============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 99/07/21 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Sixth edition rules have been checked against cards from Mirage through Urza's Destiny. Expansions other than these still have rulings made under Fifth Edition rules. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries to be e-mailed to you. A '+' is used to mark changes since the 99/06/16 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Abeyance: + Text(WL+errata): Until end of turn, target player cannot play instants, sorceries, or nonmana activated abilities. ; Draw a card. [Oracle 99/07/01] + The player can respond to the casting of this spell by playing instant spells and abilities other than mana abilities. But after this spell resolves, they cannot announce any more this turn. [D'Angelo 99/07/10] + Does not prohibit abilities which are not activated, such as continuous abilities of cards like Crusade, triggered abilities, or declaration of attackers or blockers. [D'Angelo 99/07/10] Abjure: + Text(WL+errata): As an additional cost to play ~this~, sacrifice a blue permanent. ; Counter target spell. [Oracle 99/07/01] + Note - Before errata this spell was of type Interrupt. Absolute Grace: + Note - Also see Protection, Rule A.21. Absolute Law: + Note - Also see Protection, Rule A.21. Abyssal Gatekeeper: + Text(WL+errata): 1/1. ; When ~this~ is put into a graveyard from play, each player sacrifices a creature. [Oracle 99/07/01] Acidic Dagger: + Text(MI+errata): {4},{Tap}: Destroy each non-Wall creature dealt combat damage by target creature this turn. If targeted creature leaves play this turn, sacrifice ~this~. Play this ability only before defense is chosen. [Oracle 99/07/01] Advance Scout: + Note - Also see First Strike, Rule A.14. Afiya Grove: + Text(MI+errata): ~this~ comes into play with three +1/+1 counters on it. ; At the beginning of your upkeep, put a +1/+1 counter from ~this~ on target creature. ; When ~this~ has no +1/+1 counters on it, sacrifice it. [Oracle 99/07/01] Afterlife: + Text(MI+errata): Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Essence creature token with flying into play. [Oracle 99/07/01] + Note - Also see Token Creatures, Rule K.24. Aggression: + Note - Also see Trample, Rule A.24. Agility: + Text(MI+errata): Enchanted creature gets +1/+1 and has flanking [Oracle 99/07/01] + Note - Also see Flanking, Rule A.15. Agonizing Memories: + Text(6th+errata): Look at target player's hand and choose two cards from it. Put them on top of that player's library. [Oracle 99/07/01] Aku Djinn: + Text(VI+errata): 5/6, Trample. ; At the beginning of your upkeep, puts a +1/+1 counter on each creature an opponent controls. [Oracle 99/07/01] Alabaster Dragon: + Text(WL+errata): 4/4, Flying. ; If ~this~ would be put into a graveyard from play, shuffle ~this~ into its owner's library instead. [Oracle 99/07/01] Alarum: + Text(MI+errata): Untap target nonattacking creature. It gets +1/+3 until end of turn. [Oracle 99/07/01] Aleatory: + Text(MI+errata): Play only after defense is chosen. ; Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Alms: + Text(WL+errata): {1},Remove the top card in your graveyard from the game: Prevent the next 1 damage that would be dealt to target creature this turn. [Oracle 99/07/01] Ambush: + Note - Also see First Strike, Rule A.14. Ambush Party: + Note - Also see First Strike, Rule A.14. Amulet of Unmaking: + Text(MI+errata): {5},{Tap},Remove ~this~ from the game: Remove target artifact, creature, or land from the game. Play this ability only if you could play a sorcery. [Oracle 99/07/01] Anaba Bodyguard: + Note - Also see First Strike, Rule A.14. Ancestral Knowledge: + Text(WL+errata): Cumulative upkeep - {1} ; When ~this~ comes into play, look at the top ten cards of your library, then remove any number of them from the game and put the rest back on top of your library in any order. ; When ~this~ leaves play, shuffle your library. [Oracle 99/07/01] Angelic Renewal: + Text(WL+errata): Whenever a creatures is put into your graveyard from play, you may sacrifice ~this~. If you do, return that creature to play. [Oracle 99/07/01] + If multiple creatures go to the graveyard at once, it triggers multiple times, but it can only be sacrificed once and only brings back one creature. [D'Angelo 99/07/10] Anvil of Bogardan: + Text(VI+errata): Players have no maximum hand size. ; At the beginning of each player's draw step, that player draws an additional card, then discards a card from his or her hand. [Oracle 99/07/01] Apathy: + Text(WL+errata): Enchanted creature doesn't untap during its controller's untap step. ; At the beginning of enchanted creature's controller's upkeep, that player may discard a card at random from his or her hand. If he or she does, untap enchanted creature. [Oracle 99/07/01] Argivian Restoration: + Text(WL+errata): Put target artifact card from your graveyard into play. [Oracle 99/07/01] Armor of Thorns: + Text(MI+errata): ~this~ can enchant only a nonblack creature. ; You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature gets +2/+2. [Oracle 99/07/01] Arnjlot's Ascent: + Note - Also see Cumulative Upkeep, Rule A.10. Asmira, Holy Avenger: + Text(MI+errata): 2/3, Flying. ; At the end turn, put a +1/+1 counter on ~this~ for each creature put into your graveyard from play this turn. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Aura of Silence: + Text(WL+errata): Artifact and enchantment spells your opponent controls cost {2} more to play. ; Sacrifice ~this~: Destroy target artifact or enchantment. [Oracle 99/07/01] + Affects all opponents in a multiplayer game. [D'Angelo 99/07/10] Auspicious Ancestor: + Text(MI+errata): 2/3. ; When ~this~ is put into a graveyard from play, you gain 3 life. ; Whenever a white spell is played, you may pay {1}. If you do, you gain 1 life. [Oracle 99/07/01] Avalanche: + Note - Also see X Costs, Rule K.26. Avizoa: + Text(WL+errata): 2/2, Flying. ; 0: ~this~ gets +2/+2 until end of turn. You skip your next untap phase. Play this ability only once each turn. [Oracle 99/07/01] Ayesha Tanaka: + Note - Also see Banding, Rule A.7. Azimaet Drake: + Text(MI+errata): 1/3, Flying. ; {U}: ~this~ gets +1/+0 until end of turn. Play this ability only once each turn. [Oracle 99/07/01] - - * - * - B - * - * - - Bad River: + Text(MI+errata): Bad River comes into play tapped. ; W {Tap},Sacrifice ~this~: Search your library for an island or swamp card and put it into play. Then shuffle your library. [Oracle 99/07/01] Balduvian Dead: + Note - Also see Token Creatures, Rule K.24. Balduvian Shaman: + Note - Also see Cumulative Upkeep, Rule A.10. Balduvian War-Makers: + Note - Also see Rampage, Rule A.22. Barbarian Guides: + Note - Also see Landwalk, Rule A.19. Barishi: + Text(WL+errata): 4/3. ; When ~this~ is put into a graveyard from play, remove ~this~ from the game, then shuffle all creature cards from your graveyard into your library. [Oracle 99/07/01] Barreling Attack: + Text(MI+errata): Target creature gets +1/+1 for each creature blocking it and gains trample until end of turn. [Oracle 99/07/01] + Both the +1/+1 and trample last only until end of turn. [D'Angelo 99/07/10] + Note - Also see Trample, Rule A.24. Barrow Ghoul: + Text(WL+errata): 4/4. ; At the beginning of your upkeep, sacrifice ~this~ unless you remove the top creature card in your graveyard from the game. [Oracle 99/07/01] + When the triggered ability resolves, you have the choice of removing the top creature card in your graveyard from the game. If you do not do so, then you sacrifice this card. You can choose to not remove the top creature card even if this card is not in play at the time. [D'Angelo 99/07/10] Basalt Golem: + Text(MI+errata): 2/4. ; ~this~ can't be blocked by artifact creatures. ; Whenever ~this~ becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone artifact creature token into play. The creature is a Wall. (Walls can't attack.) [Oracle 99/07/01] + Note - Also see Token Creatures, Rule K.24. Baton of Morale: + Note - Also see Banding, Rule A.7. Bay Falcon: + Text(MI+errata): 1/1, Flying. ; Attacking doesn't cause ~this~ to tap. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Falcon. [Oracle 99/07/01] Bazaar of Wonders: + Text(MI+errata): When ~this~ comes into play, remove all cards in all graveyards from the game. ; Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Beasts of Bogardan: + Note - Also see Protection, Rule A.21. Benalish Knight: + Text(WL+errata): 2/2, First Strike. ; You may play ~this~ any time you could play an instant. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. Benalish Missionary: + Text(WL+errata): 1/1. ; {1}{W},{Tap}: Prevent all combat damage that would be dealt this turn by target blocked creature. [Oracle 99/07/01] Benevolent Unicorn: + Text(MI+errata): 1/2. ; Whenever a spell would deal damage, it deals that much damage minus 1 instead. [Oracle 99/07/01] Benthic Djinn: + Text(MI+errata): 5/3, Islandwalk. ; At the beginning of your upkeep, you lose 2 life. [Oracle 99/07/01] + Note - Also see Landwalk, Rule A.19. Bestial Fury: + Note - Also see Cantrips, Rule E.2. Betrayal: + Text(VI+errata): ~this~ can enchant only a creature an opponent controls. ; Whenever enchanted creature becomes tapped, you draw a card. [Oracle 99/07/01] Betrothed of Fire: + Text(WL+errata): Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. ; Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. [Oracle 99/07/01] Binding Agony: + Text(MI+errata): Whenever enchanted creature is dealt damage, ~this~ deals that much damage to enchanted creature's controller. [Oracle 99/07/01] Black Knight: + Note - Also see First Strike, Rule A.14. Blaze: + Note - Also see X Costs, Rule K.26. Blind Fury: + Text(MI+errata): If a creature would deal combat damage to a creature this turn, it deals double that damage instead. ; All creatures lose trample until end of turn. [Oracle 99/07/01] Blizzard: + Note - Also see Cumulative Upkeep, Rule A.10. Bloodrock Cyclops: + Text(WL+errata): 3/3. ; ~this~ attacks each turn if able. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Cyclops. Blossoming Wreath: + Text(WL+errata): You gain life equal to the number of creature cards in your graveyard. [Oracle 99/07/01] Bogardan Phoenix: + Text(VI+errata): 3/3, Flying. ; When ~this~ is put into a graveyard from play and has no death counter on it, return ~this~ into play and put a death counter on it. ; If ~this~ would be put into a graveyard from play and has a death counter on it, remove it from the game instead. [Oracle 99/07/01] Bone Dancer: + Text(WL+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may have it deal no combat damage. If you do, put the top creature card of defending player's graveyard into play under your control. [Oracle 99/07/01] Bone Harvest: + Text(MI+errata): Put any number of target creature cards from your graveyard on top of your library. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Bone Mask: + Text(MI+errata): {2},{Tap}: Prevent all damage that would be dealt to you this turn from a source of your choice. For each 1 damage prevented this way, remove the top card of your library from the game. [Oracle 99/07/01] Booby Trap: + Text(TE+errata): As ~this~ comes into play, name a card other than a basic land card and choose an opponent. ; Reveal all cards the chosen player draws as they're drawn. ; When a card drawn by the chosen player is the named card, sacrifice ~this~ to have it deal 10 damage to that player. [Oracle 99/06/30] Bosium Strip: + Text(WL+errata): {3},{Tap}: Until end of turn, if the top card in your graveyard is an instant or sorcery card, you may play that card as though it were in your hand. If you do, remove it from the game instead of putting it anywhere. [Oracle 99/07/01] + Cards which remove cards from the graveyard as a cost cannot affect themselves when cast using Bosium Strip. This is because they are removed from the graveyard before costs are paid. For example, Spinning Darkness cannot remove itself as a cost. [D'Angelo 99/07/10] Brand of Ill Omen: + Note - Also see Cumulative Upkeep, Rule A.10. Brass-Talon Chimera: + Text(VI+errata): 2/2, First Strike. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera and that Chimera gains first strike. (It retains this ability until it leaves play.) + Note - Also see First Strike, Rule A.14. Breath of Dreams: + Note - Also see Cumulative Upkeep, Rule A.10. Breathstealer: + Note - Before errata, it was of creature type Night Stalker (with two words). [Oracle 99/07/01] Breathstealer's Crypt: + Text(VI+errata): If a player would draw a card, he or she reveals it instead. If the card isn't a creature card, that player draws it. If the card is a creature card, that player may pay 3 life. If he or she does, the player draws the card. If he or she doesn't, the player puts the card into his or her graveyard. [Oracle 99/07/01] + The last two "if" sentences apply to whether or not you pay 3 life. [D'Angelo 99/07/10] Brood of Cockroaches: + Text(VI+errata): 1/1. ; When ~this~ is put into your graveyard from play, you lose 1 life then return ~this~ to your hand at end of turn. [Oracle 99/07/01] Brushwagg: + Text(MI+errata): 3/2. ; Whenever ~this~ blocks or becomes blocked, it gets -2/+2 until end of turn. [Oracle 99/07/01] Bubble Matrix: + Text(WL+errata): Prevent all damage that would be dealt to creatures. [Oracle 99/07/01] Builder's Bane: + Text(MI+errata): Destroy X target artifacts. ~this~ deals to each player damage equal to the numeber of artifacts put into his or her graveyard this way. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Bull Elephant: + Text(VI+errata): 4/4. ; When ~this~ comes into play, sacrifice ~this~ unless you return two forests you control to their owner's hand. [Oracle 99/07/01] Buried Alive: + Text(WL+errata): Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. [Oracle 99/07/01] Burning Shield Askari: + Note - Also see First Strike, Rule A.14. + Note - Also see Flanking, Rule A.15. - - * - * - C - * - * - - Cadaverous Knight: + Note - Also see Flanking, Rule A.15. Cannibalize: + You choose the two target creatures during announcement, and you choose which gets the counters and which is to get removed from the game during announcement as well. [D'Angelo 99/06/20] Canopy Dragon: + Note - Also see Trample, Rule A.24. Capashen Knight: + Note - Also see First Strike, Rule A.14. Carrier Pigeons: + Note - Also see Cantrips, Rule E.2. Carrion: + Text(MI+errata): Sacrifice a creature: Put into play a number of 0/1 black Maggot creature tokens equal to the sacrificed creature's power. [Oracle 99/07/01] + Note - Also see Token Creatures, Rule K.24. Catacomb Dragon: + Text(MI+errata): 4/4, Flying. ; Whenever ~this~ becomes blocked by a nonartifact, non-Dragon creature, that creature's power is halved, rounded up, until end of turn. [Oracle 99/07/01] Celestial Dawn: + Text(6th+errata): Nonland cards you own that aren't in play are white. Nonland permanents you control are white. Lands you control are plains. Colored mana symbols on all those cards and permanents are {W}. [Oracle 99/06/30] Cerulean Wyvern: + Note - Also see Protection, Rule A.21. + Note - Before errata, this card was of creature type Wyvern. Chandler: + Note - Also see Legendary Permanents, Rule K.17. Chaos Charm: + Text(MI+errata): Choose one - Destroy target wall; or ~this~ deals 1 damage to target creature; or target creature gains haste until end of turn. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Chaos Lord: + Note - Also see First Strike, Rule A.14. Chaosphere: + Text(MI+errata): Creatures with flying can't block creatures without flying. ; Creatures without flying can block creatures with flying. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Chariot of the Sun: + Text(MI+errata): {2},{Tap}: Target creature you control gains flying and has a toughness of 1 until end of turn. [Oracle 99/07/01] Chicken Egg: + Note - Also see Token Creatures, Rule K.24. Choking Vines: + Text(WL+errata): X target attacking creatures are considered blocked. ~this~ deals 1 damage to each of those creatures. [Oracle 99/07/01] + This spell can only target attacking creatures which means it is usually played after attackers are declared and either before or after blockers are declared. [D'Angelo 99/07/10] Chronatog: + Text(VI+errata): 1/2. ; {0}: ~this~ gets +3/+3 until end of turn. You skip next turn. Play this ability only once each turn. [Oracle 99/07/01] Cinder Cloud: + Text(MI+errata): Destroy target creature. If a white creature is put into a graveyard this way, ~this~ deals to that creature's controller damage equal to the creature's power. [Oracle 99/07/01] Cinder Giant: + Text(WL+errata): 5/3. ; At the beginning of your upkeep, ~this~ deals 2 damage to each other creature you control. [Oracle 99/07/01] Cinder Wall: + Text(WL+errata): 3/3. (Walls can't attack.) ; When ~this~ blocks, destroy it at end of combat. [Oracle 99/07/01] Circle of Despair: + Text(MI+errata): {1},Sacrifice a creature: The next time a source of your choice would deal damage to you or target creature this turn, prevent that damage. [Oracle 99/07/01] Circling Vultures: + Text(WL+errata): 3/2, Flying. ; If ~this~ is in your hand, you may discard it. Play this ability any time you could play an instant. ; At the beginning of your upkeep, sacrifice ~this~ unless you remove the top creature card in your graveyard from the game. [Oracle 99/07/01] City of Solitude: + Text(VI+errata): Players can play spells and abilities only during their turn. (Triggered abilities are unaffected.) [Oracle 99/07/01] + Does not stop triggered abilities from being put on the stack. They are never "played". [D'Angelo 99/07/01] + Mana abilities are prevented. [D'Angelo 99/07/10] Civic Guildmage: + Text(MI+errata): 1/1. ; {G},{Tap}: Target creature gets +0/+1 until end of turn. ; {U},{Tap}: Put target creature you control on top of its owner's library. [Oracle 99/07/01] Cloak of Invisibility: + Text(MI+errata): Enchanted creature has phasing and can't be blocked except by Walls. [Oracle 99/07/01] + Note - Also see Phasing, Rule A.20. Coiled Tinviper: + Note - Also see First Strike, Rule A.14. Cold Snap: + Note - Also see Cumulative Upkeep, Rule A.10. Consuming Ferocity: + Text(MI+errata): ~this~ can enchant only a non-Wall creature. ; Enchanted creature gets +1/+0. ; At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature. It can't be regenerated. [Oracle 99/07/01] + If you manage to get it above 3 counters by adding counters with another effect, it will continue to grow and won't be killed. [D'Angelo 99/07/10] Cooperation: + Note - Also see Banding, Rule A.7. Coral Atoll: + Text(VI+errata): ~this~ comes into play tapped. ; As an additional cost to play ~this~, return an untapped island you control to its owner's hand. ; {Tap}: Add {U} and one colorless mana to your mana pool. [Oracle 99/07/01] + You return the untapped island as part of the play cost, which means it happens before this card is put into play. [D'Angelo 99/07/10] Coral Fighters: + Text(MI+errata): 1/1. ; Whenever ~this~ attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. [Oracle 99/07/01] Corrosion: + Text(VI+errata): Cumulative Upkeep {1}. ; At the beginning of your upkeep, put a rust counter on each artifact each opponent controls. If the number of rust counters on an artifact equals or exceeds that artifact's converted mana cost, destroy the artifact. It can't be regenerated. ; When ~this~ leaves play, remove all rust counters from all artifacts. [Oracle 99/07/01] + In multiplayer games, this affects all players. [D'Angelo 99/07/10] Cosmic Horror: + Note - Also see First Strike, Rule A.14. Crash of Rhinos: + Note - Also see Trample, Rule A.24. Crimson Roc: + Text(MI+errata): 2/2, Flying. ; Whenever ~this~ blocks a creature without flying, ~this~ gets +1/+0 and gains first strike until end of turn. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. Crypt Cobra: + Text(MI+errata): 3/3. ; Whenever ~this~ attacks and isn't blocked, defending player gets a poison counter. (If a player has ten or more poison counters, he or she loses the game.) [Oracle 99/07/01] + The player gets a poison counter as a triggered ability on not blocking the Cobra. Killing the Cobra after declaring blockers or preventing its damage will not prevent the poison counter. [D'Angelo 99/07/01] + Note - Also see Poison, Rule E.9. Crypt Rats: + Text(VI+errata): 1/1. ; {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana in this way. [Oracle 99/07/01] Crystal Golem: + Text(MI+errata): 3/3. ; At the end of your turn, ~this~ phases out. [Oracle 99/07/01] + Note - Also see Phasing Out and In, Rule G.27. + Note - Before errata, this card did not have a creature type. [Oracle 99/07/01] Cycle of Life: + Text(MI+errata): Return ~this~ to its owner's hand: Target creature you played this turn is 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. [Oracle 99/07/01] - - * - * - D - * - * - - Dark Maze: + Note - Also see Walls, Rule K.25. Daughter of Autumn: + Note - Also see Legendary Permanents, Rule K.17. Dazzling Beauty: + Text(MI+errata): You may play ~this~ only during the declare blockers step. ; Target unblocked attacking creature is blocked. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Death Watch: + Text(VI+errata): When enchanted creature is put into a graveyard, that creature's controller loses life equals to its power and you gain life equal to its toughness. [Oracle 99/07/01] Debt of Loyalty: + Text(WL+errata): Regenerate target creature. You gain control of that creature if it regenerates this turn. [Oracle 99/07/01] + Can be played at any time with the effect of "regenerate target creature the next time it would be destroyed this turn". [D'Angelo 99/07/10] Decomposition: + Text(MI+errata): ~this~ can enchant only a black creature. ; Enchanted creature has "Cumulative upkeep - 1 life." ; When enchanted creature is put into a graveyard, its controller loses 2 life. [Oracle 99/07/01] + Note - Also see Cumulative Upkeep, Rule A.10. Delirium: + Text(MI+errata): Play only on an opponent's turn. ; Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. [Oracle 99/07/01] Desolation: + Text(VI+errata): At end of turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed this way, ~this~ deals 2 damage to that plains' controller. [Oracle 99/07/01] Desperate Gambit: + Text(WL+errata): Choose a spell or permanent you control and flip a coin. If you win the flip, double the damage that would be dealt by that dealt by that source this turn. If you lose the flip, prevent all damage that would be dealt by the source this turn. [Oracle 99/07/01] Devout Harpist: + Text(UL+errata): 1/1 ; {Tap}: Destroy target enchant creature. [Oracle 99/06/30] Diamond Kaleidoscope: + Text(VI+errata): {3},{Tap}: Put a 0/1 Prism artifact creature token into play. ; Sacrifice a Prism token: Add one mana of any color to your mana pool. [Oracle 99/07/01] Dingus Staff: + Text(WL+errata): Whenever a creature is put into a graveyard from play, ~this~ deals 2 damage to that creature's controller. [Oracle 99/07/01] Dire Wolves: + Note - Also see Banding, Rule A.7. Dirtwater Wraith: + Note - Also see Landwalk, Rule A.19. Disciple of Grace: + Note - Also see Protection, Rule A.21. Disciple of Law: + Note - Also see Protection, Rule A.21. Discordant Spirit: + Text(MI+errata): 2/2. ; At the end of each opponent's turn, put a +1/+1 counter on ~this~ for each 1 damage dealt to you that turn. ; At the end of your turn, remove all +1/+1 counters on ~this~. [Oracle 99/07/01] Disempower: + Text(MI+errata): Put target artifact or enchantment on top of its owner's library. [Oracle 99/07/01] Disrupt: + Text(WL+errata): Counter target instant or sorcery spell unless its controller pays {1}. ; Draw a card. [Oracle 99/07/01] + Note - Before errata, this card was of type Interrupt. [Oracle 99/07/01] Dissipate: + Text(MI+errata): Counter target spell. Remove that spell card from the game instead of putting it into that player's graveyard. [Oracle 99/07/01] + Note - Before errata, this card was of type Interrupt. [Oracle 99/07/01] Divine Offering: + Text(5th+errata): Destroy target artifact. You gain life equal to its converted mana cost. [Oracle 99/07/01] + Note - Also see Converted Mana Cost, Rule K.8. Divine Retribution: + Text(MI+errata): ~this~ deals to target attacking creature damage equal to the number of attacking creatures. [Oracle 99/07/01] Dormant Volcano: + Text(VI+errata): ~this~ comes into play tapped. ; As an additional cost to play ~this~, return an untapped mountain you control to its owner's hand. ; {Tap}: Add {R} and one colorless mana to your mana pool. [Oracle 99/07/01] + You return the mountains to your hand when playing the land, which means they leave play before this land is put into play. [D'Angelo 99/07/10] Drain Life: + Text(5th+errata): Only black mana can be spent to pay for X. ; ~this~ deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than that creature's toughness. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. + Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 99/07/01] Dread Specter: + Text(MI+errata): 2/2. ; Whenever ~this~ blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. [Oracle 99/07/01] Dream Fighter: + Text(MI+errata): 1/1. ; Whenever ~this~ blocks or becomes blocked by a creature, ~this~ and that creature phase out. [Oracle 99/07/01] + If Dream Fighter is assigned to block a creature with Flanking, the Flanking ability and the Dream Fighter ability both trigger. The active player's Flanking effect is put on the stack first and resolves after the Dream Fighter's phasing out effect happen, so the Flanking does nothing. [D'Angelo 99/07/10] + Note - Also see Phasing Out and In, Rule G.27. Dreams of the Dead: + Note - Also see Cumulative Upkeep, Rule A.10. Dream Tides: + Text(VI+errata): Creatures don't untap during their controllers' untap step. ; Nongreen creatures have "{2}: Untap this creature. Play this ability only during your upkeep." [Oracle 99/07/01] Drift of the Dead: + Note - Also see Walls, Rule K.25. Duskrider Falcon: + Note - Before errata, this card was of creature type Falcon. [Oracle 99/07/01] Dwarven Berserker: + Text(WL+errata): 1/1. ; Whenever ~this~ becomes blocked, it gets +3/+0 and gains trample until end of turn. [Oracle 99/07/01] Dwarven Thaumaturgist: + Text(WL+errata): 1/2. ; {Tap}: Switch target creature's power and toughness until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn. [Oracle 99/07/01] Dwarven Vigilantes: + Text(VI+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, ~this~ deals damage equal to its power to target creature. [Oracle 99/07/01] Dystopia: + Note - Also see Cumulative Upkeep, Rule A.10. - - * - * - E - * - * - - Ebon Praetor: + Note - Also see First Strike, Rule A.14. Ebony Charm: + Text(MI+errata): Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single player's graveyard; or target creature can't be blocked this turn except by artifact creatures and/or black creatures. [Oracle 99/07/01] Ekundu Cyclops: + Text(MI+errata): 3/4. ; If a creatures you control attacks, ~this~ also attacks if able. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Cyclops. Ekundu Griffin: + Note - Also see First Strike, Rule A.14. Elephant Grass: + Text(VI+errata): Cumulative Upkeep - {1}. ; Black creatures can't attack you. ; Nonblack creatures can't attack you unless their controller pays an additional {2} for each attacking creature. [Oracle 99/07/01] Elixir of Vitality: + Text(MI+errata): ~this~ comes into play tapped. ; {Tap},Sacrifice ~this~: You gain 4 life. ; {8},{Tap},Sacrifice ~this~: You gain 8 life. [Oracle 99/07/01] Elkin Lair: + Text(VI+errata): At the beginning of each player's upkeep, that player removes a card at random in his or her hand from the game, face up. The player may play that card as though it were in his or her hand. At end of turn, if the player hasn't played the card, the player puts it into his or her graveyard. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Elvish Archers: + Note - Also see First Strike, Rule A.14. Elvish Herder: + Note - Also see Trample, Rule A.24. Emberwilde Caliph: + Text(MI+errata): 4/4, Flying, Trample. ; ~this~ attacks each turn if able. ; Whenever ~this~ deals damage, you lose that much life. [Oracle 99/07/01] + Note - Also see Trample, Rule A.24. Emberwilde Djinn: + Text(MI+errata): 5/4, Flying. ; At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of ~this~. [Oracle 99/07/01] Emerald Dragonfly: + Note - Also see First Strike, Rule A.14. Empyrial Armor: + Text(WL+errata): Enchanted creature gets +X/+X, where X is the number of cards in your hand. [Oracle 99/07/01] Energy Bolt: + Text(MI+errata): Choose one - ~this~ deals X damage to target player; or target player gains X life. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Energy Vortex: + Text(MI+errata): As ~this~ comes into play, choose target opponent. ; At the beginning of your upkeep, remove all energy counters from ~this~. ; At the beginning of the chosen player's upkeep, ~this~ deals 3 damage to that player unless he or she pays {1} for each energy counter on ~this~. ; {X}: Put X energy counters on ~this~. Play this ability only during your upkeep. [Oracle 99/07/01] Enraging Licid: + Note - Also see Haste, Rule A.17. Enslaved Scout: + Note - Also see Landwalk, Rule A.18. Equipoise: + Text(VI+errata): At the beginning of your upkeep, for each land target player controls in excess of the number of lands you control, target land he or she controls phases out. Repeat this process for artifacts, then for creatures. [Oracle 99/07/01] + You choose the target lands on announcement, which means the number of lands each player controls is counted at the time you choose the targets. [D'Angelo 99/07/10] Eron the Relentless: + Note - Also see Legendary Permanents, Rule K.17. Errand of Duty: + Note - Also see Token Creatures, Rule K.24. Ersatz Gnomes: + Text(MI+errata): 1/1. ; {Tap}: Target spell is colorless. ; {Tap}: Target permanent becomes colorless until end of turn. [Oracle 99/07/01] + Note - Before errata, this card had no creature type. [Oracle 99/07/01] Ertai's Familiar: + Text(WL+errata): 2/2, Phasing. ; When ~this~ leaves play, put the top three cards of your library into your graveyard. ; {U}: ~this~ can't phase out until your next upkeep. [Oracle 99/07/01] Escaped Shapeshifter: + Note - Also see First Strike, Rule A.14. + Note - Also see Protection, Rule A.21. Ethereal Champion: + Text(6th+errata): 3/4. ; Pay 1 life: Prevent the next 1 damage that would be dealt to ~this~ this turn. [Oracle 99/07/01] Ether Well: + Text(MI+errata): Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. [Oracle 99/07/01] Everglades: + Text(VI+errata): ~this~ comes into play tapped. ; As an additional cost to play ~this~, return an untapped swamp you control to its owner's hand. ; {Tap}: Add {B} and one colorless mana to your mana pool. [Oracle 99/07/01] + You return the swamp to your hand when playing this card, which is before this card is put into play. [D'Angelo 99/07/10] Eye of Singularity: + Text(VI+errata): When ~this~ comes into play, destroy each permanents that has the same name as another permanent, except for basic lands. They can't be regenerated. ; Whenever a permanent other than a basic land comes into play, if another permanent already in play has the same name, destroy that permanent. The permanent can't be regenerated. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. - - * - * - F - * - * - - Fallen Askari: + Text(VI+errata): 2/2, Flanking. ; ~this~ can't block. [Oracle 99/07/01] Fallow Wurm: + Text(WL+errata): 4/4. ; When ~this~ comes into play, sacrifice it unless you discard a land card. [Oracle 99/07/01] Fatal Blow: + Text(6th+errata): Destroy target creature that was damaged this turn. It can't be regenerated. [Oracle 99/07/01] Favorable Destiny: + Text(MI+errata): Enchanted creature gets +1/+2 as long as it's white. ; Enchanted creature can't be the target of spells or abilities as long as its controller controls another creature. [Oracle 99/07/01] Feast or Famine: + Note - Also see Token Creatures, Rule K.24. Femeref Enchantress: + Text(VI+errata): 1/2. ; Whenever an enchantment is put into a graveyard from play, draw a card. [Oracle 99/07/01] Femeref Healer: + Text(MI+errata): 1/1. ; {Tap}: Prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 99/07/01] Femeref Knight: + Note - Also see Flanking, Rule A.15. Femeref Scouts: + Note - Before errata, this card was of creature type Scout. [Oracle 99/07/01] Feral Instinct: + Text(VI): Target creature gets +1/+1 until end of turn. ; Draw a card at the beginning of the next turn's upkeep. Feral Shadow: + Note - Before errata, the creature type was Night Stalker as two words. [Oracle 07/01/99] Festering Evil: + Text(WL+errata): At the beginning of your upkeep, ~this~ deals 1 damage to each creature and each player. ; {B}{B},Sacrifice ~this~: ~this~ deals 3 damage to each creature and each player. [Oracle 99/07/01] Fireblast: + Text(VI+errata): You may sacrifice two mountains instead of paying ~this~'s mana cost. ; ~this~ deals 4 damage to target creature or player. [Oracle 99/07/01] + Note - Also see Mana Cost, Rule K.18. Firestorm: + Text(WL+errata): As an additional cost to play ~this~, discard X cards from your hand. ~this~ deals X damage to each of X target creatures and/or players. [Oracle 99/07/01] Fire Whip: + Text(WL+errata): ~this~ can only enchant a creature you control. ; Enchanted creature has "{Tap}: This creature deals 1 damage to target creature or player." ; Sacrifice ~this~: ~this~ deals 1 damage to target creature or player. [Oracle 99/07/01] Fit of Rage: + Note - Also see First Strike, Rule A.14. Flare: + Text(IA/MI/5th+errata): ~this~ deals 1 damage to target creature or player. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Flash: + Text(6th+errata): Choose a creature card in your hand. You may pay its mana cost reduced by up to {2}. If you do, put that creature into play. If you don't, put that creature card into your graveyard. [Oracle 99/06/30] Fledgling Djinn: + Text(WL+errata): 2/2, Flying. ; At the beginning of your upkeep, ~this~ deals 1 damage to you. [Oracle 99/07/01] Flicker: + This can be used to cause a targeted spell to find its target is illegal. This is because when the permanent leaves play and returns, it returns as a completely differnt permanent, and the targeted spell will not target the new permanent. [D'Angelo 99/06/18] Flock of Rabid Sheep: + Note - Also see Token Creatures, Rule K.24. Flooded Shoreline: + Text(VI+errata): {U}{U},Return two islands you control to owner's hand: Return target creature to its owner's hand. [Oracle 99/07/01] Floodgate: + Text(MI+errata): 0/5. (Walls cannot attack.) ; When ~this~ gains flying, sacrifice it. ; When ~this~ leaves play, it deals to each nonblue creature without flying 1 damage for each two islands you control. [Oracle 99/07/01] + Note - Also see Walls, Rule K.25. Flood Plain: + Text(MI+errata): ~this~ comes into play tapped. ; {Tap},Sacrifice ~this~: Search your library for a plains or island card and put it into play. Then shuffle your library. [Oracle 99/07/01] Flow of Maggots: + Note - Also see Cumulative Upkeep, Rule A.10. Flowstone Sculpture: + Note - Also see First Strike, Rule A.14. Flux: + Text(WL+errata): Each player discards any number of cards from his or her hand, then draws that many cards. ; Draw a card. [Oracle 99/07/01] Fog Bank: + Note - Also see Walls, Rule K.25. Forbidden Crypt: + Text(6th+errata): Whenever you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. ; Whenever a card would be put into your graveyard, remove that card from the game instead. [Oracle 99/06/30] + The "if you can't" in the first ability refers to putting the card in your hand, as well as being unable to choose a card. Thus, if you cannot choose a card during resolution, you lose the game. [D'Angelo 99/07/03] Forbidden Ritual: + Text(VI+errata): Sacrifice a card. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card from his or her hand. You may repeat this process as many times as you choose. [Oracle 99/07/01] + You sacrifice during resolution, not during announcement. [D'Angelo 99/07/10] + You choose the target opponent on announcement. [D'Angelo 99/07/10] + If you choose to repeat the process, you repeat the resolution but do not get to pick a different target opponent. [D'Angelo 99/07/10] Foreshadow: + Text(VI+errata): Name a card. Put the top card from target opponent's library into his or her graveyard. If it's the named card, you draw a card. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] + You name the card on resolution. [D'Angelo 99/07/01] Foriysian Brigade: + Text(WL+errata): 2/4. ; ~this~ may block two creatures each combat. (All blocks must still be legal.) [Oracle 99/07/01] Formation: + Note - Also see Banding, Rule A.7. Forsaken Wastes: + Text(MI+errata): Players can't gain life. ; At the beginning of each player's upkeep, that player loses 1 life. ; When ~this~ becomes the target of a spell, that spell's controller loses 5 life. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Freewind Falcon: + Note - Before errata, this card was of creature type Falcon. Frenetic Efreet: + Text(MI+errata): 2/1, Flying. ; {0}: Flip a coin. If you win the flip, ~this~ phases out. If youlose the flip, sacrifice ~this~. [Oracle 99/07/01] + Note - Also see Phasing Out and In, Rule G.27. Funeral Charm: + Text(VI+errata): Choose one - Target player discards a card from his or her hand; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. [Oracle 99/07/01] Fungus Elemental: + Text(WL+errata): 3/3. ; {G},Sacrifice a forest: Put a +2/+2 counter on ~this~. Play this ability only if ~this~ came into play this turn. [Oracle 99/07/01] + The ability to add counters is usable on a turn in which it phases in, even though "comes into play" abilities did not trigger. [D'Angelo 99/07/10] Fyndhorn Bow: + Note - Also see First Strike, Rule A.14. Fyndhorn Pollen: + Note - Also see Cumulative Upkeep, Rule A.10. - - * - * - G - * - * - - Gabriel Angelfire: + Note - Also see First Strike, Rule A.14. Gaea's Blessing: + Text(WL+errata): Target player shuffles up to three target cards from his or her graveyard into his or her library. ; Draw a card. ; When ~this~ is put into your graveyard from your library, shuffle your graveyard into your library. [Oracle 99/07/01] Gaea's Embrace: + Note - Also see Trample, Rule A.24. Gallowbraid: + Note - Also see Legendary Permanents, Rule K.17. Gemstone Mine: + Text(WL+errata): ~this~ comes into play with three mining counters on it. ; {Tap},Remove a mining counter from ~this~: Add one mana of any color to your mana pool. If there are no mining counters on ~this~, sacrifice it. [Oracle 99/07/01] + Sacrificing this card when the last counter is removed is part of the effect of tapping it for mana. [D'Angelo 99/07/10] General Jarkeld: + Note - Also see Legendary Permanents, Rule K.17. Gerrard's Wisdom: + Text(WL+errata): You gain 2 life for each card in your hand. [Oracle 99/07/01] Ghitu Encampment: + Note - Also see First Strike, Rule A.14. Ghost Hounds: + Note - Also see First Strike, Rule A.14. Giant Caterpillar: + Text(VI+errata): 3/3. ; {G}, Sacrifice ~this~: Put a 1/1 green Butterfly creature token with flying into play at end of turn. [Oracle 99/07/01] Giant Mantis: + Text(MI+errata): 2/4. ; ~this~ can block as though it had flying. [Oracle 99/07/01] Gilded Drake: + This effect is not targeted, so Protection from Color will not prevent the exchange. [D'Angelo 99/06/21] Glacial Chasm: + Note - Also see Cumulative Upkeep, Rule A.10. Glacial Wall: + Note - Also see Walls, Rule K.25. Goblin Berserker: + Note - Also see First Strike, Rule A.14. Goblin Bomb: + Text(WL+errata): At the beginning of your upkeep, you may choose to flip a coin. If you win the flip, put a fuse counter on ~this~. If you lose the flip, remove a fuse counter from ~this~. ; Remove five fuse counters from ~this~, Sacrifice ~this~: ~this~ deals 20 damage to target player. [Oracle 99/07/01] Goblin Flotilla: + Note - Also see First Strike, Rule A.14. Goblin Grenadiers: + Text(WL): 2/2. ; When ~this~ attacks and isn't blocked, you may sacrifice it to destroy target creature and target land. [Oracle 99/07/01] + You choose whether or not to sacrifice during resolution. [D'Angelo 99/07/10] Goblin Mutant: + Note - Also see Trample, Rule A.24. Goblin Offensive: + Note - Also see Token Creatures, Rule K.24. Goblin Scouts: + Text(MI+errata): Put three 1/1 red Goblin Scout creature tokens with mountainwalk into play. [Oracle 99/07/01] + The tokens are of creature type Goblin and Scout. They are affected by things that affect Goblins. [D'Angelo 99/07/10] + Note - Also see Landwalk, Rule A.19. + Note - Also see Token Creatures, Rule K.24. Goblin Soothsayer: + Text(MI+errata): 1/1. ; {R},{Tap},Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. [Oracle 99/07/01] Goblin Swine-Rider: + Text(VI+errata): 1/1. ; When ~this~ becomes blocked, it deals 2 damage to each attacking creature and 2 damage to each blocking creature. [Oracle 99/07/01] + If it is blocked by a Dream Fighter, the order of triggered abilities is used to figure out what happens. In this case, the Dream Fighter's phase-out ability resolves first. This is because the other player puts their triggered abilities on the stack after the current player does so. [D'Angelo 99/07/10] Goblin Tinkerer: + Text(MI+errata): 1/2. ; {R},{Tap}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to ~this~. [Oracle 99/07/01] + Note - Also see Converted Mana Cost, Rule K.8. Goblin Vandal: + Text(WL+errata): 1/1. ; Whenever ~this~ attacks and isn't blocked, you may pay {R} to destroy target artifact defending player controls. If you do ~this~ deals no combat damage this turn. [Oracle 99/07/01] + You decide on resolution whether or not to pay the mana. [D'Angelo 99/07/10] Gorilla Berserkers: + Note - Also see Rampage, Rule A.22. + Note - Also see Trample, Rule A.24. Gossamer Chains: + Text(VI+errata): Return ~this~ to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. [Oracle 99/07/01] Gosta Dirk: + Note - Also see First Strike, Rule A.14. Grandmother Sengir: + Note - Also see Legendary Permanents, Rule K.17. Granger Guildmage: + Note - Also see First Strike, Rule A.14. Grasslands: + Text(MI+errata): ~this~ comes into play tapped. ; {Tap},Sacrifice ~this~: Search your library for a forest or plains card and put it into play. Then shuffle your library. [Oracle 99/07/01] Grave Servitude: + Text(MI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature gets +3/-1 and is black. [Oracle 99/07/01] Griffin Canyon: + Text(VI+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Untap target Griffin and it gets +1/+1 until end of turn. [Oracle 99/07/01] Grim Feast: + Text(MI+errata): At the beginning of your upkeep, ~this~ deals 1 damage to you. ; Whenever a creature is put into an opponent's graveyard from play, you gain life equal to its toughness. [Oracle 99/07/01] + It affects all opposing players in a multiplayer game. [D'Angelo 99/07/10] Guided Strike: + Note - Also see First Strike, Rule A.14. Guma: + Note - Also see Protection, Rule A.21. - - * - * - H - * - * - - Hakim, Loreweaver: + Text(MI+errata): 2/4, Flying. ; {U}{U}: Enchant ~this~ with target creature enchantment card from your graveyard. Play this ability only during your upkeep and only if ~this~ isn't enchanted. ; {U}{U},{Tap}: Destroy all enchantments enchanting ~this~. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Hall of Gemstone: + Text(MI+errata): At the beginning of each player's upkeep, that player chooses a color. ; Until end of turn, each mana-producing land produces mana of the chosen color instead of its normal color. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Halls of Mist: + Note - Also see Cumulative Upkeep, Rule A.10. Harbinger of Night: + Text(MI+errata): 2/3. ; At the beginning of your upkeep, put a -1/-1 counter on each creature. [Oracle 99/07/01] Harbor Guardian: + Text(MI+errata): 3/4. ; ~this~ can block as though it had flying. ; Whenever ~this~ attacks, defending player may draw a card. [Oracle 99/07/01] Harvest Wurm: + Text(WL+errata): 3/2. ; When ~this~ comes into play, sacrifice it unless you return any basic land card from your graveyard to your hand. [Oracle 99/07/01] Haunting Apparition: + Text(MI): 1+*/2, Flying. ; As ~this~ comes into play, choose an opponent. ; ~this~'s power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. [Oracle 99/07/01] Haunting Misery: + Text(WL+errata): As an additional cost to play ~this~, remove any number of creature cards in your graveyard from the game; ~this~ deals X damage to target player, where X is the number of cards removed this way. [D'Angelo 99/07/01] Hazduhr the Abbot: + Note - Also see Legendary Permanents, Rule K.17. Hazerider Drake: + Note - Also see Protection, Rule A.21. Headlong Rush: + Note - Also see First Strike, Rule A.14. Hearth Charm: + Text(VI+errata): Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. [Oracle 99/07/01] Heart of Bogardan: + Text(WL+errata): Cumulative Upkeep - {2} ; When ~this~'s cumulative upkeep cost isn't paid, it deals damage equal to its last paid cumulative upkeep to target player and each creature he or she controls. [Oracle 99/07/01] Heart Wolf: + Note - Also see First Strike, Rule A.14. Heat Stroke: + Text(WL+errata): At the end of combat, destroy all creatures that blocked or were blocked this turn. [Oracle 99/07/01] Heat Wave: + Text(VI+errata): Cumulative Upkeep - {R}. ; Blue creatures can't block creatures you control. ; Nonblue creatures can't block creatures you control unless their controller pays an additional 1 life for each blocking creature. [Oracle 98/07/01] Helm of Awakening: + Text(VI+errata): Spells cost one generic mana less to play. [Oracle 99/07/01] Hivis of the Scale: + Text(MI+errata): 3/4. ; You may choose not to untap ~this~ during your untap step. ; {Tap}: Gain control of target Dragon. If ~this~ becomes untapped or you lose control of it, lose control of that Dragon. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Honorable Passage: + Text(VI+errata): The next time a source of your choice would deal damage to your or target creature this turn, prevent that damage. If that source is red, ~this~ deals that much damage to the source's controller. [Oracle 99/07/01] Hope Charm: + Note - Also see First Strike, Rule A.14. Hornet Cobra: + Note - Also see First Strike, Rule A.14. Horrible Hordes: + Text(MI+errata): 2/2. ; Whenever a creature blocks it other than the first creature that blocks it each turn, ~this~ gets +1/+1 until end of turn. [Oracle 99/07/01] + Note - No longer has Rampage ability. Instead it has the same ability through explicit text. [Oracle 99/07/01] Hunting Moa: + You get a +1/+1 counter both when it comes into play and when it goes to a graveyard from play. [D'Angelo 99/07/13] Hurloon Shaman: + Text(WL+errata): 2/3. ; When ~this~ is put into a graveyard from play, each player sacrifices a land. [Oracle 99/07/01] Hurloon Wrangler: + Note - Also see Landwalk, Rule A.19. - - * - * - I - * - * - - Icatian Infantry: + Note - Also see First Strike, Rule A.14. Icatian Scout: + Note - Also see First Strike, Rule A.14. Icatian Skirmishers: + Note - Also see First Strike, Rule A.14. Iceberg: + Note - Also see X Costs, Rule K.26. Igneous Golem: + Note - Also see Trample, Rule A.24. + Note - Before errata, this card did not have a creature type. [Oracle 99/07/01] Ihsan's Shade: + Note - Also see Legendary Permanents, Rule K.17. Illumination: + Text(MI+errata): Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. [Oracle 99/07/01] + Note - Also see Converted Mana Cost, Rule K.8. + Note - Before errata, this card was of type Interrupt. [Oracle 99/07/01] Illusionary Forces: + Note - Also see Cumulative Upkeep, Rule A.10. Illusionary Terrain: + Note - Also see Cumulative Upkeep, Rule A.10. Illusionary Wall: + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see First Strike, A.14. + Note - Also see Walls, Rule K.25. Illusions of Grandeur: + Note - Also see Cumulative Upkeep, Rule A.10. Impulse: + Text(VI+errata): Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. [Oracle 99/07/01] Incinerate: + Text(5th+errata): ~this~ deals 3 damage to target creature or player. A creature damaged by ~this~ can't be regenerates this turn. [Oracle 99/07/01] Infernal Darkness: + Note - Also see Cumulative Upkeep, Rule A.10. Infernal Harvest: + Text(VI+errata): As an additional cost to play ~this~, return any number of swamps you control to their owner's hand. ; ~this~ deals damage equal to the number of swamps returned this way, divided as you choose among any number of target creatures. [Oracle 99/07/01] Infernal Spawn of Evil: + Note - Also see First Strike, Rule A.14. Inner Sanctum: + Text(WL+errata): Cumulative upkeep - Pay 2 life ; If a creature you control would be dealt damage, prevent that damage. [Oracle 99/07/01] Iridescent Drake: + As of 99/08/01, change "comes into play, return" to "comes into play from your hand, return". This errata makes its ability only work if it comes into play from your hand. [WotC Rules Team 99/07/14] Irini Sengir: + Note - Also see Legendary Permanents, Rule K.17. Iron-Heart Chimera: + Text(VI+errata): 2/2 ;. Attacking doesn't cause ~this~ to tap. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera and attacking doesn't cause that Chimera to tap. [Oracle 99/07/01] Iron Tusk Elephant: + Note - Also see Trample, Rule A.24. Ivory Charm: + Text(MI+errata): Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. [Oracle 99/07/01] - - * - * - J - * - * - - Jabari's Influence: + Text(MI+errata): Play only after combat. ; Gain control of target nonartifact creature that attacked you this turn and put a -1/-0 counter on it. [Oracle 99/07/01] Jalum Grifter: + Note - Also see Legendary Permanents, Rule K.17. Jamuraan Lion: + Text(VI+errata): 3/1. ; {W},{Tap}: Target creature can't block this turn. [Oracle 99/07/01] Jolrael's Centaur: + Note - Also see Flanking, Rule A.15. Joven: + Note - Also see Legendary Permanents, Rule K.17. Juju Bubble: + Text(VI+errata): Cumulative Upkeep - {1}. ; When you play a card, sacrifice ~this~. ; {2}: You gain 1 life. [Oracle 99/07/01] Jungle Basin: + Text(VI+errata): ~this~ comes into play tapped. ; As an additional cost to play ~this~, return an untapped forest you control to its owner's hand. {Tap}: Add {G} and one colorless mana to your mana pool. [Oracle 99/07/01] Jungle Patrol: + Text(MI+errata): 3/2. ; {1}{G},{Tap}: Put a 0/1 green Wood creature token into play. This creature is a Wall. (Walls can't attack.) ; Sacrifice a Wood token: Add {R} to your mana pool. [Oracle 99/07/01] + Note - Also see Token Creatures, Rule K.24. Jungle Wurm: + Text(MI+errata): 5/5. ; Whenever a creature blocks it other than the first creature it blocks each turn, ~this~ gets -1/-1 until end of turn. [Oracle 99/07/01] - - * - * - K - * - * - - Kaervek's Purge: + Text(MI+errata): Destroy target creature with converted mana cost equal to X. If that creature is put into a graveyard this way, ~this~ deals damage equal to the creature's power to the creature's controller. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Kaervek's Spite: + Text(VI+errata): As an additional cost to play ~this~, sacrifice all permanents you control and discard your hand. ; Target player loses 5 life. [Oracle 99/07/01] Kaervek's Torch: + Text(MI+errata): While this is being played, spells that target it cost {2} more to play. ; ~this~ deals X damage to target creature or player. [Oracle 99/07/01] + The text "while this is being played" really means "while this is on the stack". [DeLaney 99/07/20] + Note - Also see X Costs, Rule K.26. Karoo: + Text(VI+errata): ~this~ comes into play tapped. ; As an additional cost to play ~this~, return an untapped plains you control to its owner's hand. ; {Tap}: Add W and one colorless mana to your problem. [Oracle 99/07/01] Karoo Meerkat: + Note - Also see Protection, Rule A.21. Katabatic Winds: + Text(VI+errata): Phasing. ; Creatures with flying can't attack, block, or use any ability that includes {Tap} in the activation cost. Kaysa: + Note - Also see Legendary Permanents, Rule K.17. Keeper of Kookus: + Text(VI+errata): 1/1. ; {R}: ~this~ gains protection from red until end of turn. [Oracle 99/07/01] Keeper of the Beasts: + Note - Also see Token Creatures, Rule K.24. Kelsinko Ranger: + Note - Also see First Strike, Rule A.14. Kezzerdrix: + Note - Also see First Strike, Rule A.14. King Cheetah: + Text(VI+errata): 3/2 ; You may play ~this~ any time you could play an instant. [Oracle 99/07/01] Kismet: + Text(6th+errata): Artifacts, creatures, and lands your opponents control come into play tapped. [Oracle 99/06/30] + It applies to card that are put into play by an effect, as well as ones that are played from the player's hand. [D'Angelo 99/07/03] Kithkin Armor: + Text(WL+errata): Enchanted creature can't be blocked by creatures with power 3 or greater. ; Sacrifice ~this~: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage. [Oracle 99/07/01] Kjeldoran Escort: + Note - Also see Banding, Rule A.7. Kjeldoran Home Guard: + Note - Also see Token Creatures, Rule K.24. Kjeldoran Knight: + Note - Also see Banding, Rule A.7. Kjeldoran Outpost: + Note - Also see Token Creatures, Rule K.24. Kjeldoran Phalanx: + Note - Also see Banding, Rule A.7. + Note - Also see First Strike, Rule A.14. Kjeldoran Skycaptain: + Note - Also see First Strike, Rule A.14. Kjeldoran Skyknight: + Note - Also see Banding, Rule A.7. + Note - Also see First Strike, Rule A.14. Kjeldoran Warrior: + Note - Also see Banding, Rule A.7. Knighthood: + Note - Also see First Strike, Rule A.14. Knight of Dawn: + Note - Also see First Strike, Rule A.14. + Note - Also see Protection, Rule A.21. Knight of the Hokey Pokey: + Note - Also see First Strike, Rule A.14. Knight of Valor: + Text(VI+errata): 2/2, Flanking. ; {1}{W}: Each creature without flanking blocking ~this~ gets -1/-1 until end of turn. Use this ability only once each turn. [Oracle 99/07/01] + Note - Also see Flanking, Rule A.15. Kobold Overlord: + Note - Also see First Strike, Rule A.14. Kookus: + Text(VI+errata): 3/5, Trample. ; At the beginning of your upkeep, if you don't control a Keeper of Kookus, ~this~ deals 3 damage to you and attacks this turn if able. ; {R}: ~this~ gets +1/+0 until end of turn. [Oracle 99/07/01] Kukemssa Pirates: + Text(MI+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, gain control of target artifact defending player controls. [Oracle 99/07/01] Kukemssa Serpent: + Text(MI+errata): 4/3, Islandhome. ; {U},Sacrifice an island: Target land an opponent controls becomes an island until end of turn. [Oracle 99/07/01] + Note - Also see Landhome, Rule A.18. Kyscu Drake: + Text(VI+errata): 2/2, Flying. ; {G}: ~this~ gets +0/+1 until end of turn. Play this ability only once each turn. ; Sacrifice ~this~ and Spitting Drake: Search your library for a Viashivan Dragon card and put that card into play. Then shuffle your library. [Oracle 99/07/01] - - * - * - L - * - * - - Lance: + Note - Also see First Strike, Rule A.14. Land Leeches: + Note - Also see First Strike, Rule A.14. Lava Burst: + Note - Also see X Costs, Rule K.26. Lava Hounds: + Text(WL+errata): 4/4, Haste. ; When ~this~ comes into play, it deals 4 damage to you. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Lava Storm: + Text(WL+errata): Choose one-~this~ deals 2 damage to each attacking creature; or ~this~ deals 2 damage to each blocking creature. [Oracle 99/07/01] Lead-Belly Chimera: + Text(VI+errata): 2/2, Trample. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera and that Chimera gains trample. (It retains the ability until it leaves play.) [Oracle 99/07/01] Legions of Lim-Dul: + Note - Also see Landwalk, Rule A.19. Lichenthrope: + Text(VI+errata): 5/5. ; For each 1 damage that would be dealt to ~this~, put a -1/-1 counter on it instead. ; At the beginning of your upkeep, remove a -1/-1 counter from ~this~. [Oracle 99/07/01] Liege of the Hollows: + Text(WL+errata): 3/4. ; When ~this~ is put into a graveyard from play, each player may pay any amount of mana. Each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. [Oracle 99/07/01] Lightning Blow: + Note - Also see First Strike, Rule A.14. Lightning Cloud: + Text(VI+errata): Whenever a red spell is played, you may pay {R}. If you do, ~this~ deals 1 damage to target creature or player. [Oracle 99/07/01] + Triggers when the spell is announced. [D'Angelo 99/07/10] Lightning Reflexes: + Text(MI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature gets +1/+0 and has first strike. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. Lim-Dul's High Guard: + Note - Also see First Strike, Rule A.14. Lim-Dul's Paladin: + Note - Also see Trample, Rule A.24. Lion's Eye Diamond: + Text(MI+errata): Sacrifice ~this~,Discard your hand: Add three mana of any one color to your mana pool. [Oracle 99/07/01] + As of 08/01/99, the card's text adds "Play this ability as an instant." to the end. This makes the card behave like it did before Sixth Edition rules [WotC Rules Team 99/07/14] Livonya Silone: + Note - Also see First Strike, Rule A.14. Llanowar Behemoth: + Text(WL+errata): 4/4. ; Tap an untapped creature you control: ~this~ gets +1/+1 until end of turn. [Oracle 99/07/01] Llanowar Sentinel: + Text(WL+errata): 2/3. ; When ~this~ comes into play, you may pay {1}{G}. If you do, search your library for a Llanowar Sentinel card and put that card into play. Then shuffle your library. [Oracle 99/07/01] Locust Swarm: + Text(MI+errata): 1/1, Flying. ; {G}: Regenerate ~this~. ; {G}: Untap ~this~. Play this ability only once each turn. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Swarm. [Oracle 99/07/01] Longbow Archer: + Note - Also see First Strike, Rule A.14. Lord Magnus: + Note - Also see First Strike, Rule A.14. Lord of Tresserhorn: + Note - Also see Legendary Permanents, Rule K.17. Lotus Vale: + Text(WL+errata): As an additional cost to play ~this~, sacrifice two untapped lands. ; {Tap}: Add three mana of any one color to your mana pool. [Oracle 99/07/01] + As of 99/08/01, the text changes to "When ~this~ comes into play, you may sacrifice two untapped lands. If you don't, sacrifice ~this~. If you do, ~this~ gains "{Tap}: Add three mana of any one color to your mana pool. [WotC Rules Team 99/07/14] + You sacrifice the two lands when playing this land, before it is put into play. [D'Angelo 99/07/10] Before the errata, it was a "comes into play" ability to sacrifice the lands, so it was possible to use this card for mana once without sacrificing it. This is no longer possible. Lure of Prey: + Text(MI+errata): Play only if an opponent played a creature spell this turn. ; Put a green creature card from your hand into play. [Oracle 99/07/01] + Does work for artifact creatures played by your opponent. [D'Angelo 99/07/10] - - * - * - M - * - * - - Maddening Wind: + Note - Also see Cumulative Upkeep, Rule A.10. Magma Mine: + Text(VI+errata): {4}: Put a pressure counter on ~this~. ; {Tap}, Sacrifice ~this~: ~this~ deals damage equal to the number of pressure counter on it to target creature or player. [Oracle 99/07/01] Malignant Growth: + Text(MI+errata): Cumulative upkeep {1}. ; At the beginning of your upkeep, put a growth counter on ~this~. ; During each of your opponent's draw steps, that player draws a cards for each growth counter on ~this~, then ~this~ deals to the player damage equals to the number of cards he or she drew this way. [Oracle 99/07/01] + In multiplayer games it affects all opponents. [D'Angelo 99/07/10] + Note - Also see Cumulative Upkeep, Rule A.10. Mammoth Harness: + Note - Also see First Strike, Rule A.14. Mana Web: + Text(WL+errata): Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that can produce any type of mana that land could produce. [Oracle 99/07/01] Mangara's Blessing: + Text(MI+errata): You gain 5 life. ; If a spell or ability controlled by an opponent forces you to discard ~this~, you gain 2 life, and you return ~this~ from your graveyard to your hand at end of turn. [Oracle 99/07/01] Mangara's Equity: + Text(MI+errata): As ~this~ comes into play, choose black or red. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {1}{W}. ; Whenever a creature of the chosen color deals damage to you or a white creature you control, ~this~ deals 1 damage to that creature. [Oracle 99/07/01] Mangara's Tome: + Text(MI+errata): When ~this~ comes into play, search your library for five cards. Shuffle these cards and remove them from the game, face down. Then shuffle your library. ; {2}: The next time you would draw a card this turn, instead put the top card removed from the game with ~this~ into its owner's hand. [Oracle 99/07/01] Man-o'-War: + Text(VI+errata): 2/2. ; When ~this~ comes into play, return target creature to its owner's hand. [Oracle 99/07/01] Mantis Engine: + Note - Also see First Strike, Rule A.14. Maraxus of Keld: + Text(WL+errata): */*. ; ~this~'s power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Marjhan: + Note - Also see Landhome, Rule A.18. Marton Stromgald: + Note - Also see Legendary Permanents, Rule K.17. Master of Arms: + A tapped blocker does deal and receive damage in combat. [D'Angelo 99/07/10] Note that this is different from Fifth Edition rules. + Note - Also see First Strike, Rule A.14. Matopi Golem: + Text(VI+errata): 3/3. ; {1}: Regenerate ~this~. If it regenerated this turn, put a -1/-1 counter on it. [Oracle 99/07/01] + Note - Before errata, this card had no creature type. Meddle: + Text(MI+errata): Target spell that targets a single creature targets target creature instead. [Oracle 99/07/01] + Note - Before errata, this card was of type Interrupt. Melesse Spirit: + Note - Also see Protection, Rule A.21. Merfolk Raiders: + Note - Also see Landwalk, Rule A.19. + Note - Also see Phasing, Rule A.20. Merfolk Seer: + Text(MI+errata): 2/2. ; When ~this~ is put into a graveyard from play, you may pay {1}{U}. If you do, draw a card. [Oracle 99/07/01] Merfolk Traders: + Text(WL+errata): 1/2. ; When ~this~ comes into play, draw a card, then discard a card from your hand. [Oracle 99/07/01] Merieke Ri Berit: + Note - Also see Legendary Permanents, Rule K.17. Mesmeric Trance: + Note - Also see Cumulative Upkeep, Rule A.10. Meteor Shower: + Note - Also see X Costs, Rule K.26. Metrognome: + Note - Also see Token Creatures, Rule K.24. Midsummer Revel: + Note - Also see Token Creatures, Rule K.24. Mind Bend: + Text(MI+errata): Change the text of target permanent by replacing all instances of one color word or basic land type with another. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") [Oracle 99/07/01] Mindbender Spores: + Text(MI+errata): 0/1, Flying. (Walls can't attack.) ; Whenever ~this~ blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it. At the beginning of your upkeep, remove a fungus counter from this creature." [Oracle 99/07/01] + Note - Also see Walls, Rule K.25. Mind Harness: + Text(MI+errata): Cumulative upkeep - {1}. ; ~this~ can only enchant a red or green creature. ; You control enchanted creature. [Oracle 99/07/01] + Note - Also see Cumulative Upkeep, Rule A.10. Mind Stone: + Text(WL+errata): {Tap}: Add one colorless mana to your mana pool. ; {1},{Tap},Sacrifice ~this~: Draw a card. [Oracle 99/07/01] Mind Twist: + Note - Also see X Costs, Rule K.26. Minion of Leshrac: + Note - Also see Protection, Rule A.21. Miraculous Recovery: + Text(VI+errata): Return target creature card from your graveyard to play and put a +1/+1 counter on it. [Oracle 99/07/01] Mire Shade: + Text(MI+errata): 1/1. ; {B},Sacrifice a swamp: Put a +1/+1 counter on ~this~. Play this ability only if you could play a sorcery. [Oracle 99/07/01] Mirozel: + Triggers on a spell or ability being changed to target this card. [D'Angelo 99/06/20] Mirri, Cat Warrior: + Note - Also see First Strike, Rule A.14. Misers' Cage: + Text(MI+errata): At end of each of your opponent's upkeeps, if that player has five or more cards in hand, ~this~ deals 2 damage to him or her. [Oracle 99/07/01] + It affects all opponents. [D'Angelo 99/07/10] Miss Demeanor: + Note - Also see First Strike, Rule A.14. Mist Dragon: + Text(MI+errata): 4/4. ; 0: ~this~ has flying. ; 0: ~this~ loses flying. ; {3}{U}{U}: ~this~ phases out. [Oracle 99/07/01] Mistmoon Griffin: + Text(WL+errata): 2/2, Flying. ; When ~this~ is put into any graveyard from play, remove ~this~ from the game, then put the top creature card from your graveyard into play. [Oracle 99/07/01] Mobile Fort: + Note - Also see Walls, Rule K.25. Mob Mentality: + Text(VI+errata): Enchanted creature has trample. ; If all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is equal to the number of attacking creatures. [Oracle 99/07/01] Moor Fiend: + Note - Also see Landwalk, Rule A.19. Morinfen: + Note - Also see Legendary Permanents, Rule K.17. Mortal Wound: + Text(VI+errata): If enchanted creature is dealt damage, destroy enchanted creature. [Oracle 99/07/01] Mountain Valley: + Text(MI+errata): ~this~ comes into play tapped. ; {Tap},Sacrifice ~this~: Search your library for a mountain or forest card and put it into play. Then shuffle your library. [Oracle 99/07/01] Mtenda Griffin: + Text(MI+errata): 2/2, Flying. ; {W},{Tap}: Return ~this~ to its owner's hand and return target Griffin card in your graveyard to your hand. Play this ability only during your upkeep. [Oracle 99/07/01] Mtenda Herder: + Note - Also see Flanking, Rule A.15. + Note - Before errata, this card was of creature type Scout. [Oracle 99/07/01] Mtenda Lion: + Text(MI+errata): 2/1. ; Whenever ~this~ attacks, the defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by ~this~ this turn. [Oracle 99/07/01] Mundungu: + Text(VI+errata): 1/1. ; {Tap}: Counter target spell unless its controller pays {1} and 1 life. [Oracle 99/07/01] Musician: + Note - Also see Cumulative Upkeep, Rule A.10. Mwonvuli Ooze: + Text(WL+errata): 1+*/1+*. ; Cumulative Upkeep - {2} ; ~this~'s power and toughness are each equal to 1 plus its last paid cumulative upkeep. [Oracle 99/07/01] Mystic Might: + Note - Also see Cumulative Upkeep, Rule A.10. Mystic Remora: + Note - Also see Cumulative Upkeep, Rule A.10. Mystic Veil: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature can't be the target of spells or abilities. [Oracle 99/07/01] - - * - * - N - * - * - - Naked Singularity: + Note - Also see Cumulative Upkeep, Rule A.10. Narwhal: + Note - Also see First Strike, Rule A.14. Natural Balance: + Text(MI+errata): Each player who controls six or more lands sacrifices down to five lands. Each player who controls four or fewer lands may search his or her library for basic land cards to bring his or her land total to five and put them into play. Each player who searched his or her library this way then shuffles it. [Oracle 99/07/01] Natural Order: + Text(VI+errata): As an additional cost to play ~this~, sacrifice a green creature. ; Search your library for a green creature card and put that card into play. Then shuffle your library. [Oracle 99/07/01] Nature's Blessing: + Note - Also see Banding, Rule A.7. + Note - Also see First Strike, Rule A.14. + Note - Also see Trample, Rule A.24. Necromancy: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Put target creature card from a graveyard into play under your control. ~this~ becomes an enchant creature that enchants that creature. ; When ~this~ leaves play, destroy enchanted creature. It can't be regenerated. [Oracle 99/07/01] + The bringing of the creature into play and then putting Necromancy on it is all done as part of the resolution. [D'Angelo 99/07/10] + It is played as a global enchantment, but it enters play as an Enchant Creature. [D'Angelo 99/07/10] Nekrataal: + Text(VI+errata): 2/1, First Strike. ; When ~this~ comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. Nettletooth Djinn: + Text(MI+errata): 4/4. ; At the beginning of your upkeep, ~this~ deals 1 damage to you. [Oracle 99/07/01] Noble Benefactor: + Text(WL+errata): 2/2. ; When ~this~ is put into a graveyard from play, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library shuffles it. [Oracle 99/07/01] Noble Elephant: + Note - Also see Banding, Rule A.7. + Note - Also see Trample, Rule A.24. Noble Steeds: + Note - Also see First Strike, Rule A.14. Nocturnal Raid: + Text(MI+errata): Black creatures get +2/+0 until end of turn. [Oracle 99/07/01] Null Chamber: + Text(MI+errata): As ~this~ comes into play, you and an opponent each name a card that's not a basic land. ; The named cards can't be played. [Oracle 99/07/01] + Note - Also see Enchant World, Rule K.12.10. Null Rod: + Text(WL+errata): Players can't play activated abilities of artifacts. [Oracle 99/07/01] + Does not affect continuous abilities or triggered abilities. [D'Angelo 99/07/10] + Does affect mana source abilities of artifacts. [D'Angelo 99/07/10] - - * - * - O - * - * - - Odylic Wraith: + Text(WL+errata): 2/2, Swampwalk. ; Whenever ~this~ deals damage to a player, that player discards a card from his or her hand. [Oracle 99/07/01] + Note - Before the errata, this card was of creature type Undead. Ogre Enforcer: + Text(VI+errata): 4/4. ; If ~this~ would be dealt nonlethal damage, prevent that damage. [Oracle 99/07/10] + If its toughness falls to zero or less and it is undamaged, it will still be put into the graveyard. [D'Angelo 99/07/10] + Under the original wording it had to be damaged by a single source. The new wording allows it to be killed by several creatures that block it in combat, as this is the only way to get multiple sources to damage it without odd combos. [D'Angelo 99/07/20] Note that this loophole may be patched with new errata sometime soon. Opal Champion: + Note - Also see First Strike, Rule A.14. Opal Titan: + Note - Also see Protection, Rule A.21. Ophidian: + Text(WL+errata): 1/3. ; Whenever ~this~ attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, draw a card. [Oracle 99/07/01] Orcish Veteran: + Note - Also see First Strike, Rule A.14. Order of the White Shield: + Note - Also see First Strike, Rule A.14. Ovinomancer: + Text(VI+errata): 0/1. ; When ~this~ comes into play, sacrifice it unless you return three basic lands you control to their owner's hand. ; {Tap},Return ~this~ to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token into play. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Sorcerer. [Oracle 99/07/01] - - * - * - P - * - * - - Paladin en-Vec: + Note - Also see First Strike, Rule A.14. + Note - Also see Protection, Rule A.21. Pale Bears: + Note - Also see Landwalk, Rule A.19. Paradigm Shift: + Text(WL+errata): Remove all cards in your library from the game. Then shuffle your graveyard into your library. [Oracle 99/07/01] Parapet: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Creatures you control get +0/+1. [Oracle 99/07/01] Paupers' Cage: + Text(MI+errata): At end of each of your opponent's upkeeps, if that player has two or fewer cards in hand, ~this~ deals 2 damage to him or her. [Oracle 99/07/01] Peacekeeper: + Text(WL+errata): 1/1. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {1}{W}. ; Creatures can't attack. [Oracle 99/07/01] + Players still have an attack phase, but must declare zero attackers. [D'Angelo 99/07/10] Peace Talks: + Text(VI+errata): During this turn and the next one, players can't declare an attack and can't play spells or abilities that target a permanent or player. (Triggered abilities are unaffected.) [Oracle 99/07/01] + Does not stop triggered abilities since triggered abilities are simply put on the stack. They are never "played". A fine but important distinction. [D'Angelo 99/07/10] Pegasus Charger: + Note - Also see First Strike, Rule A.14. Pegasus Stampede: + Note - Also see Token Creatures, Rule K.24. Pendrell Mists: + Text(WL+errata): All creatures have "At the beginning of your upkeep, sacrifice ~this~ creature unless you pay {1}." [Oracle 99/07/01] Phantasmal Sphere: + Note - Also see Token Creatures, K.24. Phantom Wings: + Text(WL+errata): Enchanted creature gains flying. ; Sacrifice ~this~: Return enchanted creature to its owner's hand. [Oracle 99/07/01] Phelddagrif: + Note - Also see Legendary Permanents, Rule K.17. Phyrexian Dreadnought: + Text(MI+errata): 12/12, Trample. ; As an additional cost to play ~this~, sacrifice any number of creatures with total power 12 or greater. [Oracle 99/07/01] + It no longer has a "comes into play" ability. You have to sacrifice creatures when you cast it. [D'Angelo 99/07/10] + Note - Also see Trample, Rule A.24. Phyrexian Furnace: + Text(WL+errata): {Tap}: Remove the bottom card of target player's graveyard from the game. ; {1},Sacrifice ~this~: Remove target card in a graveyard from the game and draw a card. [Oracle 99/07/01] Phyrexian Marauder: + Text(VI+errata): 0/0. ; ~this~ comes into play with X +1/+1 counters on it. ; ~this~ can't block. ; ~this~ can't attack unless you pay {1} for each +1/+1 counter on it. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Phyrexian Processor: + Text(US+errata): As ~this~ comes into play, pay any amount of life. ; {4},{Tap}: Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid. [Oracle 99/06/30] + Note - Also see Token Creatures, Rule K.24. Phyrexian Purge: + Text(MI+errata): Destroy any number of target creatures. You lose 3 life for each creature destroyed this way. [Oracle 99/07/01] Phyrexian Splicer: + Note - Also see First Strike, Rule A.14. Phyrexian Tribute: + Text(MI+errata): As an additional cost to play ~this~, sacrifice two creatures. Destroy target artifact. [Oracle 99/07/01] Pikemen: + Note - Also see First Strike, Rule A.14. Pillar Tombs of Aku: + Text(VI+errata): At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice ~this~. [Oracle 99/07/01] [D'Angelo 99/07/10] + Note - Also see Enchant World, Rule K.12.10. Pit Spawn: + Note - Also see First Strike, Rule A.14. Polar Kraken: + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see Trample, Rule A.24. Political Trickery: + Text(MI+errata): Exchange control of target land you control and target land an opponent controls. [Oracle 99/07/01] Preferred Selection: + Text(MI+errata): At the beginning of your draw step, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice ~this~ and pay {2}{G}{G} to draw the card. [Oracle 99/07/01] Primal Clay: + Note - Also see Walls, Rule K.25. Primal Rage: + Note - Also see Trample, Rule A.24. Prismatic Boon: + Text(MI+errata): X target creatures gain protection from a color of your choice until end of turn. [Oracle 99/07/01] + Note - Also see Protection, Rule A.21. + Note - Also see X Costs, Rule K.26. Prismatic Circle: + Text(MI+errata): Cumulative upkeep - {1} ; As ~this~ comes into play, choose a color. ; {1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. [Oracle 99/07/01] + Note - Also see Cumulative Upkeep, Rule A.10. Prismatic Lace: + Text(MI+errata): Target permanent becomes the color(s) of your choice. (Mana symbols on that permanent remain unchanged.) [Oracle 99/07/01] Psychic Vortex: + Text(WL+errata): Cumulative Upkeep - Draw a card. ; At the end of your turn, sacrifice a land and discard your hand. [Oracle 99/07/01] Purgatory: + Text(MI+errata): If a creature card would be put into your graveyard from play, remove that card from the game instead. ; At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card removed from the game with ~this~ to play. [Oracle 99/07/01] Purraj of Urborg: + Text(MI+errata): 2/3. ; First strike when attacking. ; Whenever a black spell is played, you may pay {B}. If you do, put a +1/+1 counter on ~this~. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. + Note - Also see Legendary Permanents, Rule K.17. Pygmy Allosaurus: + Note - Also see Landwalk, Rule A.19. Pygmy Hippo: + Text(VI+errata): 2/2. ; Whenever ~this~ attacks and isn't blocked, you may have it deal no combat damage this turn. If you do, defending player taps all mana-producing lands he or she controls and empties his or her mana pool. Add an amount of colorless mana to your mana pool equal to the amount of mana emptied from defending player's mana pool at the beginning of your postcombat main phase. [Oracle 99/07/01] + When the defending player taps the lands, they are tapped for mana. The Oracle errata above accidentally left out that detail. [D'Angelo 99/07/10] + Note - Before errata, it was creature type Hippopotamus. [Oracle 99/07/01] Pyric Salamander: + Text(MI+errata): 1/1. ; {R}: ~this~ gets +1/+0 until end of turn. Sacrifice ~this~ at end of turn. [Oracle 99/07/01] - - * - * - Q - * - * - - Quickening Licid: + Note - Also see First Strike, Rule A.14. Quirion Druid: + Text(VI+errata): 1/2. ; {G},{Tap}: Target land is a 2/2 green creature that still counds as a land. (The land remains a creature until it leaves play.) [Oracle 99/07/01] Quirion Elves: + Text(MI+errata): 1/1. ; As ~this~ comes into play, choose a color. ; {Tap}: Add one mana of the chosen color to your mana pool. ; {Tap}: Add {G} to your mana pool. [Oracle 99/07/01] Quirion Ranger: + Text(VI+errata): 1/1. ; Return a forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. [Oracle 99/07/01] - - * - * - R - * - * - - Radiant Essence: + Text(MI+errata): 2/3. ; ~this~ gets +1/+2 as long as an opponent controls a black permanent. [Oracle 99/07/01] + In a multiplayer game, it gets the bonus if at least one player controls a black permanent. [D'Angelo 99/07/10] Raging Gorilla: + Text(VI+errata): 2/3. ; Whenever ~this~ blocks or becomes blocked, it gets +2/-2 until end of turn. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Gorilla. [Oracle 99/07/01] Ramirez DePietro: + Note - Also see First Strike, Rule A.14. Ranger en-Vec: + Note - Also see First Strike, Rule A.14. Rapid Fire: + Note - Also see First Strike, Rule A.14. Rashida Scalebane: + Text(MI+errata): 3/4. ; {Tap}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Rashka the Slayer: + Note - Also see Legendary Permanents, Rule K.17. Ravenous Vampire: + Text(MI+errata): 3/3, Flying. ; At the beginning of your upkeep, you may sacrifice a nonartifact creature and put a +1/+1 counter on ~this~. If you don't, tap ~this~. [Oracle 99/07/01] Ray of Command: + Text(MI/5th+errata): Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. ; At end of turn, if you don't control the creature, tap it. [Oracle 99/07/01] + The creature returns to the opponent when the "until end of turn" effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [D'Angelo 99/07/10] + Note - Also see Haste, Rule A.17. Razortooth Rats: + Text(6th+errata): 2/1. ; ~this~ can't be blocked except by artifact creatures and/or black creatures. [Oracle 99/07/01] Reality Twist: + Note - Also see Cumulative Upkeep, Rule A.10. Recall: + Text(6th+errata): Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove ~this~ from the game. [Oracle 99/06/30] Reflect Damage: + Text(MI): All damage dealt by a source of your choice is dealt to that source's controller instead. [Oracle 99/07/01] Reflexes: + Note - Also see First Strike, Rule A.14. Reign of Chaos: + Text(MI+errata): Choose one - Destroy target plains and target white creature; or destroy target island and target blue creature. [Oracle 99/07/01] Reign of Terror: + Text(MI+errata): Destroy all white creatures or all green creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. [Oracle 99/07/01] Relic Ward: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted artifact can't be the target of spells or abilities. [Oracle 99/07/01] Renegade Warlord: + Note - Also see First Strike, Rule A.14. Reparations: + Text(MI+errata): Whenever an opponent plays a spell that targets you or a creature you control, you may draw a card. [Oracle 99/07/01] Restless Dead: + Text(MI+errata): 1/1. ; {B}: Regenerate ~this~. Retribution of the Meek: + Text(VI+errata): Destroy all creatures with power 4 or greater. They can't be regenerated. [Oracle 99/07/01] Reveka, Wizard Savant: + Note - Also see Legendary Permanents, Rule K.17. Revered Unicorn: + Text(WL+errata): 2/3. ; Cumulative Upkeep - {1} ; When ~this~ leaves play, its controller gains life equal to ~this~'s last paid cumulative upkeep. [Oracle 99/07/01] Righteous Aura: + Text(VI+errata): {W},Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. [Oracle 99/07/01] Righteous War: + Text(VI+errata): White creatures you control have protection from black. ; Black creatures you control have protection from white. [Oracle 99/07/01] Rime Dryad: + Note - Also see Landwalk, Rule A.19. Ritual of Subdual: + Note - Also see Cumulative Upkeep, Rule A.10. Roc Hatchling: + Text(WL+errata): 0/1. ; ~this~ comes into play with four shell counters on it. ; At the beginning of your upkeep, remove a shell counter from ~this~. ; ~this~ gets +3/+2 and has flying as long as it has no shell counters on it. [Oracle 99/07/01] Rock Basilisk: + Text(MI+errata): 4/5. ; Whenever ~this~ blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. [Oracle 99/07/01] Rock Hydra: + Note - Also see X Costs, Rule K.26. Rock Slide: + Text(VI+errata): ~this~ deals X damage divided as you choose among any number of target attacking or blocking creatures without flying. [Oracle 99/07/01] Rocky Tar Pit: + Text(MI+errata): ~this~ comes into play tapped. ; {Tap},Sacrifice ~this~: Search your library for a swamp or mountain card and put it into play. Then shuffle your library. [Oracle 99/07/01] Rogue Elephant: + Text(WL+errata): 3/3. ; When ~this~ comes into play, sacrifice it unless you sacrifice a forest. [Oracle 99/07/01] Roots of Life: + Text(MI+errata): As ~this~ comes into play, choose islands or swamps. ; Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. [Oracle 99/07/01] + It affects all opponents in a multiplayer game. [D'Angelo 99/07/01] - - * - * - S - * - * - - Sabertooth Cobra: + Text(MI+errata): 2/2. ; Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before then to prevent this effect. (If a player has ten or more poison counters, he or she loses the game.) [Oracle 99/07/01] Sabretooth Tiger: + Note - Also see First Strike, Rule A.14. Sabertooth Wyvern: + Note - Also see First Strike, Rule A.14. Sacred Mesa: + Text(MI+errata): At the beginning of your upkeep, sacrifice ~this~ unless you sacrifice a Pegasus. ; {1}{W}: Put a 1/1 white Wild Pegasus creature token with flying into play. [Oracle 99/07/01] + It can be used during upkeep to create a Pegasus token in time for it to be sacrificed. [D'Angelo 99/07/01] + Note - Also see Token Creatures, Rule K.24. Sandbar Crocodile: + Note - Also see Phasing, Rule A.20. Sand Golem: + Text(MI+errata): 3/3. ; Whenever a spell or ability controlled by an opponent causes you to discard ~this~ from your hand, put ~this~ into play at end of turn with a +1/+1 counter on it. [Oracle 99/07/01] + Note - Before errata, this card did not have a creature type. [Oracle 99/07/01] Sands of Time: + Text(VI+errata): Each player skips his or her untap step. ; At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land he or she controls and taps each untapped artifact creature and land he or she controls. [Oracle 99/07/01] + This card still affects players when it is tapped. [D'Angelo 99/07/10] Sandstone Warrior: + Note - Also see First Strike, Rule A.14. Sanguine Guard: + Note - Also see First Strike, Rule A.14. Savage Twister: + Note - Also see X Costs, Rule K.26. Sawback Manticore: + Text(MI+errata): 2/4. ; {4}: ~this~ gains flying until end of turn ; {1}: ~this~ deals 2 damage to target attacking or blocking creature. Play this ability only if ~this~ is attacking or blocking and only once each turn. [Oracle 99/07/01] Sawtooth Ogre: + Text(WL): 3/3. ; Whenever ~this~ blocks or becomes blocked by a creature, ~this~ deals 1 damage to that creature at end of combat. [Oracle 99/07/01] Scorched Ruins: + Text(WL+errata): As an additional cost to play ~this~, sacrifice two untapped lands. ; {Tap}: Add four colorless mana to your mana pool. [Oracle 99/07/01] + As of 99/08/01, the text changes to "When ~this~ comes into play, you may sacrifice two untapped lands. If you don't, sacrifice ~this~. If you do, ~this~ gains "{Tap}: Add for colorless mana to your mana pool". [WotC Rules Team 99/07/14] + You sacrifice the lands at the time you play this land, which is before it is put into play. [D'Angelo 99/07/01] Scragnoth: + Note - Also see Protection, Rule A.21. Sealed Fate: + Text(MI+errata): Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Searing Spear Askari: + Text(MI+errata): 2/2, Flanking. ; {1}{R}: This turn, ~this~ can't be blocked except by two or more creatures. [Oracle 99/07/01] + Note - Also see Flanking, Rule A.15. Sea Scryer: + Text(MI+errata): 1/1. ; {Tap}: Add one colorless mana to your mana pool. ; {1},{Tap}: Add {U} to your mana pool. [Oracle 99/07/01] Seedling Charm: + Text(MI+errata): Choose one - Return target enchant creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. + Note - Also see Trample, Rule A.24. Seeds of Innocence: + Text(MI+errata): Destroy all artifacts. Each artifact's controller gains life equal to its converted mana cost. [Oracle 99/07/01] + Note - Also see Converted Mana Cost, Rule K.8. Sengir Autocrat: + Text(6th+errata): 2/2. ; When ~this~ comes into play, put three black 0/1 Serf creature tokens into play. ; When ~this~ leaves play, remove all Serf tokens from play. [Oracle 99/06/30] + The token creatures are black. [Oracle 99/06/30] Serra Zealot: + Note - Also see First Strike, Rule A.14. Sewer Rats: + Text(MI+errata): 1/1. ; {G},Pay 1 life: ~this~ gets +1/+0 until end of turn. No more than BBB can be spent this way each turn. [Oracle 99/07/01] Shadowbane: + Text(MI): Prevent all damage that would be dealt to you or target creature you control by a source of your choice this turn. If that source is black, you gain life equal to the damage prevented this way. [Oracle 99/07/01] Shadow Guildmage: + Text(MI+errata): 1/1. ; {U},{Tap}: Put target creature you control on top of its owner's library. ; {R},{Tap}: ~this~ deals 1 damage to target creature or player and 1 damage to you. [Oracle 99/07/01] Shallow Grave: + Text(MI+errata): Put the top creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Shaper Guildmage: + Note - Also see First Strike, Rule A.14. Shattered Crypt: + Text(WL+errata): Return X target creature cards from your graveyard to your hand and you lose X life. [Oracle 99/07/01] Shauku, Endbringer: + Text(MI+errata): 5/5, Flying. ; ~this~ can't attack if there is another creature in play. ; At the beginning of your upkeep, you lose 3 life. ; {Tap}: Remove target creature from the game and put a +1/+1 counter on ~this~. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Shield Sphere: + Note - Also see Walls, Rule K.25. Shifting Wall: + Note - Also see Walls, Rule K.25. Shimmer: + Text(MI+errata): As ~this~ comes into play, choose a land type. ; All lands of the chosen type have phasing. [Oracle 99/07/01] Shimmering Barrier: + Note - Also see First Strike, Rule A.14. + Note - Also see Walls, Rule K.25. Shimmering Efreet: + If two of these phase in, they can both target the same creature and have just that one creature phase out. [D'Angelo 99/07/10 Shivan Raptor: + Note - Also see First Strike, Rule A.14. Shrieking Drake: + Text(VI+errata): 1/1, Flying. ; When ~this~ comes into play, return a creature you control to its owner's hand. [Oracle 99/07/01] Sidar Jabari: + Text(MI+errata): 2/2, Flanking. ; Whenever ~this~ attacks, tap target creature defending player controls. [Oracle 99/07/01] + Note - Also see Flanking, Rule A.15. + Note - Also see Legendary Permanents, Rule K.17. Silver Erne: + Note - Also see Trample, Rule A.24. Sirocco: + Text(MI+errata): Target player reveals his or her hand. For each blue instant card that player reveals, he or she pays 4 life or discards that card. [Oracle 99/07/01] Sisay's Ring: + Text(VI+errata): {Tap}: Add two colorless mana to your mana pool. [Oracle 99/07/01] Skeleton Ship : + Note - Also see Legendary Permanents, Rule K.17. Skulking Ghost: + Text(MI+errata): 2/1, Flying. ; When ~this~ becomes the target of a spell or ability, sacrifice it. [Oracle 99/07/01] + The sacrifice is triggered on the announcement of a spell that targets it and is placed on the stack before responses can be announced. [D'Angelo 99/07/10] Sky Spirit: + Note - Also see First Strike, Rule A.14. Snow Devil: + Note - Also see First Strike, Rule A.14. Snowfall: + Note - Also see Cumulative Upkeep, Rule A.10. Snow Fortress: + Note - Also see Walls, Rule K.25. Soar: + Text(MI+errata): You may play Soar any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature gets +0/+1 and has flying. [Oracle 99/07/01] Soldevi Simulacrum: + Note - Also see Cumulative Upkeep, Rule A.10. Solfatara: + Text(VI+errata): Target player can't play land cards this turn. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Soltari Lancer: + Note - Also see First Strike, Rule A.14. Soltari Monk: + Note - Also see Protection, Rule A.21. Soltari Priest: + Note - Also see Protection, Rule A.21. Song of Blood: + Text(VI+errata): Put the top four cards from your library into your graveyard. For each creature card put into your graveyard this way, creatures that attack this turn get +1/+0 until end of turn. [Oracle 99/07/01] Soraya the Falconer: + Note - Also see Legendary Permanents, Rule K.17. Soul Echo: + Text(MI+errata): ~this~ comes into play with X echo counters on it. ; At the beginning of your upkeep, if there are no echo counters on ~this~, sacrifice it. Otherwise, an opponent may choose that for each 1 damage dealt to you until your next upkeep, you remove one echo counter from ~this~ instead. ; You don't lose the game as a result of having less than 1 life. [Oracle 99/07/01] + If you take damage between the start of the upkeep phase and the time in which the upkeep trigger resolves, then Soul Echo will not affect that damage and you will be affected by the damage as normal. [D'Angelo 99/07/10] + Note - Also see X Costs, Rule K.26. Soul Rend: + Text(MI+errata): Destroy target creature if it's white. It can't be regenerated. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] + The "it can't be regenerated" only applies if it is destroyed by this card. Not totally clear from the text, but that is what is intended. [DeLaney 99/07/20] Soul Shepherd: + Text(WL+errata): 2/1. ; {W},Remove a creature card in your graveyard from the game: You gain 1 life. [Oracle 99/07/01] Soulshriek: + Text(MI): Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at end of turn. [Oracle 99/07/01] Spatial Binding: + Text(MI+errata): Pay 1 life: Target permanent cannot phase out until your next upkeep step. [Oracle 99/07/01] Spectral Guardian: + Text(MI): 2/3. ; Noncreature artifacts can't be the target of spells or abilities as long as ~this~ is untapped. [Oracle 99/07/01] Spider Climb: + Text(VI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; Enchanted creature gets +0/+3 and may block as though it had flying. [Oracle 99/07/01] Spinning Darkness: + Text(WL+errata): You may remove the top three black cards in your graveyard from the game instead of paying ~this~'s mana cost. ; ~this~ deals 3 damage to target nonblack creature. You gain 3 life. [Oracle 99/07/01] + Note - Also see Mana Cost, Rule K.18. Spiny Starfish: + Note - Also see Token Creatures, Rule K.24. Spirit of the Night: + Text(MI+errata): 6/5, Flying, Trample, Haste, Protection from Black. ; First strike if attacking. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. + Note - Also see Haste, Rule A.17. + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Protection, Rule A.21. + Note - Also see Trample, Rule A.24. Spitting Slug: + Note - Also see First Strike, Rule A.14. Splintering Wind: + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see Token Creatures, Rule K.24. Squandered Resources: + Text(VI+errata): Sacrifice a land: Add to your mana pool one mana of any type the sacrificed land could produce. [Oracle 99/07/01] + Can sacrifice a land which cannot produce mana, but you don't get any mana from this ability. [D'Angelo 99/07/10] Squirrel Farm: + Note - Also see Token Creatures, Rule K.24. Stampeding Wildebeests: + Text(VI+errata): 5/4, Trample. ; At the beginning of your upkeep, return a green creature you control to its owner's hand. [Oracle 99/07/01] + You choose a creature and return it all during the resolution. This means that if you have two Wildebeests, there is no way to end up returning only one creature. [D'Angelo 99/07/10] Steel Golem: + Text(WL+errata): 3/4. ; You can't play creature spells. [Oracle 99/07/01] + A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 99/07/10] Older cards of type "Summon" are also Creature cards. + Note - Before errata this card had no creature type. [Oracle 99/07/01] Stone-Throwing Devils: + Note - Also see First Strike, Rule A.14. Subterranean Spirit: + Note - Also see Protection, Rule A.21. Suleiman's Legacy: + Text(VI+errata): When ~this~ comes into play, destroy all Djinns and Efreets. They can't be regenerated. ; Whenever a Djinn or Efreet comes into play, destroy it. It can't be regenerated. [Oracle 99/07/01] Sun Clasp: + Text(VI+errata): Enchanted creature gets +1/+3. ; {W}: Return enchanted creature to its owner's hand. [Oracle 99/07/01] Sunweb: + Note - Also see Walls, Rule K.25. Suq'Ata Assassin: + Text(VI+errata): 1/1. ; ~this~ can't be blocked except by artifact creatures and/or black creatures. ; Whenever ~this~ attacks and isn't blocked, the defending player gets a poison counter. (If any player has ten or more poison counters, he or she loses the game.) [Oracle 99/07/01] + Note - Before errata, this card was of creature type Assassin. [Oracle 99/07/01] Suq'Ata Firewalker: + Text(MI+errata): 0/1. ; ~this~ can't be the target of red spells or abilities. ; {Tap}: ~this~ deals 1 damage to target creature or player. Suq'Ata Lancer: + Text(VI+errata): 2/2, Haste, Flanking. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Surge of Strength: + Note - Also see Trample, Rule A.24. Sustaining Spirit: + Note - Also see Cumulative Upkeep, Rule A.10. Swamp Mosquito: + Note - Also see Poison, Rule E.9. Sword of the Chosen: + Text(SH+errata): {Tap}: Target Legend gets +2/+2 until end of turn. [Oracle 99/06/30] Sylvan Hierophant: + Text(WL+errata): 1/2. ; When ~this~ is put into a graveyard from play, remove ~this~ from the game, then return a target creature card from your graveyard to your hand. [Oracle 99/07/01] - - * - * - T - * - * - - Tainted AEther: + Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 99/07/07] Tainted Specter: + Text(MI+errata): 2/2, Flying. ; {1}{B}{B},{Tap}: Target player puts a card from his or her hand into his or her graveyard or on top of his or her library. If the card is put into the graveyard, ~this~ deals 1 damage to each creature and player. Play this ability only if you could play a sorcery. [Oracle 99/07/01] + When put into the graveyard, this is not a discard. [D'Angelo 99/07/10] Talon Sliver: + Note - Also see First Strike, Rule A.14. Talruum Champion: + Text(VI+errata): 3/3, First Strike. ; Whenever ~this~ blocks or becomes blocked by a creature, that creature loses first strike until end of turn. [Oracle 99/07/01] + If a Root Spider blocks this card, the Root Spider still ends up with without first strike. This is because this card's "remove first strike" triggered ability is resolved after the Root Spider's "add first strike" triggered ability. [D'Angelo 99/07/10] + Note - Also see First Strike, Rule A.14. Taniwha: + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Phasing, Rule A.20. + Note - Also see Trample, Rule A.24. Tariff: + Text(6th+errata): Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. (If two creatures a player controls are tied for highest cost, that player chooses one.) [Oracle 99/06/30] Tar Pit Warrior: + Text(VI+errata): 3/4. ; When ~this~ becomes the target of a spell or ability, sacrifice ~this~. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Cyclops. [Oracle 99/07/01] Teeka's Dragon: + Text(MI+errata): 5/5, Flying, Trample, Rampage 4. [Oracle 99/07/01] + Note - Also see Rampage, Rule A.22. + Note - Also see Trample, Rule A.24. Teferi's Curse: + Text(MI+errata): ~this~ can enchant only an artifact or a creature. ; Enchanted permanent has phasing. [Oracle 99/07/01] + Note - Also see Phasing, Rule A.20. Teferi's Drake: + Note - Also see Phasing, Rule A.20. Teferi's Imp: + Text(MI+errata): 1/1, Flying, Phasing. ; When ~this~ phases out, discard a card from your hand. ; When ~this~ phases in, draw a card. [Oracle 99/07/01] + Note - Also see Phasing, Rule A.20. Teferi's Isle: + Text(MI+errata): Phasing. ; ~this~ comes into play tapped. ; {Tap}: Add two blue mana to your mana pool. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Phasing, Rule A.20. Teferi's Realm: + Text(VI+errata): At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All cards of that type phase out. [Oracle 99/07/01] + Note - Also see Enchant World, Rules K.12.10. Teferi's Veil: + Text(WL+errata): Whenever a creature you control attacks, it phases out at end of combat. [Oracle 99/07/01] Telim'Tor: + Text(MI+errata): 2/2, Flanking. ; When ~this~ attacks, all attacking creatures with flanking get +1/+1 until end of turn. [Oracle 99/07/01] + Note - Also see Flanking, Rule A.15. + Note - Also see Legendary Permanents, Rule K.17. Telim'Tor's Edict: + Text(MI+errata): Remove target permanent you own or control from the game. ; Draw a card at the beginning of the next turn's upkeep. [Oracle 99/07/01] Tempest Drake: + Text(VI+errata): 2/2, Flying. ; Attacking doesn't cause ~this~ to tap. [Oracle 99/07/01] Tendrils of Despair: + Text(WL+errata): As an additional cost to play ~this~, sacrifice a creature. ; Target opponent discards two cards from his or her hand. [Oracle 99/07/01] Teremko Griffin: + Note- Also see Banding, Rule A.7. Thirst: + Text(MI+errata): When ~this~ comes into play, tap enchanted creature. ; Enchanted creature doesn't untap during its controller's untap step. ; At the beginning of your upkeep, sacrifice ~this~ unless you pay {U}. [Oracle 99/07/01] Thought Lash: + Note - Also see Cumulative Upkeep, Rule A.10. Thran Forge: + Text(WL+errata): {2}: Target nonartifact creature becaomes an artifact creature and gets +1/+0 until end of turn. [Oracle 99/07/01] + Both becoming an artifact creature and the +1/+0 expire at end of turn. [D'Angelo 99/07/10] Thran Golem: + Note - Also see First Strike, Rule A.14. Thran Tome: + Text(WL+errata): {5},{Tap}: Reveal the top three cards of your library. An opponent chooses one of those cards. Put that card into your graveyard and draw the rest. [Oracle 99/07/01] Three Wishes: + Text(VI+errata): Remove the top three cards of your library from the game face down. You may look at those cards. Until your next upkeep, you may play those cards as though they were in your hand. At the beginning of your next upkeep, put any of those cards not played into your graveyard. [Oracle 99/07/01] + You can look at the three removed cards at any time. [D'Angelo 99/07/10] + You can only play them before the start of your upkeep. Between the start of your upkeep and putting the extra cards into the graveyard, you cannot play them. [D'Angelo 99/07/01] Thunderbolt: + Text(WL+errata): Choose one - ~this~ deals 3 damage to target player; or ~this~ deals 4 damage to target creature with flying. [Oracle 99/07/01] Thundermare: + Text(WL+errata): 5/5, Haste. ; When ~this~ comes into play, tap all other creatures. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Thunder Spirit: + Note - Also see First Strike, Rule A.14. Thunder Wall: + Note - Also see Walls, Rule K.25. Tidal Control: + Note - Also see Cumulative Upkeep, Rule A.10. Tidal Flats: + Note - Also see First Strike, Rule A.14. Tidal Wave: + Text(MI+errat): Put a 5/5 blue Wave creature token into play. That creature is a Wall. Sacrifice it at end of turn. [Oracle 99/07/01] + Note - Also see Token Creatures, Rule K.24. Time and Tide: + Text(VI+errata): Simultaneously, all creatures cards that are phased out phase in and all creatures with phasing phase out. [Oracle 99/07/01] Timid Drake: + Text(WL+errata): 3/3, Flying. ; When another creature comes into play, return ~this~ to its owner's hand. [Oracle 99/07/01] + Since the unsummoning of this card is a triggered ability on another creature coming into play, it is placed on the stack with in the standard triggered ability order. This means that if your opponent does something like cast Nekrataal, the active player's (their) triggered abilities are placed on the stack before yours and the Drake is a valid target for the Nekrataal triggered ability. But since your ability is placed on the stack last, the Drake will go to your hand instead of being destroyed. [D'Angelo 99/07/01] Timmy, Power Gamer: + Note - Also see Legendary Permanents, Rule K.17. Tinder Wall: + Note - Also see Walls, Rule K.25. Tin-Wing Chimera: + Text(VI+errata): 2/2, Flying. ; Sacrifice ~this~: Put a +2/+2 counter on target Chimera and that Chimera gains flying. (It retains the ability until it leaves play.) [Oracle 99/07/01] Tithe: + Text(VI+errata): Search your library for a plains card. If you control fewer lands than an opponent, you may search your library for an additional plains card. Reveal those cards and put them into your hand. Then shuffle your library. [Oracle 99/07/01] Tolarian Entrancer: + Text(WL+errata): 1/1. ; Whenever ~this~ becomes blocked by a creature, gain control of that creature at end of combat. [Oracle 99/07/01] Tolarian Serpent: + Text(WL+errata): 7/7. ; At the beginning of your upkeep, put the top seven cards of your library into your graveyard. [Oracle 99/07/01] Tombstone Stairwell: + Text(MI+errata): Cumulative Upkeep {1}{B}. ; At the beginning of each upkeep, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. ; At end of turn or when ~this~ leaves play, destroy all Tombspawn Zombie tokens created with it. They can't be regenerated. [Oracle 99/07/01] + You control the triggered ability, but each player controls the token creature they put into play due to the ability's effect. [D'Angelo 99/07/10] + Both the cumulative upkeep and the triggered ability trigger at the beginning of upkeep, so you can choose what order they resolve. [D'Angelo 99/07/10] + The haste ability is a base ability of the tokens. This ability can be removed by Humility. [D'Angelo 99/07/10] + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see Enchant World, Rule K.12.10. + Note - Also see Haste, Rule A.17. Tornado: + Note - Also see Cumulative Upkeep, Rule A.10. Torrent of Lava: + Text(MI+errata): Each player may tap an untapped creature he or she controls. ~this~ deals X damage to each creature without flying not tapped this way. ~this~ deals X-1 damage to each creature without flying tapped this way. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Touchstone: + Text(WL+errata): {Tap}: Tap target artifact you don't control. [Oracle 99/07/01] Triangle of War: + Text(VI+errata): {2},Sacrifice ~this~: Choose target creature you control and target creature an opponent controls. Each creature deals damage equal to its power to the other. [Oracle 99/07/01] Tropical Storm: + Text(MI+errata): ~this~ deals X damage to each creature with flying and 1 additional damage to each blue creature. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Tundra Wolves: + Note - Also see First Strike, Rule A.14. - - * - * - U - * - * - - Undiscovered Paradise: + Text(VI+errata): {Tap}: Add one mana of any color to your mana pool. At the beginning of your next upkeep, return ~this~ to its owner's hand. [Oracle 99/07/01] Undo: + Text(VI+errata): Return two target creatures to their owner's hand. [Oracle 99/07/01] Unerring Sling: + Text(MI+errata): {3},{Tap},Tap an untapped creature you control: ~this~ deals damage eqaul to the tapped creature's power to target attacking or blocking creature with flying. [Oracle 99/07/01] Unfulfilled Desires: + Text(MI+errata): {1},Pay 1 life: Draw a card, then discard a card from you hand. [Oracle 99/07/01] Unseen Walker: + Note - Also see Landwalk, Rule A.19. Urborg Justice: + Text(WL+errata): Target opponent sacrifices a number of creatures equal to the number of creatures put into your graveyard from play this turn. [Oracle 99/07/01] Urborg Mindsucker: + Text(VI+errata): 2/2. ; {B},Sacrifice ~this~: Target opponent discards a card at random from his or her hand. Play this ability only if you could play a sorcery. [Oracle 99/07/01] Urborg Panther: + Text(MI+errata): 2/2. ; {B},Sacrifice ~this~: Destroy target creature blocking ~this~. ; Sacrifice Feral Shadow, Breathstealer, and ~this~: Search your library for Spirit of the Night card and put that creature into play. Then shuffle your library. [Oracle 99/07/01] + Note - Before errata, this card was of creature type Night Stalker with two words. [Oracle 99/07/01] Urborg Stalker: + Text(WL+errata): 2/4. ; Att he beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, ~this~ deals 1 damage to that player. [Oracle 99/07/01] Ur-Drago: + Note - Also see First Strike, Rule A.14. Urza's Avenger: + Note - Also see First Strike, Rule A.14. Urza's Engine: + Note - Also see Banding, Rule A.7. + Note - Also see Trample, Rule A.24. Urza's Science Fair Project: + Note - Also see First Strike, Rule A.14. - - * - * - V - * - * - - Vampirism: + Text(VI+errata): Draw a card at the beginning of the upkeep after ~this~ comes into play. ; Enchanted creature gets +1/+1 for each other creature you control. ; All other creatures you control get -1/-1. [Oracle 99/07/01] Vaporous Djinn: + Text(MI+errata): 3/4, Flying. ; At the beginning of your upkeep, this phases out unless you pay {U}{U}. [Oracle 99/07/01] + Note - Also see Phasing Out and In, Rule G.27. Varchild's War-Riders: + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see Rampage, Rule A.22. + Note - Also see Token Creatures, Rule K.24. + Note - Also see Trample, Rule A.24. Veldrane of Sengir: + Note - Also see Legendary Permanents, Rule K.17. Ventifact Bottle: + Text(MI+errata): {1}{X},{Tap}: Put X charge counters on ~this~. Play this ability only if you could play a sorcery. ; At the beginning of your precombat main phase, if ~this~ has a charge counter on it, tap it and remove all charge counters from it. Then add to your mana pool an amount of colorless mana equal to the number of charge counters removed this way. [Oracle 99/07/01] Veteran Explorer: + Text(WL+errata): 1/1. ; When ~this~ is put into a graveyard from play, each player may search his or her library for up to two basic land cards and put them into play. Each player who searched his or her library then shuffles his or her library. [Oracle 99/07/01] Viashino Sandstalker: + Text(VI+errata): 4/2, Haste. ; At the end turn, return ~this~ to its owner's hand. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Viashino Sandscout: + Note - Also see Haste, Rule A.17. Victimize: + You cannot bring back the creature you sacrificed because you choose the target creatures before you sacrifice the creature. [D'Angelo 99/07/03] Vigilant Martyr: + Text(MI+errata): 1/1. ; Sacrifice ~this~: Regenerate target creature. ; {W}{W},{Tap},Sacrifice ~this~: Counter target spell that targets an enchantment in play. [Oracle 99/07/01] Vision Charm: + Text(VI+errata): Choose one - Target artifact phases out; or put the top four cards from target player's library into his or her graveyard; or all lands of one type become basic land type of one type of your choice until end of turn. [Oracle 99/07/01] Vitalizing Cascade: + Text(MI+errata): You gain X+3 life. [Oracle 99/07/01] + Note - Also see X Costs, Rule K.26. Vodalian Knights: + Note - Also see First Strike, Rule A.14. Vodalian War Machine: + Note - Also see Walls, Rule K.25. Voice of Grace: + Note - Also see Protection, Rule A.21. Voice of Law: + Note - Also see Protection, Rule A.21. Volcanic Geyser: + Note - Also see X Costs, Rule K.26. Volrath's Laboratory: + Note - Also see Token Creatures, Rule K.24. - - * - * - W - * - * - - Waiting in the Weeds: + Text(6th+errata): Each player puts a 1/1 green Cat creature token into play for each untapped forest he or she controls. [Oracle 99/06/30] + Note - Also see Token Creatures, Rule K.24. Wake of Vultures: + Note - Before errata, this card was of creature type Vulture. [Oracle 99/07/01] Walking Sponge: + Note - Also see First Strike, Rule A.14. + Note - Also see Trample, Rule A.24. Walking Wall: + Note - Also see Walls, Rule K.25. Wall of Air: + Note - Also see Walls, Rule K.25. Wall of Blossoms: + Note - Also see Walls, Rule K.25. Wall of Bone: + Note - Also see Walls, Rule K.25. Wall of Brambles: + Note - Also see Walls, Rule K.25. Wall of Caltrops: + Note - Also see Banding, Rule A.7. + Note - Also see Walls, Rule K.25. Wall of Corpses: + Text(MI+errata): 0/2. (Walls can't attack.) ; {B},Sacrifice ~this~: Destroy target creature ~this~ is blocking. [Oracle 99/07/01] + Note - Also see Walls, Rule K.25. Wall of Diffusion: + Note - Also see Walls, Rule K.25. Wall of Dust: + Note - Also see Walls, Rule K.25. Wall of Earth: + Note - Also see Walls, Rule K.25. Wall of Essence: + Note - Also see Walls, Rule K.25. Wall of Fire: + Note - Also see Walls, Rule K.25. Wall of Glare: + Note - Also see Walls, Rule K.25. Wall of Heat: + Note - Also see Walls, Rule K.25. Wall of Ice: + Note - Also see Walls, Rule K.25. Wall of Junk: + Note - Also see Walls, Rule K.25. Wall of Kelp: + Note - Also see Walls, Rule K.25. Wall of Lava: + Note - Also see Walls, Rule K.26. Wall of Light: + Note - Also see Protection, Rule A.21. + Note - Also see Walls, Rule K.25. Wall of Nets: + Note - Also see Walls, Rule K.25. Wall of Opposition: + Note - Also see Walls, Rule K.25. Wall of Pine Needles: + Note - Also see Walls, Rule K.26. Wall of Putrid Flesh: + Note - Also see Protection, Rule A.21. + Note - Also see Walls, Rule K.25. Wall of Razors: + Note - Also see First Strike, Rule A.14. + Note - Also see Walls, Rule K.25. Wall of Resistance: + Text(MI+errata): 0/3, Flying. (Walls can't attack.) ; At end of turn, if ~this~ was dealt damage this turn, put a +0/+1 counter on it. [Oracle 99/07/01] + Note - Also see Walls, Rule K.25. Wall of Roots: + Text(MI+errata): 0/5. (Walls can't attack.) ; Put a -0/-1 counter on ~this~: Add one green mana to your mana pool. Play this ability only once each turn. [Oracle 99/07/01] + Note - Also see Walls, Rule K.25. Wall of Shadows: + Note - Also see Walls, Rule K.25. Wall of Shields: + Note - Also see Banding, Rule A.7. + Note - Also see Walls, Rule K.26. Wall of Souls: + Redirected damage is still combat damage, so it will trigger on combat damage that is redirected to it. [D'Angelo 99/06/17/ + Note - Also see Walls, Rule K.25. Wall of Spears: + Note - Also see First Strike, Rule A.14. + Note - Also see Walls, Rule K.25. Wall of Stone: + Note - Also see Walls, Rule K.25. Wall of Swords: + Note - Also see Walls, Rule K.25. Wall of Tears: + Note - Also see Walls, Rule K.25. Wall of Tombstones: + Note - Also see Walls, Rule K.25. Wall of Vapor: + Note - Also see Walls, Rule K.25. Wall of Water: + Note - Also see Walls, Rule K.25. Wall of Wonder: + Note - Also see Walls, Rule K.25. Wall of Wood: + Note - Also see Walls, Rule K.25. War Chariot: + Note - Also see Trample, Rule A.24. Ward of Lights: + Text(MI+errata): You may play ~this~ any time you could play an instant. If you do, sacrifice it at end of turn. ; As ~this~ comes into play, choose a color. ; Enchanted creature gains protection from the chosen color. This effect doesn't remove ~this~. [Oracle 99/07/01] + Note - Also see Protection, Rule A.21. Warping Wurm: + Text(MI+errata): 1/1, Phasing. ; At the beginning of your upkeep, pay may pay {2}{G}{U}. If you don't, ~this~ phases out. ; When ~this~ phases in, put a +1/+1 counter on it. [Oracle 99/07/01] + Note - Also see Phasing, Rule A.20. + Note - Also see Phasing Out and In, Rule G.27. Waterspout Djinn: + Text(VI+errata): 4/4, Flying. ; At the beginning of your upkeep, sacrifice ~this~ unless you return an untapped island you control to its owner's hand. [Oracle 99/07/01] + You choose a land to return and return it during resolution of the upkeep triggered ability. This means if you have two Waterspout Djinns, they must each return different Islands. [D'Angelo 99/07/10] Wave of Terror: + Text(WL+errata): Cumulative Upkeep - {1} ; At the beginning of your draw step, destroy each creature with converted mana cost equal to ~this~'s last paid cumulative upkeep. They can't be regenerated. [Oracle 99/07/01] + Note - Also see Converted Mana Cost, Rule K.8. Waylay: + If you play this during your opponent's End of Turn step, then the tokens are not removed from the game until the end of your turn, so it is possible to attack with them. [DeLaney 99/07/03] + Note - Also see Token Creatures, Rule K.24. Well of Knowledge: + Text(WL+errata): {2}: Draw a card. Any player may play this ability but only during his or her draw step. [Oracle 99/07/01] + Each player may use this ability as many times as they choose each turn. [D'Angelo 99/07/10] Wellspring: + Text(MI+errata): When ~this~ comes into play, gain control of enchanted land until end of turn. ; At the beginning of your upkeep, untap enchanted land. You gain control of enchanted land until end of turn. [Oracle 99/07/01] + If the land is animated, it has summoning sickness when you gain control of it. [D'Angelo 99/07/10] + If Wellspring leaves play, the control effect still lasts until end of turn. [D'Angelo 99/07/10] Whip Vine: + Note - Also see Walls, Rule K.25. White Knight: + Note - Also see First Strike, Rule A.14. Wicked Reward: + Text(VI+errata): As an additional cost to play ~this~, sacrifice a creature. ; Target creature gets +4/+2 until end of turn. [Oracle 99/07/01] Wild Aesthir: + Note - Also see First Strike, Rule A.14. Wild Elephant: + Note - Also see Trample, Rule A.24. Wildfire Emissary: + Text(MI+errata): 2/4, Protection from White. ; {1}{R}: ~this~ gets +1/+0 until end of turn. [Oracle 99/07/01] + Note - Also see Protection, Rule A.21. Wild Growth: + Text(5th/6th+errata): If enchanted land is tapped for mana, it produces an additional {G}. [Oracle 99/06/30] + The ability is a static one that changes what mana the land produces. [D'Angelo 99/07/03] Winding Canyons: + Text(WL+errata): {Tap}: Add one colorless mana to your mana pool. ; {2},{Tap}: Until end of turn, you may play creature cards at any time you could play an instant. [Oracle 99/07/01] Windreaper Falcon: + Note - Also see Protection, Rule A.21. + Note - Before errata, this card was of creature type Falcon. [Oracle 99/07/01] Wind Shear: + Text(VI+errata): Attacking creatures with flying get -2/-2 and lose flying until end of turn. [Oracle 99/07/01] Wings of Aesthir: + Note - Also see First Strike, Rule A.14. Winter's Chill: + Note - Also see X Costs, Rule K.26. Withering Boon: + Text(MI+errata): Counter target creature spell. You lose 3 life. [Oracle 99/07/01] + A creature spell is any Creature or Artifact Creature spell. Older cards of type Summon are also creature spells. [D'Angelo 99/07/10] + Note - Before errata, this card was of type Interrupt. [Oracle 99/07/01] Woolly Mammoths: + Note - Also see Trample, Rule K.24. - - * - * - X - * - * - - Xanthic Statue: + Text(WL+errata): {5}: Until end of turn, ~this~ becomes an 8/8 artifact creature with trample. [Oracle 99/07/01] - - * - * - Y - * - * - - Yare: + Text(MI+errata): Target creature defending player controls gets +3/+0 until end of turn. That creature may block up to three creatures this turn. (All blocks must still be legal). [Oracle 99/07/01] Yavimaya Ants: + Note - Also see Cumulative Upkeep, Rule A.10. + Note - Also see Trample, Rule A.24. Yavimaya Hollow: + Note - Also see Legendary Permanents, Rule K.17. Yawgmoth Demon: + Note - Also see First Strike, Rule A.14. Yawgmoth's Bargain: + Extended tournaments (see Rule D.15) have banned this card since 99/08/01. Yawgmoth's Will: + Text(US+errata): Until end of turn, you may play cards in your graveyard as though they were in your hand. ; If a card would be put into your graveyard this turn, instead remove that card from the game. [Oracle 99/06/30] Youthful Knight: + Note - Also see First Strike, Rule A.14. - - * - * - Z - * - * - - Zebra Unicorn: + Text(MI+errata): 2/2. ; Whenever ~this~ deals damage, you gain that much life. [Oracle 99/07/01] Zhalfirin Commander: + Note - Also see Flanking, Rule A.15. Zhalfirin Crusader: + Text(VI+errata): 2/2, Flanking. ; {1}{W}: The next 1 damage that would be dealt to ~this~ this turn is deal to target creature or player instead. [Oracle 99/07/01] Zhalfirin Knight: + Text(MI+errata): 2/2, Flanking. ; {W}{W}: ~this~ gains first strike until end of turn. [Oracle 99/07/01] + Note - Also see First Strike, Rule A.14. + Note - Also see Flanking, Rule A.15. Zirilan of the Claw: + Text(MI+errata): 3/4 ; {1}{R}{R},{Tap}: Search your library for a Dragon card and put that card into play. Then shuffle your library. That Dragon gains haste until end of turn. At end of turn, remove it from the game. [Oracle 99/07/01] + Note - Also see Haste, Rule A.17. Zombie Mob: + Text(MI+errata): 2/0. ; ~this~ comes into play with a +1/+1 counter for each creature card in your graveyard. ; When ~this~ comes into play, remove all creature cards in your graveyard from the game. [Oracle 99/07/01] + A creature card is any Creature or Artifact Creature card. Older cards of type Summon are also creature cards. [D'Angelo 99/07/10] Zuberi, Golden Feather: + Text(MI+errata): 3/3, Flying. ; All other Griffins get +1/+1. [Oracle 99/07/01] + Note - Also see Legendary Permanents, Rule K.17. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. PT= Portal. SH= Stronghold. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.