============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 01/06/22 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 01/05/23 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Abolish: + Text(PY+errata): You may discard a plains card from your hand rather than pay ~this~'s mana cost. ; Destroy target artifact or enchantment. [Oracle 01/06/01] AEther Mutation + You only put the tokens into play if the target creature is still a legal target on resolution. [Apocalypse FAQ 01/05/24] + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Token Creatures, Rule K.25. Ana Sanctuary: + The creature either gets +1/+1 or +5/+5, never +6/+6. [Apocalypse FAQ 01/05/24] Anavolver: + Note - Also see Kicker, Rule A.20. Angelic Favor: + Text(NE+errata): If you control a plains, you may tap an untapped creature you control rather than pay ~this~'s mana cost. ; Play ~this~ only during combat. ; Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn. [Oracle 01/06/01] - - * - * - B - * - * - - Bloodfire Infusion: + If this card is ever on a creature you don't control, it is put into the graveyard as a State-Based Effect. [D'Angelo 01/06/15] Bounty of the Hunt: + Text(AL+errata): You may remove a green card in your hand from the game rather than pay ~this~'s mana cost. ; Choose one -- Target creature gets +3/+3 until end of turn; or target creature gets +2/+2 until end of turn and another target creature gets +1/+1 until end of turn; or three target creatures each get +1/+1 until end of turn. [Rules Team 01/05/01] Brass Herald: + See Rule K.11.7 for rules on choosing a creature type. [D'Angelo 01/06/15] - - * - * - C - * - * - - Captain's Maneuver: + If the second target is no longer in play, or if the second target is no longer a creature or player when the damage would be redirected, the damage is dealt to the first target as if this spell was not played. [Apocalypse FAQ 01/05/24] + If the first target is no longer in play, then the damage will not be dealt at all, so it cannot be redirected by this ability. [DeLaney 01/06/22] + Note - Also see X Costs, Rule K.27. Cave-In: + Text(MM+errata): You may remove a red card in your hand from the game rather than pay ~this~'s mana cost. ; ~this~ deals 2 damage to each creature and each player. [Oracle 01/06/01] Ceta Sanctuary: + The ability has you draw zero, one, or two cards, but never three. [Apocalypse FAQ 01/05/24] Cetavolver: + Note - Also see First Strike, Rule A.15. + Note - Also see Kicker, Rule A.20. + Note - Also see Trample, Rule A.27. Chaos (Order/Chaos): + No creatures can block this turn, even ones that enter play after this spell resolves. [Apocalypse FAQ 01/05/24] + Note - Also see Order (Order/Chaos) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Coalition Flag: + Text(AP+errata): ~this~ can enchant only a creature you control. ; Enchanted creature's type is Flagbearer. ; If a spell or ability an opponent controls could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. [WotC Rules Team 01/05/24] + If this card is ever on a creature you don't control, it is put into the graveyard as a State-Based Effect. [D'Angelo 01/06/15] Coalition Honor Guard: + Text(AP+errata): 2/4. ; If a spell or ability an opponent controls could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. [WotC Rules Team 01/05/24] Contagion: + Text(AL+errata): You may pay 1 life and remove a black card in your hand from the game rather than pay ~this~'s mana cost. ; Put two -2/-1 counters, distributed as you choose, on one or two target creatures. (If you choose two creatures, you must put a counter on each of them.) [Oracle 01/06/01] Crash: + Text(MM+errata): You may sacrifice a mountain rather than pay ~this~'s mana cost. ; Destroy target artifact. [Oracle 01/06/01] Cromat: + Note - Also see Legendary Permanents, Rule K.17. - - * - * - D - * - * - - Dark Triumph: + Text(NE+errata): If you control a swamp, you may sacrifice a creature rather than pay ~this~'s mana cost. ; Creatures you control get +2/+0 until end of turn. [Oracle 01/06/01] Day (Day/Night): + Only affects creatures which are in play at the time it resolves. Ones that enter play later in the turn are not affected. [Apocalypse FAQ 01/05/24] + Note - Also see Night (Day/Night) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Daze: + Text(NE+errata): You may return an island you control to its owner's hand rather