============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2002/07/24 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/06/19 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - - - * - * - B - * - * - - Bottomless Vault: + Drain Power forces the player to draw mana from lands if they are untapped, but you can choose to remove zero counters. [D'Angelo 2002/07/21] - - * - * - C - * - * - - Celestial Dawn: + If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21] - - * - * - D - * - * - - Diplomatic Immunity: + Any local enchantments already on the enchanted creature remain there. [D'Angelo 2002/07/21] Drain Power: + If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21] Dwarven Ruins: + When Drain Power resolves you can choose to use either mana ability. [D'Angelo 2002/07/21] - - * - * - E - * - * - - - - * - * - F - * - * - - Frankenstein's Monster: + X is declared when this spell is announced. You remove the creature cards and choose the types of tokens just before this card comes into play. When it comes into play, it shows up with the tokens you choose. [DeLaney 2002/07/16] - - * - * - G - * - * - - - - * - * - H - * - * - - Hazezon Tamar: + The Sand-Warriors leave play if Hazezon is phased out or placed in an Oubliette or Tawnos's Coffin, but they do come back on the turn after Hazezon re-enters play. [WotC Rules Team 1994/09/15] [Jordan 2002/06/24] - - * - * - I - * - * - - - - * - * - J - * - * - - - - * - * - K - * - * - - - - * - * - L - * - * - - - - * - * - M - * - * - - - - * - * - N - * - * - - - - * - * - O - * - * - - - - * - * - P - * - * - - - - * - * - Q - * - * - - - - * - * - R - * - * - - - - * - * - S - * - * - - - - * - * - T - * - * - - - - * - * - U - * - * - - - - * - * - V - * - * - - - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.