============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 00/06/22 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/05/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Abolish: + You may discard a non-basic land that "counts as" or "is" a plains. [DeLaney 00/05/29] Abyssal Nightstalker: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks and isn't blocked, you may have the defending player discard a card from his or her hand." [D'Angelo 00/06/05] Alaborn Cavalier: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks, you may tap target creature." [D'Angelo 00/06/05] Alaborn Musketeer: + When played under non-Portal rules, the text should be read as "~this~ may block as though it had flying." [D'Angelo 00/06/05] Alaborn Veteran: + When played under non-Portal rules, the text should be read as "{Tap}: Target creature gets +2/+2 until end of turn. Play this ability only on your turn before combat." [D'Angelo 00/06/05] Alaborn Zealot: + When played under non-Portal rules, the text should be read as "When ~this~ blocks a creature, destroy that creature and destroy ~this~." [D'Angelo 00/06/05] Alexi's Cloak: + Any enchantments already on the creature remain. [DeLaney 00/05/29] Alexi, Zephyr Mage: + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see X Costs, Rule K.26. Angelic Wall: + Note - Also see Walls, Rule K.25. Angel of Fury: + When played under non-Portal rules, the text should be read as "When ~this~ is put into your graveyard from play, you may choose to shuffle ~this~ into your library." [D'Angelo 00/06/05] Apprentice Sorcerer: + When played under non-Portal rules, the text should be read as "{Tap}: ~this~ deals 1 damage to target creature or player. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Armored Galleon: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless defending player controls an island." [D'Angelo 00/06/05] Arrogant Vampire: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Vampire. [D'Angelo 00/06/05] Assassin's Blade: + When played under non-Portal rules, the text should be read as an Instant spell with text "Play ~this~ only during an opponent's declare attackers step. ; Destroy target nonblack attacking creature." [D'Angelo 00/06/05] Avatar of Fury: + The converted mana cost (see Rule K.8) of this card is still 8, even if you only pay {R}{R} to play it. [DeLaney 00/05/29] Avatar of Hope: + The converted mana cost (see Rule K.8) of this card is still 8, even if you only pay {W}{W} to play it. [DeLaney 00/05/29] Avatar of Might: + The converted mana cost (see Rule K.8) of this card is still 8, even if you only pay {G}{G} to play it. [DeLaney 00/05/29] + Note - Also see Trample, Rule A.26. Avatar of Will: + The converted mana cost (see Rule K.8) of this card is still 8, even if you only pay {U}{U} to play it. [DeLaney 00/05/29] Avatar of Woe: + The converted mana cost (see Rule K.8) of this card is still 8, even if you only pay {B}{B} to play it. [DeLaney 00/05/29] - - * - * - B - * - * - - Badlands: + Text(RV+errata): ~this~ is a swamp and a mountain. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {B} to your mana pool. ; {Tap}: Add {R} to your mana pool." [WotC Rules Team 00/06/06] Balance of Power: + When played under non-Portal rules, the text should be read as "If you have fewer cards in your hand than target opponent does, you draw until you have the same number. (When you play ~this~, it doesn't count as in your hand.)" [D'Angelo 00/06/05] Barbarian General: + Note - Also see Horsemanship, Rule A.19. Barbed Field: + The damage dealt by a land is normally colorless. See Rule K.15.5. [Prophecy FAQ 00/05/25] Bayou: + Text(RV+errata): ~this~ is a swamp and a forest. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {B} to your mana pool. ; {Tap}: Add {G} to your mana pool." [WotC Rules Team 00/06/06] Bee Sting: + When played under non-Portal rules, the text should be read as "~this~ deals 2 damage to target creature or player". [D'Angelo 00/06/05] Blessed Wind: + This counts as gaining or losing life as appropriate. [Prophecy FAQ 00/05/25] Bloodcurdling Scream: + When played under non-Portal rules, the text should be read as "Target creature gets +X/+0 until end of turn." [D'Angelo 00/06/05] + Note - Also see X Costs, Rule K.26. Bog Elemental: + Note - Also see Protection, Rule A.23. Borrowing 100,000 Arrows: + When played under non-Portal rules, the text should be read as "You draw a card for each tapped creature your opponent controls." [D'Angelo 00/06/05] Borrowing the East Wind: + Note - Also see X Costs, Rule K.26. Brimstone Dragon: + When played under non-Portal rules, the text should be read as "Flying, Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. Broken Dam: + When played under non-Portal rules, the text should be read as "Tap one or two target creatures without horsemanship." [D'Angelo 00/06/05] Brutal Nightstalker: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you may have target opponent discard a card from his or her hand." [D'Angelo 00/06/05] Brutal Suppression: + It only affects Rebel cards, not Rebel tokens. [DeLaney 00/06/20] Errata is expected to remove the word "cards" from this card as it was for Mercenary Informer and Rebel Informer in the coming month. Burning Cloak: + When played under non-Portal rules, the text should be read as "Target creature gets +2/+0 until end of turn. ~this~ deals 2 damage to that creature." [D'Angelo 00/06/05] Burning Fields: + When played under non-Portal rules, the text should be read as "~this~ deals 5 damage to target opponent." [D'Angelo 00/06/05] Burning of Xinye: + When played under non-Portal rules, the text should be read as "You sacrifice four lands and your opponent sacrifices four lands. Then ~this~ deals 4 damage to each creature." [D'Angelo 00/06/05] - - * - * - C - * - * - - Calming Verse: + It checks if you control an untapped land during resolution. [Prophecy FAQ 00/05/25] Cao Cao, Lord of Wei: + When played under non-Portal rules, the text should be read as "{Tap}: Target opponent discards two cards from his or her hand. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Cao Ren, Wei Commander: + Note - Also see Horsemanship, Rule A.19. Capricious Sorcerer: + When played under non-Portal rules, the text should be read as "{Tap}: ~this~ deals 1 damage to target creature or player. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Wizard. [D'Angelo 00/06/05] Champion Lancer: + This card should read "Prevent all damage that would be dealt to ~this~ by creatures". [D'Angelo 00/06/05] Champion's Victory: + When played under non-Portal rules, the text should be read as "Play ~this~ only during an opponent's declare attackers step. ; Return target attacking creature to its owner's hand." [D'Angelo 00/06/05] Charging Bandits: + When played under non-Portal rules, the text should be read as "When ~this~ attacks, it gets +2/+0 until end of turn." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Bandit. [D'Angelo 00/06/05] Chimeric Idol: + Your lands are tapped as part of the effect, not part of the cost. [D'Angelo 00/06/19] Citadel of Pain: + It counts the untapped lands on resolution. [DeLaney 00/06/20] Cloak of Feathers: + When played under non-Portal rules, the text should be read as "Target creature gains flying until end of turn. You draw a card." [D'Angelo 00/06/05] Cloud Dragon: + When played under non-Portal rules, the text should be read as "~this~ can block only creatures with flying." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Dragon. [D'Angelo 00/06/05] Cloud Pirates: + When played under non-Portal rules, the text should be read as "~this~ can block only creatures with flying." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Pirate. [D'Angelo 00/06/05] Coastal Wizard: + When played under non-Portal rules, the text should be read as "{Tap}: Return ~this~ and target creature to their owners' hands. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Coffin Puppets: + The ability works even if you sacrifice your last swamp to activate it. It only checks for a swamp at announcement time. [Prophecy FAQ 00/05/25] Command of Unsummoning: + When played under non-Portal rules, the text should be read as an Instant spell with text "Play ~this~ only on an opponent's turn. ; Return target one or two attacking creatures to their owner's hand." [D'Angelo 00/06/05] Copper-Leaf Angel: + X can be zero. [D'Angelo 00/06/19] Corrupt Eunuchs: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, it deals 2 damage to target creature." [D'Angelo 00/06/05] Council of Advisors: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you draw a card." [D'Angelo 00/06/05] Counterintelligence: + When played under non-Portal rules, the text should be read as "Return one or two target creatures to their owners' hand." [D'Angelo 00/06/05] Craven Knight: + When played under non-Portal rules, the text should be read as "~this~ can't block." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Knight. [D'Angelo 00/06/05] Cruel Edict: + When played under non-Portal rules, the text should be read as "An opponent chooses target creature he or she controls. Destroy that creature." [D'Angelo 00/06/05] Cruel Fate: + When played under non-Portal rules, the text should be read as "Look at the top five cards of your opponent's library. Put one of them into your opponent's graveyard and the rest on top of his or her library in any order." [D'Angelo 00/06/05] Cruel Tutor: + When played under non-Portal rules, the text should be read as "Search your library for a card. Shuffle your library and put that card on top of it. You lose 2 life." [D'Angelo 00/06/05] Cunning Advisor: + When played under non-Portal rules, the text should be read as "{Tap}: Target opponent discards a card from his or her hand. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Cunning Giant: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks and isn't blocked, you may assign its combat damage this turn to target creature defending player controls instead of to that player." [D'Angelo 00/06/05] - - * - * - D - * - * - - Deathcoil Wurm: + When played under non-Portal rules, the text should be read as "You may have ~this~ assign its combat damage to defending player as though it weren't blocked." [D'Angelo 00/06/05] Deception: + When played under non-Portal rules, the text should be read as "Target opponent discards two cards from his or her hand." [D'Angelo 00/06/05] Deep-Sea Serpent: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless defending player controls an island." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Serpent. [D'Angelo 00/06/05] Deep Wood: + When played under non-Portal rules, the text should be read as an Instant spell with text "Prevent all damage that would be dealt to you by attacking creatures this turn." [D'Angelo 00/06/05] Defiant Stand: + When played under non-Portal rules, the text should be read as an Instant spell with text "Play ~this~ only during an opponent's declare attackers step. ; Target creature gets +1/+3 until end of turn. Tap that creature." [D'Angelo 00/06/05] Deflection: + You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. See Rule T.6.1 to see that Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 00/06/20] Deja Vu: + When played under non-Portal rules, the text should be read as "Return target sorcery card from your graveyard to your hand." [D'Angelo 00/06/05] Desert Drake: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Drake. [D'Angelo 00/06/05] Desperate Charge: + When played under non-Portal rules, the text should be read as "Creatures you control get +2/+0 until end of turn." [D'Angelo 00/06/05] Diaochan, Artful Beauty: + When played under non-Portal rules, the text should be read as "{Tap}: You and your opponent each choose a target creature. Destroy those creatures. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Djinn of the Lamp: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Djinn. [D'Angelo 00/06/05] Dong Zhou, the Tyrant: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, target creature an opponent controls deals damage to him or her equal to that creature's power." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Dread Charge: + When played under non-Portal rules, the text should be read as "Until end of turn, your black creatures can't be blocked except by black creatures." [D'Angelo 00/06/05] Dual Nature: + It only triggers on a card of type "Creature" or "Artifact Creature" (or "Summon" for older cards) comes into play. Another card type which comes into play as a creature won't trigger this. [Prophecy FAQ 00/05/25] This is because it says "creature card" and not just "creature". + If a Legendary creature (see Rule K.17) comes into play, the token is put into play and then is immediately sent to the graveyard before you can do anything with it, because it is a duplicate Legend. [Prophecy FAQ 00/05/25] + If Dual Nature leaves play between when it triggers and when a token is put into play, that token remains in play indefinitely. It missed the separate ability which would have removed the token from the game. [Prophecy 00/05/25] + Note - Also see Token Creatures, Rule K24. - - * - * - E - * - * - - Ebon Dragon: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you may have target opponent discard a card from his or her hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Dragon. [D'Angelo 00/06/05] Eightfold Maze: + When played under non-Portal rules, the text should be read as "Play ~this~ only during an opponent's declare attackers step. ; Destroy target attacking creature." [D'Angelo 00/06/05] Elephant Resurgence: + The token creatures' power and toughness continuously adjust. They are not "locked in" when the spell resolves. [Prophecy FAQ 00/05/25] This is because the tokens get an ability, rather than simply having their power and toughness set. + Note - Also see Token Creatures, Rule K24. Elite Cat Warrior: + Note - Also see Landwalk, Rule A.21. + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Cat Warrior (which means it is of both type Cat and type Warrior). [D'Angelo 00/06/05] Empty City Ruse: + When played under non-Portal rules, the text should be read as "Target opponent skips his or her next combat phase." [D'Angelo 00/06/05] Endless Cockroaches: + When played under non-Portal rules, the text should be read as "When ~this~ goes to a graveyard from play, return it to its owner's hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Insect. [D'Angelo 00/06/05] Eunuchs' Intrigues: + When played under non-Portal rules, the text should be read as "An opponent chooses target creature he or she controls. Other creatures that player controls can't block this turn." [D'Angelo 00/06/05] Excise: + The creature's controller gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] + Note - Also see X Costs, Rule K.26. - - * - * - F - * - * - - False Defeat: + When played under non-Portal rules, the text should be read as "Return target creature card from your graveyard to play." [D'Angelo 00/06/05] False Mourning: + When played under non-Portal rules, the text should be read as "Put target card from your graveyard on top of your library." [D'Angelo 00/06/05] False Peace: + When played under non-Portal rules, the text should be read as "Target player skips his or her next combat step." [D'Angelo 00/06/05] False Summoning: + When played under non-Portal rules, the text should be read as an Instant with text "Counter target creature spell." [D'Angelo 00/06/05] Fault Riders: + Note - Also see First Strike, Rule A.15. Festival of Trokin: + When played under non-Portal rules, the text should be read as "You gain 2 life for each creature you control." [D'Angelo 00/06/05] Final Strike: + When played under non-Portal rules, the text should be read as "~this~ deals to target opponent damage equal to the power of target creature you control. Sacrifice that creature." [D'Angelo 00/06/05] Fire Ambush: + When played under non-Portal rules, the text should be read as "~this~ deals 3 damage to target creature or player." [D'Angelo 00/06/05] Fire Bowman: + When played under non-Portal rules, the text should be read as "Sacrifice ~this~: ~this~ deals 1 damage to target creature or player. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Fire Dragon: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, it deals damage to target creature equal to the number of mountains you control." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Dragon. [D'Angelo 00/06/05] Fire Imp: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, it deals 2 damage to target creature." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Imp. [D'Angelo 00/06/05] Fire Snake: + When played under non-Portal rules, the text should be read as "When ~this~ is put into a graveyard from play, destroy target land." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Imp. [D'Angelo 00/06/05] Flameshot: + You may discard a non-basic land that "counts as" or "is" a mountain. [DeLaney 00/05/29] Flanking Troops: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks, you may tap target creature." [D'Angelo 00/06/05] Flay: + The player gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] + The player gets to see the first discard before choosing whether or not to pay. [Prophecy FAQ 00/05/25] Fleet-Footed Monk: + When played under non-Portal rules, the text should be read as "~this~ can't be blocked by creatures with power 2 or greater." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Cleric. [D'Angelo 00/06/05] Flowering Field: + The land's controller gets to play the ability. [DeLaney 00/05/29] Foil: + You may discard a non-basic land that "counts as" or "is" an island. [DeLaney 00/05/29] Forced Retreat: + When played under non-Portal rules, the text should be read as "Put target creature on top of its owner's library." [D'Angelo 00/06/05] Forked Lightning:: + When played under non-Portal rules, the text should be read as "~this~ deals 4 damage divided any way you choose among up to three target creatures." [D'Angelo 00/06/05] Foul Spirit: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, sacrifice a land." [D'Angelo 00/06/05] Fruition: + When played under non-Portal rules, the text should be read as "You gain 1 life for each forest in play." [D'Angelo 00/06/05] - - * - * - G - * - * - - Ghostly Visit: + When played under non-Portal rules, the text should be read as "Destroy target nonblack creature." [D'Angelo 00/06/05] Gift of Estates: + When played under non-Portal rules, the text should be read as "If your opponent controls more lands than you do, search your library for up to three plains cards and reveal them. Then shuffle your library and put the revealed cards into your hand." [D'Angelo 00/06/05] Goblin Bully: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Goblin. [D'Angelo 00/06/05] Goblin Chariot: + Note - Also see Haste, Rule A.18. Goblin Firestarter: + When played under non-Portal rules, the text should be read as "Sacrifice ~this~: ~this~ deals 1 damage to target creature or player. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Goblin Mountaineer: + Note - Also see Landwalk, Rule A.21. Goblin War Cry: + When played under non-Portal rules, the text should be read as "Target opponent chooses target creature he or she controls. Other creatures that player controls can't block this turn." [D'Angelo 00/06/05] Goblin War Strike: + It only counts cards. Goblin tokens are not counted. [D'Angelo 00/06/05] Greel, Mind Raker: + Note - Also see Legendary Permanents, Rule K.17. Guan Yu, Sainted Warrior: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. - - * - * - H - * - * - - Harmony of Nature: + When played under non-Portal rules, the text should be read as "Tap any number of target untapped creatures you control. You gain 4 life for each creature tapped this way." [D'Angelo 00/06/05] Harsh Justice: + When played under non-Portal rules, the text should be read as an Instant spelll with text "Whenever an attacking creature deals combat damage to you this turn, that creature deals that much damage to its controller." [D'Angelo 00/06/05] Heavy Fog: + When played under non-Portal rules, the text should be read as "Prevent all damage that would be dealt to you by attacking creatures this turn." [D'Angelo 00/06/05] Heightened Awareness: + The main effect of this card is that you get to draw an extra card (in addition to your normal one) each of your draw steps. [Prophecy FAQ 00/05/25] Highland Giant: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Giant. [D'Angelo 00/06/05] Hollow Warrior: + Text(PY+errata): 4/4. ; ~this~ can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn. (This cost is paid as attackers or blockers are declared.) [Oracle 00/06/06] + This card cannot tap itself to allow itself to attack or block. You have to tap a different creature which is not being declared as an attacker or blocker. [DeLaney 00/05/29] Huang Zhong, Shu General: + Note - Also see Legendary Permanents, Rule K.17. Hua Tuo, Honored Physician: + When played under non-Portal rules, the text should be read as "{Tap}: Put target creature card from your graveyard on top of your library. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Hunting Cheetah: + When played under non-Portal rules, the text should be read as "Whenever ~this~ deals damage to an opponent, you may search your library for a forest, reveal that card, and put it into your hand. Then shuffle your library." [D'Angelo 00/06/05] - - * - * - I - * - * - - Imperial Edict: + When played under non-Portal rules, the text should be read as "An opponent chooses a target creature he or she controls. Destroy that creature." [D'Angelo 00/06/05] Infernal Genesis: + Lands have a mana cost of zero, so if a land is put into a graveyard, no tokens are created. [Prophecy FAQ 00/05/25] + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Token Creatures, Rule K.24. - - * - * - J - * - * - - Jeweled Spirit: + You choose the color (or artifacts) on resolution. [DeLaney 00/05/29] + Note - Also see Protection, Rule A.23. Jolrael, Empress of Beasts: + Only affects lands the target player controls when the ability resolves. [DeLaney 00/05/29] + The lands retain their abilities. [DeLaney 00/05/29] + The lands do not get a creature type. [DeLaney 00/05/29] + Note - Also see Legendary Permanents, Rule K.17. Jungle Lion: + When played under non-Portal rules, the text should be read as "~this~ can't block." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Lion. [D'Angelo 00/06/05] Just Fate: + When played under non-Portal rules, the text should be read as "Play ~this~ only during an opponent's declare attackers step. ; Destroy target attacking creature." [D'Angelo 00/06/05] - - * - * - K - * - * - - Keen-Eyed Archers: + When played under non-Portal rules, the text should be read as "~this~ may block as though it had flying." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Soldier. [D'Angelo 00/06/05] Keldon Battlewagon: + Note - Also see Trample, Rule A.26. King's Assassin: + When played under non-Portal rules, the text should be read as "{Tap}: Destroy target tapped creature. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Assassin. [D'Angelo 00/06/05] Kiss of Death: + When played under non-Portal rules, the text should be read as "~this~ deals 4 damage to target opponent. You gain 4 life." [D'Angelo 00/06/05] Kongming's Contraptions: + When played under non-Portal rules, the text should be read as "{Tap}: ~this~ deals 2 damage to target attacking creature. Play this ability only during an opponent's declare attackers step." [D'Angelo 00/06/05] Kongming, "Sleeping Dragon": + When played under non-Portal rules, the text should be read as "Other creatures you control get +1/+1." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. - - * - * - L - * - * - - Lady Sun: + When played under non-Portal rules, the text should be read as "{Tap}: Return ~this~ and target creature to their owners' hands. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Lady Zhurong, Warrior Queen: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Latulla, Keldon Overseer: + X can be zero. [D'Angelo 00/06/19] + Note - Also see Legendary Permanents, Rule K.17. Lava Flow: + When played under non-Portal rules, the text should be read as "Destroy target creature or land." [D'Angelo 00/06/05] Lin Sivvi, Defiant Hero: + Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule D.18.7) have banned this card since 00/07/01. Liu Bei, Lord of Shu: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Living Terrain: + This can be placed on any land, not just Forests. [D'Angelo 00/06/19] + It does give the land a color and creature type, which is unlike most other ways to animate a land. [DeLaney 00/06/20] Lizard Warrior: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Lizard. [D'Angelo 00/06/05] Lu Bu, Master-at-Arms: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Lu Meng, Wu General: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Lurking Nightstalker: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks, it gets +2/+0 until end of turn." [D'Angelo 00/06/05] Lu Su, Wu Advisor: + When played under non-Portal rules, the text should be read as "{Tap}: You draw a card. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Lu Xun, Scholar General: + When played under non-Portal rules, the text should be read as "Whenever ~this~ deals damage to an opponent, you may draw a card." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Lynx: + Note - Also see Landwalk, Rule A.21. - - * - * - M - * - * - - Ma Chao, Western Warrior: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Magma Giant: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, it deals 2 damage to each creature and player." [D'Angelo 00/06/05] Mana Vapors: + Only affects lands target player controls when the spell resolves. [DeLaney 00/05/29] Marshaling the Troops: + When played under non-Portal rules, the text should be read as "Tap any number of target untapped creatures. You gain 4 life for each creature tapped this way." [D'Angelo 00/06/05] Marsh Boa: + Note - Also see Landwalk, Rule A.21. Meng Huo, Barbarian King: + When played under non-Portal rules, the text should be read as "Other green creatures you control get +1/+1." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Mercenary Informer: + Text(PY+errata): 2/1. ; ~this~ can't be the target of black spells or abilities. ; {2}{W}: Put target Mercenary on the bottom of its owner's library. [WotC Rules Team 00/06/06] + It can target Mercenary cards or tokens in play. [WotC Rules Team 00/06/06] Mercenary Knight: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, destroy ~this~ unless you discard a creature card from your hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Knight. [D'Angelo 00/06/05] Mind Knives: + When played under non-Portal rules, the text should be read as "Target opponent discards a card at random from his or her hand." [D'Angelo 00/06/05] Minotaur Warrior: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Minotaur. [D'Angelo 00/06/05] Misfortune's Gain: + When played under non-Portal rules, the text should be read as "Destroy target creature. That creature's controller gains 4 life." [D'Angelo 00/06/05] Mobilize : + When played under non-Portal rules, the text should be read as "Untap all creatures you control." [D'Angelo 00/06/05] Mountain Bandit: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. Mystic Denial: + When played under non-Portal rules, the text should be read as an Instant spell with text "Counter target creature or sorcery spell." [D'Angelo 00/06/05] - - * - * - N - * - * - - Nakaya Shade: + Each player gets the option to pay when the ability resolves. [Prophecy FAQ 00/05/25] Nature's Cloak: + Note - Also see Landwalk, Rule A.21. Norwood Priestess: + When played under non-Portal rules, the text should be read as "{Tap}: Put a green creature card from your hand into play. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Norwood Warrior: + When played under non-Portal rules, the text should be read as "Whenever ~this~ becomes blocked, it gets +1/+1 until end of turn." [D'Angelo 00/06/05] Noxious Field: + The damage dealt by a land is normally colorless. See Rule K.15.5. [Prophecy FAQ 00/05/25] Noxious Toad: + When played under non-Portal rules, the text should be read as "When ~this~ is put into a graveyard from play, target opponent discards a card from his or her hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Toad. [D'Angelo 00/06/05] - - * - * - O - * - * - - Ogre Arsonist: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, destroy target land." [D'Angelo 00/06/05] Ogre Berserker: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. Omen: + When played under non-Portal rules, the text should be read as "Look at the top three cards of your library and return them in any order. You may choose to shuffle your library. Then draw a card." [D'Angelo 00/06/05] Outbreak: + You may discard a non-basic land that "counts as" or "is" a swamp. [DeLaney 00/05/29] + Also see Rule K.11.7 for how to choose a creature type. Overwhelming Forces: + When played under non-Portal rules, the text should be read as "Destroy all creatures controlled by target opponent. You draw a card for each creature destroyed this way." [D'Angelo 00/06/05] - - * - * - P - * - * - - Pang Tong, "Young Phoenix": + When played under non-Portal rules, the text should be read as "{Tap}: Target creature gets +0/+2 until end of turn. Play this ability only on your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Peach Garden Oath: + When played under non-Portal rules, the text should be read as "You gain 2 life for each creature you control." [D'Angelo 00/06/05] Personal Tutor: + When played under non-Portal rules, the text should be read as "Search your library for a sorcery and reveal it. Shuffle your library and put that card on top of it." [D'Angelo 00/06/05] Pillaging Horde: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, sacrifice ~this~ unless you discard a random card from your hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Barbarian. [D'Angelo 00/06/05] Piracy: + When played under non-Portal rules, the text should be read as "Until end of turn, you may play mana abilities of lands you don't control, putting the mana they generate into your mana pool. Use mana produced this way only to play spells." [DeLaney 00/06/09] Pit Raptor: + Note - Also see First Strike, Rule A.15. Plague Fiend: + The creature's controller gets the option to pay when the triggered ability resolves. [Prophecy FAQ 00/05/25] Plant Elemental: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, sacrifice ~this~ unless you sacrifice a forest." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Elemental. [D'Angelo 00/06/05] Plateau: + Text(RV+errata): ~this~ is a mountain and a plains. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {R} to your mana pool. ; {Tap}: Add {W} to your mana pool." [WotC Rules Team 00/06/06] Poison Arrow: + When played under non-Portal rules, the text should be read as "Destroy target nonblack creature. You gain 3 life." [D'Angelo 00/06/05] Predatory Nightstalker: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you may have an opponent choose a target creature he or she controls. If you do, destroy that creature." [D'Angelo 00/06/05] Preemptive Strike: + When played under non-Portal rules, the text should be read as an Instant spell with text "Counter target creature spell." [D'Angelo 00/06/05] Primeval Force: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, sacrifice ~this~ unless you sacrifice three forests." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Force. [D'Angelo 00/06/05] Psychic Theft: + The card is revealed to all players while it is removed from the game. [DeLaney 00/05/29] + You can play the instant or sorcery during the end of turn step after you put the "at end of turn" trigger on the stack, as long as you do so before that trigger resolves. [Prophecy FAQ 00/05/25] Pygmy Razorback: + Note - Also see Trample, Rule A.26. - - * - * - Q - * - * - - - - * - * - R - * - * - - Raging Cougar: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Cat. [D'Angelo 00/06/05] Raging Minotaur: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Minotaur. [D'Angelo 00/06/05] Raiding Nightstalker: + Note - Also see Landwalk, Rule A.21. Rain of Daggers: + When played under non-Portal rules, the text should be read as "Destroy all creatures controlled by target opponent. You lose 2 life for each creature destroyed this way." [D'Angelo 00/06/05] Rally the Troops: + When played under non-Portal rules, the text should be read as "Play ~this~ only during an opponent's declare attackers step. ; Untap all creatures you control." [D'Angelo 00/06/05] Ravaging Horde: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, destroy target land." [D'Angelo 00/06/05] Razorclaw Bear: + When played under non-Portal rules, the text should be read as "Whenever ~this~ becomes blocked, it gets +2/+2 until end of turn." [D'Angelo 00/06/05] Rebel Informer: + Text(PY+errata): 1/2. ; ~this~ can't be the target of white spells or abilities. ; {3}: Put target Rebel on the bottom of its owner's library. [WotC Rules Team 00/06/06] + It can target Rebel cards or tokens in play. [WotC Rules Team 00/06/06] Red Cliffs Armada: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless the defending player controls an island." [D'Angelo 00/06/05] Remove: + When played under non-Portal rules, the text should be read as "Play only during an opponent's turn. ; Return target attacking creature to its owner's hand." [D'Angelo 00/06/05] Renegade Troops: + When played under non-Portal rules, the text should be read as "Haste." [D'Angelo 00/06/05] + Note - Also see Haste, Rule A.18. Renewing Dawn: + When played under non-Portal rules, the text should be read as "Gain 2 life for each mountain target opponent controls." [D'Angelo 00/06/05] Renewing Touch: + When played under non-Portal rules, the text should be read as "Shuffle any number of target creature cards in your graveyard into your library." [D'Angelo 00/06/05] Replenish: + It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution (as with Heightened Awareness being put into play), those additional enchantments are ignored. [Prophecy FAQ 00/05/25] Rethink: + The spell's controller gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] + Note - Also see Converted Mana Cost, Rule K.8. Return of the Nightstalkers: + When played under non-Portal rules, the text should be read as "Return all Nightstalker cards from your graveyard to play, then sacrifice all swamps you control." [D'Angelo 00/06/05] Return to Battle: + When played under non-Portal rules, the text should be read as "Return target creature card from your graveyard to your hand." [D'Angelo 00/06/05] Reveille Squad: + It triggers whenever at least one creature attacks you. [WotC Rules Team 00/06/06] Rhystic Cave: + Text(PY+errata): {Tap}: Choose a color. Add one mana of that color to your mana pool unless any player pays {1}. You can't play this ability during the announcement of another spell or ability. [Oracle 00/06/06] + Each player (starting with the current player and going in turn order) gets the option to pay when this ability resolves. [Prophecy FAQ 00/05/25] + The card's ability has errata so you cannot play the ability during announcements of a spell or ability. This prevents you from getting into a position where someone paying {1} could stop you from having enough mana to pay for the spell. If you want to use it pay for a spell or ability, you need to use this card before you start the announcement. [Prophecy