than pay ~this~'s mana cost. ; Counter target spell unless its controller pays {1}. [Oracle 01/06/01] Dead Ringers: + Both of the target creatures must be exactly the same color or combination of colors. Both being colorless is also okay. If they differ in any way, you can still play the spell, but it does not do anything on resolution. [Apocalypse FAQ 01/05/24] + Colors are checked on resolution. [D'Angelo 01/05/24] + If one of the targets left play before resolution, use the colors it had at the time it left play for the comparison. [DeLaney 01/05/24] Death (Life/Death): + Note - Also see Death (Life/Death) for the second half of this card. + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Split Cards, Rule K.24. Death Grasp: + Note - Also see X Costs, Rule K.27. Death Mutation: + You do not get to put the tokens into play if the target is not destroyed because it is not legal on resolution. [Apocalypse FAQ 01/05/24] + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Token Creatures, Rule K.25. Dega Sanctuary: + You can gain 0, 2, or 4 life, but never 6. [Apocalypse FAQ 01/05/24] Degavolver: + Note - Also see First Strike, Rule A.15. + Note - Also see Kicker, Rule A.20. Delraich: + Text(MM+errata): 6/6, Trample. ; You may sacrifice three black creatures rather than pay ~this~'s mana cost. [Oracle 01/06/01] Desolation Angel: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Kicker, Rule A.20. Desolation Giant: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Kicker, Rule A.20. Desperate Gambit: + Text(WL+errata): Choose a spell or permanent you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, double that damage. If you lose the flip, the next time it would deal damage this turn, prevent the damage. [Oracle 01/06/01] + The coin is flipped during resolution of this spell, so you know in advance what will happen when the source deals damage the next time. [D'Angelo 01/06/15] Downhill Charge: + Text(NE+errata): You may sacrifice a mountain rather than pay ~this~'s mana cost. ; Target creature gets +X/+0 until end of turn, where X is the number of mountains you control. [Oracle 01/06/01] Dragon Arch: + A multicolored card has more than one color in its mana cost. [Apocalypse FAQ 01/05/24] Dream Halls: + Text(SH+errata): Rather than paying the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. If the spell has X in its mana cost, X is 0. [Oracle 01/06/01] Dwarven Landslide: + Note - Also see Kicker, Rule A.20. Dwarven Patrol: + Remember that lands are not spells. [Apocalypse FAQ 01/05/24] - - * - * - E - * - * - - Emblazoned Golem: + Note - Also see Kicker, Rule A.20. + Note - Also see X Costs, Rule K.27. Enlistment Officer: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see First Strike, Rule A.15. Ensnare: + Text(NE+errata): You may return two islands you control to their owner's hand rather than pay ~this~'s mana cost. ; Tap all creatures. [Oracle 01/06/01] - - * - * - F - * - * - - False Dawn: + Text(AP+errata): Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. [Apocalypse FAQ 01/05/24] + This card's ability does not change the color of any permanents. [Apocalypse FAQ 01/05/24] + This card's ability does not change any lands into Plains. [DeLaney 01/06/17] Fire (Fire/Ice): + Note - Also see Ice (Fire/Ice) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Flameshot: + Text(PY+errata): You may discard a mountain card from your hand rather than pay ~this~'s mana cost. ; ~this~ deals 3 damage divided as you choose among any number of target creatures. [Oracle 01/06/01] Foil: + Text(PY+errata): You may discard an island card and another card from your hand rather than pay ~this~'s mana cost. ; Counter target spell. [Oracle 01/06/01] Force of Will: + Text(AL+errata): You may pay 1 life and remove a blue card in your hand from the game rather than pay ~this~'s mana cost. ; Counter target spell. [Oracle 01/06/01] Fungal Shambler: + Note - Also see Trample, Rule A.27. - - * - * - G - * - * - - Gaea's Balance: + You are not forced to find a basic land of each type, so you can choose to pull out fewer lands if you want. [Apocalypse FAQ 01/05/24] Gerrard Capashen: + Note - Also see Legendary Permanents, Rule K.17. Goblin Ringleader: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Haste, Rule A.18. Goblin Trenches: + The tokens are named "Goblin Soldier" and have the creature types "Goblin" and "Soldier". [Apocalypse FAQ 01/05/24] + Note - Also see Token Creatures, Rule K.25. Grave Defiler: + Note - Also see Comes Into Play Abilities, Rule E.3. Guided Passage: + Yes, your opponents get to look at all the cards in your library. [D'Angelo 01/06/15] + If you have no cards of any of the specified card types, then ignore those types and the opponent only selects cards of the types you do have. [Apocalypse FAQ 01/05/24] Gush: + Text(MM+errata): You may return two islands you control to their owner's hand rather than pay ~this~'s mana cost. ; Draw two cards. [Oracle 01/06/01] - - * - * - H - * - * - - Hammer Mage: + Text(MM+errata): 1/1. ; {X}{R},{Tap},Discard a card from your hand: Destroy all artifacts with converted mana cost {X} or less. [Oracle 01/06/01] Haunted Angel: + Note - Also see Token Creatures, Rule K.25. Helm of Obedience: + Text(AL+errata): {1}{X},{Tap}: Put the top card of target opponent's library into his or her graveyard. Repeat this process X times or until you put a creature card into that graveyard, whichever occurs first. If the last card put into that graveyard this way is a creature card, sacrifice ~this~ and put that card into play under your control. [Oracle 01/06/01] + It is sacrificed during resolution if the last card was a creature. If this card is not still in play at that time because you Boomerang it back to your hand or something else happens to it, then you still get to put the card into play. [D'Angelo 01/06/01] (This is a reversal. The card used to have a sub-ability.) - - * - * - I - * - * - - Ice (Fire/Ice): + You do not draw a card if the permanent is not a legal target on resolution. [Apocalypse FAQ 01/05/24] + Note - Also see Fire (Fire/Ice) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Ice Cave: + The mana cost does not include cost increases or reductions. See Rule K.18. [Apocalypse FAQ 01/05/24] Illuminate: + Note - Also see Kicker, Rule A.20. + Note - Also see X Costs, Rule K.27. Illusion (Illusion/Reality): + Note - Also see Reality (Illusion/Reality) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Invigorate: + Text(MM+errata): If you control a forest, you may have an opponent gain 3 life rather than pay ~this~'s mana cost. ; Target creature gets +4/+4 until end of turn. [Oracle 01/06/01] - - * - * - J - * - * - - Jaded Response: + It does not check colors until it resolves. [Apocalypse FAQ 01/05/24] Jilt: + Note - Also see Kicker, Rule A.20. Jungle Barrier: + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - K - * - * - - Kavu Howler: + Note - Also see Comes Into Play Abilities, Rule E.3. Kavu Mauler: + Note - Also see Trample, Rule A.27. - - * - * - L - * - * - - Land Grant: + Text(MM+errata): If you have no land cards in hand, you may reveal your hand rather than pay ~this~'s mana cost. ; Search your library for a forest card, reveal that card, and put it into your hand. Then shuffle your library. [Oracle 01/06/01] Lashknife: + Text(NE+errata): If you control a plains, you may tap an untapped creature you control rather than pay ~this~'s mana cost. ; Enchanted creature has first strike. [Oracle 01/06/01] Last Stand: + Note - Also see Token Creatures, Rule K.25. Legacy Weapon: + Note - Also see Legendary Permanents, Rule K.17. Life (Life/Death): + Note - Also see Death (Life/Death) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Lightning Angel: + Note - Also see Haste, Rule A.18. Lobotomy: + You have the choice to not find copies of the card in their library (see Rule Z.6.9). You would almost certainly want to find them all, however. [D'Angelo 01/06/15] - - * - * - M - * - * - - Meddle: + Text(MI+errata): Change the target of target spell with a single target if that target is a creature. The new target must be a creature. [Oracle 01/06/01] Mind Extraction: + If you sacrifice a colorless creature, you get to see their hand but they discard no cards. [Apocalypse FAQ 01/05/24] + If you sacrifice a multicolored creature, all cards that share at least one color with the creature are discarded. [Apocalypse FAQ 01/05/24] Mind Swords: + Text(NE+errata): If you control a swamp, you may sacrifice a creature rather than pay ~this~'s mana cost. ; Each player removes two cards in his or her hand from the game. [Oracle 01/06/01] Minotaur Tactician: + Note - Also see Haste, Rule A.18. Misdirection: + Text(MM+errata): You may remove a blue