============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 99/06/16 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Sixth edition rules have been checked against cards from Tempest through Urza's Destiny. Expansions from prior to Tempest still have rulings made under Fifth Edition rules. Complete text is included for cards from all expansions except Ice Age, Alliances and Mirage. Text (and entries in general) may or may not be available for these card sets depending on whether or not any rulings were made on those cards. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries to be e-mailed to you. A '+' is used to mark changes since the 99/05/31 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Abandon Hope: + Text(TE+errata): As an additional cost to play ~this~, discard X cards from your hand. ; Look at target opponent's hand and choose X cards from it. That player discards those cards. [Oracle 99/05/01] Academy Rector: + An enchantment card is any Enchantment or Enchant card. [D'Angelo 99/06/01] Acidic Sliver: + Text(SH+errata): 2/2. ; All Slivers have "{2},Sacrifice this creature: This creature deals 2 damage to target creature or player." [Oracle 99/05/01] AEther Sting: + Triggers when the creature spell is announced, and resolves before that creature comes into play. [DeLaney 99/06/08] AEther Tide: + Text(EX+errata): As an additional cost to play ~this~, discard X creature cards from your hand ; Return X target creatures to their owners' hands. [Oracle 99/05/01] Altar of Dementia: + Text(TE+errata): Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. [Oracle 99/05/01] Aluren: + Text(TE+errata): Any player may play creature cards with converted mana cost {3} or less without paying their mana cost any time he or she could play an instant. [Oracle 99/05/01] Amok: + Text(SH+errata): {1},Discard a card at random from your hand: Put a +1/+1 counter on target creature. [Oracle 99/05/01] Ancient Runes: + Text(TE+errata): At the beginning of each player's upkeep, ~this~ deals damage to that player equal to the number of artifacts he or she controls. [Oracle 99/05/01] Angelic Protector: + Text(TE+errata): 2/2, Flying ; Whenever ~this~ becomes the target of a spell or ability, ~this~ gets +0/+3 until end of turn. [Oracle 99/05/01] Angel's Trumpet: + Creatures which are newly played and have summoning sickness will be tapped and cause damage at end of turn (unless they become tapped before then). [D'Angelo 99/06/14] Anoint: + Text(TE+errata): Buyback {3}. ; Prevent the next 3 damage that would be dealt to target creature this turn. [Oracle 99/05/01] Apes of Rath: + Text(TE+errata): 5/4 ; Whenever ~this~ attacks, it doesn't untap during your next untap phase. [Oracle 99/05/01] Apocalypse: + Text(TE+errata): Remove all permanents from the game. You discard your hand. [Oracle 99/05/01] Apprentice Necromancer: + Note - Also see Haste, Rule A.17. Archery Training: + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] + Remember that you do not remove counters when using the ability. [DeLaney 99/06/08] + If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. [DeLaney 99/06/13] Armor Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2}: This creature gets +0/+1 until end of turn." [Oracle 99/05/01] Aura Flux: + You choose whether to pay {2} or not. If not, then you sacrifice the enchantment. [D'Angelo 99/06/01] Aura Thief: + Gaining control of an enchantment often isn't very interesting since it probably won't change what the enchantment is doing. It only matters if the enchantment does something specifically to "you" or "an opponent" or if the enchantment has an activated ability (which only the controller can use). [D'Angelo 99/06/01] Avenging Angel: + Text(TE+errata): 3/3, Flying. ; If ~this~ would be put into a graveyard from play, you may put ~this~ on top of owner's library instead. [Oracle 99/05/01] Avenging Druid: + Text(EX+errata): 1/3 ; Whenever ~this~ deals damage to an opponent, you may reveal cards from your library until you reveal a land card. Put that card into play and put all other cards revealed this way into your graveyard. [Oracle 99/05/01] Awakening: + Text(SH+errata): At the beginning of each player's upkeep, all players untap all creatures and lands they control. [Oracle 99/05/01] - - * - * - B - * - * - - Balduvian Horde: + You choose whether to discard or not. If not, then you sacrifice this card. You can choose to not discard even if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Bandage: + Text(SH+errata): Prevent the next 1 damage that would be dealt to target creature or player this turn. ; Draw a card. [Oracle 99/05/01] Barbed Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2}: This creature gets +1/+0 until end of turn." [Oracle 99/05/01] Bellowing Fiend: + Text(TE+errata): 3/3, Flying. ; Whenever ~this~ deals damage to a creature, ~this~ deals 3 damage to that creature's controller and 3 damage to you. [Oracle 99/05/01] Bequeathal: + Text(EX+errata): When enchanted creature is put into a graveyard, draw two cards. [Oracle 99/05/01] Blood Frenzy: + Text(TE+errata): Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at end of turn. [Oracle 99/05/01] Body Snatcher: + You choose whether or not to discard on resolution. [DeLaney 99/06/09] Booby Trap: + Text(TE+errata): As ~this~ comes into play, name a card other than a basic land card and choose a target opponent. ; Reveal all cards the chosen player draws as they're drawn. ; If a card drawn by the chosen player is the named card, sacrifice ~this~ to have it deal 10 damage to that player. [Oracle 99/05/01] Bottle Gnomes: + Text(TE+errata): 1/3. ; Sacrifice ~this~: You gain 3 life. + Note - Before errata this card did not have a creature type. It is now of creature type Gnome. [Oracle 99/05/01] Bottomless Pit: + Text(SH+errata): At the beginning of each player's upkeep, that player discards a card at random from his or her hand. [Oracle 99/05/01] Bounty Hunter: + Text(TE+errata): 2/2. ; {Tap}: Put a bounty counter on target nonblack creature. ; {Tap}: Destroy target creature with a bounty counter on it. [Oracle 99/05/01] Brine Seer: + You can reveal zero cards, and the controller of the spell can pay {0} to stop this or not pay {0} and let it be countered. [DeLaney 99/06/01] Broken Fall: + Text(TE+errata): Return ~this~ to its owner's hand: Regenerate target creature. [Oracle 99/05/01] Bubbling Muck: + Affects lands tapped for rest of turn, not just swamps in play at the time it resolves. [Urza's Destiny FAQ 99/05/25] This is because it affects players and not the lands themselves. [DeLaney 99/06/13] + Affects lands that count as a swamp. For example, if you tap Badlands for {R}, it will produce an additional {B}. [Urza's Destiny FAQ 99/05/25] Bullwhip: + Note - Also see Must Attack or Block, Rule C.7. Burgeoning: + Text(SH+errata): Whenever any opponent plays a land, you may put a land card from your hand into play. [Oracle 99/05/01] - - * - * - C - * - * - - Calming Licid: + Text(SH+errata): 2/2. ; {W},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature can't attack." Enchant target creature with ~this~. You may pay {W} to end this effect. [Oracle 99/05/01] Cannibalize: + Text(SH+errata): Choose two target creatures controlled by one player. You remove one of them from the game and put two +1/+1 counters on the other one. [Oracle 99/05/01] + You choose the two target creatures during announcement, and you choose which gets the counters and which is to get removed from the game during resolution. [D'Angelo 99/06/01] Canopy Spider: + Text(TE+errata): 1/3. ; ~this~ may block as though it had flying. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Canyon Drake: + Text(TE+errata): 1/2, Flying. ; {1},Discard a card at random from your hand: ~this~ gets +2/+0 until end of turn. [Oracle 99/05/01] Capsize: + Text(TE+errata): Buyback {3}. ; Return target permanent to its owner's hand. [Oracle 99/05/01] Carnival of Souls: + This is not optional. [D'Angelo 99/06/01] Carnophage: + Text(EX+errata): 2/2. ; At the beginning of your upkeep, tap ~this~ unless you pay 1 life. [Oracle 99/05/01] Carrionette: + Text(TE+errata): 1/1. ; {2}{B}{B}: Remove ~this~ and target creature from the game unless that creature's controller pays {2}. Play this ability only if ~this~ is in your graveyard. [Oracle 99/05/01] Cataclysm: + Text(EX+errata): Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. [Oracle 99/05/01] Cat Burglar: + Text(EX+errata): 2/2. ; {2}{B},{Tap}: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Change of Heart: + Text(SH+errata): Buyback {3}. ; Target creature can't attack this turn. [Oracle 99/05/01] Chaotic Goo: + Text(TE+errata): 0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; At the beginning of your upkeep, you may flip a coin. If you win the flip, add a +1/+1 counter to ~this~. If you lose the flip, remove a +1/+1 counter from ~this~. [Oracle 99/05/01] Charging Paladin: + Text(EX+errata): 2/2. ; Whenever ~this~ attacks, it gets +0/+3 until end of turn. [Oracle 99/05/01] Charging Rhino: + Text(TE+errata): 4/4. ; ~this~ can't be blocked by more than one creature. [Oracle 99/05/01] Child of Gaea: + You choose whether to pay or not. If not, then you sacrifice this card. You can choose to not pay even if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Choke: + Text(TE+errata): Islands don't untap during their controllers' untap steps. [Oracle 99/05/01] Cinder Crawler: + Text(EX+errata): 1/2. ; {R}: ~this~ gets +1/+0 until end of turn. Play this ability only if ~this~ is blocked. [Oracle 99/05/01] Cinder Seer: + You can reveal zero cards and deal zero damage. [DeLaney 99/06/01] Circle of Protection: Shadow: + Text(TE+errata): {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. [Oracle 99/05/01] City of Traitors: + Text(EX+errata): When you play a land, sacrifice ~this~. ; {Tap}: Add two colorless mana to your mana pool. [Oracle 99/05/01] + Does not trigger on itself being played. [DeLaney 99/06/13] Clergy en-Vec: + Text(TE+errata): 1/1. ; {Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 99/05/01] Clot Sliver: + Text(TE+errata): 1/1. ; All Slivers have "{2}: Regenerate this creature." [Oracle 99/05/01] Cloud Spirit: + Text(SH+errata): 3/1, Flying. ; ~this~ may block only creatures with flying. [Oracle 99/05/01] Coat of Arms: + Text(EX+errata): Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each gets +2/+2.) [Oracle 99/05/01] Coffin Queen: + Text(TE+errata): 1/1. ; You may choose not to untap ~this~ during your untap step. ; {2}{B},{Tap}: Put target creature card from a graveyard into play under your control. Remove that creature from the game when ~this~ becomes untapped or you don't control ~this~. [Oracle 99/05/01] Cold Storage: + Text(TE+errata): {3}: Remove target creature you control from the game. ; Sacrifice ~this~: Return to play all creatures removed from the game with ~this~. [Oracle 99/05/01] + The creatures come into play under the control of the player who controls Cold Storage. [D'Angelo 99/06/01] Colos Yearling: + Note - Also see Landwalk, Rule A.19. Commander Greven il-Vec: + Text(TE+errata): 7/5. ; When ~this~ comes into play, sacrifice a creature. ; ~this~ can't be blocked except by artifact creatures and black creatures. [Oracle 99/05/01] Compost: + Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] + Triggers on a black card being discarded, milled, or countered, as well as a black permanent going to the graveyard from play. [D'Angelo 99/06/01] Constant Mists: + Text(SH+errata): Buyback - Sacrifice a land. ; Prevent all combat damage that would be dealt this turn. [Oracle 99/05/01] Contamination: + You choose whether to sacrifice a creature or not. If not, then you sacrifice this card. You can choose to not sacrifice even if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Contemplation: + Text(SH+errata): Whenever you play a spell, you gain 1 life. [Oracle 99/05/01] Contempt: + Text(SH+errata): Whenever enchanted creature attacks, return it and ~this~ to their owners' hand at end of combat. [Oracle 99/05/01] Convalescence: + Text(EX+errata): At the beginning of your upkeep, if you have 10 life or less, you gain 1 life. [Oracle 99/05/01] + The life total is checked when it triggers and the ability will be put on the stack only if you have 10 life or less. It checks again on resolution and does nothing if you have more life by then. [D'Angelo 99/06/01] Conviction: + Text(SH+errata): Enchanted creature gets +1/+3. ; {W}: Return ~this~ to its owner's hand. [Oracle 99/05/01] Convulsing Licid: + Text(SH+errata): 2/2. ; {R},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature can't block." Enchant targt creature with ~this~. You may pay {R} to end this effect. [Oracle 99/05/01] Corpse Dance: + Text(TE+errata): Buyback {2}. ; Put the top creature card from your graveyard into play. That