============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2002/06/19 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/05/18 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - AEther Rift: + Text(IN+errata): At the beginning of your upkeep, reveal a card at random from your hand. If you reveal a noncreature card this way, discard that card. If you reveal a creature card this way, put that card into play unless any player pays 5 life. If a player pays 5 life, discard that card. [Oracle 2002/05/20] + Your opponent decides whether or not to pay the 5 life before the card is discarded. [D'Angelo 2002/06/12] + Note that there is no chance to play spells or abilities between the card being revealed and it being discarded or put into play. [D'Angelo 2002/06/12] AEther Storm: + Text(5th+errata): Creature cards can't be played. ; Pay 4 life: Destroy ~this~. It can't be regenerated. Any player may play this ability. [Oracle 2002/05/20] + Does not prevent a creature card from being put into play by a spell or ability, but it does prevent the playing of creature cards as spells or using effects that allow you to play creature cards directly. [D'Angelo 2002/06/12] Ancestor's Chosen: + Note - Also see First Strike, A.15. Anger: + The "in your graveyard" ability timestamped at the time that this card goes to your graveyard, regardless of whether you control a Mountain at that time. See Rule T.8.15. [Judgment FAQ 2002/05/28] + Note - Also see Haste, Rule A.19. Anurid Barkripper: + Note - Also see Threshold, Rule A.29. Anurid Brushhopper: + If the ability is played during the End of Turn step, it will not return to play until the End of Turn step in the following turn. [Judgment FAQ 2002/05/28] + It returns to play as if it were newly cast. All effects and such that were on it ended when it left play. [Judgment FAQ 2002/05/28] Aven Warcraft: + Note - Also see Protection, Rule A.26. + Note - Also see Threshold, Rule A.29. - - * - * - B - * - * - - Balthor the Defiled: + This card is differet frmo Balthor the Stout for purposes of the the Legend rules. [Judgment FAQ 2002/05/28] + Note - Also see Legendary Permanents, Rule K.17. Balthor the Stout: + This card is differet frmo Balthor the Defiled for purposes of the the Legend rules. [Judgment FAQ 2002/05/28] Battlefield Scrounger: + Check for Threshold before playing the ability. If playing the ability causes you to lose Threshold, the ability still resolves as normal. [Judgment FAQ 2002/05/28] + Note - Also see Threshold, Rule A.29. Battle Screech: + Note - Also see Flashback, Rule A.17. + Note - Also see Token Creatures, Rule K.25. Battlewise Aven: + Note - Also see First Strike, A.15. + Note - Also see Threshold, Rule A.29. Benevolent Bodyguard: + Note - Also see Protection, Rule A.26. Brawn: + The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. See Rule T.8.15. [Judgment FAQ 2002/05/28] + Note - Also see Trample, Rule A.30. Burning Wish: + Can acquire cards which are removed from the game by other cards, such as Ice Cauldron, Elkin Bottle, Necropotence, etc. Such cards are in the "removed from game" zone (see Rule Z.8). [Judgment FAQ 2002/05/28] + Cannot acquire cards that are phased out or in an Oubliette or Tawnos's Coffin. Those cards are in the Phased Out zone and not in the Removed from Game zone. [D'Angelo 2002/06/14] See Rule G.27. + Cannot acquire the Ante cards. They are considered still "in the game" as are cards in the library and the graveyard. [D'Angelo 2002/06/14] + While in a sub-game started by Shahrazad, you cannot take cards from the parent game. This "sub-game" is still part of the larger "game". [WotC Rules Team 1995/11/10] + Does not allow you to look at face-down cards which are in the removed from game zone. You get to see the chosen card at the same time your opponent does, when you reveal it. [D'Angelo 2002/06/14] You do get to tell each set of face down cards from other sets based on which effect removed the cards from the game. If you want to pick from a face down set, you take a random card from it. For example, if your hand is removed with Suppress, you can see your hand there face down and you can pick a random card from it. If you used Necropotence twice, each time was a separate effect and put the one card separately face down. You can pick either