============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 06/17/98 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. The most recent mtg-l digest used was "15 Jun 1998 to 16 Jun 1998". These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.activesw.com/~sdangelo/magic.html ftp://ftp.activesw.com/pub/sdangelo/magic/rule-cards.txt The above files are also available via FTP to "ftp.activesw.com" under "pub/sdangelo/magic" as "rule-cards.txt". If you have neither WWW nor FTP access, send e-mail to "dangelo@netcom.com" requesting a copy of the current Rulings Summaries. A '+' is used to mark changes since the last released version on 05/20/98. Thanx, Stephen. ---- Stephen D'Angelo | Official Magic: The Gathering Rules Summary dangelo@netcom.com | Network Representative for Wizards of the Coast, Inc. ============================================================================== Printing Information ------------------------------------------------------------------------------ No changes to this section. Card Rulings ------------------------------------------------------------------------------ - - * - * - A - * - * - - Abeyance: + Abeyance affects spells based on the spell's type and not on whether they are played as that type. So, it does not prohibit spells that say "is played as an instant" or "can be played whenever you could play an instant" if the spell's type is not otherwise prevented. For example, an enchantment that could be played as an instant is legal under Abeyance (assuming you have a way to get mana). [WotC Rules Team 10/06/97] Similarly, a Summon spell played via Winding Canyons is legal. [Aahz 09/09/97] + Does not prohibit phase costs (see Rule A.6), phase abilities (see Rule A.5), untap costs (see Rule A.10) which don't have an activation cost, the ability to declare an attack, triggered abilities (see Rule A.8) which don't have an activation cost, and summoning, enchantments or artifacts. [D'Angelo 08/12/97] Also does not prohibit damage prevention abilities which do not have activation costs. [bethmo 10/09/97] Abu Ja'far: + Protection from White will not keep a creature from being destroyed by Abu's power because combat abilities are not considered to be targeted. [D'Angelo 1994] See Rule G.42.Ruling.1. The Abyss: + If the target becomes invalid after being chosen but before resolution, you do not have to choose another target. [Duelist Magazine #16, Page 25] See Rule A.5.Ruling.4. Active Volcano: + Note - Also see Modal Spells and Abilities, Rule G.27. Adun Oakenshield: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. AEther Flash: + This card has a "comes into play" triggered ability (see Rule E.3). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humilty or whatever), then the creature takes 2 damage from this ability. The two damage happens before you can announce any spells (other than mana sources or other "comes into play" triggers). [Aahz 09/05/97] + Once a creature takes the 2 damage there is a damage prevention step (see Rule T.10), so you get the normal chance to prevent the damage or to regenerate the creature if the creature is dying. [D'Angelo 10/21/97] + It is hard to sacrifice a creature or use any of its abilities before AEther Flash kills the creature because triggered abilities (see Rule A.8) only allow mana sources and other triggers before they resolve. [Duelist Magazine #19, Page 34] Agility: + If played on a creature which already has Flanking, its effect is cumulative. [Duelist Magazine #16, Page 30] See Rule A.17.4. Aisling Leprechaun: + Creatures change color as a triggered ability (see Rule A.8) upon the block being declared (see Rule C.6). [D'Angelo 06/05/98] Aladdin: + Any artifact can be taken. This includes artifact creatures, and token creatures (see Rule K.25) that count as artifacts, such as Wasps from The Hive. [D'Angelo 1994] + Aladdin does not lose control if the target becomes invalid. If the target stops being an artifact, he keeps control. He only checks the validity of the target on declaration and resolution of his ability. [WotC Rules Team 02/09/95] See Rule T.2.Ruling.4. Aladdin's Lamp: + This card has a replacement ability (see Rule A.7). It is used during the resolution of a draw spell or ability to replace one of the draws with a new effect. [D'Angelo 06/01/98] For example, Sylvan Library, Jayemdae Tome, Howling Mine, and your normal draw during the draw phase are also replacable. + The cards are actually drawn and put into your hand before they are put back. [Aahz 12/07/96] But there is no chance to use any of them, not even mana sources, before you put the cards back. [D'Angelo 06/01/98] + Note - The Arabian Nights version had two casting cost circles with 5 in them to indicate 10, because they did not have a way to get 10 into a single circle. This is not a typo. [Arab FAQ 01/05/94] Aleatory: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Ali from Cairo: + The protection ability is applied in the automatic damage prevention and redirection step in damage prevention (see Rule T.10.1). It happens automatically. This is not an instant which can be used at any time during damage prevention. [WotC Rules Team 06/15/95] + Classic (Type I) tournaments restricted this card from 01/25/94 to 04/01/96. All Hallow's Eve: + A "creature in the graveyard" is a Summon card or Artifact Creature card. See Rule Z.3.Ruling.4. + Creatures enter play in the order in which they are put into play. So if one player puts a Legend into play, their opponent's Legend of the same name will be buried immediately after it is put into play and before the next creature is brought into play (see Rule K.19.1). [Aahz 06/28/94] + Continuous effects of creatures entering play take immediate effect, but triggered abilities (see Rule A.8), such as "comes into play" abilities, wait until this spell's effect is done resolving and are dealt with in one series (see Rule T.9). [D'Angelo 11/07/96] Amulet of Quoz: + Classic (Type I) tournaments have always banned this card. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Ancestral Memories: + If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 06/16/98] + This is not considered a draw or a discard. [D'Angelo 06/16/98] Ancestral Recall: + Classic (Type I) tournaments have restricted this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Animate Artifact: + Note - See Rule K.5 for more information on animated artifacts. Animate Dead: + Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability (see Rule A.8) upon entering play. It follows all the rules for Enchant Creature cards from then on. [WotC Rules Team 03/14/97] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 06/06/97] + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. + The creature comes out as if it were just cast. Any X in the casting cost is zero (see Rule G.31.2). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31] + When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value (see Rule G.31.3 and Rule G.31.4). [WotC Rules Team 02/02/98] In the case of Minion of the Wastes, you pay life to define its values. + The animated creature comes into play with summoning sickness (see Rule G.39), so it cannot attack until it begins one of its controller's turns in play. [Fifth Edition, Page 28] + This is a targeted spell. Note that cards in the graveyard do not have Protection from Color abilities (see Rule A.1.4), but the spell may fizzle because the target creature card is removed from the graveyard before the spell resolves. [WotC Rules Team 05/10/95] + When Animate Dead leaves play, the creature it is on is buried as a triggered ability. [WotC Rules Team 05/10/95] + If the creature phases out (see Rule G.30) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is buried but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not bury it. [Aahz 02/16/97] + Note - Also see Put Into Play, Rule G.31. + Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 04/11/97] Ankh of Mishra: + Triggers on any land coming into play. This includes playing a land or putting a land into play using a spell or ability. [D'Angelo 05/22/97] + Lands phasing in will not trigger this card (see Rule G.30.9). [Mirage, Page 2] An-Zerrin Ruins: + Note - Also see Creature Type, Rule K.13. Arcades Sabboth: + The card has errata to "Summon Legend", not "Summon Elder Dragon Legend". [Encyclopedia, Page 60] + It is not of creature type Dragon. [Duelist Magazine #9, Page 36] Arcane Denial: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Arcum's Weathervane: + Note - Also see Snow-Covered Lands, Rule K.22. Argivian Blacksmith: + Can prevent zero, 1 or 2 damage of your choice, but it can only be used if there is at least 1 damage to prevent. [D'Angelo 06/05/98] Armor of Thorns: + Note - See Rule T.15.1 for how to read "play as a". Ashnod's Battle Gear: + Note - Also see Tap and Hold Abilities, Rule E.12. Ashnod's Transmogrant: + The counter only gives the +1/+1. The artifactness is a permanent change not associated with the counter. [Aahz 08/22/97] So if the counter is moved off of the creature the artifact nature stays. Asmira, Holy Avenger: + Counts creatures that went to the graveyard before this card came into play. [D'Angelo 06/08/98] Astrolabe: + Note - Also see Cantrip, Rule E.2. + Note - Before the errata it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Avenging Druid: + The ability does not work if all damage is prevented. [Barclay 06/10/98] + Putting a land into play does not count as playing a land. [Barclay 06/10/98] See Rule K.17.Ruling.3. Avoid Fate: + Whether the target is an interrupt or enchantment is not set on announcement. [D'Angelo 10/04/95] See Rule G.27. on Modal spells. Axelrod Gunnarson: + Only triggers if Axelrod is responsible for the some of the damage during the damage prevention step in which the creature dies. [Duelist Magazine #7, Page 100] Ayesha Tanaka: + The controller of the artifact pays when the ability of this card resolves if they want to prevent the countering. [bethmo 12/03/96] + Note - The ability is an interrupt. See Rule T.15.2. - - * - * - B - * - * - - Badlands: + Conversion changes the entire land to plains if if counts as a mountain. [WotC Rules Team 02/01/98] Balance: + This is not considered a targeted ability so cards which cannot be targeted, such as a creature with Protection from White, are both counted and valid choices for being sacrificed. [Aahz 12/02/94] + Classic (Type I) tournaments have restricted this card since 04/19/95. + Classic-Restricted (Type I.5) tournaments have banned this card since 04/19/95. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 01/01/97. It was previously restricted from 04/19/95 to 01/01/97. Balduvian Horde: + The discard is not considered forced. It is considered a phase cost (see Rule A.6) to be paid during the phase it enters play. You may not use Library of Leng on the discarded card. [Duelist Magazine #16, Page 25] + Note - Also see Comes Into Play Abilities, Rule E.3. Balduvian Trading Post: + You have the choice when it enters play to sacrifice the land or let this card be buried. You may not use the mana source speed ability between the time when it enters play and before it gets buried because the sacrifice or burial is considered a phase cost (see Rule A.6). [WotC Rules Team 12/03/96] See Rule E.3.3. + Note - Also see Comes Into Play Abilities, Rule E.3. Ball Lightning: + The creature is buried at the end of every turn in which it is in play. There is no choice about what turn to bury it. See Rule E.13.Ruling.21. [D'Angelo 06/05/98] Barbed Sextant: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Barreling Attack: + The effect only counts creatures blocking the creature upon resolution of this spell. [Duelist Magazine #16, Page 25] Bartel Runeaxe: + The "cannot be targeted" effect applies to any way to target him with an enchantment, including casting an enchantment spell and all ways to move enchantments onto him. [WotC Rules Team 05/26/96] This makes Bartel's ability very different from other cards which cannot be targeted by spells and abilities. + If you somehow get an enchantment moved onto him, the enchantment will bury itself since he is an illegal target. [Duelist Magazine #6, Page 131] Battering Ram: + Note - The errata entry in the Magic Official Encyclopedia on Page 20 has the words all mangled. Bazaar of Baghdad: + You draw two cards, then put 3 back. You cannot use spells (other than mana sources) before putting the cards back. [D'Angelo 11/07/96] + Mana sources and abilities that trigger on cards being drawn are handled at the "then" on the card and at the end of resolution. See Rule T.7.1. [D'Angelo 06/05/98] Berserk: + It is a one time bonus and not something that recalculates. [D'Angelo 06/05/98] + Classic (Type I) tournaments have restricted this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Black Lotus: + It is of type "Artifact" not "Mono Artifact". [Encyclopedia, Page 208] + Classic (Type I) tournaments have restricted this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Black Vise: + Classic (Type I) tournaments have restricted this card since 07/01/97. It was previously banned from 02/01/96 to 04/01/96. + Classic-Restricted (Type I.5) tournaments have banned this card since 02/01/96. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 01/01/97. It was previously restricted from 02/01/96 to 01/01/97. Blessed Wine: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Blue Elemental Blast: + The spell is still an interrupt and not an instant for effects that affect certain spell types. See Rule T.15.1. [Aahz 09/19/96] + The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal spells. Bone Dancer: + Note - Also see Is Not Blocked Ability, Rule E.7. Bone Harvest: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Bone Shaman: + Note - The errata issued in Duelist Magazine #6, Page 22 and Magic Official Encyclopedia, Page 75 has been removed. There is no longer errata to this card. [Duelist Magazine #17, Page 24] Boris Devilboon: + Note - Also see Token Creatures, Rule K.25. Bottle of Suleiman: + The Djinn has summoning sickness (see Rule G.39) on the turn it is created. [D'Angelo 06/01/98] + In multiplayer games you choose an opposing player to call the coin toss at the time it is used. [Duelist Magazine #4, Page 64] See Rule M.1.4. + Note - Also see Token Creatures, Rule K.25. Bottomless Vault: + Mana Short will not draw any of the counters out of the land. It just taps the land. [Aahz 12/06/94] Same with Power Sink. [D'Angelo 06/05/98] + Drain Power draws mana from lands if they are untapped and will draw from the counters on the land... but if you want, you can interrupt the spells to tap the land for zero mana and then it won't be drained. [Aahz 12/06/94] In friendly play, you can assume you are smart enough to defeat this and just assume it taps for zero, but watch out for picky people in tournament play. + Counters are not lost if the land is changed to another land type. They wait around for the land to change back. [Aahz 03/06/95] See Rule G.9.5. Bounty of the Hunt: + Note - Also see Pitch Spells, Rule E.10. + Note - By the errata, it does not use counters. And the last sentence is there to override the normal rule that you cannot target the same thing more than once (see Rule G.41.2). Braingeyser: + Classic (Type I) tournaments have restricted this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 05/02/95. Breeding Pit: + Note - Also see Token Creatures, Rule K.25. Bronze Horse: + The damage is reduced to zero at the start of the damage prevention step. [Aahz 11/08/96] See Rule T.10.1. Bronze Tablet: + The ability is played as an instant. [D'Angelo 06/05/98] + Classic (Type I) tournaments have banned this card since 05/02/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 05/02/94. Burnout + Checks the color of the spell only on resolution. [D'Angelo 06/10/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Burnt Offering: + Note - The spell has errata to change its type from Interrupt to Mana Source. [WotC Rules Team 10/03/96] - - * - * - C - * - * - - Calming Licid: + Note - Also see Licids, Rule E.8. Camouflage: + Note - Also see Face Down Cards, Rule E.5. Candelabra of Tawnos: + The card type is "Artifact" and not "Mono Artifact". [Encyclopedia, Page 130] + Classic (Type I) tournaments restricted this card from 05/02/94 until 10/01/97. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Cannibalize: + If one of the targets is not valid on resolution, it still affects the other target normally. See Rule G.41.5. [Duelist Magazine #25, Page 30] Caribou Range: + This card is buried if you lose control of the target land. See Rule K.14.5. [Mirage, Page 22] Carnophage: + The ability is a phase cost (see Rule A.6) paid during upkeep. [Barclay 06/10/98] Cataclysm: + If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices. [Barclay 06/10/98] Catacomb Dragon: + The halving of power is done as a triggered ability (see Rule A.8) upon declaration of blockers (see Rule C.6). This halving is not applied to any additional power modification done after that. [Duelist Magazine #16, Page 28] Chain Lightning: + Paying to make Chain Lightning continue is done as part of the side-effects of damage part of damage prevention. [D'Angelo 10/01/96] See Rule T.10.1. Chain Stasis: + The decision to tap or untap is made on announcement (of the spell or of each triggered use) before target is selected. This decision cannot be changed if the spell is Forked or redirected. [WotC Rules Team 09/22/95] See Rule G.27 on Modal spells. + Each time Chain Stasis resolves, it causes a new triggered ability (see Rule A.8) which can be used by the controller of the target. [D'Angelo 10/25/95] You may use mana sources between resolving each trigger. Channel: + This is not damage, it is loss of life. It cannot be prevented by any spell or effect. [Mirage, Page 53] See Rule G.24.2. + You cannot convert life points you don't have. In other words, you cannot Channel yourself below zero life. [D'Angelo 08/10/95] See Rule G.22.6. + Classic (Type I) tournaments have banned this card since 11/01/95. It was previously restricted from 03/23/94 to 11/01/95. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 11/01/95. It was previously restricted until 11/01/95. Chaos Lord: + During each upkeep, you play the phase ability (see Rule A.5) as an instant. The counting is done during resolution of the effect and not on announcement. [Aahz 07/12/95] Chaos Orb: + It is an "Artifact" and not a "Mono Artifact". [Encyclopedia, Page 208] [Duelist Magazine #15, Page 28] + Classic (Type I) tournaments have banned this card since 11/01/95. It was previously restricted from 08/01/94 to 11/01/95. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have always banned this card. Chaoslace: + The spell is still an interrupt and not an instant for effects that affect certain spell types. See Rule T.15.1. [Aahz 09/19/96] + If played on a spell being cast, it changes the color of the spell. If the spell becomes a permanent, the permanent enters play with an effect on it that changes its color. See Rule K.4.3. [WotC Rules Team 05/01/98] Chromium: + The card has errata to "Summon Legend", not "Summon Elder Dragon Legend". [Encyclopedia, Page 60] + It is not of creature type Dragon. [Duelist Magazine #9, Page 36] Citanul Druid: + In multiplayer games you choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [Duelist Magazine #4, Page 64] See Rule M.1.3. City in a Bottle: + The card type is "Artifact" and not "Continuous Artifact". [Encyclopedia, Page 123] + If tapped by some means, this card does not function in any way (see Rule K.6.4). Once untapped, all Arabian Nights cards are destroyed and no Arabian Nights spells can be cast. [Duelist Magazine #2, Page 15] City of Brass: + The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 01/05/94] For example, using Twiddle. City of Solitude: + Does not stop triggered abilities (see Rule A.8) and phase abilities (see Rule A.5) which are mandatory. For example, Underworld Dreams, Howling Mine, and Khabal Ghoul. Does stop activated ones such as Soul Net. [WotC Rules Team 03/14/97] + Phase costs (see Rule A.6), such as upkeep costs, which happen on an opponent's turn are still played as normal. [Duelist Magazine #17, Page 28] City of Traitors: + Does not trigger on lands that are put into play without playing them. [Barclay 06/10/98] Clairvoyance: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age card said to draw a card at the beginning of the next upkeep, but they should be played by the new wording. Cloak of Confusion: + Note - Also see Is Not Blocked Ability, Rule E.7. Clockwork Beast: + The second ability triggers when this card is declared as an attacker or blocker, and the counter is removed at the end of combat. [WotC Rules Team 09/22/95] + It put into play by means other than casting, such as Animate Dead, it comes into play with all of its counters. [WotC Rules Team 02/07/94] Clone: + Note - Also see Copy Cards, Rule E.4. There are enough important rules there that they are worth reading first. + The target creature to copy is chosen when casting this spell. If that target is not still in play when it resolves, this spell fizzles. See Rule G.41.4. [WotC Rules Team 02/09/95] + If put into play without casting, the target is chosen right before it is put into play. See G.31.3. [D'Angelo 06/05/98] + As a copy, the Clone copies all characterstics of the targeted creature. This includes name, color, power/thoughness, abilities, and more. See Rule E.4.2. [WotC Rules Team 03/31/98] For example, a copy of an artifact creature can be Disenchanted. Cloudchaser Eagle: + It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 06/05/98] Coat of Arms: + If two creature types match, then count the number of creatures which match at least one type. Do not double count any creatures. [Barclay 06/10/98] + If a creature has more than one creature type, only one type needs to match in order to get counted. [Barclay 06/10/98] Cockatrice: + Creatures can regenerate from the Cockatrice's power. [D'Angelo 1994] + A non-wall creature blocking or blocked by this card gets a "destroy at end of combat" effect placed on it when it is assigned as a blocker or this card is assigned to block it. The effect is added to a creature which becomes a blocker by any means, including being part of a band which is blocked or by being moved into blocking or being blocked by an effect such as General Jarkeld. This effect stays even if the creature is removed from the blocking situation by an ability like General Jarkeld. [WotC Rules Team 09/22/95] + Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 02/07/94] See Rule G.42.Ruling.1. + The ability destroys the creature at the end of the combat (see Rule C.9), which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 12/09/96] Cocoon: + The creature can still be untapped using spells and abilities, such as Twiddle or Instill Energy. [Aahz 06/24/94] Conch Horn: + You draw two cards, then put 1 back. You cannot use spells (other than mana sources) before putting the cards back. [D'Angelo 11/07/96] + Mana sources and abilities that trigger on cards being drawn are handled at the "then" on the card and at the end of resolution. See Rule T.7.1. [D'Angelo 06/05/98] Consecrate Land: + Does not prevent "destroy but cannot be regenerated this turn". [D'Angelo 05/21/98] Conservator: + Can prevent zero, one, or two points of damage to the player who controls this card, but there must be some damage to prevent in order to use it. [WotC Rules Team 1995] + Note - See Damage Prevention, Rule G.13. + Note - Loss of life cannot be prevented. See Rule G.24.2. Contagion: + Note - Also see Pitch Spells, Rule E.10. Contract from Below: + Classic (Type I) tournaments have banned this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 01/25/94. + Note - The artist's name, Shuler was misspelled on the Limited Edition and Unlimited Edition versions of this card. Control Magic: + The controlled creature comes under your control with summoning sickness (see Rule G.39) so it cannot be tapped or used for an attack until you begin a turn with the creature in play. [Mirage, Page 14] Convalescense: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn during upkeep. [Barclay 06/10/98] It is not optional. + The life total is checked only on resolution of the ability. [Barclay 06/10/98] Conversion: + The word "basic" isn't necessary under the current rules. [D'Angelo 04/07/97] + The mountains becomes plains in all ways (see Rule K.18.3). They even produce white mana. [D'Angelo 06/01/98] Convulsing Licid: + Note - Also see Licids, Rule E.8. Copy Artifact: + Note - Also see Copy Cards, Rule E.4. There are enough important rules there that they are worth reading first. + The target artifact to copy is chosen when casting this spell. If that target is not still in play when it resolves, this spell fizzles. See Rule G.41.4. [WotC Rules Team 02/09/95] + If put into play without casting, the target is chosen right before it is put into play. See G.31.3. [D'Angelo 06/05/98] + As a copy, Copy Artifact copies all base characterstics of the targeted artifact. This includes name, abilities, whether or not it is a creature and more. See Rule E.4.2. [WotC Rules Team 03/31/98] + Classic (Type I) tournaments restricted this card from 03/23/94 to 10/01/97. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 05/02/95. It was previously restricted up until 05/02/95. Coral Helm: + The cards are discarded from your hand during announcement and as a cost. It is not a forced discard. [Duelist Magazine #11, Page 56] Corrupting Licid: + Note - Also see Licids, Rule E.8. Crashing Boars: + The ability is not optional. If there are no untapped creatures to choose, then the ability does nothing. [Barclay 06/10/98] + If the chosen creature is not still untapped at the time blockers are declared, it does not have to block. [DeLaney 06/10/98] Crimson Kobolds: + Note - Also see Crookshank Kobolds. Crookshank Kobolds: + Note - Also see Crimson Kobolds. Crown of the Ages: + Note - Also see Moving Enchantments, Rule E.9. Crystalline Sliver: + This card makes slivers untargetable. What this means is that no spell or ability with the word "target" in its text can be announced with a Sliver as the target. If the spell or ability does not use the word "target", then Crystalline Sliver does not protect the slivers from it. It is very important to remember that cards can be affected without targeting them! [D'Angelo 06/11/98] For example, none of the Slivers use the word "target" when granting Sliver abilities. + Note - Also see Targeting--Is Something Targeted, Rule G.42. Culling the Weak: + You cannot sacrifice more than one creature to get extra mana. [Barclay 06/10/98] See Rule K.21.3. + As a Mana Source, it does not come into play. It goes to the graveyard when it resolves. [Barclay 06/10/98] See Rule K.20.1. Cuombajj Witches: + It does not target the opponent, but you still choose an opponent. [WotC Rules Team 02/01/98] Curiosity: + You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage. [Barclay 06/10/98] Cursed Rack: + You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [Duelist Magazine #4, Page 64] See Rule M.1.3. + This card's ability is a phase ability (see Rule A.5) that makes a player discard down to 4 cards during their discard phase. This is in addition to the normal discard down to 7 cards at the end of the discard phase. It is a forced discard. [D'Angelo 02/12/97] + The player plays this phase ability (see Rule A.5) during their discard phase, but the controller of the Cursed Rack still controls the discard effect. [D'Angelo 05/04/98] + This card has no effect if the discard phase is skipped due to a card like Library of Leng. [D'Angelo 06/05/98] Cursed Scroll: + It does not target the opponent, but you still choose an opponent. [WotC Rules Team 02/01/98] + Tempest/Stronghold/Exodus constructed tournaments have banned this card since 07/01/98. Cyclone: + The ability is not targeted. Cyclopean Tomb: + The card is of type "Artifact" and not "Mono Artifact". [Duelist Magazine #3, Page 79] + A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58] See Rule K.18.3. + Will not add or remove Snow-Covered nature from a land. See Rule K.22.3. [Duelist Magazine #6, Page 132] + Note - No casting cost was listed in the Alpha printing of the Limited Edition. This was corrected in the Beta printing. [Duelist Magazine #2, Page 68] - - * - * - D - * - * - - Dance of Many: + Note - Also see Copy Cards, Rule E.4. + Note - Also see Token Creatures, Rule K.25. Dance of the Dead: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Dandan: + Note - Also see Landhome, Rule A.19. Darkness: + Note - Also see Fog Effects, Rule E.6. Dark Ritual: + Note - Versions prior to Mirage had this spell of type instant instead of mana source. Dauthi Jackal: + This creature does not have to be an attacker or blocker to use its ability. [Barclay 06/10/98] Dauthi Warlord: + It counts creatures with the Shadow ability controlled by all players. [Barclay 06/10/98] Dazzling Beauty: + Is not very useful against Trample creatures since Trample damage comes through as if a zero toughness creature blocked the Trampler. [Duelist Magazine #16, Page 28] See Rule A.25.3. + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Death's Duet: + You cannot cast this spell if you only have on creature card in your graveyard. [Barclay 06/10/98] Delirium: + Note - Also see Fog Effects, Rule E.6. Demonic Hordes: + May not use its ability until its upkeep is paid for that turn. [bethmo] See Rule A.6.9. + In multiplayer games, you can choose a different player each time a land is to be destroyed due to not paying upkeep. [Duelist Magazine #4, Page 64] See Rule M.1.4. Demonic Tutor: + You pick a card on resolution. [D'Angelo 07/21/95] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 09/05/95] + Classic (Type I) tournaments have restricted this card since 03/23/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 05/02/95. + Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card. Disrupting Scepter: + You can use it on yourself. [Duelist Magazine #4, Page 64] + In multiplayer games this allows you to choose a different player each time it is used. [Duelist Magazine #4, Page 64] Dizzying Gaze: + Cannot be played on an opponent's creature. And this card buries itself if ever on a creature you do not control. [Barclay 06/10/98] See Rule K.14.5. Dracoplasm: + When it is about to come into play by means other than being cast, you must choose the number of creatures to sacrifice and do so right before it comes into play. [bethmo 02/12/98] See Rule G.31.3. Drain Life: + The life total or toughness are checked at the time damage side-effects are applied. See Rule T.10.1. + You can put as much Black mana as you want into this spell, but you cannot gain more life than the creature's toughness. [Card Text] + You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70] + The amount of mana put into the spell is determined at time of casting. It is part of the "play cost" (see Rule K.21) and not part of the "casting cost" (see Rule K.9). [D'Angelo 06/01/98] + Cost reducers, such as Helm of Awakening can be used to reduce the X part of the play cost. See Rule G.20.3. [WotC Rules Team 06/01/97] + Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card. Dream Halls: + Only pays the casting cost (the mana in the upper right hand corner of the card). It will not pay additional costs from the card text (such as Buyback) or from other effects (such as Gloom). It does not prevent you from paying those additional costs if you want to. [Duelist Magazine #25, Page 30] + Discarding a Guerrilla Tactics to pay for a red spell through your opponent's Dream Halls will not trigger the Guerrilla Tactics second ability, because you are discarding as a cost, not an effect. [D'Angelo 05/21/98] + You cannot target the discarded card with the spell you are casting. [D'Angelo 05/28/98] Dreams of the Dead: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Drop of Honey: + This card's ability is targeted. It ignores any creatures which cannot be targeted, such as those with Protection from Green, when choosing which creature it destroys. [WotC Rules Team 1994] + Creatures which cannot be targeted, such as those with Protection from Green count in determining if Drop of Honey stays in play. [WotC Rules Team 1994] + If the target becomes invalid after declaration and the effect fizzles, you do not choose another target. [Duelist Magazine #16, Page 25] See Rule A.5.Ruling.4. + A player cannot choose to use the destroy creature effect when there are no targets. The rule is that a player can end upkeep without dealing with it if there are no targets at that time, but if there is a target at that time then you must deal with it. [Mirage, Page 43] See Rule A.5.5. + Note - Also see Phase Abilities, Rule A.5. - - * - * - E - * - * - - Earthbind: + If Flight is cast on an Earthbound creature, it gains flying again. In general, if two enchantments contradict each other, the most recently cast wins. [Mirage, Page 29] See Rule T.14. + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - The Limited Edition and Unlimited Edition versions of this card were of type "Enchant Flying Creature". Earthlore: + It is buried if you lose control of the target land. [WotC Rules Team 06/15/95] See Rule K.14.5. Eater of the Dead: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Ebony Horse: + This card only untaps the creature and makes it neither take nor deal damage. It is still attacking, however. [Duelist Magazine #5, Page 10] Echo Chamber: + Note - Also see Copy Cards, Rule E.4. Elder Druid: + The decision to tap or untap is made on announcement before target is selected. [D'Angelo 10/04/95] See Rule G.27 on Modal abilities. Elkin Bottle: + If the Bottle leaves play or your control, the spell remains waiting until used or until your next upkeep. [Aahz 06/13/96] The card is in the "set aside" zone (see Rule Z.9). Elvish Archers: + Note - The Alpha printing version of this card was a 1/2 creature. Elvish Farmer: + Note - Also see Token Creatures, Rule K.25. Elvish Healer: + You choose on announcement whether you are preventing 2 damage to a green creature or are preventing 1 damage to something else. [Aahz 06/13/96] See Rule G.27. on Modal abilities. Elvish Scout: + Note - Also see Fog Effects, Rule E.6. Enchantment Alteration: + Note - Also see Moving Enchantments, Rule E.9. Energy Flux: + There is a phase cost (see Rule A.6) imposed on the artifacts. They cannot have their activated abilities used until this upkeep is dealt with (see Rule A.6.9). It is paid during the upkeep phase (see Rule P.6). Enervate: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age and Mirage versions said to draw a card at the beginning of the next upkeep, but they should be played by the new wording. Enraging Licid: + Note - Also see Licids, Rule E.8. Entropic Specter: + This power/toughness changes as your opponent's hand size changes. [Barclay 06/10/98] + The opponent does not discard a card if all the damage is prevented. [Barclay 06/10/98] Erg Raiders: + The effect goes off at end of turn only if this card is still in play at that time. [Duelist Magazine #16, Page 25] + Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the casting cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2). Erhnam Djinn: + Note - Also see Phase Abilities, Rule A.5. Exalted Dragon: + You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack declaration costs (such as Brainwash). [bethmo 06/11/98] Extinction: + Note - Also see Creature Type, Rule K.13. Eye for an Eye: + Cannot be used on effects that cause loss of life. It can only be used on damage. [bethmo 1994] + This spell is played during the series at the start of the damage prevention step (see Rule T.10.1) in which the player is damaged. [D'Angelo 06/01/98] + Since it counts damage that was assigned, you can still prevent the damage afterward with a Circle of Protection or something. [bethmo 1994] - - * - * - F - * - * - - Fade Away: + You can choose to pay some mana and sacrifice some permanents if you have more than one creature. [Barclay 06/10/98] + All payments and sacrifices are done at the same time. You cannot sacrifice one creature in order to avoid paying for that creature. [Barclay 06/10/98] Fallen Angel: + You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 06/14/94] Farrel's Mantle: + Note - Also see Is Not Blocked Ability, Rule E.7. Farrel's Zealot: + Note - Also see Is Not Blocked Ability, Rule E.7. Fasting: + Note - Also see Skipping a Phase, Rule G.38. Fatal Lore: + You pick the up to two target creatures before the opponent chooses which of the two effects will happen. [Duelist Magazine #12, Page 32] See Rule G.27 on Modal spells. Feint: + Note - Also see Fog Effects, Rule E.6. Fellwar Stone: + Can generate colorless mana if the opponent has a land which does so. [Duelist Magazine #5, Page 10] + The generated mana has any restrictions that the land's mana would have had. For example, if they have a Mishra's Workshop you could generate one colorless mana only usable for casting artifacts. [Aahz 08/01/95] Feral Instinct: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Fevered Strength: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Fireblast: + Note - Also see Pitch Spells, Rule E.10. Flare: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age and Mirage versions said to draw a card at the beginning of the next upkeep, but they should be played by the new wording. Flood: + Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version. Floral Spuzzem: + Note - Also see Is Not Blocked Ability, Rule E.7. Fog: + Only prevents creatures from dealing damage in the damage dealing part of the attack (see Rule C.8). Does not prevent damage done during the attack phase by creature abilities, or other effects such as the Thicket Basilisk's destroy ability. + Note - Also see Fog Effects, Rule E.6. Force of Will: + Note - Also see Pitch Spells, Rule E.10. Force Void: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Foreshadow: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Foresight: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Formation: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Foxfire: + Note - Also see Cantrips, Rule E.2. + Note - Also see Fog Effects, Rule E.6. + Note - The Ice Age version said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Frankenstein's Monster: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Frozen Shade: + Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card. Fungusaur: + Gets only one counter per turn, even if it was damaged multiple times. [D'Angelo 06/03/98] Fungus Elemental: + The ability to add counters will not be usable on a turn in which is phases in, because "comes into play" abilities will not trigger. [WotC Rules Team 03/31/98] See Rule G.30.9. Furnace of Rath: + Triggers when damage is assigned, so it is handled at the start of the damage prevention step (see Rule T.10.1). [D'Angelo 06/05/98] - - * - * - G - * - * - - Gaea's Blessing: + When cast as a spell, you cannot choose this card as one of the targets. This is because you choose the targets when announcing this spell, and this spell does not go to the graveyard until after it resolves. [D'Angelo 06/09/98] Gaea's Liege: + The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Leige is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994] + A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58] See Rule K.18.3. + Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132] See Rule K.22.3. Gangrenous Zombies: + Whether it does 1 or 2 damage is set on announcement depending on whether you have any Snow-Covered Swamps at that time and it is not changed if you gain or lose such Swamps afterwards. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal abilities. Gaseous Form: + Note - Also see Fog Effects, Rule E.6. Gauntlet of Might: + This effect is applied after any land change effects (regardless of which enters play first), so Mountains do not produce two mana when Conversion is in play. See Rule K.17.4. Ghazban Ogre: + If there is a tie for highest life, the Ogre does not switch controllers. [D'Angelo 06/03/98] + It checks the life totals during the resolution of the phase ability (see Rule A.5) which is played during upkeep. [D'Angelo 06/03/98] Glasses of Urza: + You can use it on yourself. [D'Angelo 06/03/98] + In multiplayer games this allows you to choose a different player each time it is used. [Duelist Magazine #4, Page 64] See Rule M.1.4. Gliding Licid: + Note - Also see Licids, Rule E.8. Gloom: + The extra mana is not considered part of the casting cost (see Rule K.9). A Spell Blast would still only require the original casting cost as X in order to counter the spell. [Aahz 09/02/94] See Rule K.9.2. + The extra mana is part of the play cost (see Rule K.21), so it cost reducers like Helm of Awakening can be used to pay part of this cost. See Rule K.21.Ruling.2. Glyph of Reincarnation: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Goblin Artisans: + In multiplayer games you can choose a different opposing player to call the coin toss each time it is used. [Duelist Magazine #4, Page 64] See Rule M.1.4. Goblin Grenadiers: + Note - Also see Is Not Blocked Ability, Rule E.7. Goblin Rock Sled: + Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version. Goblin Shrine: + Works if played on a land that counts as a mountain, such as Badlands. [D'Angelo 11/07/96] Goblin Vandal: + Note - Also see Is Not Blocked Ability, Rule E.7. Goblin Warrens: + Note - Also see Token Creatures, Rule K.25. Gravebind: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Grave Servitude: + Note - Also see Play As A, Rule T.15.1. Gravity Sphere: + It removes Flying from all creatures in play when it enters play and from each creature as that creature enters play. It does not prevent Flying ability being given to the creature _after_ the Sphere is in play. [Duelist Magazine #2, Page 8] See Rule T.14. Greed: + You cannot spend more life on Greed than you have. See Rule G.22.6. [Duelist Magazine #3, Page 22] Grollub: + Only counts damage which is not prevented. [Barclay 06/10/98] - - * - * - H - * - * - - Hasran Ogress: + The ability triggers on the declaration of attackers. [D'Angelo 06/03/98] + Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "2" in the payment cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2). Hatred: + The life payment is part of the play cost (see Rule K.21), so it is lost if this spell is countered. [Barclay 06/10/98] + You cannot pay life more than once to target more than one creature. [D'Angelo 06/10/98] See Rule K.21.3. Hazezon Tamar: + Note - Also see Token Creatures, Rule K.25. Headstone: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Heal: + Note - Also see Cantrips, Rule E.2. + Note - Also see Damage Prevention, Rule G.12. + Note - The Ice Age version had you draw a card at the beginning of the next upkeep, but it should be played by the current text. Healing Salve: + Does not target the creature or player (or the damage) when preventing damage. [Duelist Magazine #7, Page 36] It does target the player when giving life. Heart of Yavimaya: + You have the choice when it enters play to sacrifice the land or let this card be buried. You may not use the mana source speed ability between the time when it enters play and before it gets buried because the sacrifice or burial is considered a phase cost. [WotC Rules Team 12/03/96] See Rule E.3.3. + Note - Also see Comes Into Play Ability, Rule E.3. Hell's Caretaker: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. + A "creature in the graveyard" is a Summon card or Artifact Creature card. See Rule Z.3.Ruling.4. Helm of Awakening: + You apply the Helm to the total play cost (see Rule K.21). Since the play cost is the total of the casting cost (see Rule K.9) and all costs in the card text, this means you can apply the Helm to things like Fireball's extra targets and to Buyback (see Rule A.13) costs. The cost reduction is not applied separately to each thing, however, it is applied just once to the total cost. For example, a Capsize costs {UU1} to cast and 3 for Buyback for a total play cost of {UU4}. One Helm makes the cost {UU3} and three Helms makes the cost {UU1}. See how the reduction is applied to the total and not to individual items. [D'Angelo 01/06/98] + The cost reduction can apply to external penalty effects such as Gloom. [WotC Rules Team 02/01/98] See Rule K.21.4. + Can lower the cost to zero. For example, a Brass Man. [D'Angelo 05/20/98] The Hive: + Note - Also see Token Creatures, Rule K.25. Holy Armor: + Does not target the creature it is on when the ability is used. Holy Armor does target the creature when it is cast onto the creature. [D'Angelo 06/03/98] Holy Day: + Note - Also see Fog Effects, Rule E.6. Homarid Spawning Bed: + Note - Also see Token Creatures, Rule K.25. Hot Springs: + It is buried if you lose control of the target. [WotC Rules Team 06/15/95] See Rule K.14.5. Hydroblast: + Note - Also see Play As A, Rule T.15.1. + The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 09/22/95] See Rule G.27 on Modal spells. Hymn of Rebirth: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Hypnotic Specter: + Extended format tournaments have banned this card since 10/01/97. + Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card. - - * - * - I - * - * - - Icatian Town: + Note - Also see Token Creatures, Rule K.25. Ice Floe: + Note - Also see Tap and Hold Abilities, Rule E.12. Icy Manipulator: + Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 02/03/98] See Rule G.40.Ruling.1. + This card's ability is played as an instant. That means that any instants announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an instant speed ability. [D'Angelo 06/03/98] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 1/1 creature, knowing the creature will at least live out the current turn. + If you want to stop someone from attacking with a creature by using this card, you must do so during the main phase before the attack actually starts. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 06/03/98] Note that your opponent cannot start the attack without letting you use the Icy. See Rule C.2. + Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 06/03/98] + This card can be used to tap a creature after the creature blocks. Remember that a tapped blocker receives damage but does not deal damage. [D'Angelo 06/03/98] See Rule C.8.2. + Any cards which might trigger off a card becoming tapped still trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 03/12/95] + Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects. See Rule G.40.3. + Classic (Type I) tournaments restricted this card from 01/25/94 to 03/23/94. Illusionary Mask: + Note - Also see Face Down Cards, Rule E.5. Illusionary Presence: + Note - Also see Landwalk, Rule A.20. Infuse: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Instill Energy: + Instill Energy is an instant speed effect, so it will not resolve (untap the creature) until the batch (see Rule T.8) resolves. This means the creature cannot be tapped, untapped, and then tapped again all in the same batch. It may be tapped for some effect, and then untapped by the Instill Energy on one spell stack. [bethmo 1994] + Any enchantments (or other effects) which are on the creature that would cause it to not be untapped (or have a cost to be untapped) during untap phase do not in any way hinder or imply a cost to use this card's ability to untap once during the turn. [bethmo 1994] See Ruling A.10.Ruling.1. + The creature does not suffer from summoning sickness (see Rule G.39). This means that if Instill Energy is placed on the creature on the turn the creature comes into play, or if the creature changes controllers, that you can attack with the creature or use its abilities with tap in the cost. [D'Angelo 06/05/98] + If played on an opponent's creature, you can untap their creature during your turn. [bethmo 1994] Interdict: + Cannot be used to counter an ability which is played as a mana source since such abilities have no chance for interrupts. [D'Angelo 11/10/97] See Rule T.12.3. + Can counter a triggered ability (see Rule A.8) with an activation cost. [Aahz 11/17/97] + After being played, it prevents all abilities with activation costs, even if they are triggered (see Rule A.8). [WotC Rules Team 02/01/98] Iron Star: + No specific rulings on this card. Island Sanctuary: + The ability is played as a replacement ability (see Rule A.7) right before resolving any spell or ability which has you draw a card. It makes the draw never happen and gives the listed benefit. [D'Angelo 06/05/98] + You only have to skip one draw during your draw phase to activate this. If you get multiple draws or you use a spell or ability during the draw phase to draw extra cards, you can skip any one of those. [bethmo 05/30/94] + Since the draw is spent as a cost, you cannot use the same skipped draw to pay for other spells or abilities. [D'Angelo 09/27/95] + This card does not count as an Island for any spell which expects Islands. [bethmo 1994] + Once activated, the effect will continue until your next turn even if this card leaves play. [D'Angelo 10/27/95] + Note - Also see Skipping a Draw, Rule G.37. Ivory Cup: + No specific rulings on this card. Ivory Gargoyle: + Note - Also see Skipping a Phase, Rule G.38. Ivory Tower: + Classic (Type I) tournaments have restricted this card since 05/02/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 01/01/97. Previously it was restricted since this format was created. - - * - * - J - * - * - - Jackalope Herd: + The ability triggers, and returns this card to owners' hand, when you announce a spell. It returns even before interrupts to that spell can be announced. [D'Angelo 06/10/98] + If they are sacrificed as a cost of the spell, they will be in the graveyard and will not return. [Barclay 06/10/98] Jade Statue: + Note - Also see Animating Artifacts, Rule K.5. Jeweled Bird: + You put the Bird into your ante. Your old ante goes to your graveyard, and you get to draw a new card to replace the Bird. [D'Angelo 1994] + Classic (Type I) tournaments have banned this card since 01/25/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard tournaments have always banned this card. + Note - The Arabian Nights version was of type Mono Artifact. See Rule K.6.Ruling.2. Jinx: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Jolt: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Juggernaut: + Note - Also see Must Attack, Rule C.10. Jump: + Cannot be used after a blocker is assigned in order to avoid being blocked. See Rule C.6.10. - - * - * - K - * - * - - Keeper of the Beasts: + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Keeper of the Dead: + It checks if you have at least 2 more creature cards in your graveyard than the creature's controller has. This check is done only on announcing the ability. [Barclay 06/10/98] Keeper of the Flame: + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Keeper of the Light: + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Keeper of the Mind: + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Kismet: + Face-down creatures due to Illusionary Mask will come into play tapped and face-down. [Aahz 06/28/94] + You choose one player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [Duelist Magazine #4, Page 64] See Rule M.1.4. + Does not affect cards that phase in (see Rule