============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2006/08/04 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2006/07/12 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Adarkar Valkyrie: + It can target a token, but since the token ceases to exist when it leaves play, it won't be returned. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. + Note - Also see Vigilance, Rule 502.14. Adarkar Windform: + Note - Also see Snow, Rule G19.11. Allosaurus Rider: + You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14] Arctic Flats: + Note - Also see Snow, Rule G19.11. Arctic Foxes: + Text(IA+errata): 1/1. ; Creatures with power 2 or greater can't block ~this~ as long as defending player controls a snow land. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Arctic Nishoba: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Trample, Rule 502.9. Arcum Dagsson: + It targets an artifact creature, not its controller. [Coldsnap FAQ 2006/06/14] + The player does not have to find a noncreature artifact if they do not want to. See Rule G19.4. [D'Angelo 2006/08/01] + Note - Also see Legendary, Rule G12.10. Arcum's Sleigh: + Text(IA+errata): {2},{Tap}: Until end of turn, target creature has vigilance as long as defending player controls a snow land. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Arcum's Weathervane: + Text(IA+errata): {2},{Tap}: Target snow land is no longer snow. ; {2},{Tap}: Target nonsnow basic land becomes snow. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Ashen Ghoul: + Note - This card was of creature type "Ghoul" and not "Zombie" until Oracle 2006/07/14. Aurochs: + Other creatures of type Aurochs are: Aurochs Herd, Bull Aurochs, and Rimhorn Aurochs. [D'Angelo 2006/08/01] Aurochs Herd: + Other creatures of type Aurochs are: Aurochs, Bull Aurochs, and Rimhorn Aurochs. [D'Angelo 2006/08/01] + You do not have to find an Aurochs if you do not want to. See Rule G19.4. [D'Angelo 2006/08/01] + Note - Also see Trample, Rule 502.9. Avalanche: + Text(IA+errata): Destroy X target snow lands. + Note - Also see Snow, Rule G19.11. - - * - * - B - * - * - - Balance: + Text(4th+errata): Except the player who controls the fewest lands, each player sacrifices lands until all players control the same number of lands as the player who controls the fewest. Players discard cards the same way, then sacrifice creatures the same way. [Oracle 2006/07/14] Balduvian Conjurer: + Text(IA+errata): 0/2. ; {Tap}: Until end of turn, target snow land becomes a 2/2 creature that's still a land. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Balduvian Fallen: + Note - Also see Cumulative Upkeep, Rule 502.13. Balduvian Frostwaker: + The effect does not have a duration so it lasts as long as the land is in play, even if it stops being a land or stops having Snow supertype. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Balduvian Rage: + You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14] + Note - Also see X Costs, Rule G24.1. Balduvian Warlord: + You choose the attacking creature to block during resolution. [D'Angelo 2006/06/14] + Only a legal block choice can be made. [Coldsnap FAQ 2006/06/14] + If there is no legal attacker to block (including the original one), it remains removed from combat and does not block anyhing. [Coldsnap FAQ 2006/06/14] + The newly assigned block condition does trigger "When this creature blocks" and "When this creature becomes blocked by a creature" abilities. It also triggers "When this creature becomes blocked" if that creature was not already blocked. [Coldsnap FAQ 2006/06/14] Barbarian Guides: + Text(IA+errata): 1/2. ; {2}{R},{Tap}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at end of turn. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Basalt Monolith: + Text(RV+errata): ~this~ doesn't untap during your untap step. ; {3}: Untap ~this~. ; {Tap}: Add {3} to your mana pool. [Oracle 2006/07/14] + As of Oracle 2006/07/14, there are no restrictions on how you use the mana. So it can untap itself. [D'Angelo 2006/08/01] Blizzard: + Text(IA+errata): Cumulative Upkeep - {2}. ; Play ~this~ only if you control a snow land. ; Creatures with flying don't untap during their controllers' untap steps. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Blizzard Specter: + The permanent being returned is chosen during resolution. [Coldsnap FAQ 2006/06/14] + You can choose the second mode even if the player has no cards in hand. [Coldsnap FAQ 2006/06/14] + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Snow, Rule G19.11. Blood Crypt: + Text(DI+errata): ({Tap}: Add {B} or {R} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Boreal Centaur: + Note - Also see Snow, Rule G19.11. Boreal Druid: + Note - Also see Snow, Rule G19.11. Boreal Griffin: + Note - Also see First Strike, Rule 502.2. + Note - Also see Snow, Rule G19.11. Boreal Shelf: + Note - Also see Snow, Rule G19.11. Bounty of the Hunt: + Text(AL+errata): You may remove a green card in your hand from the game rather than pay ~this~'s mana cost. ; Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1. [Oracle 2006/07/14] + You can choose the same creature more than once if you want. [D'Angelo 2006/08/01] Braid of Fire: + The text "Add {R} to your mana pool" is a cost. This enchantment does nothing but add increasing amounts of mana to your mana pool during your upkeep. Any of this mana that isn't spent during your beginning phase (that is, during the rest of your upkeep and your draw step) will cause mana burn. [Coldsnap FAQ 2006/06/14] + You are not forced to take the mana. You can choose not to pay the cost. [D'Angelo 2006/08/01] + Note - Also see Cumulative Upkeep, Rule 502.13. Brainstorm: + Text(MM+errata): Draw three cards, then put any two cards from your hand on top of your library. [Oracle 2006/07/14] + You can put the cards in any order. [D'Angelo 2006/08/01] Breeding Pool: + Text(DI+errata): ({Tap}: Add {G} or {U} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Browse: + Text(6th+errata): {2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game. [Oracle 2006/07/14] Bull Aurochs: + Other creatures of type Aurochs are: Aurochs, Aurochs Herd, and Rimhorn Aurochs. [D'Angelo 2006/08/01] + Note - Also see Trample, Rule 502.9. - - * - * - C - * - * - - Celestial Dawn: + Text(6th+errata): Lands you control are Plains. ; Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. ; You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. [Oracle 2006/07/14] + It no longer causes your spells and abilities to produce white mana instead of other colors. [Oracle 2006/07/14] Chilling Shade: + Note - Also see Snow, Rule G19.11. Chill to the Bone: + Note - Also see Snow, Rule G19.11. Citanul Flute: + Text(US+errata): {X},{Tap}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. [Oracle 2006/07/14] Cloud of Faeries: + Text(UL+errata): 1/1, Flying ; When ~this~ comes into play, untap up to two lands. ; Cycling {2}. [Oracle 2006/07/14] + From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Cold Snap: + Text(IA+errata): Cumulative Upkeep - {2}. ; At the beginning of each player's upkeep, ~this~ deals to that player damage equal to the number of snow lands he or she controls. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Coldsteel Heart: + Note - Also see Snow, Rule G19.11. Commandeer: + You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14] + Even though you control the spell, it goes to its owner's graveyard. [Coldsnap FAQ 2006/06/14] + After you gain control of the spell, references to "you" in the card text refer to you and not the former controller. [Coldsnap FAQ 2006/06/14] + You do not have to change the targets, but you can. If you do change them, the new targets must be legal. If you don't change them, they can remain illegal. [Coldsnap FAQ 2006/06/14] Controvert: + Note - Also see Recover, Rule 502.55. Counterbalance: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Mana Cost and Color, Rule 203. Cover of Winter: + It prevents X damage from each creature, each time that creature deals combat damage. If a creature has Double Strike, then each of its two combat damage steps will have X prevented. [Coldsnap FAQ 2006/06/14] + If a creature's damage is split among more than one recipient, you decide which damage is prevented. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Snow, Rule G19.11. - - * - * - D - * - * - - Darien, King of Kjeldor: + Note - Also see Legendary, Rule G12.10. + Note - Also see Token Creatures, Rule 216. Dark Depths: + This card's last ability is a state trigger. It will not trigger again while the ability is on the stack, but if the ability is countered and this card is still in play with no ice counters on it, it will trigger again immediately. [Coldsnap FAQ 2006/06/14] + Note - Also see Legendary, Rule G12.10. + Note - Also see Snow, Rule G19.11. + Note - Also see Token Creatures, Rule 216. Dawn's Reflection: + Text(FD+errata): Enchant land. ; Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colors to his or her mana pool. [Oracle 2006/07/14] Deepfire Elemental: + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see X Costs, Rule G24.1. Diamond Faerie: + Note - Also see Snow, Rule G19.11. Drift of the Dead: + Text(IA+errata): */*, Defender. ; ~this~'s power and toughness are each equal to the number of snow lands you control. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Drop of Honey: + Text(AN+errata): At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. (If two or more creatures are tied for least power, you choose one.) ; When there are no creatures in play, sacrifice ~this~. [Oracle 2006/07/14] + This card's ability is not targeted. The creature is chosen during resolution. [D'Angelo 2006/08/01] - - * - * - E - * - * - - Earthen Goo: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Trample, Rule 502.9. Enduring Renewal: + Text(IA+errata): Play with your hand revealed. ; If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise draw a card. ; Whenever a creature is put into your graveyard from play, return it to your hand. [Oracle 2006/07/14] + The triggered ability that returns the creature card to your hand fails to do so if the creature is no longer there when the ability resolves. [D'Angelo 2006/08/01] Ertai's Familiar: + Text(WL+errata): 2/2, Phasing. ; When ~this~ phases out or leaves play, put the top three cards of your library into your graveyard. ; {U}: Until your next upkeep, ~this~ can't phase out. [Oracle 2006/07/14] - - * - * - F - * - * - - Field Marshal: + Note - Also see First Strike, Rule 502.2. Flash Foliage: + Text(DI+errata): Play ~this~ only during combat after blockers are declared. ; Put a 1/1 green Saproling creature token into play blocking target creature attacking you. ; Draw a card. [Oracle 2006/07/14] + It targets a creature that is attacking you, so it can only be played when there are creatures attacking you. This means during an opponent's combat phase after attackers are declared. [D'Angelo 2006/08/01] Freyalise's Radiance: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Snow, Rule G19.11. Frost Marsh: + Note - Also see Snow, Rule G19.11. Frost Raptor: + Note - Also see Snow, Rule G19.11. Frostweb Spider: + It gains the counter only if it survives combat damage dealing and lives to the "end of combat" step. [Coldsnap FAQ 2006/06/14] + The ability triggers once for each flying creature it blocks. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Frozen Solid: + Note - Also see Aura, Rule G1.29. Fury of the Horde: + You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14] + If it resolves sometime that is not a main phase, then it does not create either a main or combat phase. It just untaps the creatures. [Coldsnap FAQ 2006/06/14] - - * - * - G - * - * - - Gangrenous Zombies: + Text(IA+errata): 2/2. ; {Tap},Sacrifice ~this~: ~this~ deals 1 damage to each creature and each player. If you control a snow Swamp, ~this~ deals 2 damage to each creature and each player instead. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Gargantuan Gorilla: + Text(AL+errata): 7/7. ; At the beginning of your upkeep, sacrifice ~this~ unless you sacrifice a Forest. If you sacrifice ~this~ this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, ~this~ gains trample until end of turn. ; {Tap}: ~this~ deals damage equal to its power to target creature. That creature deals damage equal to its power to ~this~. [Oracle 2006/07/14] Garza's Assassin: + Note - Also see Recover, Rule 502.55. Garza Zol, Plague Queen: + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.10. Gelid Shackles: + Static and triggered abilities still work. [Coldsnap FAQ 2006/06/14] + It will not stop a creature from attacking unless the ability is played before attackers are declared. Giving a creature Defender after it is already an attacker will not stop it from attacking. [Coldsnap FAQ 2006/06/14] + Note - Also see Aura, Rule G1.29. + Note - Also see Defender, Rule 502.41. + Note - Also see Snow, Rule G19.11. Glacial Crevasses: + Text(IA+errata): Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Glacial Plating: + Note - Also see Aura, Rule G1.29. + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Snow, Rule G19.11. Goblin Furrier: + The prevention only applies if this card is still in play when the damage is being dealt. If it somehow manages to leave play before its damage is being dealt, the damate is not prevented. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Goblin Rimerunner: + Note - Also see Haste, Rule 502.5. + Note - Also see Snow, Rule G19.11. Goblin Ski Patrol: + Text(IA+errata): 1/1. ; {1}{R}: ~this~ gets +2/+0 and gains flying until end of turn. Destroy it at end of turn. It can't be regenerated. Play this ability only once and only if you control a snow Mountain. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Goblin Snowman: + Text(IA+errata): 1/1. ; Whenever ~this~ blocks, prevent all combat damage that would be dealt to and dealt by it this turn. ; {Tap}: ~this~ deals 1 damage to target creature it's blocking. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Godless Shrine: + Text(GP+errata): ({Tap}: Add {W} or {B} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. ; If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Gorilla Shaman: + Note - This card was of creature type "Gorilla" until Oracle 1999/07/23. Then it was creature type "Ape" until Oracle 2006/07/14 when it became "Ape Shaman". Greater Stone Spirit: + It can't be blocked by creatures that "can block as though they had flying". [Coldsnap FAQ 2006/06/14] Great Whale: + Text(US+errata): 5/5. ; When ~this~ comes into play, untap up to seven lands. [Oracle 2006/07/14] + From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Grim Harvest: + Note - Also see Recover, Rule 502.55. Gutless Ghoul: + Note - Also see Snow, Rule G19.11. - - * - * - H - * - * - - Haakon, Stromgald Scourge: + When playing it from your graveyard, follow all the same rules you would as if playing from your hand. [Coldsnap FAQ 2006/06/14] + Note - Also see Legendary, Rule G12.10. Hallowed Fountain: + Text(DI+errata): ({Tap}: Add {W} or {U} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Hallowed Ground: + Text(IA+errata): {W}{W}: Return target nonsnow land you control to its owner's hand. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Heidar, Rimewind Master: + Note - Also see Legendary, Rule G12.10. + Note - Also see Snow, Rule G19.11. Herald of Leshrac: + You must choose different lands you don't control for each age counter. You cannot choose the same land more than once. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. Hibernation's End: + You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2006/08/01] + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Cumulative Upkeep, Rule 502.13. Highland Weald: + Note - Also see Snow, Rule G19.11. - - * - * - I - * - * - - Ice Cauldron: + Text(IA+errata): {X},{Tap}: Put a charge counter on ~this~ and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on ~this~. ; {Tap},Remove a charge counter from ~this~: Add to your mana pool mana of the type and amount last used to put a charge counter on ~this~. Spend this mana only to play the last card removed from the game with ~this~. [Oracle 2006/07/14] Icefall: + Note - Also see Recover, Rule 502.55. Icequake: + Text(IA+errata): Destroy target land. If it's a snow land, ~this~ deals 1 damage to that land's controller. [Oracle 2006/07/14] + The snow suptertype of the land is checked only on resolution. [D'Angelo 2006/08/01] + Note - Also see Snow, Rule G19.11. Into the North: + You do not have to find a snow land if you do not want to. See Rule G19.4. [D'Angelo 2006/08/01] + Note - Also see Snow, Rule G19.11. Intuition: + Text(TE+errata): Search your library for any three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle your library. [Oracle 2006/07/14] + As of Oracle 2006/07/14, this card is now targeted. [D'Angelo 2006/08/01] Iridescent Drake: + Text(UD+errata): 2/2, Flying. ; When ~this~ comes into play, put target Aura card from a graveyard into play attached to ~this~. (You control that Aura.) [Oracle 2006/07/14] + From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] - - * - * - J - * - * - - Jester's Scepter: + You can look at the cards removed from game with this card, but no one else can. [Coldsnap FAQ 2006/06/14] + You can play the second ability and target a spell that does not have the same name. If you do so, that spell won't be countered. [Coldsnap FAQ 2006/06/14] Jokulmorder: + Note - Also see Trample, Rule 502.9. Jotun Grunt: + You can choose a different graveyard for each age counter's cost. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. Jotun Owl Keeper: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Token Creatures, Rule 216. Joven's Tools: + Text(5th+errata): {4},{Tap}: Target creature can't be blocked this turn except by Walls. [Oracle 2006/07/14] Juniper Order Ranger: + The creature does not come into play with the counter. The counter is added by this triggered ability after it is in play. [Coldsnap FAQ 2006/06/14] - - * - * - K - * - * - - Karmic Guide: + Text(UL+errata): 2/2, Flying, Protection from Black. ; Echo ; When ~this~ comes into play, return target creature card from your graveyard to play. [Oracle 2006/07/14] + From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Karplusan Giant: + Text(IA+errata): 3/3. ; Tap an untapped snow land you control: ~this~ gets +1/+1 until end of turn. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Karplusan Minotaur: + You choose whether to do all the flips or none of them. Once you start flipping, you have to do all the flips. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Flip a Coin, Rule G6.9. Karplusan Wolverine: + Note - Also see Snow, Rule G19.11. Kjeldoran Elite Guard: + Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/07/14. Kjeldoran Gargoyle: + Note - Also see First Strike, Rule 502.2. Kjeldoran Guard: + Text(IA+errata): 1/1. ; {Tap}: Target creature gets +1/+1 until end of turn. When that creature leaves play this turn, sacrifice ~this~. Play this ability only during combat and only if defending player controls no snow lands. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Kjeldoran Home Guard: + Text(AL+errata): 1/6. ; Whenever this attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserted creature token into play. [Oracle 2006/07/14] + Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/07/14] Kjeldoran Javelineer: + Note - Also see Cumulative Upkeep, Rule 502.13. Krovikan Rot: + Note - Also see Recover, Rule 502.55. Krovikan Whispers: + Note - Also see Aura, Rule G1.29. + Note - Also see Cumulative Upkeep, Rule 502.13. - - * - * - L - * - * - - Legacy's Allure: + Text(TE+errata): At the beginning of your upkeep, you may put a treasure counter on ~this~. ; Sacrifice ~this~: Gain control of target creature with power less than or equal to the number of treasure counters on ~this~. (This effect doesn't end at end of turn.) [Oracle 2006/07/14] Legions of Lim-Dul: + Text(IA+errata): 2/3, Snow Swampwalk. + Note - Also see Snow, Rule G19.11. Lightning Serpent: + X is zero if it comes into play without the mana cost being paid. [Coldsnap FAQ 2006/06/14] + Note - Also see Haste, Rule 502.5. + Note - Also see Trample, Rule 502.9. + Note - Also see X Costs, Rule G24.1. Lightning Storm: + When you play this card, you immediately have a chance to play its ability since you'll have priority. If you don't, and all other players pass, the spell will resolve. You won't receive priority again -- and thus won't get another chance to play its ability -- unless someone else plays this card's activated ability or some other spell or ability. [Coldsnap FAQ 2006/06/14] + If there are no legal targets to choose, then you cannot change the target. [Coldsnap FAQ 2006/06/14] + The charge counters go away when this card leaves the stack. [Coldsnap FAQ 2006/06/14] Lovisa Coldeyes: + A creature only gets the bonus once if it has more than one of these subtypes. [Coldsnap FAQ 2006/06/14] + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.10. - - * - * - M - * - * - - Magmatic Core: + The value of X is locked in and the division of damage is done when the triggered ability is put on the stack. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - ALso see Divide, Rule G4.14. Martyr of Ashes: + A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14] + An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14] Martyr of Bones: + A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14] + An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14] Martyr of Frost: + A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14] + An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14] Martyr of Sands: + A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14] + An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14] Martyr of Spores: + A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14] + An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14] Master Warcraft: + If you play it on your turn, you gain the ability to choose if your opponent's creatures block or leave your creatures unblocked, and you choose what they block if they do block (assuming legal choices). [D'Angelo 2006/08/01] + If you play it on your opponent's turn, you gain the ability to choose if any of your opponent's creatures attack, and if so which ones attack. [D'Angelo 2006/08/01] Melting: + Text(IA+errata): All lands are no longer snow. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Mindleech Mass: + If you play a spell that becomes a permanent (an Artifact, Creature, or Enchantment) it goes on the stack and enters play under your control. [D'Angelo 2006/08/01] Mishra's Bauble: + You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14] Mistfolk: + Note - This card was of creature type "Mistfolk" and not "Illusion" until Oracle 2006/07/14. Mouth of Ronom: + Note - Also see Snow, Rule G19.11. Mystic Melting: + You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14] - - * - * - N - * - * - - - - * - * - O - * - * - - Ohran Viper: + Note - Also see Snow, Rule G19.11. Ohran Yeti: + Note - Also see First Strike, Rule 502.2. + Note - Also see Snow, Rule G19.11. Orcish Healer: + Text(IA+errata): 1/1. ; {R}{R},{Tap}: Target creature can't be regenerated this turn. ; {B}{B}{R},{Tap}: Regenerate target black or green creature. ; {R}{G}{G},{Tap}: Regenerate target black or green creature. [Oracle 2006/07/14] + Note - This card was of creature type "Cleric" and not "Orc Cleric" until Oracle 2006/07/14. Orcish Lumberjack: + Text(IA+errata): 1/1. ; {Tap},Sacrifice a Forest: Add three mana of any combination of red and/or green to your mana pool. [Oracle 2006/07/14] Overgrown Tomb: + Text(RA+errata): ({Tap}: Add {B} or {G} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] - - * - * - P - * - * - - Palinchron: + Text(UL+errata): 4/5, Flying ; When ~this~ comes into play, untap up to seven lands. ; {2}{U}{U}: Return ~this~ to its owner's hand. [Oracle 2006/07/14] + From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Panglacial