card in your hand from the game rather than pay ~this~'s mana cost. ; Change the target of target spell with a single target. [Oracle 01/06/01] Mogg Alarm: + Text(NE+errata): You may sacrifice two mountains rather than pay ~this~'s mana cost. ; Put two 1/1 red Goblin creature tokens into play. [Oracle 01/06/01] Mystic Snake: + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - N - * - * - - Necra Sanctuary: + It can make a player lose 0, 1, or 3 life, but never 4. [Apocalypse FAQ 01/05/24] Necravolver: + Note - Also see Kicker, Rule A.20. + Note - Also see Trample, Rule A.27. Night (Day/Night): + Note - Also see Day (Day/Night) for the second half of this card. + Note - Also see Split Cards, Rule K.24. - - * - * - O - * - * - - Order (Order/Chaos): + Note - Also see Chaos (Order/Chaos) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Orim's Thunder: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Kicker, Rule A.20. Orim's Cure: + Text(MM+errata): If you control a plains, you may tap an untapped creature you control rather than pay the mana cost of ~this~. ; Prevent the next 4 damage that would be dealt to target creature or player this turn. [Oracle 01/06/01] Outbreak: + Text(PY+errata): You may discard a swamp card from your hand rather than pay ~this~'s mana cost. ; Choose a creature type. All creatures of that type get -1/-1 until end of turn. [Oracle 01/06/01] - - * - * - P - * - * - - Penumbra Bobcat: + Note - Also see Token Creatures, Rule K.25. Penumbra Kavu: + Note - Also see Token Creatures, Rule K.25. Penumbra Wurm: + Note - Also see Token Creatures, Rule K.25. + Note - Also see Trample, Rule A.27. Pernicious Deed: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see X Costs, Rule K.27. Phyrexian Gargantua: + Note - Also see Comes Into Play Abilities, Rule E.3. Phyrexian Rager: + Note - Also see Comes Into Play Abilities, Rule E.3. Psychic Battle: + Text(IN+errata): Whenever a player chooses one or more targets other than due to an ability of ~this~, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. [Oracle 01/06/01] Pulverize: + Text(MM+errata): You may sacrifice two mountains rather than pay ~this~'s mana cost. ; Destroy all artifacts. [Oracle 01/06/01] Putrid Warrior: + Note - Also see Modal Spells, Rule G.24. Pyrokinesis: + Text(AL+errata): You may remove a red card in your hand from the game rather than pay ~this~'s mana cost. ; ~this~ deals 4 damage divided as you choose among any number of target creatures. [Oracle 01/06/01] - - * - * - Q - * - * - - - - * - * - R - * - * - - Raka Sanctuary: + It can deal 0, 1, or 3 damage, but never 4. [Apocalypse FAQ 01/05/24] Rakavolver: + Note - Also see Kicker, Rule A.20. Ramosian Rally: + Text(MM+errata): If you control a plains, you may tap an untapped creature you control rather than pay ~this~'s mana cost. ; Creatures you control get +1/+1 until end of turn. [Oracle 01/06/01] Reality (Illusion/Reality): + Note - Also see Illusion (Illusion/Reality) for the second half of this card. + Note - Also see Split Cards, Rule K.24. Rebound: + Text(SH+errata): Change the target of target spell with a single target if that target is a player. [Oracle 01/06/01] Reverent Silence: + Text(NE+errata): If you control a forest, you may have each other player gain 6 life rather than pay ~this~'s mana cost. ; Destroy all enchantments. [Oracle 01/06/01] Reverent Mantra: + Text(MM+errata): You may remove a white card in your hand from the game rather than pay ~this~'s mana cost. ; All creatures gain protection from the color of your choice until end of turn. [Oracle 01/06/01] Rouse: + Text(MM+errata): If you control a swamp, you may pay 2 life rather than pay ~this~'s mana cost. ; Target creature gets +2/+0 until end of turn. [Oracle 01/06/01] - - * - * - S - * - * - - Savage Gorilla: + You do not get to draw a card if the target is not legal on resolution. [Apocalypse FAQ 01/05/24] Scars of the Veteran: + Text(AL+errata): You may remove a white card in your hand from the game rather than pay ~this~'s mana cost. ; Prevent the next 7 damage that would be dealt to target creature or player ths turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn. [Oracle 01/06/01] Shield of Duty and Reason: + Note - Also see Protection, Rule A.24. Silver Wyvern: + Text(SH+errata): 4/3, Flying. ; {U}: Change the target of target spell or ability with a single target