G.30.9). [Duelist Magazine #19, Page 30] + It affects token creatures and cards that are put into play without casting them (such as with Living Death or Animate Dead. [bethmo 01/23/96] Kjeldoran Outpost: + You have the choice when it enters play to sacrifice the land or let this card be buried. You may not use the mana source speed ability between the time when it enters play and before it gets buried because the sacrifice or burial is considered a phase cost. [WotC Rules Team 12/03/96] See Rule E.3.3. + Note - Also see Comes Into Play Abilities, Rule E.3. Kor Chant: + You have to control the damaged creature, but you do not have to control the targeted creature the damage is being redirected to. [Barclay 06/10/98] Kormus Bell: + It affects Swamps controlled by any and all players. [D'Angelo 1994] + The Swamps are both lands and creatures at the same time. [D'Angelo 1994] They are affected by anything that affects either permanent type. For example, Wrath of God and Armageddon or Smoke and Winter Orb. See Rule K.5.Ruling.2. + Note - Also see Animating Lands, Rule K.5. + Note - The Fourth Edition version of this card is affected by the above errata. It should not say the creatures are black. The creatures are not given a color. [Encyclopedia, Page 33] Krovikan Fetish: + If it is moved to a new creature by something that moves enchantments, the controller of the Fetish does not get to draw another card. [D'Angelo 05/04/98] See Rule E.9.3. + Note - Also see Cantrips, Rule E.2. + Note - Also see Comes Into Play Ability, Rule E.3. Krovikan Vampire: + You only play the "at end of turn" ability if the Vampire itself is still in play at end of turn. [D'Angelo 05/28/98] - - * - * - L - * - * - - Labyrinth Minotaur: + Affects any creature that is assigned to block this card, or which ends up blocking this card by other means, such as becoming a blocker due to Banding (see Rule A.11). [D'Angelo 05/13/97] Lake of the Dead: + You have the choice when it enters play to sacrifice the land or let this card be buried. You may not use the mana source speed ability between the time when it enters play and before it gets buried because the sacrifice or burial is considered a phase cost. [Duelist Magazine #16, Page 25] See Rule E.3.3. + Note - Also see Comes Into Play Abilities, Rule E.3. Lancers en-Kor: + Note - Also see Damage Redirection, Rule G.13. + You can redirect damage from an en-Kor to itself. [D'Angelo 06/05/98] + Cards which trigger on damage being "assigned", such as Justice and Benevolent Unicorn, trigger each time damage is redirected. [D'Angelo 06/05/98] See Rule G.13.9. Land Tax: + Classic-Restricted (Type I.5) tournaments banned this card from 07/01/96 to 04/01/97. It not not currently banned. + Extended tournaments banned this card from 07/01/98. + Standard (Type II) tournaments have banned this card since 01/01/97. It was previously restricted from 07/01/96 to 01/01/97. Lat-Nam's Legacy: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Leeching Licid: + Note - Also see Licids, Rule E.8. Leviathan: + You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7] See Rule A.10.Ruling.1. + To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 06/05/98] Lhurgoyf: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Library of Lat-Nam: + Does not target the opponent. [WotC Rules Team 02/01/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Library of Leng: + When using this ability to discard to the top of your library, it still counts as a discard for effects like Psychic Purge and Megrim. [WotC Rules Team 05/10/95] + The Library of Leng only has an effect on your discard phase if it is in play and untapped when your discard phase would start. It will not make you skip the phase if it becomes active during that phase. [WotC Rules Team 10/18/95] See Rule G.38.Ruling.4. + You can look at a randomly discarded card before deciding where it goes. [D'Angelo 04/11/97] Lich: + You cannot pay life, just like any player at less than one life cannot pay life. They can pay zero life if they want. See Rule G.22.6. + Cards are sacrificed during the side-effects part of damage prevention (which is the same time Hypnotic Specter would make you discard). [D'Angelo 12/04/95] See Rule T.10.1. + If you play Simulacrum after sacrificing some cards, you do not get them back. [bethmo 1994] See Rule G.12.6. + If you have multiple Lich cards in play, you must sacrifice 1 card for each damage done to you for each Lich. This is because the sacrifice is a triggered ability (see Rule A.8). But you only draw 1 card for each life gained regardless of how many Liches you have. This is because the draw is a replacement ability (see Rule A.7) and not a triggered one. [WotC Rules Team 12/03/96] You lose if any one of the Liches leaves play. Lifeforce: + Note - Also see Play As A, Rule T.15.2. Lightning Blow: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Lightning Reflexes: + Note - Also see Play As A..., Rule T.15. Limited Resources: + You can put lands into play using effects, you just cannot play lands. [Barclay 06/10/98] + Note - Also see Comes Into Play Ability, Rule E.3. Living Artifact: + Counters are associated with the Living Artifact card so counters go away if the enchantment is removed. [Duelist Magazine #2, Page 68] + Does not trigger on loss of life, just on damage. [D'Angelo 06/05/98] Living Lands: + Note - Also see Animating Lands, Rule K.5. Living Plane: + Note - Also see Animating Lands, Rule K.5. Lodestone Bauble: + The player draws a card on the turn after you use the ability. [D'Angelo 06/10/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Lord of the Pit: + If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15] + Can select creatures with Protection from Black to be sacrificed. [Aahz 1994] See Rule G.35.5. + Circle of Protection: Black can be used to prevent the damage. [bethmo 1994] - - * - * - M - * - * - - Mage il Vec: + You must discard a card as part of the activation cost. You cannot announce the ability unless you have a card in hand. [D'Angelo 06/15/98] Magical Hack: + If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell as an instant. [bethmo 05/22/98] + If played on a permanent, then the effect works just like an instant would as far as the "order the effect entered play" rule. [WotC Rules Team 05/01/98] + Note - Also see Play As A..., Rule T.15.1. Magus of the Unseen: + The artifact only taps when you lose control of it at the end of the turn. It will not tap due to any other control changes. [Duelist Magazine #13, Page 27] Manabarbs: + This card has a triggered ability (see Rule A.8) that causes a separate effect for 1 point of damage each time a land is tapped. [bethmo 1994] + Normally, each point of damage is in a separate damage prevention step (see Rule T.10), but you can get all the damage from Manabarbs into a single damage prevention step, so the damage can be prevented by a single use of a Cicle of Protection: Red. To do this, you do following: tap one land for mana, then in the damage prevention step, tap additional lands for mana. When you do this, the additional damage gets added to the current damage prevention step (such steps do not nest) and all damage from one source in one damage prevention step can be prevented at one time. [Duelist Magazine #17, Page 24] See Rule G.12.Ruling.4. Manabond: + The ability is a phase ability (see Rule A.5) played during the discard phase. This means it can only be used once each turn. [Barclay 06/10/98] + The lands are put into play during the resolution of the ability. [Barclay 06/10/98] + Putting a land into play does not count as playing a land. [Barclay 06/10/98] See Rule K.17.Ruling.3. Mana Breach: + The person who played the spell chooses which of their lands is targeted. [Barclay 06/10/98] + The ability itself is controlled by Mana Breach's controller, even though it is played by the player who played a spell. [D'Angelo 06/16/98] See Rule A.1.8. Mana Clash: + Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 02/09/95] Mana Flare: + Mana Flare adds one of whatever color the land produces after applying any land type or color changing effects. [Duelist Magazine #6, Page 130] See Rule K.17.4. Mana Short: + Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities. Mana Vault: + The untap ability can be used even when it is tapped. See Rule K.6.5. + You pay the mana to untap it as an instant during upkeep, but it does not untap until the end of upkeep. [D'Angelo 06/05/98] + Note - You can untap a Mana Vault with mana from a Mana Vault or Basalt Monolith and you can untap a Basalt Monolith with mana from a Mana Vault. [WotC Rules Team 06/15/95] This is a REVERSAL of a ruling made on page 79 of Duelist Magazine #3. Marsh Viper: + Your opponent does not get poison counters if all the damage done to them by the Viper is prevented. The poison is added only if damage gets through because it triggers on damage being successfully dealt (see Rule T.10.1). [Aahz 08/11/94] + Note - Also see Poison, Rule E.11. Master of the Hunt: + Note - Also see Token Creatures, Rule K.25. Maze of Ith: + Note - Also see Fog Effects, Rule E.6. Memory Crystal: + The ability is not optional. [Barclay 06/10/98] + Only affects generic mana portions of Buyback costs. [DeLaney 06/10/98] + Does not apply to other parts of the play cost (see Rule K.21). [DeLaney 06/10/98] + Cannot reduce the cost below zero. [DeLaney 06/15/98] + Note - Also see Buyback, Rule A.13. Merieke Ri Berit: + Note - Also see Tap and Hold Abilities, Rule E.12. Mijae Djinn: + In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64] See Rule M.1.4. Mind Maggots: + You can choose to discard zero creature cards. [DeLaney 06/10/98] Mind Over Matter: + You can tap a tapped card (see Rule G.40.3) or untap an untapped card (see Rule G.45.3). [Barclay 06/10/98] Mind Ravel: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Mindstab Thrull: + The ability is played as an instant after blockers are declared, but before damage is dealt in combat. See Rule C.7. [D'Angelo 04/11/97] Mind Twist: + You can use it on yourself. [Duelist Magazine #4, Page 64] + Classic (Type I) tournaments have banned this card since 02/01/96. It was previously restricted from 08/01/94 to 02/01/96. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 02/01/96. It was previously restricted from 08/01/94 to 02/01/96. Minion of the Wastes: + When it is about to come into play by means other than being cast, you must choose the amount of life to pay and pay it right before it comes into play. [WotC Rules Team 02/01/98] See Rule G.31.3. Mirozel: + Triggers on any spell or ability being announced which targets this card. This means it returns to owner's hand before even interrupts to that spell can be announced. [D'Angelo 06/10/98] Mishra's Factory: + When its animation ability it used, the card is of name and of creature type Assembly Worker. [D'Angelo 08/01/96] + The Assembly Worker state only lasts until the end of the turn, and then any Enchant Creature or Enchant Artifact spells on it are destroyed (see Rule K.5.Ruling.4). [Duelist Magazine #2, Page 15] + Can attack on the turn an Assembly Worker is created, but it may not attack on the turn the land itself is brought into play. See Rule G.39.3. [Duelist Magazine #2, Page 15] + Any counters on the Assembly Worker remain even if the counters stop being meaningful when it de-animates. See Rule K.5.8. + An Assembly Worker is considered to have a zero casting cost. [Duelist Magazine #5, Page 14] See Rule K.5.5. + Tapping a land for something other than mana is an instant speed (not mana source speed) effect. See Rule K.17.Ruling.5. + The ability to turn it into an Assembly Worker can be used while it is an Assembly Worker and will reset the base power/toughness to 2/2, but this will not override temporary effects such as Sorceress Queen. [D'Angelo 05/28/98] + When it is an Assembly Worker, it is an Artifact and can therefore be affected by spells and abilities that affect artifacts, such as Disenchant. [WotC Rules Team 02/09/95] + If another player takes control of this card while it is an Assembly Worker, using Aladdin for example, that player keeps control until the control effect ends. They do not lose control just because the card stops being an Assembly Worker. [WotC Rules Team 02/09/95] Note that enchantments which steal cards (such as Control Magic and Steal Artifact) do leave their target if the target is no longer valid. + Note - Also see Animating Lands, Rule K.5. Mogg Assassin: + You and your opponent both pick the target creatures on announcing, which is before the coin is flipped. [DeLaney 05/24/98] + If the creature you chose is not still under the opponent's control when the spell resolves, the creature is not destroyed. [DeLaney 05/24/98] Mogg Bombers: + The Mogg Bombers do not trigger on any creatures that come into play at the same time they do. See Rule E.3.2. [D'Agnelo 06/03/98] Mold Demon: + Note - Also see Comes Into Play Abilities, Rule E.3. Mole Worms: + Note - Also see Tap and Hold Abilities, Rule E.12. Monstrous Hound: + Note - This was the Prerelease card. A version is available with a gold foil "Prerelease 6/98" stamp on it. Musician: + The cost is a phase cost (see Rule A.6) paid during upkeep, and it will prevent the creature from using abilities before the cost is paid. [Aahz 06/08/95] See Rule A.6.9. Mystic Compass: + Changing a land's type overwrites the land's name and abilities. See Rule K.18.3. [D'Angelo 06/10/98] + Note - Also see Land Type, Rule K.18. Mystic Veil: + Note - Also see Play As A..., Rule T.15. - - * - * - N - * - * - - Nafs Asp: + The player can pay the 1 mana at any time after damage is done before the draw phase of that player's turn. This means that you can pay up until the end of upkeep. [Aahz 08/22/97] + If its damage gets redirected to its controller, it will still trigger the ability. [Duelist Magazine #5, Page 11] + Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C2 rarity), and the other has a normal mana circle (C3 rarity). Necrite: + The ability is played as an instant during the step between declaration of blockers and damage dealing (see Rule C.7). [D'Angelo 04/11/97] Necrologia: + This spell is played during the discard phase. Since you discard down to 7 cards at the end of the phase, this card is used before the discard. [Barclay 06/10/98] + You cannot pay life more than once to target more than one creature. [D'Angelo 06/10/98] See Rule K.21.3. Necromancy: + Note - Also see Play As A..., Rule T.15. Necropolis: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Necropotence: + Note - Also see Skipping a Phase, Rule G.38. Nether Shadow: + A "creature card in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. + Since it comes into play during the end of upkeep series (see Rule A.3.2), it is very hard to get an infinite loop with four Nether Shadows. It is possible only if you have a mana source (like Ashnod's Altar or some effect that kills the Nether Shadow as a triggered or continuous ability when it comes into play. [D'Angelo 06/05/98] + Note - Older versions of this card worked differently. Make sure you read the above text. Nettling Imp: + Note - Also see Attack or Die Effects, Rule E.1. Nevinyrral's Disk: + Creatures can be regenerated although the enchantments on the creatures will still be destroyed by the Disk. Enchantments with regeneration abilities, such as Regeneration can be used before they leave play. [PPG Page 222] + The destruction of the disk is not a sacrifice or a burial. It is destroyed as part of the resolution if it is still in play. And it can regenerate from this if it was animated. [Duelist Magazine #15, Page 28] + Note - The Limited Edition and Unlimited Editions were of type "Mono Artifact". This meant they tapped as a cost. See Rule K.6.Ruling.2. Nightmare: + If you run out of Swamps, the Nightmare dies right then as a Rule Effect (see Rule T.13). You cannot even use Magical Hack or something to save it. [D'Angelo 11/07/96] + Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings. Night Soil: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. + Note - Also see Token Creatures, Rule K.25. Norritt: + Note - Also see Attack or Die Effects, Rule E.1. Null Broach: + You can play the ability if you have no cards in hand. [Barclay 06/10/98] + A "creature spell" is any "Summon" or "Artifact Creature" spell. [Barclay 06/10/98] Nurturing Licid: + Note - Also see Licids, Rule E.8. - - * - * - O - * - * - - Oath of Druids: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn. It is optional, however. [Barclay 06/10/98] + The check for the number of creatures in play is only made on resolution. [Barclay 06/10/98] + The creature card goes into play under the current player's control. [D'Angelo 06/15/98] + The revealed cards go to the graveyard at one time, so you decide the order. [Barclay 06/10/98] See Rule Z.1.4. + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Oath of Ghouls: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn. It is optional, however. [Barclay 06/10/98] + The check for the number of creature cards in the opponent's graveyard is only made on resolution. [Barclay 06/10/98] + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Oath of Lieges: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn. It is optional, however. [Barclay 06/10/98] + The check for the number of lands in play is only made on resolution. [Barclay 06/10/98] + The land card goes into play under the current player's control. [D'Angelo 06/15/98] + Shuffle your deck only if you search for a land. [Barclay 06/10/98] + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Oath of Mages: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn. It is optional, however. [Barclay 06/10/98] + The life totals are checked only on resolution. [Barclay 06/10/98] + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Oath of Scholars: + The ability is a phase ability (see Rule A.5), so it can only be used once per turn. It is optional, however. [Barclay 06/10/98] + The number of cards in the players' hands is checked only on resolution. [Barclay 06/10/98] + A different opposing player may be targeted each time the ability is played. [bethmo 06/11/98] Onslaught: + Can target an already tapped creature. [Barclay 06/10/98] See Rule G.40.3. + The ability is not optional. If you have the only targetable creatures, you have to tap one of your own. [DeLaney 06/10/98] Onulet: + Note - The incorrect artist is listed on the Revised Edition card. It should be Anson Maddocks. [Duelist Magazine #4, Page 138] Ophidian: + Note - Also see Is Not Blocked Ability, Rule E.7. Orcish Artillery: + A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994] + Note - The Alpha printing version of this card had a casting cost of "R1". All further printings have had a "RR1" casting cost. Orcish Oriflamme: + Classic (Type I) tournaments restricted this card from 01/25/94 to 02/23/94. + Note - The casting cost on the Alpha printing version of this card was just "R1", and not "R3" as appears in all other printings. Orcish Squatters: + The ability is played as an instant during the step between declaration of blockers and damage dealing (see Rule C.7). [D'Angelo 04/11/97] Oubliette: + The card in the Oubliette acts as if it were phased out (see Rule G.30), with the exception that it will not come back into play at the beginning of untap like other phased out cards will. The rulings as to what happens when the creature leaves or re-enters play, apply, however. [D'Angelo 10/15/96] + Oubliette differs from normal phasing in (see Rule G.30), in that the creature enters play with summoning sickness. [Aahz 11/07/96] If a creature enters the Oubliette, then exits it during the same turn, it is still subject to summoning sickness. [WotC Rules Team 04/12/95] + If Oubliette is used on token creatures, they are permanently lost. [bethmo 1994] The Oubliette stays in play. [Aahz 1994] See Rule K.25.6. + Note - Also see Phasing Out and In, Rule G.30. - - * - * - P - * - * - - Pandemonium: + The triggered ability does not check the creature's power until the ability resolves. [bethmo 06/11/98] + The triggered ability (see Rule A.8) is played by the player who controlled the creature at the time the creature came into play, but the ability itself is controlled by the player that controls Pandemonium. [D'Angelo 06/15/98] See Rule A.1.8. Panic: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Paralyze: + The untap cost may be paid more than once a turn if you have enough mana. [Duelist Magazine #5, Page 123] See Rule A.10.6. + Untap costs are cumulative. If two Paralyzes are on a creature, 8 mana must be spent to untap it. See Rule A.10.2. + It is not mandatory that you pay the mana cost. See Rule A.10.5. + The creature becomes tapped just after Paralyze comes into play (see Rule E.3), not when it is declared. [Aahz 07/29/94] + Note - Also see Untap Cost, Rule A.10. Parapet: + Note - Also see Play As A..., Rule T.15. Paroxysm: + The ability is a phase ability (see Rule A.5), so it can only be played once each turn during upkeep. [D'Angelo 06/10/98] + The ability is not optional. [Barclay 06/10/98] Personal Incarnation: + The loss of life caused when the Incarnation dies cannot be prevented by any spell or effect. It is not damage. See Rule G.24.2. [PPG Page 113] + If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 1994] This is because you play out the two triggered abilities (see Rule A.8), one after the other. + If you have less than zero life when the Incarnation dies, treat it as if you had zero life. You do not gain life. [Aahz 05/30/95] See Rule G.22.7. Phantasmal Forces: + Paying the upkeep is optional, but if you do not pay it this card is buried. [Aahz 1994] See Rule A.6. + Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings. Phyrexian Furnace: + Like all non-creature artifacts, the abilities of this card cannot be used while it is tapped. [D'Angelo 05/19/98] Phyrexian Marauder: + It counts all +1/+1 counters on itself, whether or not it is the source. [D'Angelo 06/09/98] (REVERSAL) Pikemen: + Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version. Pirate Ship: + Note - Also see Landhome, Rule A.19. Pit Scorpion: + Note - Also see Poison, Rule E.11. Pit Spawn: + Since this card has First Strike it will often deal damage during first strike damage dealing (see Rule C.8.1) and its ability will remove the creature it damages from the game before that creature can deal damage back. [Barclay 06/10/98] + The removal ability only works if the damage is not prevented. [Barclay 06/10/98] Plateau: + Note - The Revised Edition and Fourth Edition artwork was different from the Limited Edition and Unlimited Edition versions because the original art was lost or damaged. + Note - The Revised Edition artwork is should be credited to Cornelius Brudi, not Drew Tucker. Political Trickery: + Note - Also see Exchange, Rule G.17. Portcullis: + If Portcullis is tapped when it leaves play, so that its abilities are turned off, then it will not trigger the ability which returns the creatures to play. [D'Angelo 05/28/98] + If a number of creatures come into play at once, due to Living Death for example, then Portcullis will trigger on all of those creatures. The player controlling Portcullis decides the order to resolve the Portcullis triggers and therefore chooses which two creatures stay in play. All the others get yanked by the Portcullis. [D'Angelo 06/11/98] + If any creature comes into play which has a "comes into play" ability (see Rule E.3), that ability is still applied even if Portcullis removes that creature from play before you resolve the ability. [D'Angelo 06/11/98] + If any creature comes into play which has a "comes into play" ability (see Rule E.3), you need to use the timing rules for a Series (see Rule T.9) to determine the order to do the various triggers. The rule is that first the current player does all of their triggers in any order they choose, then the other player does all of theirs in any order they choose. [D'Angelo 06/11/98] The result is that if the current player controls Portcullis, they can do their creatures' "comes into play" abilities before or after Portcullis removes creatures from play, while the other player always resolves their creaturs' "comes into play" abilities afterward. If the other player controls Portcullis, the current player always does their creatures' "comes into play" abilities first, then the other player can do their creatures' "comes into play" abilities before or after the Portcullis removes creatures from play. Portent: + This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130] See Rule Z.5.6. + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Power Sink: + When this spell resolves, you either pay X mana or let all your mana producing lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 10/09/97] If you choose to pay, you may pay the X mana using whatever mana sources you want to use. + Special lands which cannot provide mana are not tapped by this card. [D'Angelo 06/05/98] + If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 09/30/94] + Note - Older versions of the card worked slightly differently, so be sure to read the above card text. Primal Clay: + The form is chosen on announcement. [D'Angelo 06/05/98] + If put into play by a means other than casting it, you choose the form right before it comes into play. [WotC Rules Team 02/01/98] See Rule G.31.3. Propaganda: + The payment is made during the declare attackers step at the same time you are declaring the attacker (see Rule C.4). [WotC Rules Team 03/01/98] Prophecy: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Pyknite: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Pyroblast: + Note - Also see Play As A..., Rule T.15. + The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 