent cards from your graveyard to play. Then destroy all Swamps you control. [Oracle 2007/05/01] Rib Cage Spider: + Text(PY+errata): 1/4, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Riddle of Lightning: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Scry, Rule 501.8. Rift Elemental: + Note - Also see Suspend, Rule 502.59. Robe of Mirrors: + Text(EX+errata): Enchant creature. ; Enchanted creature has shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Rolling Stones: + Text(7th/8th+errata): Wall creatures can attack as though they didn't have defender. [Oracle 2007/05/01] - - * - * - S - * - * - - Sachi, Daughter of Seshiro: + Text(CK+errata): 1/3. ; Other Snake creatures you control get +0/+1. ; Shamans you control have "{Tap}: Add {G}{G} to your mana pool." [Oracle 2007/05/01] Sacred Ground: + Text(8th/9th+errata): Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that card to play. [Oracle 2007/05/01] Scion of the Ur-Dragon: + Text(TS+errata): 4/4, Flying. ; {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, ~this~ becomes a copy of that card until end of turn. Then shuffle your library. [Oracle 2007/05/01] Seahunter: + Text(NE+errata): 2/2. ; {3},{Tap}: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Second Wind: + Note - Also see Aura, Rule G1.30. Sedge Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp". ; All Slivers have "{B}: Regenerate this permanent." [Oracle 2007/05/01] Seht's Tiger: + Note - Also see Flash, Rule 502.57. + Note - Also see Protection, Rule 502.7. Serrated Biskelion: + Note - This card had no creature type until Oracle 2007/05/01 when it became "Construct". Seshiro the Anointed: + Text(CK+errata): 3/4. ; Other Snake creatures you control get +2/+2. ; Whenever a Snake you control deals combat damage to a player, you may draw a card. [Oracle 2007/05/01] Seton's Scout: + Text(TO+errata): 2/1, Reach. ; Threshold - ~this~ gets +2/+2 as long as seven or more cards are in your graveyard. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Shade's Form: + Text(TO+errata): Enchant creature. ; Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." ; When enchanted creature is put into a graveyard, return that card to play under your control. [Oracle 2007/05/01] Shadow Rider: + Note - This card was creature type "Knight" until Oracle 2007/05/01 when it became "Zombie Knight". Shadow Sliver: + Text(TS+errata): 1/1. ; All Sliver creatures have shadow. [Oracle 2007/05/01] Shah of Naar Isle: + Note - Also see Echo, Rule 502.19. + Note - Also see Trample, Rule 502.9. Shapeshifter's Marrow: + Note - Also see Copying Objects, Rule 503. Shattered Crypt: + Text(WL+errata): Return X target creature cards from your graveyard to your hand. You lose X life. [Oracle 2007/05/01] Sheltering Prayers: + Text(PY+errata): Basic lands each player controls have shroud as long as that player controls three or fewer lands. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Shifty Doppelganger: + Text(OD+errata): 1/1. ; {3}{U},Remove ~this~ from the game: You may put a creature card from your hand into play. If you do, that creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return ~this~ to play. [Oracle 2007/05/01] Shimian Specter: + You do not have to find any of the named card in the library or their hand if you don't want to, even if one is there. See Rule G19.4. You do have to find the ones in the graveyard. [D'Angelo 2007/05/15] Shirei, Shizo's Caretaker: + Text(BK+errata): 2/2. ; Whenever a creature with power 1 or less is put into your graveyard from play, you may return that card to play under your control at end of turn if ~this~ is still in play. [Oracle 2007/05/01] Shivan Sand-Mage: + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Suspend, Rule 502.59. Sidewinder Sliver: + Text(TS+errata): 1/1. ; All Sliver creatures have flanking. [Oracle 2007/05/01] Silhana Starfletcher: + Text(GP+errata): 1/3, Reach. ; As ~this~ comes into play, choose a color. ; {Tap}: Add one mana of the chosen color to your mana pool. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70 Silklash Spider: + Text(ON/9th+errata): 2/7, Reach. ; {X}{G}{G}: ~this~ deals X damage to each creature with flying. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Silk Net: + Text(UL+errata): Target creature gets +1/+1 and gains reach until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Simic Sky Swallower: + Text(DI+errata): 6/6, Flying, Trample, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.70. Sinew Sliver: + Text(PC+errata): 1/1. ; All Sliver creatures get +1/+1. [Oracle 2007/05/01] + Yes, it does give the bonus to itself. [D'Angelo 2007/05/15] Skirk Drill Sergeant: + Text(LE+errata): 2/1. ; Whenever ~this~ or another Goblin is put into a graveyard from play, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it into play. Otherwise, put it into your graveyard. [Oracle 2007/05/01] Skirk Ridge Exhumer: + Note - Also see Token Creatures, Rule 216. Skizzik Surger: + Note - Also see Echo, Rule 502.19. + Note - Also see Haste, Rule 502.5. Skyshooter: + Text(OD+errata): 1/2, Reach. ; {Tap},Sacrifice ~this~: Destroy target attacking or blocking creature with flying. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Skyshroud Blessing: + Text(PS+errata): Lands gain shroud until end of turn ; Draw a card. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Skyshroud Poacher: + Text(NE+errata): 2/2. ; {3},{Tap}: Search your library for an Elf permanent card and put that card into play. Then shuffle your library. [Oracle 2007/05/01] Skyshroud Ranger: + Text(TE+errata): 1/1. ; {Tap}: You may put a land card from your hand into play. Play this ability only any time you could play a sorcery. [Oracle 2007/05/01] Slaughter Pact: + This card is black in all zones. See Rule 402.8a. [D'Angelo 2007/05/15] Sliver Legion: + This means that if there are 2 Slivers in play, each gets +1/+1. If there are 3, each gets +2/+2. If there are 4, each gets +3/+3. And so on. [D'Angelo 2007/05/15] + Note - Also see Legendary, Rule G12.9. Sliversmith: + Note - Also see Token Creatures, Rule 216. Snake Cult Initiation: + Note - Also see Aura, Rule G1.30. + Note - Also see Poisonous, Rule 502.69. Snarling Undorak: + Text(ON+errata): 3/3. ; {2}{G}: Target Beast creature gets +1/+1 until end of turn. ; Morph {1}{G}{G}. [Oracle 2007/05/01] Sneak Attack: + Text(US+errata): {R}: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn. [Oracle 2007/05/01] Solitary Confinement: + Text(JU+errata): At the beginning of your upkeep, sacrifice ~this~ unless you discard a card. ; Skip your draw step. ; You have shroud. ; Prevent all damage that would be dealt to you. [Oracle 2007/05/01] Soratami Rainshaper: + Text(CK+errata): 2/1, Flying. ; {3},Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Soraya the Falconer: + Text(HL+errata): 2/2. ; All Bird creatures get +1/+1. ; {1}{W}: Target Bird creature gains banding until end of turn. [Oracle 2007/05/01] Sosuke, Son of Seshiro: + Text(CK+errata): 3/4. ; Other Snake creatures you control get +1/+0. ; Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. [Oracle 2007/05/01] Soulcatchers' Aerie: + Text(JU+errata): Whenever a Bird is put into your graveyard from play, put a feather counter on ~this~. ; All Bird creatures get +1/+1 for each feather counter on ~this~. [Oracle 2007/05/01] Soul Shepherd: + Note - This card was of creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric". Soultether Golem: + Note - Also see Vanishing, Rule 502.60. Southern Paladin: + Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it became "Human Knight". Sparkspitter: + Note - Also see Haste, Rule 502.5. + Note - Also see Token Creatures, Rule 216. + Note - Also see Trample, Rule 502.9. Spectral Bears: + Text(HL+errata): 3/3. ; Whenever ~this~ attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. [Oracle 2007/05/01] Spectral Cloak: + Text(LG+errata): Enchant creature. ; Enchanted creature has shroud as long as it's untapped. [Oracle 2007/05/01] Spectral Guardian: + Text(MI+errata): 2/3. ; Noncreature artifacts have shroud as long as ~this~ is untapped. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Spectral Sliver: + Text(LE+errata): 2/2. ; All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." [Oracle 2007/05/01] Spellweaver Volute: + This card is in play, even though the card it is attached to is in a graveyard. [D'Angelo 2007/05/15] + Note - Also see Aura, Rule G1.30. + Note - Also see Copying Objects, Rule 503. Spider Climb: + Text(VI+errata): Enchant creature. ; You may play ~this~ any time you could play an instant. If it was played any time a sorcery couldn't have been played, if gains substance until end of turn and when it loses substance, sacrifice it. ; Enchanted creature gets +0/+3 and has reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Spidersilk Armor: + Text(MM+errata): Creatures you control get +0/+1 and have reach. [Oracle 2007/05/01] Spin into Myth: + Note - Also see Fateseal, Rule 501.9. Spinneret Sliver: + Text(TS+errata): 2/2. All Sliver creatures have reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Spirit en-Dal: + Note - Also see Forecast, Rule 502.53. + Note - Also see Shadow, Rule 502.8. Spirit Loop: + Text(TS+errata): Enchant creature you control. ; Enchanted creature has lifelink. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Spiritual Asylum: + Text(NE+errata): Creatures and lands you control have shroud. ; When a creature you control attacks, sacrifice ~this~. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Spitting Gourna: + Text(ON+errata): 3/4, Reach. ; Morph {4}{G}. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Spitting Sliver: + Text(PC+errata): 3/3. ; All Sliver creatures have first strike. [Oracle 2007/05/01] Spitting Spider: + Text(PY/8th+errata): 3/5, Reach. ; Sacrifice a land: ~this~ deals 1 damage to each creature with flying. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Sporoloth Ancient: + Note - Also see Token Creatures, Rule 216. Sprout Swarm: + Note - Also see Buyback, Rule 502.16. + Note - Also see Convoke, Rule 502.46. + Note - Also see Token Creatures, Rule 216. Squee's Embrace: + Text(AP+errata): Enchant creature. ; Enchanted creature gets +2/+2. ; When enchanted creature is put into a graveyard, return that card to its owner's hand. [Oracle 2007/05/01] Squirrel Wrangler: + Text(PY+errata): 2/2. ; {1}{G},Sacrifice a land: Put two 1/1 green Squirrel creature tokens into play. ; {1}{G},Sacrifice a land: All Squirrel creatures get +1/+1 until end of turn. [Oracle 2007/05/01] Starlit Sanctum: + Text(ON+errata): {Tap}: Add {1} to your mana pool. ; {W},{Tap},Sacrifice a Cleric creature: You gain life equal to that Cleric's toughness. ; {B},{Tap},Sacrifice a Cleric creature: Target player loses life equal to that Cleric's power. [Oracle 2007/05/01] Steamflogger Boss: + Note - Also see Haste, Rule 502.5. Steam Spitter: + Text(CS+errata): 1/5, Reach. ; {R}: ~this~ gets +1/+0 until end of turn. [Oracle 2007/05/01] Steely Resolve: + Text(ON+errata): As ~this~ comes into play, choose a creature type. ; Creatures of the chosen type have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Sterling Grove: + Text(IN+errata): All other enchantments you control have shroud. ; {1},Sacrifice ~this~: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Stir the Pride: + Text(DS+errata): Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. ; Entwine {1}{W}. (Choose both if you pay the entwine cost.) [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Stonewood Invocation: + Text(TS+errata): Split Second. ; Target creature gets +5/+5 until end of turn and gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Storm Entity: + Note - Also see Haste, Rule 502.5. Storm Seeker: + Text(CH+errata): ~this~ deals damage equal to the number of cards in target player's hand to that target player. [Oracle 2007/05/01] Street Wraith: + Note - Also see Cycling, Rule 502.18. + Note - Also see Landwalk, Rule 502.6. Strength of Night: + Text(AP+errata): Kicker {B}. ; Creatures you control get +1/+1 until end of turn. If the kicker cost was paid, Zombie creatures you control get an additional +2/+2 until end of turn. [Oracle 2007/05/01] Stronghold Rats: + Note - Also see Shadow, Rule 502.8. Summoner's Pact: + This card is green in all zones. See Rule 402.8a. [D'Angelo 2007/05/15] + You do not have to find a green creature card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15] Surprise Deployment: + Text(PS+errata): Play ~this~ only during combat. ; You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.) [Oracle 2007/05/01] Svyelunite Priest: + Note - Also see Shroud, Rule 502.36. Sword of the Meek: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.15. Sylvan Hierophant: + Text(WL+errata): 1/2. ; When ~this~ is put into a graveyard from play, remove ~this~ from the game, then return another target creature card from your graveyard to your hand. [Oracle 2007/05/01] + Note - This card was creature type "Cleric" until Oracle 2007/05/01 when it became "Human Cleric". Sylvan Safekeeper: + Text(JU+errata): 1/1. ; Sacrifice a land: Target creature you control gains shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Synchronous Sliver: + Text(PC+errata): 3/3. ; All Sliver creatures have vigilance. [Oracle 2007/05/01] - - * - * - T - * - * - - Takeno, Samurai General: + Text(CK+errata): 3/3, Bushido 2. ; Each other Samurai creature you control gets +1/+1 for each point of bushido it has. [Oracle 2007/05/01] Take Possession: + Note - Also see Aura, Rule G1.30. + Note - Also see Split Second, Rule 502.58. Talon Sliver: + Text(TE+errata): 1/1. ; All Sliver creatures have first strike. [Oracle 2007/05/01] Tangle Spider: + Text(DS+errata): 3/4, Flash, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Tarox Bladewing: + Note - Also see Grandeur, Rule 703.5. + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.9. Tel-Jilad Archers: + Text(MR+errata): 2/4, Protection from Artifacts, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Terrain Generator: + Text(NE+errata): {Tap}: Add {1} to your mana pool. ; {2},{Tap}: You may put a basic land card from your hand into play tapped. [Oracle 2007/05/01] Thelonite Hermit: + Text(TS): 1/1. ; Morph {3}{G}{G}. ; All Saproling creatures get +1/+1. ; When ~this~ is turned face up, put four 1/1 green Saproling creature tokens into play. [Oracle 2007/05/01] Thelon of Havenwood: + Text(TS+errata): 2/2. ; Each Fungus creature gets +1/+1 for each spore counter on it. ; {B}{G},Remove a Fungus card in a graveyard from the game: Put a spore counter on each Fungus in play. [Oracle 2007/05/01] Thornweald Archer: + Note - Also see Deathtouch, Rule 502.63. + Note - Also see Reach, Rule 502.70. Thran Tome: + Text(WL+errata): {5},{Tap}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw 2 cards. [Oracle 2007/05/01] Through the Breach: + Text(CK+errata): You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn. ; Splice onto Arcane {2}{R}{R}. [Oracle 2007/05/01] Thrull Champion: + Text(FE+errata): 2/2. ; All Thrull creatures get +1/+1. ; {Tap}: Gain control of target Thrull as long as you control ~this~. [Oracle 2007/05/01] Thundermare: + Note - The Portal version had no creature type. Then it was of type "Thundermare" until Oracle 2007/05/01 when it became "Elemental". Tide of War: + Text(CK+errata): Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller. [Oracle 2007/05/01] Tin-Wing Chimera: + Text(VI+errata): 2/2, Flying. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) [Oracle 2007/05/01] Tolarian Entrancer: + Note - This card was creature type "Wizard" until Oracle 2007/05/01 when it became "Human Wizard". Tolaria West: + Note - Also see Transmute, Rule 502.48. Tombstalker: + Note - Also see Delve, Rule 502.64. Traproot Kami: + Text(BK+errata): 0/*, Defender, Reach. ; ~this~'s toughness is equal to the number of Forests in play. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.68. Tree Monkey: + Text(9th+errata): 1/1, Reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Treetop Defense: + Text(PT+errata): Play ~this~ only during the declare attackers step and only if you are the defending player. ; Creatures you control gain reach until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Triassic Egg: + Text(CH+errata): {3},{Tap}: Put an incubation counter on ~this~. ; Remove two incubation counters from ~this~,Sacrifice ~this~: You may put a creature card from your hand or graveyard into play. [Oracle 2007/05/01] True Believer: + Text(ON+errata): 2/2. ; You have shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Two-Headed Sliver: + Text(TS+errata): 1/1. ; All Sliver creatures have "This creature can't be blocked except by two or more creatures." [Oracle 2007/05/01] - - * - * - U - * - * - - Unblinking Bleb: + Note - Also see Morph, Rule 502.26. + Note - Also see Scry, Rule 501.8. Undead Warchief: + Text(SC/TS+errata): 1/1. ; Zombie spells you play cost {1} less to play. ; Zombie creatures you control get +2/+1. [Oracle 2007/05/01] Urborg Justice: + Text(WL+errata): Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. [Oracle 2007/05/01] Urborg Stalker: + Note - This card was creature type "Undead" until Oracle 2007/05/01 when it became "Horror". Utopia Mycon: + Note - Also see Token Creatures, Rule 216. - - * - * - V - * - * - - Vampiric Sliver: + Text(TS+errata): 3/3. ; All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." [Oracle 2007/05/01] Vedalken AEthermage: + Note - Also see Flash, Rule 502.57. + Note - Also see Typecycling, Rule 502.18d. Veil of Secrecy: + Text(BK+errata): Target creature gains shroud until end of turn and is unblockable this turn. ; Splice onto Arcane - Return a blue creature you control to its owner's hand. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Venerable Kumo: + Text(CK+errata): 2/3, Reach. ; Soulshift 4. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Venser's Diffusion: + Note - Also see Suspend, Rule 502.59. Venser, Shaper Savant: + Note - Also see Flash, Rule 502.57. + Note - Also see Legendary, Rule G12.9. Verdeloth the Ancient: + Text(TS+errata): 4/7. ; Kicker {X} (You may pay an additional {X} as you play this spell.) ; All other Treefolk creatures and all Saproling creatures get +1/+1. ; When ~this~ comes into play, if the kicker cost was paid, put X 1/1 green Saproling creature tokens into play. [Oracle 2007/05/01] Veteran Explorer: + Text(WL+errata): 1/1. ; When ~this~ is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Then, each player who searched his or her library this way shuffles it. [Oracle 2007/05/01] + Note - This card was creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier". Victual Sliver: + Text(SH+errata): 2/2. ; All Slivers have "{2},Sacrifice this permanent: You gain 4 life." [Oracle 2007/05/01] Vintara Snapper: + Text(PY+errata): 2/2. ; ~this~ has shroud as long as you control no untapped lands. [Oracle 2007/05/01] Virulent Sliver: + Note - Also see Poisonous, Rule 502.69. Vodalian Illusionist: + Note - This card was creature type "Merfolk" until Oracle 2007/05/01 when it became "Merfolk Wizard". Volrath's Shapeshifter: + Text(SH+errata): 0/1. ; As long as ~this~ is in play and the top card of your graveyard is a creature card, ~this~ has the full text of that card and has the text "{2}: Discard a card." (Volrath's Shapeshifter has that card's name, mana cost, color, types, abilities, power, and toughness.) [Oracle 2007/05/01] Volunteer Reserves: + Note - This card was creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier" - - * - * - W - * - * - - Wandering Mage: + Text(AL+errata): 0/3. ; {W},Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. ; {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. ; {B},Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. [Oracle 2007/05/01] Warped Researcher: + Text(LE+errata): 3/4. ; Whenever a player cycles a card, ~this~ gains flying and shroud until end of turn. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Warrior Angel: + Text(SH+errata): 3/4, Flying, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Watcher Sliver: + Text(TS+errata): 2/2. ; All Sliver creatures get +0/+2. [Oracle 2007/05/01] Web: + Text(9th+errata): Enchant creature. ; Enchanted creature gets +0/+2 and has reach. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Whetstone: + Text(US+errata): {3}: Each player puts the top two cards of his or her library into his or her graveyard. [Oracle 2007/05/01] Whetwheel: + The ability can be played with X equal to zero, but it doesn't do anything. [D'Angelo 2007/05/15] + Note - Also see Morph, Rule 502.26. + Note - Also see X Costs, Rule G24.1. Whip Silk: + Text(IN+errata): Enchant creature. ; Enchanted creature has reach. ; {G}: Return ~this~ to its owner's hand. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Whip-Spine Drake: + Note - Also see Morph, Rule 502.26. Whip Vine: + Text(AL+errata): 1/4, Defender, Reach. ; You may choose not to untap ~this~ during your untap step. ; {Tap}: Tap target creature with flying blocked by ~this~. As long as ~this~ remains tapped, that creature doesn't untap during its controller's untap step. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Whispersilk Cloak: + Text(DS+errata): Equip {2}. ; Equipped creature has shroud and is unblockable. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Willow Priestess: + Text(HL+errata): 2/2. ; {Tap}: Put a Faerie permanent card from your hand into play. ; {2}{G}: Target green creature gains protection from black until end of turn. [Oracle 2007/05/01] Winged Sliver: + Text(TE+errata): 1/1. ; All Sliver creatures have flying. [Oracle 2007/05/01] Woolly Spider: + Text(IA+errata): 2/3, Reach. ; Whenever ~this~ blocks a creature with flying, ~this~ gets +0/+2 until end of turn. [Oracle 2007/05/01] + Note - Also see Reach, Rule 502.70. Worry Beads: + Text(MM+errata): At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. [Oracle 2007/05/01] Wrap in Vigor: + Note - Also see Regenerate, Rule G18.6. - - * - * - X - * - * - - Xanthic Statue: + Text(WL+errata): {5}: Until end of turn, ~this~ becomes an 8/8 Golem artifact creature with trample. [Oracle 2007/05/01] + Note - When animated, it had no creature type until Oracle 2007/05/01 when it became "Golem". - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zebra Unicorn: + Text(MI+errata): 2/2, Lifelink. [Oracle 2007/05/01] + Note - Also see Lifelink, Rule 502.68. Zephid: + Text(US+errata): 3/4, Flying, Shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Zephid's Embrace: + Text(US+errata): Enchant creature. ; Enchanted creature gets +2/+2 and has flying and shroud. [Oracle 2007/05/01] + Note - Also see Shroud, Rule 502.36. Zhalfirin Commander: + Text(MI/TS+errata): 2/2, Flanking. ; {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. [Oracle 2007/05/01] Zirilan of the Claw: + Text(MI+errata): 3/4. ; {1}{R}{R},{Tap}: Search your library for a Dragon permanent card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. [Oracle 2007/05/01] Zoetic Cavern: + Note - Also see Morph, Rule 502.26. Zombie Master: + Text(6th+errata): 2/3. ; All Zombies have "{B}: Regenerate this creature". ; All Zombie creatures have swampwalk. [Oracle 2007/05/01] Zuberi, Golden Feather: + Text(MI+errata): 3/3, Flying. ; All other Griffin creatures get +1/+1. [Oracle 2007/05/01] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.