one, assuming you remember which is which. [Barclay 2002/05/16] + In Duelist Convocation tournament play, it can only bring cards from your sideboard or ones that were removed from the game by a spell or ability. [Judgment FAQ 2002/05/28] If you remove a card from the sideboard, this card is placed into your sideboard to maintain the size of the sideboard. [Judgment FAQ 2002/05/28] + In Duelist Convocation tournament play, you may look at your sideboard during the resolution of this spell. Normaly, you cannot look at your sideboard during a game. [Judgment FAQ 2002/05/28] + In non-tournament play, it can also be any card you own which is not in the game. [Judgment FAQ 2002/05/28] - - * - * - C - * - * - - Cabal Therapy: + You name the card during resolution, then your opponent reveals their hand and discards if appropriate. There is no way for your opponent to do anything between you naming the card and them discarding. [Judgment FAQ 2002/05/28] + Note - Also see Flashback, Rule A.17. Camouflage: + Text(ABU+errata): Turn your attacking creatures face down and arrange them as you choose. At the beginning of the declare blockers step, turn those creatures face up again. Creatures blocked only by illegal blockers become unblocked. Remove all illegal blockers from combat. Play ~this~ only during the declare attackers step. [Oracle 2002/05/20] Canopy Claws: + Note - Also see Flashback, Rule A.17. Chaos Orb: + Text(ABU+errata): {1},{Tap}: If ~this~ is in play, flip ~this~ onto the playing area from a height of at least one foot. If ~this~ turns over completely at least once during the flip, destroy all permanents it touches. Then destroy ~this~. [Oracle 2001/08/24] Commander Eesha: + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Protection, Rule A.26. Crush of Wurms: + Note - Also see Flashback, Rule A.17. + Note - Also see Token Creatures, Rule K.25. Cunning: + Note - See Burning Wish for rulings. - - * - * - D - * - * - - Death Wish: + Note - See Burning Wish for rulings. Defy Gravity: + Note - Also see Flashback, Rule A.17. Divine Presence: + This is not preventing damage since it does not use the word "prevent". It is a replacement. [D'Angelo 2002/06/18] Dwarven Bloodboiler: + The ability can be played the turn it enters play because the ability does not use the {Tap} symbol. [Judgment FAQ 2002/05/28] + Yes, it can tap itself. [D'Angelo 2002/06/14] - - * - * - E - * - * - - Elephant Guide: + If played on an opponent's creature, you get the Elephant when that creature goes to the graveyard. [Judgment FAQ 2002/05/28] + Note - Also see Token Creatures, Rule K.25. Epic Struggle: + To win, you must control 20 or more creatures both at the beginning of upkeep and when it resolves. [Judgment FAQ 2002/05/28] Erhnam Djinn: + Extended tournaments (see Rule D.15) banned this card from 1999/10/01 until 2002/07/01. Exoskeletal Armor: + The value of X changes as the number of creatures cards in graveyards changes. [Judgment FAQ 2002/05/28] - - * - * - F - * - * - - Fight or Flight: + The effect is best understood if you read it as "creatures in the pile the player does not choose cannot attack this turn." [D'Angelo 2002/06/18] + If you have two of these, then two of these effects will be applied in order. The first time, the player gets to pick a set that can attack and the other set cannot. The second time, it does not matter what you do with the set that could not attack, so you split up the ones that still could attack. [D'Angelo 2002/06/18] Filth: + The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. See Rule T.8.15. [Judgment FAQ 2002/05/28] + Note - Also see Landwalk, Rule A.23. Firecat Blitz: + Note - Also see Flashback, Rule A.17. + Note - Also see Token Creatures, Rule K.25. + Note - Also see X Costs, Rule K.28. Flaring Pain: + The "damage can't be prevented" statement overrides all forms of preventing damage. Damage prevention spells and abilities can still be played, they just don't do anything. [Judgment FAQ 2002/05/28] + Spells and abilities that replace or redirect damage are not affected by this card. [Judgment FAQ 2002/05/28] + Note - Also see Flashback, Rule A.17. Flash of Insight: + Note - Also see Flashback, Rule A.17. + Note - Also see X Costs, Rule K.28. Fledgling Dragon: + Note - Also see Threshold, Rule A.29. Folk