09/22/95] See Rule G.27 on Modal spells. Pyrokinesis: + Note - Also see Pitch Spells, Rule E.10. - - * - * - Q - * - * - - Quickening Licid: + Note - Also see Licids, Rule E.8. - - * - * - R - * - * - - The Rack: + You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [Duelist Magazine #4, Page 64] See Rule M.1.3. Raise Dead: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Ravenous Baboons: + If there is no non-basic land to destroy, the ability does nothing. [DeLaney 06/10/98] + You have to pick one of your own non-basic lands if the opponent does not have any and you do. [D'Angelo 06/10/98] + Note - Also see Comes Into Play Ability, Rule E.3. Ray of Erasure: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Recall: + The cards are discarded from your hand during announcement and as a cost instead of being discarded on resolution. It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56] See Rule K.21.3. + If one or more of the target cards in the graveyard is not there upon resolution, you still get the others. [bethmo 03/11/96] See Rule G.41.5. + The "UXX" casting cost is not a misprint. It means to spend one blue plus two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7] See Rule K.27.2. + Classic (Type I) tournaments have banned this card since 08/01/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. + Standard (Type II) tournaments restricted this card from 08/01/94 to 04/01/96. Reconnaissance: + Does not undo any effects which triggered on declaration of attackers or blockers. For example, if you remove a Thicket Basilisk from combat after a creature blocks it, that creature is still destroyed at end of combat. [DeLaney 05/24/98] Reconstruction: + Note - The Anvil symbol is missing from the Antiquities version of this card. Recurring Nightmare: + You cannot return the creature which you are sacrificing. This is because you choose the target creature card at the same time the sacrifice is happening, so the sacrifice is not in the graveyard yet. [DeLaney 06/10/98] Red Elemental Blast: + The spell is still an "Interrupt" and not an "Instant" for effects that affect certain spell types. [Aahz 09/19/96] See Rule T.15.1. + The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal spells. + Note - The Alpha printing version said it was of type "Instant". Reincarnation: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Reins of Power: + If any of the creatures phase out, the control effect ends, and the creatures will phase back in under their original controller's control. [D'Angelo 06/01/98] Relic Bind: + It is buried if it ends up on an artifact you control, because that is a targeting restriction. [Aahz 07/29/95] See Rule K.14.5. + Note - The Legends version read quite differently. Be sure to use the above text instead. Relic Ward: + Note - Also see Play As A..., Rule T.15. Renewal: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Resuscitate: + This cannot be played during damage prevention or at the time regeneration is needed. It must be played earlier in the turn. [Barclay 06/10/98] Ring of Ma'ruf: + Can only acquire cards you own. [bethmo] See Rule G.29. Robe of Mirrors: + Does not destroy enchantments which are already on the creature. [Barclay 06/10/98] + Does not prevent enchantments from being moved onto the creature. [Barclay 06/10/98] See Rule E.9.Ruling.1. Rock Hydra: + Losing a head is considered to be damage prevention. So is the payment of one red mana. So, in either case, the damage gets prevented and does not accumulate. [Duelist Magazine #11, Page 57] This translates to letting you prevent damage by paying {R} or paying one head counter. You cannot end the main part of damage prevention (See Rule T.10.1) with unprevented damage if the Hydra has any heads left. [D'Angelo 11/15/95] + If brought into play without casting, X will be zero. See Rule K.27.Ruling.2. So if brought into play it will be a 0/0 creature and will die unless something, like Castle, increases its toughness. [PPG Page 92] + Once in play, the X is considered to be zero when calculating its casting cost. See Rule K.27.3. [PPG Page 56] This means that Metamorphosis on a Hydra gives only 3 mana. Rukh Egg: + Note - Also see Token Creatures, Rule K.25. Runesword: + Although worded like a triggered ability (see Rule A.8), the ability works so that upon lethal damage being dealt or upon toughness being lowered to where the creature has lethal damage, it gets removed from the game before the Rule Effect (see Rule T.13) can put it in the graveyard. [bethmo 03/04/97] - - * - * - S - * - * - - Sabertooth Cobra: + The ability keeps giving away poison counters even if Sabertooth Cobra leaves play. It only stops if you pay the 2 mana. [D'Angelo 06/05/98] + Note - Also see Poison, Rule E.11. Sacrifice: + As errata, the spell is of type mana source, and not Interrupt. [Mirage, Page 2] [WotC Rules Team 10/03/96] + Sacrificing an animated artifact gives the casting cost of the artifact. [bethmo 1994] See Rule K.5.5. + Sacrificing an animated land gives no mana since casting cost was zero. [D'Angelo 1994] See Rule K.5.5. + Sacrifices cannot be prevented (see Rule G.35.2) and are not targeted (see Rule G.35.5). [Aahz 09/12/94] Safe Haven: + The first has been corrected to not be played as an interrupt. It is just an instant. [Encyclopedia, Page 66] + The ability cannot be used during damage prevention. [D'Angelo 10/15/96] + When creatures return to play, they are put into play as if just summoned. Creatures with X in the casting cost are treated as X is zero (see Rule K.27.Ruling.2). [WotC Rules Team 09/30/94] Creatures which can pay costs when put into play to determine abilities must have those costs paid at this time (see Rule G.31.3). + If a Clone tries to come into play and there is no creature to copy, it stays removed from the game and does not enter play. A Clone may not copy another creature which is entering play at the same time it is. [WotC Rules Team 03/14/97] See Rule G.31.4. + When the creature leaves play any damage or "will be destroyed at some future time" effects are removed from the creature. [D'Angelo 1994] See Rule Z.1.3. + Token creatures are removed from the game when they leave play, so this effect just removes them from the game with no chance to bring them back like you can with cards. [Duelist Magazine #5, Page 123] See Rule K.25.6 + Creatures are placed in the "out of the game" zone (see Rule Z.7), so the Ring of Ma'ruf can be used on them. [D'Angelo 11/11/96] Scalding Salamander: + The ability can be used before blockers are declared. [Barclay 06/10/98] Scarab of the Unseen: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Scars of the Veteran: + Note - Also see Pitch Spells, Rule E.10. Scavenger Folk: + Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version. Sea Serpent: + Note - Also see Landhome, Rule A.19. Sentinel: + The ability can be used an number of times in order to keep up with possible changes to the power of the creature blocking or blocked by this card. [D'Angelo 06/05/98] Serendib Efreet: + Extended tournaments have always banned this card. + Note - Due to a printing error, the Revised Edition version of this card has a green background and the picture of the Ifh-Biff Efreet while having the blue casting cost and characteristics of the Serendib Efreet. It is still a blue card because the casting cost (not the color on the back of the card) determines a card's color (see Rule K.10.1). Serpent Generator: + Note - Also see Token Creatures, Rule K.25. + Note - Also see Poison, Rule E.11. Shackles: + No, it does not tap the creature when it comes into play. [Barclay 06/10/98] Shallow Grave: + Only removes the creature from the game if the creature is still in play at the end of the turn. [D'Angelo 05/28/98] Shapeshifter: + The power/toughness change is a phase ability (see Rule A.5), so it can only be used once a turn (see Rule A.5.2). [Duelist Magazine #2, Page 15] + The change affects the base power/toughness, not the current power/toughness. [D'Angelo 06/05/98] Shimmer: + Note - Also see Phasing, Rule A.21. Siren's Call: + Note - Also see Attack or Die Effects, Rule E.1. Skyshroud War Beast: + You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes a 0/0 creature if the target player leaves play. [Barclay 06/10/98] See Rule M.1.3. Slaughter: + You cannot pay the buyback if you have less than 4 life. [DeLaney 06/10/98] See Rule G.22.6. + Note - Also see Buyback, Rule A.13. Sleight of Mind: + The spell is still an "Interrupt" and not an "Instant" for effects that affect certain spell types. [Aahz 09/19/96] See Rule T.15.1. + If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell as an instant except it is never in play with its original text. [bethmo 05/22/98] + If played on a permanent, then the effect works just like an instant would as far as the "order the effect entered play" rule. [WotC Rules Team 05/01/98] + Note - Also see Play As A..., Rule T.15. Snowfall: + Islands produce one blue mana only usable for cumulative upkeep regardless of the type of mana the Island would be producing at the time. In other words, this is not affected by Naked Singularity. [WotC Rules Team 11/10/95] This is because of the order of resolving what mana lands produce. See Rule K.17.4. Soar: + Note - Also see Play As A..., Rule T.15. Soldevi Excavations: + You have the choice when it enters play to sacrifice the land or let this card be buried. You may not use the mana source speed ability between the time when it enters play and before it gets buried because the sacrifice or burial is considered a phase cost. [WotC Rules Team 12/03/96] See Rule E.3.3. + Note - Also see Comes Into Play Abilities, Rule E.3. Soltari Visionary: + If the damaged played controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens. [Barclay 06/10/98] Songs of the Damned: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Sonic Burst: + You cannot discard more than once to target more than one creature. [D'Angelo 06/10/98] See Rule K.21.3. + You must discard a card as part of the cost. If you do not have any other cards in your hand, you cannot cast this spell. [D'Angelo 06/15/98] Soul Echo: + The redirection happens at the end of damage prevention after you have the chance to prevent damage. [Duelist Magazine #15, Page 29] This is at the same time that automatic redirection of damage would happen. [Aahz 11/27/96] See Rule T.10.1. + In a multi-player game, you choose a new target player during each of your upkeeps. [D'Angelo 12/29/97] See Rule M.1.4. Soul Exchange: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Soul Rend: + Only checks the color of the creature on resolution. [D'Angelo 06/10/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Soul Warden: + The ability will not trigger on itself, or on any other creature that is put into play at the same time it is. [D'Angelo 06/10/98] Spellshock: + It affects all players, including you. [Barclay 06/10/98] Sphere of Resistance: + It affects all players, including you. [DeLaney 06/10/98] Spider Climb: + Note - Also see Play As A..., Rule T.15. Spike Breeder: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Cannibal: + It will move its own +1/+1 counter onto itself, but it does not die during this move since it never is without a counter. [Barclay 06/10/98] + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] + Note - Also see Comes Into Play Ability, Rule E.3. Spike Colony: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Drone: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Feeder: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Soldier: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Weaver: + The second ability includes your own creatures as well. [Barclay 06/10/98] + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Worker: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spirit Shield: + Note - Also see Tap and Hold Abilities, Rule E.12. Spoils of Evil: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Spoils of War: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Spore Cloud: + Note - Also see Fog Effects, Rule E.6. Stangg: + Note - Also see Token Creatures, Rule K.25. Stinging Licid: + Note - Also see Licids, Rule E.8. Strip Mine: + Tapping for mana is done as a mana source. Tapping to destroy a land is done as an instant. [D'Angelo 06/05/98] + Classic (Type I) tournaments have restricted this card since 01/01/98. + Classic-Restricted (Type I.5) tournaments have banned this card since 10/01/96. + Extended tournaments have always banned this card. + Standard (Type II) tournaments have banned this card since 01/01/97. It was previousl restricted from 10/01/96 to 01/01/97. Stromgald Spy: + Note - Also see Is Not Blocked Ability, Rule E.7. Suffocation: + The text "that spell's caster" means "the player that played that spell or ability". It affects spells and abilities, not just spells. [bethmo 