creature gains haste. Remove the creature from the game at end of turn. [Oracle 99/05/01] + Note - Also see Haste, Rule A.17. Corrupting Licid: + Text(SH+errata): 2/2. ; {B},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature can't be blocked except by artifact creatures and black creatures." Enchant target creature with ~this~. You may pay {B} to end this effect. [Oracle 99/05/01] Covetous Dragon: + Only checks if you control no artifacts at the time it triggers. It does not check again on resolution. So gaining control of an artifact before then will not save the Dragon. [D'Angelo 99/06/01] + The ability will trigger if you don't control an artifact, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 99/05/25] Crashing Boars: + Text(EX+errata): 4/4. ; Whenever ~this~ attacks, defending player chooses an untapped creature he or she controls. That creature blocks ~this~ this turn if able. [Oracle 99/05/01] Craven Giant: + Text(SH+errata): 4/1. ; ~this~ can't block. Crazed Armodon: + Text(TE+errata): 3/3. ; {G}: ~this~ gets +3/+0 and gains trample until end of turn. Destroy ~this~ at end of turn. Play this ability only once each turn. [Oracle 99/05/01] Crossbow Ambush: + Text(SH+errata): Creatures you control may as though they had flying this turn. [Oracle 99/05/01] Crovax the Cursed: + Text(SH+errata): 0/0. ; ~this~ comes into play with four +1/+1 counters on it. ; At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on ~this~. If you don't, remove a +1/+1 counter from ~this~. ; {B}: ~this~ gains flying until end of turn. [Oracle 99/05/01] Crown of Flames: + Text(TE+errata): {R}: Enchanted creature gets +1/+0 until end of turn. ; {R}: Return ~this~ to its owner's hand. [Oracle 99/05/01] Crystalline Sliver: + Text(SH+errata): 2/2. ; Slivers can't be the target of spells or abilities. [Oracle 99/05/01] + The ability only applies while this card is in play. [D'Angelo 99/06/02] Culling the Weak: + Text(EX+errata): As an additional cost to play ~this~, sacrifice a creature. ; Add {B}{B}{B}{B} to your mana pool. + Note - Before errata it was of type Mana Source. It is now an instant. Cunning: + Text(EX+errata): Enchanted creature gets +3/+3. ; When enchanted creature attacks or blocks, sacrifice ~this~ at end of turn. [Oracle 99/05/01] Curiosity: + Text(EX+errata): Whenever enchanted creature deals damage to an opponent, you may draw a card. [Oracle 99/05/01] + Drawing a card is optional. If you forget, you cannot go back later and do it, even if it is something you normally do. [D'Angelo 99/06/01] Cursed Flesh: + Text(EX+errata): Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and black creatures. [Oracle 99/05/01] Cursed Scroll: + You choose a target creature on announcement. You choose the opponent and they pick a card from your hand during resolution. [D'Angelo 99/06/01] - - * - * - D - * - * - - Dark Banishing: + Text(TE+errata): Destroy target nonblack creature. It can't be regenerated. [Oracle 99/05/01] Darkling Stalker: + Note - Before errata it was of creature type Spirit. [Oracle 99/05/01] Dauthi Ghoul: + Text(TE+errata): 1/1, Shadow. ; Whenever a creature with shadow is put into a graveyard from play, put a +1/+1 counter on ~this~. [Oracle 99/05/01] Dauthi Horror: + Text(TE+errata): 2/1, Shadow. ; ~this~ can't be blocked by white creatures. [Oracle 99/05/01] Dauthi Mindripper: + Text(TE+errata): 2/1, Shadow. ; When ~this~ attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards from his or her hand. [Oracle 99/05/01] Dauthi Slayer: + Text(TE+errata): 2/2, Shadow. ; ~this~ attacks if able. Dauthi Warlord: + Text(EX+errata): */1, Shadow. ; ~this~'s power is equal to the number of creatures with shadow in play. [Oracle 99/05/01] Death Pits of Rath: + Text(TE+errata): Whenever a creature is dealt damage, destroy it. It can't be regenerated. [Oracle 99/05/01] Dirtcowl Wurm: + Text(TE+errata): 3/4. ; Whenever an opponent plays a land, put a +1/+1 counter on ~this~. [Oracle 99/05/01] Dismiss: + Note - Before errata this card was of type Interrupt. It is now an Instant. [Oracle 99/05/01] Dizzying Gaze: + Text(EX+errata): ~this~ may enchant only a creature you control. ; {R}: Enchanted creature deals 1 damage to target creature with flying. [Oracle 99/05/01] Dominating Licid: + Text(EX+errata): 1/1. ; {1}{U}{U},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "You control enchanted creature." Enchant target creature with ~this~. You may pay {U} to end this effect. + It becomes an enchantment and stops being all other permanent types. [D'Angelo 99/06/01] Donate: + If you Donate a local enchantment, it stays where it is, but the targeted player now controls it. [DeLaney 99/06/08] Dracoplasm: + Text(TE+errata): */*, Flying. ; As this comes into play, sacrifice any number of creatures. ; ~this~'s power is equal to the total power of the sacrificed creatures and its toughness is equal to the total toughness of those creatures. ; {R}: ~this~ gets +1/+0 until end of turn. [Oracle 99/05/01] Dream Halls: + Text(SH+errata): Instead of paying the mana cost for a nonartifact spell, its controller may discard a card that shares a color with that spell. (If the spell has X in its mana cost, X is 0.) [Oracle 99/05/01] + Note - Also see Alternate Cost Spells, Rule E.1. Dream Prowler: + Text(SH+errata): 1/5. ; ~this~ is unblockable as long as it's attacking alone. [Oracle 99/05/01] Drifting Djinn: + You choose whether to pay or not. If not, then you sacrifice this card. You can choose to not pay if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Duct Crawler: + Text(SH+errata): 1/1 ; {1}{R}: Target creature can't block ~this~ this turn. [Oracle 99/05/01] Duplicity: + Text(TE+errata): When ~this~ comes into play, remove from the game the top five cards of your library face down. ; At the beginning of your upkeep, you may exchange all the cards in your hand for the cards removed from the game with ~this~. ; At the end of your turn, discard a card from your hand. ; When you lose control of ~this~, put all cards removed from the game with ~this~ into their owners' graveyards. [Oracle 99/05/01] [bethmo 99/03/13] Dying Wail: + If they have less than 2 cards, they discard all the cards they have. [DeLaney 99/06/08] - - * - * - E - * - * - - Echo Chamber: + Text(TE+errata): {4},{Tap}: An opponent chooses target creature he or she controls. Put a token creature into play and treat it as a copy of that creature. The token creature has haste. Remove the token creature from the game at end of turn. Play this ability only if you could play a sorcery. [Oracle 99/05/01] + The token comes into play as the creature it is copying. This triggers its own and any other appropirate comes into play abilities. [D'Angelo 99/06/01] + Note - Also see Haste, Rule A.17. Eladamri, Lord of Leaves: + Text(TE+errata): 2/2. ; All Elves have forestwalk. ; Elves can't be the target of spells or abilities. [Oracle 99/05/01] Eladamri's Vineyard: + Text(TE+errata): At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. [Oracle 99/05/01] + The "precombat main" phase is the "first main" phase. [D'Angelo 99/06/01] + It will not tigger a second time if you cast Relentless Assault and get a third main phase. [DeLaney 99/06/13] Elite Javelineer: + Text(TE+errata): 2/2. ; Whenever ~this~ blocks, it deals 1 damage to target attacking creature. [Oracle 99/05/01] Elven Rite: + Text(SH+errata): Put two +1/+1 counters, distributed as you choose, on one or two target creatures. [Oracle 99/05/01] Elven Warhounds: + Text(TE+errata): 2/2. ; Whenever ~this~ becomes blocked by a creature, put that creature on top of its owner's library. [Oracle 99/05/01] Elvish Berserker: + Text(EX+errata): 1/1. ; Whenever ~this~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. [Oracle 99/05/01] Emerald Medallion: + Text(TE+errata): Green spells you play cost {1} less to play. [Oracle 99/05/01] Emmessi Tome: + Text(TE+errata): {5},{Tap}: Draw two cards, then discard a card from your hand. [Oracle 99/05/01] Emperor Crocodile: + Only checks if you control no other creatures at the time it triggers. It does not check again on resolution. So gaining control of a creature before then will not save the Crocodile. [D'Angelo 99/06/01] + The ability will trigger if you don't control another creature, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 99/05/25] Encroach: + You choose a land card that is not a basic land. [DeLaney 99/06/08] + Note - Also see nonbasic land, Rule K.16.3. Endangered Armodon: + Text(SH+errata): 4/5. ; When you control a creature with toughness 2 or less, sacrifice ~this~. [Oracle 99/05/01] Endless Scream: + Text(TE+errata): ~this~ comes into play with X scream counters on it. ; Enchanted creature gets +X/+0, where X is the number of scream counters on ~this~. [Oracle 99/05/01] Endless Wurm: + You choose whether to sacrifice an enchantment or not. If not, then you sacrifice this card. You can choose to not sacrifice an enchantment if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Enraging Licid: + Text(TE+errata): 1/1. ; {R},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature has haste." Enchant target creature with ~this~. You may pay {R} to end this effect. [Oracle 99/05/01] Ensnaring Bridge: + Text(SH+errata): Creatures with power greater than the number of cards in your hand can't attack. [Oracle 99/05/01] Entropic Specter: + Text(EX+errata): */*, Flying. ; As ~this~ comes into play, choose an opponent. ; ~this~'s power and toughness are each equal to the number of cards in chosen opponent's hand. ; If ~this~ deals damage to a player, that player discards a card from his or her hand. [Oracle 99/05/01] Ephemeron: + Text(EX+errata): 4/4, Flying. ; Discard a card from your hand: Return ~this~ to its owner's hand. [Oracle 99/05/01] Equilibrium: + Text(EX+errata): Whenever you play a creature spell, you may pay {1} to return target creature to its owner's hand. [Oracle 99/05/01] + Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 99/06/01] + A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 96/06/01] Older cards of type Summon are also creature spells. Eradicate: + Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 99/06/01] + If you manage to turn a basic land (such as a Forest) into a creature, you can indeed use this effect on that basic land type. [D'Angelo 99/06/01] Erratic Portal: + Text(EX+errata): {1},{Tap}: Return target creature to its owner's hand unless its controller pays {1}. Ertai's Meddling: + Text(TE+errata): X can't be 0. ; If target spell would resolve, put X delay counters on it and remove it from the game instead. ; At the beginning of the upkeep of the removed spell's controller, remove a delay counter from the spell. If the spell has no delay counters on it, it resolves. [Oracle 99/05/01] + Note - Before errata, this card was of type Interrupt. It is now an Instant. [Oracle 99/05/01] Ertai, Wizard Adept: + Text(EX+errata): 1/1. ; {2}{U}{U},{Tap}: Counter target spell. [Oracle 99/05/01] Escaped Shapeshifter: + Text(TE+errata): 3/4. ; As long as an opponent controls a creature with flying, other than Escaped Shapeshifters, ~this~ has flying. The same is true for first strike, trample, and protection from any color. [Oracle 99/05/01] [D'Angelo 99/06/14] Essence Bottle: + Text(TE+errata): {3},{Tap}: Put an elixir counter on ~this~. ; {Tap}, Remove all elixir counters from ~this~: You gain 2 life for each elixir counter removed this way. [Oracle 99/05/01] Evacuation: + Text(SH+errata): Return all creatures to their owners' hands. [Oracle 99/05/01] Evincar's Justice: + Text(TE+errata): Buyback {3}. ; ~this~ deals 2 damage to each creature and each player. [Oracle 99/05/01] Exalted Dragon: + Text(EX+errata): 5/5, Flying. ; Each turn, ~this~ can't attack unless you sacrifice a land. [Oracle 99/05/01] Excavator: + Text(TE+errata): {Tap},Sacrifice a basic land: Target creature gains landwalk in the type of land sacrificed this way until end of turn. [Oracle 99/05/01] Extinction: + Text(TE+errata): Destroy all creatures of the type of your choice. [Oracle 99/05/01] Extruder: + It can choose itself as the target, but it will be countered when it tries to resolve since it will no longer be in play. This is useful only when you want to simply destroy this card. [DeLaney 99/06/08] + Note - Also see Echo, Rule A.12. - - * - * - F - * - * - - Fade Away: + You can play mana abilities during the resolution if you decide to pay mana. [D'Angelo 99/06/01] False Prophet: + Only removes creatures from the game, which means only creature cards and tokens which are in play. It won't remove itself since it is already in the gravyard. [Urza's Destiny FAQ 99/05/25] Fatigue: + Note - Also see Skipping a Phase or Step, Rule G.36. Fend Off: + Note - Also see Cycling, Rule A.11. Festering Wound: + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] + If it is on your