if it targets ~this~. [Oracle 01/06/01] Sivvi's Valor: + Text(NE+errata): If you control a plains, you may tap an untapped creature you control rather than pay the mana cost of ~this~. ; All damage that would be dealt to target creature this turn is dealt to you instead. [Oracle 01/06/01] Skyshroud Cutter: + Text(NE+errata): 2/2. ; If you control a forest, you may have each other player gain 5 life rather than pay ~this~'s mana cost. [Oracle 01/06/01] Snag: + Text(PY+errata): You may discard a forest card from your hand rather than pay ~this~'s mana cost. ; Prevent all combat damage that would be dealt by unblocked creatures this turn. [Oracle 01/06/01] Snuff Out: + Text(MM+errata): If you control a swamp, you may pay 4 life rather than pay ~this~'s mana cost. ; Destroy target nonblack creature. It can't be regenerated. [Oracle 01/06/01] Soul Link: + Text(AP+errata): Whenever enchanted creature deals damage, you gain that much life. ; Whenever enchanted creature is dealt damage, you gain that much life. [WotC Rules Team 01/06/07] + If the creature damages itself, both abilities trigger. [DeLaney 01/06/17] Spectral Lynx: + Note - Also see Protection, Rule A.24. Spinning Darkness: + Text(WL+errata): You may remove the top three black cards in your graveyard from the game rather than pay ~this~'s mana cost. ; ~this~ deals 3 damage to target nonblack creature. You gain 3 life. [Oracle 01/06/01] Standard Bearer: + Text(AP+errata): 1/1. ; If a spell or ability an opponent controls could target a Flagbearer in play, that player chooses at least one Flagbearer as a target. [WotC Rules Team 01/05/24] Strength of Night: + Note - Also see Kicker, Rule A.20. Sylvan Messenger: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Trample, Rule A.27. - - * - * - T - * - * - - Thunderclap: + Text(MM+errata): You may sacrifice a mountain rather than pay ~this~'s mana cost. ; ~this~ deals 3 damage to target creature. [Oracle 01/06/01] Thwart: + Text(MM+errata): You may return three islands you control to their owner's hand rather than pay ~this~'s mana cost. ; Counter target spell. [Oracle 01/06/01] Tidal Bore: + Text(MM+errata): You may return an island you control to its owner's hand rather than pay ~this~'s mana cost. ; Tap or untap target creature. [Oracle 01/06/01] Tidal Courier: + Note - Also see Comes Into Play Abilities, Rule E.3. Tombstone Stairwell: + Text(MI+errata): Cumulative Upkeep {1}{B}. ; At the beginning of each upkeep, if ~this~ is in play, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. ; At end of turn or when ~this~ leaves play, destroy all Tombspawn Zombie tokens put into play with it. They can't be regenerated. [Oracle 01/06/01] + Does not put the Zombies into play if this card is not still in play when its ability resolves. [D'Angelo 01/06/01] (This puts the ruling back to the way it was before 01/03/07 errata changed it.) - - * - * - U - * - * - - Unmask: + Text(MM+errata): You may remove a black card in your hand from the game rather than pay ~this~'s mana cost. ; Look at target player's hand and choose a nonland card from it. That player discards that card. [Oracle 01/06/01] Unnatural Selection: + See Rule K.11.7 for rules on choosing a creature type. [D'Angelo 01/06/15] Urborg Uprising: + You can choose 0, 1, or 2 targets. [Apocalypse FAQ 01/05/24] + You do not get to draw a card if you chose at least one target and all targets are illegal on resolution. [Apocalypse FAQ 01/05/24] - - * - * - V - * - * - - Vine Dryad: + Text(MM+errata): 1/3, Forestwalk. ; You may play ~this~ any time you could play an instant. ; You may remove a green card in your hand from the game rather than pay ~this~'s mana cost. [Oracle 01/06/01] Vodalian Mystic: + It can target spells of type Instant or Sorcery, and not spells of other types that say they can be played "any time you could play" an instant or sorcery. [Apocalypse FAQ 01/05/24] - - * - * - W - * - * - - Whirling Dervish: + If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 01/06/22] Whirlpool Drake: + Note - Also see Comes Into Play Abilities, Rule E.3. Whirlpool Rider: + Note - Also see Comes Into Play Abilities, Rule E.3. Whirlpool Warrior: + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - X - * - * - - - - * - * - Y - * - * - - Yavimaya's Embrace: + Note - Also see Trample, Rule A.27. - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.