05/02/98] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Sword of the Chosen: + Note - Also see Legendary Permanents, Rule K.19. Sylvan Hierophant: + Does not target the creature card in the graveyard, but the card is still chosen on announcement. [bethmo 06/01/98] Sylvan Library: + Spells and abilities are resolved one at a time, so if you use multiple Sylvan Libraries in one batch (see Rule T.8), each will resolve in sequence. You do not get to draw all the cards at once then put them all back at once. [WotC Rules Team 09/15/94] + Triggered abilities do happen between the draw and discard because there is a "then" between the steps (see Rule T.7.1). [DeLaney 07/22/97] So when in combination with effects like Breathstealer's Crypt it is possible to have fewer than 2 cards that you can put back. + Note that Aladdin's Lamp is a replacement ability (see Rule A.7) and can be used on a draw even if it is in the middle of resolving an effect. [Aahz 08/07/95] + If you have drawn cards prior to your draw phase, they can be ones chosen to be put back using this effect. [D'Angelo 03/21/97] For example, a cantrip (see Rule E.2) draw or an instant used during upkeep. - - * - * - T - * - * - - Takklemaggot: + Moving Takklemaggot is not considered to be a spell or effect, so it can be moved onto creatures which cannot be targeted by spells and effects (such as Autumn Willow). [Duelist Magazine #10, Page 44] Also see Moving Enchantments, Rule E.9. Tawnos's Coffin: + As errata, it is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 135] + The card in the Coffin acts as if it were phased out (see Rule G.30), with the exception that it will not come back into play at the beginning of untap like other phased out cards will. The rulings as to what happens when the creature leaves or re-enters play, apply, however. [D'Angelo 10/15/96] + Tawnos's Coffin differs from normal phasing in (see Rule G.30), in that the creature enters play with summoning sickness. [Aahz 11/07/96] If a creature enters the Coffin, then exits it during the same turn, it is still subject to summoning sickness. [WotC Rules Team 04/12/95] + Also see Phasing In and Out, Rule G.30. + Note - Also see Tap and Hold Abilities, Rule E.12. Tawnos's Wand: + Note - The Antiquities version of this card made the creature blockable only by artifact creatures. Use the above text instead. Tawnos's Weaponry: + Note - Also see Tap and Hold Abilities, Rule E.12. + Note - There is a variant of the Antiquities version of this card on which the generic mana circle is missing behind the activation cost. Telekinesis: + Note - Also see Fog Effects, Rule E.6. Telim'Tor's Edict: + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Tempting Licid: + Note - Also see Licids, Rule E.8. Tetravus: + Note - Also see Token Creatures, Rule K.25. Thalakos Dreamsower: + Can be used on a creature that is already tapped. [D'Angelo 06/05/98] Thalakos Drifters: + The reminder text only applies when this card has Shadow. [Barclay 06/10/98] Thallid: + Note - Also see Token Creatures, Rule K.25. Thallid Devourer: + Note - Also see Token Creatures, Rule K.25. Thicket Basilisk: + Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 02/07/94] See Rule G.42.Ruling.1. + The ability destroys the creature at the end of the combat (see Rule C.9), which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 12/09/96] Throne of Bone: + No specific rulings on this card. Thunderbolt: + The decision to target a flying creature or a player is made on announcement This decision cannot be changed if the spell is redirected. [bethmo 10/07/97] See Rule G.27 on Modal spells. Time Elemental: + This card is given a "bury at end of combat" effect at the end of the declare attackers (see Rule C.4) or declare blockers (see Rule C.6) step of the attack in which it is assigned as an attacker or blocker. [WotC Rules Team 09/22/95] Time Vault: + Note - Also see Skipping a Phase, Rule G.38. Touch of Death: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Touch of Vitae: + You cannot attack when it is not your turn or at any other illegal time. [Duelist Magazine #7, Page 9] It only overrides Summoning Sickness (see Rule G.39). It does not override any other rules. [bethmo 06/24/96] + Note - Also see Cantrips, Rule E.2. + Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording. Transmogrifying Licid: + Note - Also see Licids, Rule E.8. Triassic Egg: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Triskelion: + May use any +1/+1 counters that are on this card, not just the ones it got when it was cast. [D'Angelo 06/05/98] Twiddle: + The opponent gets a chance to use the card being Twiddled during the same batch (see Rule T.8) if they so wish and if the card's ability is legal at the time. [D'Angelo 1994] + The decision to tap or untap is made on announcement before target is selected. This decision cannot be changed if the spell is Forked or redirected. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal spells. + The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal spells. + Twiddle to tap can target a tapped card (see Rule G.40.3), and Twiddle to untap can target an untapped card (see Rule G.45.3). [Duelist Magazine #5, Page 23] - - * - * - U - * - * - - Underworld Dreams: + You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [Duelist Magazine #4, Page 64] See Rule M.1.3. + It triggers only once (and causes only one damage prevention step) when multiple cards are drawn due to a single spell/ability's effect. The single triggering will do X damage if X cards are drawn. [D'Angelo 10/13/97] See Rule A.8.9. + Classic (Type I) tournaments have restricted this card since 08/01/94. + Classic-Restricted (Type I.5) tournaments have always banned this card. Unholy Strength: + Note - The Fourth Edition version of this card has a different version of the card art. Previous versions had a red flaming pentagram in the background. Unstable Shapeshifter: + Note - Also see Copy Cards, Rule E.4. Unsummon: + Unsummon can be used during an attack in the steps after attackers or blockers are declared (see Rule C.4 and Rule C.6) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994] + Unsummoning a token creature removes it from the game. [bethmo 1994] See Rule K.25.6. Updraft: + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Urza's Bauble: + You draw a card at the beginning of the turn after this card's ability is used. [D'Angelo 06/05/98] + Note - Also see Cantrips, Rule E.2. + Note - The Ice Age version said to draw a card at the beginning of the next turn's upkeep, but it should be played by the above text. Urza's Mine: + The amount of mana to be gained is set on announcement and is not changed if you lose or gain lands before resolution. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal abilities. + Note - Also see Urza's Power Plant and Urza's Power Plant. Urza's Power Plant: + If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15] + The amount of mana to be gained is set on announcement and is not changed if you lose or gain lands before resolution. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal abilities. + Note - Also see Urza's Mine and Urza's Tower. Urza's Tower: + If you have at least one of each of the three Urza's lands in play, you must take the 3 mana instead of just one. [Duelist Magazine #2, Page 15] + The amount of mana to be gained is set on announcement and is not changed if you lose or gain lands before resolution. [Duelist Magazine #8, Page 50] See Rule G.27 on Modal abilities. + Note - Also see Urza's Mine and Urza's Power Plant. - - * - * - V - * - * - - Venarian Gold: + If the enchantment is moved with Enchantment Alteration, the number of counters is left on Venarian Gold. [D'Angelo 05/04/98] Verduran Enchantress: + The ability is a triggered ability (see Rule A.8). Whenever you successfully cast an enchantment, you immediately get the option of drawing a card as part of the triggered ability. It does not wait for other spells to be announced or resolved. [Aahz 01/07/95] Vesuvan Doppelganger: + The ability is gained as a base ability (in both places). The "loses all abilities" causes the loss of all base abilities, but not ones added by effects such as a Flight enchantment. [WotC Rules Team 05/01/98] + Note - Also see Copy Cards, Rule E.4. + The Doppelganger cannot switch forms before paying upkeep on the current form. This is because abilities on a permanent cannot be used before its upkeep is paid. [WotC Rules Team 03/31/98] See Rule A.6.9. + When the Doppelganger switches creatures, the creature it used to be is not considered to have left play. Such effects will consider the creature to have left play when the Doppelganger leaves play. This means that if it was a Gaea's Liege, converted lands revert to their old form when the Doppelganger leaves play, and that if it was Aladdin, stolen artifacts return to the owner when the Doppelganger leaves play. [WotC Rules Team 03/31/98] See Rule E.4.9. + When it switches forms, the new form is not considered to be entering play. Effects that trigger off it "entering play" or when it "comes into play", even on the card itself, will not trigger. Thus, switching to a Pyknite will not allow you to draw a card. [D'Angelo 12/21/95] And Eye of Singularity will not trigger. [Aahz 07/09/97] See Rule E.4.7. + When changing forms, it does not get any counters that the creature being copied would have received when cast, although it would get those counters when cast (see Rule E.4.3). [WotC Rules Team 02/27/94] Thus, a Doppel of a Clockwork Beast would get counters if it copied the Beast when cast, but would not get any if it changes form to a Clockwork Beast. Volrath's Dungeon + Paying 5 life to destroy this card is done as an instant. [DeLaney 06/10/98] Volrath's Laboratory: + The token does not have any abilities. For example, choosing creature type Falcon does not give the token Flying. [D'Angelo 06/16/98] Volrath's Shapeshifter: + Note - Also see Copy Cards, Rule E.4. + When it changes forms, you do not play any "comes into play" abilities of the cards it copies. [D'Angelo 06/05/98] For example, if it copies a Phyrexian Dreadnought, you do not sacrifice any creatures. Voodoo Doll: + Adding a counter to the Doll is a phase cost (see Rule A.6) paid during upkeep. This cost must be paid before you can use the card. [Duelist Magazine #5, Page 123] - - * - * - W - * - * - - Wall of Caltrops: + The bonus is gained at the end of the declare blockers (see Rule C.6) step of the attack if the criterion is met. [WotC Rules Team 09/22/95] Wall of Nets: + It only removes creatures from the game if this card is still in play at the end of combat. [Barclay 06/10/98] Wall of Shadows: + The creature cannot damage the wall by any means during the combat. If an Instill Energy was on an attacking Prodigal Sorcerer, and the Sorcerer untapped after attacking and being blocked by the Wall, if it tried to poke the Wall before the end of combat, the damage would be reduced to zero. [D'Angelo 09/25/95] Wall of Spears: + The card says "Counts as a wall" and it means that it is a Wall in all ways. [bethmo 05/03/94] See Rule G.10.1. Wall of Tombstones: + A "creature in the graveyard" is a Summon card or Artifact Creature card in the graveyard. See Rule Z.3.Ruling.1. Wall of Vapor: + The creature cannot damage the wall by any means during the combat. If an Instill Energy was on an attacking Prodigal Sorcerer, and the Sorcerer untapped after attacking and being blocked by the Wall, if it tried to poke the Wall before the end of combat, the damage would be reduced to zero. [D'Angelo 09/25/95] Ward of Lights: + Note - Also see Play As A..., Rule T.15. Whirling Dervish: + If it damages the opponent multiple times in a turn, it gets a +1/+1 counter for each time. [D'Angelo 06/08/98] Wild Growth: + The mana is provided when the triggered ability (see Rule A.8) resolves. [Duelist Magazine #18, Page 29] Wood Elves: + The ability is not optional. [DeLaney 06/10/98] + Note - Also see Comes Into Play Ability, Rule E.3. Wooden Sphere: + No specific rulings on this card. - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zelyon Sword: + Note - Also see Tap and Hold Abilities, Rule E.12. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "WotC Rules Team" marks official rulings from the rules team. "Mirage, Page " marks rules from the Mirage rulebook. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast. "Barclay" is Paul Barclay, the network representative for the "mtg-l" mailing list. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative. "bethmo" was the previous "mtg-l" representative. "D'Angelo" was the previous "mtg-l" representative. "Peterson" is Paul Peterson, the previous "mtg-l" representative. "bethmo" was also the "mtg-l" representative before Paul. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Snark" is Dave Howell of WotC. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.