creatre, you can decide whether to add a counter before or after it damages you. [D'Angelo 99/06/01] Field of Souls: + Text(TE+errata): Whenever a nontoken creature is put into your graveyard from play, put a 1/1 white Essence creature token with flying into play. [Oracle 99/05/01] Fighting Chance: + Text(EX+errata): For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. [Oracle 99/05/01] Flailing Drake: + Text(TE+errata): 2/3, Flying. ; When ~this~ blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. [Oracle 99/05/01] Flame Jet: + Note - Also see Cycling, Rule A.11. Flicker: + This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, local enchantments, effects, and so on are removed when it leaves the game. Then it comes back into play fresh. [Urza's Destiny FAQ 99/05/25] + It will trigger "comes into play" abilities and "leaves play" abilities. [Urza's Destiny FAQ 99/05/25] Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities. [DeLaney 99/06/08] + If used on a local enchantment, you can choose a new location for the local enchantment. [bethmo 99/06/08] Flickering Ward: + Text(TE+errata): As ~this~ comes into play, choose a color. ; Enchanted creature has protection from the chosen color. This effect doesn't remove ~this~. ; {W}: Return ~this~ to its owner's hand. [Oracle 99/05/01] + If you use it for Protection from White, it will not destroy itself. [D'Angelo 99/06/01] Fling: + Text(SH+errata): As an additional cost to play ~this~, sacrifice a creature. ; ~this~ deals damage equal to the sacrificed creature's power to target creature or player. [Oracle 99/05/01] Flowstone Flood: + Text(EX+errata): Buyback-3 life,Discard a card at random from your hand. ; Destroy target land. [Oracle 99/05/01] Flowstone Hellion: + Text(SH+errata): 3/3, Haste. ; {0}: ~this~ gets +1/-1 until end of turn. [Oracle 99/05/01] + It will be destroyed as soon as one of its abilities resolves that puts its toughness at zero (or less than the current amount of damage on it). This destruction is a state-based effect, so there is no way to use its ability any more to increase its power and there is no way to use Fling before it is put into the graveyard. [D'Angelo 99/06/01] + Note - Also see Haste, Rule A.17. Flowstone Sculpture: + Text(TE+errata): 4/4. ; {2},Discard a card from your hand: Put a +1/+1 counter on ~this~ or ~this~ gains flying, first strike, or trample. [Oracle 99/05/01] Fool's Tome: + Text(TE): {2},{Tap}: Draw a card. Play this ability only if you have no cards in hand. [Oracle 99/05/01] Forbid: + Text(EX+errata): Buyback-Discard two cards. ; Counter target spell. [Oracle 99/05/01] + Note - Before errata, it was of type Interrupt. It is now of type Instant. Foul Imp: + Text(SH+errata): 2/2, Flying. ; When ~this~ comes into play, you lose 2 life. [Oracle 99/05/01] Frog Tongue: + Text(TE+errata): When ~this~ comes into play, draw a card. ; Enchanted creature may block as though it had flying. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Fugitive Druid: + Text(TE+errata): 3/2. ; Whenever ~this~ becomes the target of an enchantment spell, you draw a card. [Oracle 99/05/01] Fugue: + Text(EX+errata): Target player discards three cards from his or her hand. [Oracle 99/05/01] Furnace Brood: + Text(EX+errata): 3/3. ; {R}: Target creature can't be regenerated this turn. [Oracle 99/05/01] Furnace of Rath: + Text(TE+errata): If a source would deal damage, it deals double that damage instead. [Oracle 99/05/01] + It is a replacement effect (see Rule T.10) applied when damage is would be dealt. [D'Angleo 99/06/01] + The trample rules cause damage to be divided before it is doubled. [D'Angelo 99/06/01] Furnace Spirit: + Text(SH+errata): 1/1, Haste. ; {R}: ~this~ gets +1/+0 until end of turn. [Oracle 99/05/01] + Note - Also see Haste, Rule A.17. Fylamarid: + Text(TE+errata): 1/3, Flying. ; ~this~ can't be blocked by blue creatures. ; {U}: Target creature becomes blue until end of turn. [Oracle 99/05/01] - - * - * - G - * - * - - Gaea's Cradle: + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 99/07/01. Gamekeeper: + Removing this card from the game is optional. If you forget to do so, you cannot go back later and do so, even if that is what you normally do. [D'Angelo 99/06/01] + If you have no creature cards in your library, all the cards from your library end up in your graveyard and you do not get to put a creature into play. [DeLaney 99/06/08] Gerrard's Battle Cry: + Text(TE+errata): {2}{W}: Creatures you control get +1/+1 until end of turn. [Oracle 99/05/01] Ghost Town: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {0}: Return ~this~ to owner's hand. Play this ability only during another player's turn. [Oracle 99/05/01] Giant Crab: + Text(TE+errata): 3/3. ; {U}: ~this~ can't be the target of spells or abilities this turn. [Oracle 99/05/01] Giant Spider: + Text(6th+errata): 2/4. ~this~ may block as though it had flying. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Gilded Drake: + Text(US+errata): 3/3, Flying. ; When ~this~ comes into play, exchange control of ~this~ for a creature an opponent controls. If you can't, sacrifice ~this~. [Oracle 99/05/01] [bethmo 99/06/08] + If there is no creature to choose during resolution, then sacrifice this card. [bethmo 99/06/08] Gliding Licid: + Text(SH+errata): 2/2. ; {U},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature has flying." Enchant target creature with ~this~. You may pay {U} to end this effect. [Oracle 99/05/01] Goblin Berserker: + Note - Also see Haste, Rule A.17. Goblin Festival: + If you activate this multiple times in a row so the stack has more than one of this ability on it, the abilities will still resolve even if Goblin Festival leaves play or leaves your control before they resolve. For example, if you use the ability twice, and after the first flip you lose control of it because you lost the toss, or it leaves play because it is Disenchanted, then you still flip for the second ability. [Urza's Destiny FAQ 99/05/25] + The controller of the ability chooses one of his or her opponents. If this card changes controllers before the ability resolves, you still pick an opponent of the player who controlled it when it was activated. [DeLaney 99/06/13] Goblin Gardener: + The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 99/06/08] Goblin Marshal: + Note - Also see Echo, Rule A.12. + Note - Also see Token Creature, Rule K.24. Goblin Masons: + If there is no Wall to target, then the ability does not go on the stack. [DeLaney 99/06/08] Goliath Beetle: + Note - Also see Trample, Rule A.24. Grave Pact: + Text(SH+errata): Whenever a creature you control is put into a graveyard, each other player sacrifices a creature. [Oracle 99/05/01] Grindstone: + Text(TE+errata): {3},{Tap}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. [Oracle 99/05/01] Grollub: + Text(EX+errata): 3/3. ; Whenever ~this~ is dealt damage, each opponent gains that much life. [Oracle 99/05/01] - - * - * - H - * - * - - Hammerhead Shark: + Text(SH+errata): 2/3. ; ~this~ can't attack unless defending player controls an island. [Oracle 99/05/01] Hand to Hand: + Text(TE+errata): Instants and activated abilities other than mana abilities can't be played during the combat phase. [Oracle 99/05/01] Hanna's Custody: + Text(TE+errata): Artifacts can't be the target of spells or abilities. [Oracle 99/05/01] Harrow: + Text(TE+errata): As an additional cost to play ~this~, sacrifice a land. ; Search your library for up to two basic land cards and put them into play. Then shuffle your library. [Oracle 99/05/01] Hatred: + Text(EX+errata): As an additional cost to play ~this~, pay any amount of life. ; Target creature gets +X/+0 until end of turn, where X is the amount of life paid this way. [Oracle 99/05/01] Havoc: + Text(TE+errata): Whenever an opponent plays a white spell, he or she loses 2 life. [Oracle 99/05/01] + In a multiplayer game, it affects all opponents. [D'Angelo 99/06/01] Heart Sliver: + Text(TE+errata): 1/1. ; All Slivers have haste. [Oracle 99/05/01] + Note - Also see Haste, Rule A.17. Heartstone: + Text(SH+errata): Activation costs on creatures are reduced by {1}. This doesn't reduce an ability's converted mana cost to less than {1}. [Oracle 99/05/01] Heart Warden: + You can use the sacrifice ability while it is subject to summoning sickness. [D'Angelo 99/06/01] Or while it is tapped. [DeLaney 99/06/08] Heartwood Dryad: + Text(TE+errata): 2/1. ; ~this~ may block as though it had shadow. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as shadow or non-shadow when declaring blockers, but only one of the two during a single declare blockers step. [bethmo 99/06/13] Heat of Battle: + Text(SH+errata): Whenever a creature blocks, ~this~ deals 1 damage to that creature's controller. [Oracle 99/05/01] Hecatomb: + You choose whether to sacrifice creatures or not. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Helm of Possession: + Text(TE+errata): You may choose not to untap ~this~ during your untap step. ; {2},{Tap},Sacrifice a creature: You control target creature as long as you control ~this~ and ~this~ remains tapped. [Oracle 99/05/01] Hermit Druid: + Text(SH+errata): 1/1. ; {G},{Tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. [Oracle 99/05/01] Hesitation: + Text(SH+errata): When a spell is played, sacrifice ~this~ to counter that spell. [Oracle 99/05/01] Hibernation Sliver: + Text(SH+errata): 2/2. ; All Slivers have "Pay 2 life: Return this creature to its owner's hand." [Oracle 99/05/01] Hidden Horror: + You choose whether to discard or not. If not, then you sacrifice this card. You can choose to not discard if you no longer control this card on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Hidden Retreat: + Text(SH+errata): Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery this turn. [Oracle 99/05/01] + Can be used on instant or sorcery spells on the stack, but not on abilities. [bethmo 99/06/13] Hidden Spider: + Text(US+errata): When a creature with flying comes into play under an opponent's control, if ~this~ is an enchantment, ~this~ becomes a 3/5 Spider creature that may block as though it had flying. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] High Ground: + Text(EX+errata): Each creature you control may block one additional creature. (All blocks must be legal.) [Oracle 99/05/01] Horned Sliver: + Text(TE+errata): 2/2. ; All Slivers have trample. [Oracle 99/05/01] Hornet Cannon: + Text(SH+errata): {3},{Tap}: Put a 1/1 artifact Hornet creature token with flying and haste into play. Destroy the creature at end of turn. [Oracle 99/05/01] + Note - Also see Haste, Rule A.17. + Note - Also see Token Creatures, Rule K.24. Horn of Greed: + Text(SH+errata): Whenever a player plays a land, that player draws a card. [Oracle 99/05/01] Humility: + Text(TE+errata): All creatures lose all abilities and become 1/1. [Oracle 99/05/01] + Does remove abilities from a creature entering play before any "comes into play" abilities can trigger. [D'Angelo 99/06/01] Hunting Moa: + Note - Also see Echo, Rule A.12. - - * - * - I - * - * - - Impatience: + If a spell is countered, it still counts as having been played. [DeLaney 99/06/08] Incendiary: + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] Interdict: + Text(TE+errata): Counter target activated ability of a permanent that's not a mana ability. ; Draw a card. [Oracle 99/05/01] + The errata removed the "abilities cannot be played again this turn" text. [Oracle 99/05/01] + Note - Before errata, this card was of type Interrupt. [Oracle 99/05/01] Intruder Alarm: + Text(SH+errata): Creatures don't untap during their controllers' untap steps. ; Whenever a creature comes into play, untap all creatures. [Oracle 99/05/01] Intuition: + Text(TE+errata): Search your library for any three cards and reveal them. An opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. [Oracle 99/05/01] + It does not target the opponent. You choose an opponent during resolution. [D'Angelo 99/06/01] Invasion Plans: + Text(SH+errata): All creatures block if able. ; The attacking player chooses how each creature blocks. (All blocks must be legal.) [Oracle 99/05/01] Invulnerability: + Text(TE+errata): Buyback {3}. ; The next time a source of your choice would deal damage to you this turn, prevent that damage. [Oracle 99/05/01] Iridescent Drake: + You must pick an enchant creature even if there are only bad ones in the graveyard. [D'Angelo 99/06/01] + If you pick an Enchant Creature that cannot legally enchant this card, then the enchantment stays in the graveyard. [DeLaney 99/06/08] Ivy Seer: + You can reveal zero cards and give +0/+0. [DeLaney 99/06/01] - - * - * - J - * - * - - Jackalope Herd: + Text(EX+errata): 4/5. ; When you play a spell, return ~this~ to its owner's hand. [Oracle 99/05/01] Jackal Pup: + Text(TE+errata): 2/1. ; Wheneveer ~this~ is dealt