FAQ 00/05/25] Rhystic Circle: + Cannot be used to prevent damage to your creatures, just to you. [DeLaney 00/05/29] Rhystic Deluge: + The creature's controller gets the option to pay when this ability resolves. [Prophecy FAQ 00/05/25] Rhystic Lightning: + The player gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] Rhystic Scrying: + Each player (starting with the current player and going in turn order) gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] Rhystic Shield: + Each player (starting with the current player and going in turn order) gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] + Only affects creatures you control when it resolves. [DeLaney 00/05/29] Rhystic Study: + The player gets the option to pay when this triggered ability resolves. [Prophecy FAQ 00/05/25] This will be after the spell is announced, but before it resolves. [DeLaney 00/06/20] + You don't have to decide whether or not you are drawing until after the player decides whether or not to pay. [DeLaney 00/05/29] Riding Red Hare: + When played under non-Portal rules, the text should be read as "Target creature gets +3/+3 and gains horsemanship until end of turn." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. Riding the Dilu Horse: + When played under non-Portal rules, the text should be read as "Target creature gets +2/+2 and gains horsemanship until end of turn." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. Rishadan Port: + Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule D.18.7) have banned this card since 00/07/01. River Bear: + Note - Also see Landwalk, Rule A.21. Rockslide Ambush: + When played under non-Portal rules, the text should be read as "~this~ deals damage to target creature equal to the number of mountains you control." [D'Angelo 00/06/05] Rolling Earthquake: + Note - Also see X Costs, Rule K.26. Roots of Life: + A Magical Hack that targets this spell on the stack will allow you to change the land types it affects. Once it is in play, changing the text does not change the behavior. [D'Angelo 00/06/10] Rowan Treefolk: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Treefolk. [D'Angelo 00/06/05] - - * - * - S - * - * - - Sacred Knight: + When played under non-Portal rules, the text should be read as "~this~ can't be blocked by black or red creatures." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Knight. [D'Angelo 00/06/05] Sage's Knowledge: + When played under non-Portal rules, the text should be read as "Return target sorcery card from your graveyard to your hand." [D'Angelo 00/06/05] Salvage: + When played under non-Portal rules, the text should be read as "Put target card in your graveyard on top of your library." [D'Angelo 00/06/05] Savannah: + Text(RV+errata): ~this~ is a forest and a plains. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {G} to your mana pool. ; {Tap}: Add {W} to your mana pool." [WotC Rules Team 00/06/06] Scorching Winds: + When played under non-Portal rules, the text should be read as an Instant spell with text "Play ~this~ only during an opponent's turn. ; ~this~ deals 1 damage to each attacking creature." [D'Angelo 00/06/05] Screeching Drake: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you draw a card then discard a card from your hand." [D'Angelo 00/06/05] Scrubland: + Text(RV+errata): ~this~ is a plains and a swamp. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {W} to your mana pool. ; {Tap}: Add {B} to your mana pool." [WotC Rules Team 00/06/06] Sea Drake: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, return two target lands you control to their owner's hand." [D'Angelo 00/06/05] Search for Survivors: + The graveyard's order is randomized by this spell. [Prophecy FAQ 00/05/25] Serpent Assassin: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you may destroy target nonblack creature." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Serpent. [D'Angelo 00/06/05] Shield Dancer: + If the ability is used twice, it will cause the next two attacks this turn (which only happens if something gives a player two attacks) from the creature to "reflect" back to itself. It will not result in double damage back from a single attack. [Prophecy FAQ 00/05/25] Shu Cavalry: + Note - Also see Horsemanship, Rule A.19. Shu Elite Companions: + Note - Also see Horsemanship, Rule A.19. Shu Farmer: + When played under non-Portal rules, the text should be read as "{Tap}: You gain 1 life. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Shu General: + Note - Also see Horsemanship, Rule A.19. Sima Yi, Wei Field Marshal: + When played under non-Portal rules, the text should be read as "~this~'s power is equal to the number of swamps you control." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Skeletal Crocodile: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Crocodile. [D'Angelo 00/06/05] Skeletal Snake: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Snake. [D'Angelo 00/06/05] Slashing Tiger: + When played under non-Portal rules, the text should be read as "Whenever ~this~ becomes blocked, it gets +2/+2 until end of turn." [D'Angelo 00/06/05] Sleight of Hand: + When played under non-Portal rules, the text should be read as "Look at the top two cards of your library and choose one. Put that card into your hand and the other one on the bottom of your library." [D'Angelo 00/06/05] + If there is only one card in your library, it goes to your hand. [D'Angelo 00/06/05] Snag: + You may discard a non-basic land that "counts as" or "is" a forest. [DeLaney 00/05/29] Soul Shred: + When played under non-Portal rules, the text should be read as "~this~ deals 3 damage to target nonblack creature. You gain 3 life." [D'Angelo 00/06/05] Soul Strings: + Each player gets the option to pay when this spell resolves. [Prophecy FAQ 00/05/25] + Note - Also see X Costs, Rule K.26. Spiketail Drake: + The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 00/05/25] Spiketail Hatchling: + The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 00/05/25] Spiritual Guardian: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you gain 4 life." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Guardian. [D'Angelo 00/06/05] Spotted Griffin: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Griffin. [D'Angelo 00/06/05] Squirrel Wrangler: + Only affects Squirrels in play when the ability resolves. [DeLaney 00/05/29] + Note - Also see Token Creatures, Rule K.24. Starlight: + When played under non-Portal rules, the text should be read as "You gain 3 life for each black creature target opponent controls." [D'Angelo 00/06/05] Starlit Angel: + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Angel. [D'Angelo 00/06/05] Steam Catapult: + When played under non-Portal rules, the text should be read as "{Tap}: Destroy target tapped creature. Play this ability only during your turn and before combat." [D'Angelo 00/06/05] Steam Frigate: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless the defending player controls an island." [D'Angelo 00/06/05] Stern Marshal: + When played under non-Portal rules, the text should be read as "{Tap}: Target creature gets +2/+2 until end of turn. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Soldier. [D'Angelo 00/06/05] Stolen Grain: + When played under non-Portal rules, the text should be read as "~this~ deals 5 damage to target opponent. You gain 5 life." [D'Angelo 00/06/05] Stone Catapult: + When played under non-Portal rules, the text should be read as "{Tap}: destroy target nonblack, tapped creature. Play this ability only on your turn before combat." [D'Angelo 00/06/05] Sun Ce, Young Conqueror: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, you may return target creature to its owner's hand." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Sunken Field: + The spell's controller gets the option to pay when the ability resolves. [Prophecy FAQ 00/05/25] Sun Quan, Lord of Wu: + When played under non-Portal rules, the text should be read as "Creatures you control have horsemanship." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Swarm of Rats: + When played under non-Portal rules, the text should be read as "~this~'s power is equal to the number of Rat cards you control." [D'Angelo 00/06/05] + It does not count Rat token creatures. [D'Angelo 00/06/05] Sylvan Tutor: + When played under non-Portal rules, the text should be read as "Search your library for a creature card and reveal it. Then shuffle your deck and put the revealed card on top of it." [D'Angelo 00/06/05] Sylvan Yeti: + Note - The Portal: Second Age version was creature type Beast. Symbol of Unsummoning: + When played under non-Portal rules, the text should be read as "Return target creature to its owner's hand. You draw a card." [D'Angelo 00/06/05] - - * - * - T - * - * - - Tahngarth's Rage: + The effect does not change its position in the order in which you apply effects when the creature goes from attacking to not attacking or the other way around. For example, a Sengir Vampire who is attacking with Tahngarth's Rage is 7/4 and it would be 2/3 when not attacking. If Blood Lust were played on it while attacking so it was 11/1 (remember that Blood Lust won't lower toughness below 1), at end of combat it would become 6/1 since you still apply the Blood Lust after the -2/-1. [D'Angelo 00/06/07] Taiga: + Text(RV+errata): ~this~ is a mountain and a forest. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {R} to your mana pool. ; {Tap}: Add {G} to your mana pool." [WotC Rules Team 00/06/06] Talas Explorer: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, look at your opponent's hand." [D'Angelo 00/06/05] Talas Researcher: + When played under non-Portal rules, the text should be read as "{Tap}: You draw a card. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Taoist Hermit: + When played under non-Portal rules, the text should be read as "~this~ can't be chosen by your opponent as the target of a spells or abilities." [D'Angelo 00/06/05] Taunt: + When played under non-Portal rules, the text should be read as "On target player's next turn, all of his or her creatures must attack if able." [D'Angelo 00/06/05] Taunting Challenge: + When played under non-Portal rules, the text should be read as "All creatures able to block target creature must do so this turn." [D'Angelo 00/06/05] Temple Acolyte: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you gain 3 life." [D'Angelo 00/06/05] Temple Elder: + When played under non-Portal rules, the text should be read as "{Tap}: You gain 1 life. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Thing from the Deep: + When played under non-Portal rules, the text should be read as "When ~this~ attacks, sacrifice ~this~ unless you sacrifice an island." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Thing. [D'Angelo 00/06/05] Thrive: + It means X different creatures. You can't give more than one +1/+1 counter to a creature with this spell. [DeLaney 00/05/29] + Note - Also see X Costs, Rule K.26. Thundering Wurm: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, sacrifice ~this~ unless you discard a land card from your hand." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Wurm. [D'Angelo 00/06/05] Town Sentry: + When played under non-Portal rules, the text should be read as "Whenever ~this~ blocks, it gets +0/+2 until end of turn." [D'Angelo 00/06/05] Trained Cheetah: + When played under non-Portal rules, the text should be read as "Whenever ~this~ becomes blocked, it gets +1/+1 until end of turn." [D'Angelo 00/06/05] Tree Monkey: + When played under non-Portal rules, the text should be read as "~this~ may block as though it has flying." [D'Angelo 00/06/05] Treetop Defense: + When played under non-Portal rules, the text should be read as an Instant with text "This turn, all your creatures may block as though they had flying." [D'Angelo 00/06/05] Trip Wire: + When played under non-Portal rules, the text should be read as "Destroy target creature with horsemanship." [D'Angelo 00/06/05] Tropical Island: + Text(RV+errata): ~this~ is a forest and an island. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {G} to your mana pool. ; {Tap}: Add {U} to your mana pool." [WotC Rules Team 00/06/06] Tundra: + Text(RV+errata): ~this~ is a plains and an island. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {W} to your mana pool. ; {Tap}: Add {U} to your mana pool." [WotC Rules Team 00/06/06] - - * - * - U - * - * - - Underground Sea: + Text(RV+errata): ~this~ is an island and a swamp. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {U} to your mana pool. ; {Tap}: Add {B} to your mana pool." [WotC Rules Team 00/06/06] Undying Beast: + When played under non-Portal rules, the text should be read as "When ~this~ is put into a graveyard from play, put ~this~ on top of its owner's library." [D'Angelo 00/06/05] + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Beast. [D'Angelo 00/06/05] - - * - * - V - * - * - - Vampiric Feast: + When played under non-Portal rules, the text should be read as "~this~ deals 4 damage to target creature or player. You gain 4 life." [D'Angelo 00/06/05] Vampiric Spirit: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, if you played it from your hand, you lose 4 life." [D'Angelo 00/06/05] Vampiric Touch: + When played under non-Portal rules, the text should be read as "~this~ deals 2 damage to target opponent. You gain 2 life." [D'Angelo 00/06/05] Venomous Fangs: + If the damaged creature takes both lethal damage and is destroyed by this effect, you have to regenerate the creature twice to keep it alive. [D'Angelo 00/06/03] Vintara Elephant: + Note - Also see Trample, Rule A.26. Virtuous Charge: + When played under non-Portal rules, the text should be read as "Creatures you control get +1/+1 until end of turn." [D'Angelo 00/06/05] Vitalizing Wind: + Only affects creatures you control when the spell resolves. [DeLaney 00/05/29] Volcanic Island: + Text(RV+errata): ~this~ is an island and a mountain. [WotC Rules Team 00/06/06] + The card works as if its text were "{Tap}: Add {U} to your mana pool. ; {Tap}: Add {R} to your mana pool." [WotC Rules Team 00/06/06] - - * - * - W - * - * - - Wall of Granite: + Note - Also see Walls, Rule K.25. + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Wall. [D'Angelo 00/06/05] Warrior's Charge: + When played under non-Portal rules, the text should be read as "Creatures you control get +1/+1 until end of turn." [D'Angelo 00/06/05] Warrior's Stand: + When played under non-Portal rules, the text should be read as "Play ~this~ only during an opponent's declare attackers step if a creature is attacking you. ; Creatures you control get +2/+2 until end of turn." [D'Angelo 00/06/05] Wei Assassins: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, an opponent chooses target creature he or she controls. Destroy that creature." [D'Angelo 00/06/05] Wei Elite Companions: + Note - Also see Horsemanship, Rule A.19. Wei Night Raiders: + When played under non-Portal rules, the text should be read as "Whenever ~this~ deals damage to an opponent, that player discards a card from his or her hand." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. Wei Scout: + Note - Also see Horsemanship, Rule A.19. Wei Strike Force: + Note - Also see Horsemanship, Rule A.19. Well of Discovery: + The "if" condition is tested before putting any triggers on the stack, and it is tested again on resolution. If you have a Troublesome Spirit which taps all your lands during the end of turn step, it will do this after the if condition failed, and it won't back up time and put this trigger onto the stack. [Prophecy FAQ 00/05/25] Well of Life: + The "if" condition is tested before putting any triggers on the stack, and it is tested again on resolution. If you have a Troublesome Spirit which taps all your lands during the end of turn step, it will do this after the if condition failed, and it won't back up time and put this trigger onto the stack. [Prophecy FAQ 00/05/25] Whip Sergeant: + Note - Also see Haste, Rule A.18. Wielding the Green Dragon: + When played under non-Portal rules, the text should be read as "Target creature gets +4/+4 until end of turn." [D'Angelo 00/06/05] Wild Might: + Each player gets the option to pay when the spell resolves. [Prophecy FAQ 00/05/25] Wild Ox: + Note - Also see Landwalk, Rule A.21. Willow Dryad: + Note - Also see Landwalk, Rule A.21. + Note - This card had no creature type. If played with non-Portal cards, it should be played as creature type Dryad. [D'Angelo 00/06/05] Withdraw: + The creature's controller gets the option to pay when the spell resolves. [Prophecy FAQ 00/05/25] + The two creatures may have different controllers. [DeLaney 00/05/29] + Must target two different creatures. [DeLaney 00/06/20] + You choose on announcement which creature is theone that can be paid to prevent the effect. The payment itself is made on resolution (if at all). [DeLaney 00/06/20] Wolf Pack: + When played under non-Portal rules, the text should be read as "~this~ may deal its combat damage to defending player as though it weren't blocked." [D'Angelo 00/06/05] Wu Admiral: + When played under non-Portal rules, the text should be read as "~this~ gets +1/+1 as long as an opponent controls an island." [D'Angelo 00/06/05] Wu Elite Cavalry: + Note - Also see Horsemanship, Rule A.19. Wu Light Cavalry: + Note - Also see Horsemanship, Rule A.19. Wu Longbowman: + When played under non-Portal rules, the text should be read as "{Tap}: ~this~ deals 1 damage to target creature or player. Play this ability only during your turn before combat." [D'Angelo 00/06/05] Wu Scout: + Note - Also see Horsemanship, Rule A.19. Wu Spy: + When played under non-Portal rules, the text should be read as "When ~this~ comes into play, look at the top two cards of target player's library and choose one. Put the chosen card into his or her graveyard." [D'Angelo 00/06/05] Wu Warship: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless the defending player controls an island." [D'Angelo 00/06/05] - - * - * - X - * - * - - Xiahou Dun, the One-Eyed: + When played under non-Portal rules, the text should be read as "Sacrifice ~this~: Return target black card from your graveyard to your hand. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Xun Yu, Wei Advisor: + When played under non-Portal rules, the text should be read as "{Tap}: Target creature you control gets +2/+0 until end of turn. Play this ability only during your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. - - * - * - Y - * - * - - Yellow Scarves Cavalry: + Note - Also see Horsemanship, Rule A.19. Yellow Scarves General: + Note - Also see Horsemanship, Rule A.19. Yellow Scarves Troops: + Note - Also see Horsemanship, Rule A.19. Yuan Shao, the Indecisive: + When played under non-Portal rules, the text should be read as "Horsemanship. ; Creatures you control can't be blocked by more than one creature." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. - - * - * - Z - * - * - - Zerapa Minotaur: + Note - Also see First Strike, Rule A.15. Zhang Fei, Fierce Warrior: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Zhang He, Wei General: + When played under non-Portal rules, the text should be read as "Whenever ~this~ attacks, all other creatures you control get +1/+0 until end of turn." [D'Angelo 00/06/05] + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Zhang Liao, Hero of Hefei: + When played under non-Portal rules, the text should be read as "Whenever ~this~ deals damage to an opponent, that player discards a card from his or her hand." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Zhao Zilong, Tiger General: + Note - Also see Horsemanship, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Zhou Yu, Chief Commander: + When played under non-Portal rules, the text should be read as "~this~ can't attack unless the defending player controls an island." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Zhuge Jin, Wu Strategist: + When played under non-Portal rules, the text should be read as "{Tap}: target creature is unblockable this turn. Play this ability only on your turn before combat." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Zodiac Dog: + Note - Also see Landwalk, Rule A.21. Zodiac Dragon: + When played under non-Portal rules, the text should be read as "When ~this~ goes to a graveyard from play, you may return ~this~ to its owner's hand." [D'Angelo 00/06/05] Zodiac Goat: + Note - Also see Landwalk, Rule A.21. Zodiac Horse: + Note - Also see Landwalk, Rule A.21. Zodiac Monkey: + Note - Also see Landwalk, Rule A.21. Zodiac Ox: + Note - Also see Landwalk, Rule A.21. Zodiac Pig: + Note - Also see Landwalk, Rule A.21. Zodiac Rabbit: + Note - Also see Landwalk, Rule A.21. Zodiac Rat: + Note - Also see Landwalk, Rule A.21. Zodiac Rooster: + Note - Also see Landwalk, Rule A.21. Zodiac Snake: + Note - Also see Landwalk, Rule A.21. Zodiac Tiger: + Note - Also see Landwalk, Rule A.21. Zuo Ci, the Mocking Sage: + When played under non-Portal rules, the text should be read as "~this~ can't be blocked by creatures with horsemanship. ; ~this~ can't be chosen by your opponent as the target of spells or abilities." [D'Angelo 00/06/05] + Note - Also see Legendary Permanents, Rule K.17. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PT= Portal. PY= Prophecy. S2= Starter 2000. SH= Stronghold. ST= Starter. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.