Wurm: + This card's ability works only while you're searching your own library. The effect that caused you to search needs to say "search" and "library," and you need to be looking through your own library for this to work. (Examples of effects that let you play this: Rampant Growth, Gifts Ungiven. Examples of effects that don't: Bribery, Sage Owl.) [Coldsnap FAQ 2006/06/14] + Playing this card while searching your library follows all the normal rules for playing a creature spell, except for timing (playing the Wurm this way always occurs during the resolution of another spell or ability) and what zone the Wurm is being played from. The spell goes on the stack. You have to pay the Wurm's mana cost and any applicable additional costs, which means you can play mana abilities while you're playing the Wurm while you're searching your library. [Coldsnap FAQ 2006/06/14] + After you play this card, you pick up the search effect where you left off. When the search effect finishes resolving, the active player gets priority with this card on the stack. Any abilities that triggered when the spell was played are put on the stack now. [Coldsnap FAQ 2006/06/14] + If you have enough mana, you can play multiple Panglacial Wurms during a single search effect. [Coldsnap FAQ 2006/06/14] + A Panglacial Wurm that you play while searching your library can't be found by the search effect. [Coldsnap FAQ 2006/06/14] + Note - Also see Trample, Rule 502.9. Peregrine Drake: + Text(US+errata): 2/3, Flying. ; When ~this~ comes into play, untap up to five lands. [Oracle 2006/07/14] + From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Phantasmal Fiend: + Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14. Phobian Phantasm: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Fear, Rule 502.25. Phyrexian Etchings: + Note - Also see Cumulative Upkeep, Rule 502.13. Phyrexian Ironfoot: + Note - Also see Snow, Rule G19.11. Phyrexian Snowcrusher: + Note - Also see Snow, Rule G19.11. Phyrexian Soulgorger: + This card can be sacrificed to itself if you want, but it is usually better to just not pay the upkeep. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Snow, Rule G19.11. Portent: + Text(5th+errata): Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. ; Draw a card at the beginning of the next turn's upkeep. [Oracle @006/07/14] Priest of Gix: + Text(US+errata): 2/1. ; When ~this~ comes into play, add {B}{B}{B} to your mana pool. [Oracle 2006/07/14] + From March 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Pulse of the Dross: + It compares card counts after the discard. [D'Angelo 2006/08/01] Pulse of the Fields: + It compares life totals after the life gain. [D'Angelo 2006/08/01] Pulse of the Forge: + It compares life totals after dealing the damage. [D'Angelo 2006/08/01] Pulse of the Grid: + It compares card counts after the draw and discard. [D'Angelo 2006/08/01] Pulse of the Tangle: + It compares creature counts after token is put into play. [D'Angelo 2006/08/01] - - * - * - Q - * - * - - - - * - * - R - * - * - - Reinforcements: + Text(AL+errata): Put up to three target creature cards from your graveyard on top of your library. [Oracle 2006/07/14] + You can put them in any order. [D'Angelo 2006/08/01] Resize: + Note - Also see Recover, Rule 502.55. Rimebound Dead: + Note - Also see Snow, Rule G19.11. Rime Dryad: + Text(IA+errata): 1/2, Snow Forestwalk. + Note - Also see Snow, Rule G19.11. Rimefeather Owl: + The last ability applies to all ice counters, not just ones put in play by this card. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Rimehorn Aurochs: + If the creature is not able to block as requested, then this effect does not affect blocking decisions this turn. [Coldsnap FAQ 2006/06/14] + Other creatures of type Aurochs are: Aurochs, Aurochs Herd, and Bull Aurochs. [D'Angelo 2006/08/01] + Note - Also see Snow, Rule G19.11. + Note - Also see Trample, Rule 502.9. Rimescale Dragon: + The last ability applies to all ice counters, not just ones put in play by this card. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Rime Transfusion: + Note - Also see Aura, Rule G1.29. + Note - Also see Snow, Rule G19.11. Rimewind Cryomancer: + Note - Also see Snow, Rule G19.11. Rimewind Taskmage: + Note - Also see Snow, Rule G19.11. Ronom Hulk: + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Protection, Rule 502.7. + Note - Also see Snow, Rule G19.11. Ronom Serpent: + Note - Also see Snow, Rule G19.11. - - * - * - S - * - * - - Sacred Foundry: + Text(RA+errata): ({Tap}: Add {R} or {W} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Scrying Sheets: + Note - Also see Snow, Rule G19.11. Sek'Kuar, Deathkeeper: + Note - Also see Haste, Rule 502.5. + Note - Also see Legendary, Rule G12.10. + Note - Also see Token Creatures, Rule 216. Shape of the Wiitigo: + If