damage, it deals that much damage to you. [Oracle 99/05/01] Jasmine Seer: + You can reveal zero cards and gain zero life. [DeLaney 99/06/01] Jet Medallion: + Text(TE+errata): Black spells you play cost {1} less to play. [Oracle 99/05/01] Jinxed Idol: + Text(TE+errata): At the beginning of your upkeep, ~this~ deals 2 damage to you. ; Sacrifice a creature: Target opponent gains control of ~this~. [Oracle 99/05/01] Jinxed Ring: + Text(SH+errata): Whenever a card is put into your graveyard from play, ~this~ deals 1 damage to you. ; Sacrifice a creature: Target opponent gains control of ~this~. [Oracle 99/05/01] Junk Diver: + If there are no artifacts other than this card in your graveyard at announcement, then the ability cannot be played. If there are none on resolution, the ability does nothing. [DeLaney 99/06/08] - - * - * - K - * - * - - Karmic Guide: + Text(UL+errata): 2/2, Flying, Protection from Black. Echo ; When ~this~ comes into play, if you played it from your hand, return target creature card from your graveyard to play. [Oracle 99/05/01] [Tournament Update 99/06/01] + The errata makes it so you only get to return a card from the graveyard if it comes into play by being cast from your hand. It does not return a card if put into play as the effect of a spell or ability, even if it is put into play from your hand. [DCI Tournament Update 99/06/01] Keeper of the Beasts: + Text(EX+errata): 1/2. ; {G},{Tap}: Put a 2/2 green Beast creature token into play. Play this ability only if an opponent controls more creatures than you. [Oracle 99/05/01] + Does not target an opponent. It works if any opponent controls more creatures than you. [D'Angelo 99/06/01] Keeper of the Flame: + Text(EX+errata): 1/2. ; {R},{Tap}: ~this~ deals 2 damage to target opponent. Play this ability only if that player has more life than you. [Oracle 99/05/01] Keeper of the Light: + Text(EX+errata): 1/2. ; {W},{Tap}: You gain 3 life. Play this ability only if you have less life than an opponent. [Oracle 99/05/01] + Does not target an opponent. The ability can be played if any opponent has more life than you. [D'Angelo 99/06/01] Keeper of the Mind: + Text(EX+errata): 1/2. ; {U},{Tap}: Draw a card. Play this ability only if an opponent has at least two more cards in hand than you have in yours. [Oracle 99/05/01] + Does not target an opponent. The ability can be played if any opponent has more cards in hand than you. [D'Angelo 99/06/01] Keldon Champion: + Note - Also see Echo, Rule A.12. + Note - Also see Haste, Rule A.17. Keldon Vandals: + Can be played if there are no artifacts to target. [D'Angelo 99/06/01] If there are no artifacts, then the comes into play ability cannot be played since there is no legal target. [DeLaney 99/06/08] + Note - Also see Echo, Rule A.12. Kezzerdrix: + Text(TE+errata): 4/4, First Strike. ; At the beginning of your upkeep, if your opponents control no creatures, ~this~ deals 4 damage to you. [Oracle 99/05/01] Kindle: + Text(TE+errata): ~this~ deals to target creature or player damage equal to the number of Kindle cards in all graveyards plus 2. [Oracle 99/05/01] Kor Chant: + Text(EX+errata): All damage that would be dealt to target creature this turn from a source of your choice is dealt to another target creature instead. [Oracle 99/05/01] + After errata, you do not have to control either of target creatures. [D'Angelo 99/06/01] - - * - * - L - * - * - - Lab Rats: + Text(SH+errata): Buyback {4}. ; Put a 1/1 black Rat creature token into play. [Oracle 99/05/01] + Note - Also see Token Creature, Rule K.24. Lancers en-Kor: + Text(SH+errata): 3/3, Trample. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 99/05/01] + When you redirect damage it is still combat damage. [D'Angelo 99/06/01] + You can use this ability as much as you want prior to damage being dealt. [D'Angelo 99/06/01] Landslide: + You sacrifice the mountains during resolution. [D'Angelo 99/06/01] + You can sacrifice zero mountains to deal zero damage. [DeLaney 99/06/08] Leeching Licid: + Text(TE+errata): 1/1. ; {B},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "At the beginning of the upkeep of enchanted creature's controller, ~this~ deals 1 damage to that player." Enchant target creature with ~this~. You may pay {B} to end this effect. [Oracle 99/05/01] Legacy's Allure: + Text(TE+errata): At the beginning of your upkeep, you may put a treasure counter on ~this~. ; Sacrifice ~this~: Gain control of target creature with power no greater than the number of treasure counters on ~this~. [Oracle 99/05/01] Legerdemain: + Text(TE+errata): Exchange control of target artifact or creature for control of another target permanent of the same type. [Oracle 99/05/01] Lifeline: + Text(US+errata): Whenever a creature is put into a graveyard and another creature is in play, return that creature from the graveyard to play under its owner's control at end of turn. [Oracle 99/05/01] [bethmo 99/06/13] Lightning Elemental: + Text(TE+errata): 4/1, Haste. + Note - Also see Haste, Rule A.17. Limited Resources: + Text(EX+errata): When ~this~ comes into play, each player chooses five lands he or she controls and sacrifices the rest. ; Players can't play land cards if there are ten or more lands in play. [Oracle 99/05/01] + The sacrificed lands are chosen during resolution. [bethmo 98/07/07] The current player chooses first. [D'Angelo 99/06/01] Living Death: + Text(TE+errata): Set aside all creature cards in all graveyards. Then put each creature that's in play into its owner's graveyard. Then put each creature card set aside this way into play under its owner's control. [Oracle 99/05/01] Lobotomy: + Text(TE+errata): Look at target player's hand and choose a card from it other than a basic land card. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. That player then shuffles his or her library afterwards. [Oracle 99/05/01] Longbow Archer: + Text(6th+errata): 2/2, First Strike. ~this~ may block as though it had flying. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Lotus Petal: + Text(TE+errata): {Tap},Sacrifice ~this~: Add one mana of any color to your mana pool. [Oracle 99/05/01] Lowland Basilisk: + Text(SH+errata): 1/3. ; Whenever ~this~ deals damage to a creature, destroy that creature at end of combat. [Oracle 99/05/01] Lurking Jackals: + Once it becomes a creature, it is no longer an enchantment. [D'Angelo 99/06/01] + Once it becomes a creature, it will not change back into an enchantment if your opponent's life total goes back above 10. [Urza's Destiny FAQ 99/05/25] - - * - * - M - * - * - - Maddening Imp: + Text(TE+errata): 1/1, Flying. ; {Tap}: Non-Wall creatures target opponent controls attack this turn if able. At end of turn, destroy each of those creatures that didn't attack. Play this ability only during an opponent's turn and only before combat. [Oracle 99/05/01] Mage il-Vec: + Text(EX+errata): 2/2. ; {Tap},Discard a card at random from your hand: ~this~ deals 1 damage to target creature or player. [Oracle 99/05/01] Magmasaur: + Text(TE+errata): 0/0. ; ~this~ comes into play with five +1/+1 counters on it. ; At the beginning of your upkeep, you may remove a +1/+1 counter from ~this~. If you don't, sacrifice ~this~ to have it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. [Oracle 99/05/01] Magnetic Web: + Text(TE+errata): If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack this turn if able. ; Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. ; {1},{Tap}: Put a magnet counter on target creature. [Oracle 99/05/01] Manabond: + Text(EX+errata): At the end of your turn, you may put all land cards from your hand into play. If you do, discard the rest of your hand. [Oracle 99/05/01] Mana Breach: + Text(EX+errata): Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand. [Oracle 99/05/01] + The ability itself is played and controlled by Mana Breach's controller. [bethmo 99/06/13] Manakin: + Text(TE+errata): 1/1. ; {Tap}: Add one colorless mana to your mana pool. [Oracle 99/05/01] Mana Leak: + Text(SH+errata): Counter target spell unless its controller pays {3}. [Oracle 99/05/01] + Note - This card was of type Interrupt. It is now an Instant. [Oracle 99/05/01] Mana Severance: + Text(TE+errata): Search your library for any number of land cards and remove them from the game. Then shuffle your library. [Oracle 99/05/01] Maniacal Rage: + Text(EX+errata): Enchanted creature gets +2/+2 and can't block. [Oracle 99/05/01] Marble Titan: + Text(TE+errata): 3/3. ; Creatures with power 3 or greater don't untap during their controllers' untap steps. [Oracle 99/05/01] Marker Beetles: + You can use the sacrifice ability if this card has summoning sickness. [D'Angelo 99/06/01] Or if it is tapped. [DeLaney 99/06/08] Mark of Fury: + It only returns if it is still in play at end of turn. [D'Angelo 99/06/01] + Note - Also see Haste, Rule A.17. Marsh Lurker: + Text(TE+errata): 3/2. ; Sacrifice a swamp: ~this~ can't be blocked this turn except by artifact creatures and black creatures. [Oracle 99/05/01] Mask of Law and Grace: + If Sleight of Mind is used to change a word so it grants Protection from white, then it will cause itself to be put into the graveyard. [Urza's Destiny FAQ 99/05/25] + Note - Also see Protection, Rule A.21. Mask of the Mimic: + Text(SH+errata): As an additional cost to play ~this~, sacrifice a creature. ; Search your library for any copy of target creature card and put that card into play. Then shuffle your library. [Oracle 99/05/01] Maze of Shadows: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt by that creature this turn. [Oracle 99/05/01] Medicine Bag: + Text(EX+errata): {1},{Tap},Discard a card from your hand: Regenerate target creature. [Oracle 99/05/01] Meditate: + Text(TE+errata): Draw four cards. You skip your next turn. [Oracle 99/05/01] + You skip one turn as part of the effect. [D'Angelo 99/06/01] Megrim: + Text(SH+errata): Whenever an opponent discards a card, ~this~ deals 2 damage to him or her. [Oracle 99/05/01] Memory Crystal: + Text(EX+errata): Buyback costs are reduced by {2}. [Oracle 99/05/01] Merfolk Looter: + Text(EX+errata): 1/1. ; {Tap}: Draw a card, then discard a card from your hand. [Oracle 99/05/01] Metallic Sliver: + Text(TE+errata): 1/1. Metalworker: + You can reveal zero cards to gain zero mana. [DeLaney 99/06/08] + This is a mana ability. It does not go on the stack and cannot be responded to. [DeLaney 99/06/08] Metathran Elite: + Being "enchanted" means there is a local enchantment (such as an Enchant Creature) on it. [DeLaney 99/06/08] Mindless Automaton: + Text(EX+errata): 0/0. ; ~this~ comes into play with two +1/+1 counters on it. ; {1},Discard a card from your hand: Put a +1/+1 counter on ~this~. ; Remove two +1/+1 counters from ~this~: Draw a card. [Oracle 99/05/01] Mind Maggots: + Text(EX+errata): 2/2. ; When ~this~ comes into play, discard any number of creature cards from your hand. For each card discarded this way, put two +1/+1 counters on ~this~. [Oracle 99/05/01] Mind Over Matter: + Text(EX+errata): Discard a card from your hand: Tap or untap target artifact, creature, or land. [Oracle 99/05/01] + Standard (Type II) tournaments (see Rule D.16) have banned this card since 99/07/01. Mind Peel: + Text(SH+errata): Buyback {2}{B}{B}. ; Target player discards a card from his or her hand. [Oracle 99/05/01] Mindwarper: + Text(SH+errata): 0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; {2}{B},Remove a +1/+1 counter from ~this~: Target player discards a card from his or her hand. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Mindwhip Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2},Sacrifice this creature: Target player discards a card at random from his or her hand. Play this ability only if you could play a sorcery." [Oracle 99/05/01] Minion of the Wastes: + Text(TE+errata): */*, Trample. ; As ~this~ comes into play, pay any amount of life. ; ~this~'s power and toughness are each equal to the life paid this way. [Oracle 99/05/01] Mirozel: + Text(EX+errata): 2/3, Flying. ; When ~this~ becomes the target of any spell or ability, return ~this~ to its owner's hand. [Oracle 99/05/01] + Triggers on any spell or ability being announced which targets this card. This means it returns to owner's hand before that spell resolves. [D'Angelo 99/06/01] Mirri, Cat Warrior: + Text(EX+errata): 2/3, First Strike, Forestwalk. ; Attacking does not cause ~this~ to tap. [Oracle 99/05/01] Mirri's Guile: + Text(TE+errata): At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. [Oracle 99/05/01] Mnemonic Sliver: + Text(TE+errata): 2/2. ; All Slivers have "{2},Sacrifice this creature: Draw a card." [Oracle 99/05/01] Mob Justice: + Text(SH+errata): ~this~ deals to target player damage equal to the number of creatures you control. [Oracle 99/05/01] Mogg Assassin: + Text(EX+errata): 2/1. ; {Tap}: You and target opponent each choose a target creature the other contros. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose. [Oracle 99/05/01] + You and your opponent both pick the target creatures on announcing, which is before the coin is flipped. [DeLaney 98/05/24] You pick first. [D'Angelo 99/06/01] Mogg Bombers: + Text(SH+errata): 3/4. ; When another creature comes into play, sacrifice ~this~ to have it deal 3 damage to target player. [Oracle 99/05/01] Mogg Cannon: + Text(TE+errata): {Tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at end of turn. [Oracle 99/05/01] Mogg Conscripts: + Text(TE+errata): 2/2. ; ~this~ can't attack unless you've played a creature spell this turn. [Oracle 99/05/01] + A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/06/01] Older cards of type Summon are also Creature cards. Mogg Fanatic: + If you block a creature with Mogg Fanatic, you can sacrifice it before combat damage is assigned (in which case the attacker is blocked but neither the attacker nor Mogg Fanatic deal damage). Or you can sacrifice it after combat damage is assigned but before damage resolves (in which case the blocked creature takes 1 damage from the Mogg Fanatic in combat but deals nothing to the now missing Mogg Fanatic... this is in addition to the 1 damage the Mogg Fanatic's ability can do). So it is possible to block a 2/2 creature and kill it with a Mogg Fanatic. [D'Angelo 99/06/01] Mogg Flunkies: + Text(SH+errata): 3/3. ; ~this~ can't attack or block alone. [Oracle 99/05/01] Mogg Hollows: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {R} or {G} to your mana pool. ~this~ doesn't untap during your next untap step. [Oracle 99/05/01] Mogg Infestation: + Text(SH+errata): Destroy all creatures target player controls. For each creature put into a graveyard in this way, put two 1/1 red Goblin creature tokens into play under that player's control. [Oracle 99/05/01] + Note - Also see Token Creatures, Rule K.24. Mogg Maniac: + Text(SH+errata): 1/1. ; Whenever ~this~ is dealt damage, it deals that much damage to target opponent. [Oracle 99/05/01] Momentum: + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] Mongrel Pack: + Text(TE+errata): 4/1. ; When ~this~ is put into any graveyard from play during combat, put four 1/1 green Hound creature tokens into play. [Oracle 99/05/01] Monstrous Hound: + Text(EX+errata): 4/4. ; ~this~ can't attack unless you control more lands than defending player. ; ~this~ can't block unless you control more lands than attacking player. [Oracle 99/05/01] Mortuary: + Text(SH+errata): Whenever a creature is put into your graveyard from play, put that creature on top of your library. [Oracle 99/05/01] Mounted Archers: + Text(TE+errata): 2/3. ; ~this~ may block as though it had flying. ; {W}: ~this~ may block an additional creature this turn. (All blocks must still be legal.) [Oracle 99/05/01] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Mox Diamond: + Text(SH+errata): As an additional cost to play ~this~, discard a land card from your hand. ; {Tap}: Add one mana of any color to your mana pool. [Oracle 99/05/01] Mulch: + Text(SH+errata): Reveal the top four cards of your library. Put all land cards revealed this way into your hand and all other cards revealed this way into your graveyard. [Oracle 99/05/01] - - * - * - N - * - * - - Nature's Revolt: + Text(TE+errata): All lands are 2/2 creatures that still count as lands. [Oracle 99/05/01] Nausea: + All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 99/06/01] Necrologia: + Text(EX+errata): Play ~this~ only during your end of turn step. ; As an additional cost to play ~this~, pay any amount of life. ; Draw X cards, where X is the amount of life paid this way. [Oracle 99/05/01] + This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 99/06/01] Nightshade Seer: + You can reveal zero cards to give -0/-0 to a creature. [DeLaney 99/06/08] Nomads en-Kor: + Text(SH+errata): 1/1. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 99/05/01] No Quarter: + Text(TE+errata): Whenever a creature blocks or becomes blocked by a creature with lesser power, destroy the creature with the lesser power. [Oracle 99/05/01] + The decision about which creature has the lesser power is decided when the ability triggers and is not checked again on resolution. Read the second sentence as saying "destroy the creature that had the lesser power at the time this ability triggered". [bethmo 99/06/13] Null Brooch: + Text(EX+errata): {2},{Tap},Discard your hand: Counter target noncreature spell. [Oracle 99/05/01] + A "creature spell" is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/06/01] Older cards of type Summon are also Creature cards. Nurturing Licid: + Text(TE+errata): 1/1. ; {G},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "{G}: Regenerate enchanted creature." Enchant target creature with ~this~. You may pay {G} to end this effect. [Oracle 99/05/01] - - * - * - O - * - * - - Oath of Druids: + Text(EX+errata): At the beginning of each player's upkeep, if that player controls fewer creatures than an opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other cards revealed this way into his or her graveyard. [Oracle 99/05/01] + The check for the number of creatures in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 99/06/01] Oath of Ghouls: + Text(EX+errata): At the beginning of each player's upkeep, if there are more creature cards in that player's graveyard than in an opponent's graveyard, the player may return target creature card from his or her graveyard to his or her hand. [Oracle 99/05/01] + The check for the number of creatures in the graveyard is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 99/06/01] Oath of Lieges: + Text(EX+errata): At the beginning of each player's upkeep, if that player controls fewer lands than an opponent, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library. [Oracle 99/05/01] + The check for the number of lands in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 99/06/01] Oath of Mages: + Text(EX+errata): At the beginning of each player's upkeep, if that player has less life than an opponent, he or she may have ~this~ deal 1 damage to target opponent. [Oracle 99/05/01] + The check for the amount of life is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 99/06/01] Oath of Scholars: + Text(EX+errata): At the beginning of each player's upkeep, if that player has fewer cards in hand than an opponent, the player may discard his or her hand and draw three cards. [Oracle 99/05/01] + The check for the number of cards in hand is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 99/06/01] Ogre Shaman: + Text(EX+errata): 3/3. ; {2},Discard a card at random from your hand: ~this~ deals 2 damage to target creature or player. [Oracle 99/05/01] Onslaught: + Text(EX+errata): Whenever you play a creature spell, tap target creature. [Oracle 99/05/01] + A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/06/01] Older cards of type Summon are also creature spells. Opalescence: + An enchantment that turns into a creature cannot attack unless it started your most recent turn in play, and you have controlled it continuously since that time. [Urza's Destiny FAQ 99/05/25] See Rule G.37.3. + If Opalescence and Humility are in play, then Opalescense turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 99/05/01] See Rule T.8.9 and Rule T.8.10. + Does not animate itself. But can be animated by another Opalescense. [DeLaney 99/06/08] Opportunist: + Text(TE+errata): 2/2. ; {Tap}: ~this~ deals 1 damage to target creature that was dealt damage this turn. [Oracle 99/05/01] Oracle en-Vec: + Text(TE+errata): 1/1. ; {Tap}: Target opponent chooses any number of creatures he or she controls. During that player's next turn, those creatures attack if able, and other creatures can't attack. At the end of that turn, destroy each of those creatures that didn't attack. Play this ability only during your turn. [Oracle 99/05/01] Orim, Samite Healer: + Text(TE+errata): 1/3. ; {Tap}: Prevent the next 3 damage that would be dealt to target creature or player this turn. [Oracle 99/05/01] Orim's Prayer: + Text(TE+errata): Whenever a creature attacks you, you gain 1 life. [Oracle 99/05/01] Overgrowth: + This is a triggered mana ability. See Rule A.6.4. [D'Angelo 99/06/01] Overrun: + Text(TE+errata): Creatures you control get +3/+3 and gain trample until end of turn. [Oracle 99/05/01] - - * - * - P - * - * - - Pallimud: + Text(TE+errata): */3. ; As ~this~ comes into play, choose an opponent. ; ~this~'s power is equal to the number of tapped lands the chosen player controls. [Oracle 99/05/01] Pandemonium: + Text(EX+errata): Whenever a creature comes into play, that creature's controller may have it deal damage equal to its power to target creature or player. [Oracle 99/05/01] + The triggered ability (see Rule A.4) does not check the creature's power until the ability resolves. If the creature is not in play when the ability resolves, it does damage equal to the power of the creature right before it left play. [D'Angelo 99/06/01] This means that if a creature like Phyrexian Dreadnought comes into play which can destroy itself as a "comes into play" ability, the order of resolution of the triggered abilities does not matter. [D'Angelo 99/06/01] Paroxysm: + Text(EX+errata): At the beginning of the upkeep of enchanted creature's controller, reveal the top card of that player's library. If that card is a land card, destroy enchanted creature. Otherwise, enchanted creature gets +3/+3 until end of turn. (Return the card to the top of the player's library, face down.) [Oracle 99/05/01] Patchwork Gnomes: + Text(TE+errata): 2/1. ; Discard a card from your hand: Regenerate ~this~. [Oracle 99/05/01] + Note - Before errata, this card did not have a creature type. Pattern of Rebirth: + Searching for a creature card is optional. You can't go back and do it if you forget to do so, even if you normally do this. [D'Angelo 99/05/01] Peace of Mind: + Text(EX+errata): {W},discard a card from your hand: You gain 3 life. [Oracle 99/05/01] Pearl Medallion: + Text(TE+errata): White spells you play cost {1} less to play. [Oracle 99/05/01] Pegasus Refuge: + Text(TE+errata): {2},Discard a card from your hand: Put a 1/1 white Pegasus creature token with flying into play. [Oracle 99/05/01] Pegasus Stampede: + Text(EX+errata): Buyback-Sacrifice a land. ; Put a 1/1 white Pegasus creature token with flying into play. [Oracle 99/05/01] Penance: + Text(EX+errata): Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage. [Oracle 99/05/01] + Only works on damage being dealt to you by that source. [D'Angelo 99/06/01] Pendrell Flux: + You choose whether to pay or not. If not, then you sacrifice the creature. You can choose to not pay if you no longer control the creature on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Phyrexian Grimoire: + Text(TE+errata): {4},{Tap}: An opponent chooses one of the top two cards in your graveyard. Remove that card from the game and put the other one into your hand. [Oracle 99/05/01] + It does not target the cards in the graveyard. The opponent chooses cards on resolution. [D'Angelo 99/06/01] Phyrexian Negator: + Sacrificing this card does not prevent you from having to make the other sacrifices. [DeLaney 99/06/13] + Note - Also see Trample, Rule A.24. Phyrexian Splicer: + Text(TE+errata): {2},{Tap}: Choose flying, first strike, shadow, or trample. Target creature with that ability loses it until end of turn and another target creature gains it until end of turn. [Oracle 99/05/01] + If the target which is having the ability removed does not have that ability during the resolution of this effect, then the ability is countered since having the ability is a targeting requirement. [D'Angelo 99/06/01] Pincher Beetles: + Text(TE+errata): 3/1. ; ~this~ can't be the target of spells or abilities. [Oracle 99/05/01] Pit Imp: + Text(TE+errata): 0/1, Flying. ; {B}: ~this~ gets +1/+0 until end of turn. No more than {B}{B} may be spent this way each turn. [Oracle 99/05/01] Pit Spawn: + Text(EX+errata): 6/4, First Strike. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {B}{B}. ; Whenever ~this~ deals damage to a creature, remove that creature from the game. [Oracle 99/05/01] Plaguebearer: + Text(EX+errata): 1/1. ; {X}{X}{B}: Destroy target nonblack creature with converted mana cost equal to X. [Oracle 99/05/01] + Note - Also see Converted Mana Cost, Rule K.8. Plated Spider: + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Plow Under: + The owner decides the order the two lands are stacked there. [Urza's Destiny FAQ 99/05/25] Portcullis: + Text(SH+errata): Whenever a creature comes into play, if there are two or more other creatures in play, remove that creature from the game. ; When ~this~ leaves play, return to play under their owner's control all creatures removed from the game with ~this~. [Oracle 99/05/01] + The "when Portcullis leaves play" is not part of setting the creature aside, so it does not happen if Portcullis' abilities are removed at the time it leaves play. [D'Angelo 99/06/01] + If any creature comes into play which has a "comes into play" ability (see Rule E.3), you need to use the timing rules for triggered abilities (see Rule A.4) to determine the order to put the triggers on the stack. The rule is that first the current player does all of their triggers in any order they choose, then the other player does all of theirs in any order they choose. [D'Angelo 99/06/01] The result is that if the current player controls Portcullis, they can do their creatures' "comes into play" abilities before or after Portcullis removes creatures from play, while the other player always resolves their creatures' "comes into play" abilities before Portcullis. If the other player controls Portcullis, the current player always does their creatures' "comes into play" abilities after Portcullis, then the other player can do their creatures' "comes into play" abilities before or after the Portcullis removes creatures from play. Powder Keg: + Only destroys artifacts and creatures with exactly the specified cost. It does not mean "less than or equal to". [Urza's Destiny FAQ 99/05/25] + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] + Note - Also see Converted Mana Cost, Rule K.8. Precognition: + Text(TE+errata): At the beginning of your upkeep, you may look at the top card of target opponent's library, then put that card back on top of that player's library or on the the bottom of his or her library. [Oracle 99/05/01] Predatory Hunger: + Text(EX+errata): Whenever an opponent plays a creature spell, put a +1/+1 counter on enchanted creature. [Oracle 99/05/01] + A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/06/01] Older cards of type Summon are also Creature spells. Primal Rage: + Text(SH+errata): Creatures you control have trample. [Oracle 99/05/01] Private Research: + Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] Propaganda: + Text(TE+errata): Creatures can't attack you unless their controller pays {2} for each attacking creature. (This cost is paid as attackers are declared.) [Oracle 99/05/01] + If there are multiple attacks in a turn (due to Relentless Assault), then you have to pay for each attack. [D'Angelo 99/06/01] Provoke: + Text(SH+errata): Untap target creature you don't control. That creature blocks this turn if able. ; Draw a card. [Oracle 99/05/01] Pursuit of Knowledge: + Text(SH+errata): If you would draw a card, you may put a study counter on ~this~ instead. ; Remove three study counters from ~this~, Sacrifice ~this~: Draw seven cards. [Oracle 99/05/01] Pygmy Troll: + Text(EX+errata): 1/1. ; Whenever ~this~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. ; {G}: Regenerate ~this~. [Oracle 99/05/01] - - * - * - Q - * - * - - Quash: + It removes the countered spell from the game. This is because the first sentence puts the spell into the graveyard before you continue to the second sentence. [Urza's Destiny FAQ 99/05/25] Quickening Licid: + Text(TE+errata): 1/1. ; {1}{W},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature has first strike." Enchant target creature with ~this~. You may pay {W} to end this effect. [Oracle 99/05/01] - - * - * - R - * - * - - Rabid Wolverines: + Text(EX+errata): 4/4. ; Whenever ~this~ becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. [Oracle 99/05/01] Rain of Filth: + Only grants the ability to lands you control when this ability resolves. [bethmo 99/06/13] Ransack: + Text(SH+errata): Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. [Oracle 99/05/01] Rapid Decay: + You pick the cards during announcement. If any are not there on resolution, any others that are there are still affected. [D'Angelo 99/06/01] + Note - Also see Cycling, Rule A.11. Rathi Dragon: + Text(TE+errata): 5/5, Flying. ; When ~this~ comes into play, sacrifice it unless you sacrifice two mountains. [Oracle 99/05/01] Rayne, Academy Chancellor: + Text(UD+errata): 1/1. ; Whenever you or a permanent you control becomes the target of a spell or ability controlled by one of your opponents, you may draw a card, and if ~this~ is enchanted, you may draw another card. [Urza's Destiny FAQ 99/05/25] + If a spell or ability targets multiple permanents you control or targets you and one or more of your permanents, this triggers once for each such target. [Urza's Destiny FAQ 99/05/25] + Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] + When playing a local enchantment on this card, the triggered ability will resolve before the enchantment comes into play. [D'Angelo 99/06/14] Reanimate: + Text(TE+errata): Put target creature card from any graveyard into play under your control. You lose life equal to its converted mana cost. [Oracle 99/05/01] + Note - Also see Converted Mana Cost, Rule K.8. Reap: + Text(TE+errata): Return any number of target cards from your graveyard to your hand. You can't choose more cards than the number of black permanents your opponents control. [Oracle 99/05/01] + It counts black permanents controlled by all players. [D'Angelo 99/06/01] Reaping the Rewards: + Text(EX+errata): Buyback-Sacrifice a land. ; You gain 2 life. [Oracle 99/05/01] Rebound: + Text(SH+errata): Target spell that targets only a single player targets target player instead. [Oracle 99/05/01] + You cannot use this on a spell unless the target spell uses the word "target" in its text. If the word "target" is not there, then the spell does not target a player at all. It just affects a player without targeting them. [D'Angelo 99/06/01] + Note - This card was of type Interrupt. It is now of type Instant. [Oracle 99/05/01] Reckless Abandon: + The sacrifice of a creature is done when announcing this spell. [D'Angelo 99/06/01] Reckless Ogre: + Text(EX+errata): 3/2. ; When ~this~ attacks alone, it gets +3/+0 until end of turn. [Oracle 99/05/01] Reckless Spite: + Text(TE+errata): Destroy two target nonblack creatures. You lose 5 life. [Oracle 99/05/01] Reconnaissance: + Text(EX+errata): {0}: Remove target attacking creature you control from combat and untap it. (Prevent all combat damage that would be dealt to and dealt by the creature this turn.) [Oracle 99/05/01] + The parenthesized text is misleading and should be completely ignored. Removing a creature from combat before damage is assigned means it does not deal or receive any damage that can be prevented. Removing a creature after combat damage is assigned means it will still deal and receive damage. [DeLaney 99/06/14] Recurring Nightmare: + Text(EX+errata): Sacrifice a creature, Return ~this~ to its owner's hand: Return target creature card from your graveyard to play. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Recycle: + Text(TE+errata): Skip your draw step. ; Whenever you play a card, draw a card. ; At the end of your turn, discard all but two cards from your hand. [Oracle 99/05/01] Reflecting Pool: + Text(TE+errata): {Tap}: Add to your mana pool one mana of any type that a land you control could produce. [Oracle 99/05/01] Reins of Power: + Text(SH+errata): Untap all creatures. You and target opponent each gain control of all creatures the other controls until end of turn. Those creatures gain Haste until end of turn. [Oracle 99/05/01] + Note - Also see Haste, Rule A.17. Renegade Warlord: + Text(TE+errata): 3/3, First Strike. ; Whenever ~this~ attacks, each other attacking creature gets +1/+0 until end of turn. [Oracle 99/05/01] Repentance: + Text(TE+errata): Target creature deals damage to itself equal to its power. [Oracle 99/05/01] Replenish: + Local enchantments can only be placed on permanents that were in play before this effect started to resolve. You cannot put an enchantment into play with and put a local enchantment that is also coming into play onto one of those enchantments. [D'Angelo 99/06/01] + You must return local enchantments if possible, even if this means enchanting an opponent's permanent with a good enchantment. [Urza's Destiny 99/05/25] + You choose where to place the local enchantments, and must choose a legal target. [DeLaney 99/06/13] Respite: + Text(TE+errata): Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. [Oracle 99/05/01] Resuscitate: + Text(EX+errata): Until end of turn, creatures you control gain "{1}: Regenerate this creature." + Only grants the text to creatures you control when this spell resolves. Ones entering play later in the turn do not get it. [bethmo 99/06/13] Revenant: + Text(SH+errata): */*, Flying. ; ~this~'s power and toughness are each equal to the number of creature cards in your graveyard. [Oracle 99/05/01] Robe of Mirrors: + Text(EX+errata): Enchanted creature can't be the target of spells or abilities. [Oracle 99/05/01] Rofellos's Gift: + You reveal and you choose cards during the resolution. [D'Angelo 99/06/01] Rolling Stones: + Text(SH+errata): Walls may attack as though they weren't Walls. [Oracle 99/05/01] Rolling Thunder: + Text(TE+errata): ~this~ deals X damage divided as you choose among any number of target creatures and/or players. [Oracle 99/05/01] Root Maze: + Text(TE+errata): Artifacts and lands come into play tapped. [Oracle 99/05/01] Rootwalla: + Text(TE+errata): 2/2. ; {1}{G}: ~this~ gets +2/+2 until end of turn. Play this ability only once each turn. [Oracle 99/05/01] Rootwater Depths: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {U} or {B} to your mana pool. ~this~ doesn't untap during your next untap step. [Oracle 99/05/01] Rootwater Matriarch: + Text(TE+errata): 2/3. ; {Tap}: Gain control of target creature as long as it's enchanted. [Oracle 99/05/01] + A creature is "enchanted" if it has any local enchantments on it. [D'Angelo 99/06/01] Rootwater Shaman: + Text(TE+errata): 2/2. ; You may play enchant creature cards any time you could play an instant. [Oracle 99/05/01] Ruby Medallion: + Text(TE+errata): Red spells you play cost {1} less to play. [Oracle 99/05/01] - - * - * - S - * - * - - Sacred Ground: + Text(SH+errata): Whenever a spell or ability controlled by an opponent puts a land into your graveyard from play, return that land to play. [Oracle 99/06/01] Sacred Guide: + Text(TE+errata): 1/1. ; {1}{W},Sacrifice ~this~: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and remove all other revealed cards from the game. [Oracle 99/05/01] Sadistic Glee: + Text(TE+errata): Whenever a creature is put into a graveyard from play, put a +1/+1 counter on enchanted creature. [Oracle 99/05/01] Safeguard: + Text(TE+errata): {2}{W}: Prevent all combat damage that would be dealt by target creature this turn. [Oracle 99/05/01] Samite Blessing: + Text(SH+errata): Enchanted creature has "{Tap}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage." [Oracle 99/05/01] Sanctimony: + Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] Sapphire Medallion: + Text(TE+errata): Blue spells you play cost {1} less to play. [Oracle 99/05/01] Sarcomancy: + Text(TE+errata): When ~this~ comes into play, put a 2/2 black Zombie creature token into play. ; At the beginning of your upkeep, if there are no Zombies in play, ~this~ deals 1 damage to you. [Oracle 99/05/01] Scalding Salamander: + Text(EX+errata): 2/1. ; Whenever ~this~ attacks, you may have it deal 1 damage to each creature without flying defending player controls. [Oracle 99/05/01] + The ability triggers on the declaration of attackers and will resolve before blockers are declared. [D'Angelo 99/06/01] Scalding Tongs: + Text(TE+errata): At the beginning of your upkeep, if you have three or fewer cards in hand, ~this~ deals 1 damage to target opponent. [Oracle 99/05/01] + It checks the number of cards in your hand at the beginning of upkeep and does not trigger at all if you have more than three. It checks again on resolution and does not deal damage unless you still have 3 or fewer cards. [D'Angelo 99/06/01] Scapegoat: + Text(SH+errata): As an additional cost to play ~this~, sacrifice a creature. ; Return any number of target creatures you control to their owner's hand. [Oracle 99/05/01] Scare Tactics: + Text(EX+errata): Creatures you control get +1/+0 until end of turn. [Oracle 99/05/01] Scent of Brine: + You reveal cards during resolution. [Urza's Destiny FAQ 99/05/25] Scent of Cinder: + You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 99/05/25] Scent of Ivy: + You reveal cards, and thereby set the value of X, on resolution. [Urza's Destiny FAQ 99/05/25] Scent of Jasmine: + You reveal cards, and thereby the amount of life gained, on resolution. [Urza's Destiny FAQ 99/05/25] Scent of Nightshade: + You reveal cards, and thereby the value of X, on resolution. [Urza's Destiny FAQ 99/05/25] School of Piranha: + Text(EX+errata): 3/3. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {1}{U}. [Oracle 99/05/01] Scorched Earth: + Text(TE+errata): As an additional cost to play ~this~, discard X land cards from your hand. ; Destroy X target lands. [Oracle 99/05/01] Scour: + Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 99/06/01] Scragnoth: + Text(TE+errata): 3/4, Protection from Blue. ; ~this~ can't be countered. [Oracle 99/05/01] Scrivener: + Text(EX+errata): 2/2. ; When ~this~ comes into play, you may return target instant card from your graveyard to your hand. [Oracle 99/05/01] + Note - All older cards of type Interrupt have errata to be of type Instant. [D'Angelo 99/06/01] Scroll Rack: + Text(TE+errata): {1},{Tap}: Choose any number of cards in your hand and set those cards aside face down. Put an equal number of cards from the top of your library into your hand. Then put the cards set aside this way on top of your library in any order. [Oracle 99/05/01] [bethmo 99/03/13] Scrying Glass: + The only valid colors are black, blue, green, red, and white. See Rule G.3.1. [D'Angelo 99/06/01] Segmented Wurm: + Text(TE+errata): 5/5. ; Whenever ~this~ becomes the target of a spell or ability, put a -1/-1 counter on it. [Oracle 99/05/01] Seismic Assault: + Text(EX+errata): Discard a land card from your hand: ~this~ deals 2 damage to target creature or player. [Oracle 99/05/01] Selenia, Dark Angel: + Text(TE+errata): 3/3, Flying. ; Pay 2 life: Return ~this~ to its owner's hand. [Oracle 99/05/01] Serene Offering: + Text(TE+errata): Destroy target enchantment. You gain life equal to that enchantment's converted mana cost. [Oracle 99/05/01] Serpent Warrior: + Text(SH+errata): 3/3. ; When ~this~ comes into play, you lose 3 life. [Oracle 99/05/01] Serra's Sanctum: + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 99/07/01. Servant of Volrath: + Text(TE+errata): 3/3. ; When ~this~ leaves play, sacrifice a creature. [Oracle 99/05/01] Shackles: + Text(EX+errata): Enchanted creature doesn't untap during its controller's untap step. ; {W}: Return ~this~ to its owner's hand. [Oracle 99/05/01] Shaman en-Kor: + Text(SH+errata): 1/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. ; {1}{W}: All damage that would be dealt to target creature this turn from a source of your choice is dealt to ~this~ instead. [Oracle 99/05/01] Shard Phoenix: + Text(SH+errata): 2/2, Flying. ; {R}{R}{R}: Put ~this~ into your hand. Play this ability only if ~this~ is in your graveyard and only during your upkeep. ; Sacrifice ~this~: ~this~ deals 2 damage to each creature without flying. [Oracle 99/05/01] Shifting Wall: + Text(SH+errata): 0/0. (Walls can't attack.) ; ~this~ comes into play with X +1/+1 counters on it. [Oracle 99/05/01] Shimmering Wings: + Text(TE+errata): Enchanted creature has flying. ; {U}: Return ~this~ to its owner's hand. [Oracle 99/05/01] Shocker: + Text(TE+errata): 1/1. ; Whenever ~this~ deals damage to a player, that player discards his or her hand, then draws that many cards. [Oracle 99/05/01] Sift: + Text(SH+errata): Draw three cards, then discard a card from your hand. [Oracle 99/05/01] Silk Net: + Text(UL+errata): Target creature gets +1/+1 and may block as though it had flying until end of turn. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as flying or non-flying when declaring blockers, but only one of the two during a single declare blockers step. For example, it can block a creature that can only be blocked by flyers. [bethmo 99/06/13] Silver Wyvern: + Text(SH+errata): 4/3, Flying. ; {U}: Target spell or ability, which targets only ~this~, targets target creature instead. [Oracle 99/05/01] Skeleton Scavengers: + Text(SH+errata): 0/0. ; ~this~ comes into play with one +1/+1 counter on it. ; Pay {1} for each +1/+1 counter on ~this~: The next time ~this~ would be destroyed this turn, regenerate it and put a +1/+1 counter on it instead. [Oracle 99/05/01] Skittering Horror: + Triggers when you announce a creature spell, and will resolve before that creature is put into play. [D'Angelo 99/06/01] Skyshaper: + Text(EX+errata): Sacrifice ~this~: Creatures you control gain flying until end of turn. [Oracle 99/05/01] Skyshroud Condor: + Text(TE+errata): 2/2, Flying. ; You can't play ~this~ unless you've played another spell this turn. [Oracle 99/05/01] Skyshroud Elf: + Text(TE+errata): 1/1. ; {Tap}: Add {G} to your mana pool. ; {1}: Add {W} or {R} to your mana pool. [Oracle 99/05/01] Skyshroud Elite: + Text(EX+errata): 1/1. ; ~this~ gets +1/+2 as long as an opponent controls a nonbasic land. [Oracle 99/05/01] Skyshroud Falcon: + Text(SH+errata): 1/1, Flying. ; Attacking doesn't cause ~this~ to tap. [Oracle 99/05/01] Skyshroud Ranger: + Text(TE+errata): 1/1. ; {Tap}: Put a land card from your hand into play. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Skyshroud Troopers: + Text(SH+errata): 3/3. ; {Tap}: Add {G} to your mana pool. [Oracle 99/05/01] Skyshroud Vampire: + Text(TE+errata): 3/3, Flying. ; Discard a creature card: ~this~ gets +2/+2 until end of turn. [Oracle 99/05/01] Skyshroud War Beast: + Text(EX+errata): */*, Trample. ; As ~this~ comes into play, choose an opponent. ; ~this~'s power and toughness are each equal to the number of nonbasic lands the chosen opponent controls. [Oracle 99/05/01] Slaughter: + Text(EX+errata): Buyback-4 life. ; Destroy target nonblack creature. It can't be regenerated. [Oracle 99/05/01] Sliver Queen: + Text(SH+errata): 7/7. ; {2}: Put a 1/1 colorless Sliver creature token into play. [Oracle 99/05/01] + Note - Also see Token Creatures, Rule K.24. Slow Motion: + You choose whether to pay or not. If not, then you sacrifice the creature. You can choose to not pay if you no longer control the creature on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Soltari Champion: + Text(SH+errata): 2/2, Shadow. ; Whenever ~this~ attacks, all other creatures you control get +1/+1 until end of turn. [Oracle 99/05/01] Soltari Guerrillas: + Text(TE+errata): 3/2, Shadow. ; {0}: The next time ~this~ would deal combat damage to defending player this turn, it deals that damage to target creature instead. [Oracle 99/05/01] Soltari Lancer: + Text(TE+errata): 2/2, Shadow. ; First strike if attacking. [Oracle 99/05/01] Soltari Trooper: + Text(TE+errata): 1/1, Shadow. ; Whenever ~this~ attacks, it gets +1/+1 until end of turn. [Oracle 99/05/01] Soltari Visionary: + Text(EX+errata): 2/2, Shadow. ; Whenever ~this~ deals damage to a player, destroy target enchantment that player controls. [Oracle 99/05/01] Sonic Burst: + Text(EX+errata): As an additional cost to play ~this~, discard a card at random from your hand. ~this~ deals 4 damage to target creature or player. [Oracle 99/05/01] Sowing Salt: + Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 99/06/01] + Note - Also see nonbasic land, Rule K.16.3. Spellshock: + Text(EX+errata): Whenever a player plays a spell, ~this~ deals 2 damage to that player. [Oracle 99/05/01] Sphere of Resistance: + Text(EX): Spells cost {1} more to play. [Oracle 99/05/01] Spike Breeder: + Text(SH+errata): 0/0. ; ~this~ comes into play with three +1/+1 counters on it. ; {2},Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature. ; {2},Remove a +1/+1 counter from ~this~: Put a 1/1 green Spike creature token into play. [Oracle 99/05/01] + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] + Note - Also see Token Creatures, Rule K.24. Spike Colony: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Drone: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Feeder: + Text(SH+errata): 0/0. ; ~this~ comes into play with two +1/+1 counters on it. ; {2},Remove a +1/+1 counter from ~this~: Put a +1/+1 counter on target creature. ; Remove a +1/+1 counter from ~this~: You gain 2 life. [Oracle 99/05/01] + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Hatcher: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect (see Rule T.11) just after you announce the ability and anything can be used. [D'Angelo 99/06/01] Spike Rogue: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Soldier: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Weaver: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spike Worker: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a state-based effect just after you announce the ability and before any other spells or abilities can be used. [D'Angelo 99/06/01] Spinal Graft: + Text(TE+errata): Enchanted creature gets +3/+3. ; When enchanted creature becomes the target of a spell or ability, destroy enchanted creature. It can't be regenerated. [Oracle 99/05/01] Spindrift Drake: + Text(SH+errata): 2/1, Flying. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}. [Oracle 99/05/01] Spined Sliver: + Text(SH+errata): 2/2. ; Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. [Oracle 99/05/01] Spirit en-Kor: + Text(SH+errata): 2/2, Flying. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 99/05/01] Spirit Mirror: + Text(TE+errata): At the beginning of your upkeep, if there are no Reflection tokens in play, put a 2/2 white Reflection creature token into play. ; {0}: Destroy target Reflection. [Oracle 99/05/01] + It checks if there are any Reflection tokens in play at the beginning of upkeep, and if there are it will not trigger at all. It will check again on resolution and will do nothing if a Reflection is in play at that time. [D'Angelo 99/06/01] Splinter: + Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 99/06/01] + If you manage to turn a basic land (such as a Forest) into an artifact, you can indeed use this effect on that basic land type. [D'Angelo 99/06/01] Spontaneous Combustion: + Text(TE+errata): As an additional cost to play ~this~, sacrifice a creature. ; ~this~ deals 3 damage to each creature. [Oracle 99/05/01] Squee's Toy: + Text(TE+errata): {Tap}: Prevent the next 1 damage that would be dealt to target creature this turn. [Oracle 99/05/01] Stalking Stones: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {6}: ~this~ becomes a 3/3 artifact creature that still counts as a land. (It remains a creature until it leaves play.) [Oracle 99/05/01] Static Orb: + Text(TE+errata): Players can't untap more than two permanents during their untap steps. [Oracle 99/05/01] Steal Enchantment: + Text(TE+errata): You control enchanted enchantment. [Oracle 99/05/01] Stinging Licid: + Text(TE+errata): 1/1 ; {1}{U},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Whenever enchanted creature becomes tapped, ~this~ deals 2 damage to that creature's controller." Enchant target creature with ~this~. You may pay {U} to end this effect. [Oracle 99/05/01] Storage Matrix: + Its effect modifies the untap action of each player's normal untap step. The player chooses one of the three permanent types and only untaps those permanents. No other permanents untap during that untap step. [Urza's Destiny FAQ 99/05/25] + This card's ability does not override effects which prevent a permanent from untapping. [bethmo 99/06/13] Stun: + Text(TE+errata): Target creature can't block this turn. ; Draw a card. [Oracle 99/05/01] Sudden Impact: + Text(TE+errata): ~this~ deals to target player damage equal to the number of cards in his or her hand. [Oracle 99/05/01] Survival of the Fittest: + Text(EX+errata): {G},Discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards. [Oracle 99/05/01] - - * - * - T - * - * - - Tahngarth's Rage: + Text(TE+errata): Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. [Oracle 99/05/01] Talon Sliver: + Text(TE+errata): 1/1. ; All Slivers have first strike. Tariff: + You choose whether to pay or not. If not, then you sacrifice the creature. You can choose to not pay if you control no creatures on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Telethopter: + Text(TE+errata): 3/1. ; Tap an untapped creature you control: ~this~ gains flying until end of turn. [Oracle 99/05/01] Temper: + Text(SH+errata): Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. [Oracle 99/05/01] Tempting Licid: + Text(SH+errata): 2/2. ; {G},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "All creatures able to block enchanted creature do so." Enchant target creature with ~this~. You may pay {G} to end this effect. [Oracle 99/05/01] Tethered Griffin: + Only checks if you control no enchantments at the time it triggers. It does not check again on resolution. So gaining control of an enchantment before then will not save the Griffin. [D'Angelo 99/06/01] + The ability will trigger if you don't control an enchantment, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 99/05/25] Thalakos Deceiver: + Text(SH+errata): 1/1, Shadow. ; When ~this~ attacks and is not blocked, you may sacrifice it. If you do, gain control of target creature. (You retain control of that creature until it leaves play.) [Oracle 99/05/01] Thalakos Dreamsower: + Text(TE+errata): 1/1, Shadow. ; You may choose not to untap ~this~ during your untap step. ; Whenever ~this~ deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step as long as ~this~ remains tapped. [Oracle 99/05/01] Thalakos Drifters: + Text(EX+errata): 3/3. ; Discard a card: ~this~ gains shadow until end of turn. [Oracle 99/05/01] Thalakos Lowlands: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {W} or {U} to your mana pool. ~this~ doesn't untap during your next untap step. [D'Angelo 99/05/01] Thalakos Mistfolk: + Text(TE+errata): 2/1, Shadow. ; {U}: Put ~this~ on top of its owner's library. [Oracle 99/05/01] Thalakos Scout: + Text(EX+errata): 2/1, Shadow. ; Discard a card from your hand: Return ~this~ to its owner's hand. [Oracle 99/05/01] Thalakos Seer: + Text(TE+errata): 1/1, Shadow. ; When ~this~ leaves play, draw a card. [Oracle 99/05/01] Thopter Squadron: + Text(EX+errata): 0/0, Flying. ; ~this~ comes into play with three +1/+1 counters on it. ; {1}, Remove a +1/+1 counter from ~this~: Put a 1/1 artifact Thopter creature token with flying into play. Play this ability only when you could play a sorcery. ; {1}, Sacrifice a Thopter: Put a +1/+1 counter on ~this~. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Thorn Elemental: + You decide when assigning combat damage. [D'Angelo 99/06/01] + You assign damage to blockers, or to the player. You cannot split it up. [Urza's Destiny FAQ 99/05/25] Thran Golem: + Note - Also see Trample, Rule A.24. Thrull Surgeon: + Text(EX+errata): 1/1 ; {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Play this ability only when you could play a sorcery. [Oracle 99/05/01] Thumbscrews: + Text(TE+errata): At the beginning of your upkeep, if you have five or more cards in hand, ~this~ deals 1 damage to target opponent. [Oracle 99/05/01] + It checks the number of cards in your hand at the beginning of upkeep, and if you have 4 or fewer cards in hand it will not trigger. It checks again when it resolves and will not deal damage unless you still have 5 or more cards in hand. [D'Angelo 99/06/01] Tidal Warrior: + Text(SH+errata): 1/1. ; {Tap}: Target land becomes an island until end of turn. [Oracle 99/05/01] Time Ebb: + Text(TE+errata): Put target creature on top of its owner's library. [Oracle 99/05/01] Time Spiral: + Extended tournaments (see Rule D.15) have banned this card since 99/07/01. Tolarian Academy: + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 99/07/01. Tooth and Claw: + Text(TE+errata): Sacrifice two creatures: Put a 3/1 red Carnivore creature token into play. [Oracle 99/05/01] Torture Chamber: + Text(TE+errata): At the beginning of your upkeep, put a pain counter on ~this~. ; At the end of your turn, ~this~ deals damage to you equal to the number of pain counters on it. ; {1},{Tap},Remove all pain counters from ~this~: ~this~ deals to target creature damage equal to the number of pain counters removed this way. [Oracle 99/05/01] Tortured Existence: + Text(SH+errata): {B},Discard a creature card from your hand: Return target creature card from your graveyard to your hand. [Oracle 99/05/01] + You cannot return the same card you are discarding. This is because you pick the target before paying the costs. [D'Angelo 99/06/01] See Rule T.4.2. Tradewind Rider: + Text(TE+errata): 1/4, Flying. ; {Tap},Tap two untapped creatures you control: Return target permanent to its owner's hand. [Oracle 99/05/01] Transmogrifying Licid: + Text(EX+errata): 2/2. ; {1},{Tap}: ~this~ loses this ability and becomes an enchant creature that reads "Enchanted creature gets +1/+1 and is an artifact creature" instead of any other type of permanent. [Oracle 99/05/01] Treachery: + Text(UD+errata): When Treachery comes into play, if you played it from your hand, untap up to five lands. ; You control enchanted creature. [DCI Tournament Update 99/06/01] + The errata makes it so you only get to untap lands if it comes into play by being cast from your hand. It does not untap lands if put into play as the effect of a spell or ability, even if it is put into play from your hand. [DCI Tournament Update 99/06/01] + Playing the card using an effect that lets you play something that is not in your hand will not trigger this ability. [bethmo 99/03/05] + You can untap 0 to 5 lands. [D'Angelo 99/02/13] + Does not target the lands. [D'Angelo 99/02/13] + Can be used on already untapped lands (with no effect). [D'Angelo 99/02/13] + Can be used on another player's lands. [D'Angelo 99/02/13] + Note - Also see Comes Into Play Abilities, Rule E.3. Trumpet Blast: + Only affects creatures which are attacking at the time it resolves. [Urza's Destiny FAQ 99/05/25] - - * - * - U - * - * - - Unstable Shapeshifter: + Text(TE+errata): 0/1. ; Whenever a creature comes into play, ~this~ becomes a copy of that creature and gains this ability. (This effect doesn't copy counters on the creature.) [Oracle 99/05/01] Urza's Incubator: + You choose a creature type when the comes into play ability resolves. [D'Angelo 99/06/01] + Multiple Incubators are cumulative. [Urza's Destiny FAQ 99/05/25] + Note - See Rule K.11.7 on choosing a creature type. + Note - Also see Creature Type, Rule K.11. - - * - * - V - * - * - - Vampire Hounds: + Text(EX+errata): 2/2. ; Discard a creature card from your hand: ~this~ gets +2/+2 until end of turn. [Oralce 99/06/01] Vec Townships: + Text(TE+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Add {G} or {W} to your mana pool. ~this~ doesn't untap during your next untap step. [Oracle 99/05/01] Veiled Apparition: + You choose whether to pay or not. If not, then you sacrifice the creature. You can choose to not pay if you do not control the creature on resolution. See Rule E.11.Ruling.3. [D'Angelo 99/06/01] Verdant Force: + Text(TE+errata): 7/7. ; At the beginning of each player's upkeep, put a 1/1 green Saproling creature token into play under your control. [Oracle 99/05/01] + Verdant Force's controller gets the tokens. [D'Angelo 99/06/01] That is the controller at the beginning of upkeep. [DeLaney 99/06/13] Verdant Touch: + Text(SH+errata): Buyback {3}. ; Target land becomes a 2/2 creature that still counts as a land. (It remains a creature until it leaves play.) [Oracle 99/05/01] Vhati il-Dal: + Text(TE+errata): 3/3. ; {Tap}: Target creature's power or toughness becomes 1 until end of turn. (Later effects may increase or decrease the creature's power or toughness.) [Oracle 99/05/01] Victual Sliver: + Text(SH+errata): 2/2. ; All Slivers have "{2},Sacrifice this creature: You gain 4 life." [Oracle 99/05/01] Voice of Duty: + Note - Also see Protection, Rule A.21. Voice of Reason: + Note - Also see Protection, Rule A.21. Volrath's Curse: + Text(TE+errata): Enchanted creature can't attack or block and its abilities can't be played. Enchanted creature's controller may sacrifice a permanent to ignore this ability until end of turn ; {1}{U}: Return ~this~ to its owner's hand. [Oracle 99/05/01] Volrath's Dungeon + Text(EX+errata): Pay 5 life: Destroy ~this~. Any player may pay this ability but only during his or her first turn. ; Discard a card from your hand: Target player puts a card from his or her hand on top of the security library. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Volrath's Gardens: + Text(SH+errata): {2},Tap an untapped creature you control: You gain 2 life. Play this ability only if you could play a sorcery. [Oracle 99/05/01] Volrath's Laboratory: + Text(SH+errata): As ~this~ comes into play, choose a color and creature type. ; {5},{Tap}: Put into play a 2/2 creature token of the chosen color and type. [Oracle 99/05/01] Volrath's Shapeshifter: + Text(SH+errata): 0/1. ; As long as the top card of your graveyard is a creature card, ~this~ is a copy of that card, except ~this~ retains its abilities. ; {2}: Choose and discard a card. [Oracle 99/05/01] + If the top card in your graveyard isn't a creature card (meaning a "Creature" or "Artifact Creature"), then it's just a 0/1 blue creature. [D'Angelo 99/06/01] Older cards of type Summon are also Creature cards. + If the top card in your graveyard is a creature, it comes into play as a copy of that card and will trigger any of its own (or others) comes into play abilities as appropriate. [D'Angelo 99/06/01] Voltaic Key: + Urza Block Constructed tournaments (see Rule D.18.6) have banned this card since 99/07/01. - - * - * - W - * - * - - Wake of Destruction: + Only looks at the card name, so it will not destroy cards that "count as" the destroyed land's type. [Urza's Destiny FAQ 99/05/25] Walking Dream: + Text(SH+errata): 3/3. ; ~this~ is unblockable. ; ~this~ doesn't untap during your untap step if an opponent controls two or more creatures. [Oracle 99/05/01] Wall of Blossoms: + Text(SH+errata): 0/4. (Walls can't attack.) ; When ~this~ comes into play, draw a card. [Oracle 99/05/01] Wall of Diffusion: + Text(TE+errata): 0/5. (Walls can't attack.) ; ~this~ may block as though it had shadow. [Oracle 99/05/01] [bethmo 99/06/08] + The player can choose to treat this creature as shadow or non-shadow when declaring blockers, but only one of the two during a single declare blockers step. [bethmo 99/06/13] Wall of Essence: + Text(SH+errata): 0/4. (Walls can't attack.) ; Whenever ~this~ is dealt combat damage, you gain that much life. [Oracle 99/05/01] + Does trigger the life gain when combat damage is redirected to it. Redirected combat damage is still combat damage. [D'Angelo 98/10/19] Wall of Nets: + Text(EX+errata): 0/7. ; At end of combat, remove from the game all creatures blocked by Wall of Nets. ; When ~this~ leaves play, return to play under their owners' control all creatures removed from the game with ~this~. [Oracle 99/05/01] Wall of Razors: + Text(SH+errata): 4/1, First Strike. (Walls can't attack.) [Oracle 99/05/01] Wall of Souls: + Text(SH+errata): 0/4. (Walls can't attack.) ; Whenever ~this~ is dealt combat damage, it deals that much damage to target opponent. [Oracle 99/05/01] + Redirected damage is still combat damage, so it will not trigger on combat damage that is redirected to it. [Barclay 98/02/27] Wall of Tears: + Text(SH+errata): 0/4. (Walls can't attack.) ; Whenever ~this~ blocks a creature, return that creature to its owner's hand at end of combat. [Oracle 99/05/01] Warrior Angel: + Text(SH+errata): 3/4, Flying. ; Whenever ~this~ deals damage, you gain that much life. [Oracle 99/05/01] Warrior en-Kor: + Text(SH+errata): 2/2. ; {0}: The next 1 damage that would be dealt to ~this~ this turn is dealt to target creature you control instead. [Oracle 99/05/01] Watchdog: + Text(TE+errata): 1/2. ; ~this~ blocks if able. ; Whenever a creature attacks you, if ~this~ is untapped, that creature gets -1/-0 until end of turn. [Oracle 99/05/01] + The triggered ability checks if Watchdog is untapped when it triggers. If not, it won't go on the stack. It checks again when it resolves, and if it is tapped, it will not give the creature -1/-0. [D'Angelo 99/06/01] Welkin Hawk: + Text(EX+errata): 1/1, Flying ; When ~this~ is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players, and put it into your hand. Shuffle your library. [D'Angelo 99/05/01] Wild Colos: + Note - Also see Haste, Rule A.17. Wild Wurm: + Text(TE+errata): 5/4. ; When ~this~ comes into play, flip a coin. If you lose the flip, return ~this~ to its owner's hand. [Oracle 99/05/01] Winds of Rath: + Text(TE+errata): Destroy all creatures that aren't enchanted. They can't be regenerated. [Oracle 99/05/01] + A creature is enchanted if it has a local enchantment on it. [D'Angelo 99/06/01] Winged Sliver: + Text(TE+errata): 1/1. ; All Slivers have flying. [Oracle 99/05/01] Wood Elves: + Text(EX+errata): 1/1 ; When ~this~ comes into play, search your library for a forest card and put that card into play. Then shuffle your library afterwards. [Oracle 99/05/01] Wood Sage: + Text(TE+errata): 1/1. ; {Tap}: Name a creature card. Reveal the top four cards of your library. Put any of them that are the named card into your hand and the rest into your graveyard. [Oracle 99/05/01] Workhorse: + Text(EX+errata): 0/0. ; ~this~ comes into play with four +1/+1 counters on it. ; Remove a +1/+1 counter from ~this~: Add one colorless mana to your mana pool. [Oracle 99/05/01] Worthy Cause: + Text(TE+errata): Buyback {2}. ; Sacrifice a creature. You gain life equal to the sacrificed creature's toughness. [Oracle 99/05/01] + The sacrifice is done on resolution. [D'Angelo 99/06/01] - - * - * - X - * - * - - - - * - * - Y - * - * - - Yavimaya Elder: + Searching for lands is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 99/06/01] Yavimaya Enchantress: + This counts "Enchantment" and "Enchant " cards. [D'Angelo 99/05/01] Yawgmoth's Bargain: + Note - Also see Skipping a Phase or Step, Rule G.36. - - * - * - Z - * - * - - Zealots en-Dal: + Text(EX+errata): 2/4. ; At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. [Oracle 99/05/01] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. PT= Portal. SH= Stronghold. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.