Medicine: + Note - Also see Flashback, Rule A.17. Funeral Pyre: + Note - Also see Token Creatures, Rule K.25. - - * - * - G - * - * - - Genesis: + It's ability only works if it is in your graveyard at the start of your upkeep and when its ability resolves. [Judgment FAQ 2002/05/28] Giant Warthog: + Note - Also see Trample, Rule A.30. Gilded Drake: + Text(US+errata): 3/3, Flying. ; When ~this~ comes into play, choose one - sacrifice ~this~; or exchange control of ~this~ and target creature an opponent controls. If you don't make the exchange, sacrifice ~this~. This ability can't be countered. (This effect doesn't end at end of turn.) [Oracle 2002/05/20] Glory: + Only creatures you control when it resolves gain the protection ability for the turn. [Judgment FAQ 2002/05/28] + Note - Also see Protection, Rule A.26. Golden Wish: + Note - See Burning Wish for rulings. Grip of Amnesia: + You can choose to remove your graveyard even if it has no cards in it. [Judgment FAQ 2002/05/28] Grizzly Fate: + This card will be on the stack when it resolves, so this card is not counted when checking for Threshold in this case. [Judgment FAQ 2002/05/28] + Note - Also see Flashback, Rule A.17. + Note - Also see Threshold, Rule A.29. + Note - Also see Token Creatures, Rule K.25. - - * - * - H - * - * - - Heartstone: + Text(SH+errata): Creatures' activated abilities cost {1} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs. [Oracle 2002/05/20] Hunting Grounds: + Note - Also see Threshold, Rule A.29. - - * - * - I - * - * - - Ice Cauldron: + Text(IA+errata): {X},{Tap}: Put a charge counter on ~this~ and remove a nonland card in your hand from the game. You may play that card as though it were in your hand. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on ~this~. ; {Tap},Remove a charge counter from ~this~: Add to your mana pool mana of the type and amount last used to put a charge counter on ~this~. Spend this mana only to play the last card removed from the game with ~this~. [Oracle 2002/05/20] Infectious Rage: + When this card returns to play, it is put into play on the creature without targeting it, so it can be placed on a "cannot be the target" creatures. [Judgment FAQ 2002/05/28] + You cannot return this card to play onto something it cannot enchant. For example, you cannot place this card on a card with protection from red. [Judgment FAQ 2002/05/28] - - * - * - J - * - * - - Jeska, Warrior Adept: + Note - Also see First Strike, A.15. + Note - Also see Haste, Rule A.19. + Note - Also see Legendary Permanents, Rule K.17. Jovial Evil: + Text(LG+errata): ~this~ deals X damage to target opponent, where X is twice the number of white creatures that player controls. [Oracle 2002/05/20] - - * - * - K - * - * - - Krosan Reclamation: + Note - Also see Flashback, Rule A.17. - - * - * - L - * - * - - Laquatus's Disdain: + Can be used to counter a spell played using the Flashback ability, Yawgmoth's Agenda, and Yawgmoth's Will. [Judgment FAQ 2002/05/28] Lava Dart: + Note - Also see Flashback, Rule A.17. Liberated Dwarf: + Note - Also see First Strike, A.15. Lightning Surge: + It either deals 4 damage or 6 damage. It does not deal 10 damage. [Judgment FAQ 2002/05/28] + Threshold is checked when this spell begins resolving. So you cannot count itself for attaining Threshold. [Judgment FAQ 2002/05/28] + Note - Also see Threshold, Rule A.29. Living Wish: + Note - See Burning Wish for rulings. Lost in Thought: + You can take the "remove three cards" action any time you have priority without using the stack. [Judgment FAQ 2002/05/28] - - * - * - M - * - * - - Masked Gorgon: + Note - Also see Protection, Rule A.26. + Note - Also see Threshold, Rule A.29. Melee: + Text(IA+errata): Play ~this~ only during your combat phase before the declare blockers step. ; Instead of defending player choosing how creatures block this turn, you choose how each creature blocks. ; Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. [Oracle 2002/05/20] Mirror Wall: + Note - Also see Wall, Rule K.27. Morality Shift: + This spell does work if either your graveyard or library is empty. [Judgment 2002/05/28] + You can choose the order of the cards being placed into the graveyard. [Judgment 2002/05/28] - - * - * - N - * - * - - Nantuko Monastery: + Note - Also see First Strike, A.15. + Note - Also see Threshold, Rule A.29. Nomad Mythmaker: + You pick the creature during resolution. [Judgment FAQ 2002/05/28] Nullmage Advocate: + You can't play this ability unless a single opponent has at least two cards in their graveyard to target. [Judgment FAQ 2002/05/28] - - * - * - O - * - * - - - - * - * - P - * - * - - Phantom Centaur: + See Phantom Flock for additional rulings. + If this card is going to take damage from a black source, you can choose to apply Protection from Black's damage prevention ability prior to applying this card's built-in ability. This means you don't have to remove a counter. [Barclay 2002/05/22] + Note - Also see Protection, Rule A.26. Phantom Flock: + Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter. [Judgment FAQ 2002/05/28] + The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. [Judgment FAQ 2002/05/28] + If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails. [Barclay 2002/05/22] + If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter. [Barclay 2002/05/22] Phantom Nantuko: + See Phantom Flock for additional rulings. + Note - Also see Trample, Rule A.30. Phantom Nishoba: + See Phantom Flock for additional rulings. + Note - Also see Trample, Rule A.30. Phantom Nomad: + See Phantom Flock for additional rulings. Phantom Tiger: + See Phantom Flock for additional rulings. Phyrexian Infiltrator: + There is no effect if the same player controls both creatures when it resolves. [Jordan 2001/12/14] Power Artifact: + Text(AQ+errata): Enchanted artifact's activated abilities cost up to {2} less to play. If this would make an ability cost 0 or less mana to play, it costs {1}, plus any nonmana costs. [Oracle 2002/05/20] Prismatic Strands: + Note - Also see Flashback, Rule A.17. Pulsemage Advocate: + You can't play this ability unless a single opponent has at least three cards in their graveyard to target and that you have a creature card in your graveyard to target. [Judgment FAQ 2002/05/28] Putrid Warrior: + Text(AP): 2/2. ; Whenever ~this~ deals damage, choose one - each player loses 1 life; or each player gains 1 life. Pyramids: + Text(AN+errata): {2}: Destroy target enchant land. ; {2}: Regenerate target land. [Oracle 2002/05/20] - - * - * - Q - * - * - - Quarum Trench Gnomes: + Text(LG+errata): 1/1. ; {Tap}: Choose target plains. Whenever that plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.) [Oracle 2002/05/20] + The ability is a replacement effect (see Rule T.10). [D'Angelo 1998/11/24] The use of the word "Whenever" is an error. [D'Angelo 2002/06/19] Quiet Speculation: + You can choose not to find all the card if you don't want to. [Judgment FAQ 2002/05/28] - - * - * - R - * - * - - Rats' Feast: + Note - Also see X Costs, Rule K.28. Ray of Revelation: + Note - Also see Flashback, Rule A.17. Reincarnation: + Text(LG+errata): Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner. [Oracle 2002/06/12] Ring of Ma'ruf: + Text(AN+errata): {5},{Tap},Remove ~this~ from the game: The next time you would draw a card this turn, instead choose a card you own from outside the game and put it into your hand. [Oracle 2002/05/20] + Note - See Burning Wish for rulings. - - * - * - S - * - * - - Seedtime: + You only get an extra turn if an opponent played a blue spell this turn prior to this spell resolving. [Judgment FAQ 2002/05/28] Note that "playing" a spell only requires it to be announced, so an unresolved spell still counts as baving been played.. + You only get one extra turn (per Seedtime spell) each turn, regardless of how many blue spells they had cast.[Judgment FAQ 2002/05/28] Serene Sunset: + Note - Also see X Costs, Rule K.28. Shaman's Trance: + This card does not allow you to play the abilities of cards in other people's graveyards. [Judgment FAQ 2002/05/28] + You can use Flashback on cards to play them. [Judgment FAQ 2002/05/28] Silver Seraph: + Note - Also see Threshold, Rule A.29. Silver Wyvern: + Text(SH+errata): 4/3, Flying. ; {U}: Change the target of target spell or ability with a single target if that target is ~this~. The new target must be a creature. [Oracle 2002/05/20] Soulgorger Orgg: + Note - Also see Trample, Rule A.30. Spelljack: + If you play an instant or sorcery, it goes to its owner's graveyard when it resolves. [Judgment FAQ 2002/05/28] + This spell can be