this card leaves play, the +1/+1 counters stay on the creature. [Coldsnap FAQ 2006/06/14] + Note - Also see Aura, Rule G1.29. Sheltering Ancient: + If no opponent controls a creature, you can't pay the upkeep. [Coldsnap FAQ 2006/06/14] + You can choose different creatures (or the same creature) for each counter. [Coldsnap FAQ 2006/06/14] + The cumulative upkeep is not targeted, so it can put counters on creatures that can't be targeted. [Coldsnap FAQ 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Trample, Rule 502.9. Skred: + Note - Also see Snow, Rule G19.11. Snowblind: + Text(IA+errata): Enchant creature. ; Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Snow-Covered Forest: + Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Snow-Covered Island: + Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Snow-Covered Mountain: + Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Snow-Covered Plains: + Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Snow-Covered Swamp: + Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Snow Devil: + Text(IA+errata): Enchant creature. ; Enchanted creature has flying. ; Enchanted creature has first strike as long as it's blocking and you control a snow land. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Snowfall: + Text(IA+errata): Cumulative Upkeep - {U}. ; Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool. If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay for cumulative upkeep. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Soul Spike: + You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14] Sound the Call: + The creature token enters play as 1/1 (+1/+1 for each Sound the Call already in the graveyard) and then this card goes to the graveyard, giving it an additional +1/+1 prior to checking state-based effects. [Coldsnap FAQ 2006/06/14] + Note - Also see Token Creatures, Rule 216. Splintering Wind: + Text(AL+errata): {2}{G}: ~this~ deals 1 damage to target creature. Put a 1/1 green Sprite creature token into play with flying and "Cumulative Upkeep - {G}." ; Whenever a Sprite token leaves play, it deals 1 damage to you and each creature you control. [Oracle 2006/07/14] Squall Drifter: + Note - Also see Snow, Rule G19.11. Stalking Yeti: + If either this card or the targeted creature is no longer in play when the triggered ability resolves, the ability does nothing. [Coldsnap FAQ 2006/06/14] + Note - Also see Snow, Rule G19.11. Steam Vents: + Text(GP+errata): ({Tap}: Add {U} or {R} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Stomping Ground: + Text(GP+errata): ({Tap}: Add {R} or {G} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Storm Elemental: + Text(AL+errata): 3/4, Flying. ; {U},Remove the top card of your library from the game: Tap target creature with flying. ; {U},Remove the top card of your library from the game: If the removed card is a snow land, ~this~ gets +1/+1 until end of turn. [Oracle 2006/07/14] Stromgald Crusader: + Note - Also see Protection, Rule 502.7. Sun's Bounty: + Note - Also see Recover, Rule 502.55. Sunscour: + You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14] Sunstone: + Text(IA+errata): {2},Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Surging AEther: + Note - Also see Ripple, Rule 502.56. Surging Dementia: + Note - Also see Ripple, Rule 502.56. Surging Flame: + Note - Also see Ripple, Rule 502.56. Surging Might: + Note - Also see Aura, Rule G1.29. + Note - Also see Ripple, Rule 502.56. Surging Sentinels: + Note - Also see First Strike, Rule 502.2. + Note - Also see Ripple, Rule 502.56. Survivor of the Unseen: + Note - Also see Cumulative Upkeep, Rule 502.13. Swift Maneuver: + You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14] - - * - * - T - * - * - - Tamanoa: + If a creature card that is not in play deals damage, this ability won't trigger. [Coldsnap FAQ 2006/06/14] Temple Garden: + Text(RA+errata): ({Tap}: Add {G} or {W} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Thermal Flux: + You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14] + Note - Also see Modal Spells and Abilities, Rule G13.13. + Note - Also see Snow, Rule G19.11. Thermokarst: + Text(IA+errata): Destroy target land. If it's a snow land, you gain 1 life. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Thermopod: + Note - Also see Haste, Rule 502.5. + Note - Also see Snow, Rule G19.11. Thrumming Stone: + If a spell already had Ripple, it will have two instances of Ripple that will trigger separately. [Coldsnap FAQ 2006/06/14] + Note - Also see Legendary, Rule G12.10. + Note - Also see Ripple, Rule 502.56. Time Vault: + Text(ABU+errata): ~this~ comes into play tapped. ; If ~this~ would become untapped, instead choose one - untap ~this~ and you skip your next turn; or ~this~ remains tapped. ; {Tap}: Take an extra turn after ths one. [Oracle 2006/07/14] Tinder Wall: + Note - This card was of creature type "Wall" and not "Plant Wall" until Oracle 2006/07/14. Treachery: + Text(UD+errata): Enchant creature. ; When ~this~ comes into play, untap up to five lands. ; You control enchanted creature. [Oracle 2006/07/14] + From June 1999 to July 2006 this card had errata to not trigger when coming into play from locations other than your hand. [D'Angelo 2006/08/01] Tresserhorn Sinks: + Note - Also see Snow, Rule G19.11. Tresserhorn Skyknight: + Creatures with Double Strike do not have their damage prevented. [Coldsnap FAQ 2006/06/14] + Note - Also see First Strike, Rule 502.2. - - * - * - U - * - * - - Urza's Avenger: + Text(5th+errata): 4/4. ; {0}: ~this~ gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn. [Oracle 2006/07/14] - - * - * - V - * - * - - Vanish into Memory: + The power is the power just as it left the game. [Coldsnap FAQ 2006/06/14] + The toughness is checked after it is put into play, but before any triggered abilities are dealt with. [Coldsnap FAQ 2006/06/14] + If the creature never returns, which happens for tokens since they cease to exist, you do not discard any cards. [Coldsnap FAQ 2006/06/14] + If the card stops being a creature after being revmeod from the game, it will still be returned. [Coldsnap FAQ 2006/06/14] Varchild's Crusader: + Text(AL+errata): 3/2. ; 0: ~this~ can't be blocked this turn except by Walls. Sacrifice ~this~ at end of turn. [Oracle 2006/07/14] Vexing Sphinx: + Note - Also see Cumulative Upkeep, Rule 502.13. Viscerid Drone: + Text(AL+errata): 1/2. ; {Tap},Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. ; {Tap},Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. + Note - This card was of creature type "Homarid" and not "Homarid Drone" until Oracle 2006/07/14. Void Maw: + If this card and another creature would be put into the graveyard from play at the same time, this card is put into your graveyard and the other creature is removed from the game. [Coldsnap 2006/06/14] + Note - Also see Trample, Rule 502.9. - - * - * - W - * - * - - Wall of Shards: + You can choose a different opponent (or the same one) for each age counter. [Coldsnap 2006/06/14] + Note - Also see Cumulative Upkeep, Rule 502.13. + Note - Also see Defender, Rule 502.41. + Note - Also see Snow, Rule G19.11. Warrior's Stand: + Note - Oracle 2006/07/14 mistakenly made this a "Sorcery" again, but it really is an Instant. Watery Grave: + Text(RA+errata): ({Tap}: Add {U} or {B} to your mana pool.) ; As ~this~ comes into play, you may pay 2 life. If you don't, ~this~ comes into play tapped. [Oracle 2006/07/14] Whiteout: + Text(IA+errata): All creatures lose flying until end of turn. ; Sacrifice a snow land: Return ~this~ from your graveyard to your hand. [Oracle 2006/07/14] + You can only play the ability if this card is in your graveyard. [D'Angelo 2006/08/01] + Note - Also see Snow, Rule G19.11. White Shield Crusader: + Note - Also see Protection, Rule 502.7. Wilderness Elemental: + Note - Also see Trample, Rule 502.9. Winter's Chill: + Text(IA+errata): Play ~this~ only during combat before the declare blockers step. ; X can't be greater than the number of snow lands you control. ; Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn. [Oracle 2006/07/14] Winter's Night: + Text(AL+errata): Whenever a snow land is tapped for mana, its controller adds one mana of that type to his or her mana pool. That land doesn't untap during its controller's next untap step. [Oracle 2006/07/14] + Note - Also see Snow, Rule G19.11. Withering Wisps: + Text(IA+errata): At end of turn, if no creatures are in play, sacrifice ~this~. ; {B}: ~this~ deals 1 damage to each creature and each player. Spend no more {B} this way each turn than the number of snow Swamps you control. [Oracle 2006/07/14] Woolly Mammoths: + Text(IA+errata): 3/2. ; ~this~ has trample as long as you control a snow land. [Oracle 2006/07/14] + Note - This card was of creature type "Mammoth" and not "Elephant" until Oracle 2006/07/14. Woolly Razorback: + The third time it blocks, the ice counter is removed during the declare blockers step, so its damage will not be prevented. [Coldsnap 2006/06/14] + Note - Also see Defender, Rule 502.41. - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Zombie Musher: + Note - Also see Landwalk, Rule 502.6. + Note - Also see Snow, Rule G19.11. Zuran Spellcaster: + Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/07/14. Zur the Enchanter: + You do not have to find an enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2006/08/01] + If you find an Aura, you have to choose a legal target or it just remains in your library. [Coldsnap FAQ 2006/06/14] + Note - Also see Converted Mana Cost, Rule G3.24. + Note - Also see Legendary, Rule G12.10. Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.