============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 01/07/24 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 01/06/22 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Academy Rector: + You do not have to find an enchantment card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Altar of Bone: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Assembly Hall: + You do not have to find a card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - B - * - * - - Bad River: + You do not have to find an island or swamp if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Bifurcate: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Bog Glider: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Braidwood Sextant: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Bribery: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Buried Alive: + You do not have to find all three creature cards if you do not want to. You can choose to find zero, one, or two instead. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - C - * - * - - Captain Sisay: + You do not have to find a legendary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Brute: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Enforcer: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Kidnappers: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Overlord: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Persuader: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Slaver: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cateran Summons: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Coalition Flag: + The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 01/07/09] Coalition Honor Guard: + The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 01/07/09] Crop Rotation: + You do not have to find a land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Cuombajj Witches: + The two targets must be different. See Rule G.39.2. [D'Angelo 01/07/14] - - * - * - D - * - * - - Defiant Falcon: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Defiant Vanguard: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Doomsday: + You do have to find five cards (unless your library and graveyard consist of less than 5 cards). [D'Angelo 01/07/14] Double Play: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - E - * - * - - Eladamri's Call: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Elfhame Sanctuary: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Enlightened Tutor: + You do not have to find an artifact or enchantment card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Eradicate: + You do not have to find any of the cards in the player's library if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - F - * - * - - Flood Plain: + You do not have to find a plains or island card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Frenzied Tilling: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - G - * - * - - Gaea's Balance: + You do not have to find the basic land cards if you do not want to, even if you have them in your library. See Rule Z.6.9. [D'Angelo 01/07/14] Gaea's Bounty: + You do not have to find the forest cards if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Goblin Matron: + You do not have to find a Goblin card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Goblin Tutor: + You do not have to find a card of the specified type if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Grasslands: + You do not have to find a plains or forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - H - * - * - - Harrow: + You do not have to find the land cards if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Helm of Awakening: + The effect is applied for Kicker (see Rule A.20) the same way it is applied for Buyback (see Rule A.9). You add the Kicker to the total cost before applying any reductions. [D'Angelo 01/07/22] Hired Giant: + You do not have to find a land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Hunting Cheetah: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - I - * - * - - Imperial Recruiter: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - J - * - * - - - - * - * - K - * - * - - Kyscu Drake: + You do not have to find a Viashivan Dragon card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - L - * - * - - Land Grant: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Lay of the Land: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Lin Sivvi, Defiant Hero: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Llanowar Sentinel: + You do not have to find a Llanowar Sentinel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - M - * - * - - Mask of the Mimic: + You do not have to find a card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Merchant Scroll: + You do not have to find a blue instant card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Moggcatcher: + You do not have to find a Goblin card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Mountain Valley: + You do not have to find a mountain or forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Mystical Tutor: + You do not have to find an instant or sorcery card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - N - * - * - - Natural Balance: + You are not required to find all the basic lands you are entitled to. See Rule Z.6.9. [D'Angelo 01/07/14] Natural Order: + You do not have to find a green creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Nature's Lore: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Necra Sanctuary: + One permanent that is both white and green will cause the player to be affected by the lose 3 life portion. [D'Angelo 01/07/22] - - * - * - O - * - * - - Oath of Lieges: + You do not have to find basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - P - * - * - - Pattern of Rebirth: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Personal Tutor: + You do not have to find a sorcery card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Primal Growth: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - Q - * - * - - Quirion Trailblazer: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - R - * - * - - Ramosian Captain: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Ramosian Commander: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Ramosian Lieutenant: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Ramosian Sergeant: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Ramosian Sky Marshal: + You do not have to find a Rebel card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Rampant Growth: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Rathi Assassin: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Rathi Fiend: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Rathi Intimidator: + You do not have to find a Mercenary card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Remembrance: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Renewal: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Rocky Tar Pit: + You do not have to find a swamp or mountain card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - S - * - * - - Seahunter: + You do not have to find a Merfolk card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Silverglade Elemental: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Silverglade Pathfinder: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Skyshroud Poacher: + You do not have to find an Elf card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Spoils of Victory: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Standard Bearer: + The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 01/07/09] Sterling Grove: + You do not have to find an enchantment land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Survival of the Fittest: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Sylvan Tutor: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - T - * - * - - Terminal Moraine: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Thawing Glaciers: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Three Visits: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Tinker: + You do not have to find an artifact card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Tithe: + You do not have to find a plains card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Transmute Artifact: + If your search does not find an artifact, then you do not get the original artifact back. [D'Angelo 01/07/14] + You do not have to find an artifact card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - U - * - * - - Unstable Shapeshifter: + When it changes "shape" to a new creature, any "comes into play" abilities of the creature do not trigger. [D'Angelo 01/07/22] Untamed Wilds: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Urborg Panther: + You do not have to find a Spirit of the Night card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - V - * - * - - - - * - * - W - * - * - - Welkin Hawk: + You do not have to find a Welkin Hawk card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Wild Research: + You do not have to find an enchantment or instant card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Wood Elves: + You do not have to find a forest card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Worldly Tutor: + You do not have to find a creature card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - X - * - * - - - - * - * - Y - * - * - - Yavimaya Granger: + You do not have to find a basic land card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] - - * - * - Z - * - * - - Zirilan of the Claw: + You do not have to find a Dragon card if you do not want to. See Rule Z.6.9. [D'Angelo 01/07/14] Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.