used on a spell cast using Flashback. [Judgment FAQ 2002/05/28] + If you use this on an opponent's spell with Buyback, then attempt to Buyback the spell when you play it, the card will not go to your hand. If will go to its owner's graveyard. This is because Buyback only works if the card would go to your graveyard. [Jordan 2002/05/27] Spirit Cairn: + Note - Also see Token Creatures, Rule K.25. Spoils of War: + Text(IA+errata): X can't be more than the number of artifact and/or creature cards in an opponent's graveyard as you play ~this~. ; Distribute X +1/+1 counters among any number of target creatures. [Orale 2002/05/20] + You cannot use the spell with X greater than the total card count. It must be less than or equal to the total card count. [D'Angelo 2002/06/12] Spurnmage Advocate: + You can't play this ability unless a single opponent has at least two cards in their graveyard to target. [Judgment FAQ 2002/05/28] Stalking Stones: + The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [D'Angelo 2002/06/18] See Rule G.37.3. Stitch Together: + Checks Threshold when it starts resolving. You may lose Threshold during resolution, but that won't stop it from resolving. [Judgment FAQ 2002/05/28] + Note - Also see Threshold, Rule A.29. Sutured Ghoul: + The power and toughness are calculated based on the numbers printed on the cards. [Judgment FAQ 2002/05/28] + Note - Also see Trample, Rule A.30. Swelter: + You can't play this spell unless you have two different legal targets. [Judgment FAQ 2002/05/28] Swirling Sandstorm: + This card does nothing if you don't have Threshold when it resolves. [Judgment FAQ 2002/05/28] + Note - Also see Threshold, Rule A.29. Sylvan Safekeeper: + Note - This card was designed by Olle Rade after winning the 1997 Duelist Invitational in Hong Kong. He is pictured in the card art. [Judgment FAQ 2002/05/28] - - * - * - T - * - * - - Test of Endurance: + To win the game, you must have 50 or more life both at the beginning of upkeep and when it resolves. [Judgment FAQ 2002/05/28] Thriss, Nantuko Primus: + Note - Also see Legendary Permanents, Rule K.17. Toxic Stench: + Note - Also see Threshold, Rule A.29. Treacherous Vampire: + Note - Also see Threshold, Rule A.29. Treacherous Werewolf: + The Threshold ability cannot count this card (soon to be in the graveyard) when checking for Threshold. [Judgment FAQ 2002/05/28] + Note - Also see Threshold, Rule A.29. Triangle of War: + If either target becomes illegal, the other target still takes damage according to the current power (if it is still in play) or last known power (if it left play) of the other creature. [Jordan 2002/05/27] - - * - * - U - * - * - - Unquestioned Authority: + Note - Also see Protection, Rule A.26. - - * - * - V - * - * - - Valor: + The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. See Rule T.8.15. [Judgment FAQ 2002/05/28] + Note - Also see First Strike, A.15. Vernal Equinox: + Text(MM+errata): Any player may play creature and enchantment cards any time he or she could play an instant. [Oracle 2002/05/20] Vigilant Sentry: + Note - Also see Threshold, Rule A.29. - - * - * - W - * - * - - Wake of Destruction: + Text(UD+errata): Destroy target land and all other lands with the same name as that land. [Oracle 2002/05/20] Wall of Glare: + Text(UD+errata): 0/5. ; (Walls can't attack.) ; ~this~ may block any number of creatures. [Oracle 2002/05/20] Wind Spirit: + Text(6th+errata): 3/2, Flying. ; ~this~ can't be blocked except by two or more creatures. [Oracle 2002/05/20] Wonder: + The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. See Rule T.8.15. [Judgment FAQ 2002/05/28] Worldgorger Dragon: + If a local enchantment is removed this way, you can place it on any legal permanent when it returns. It doesn't have to go back to the same place. [D'Angelo 2002/06/18] It cannot be placed on a permanent that is coming into play at the same time. [Jordan 2002/06/18] + Note - Also see Trample, Rule A.30. Wormfang Crab: + Text(JU+errata): 3/6. ; ~this~ is unblockable. ; When ~this~ comes into play, an opponent chooses a permanent you control other than ~this~ and removes it from the game. ; When ~this~ leaves play, return the removed card to play under its owner's control. [Judgment FAQ 2002/05/28] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.