============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2006/09/10 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by NINTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2006/08/04 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Abu Ja'far: + The ability affects creatures that are currently blocking or blocked by it. It does not affect ones in the past. [D'Angelo 2006/08/24] Animate Dead: + Once it becomes an "Enchantment - Aura", it has no targeting restriction other than it must enchant a creature. So if you try to move it, using an effect such as Crown of the Ages, to a different creature, it can be moved to any creature in play. It cannot pull another creature from the graveyard, and the creature it moves off of is not destroyed. [D'Angelo 2006/08/29] Ashnod's Coupon: + Since the errata is printed on the card, R&D's Secret Lair does not bypass the errata. [D'Angelo 2006/09/09] - - * - * - B - * - * - - B-I-N-G-O: + If a counter is moved onto this card using Giant Fan, the counter becomes a chip counter but doesn't go on any number. [D'Angelo 2006/09/09] - - * - * - C - * - * - - - - * - * - D - * - * - - - - * - * - E - * - * - - - - * - * - F - * - * - - - - * - * - G - * - * - - Ghostway: + Any Auras and Equipment on the creatures do not leave the game. They stay and follow the rules for being unattached Auras (going to the graveyard) or Equipment (staying play). [D'Angelo 2006/09/09] Goblin Artisans: + This card's ability targets an artifact spell on the stack. You can't play the ability unless you have an artifact spell you control on the stack to target. It does not target permanents in play. [D'Angelo 2006/08/24] - - * - * - H - * - * - - Herald of Leshrac: + The cumulative upkeep is put on the stack at the beginning of upkeep. If you remove this card from play before the cumulative upkeep resolves (by sacrificing it, for example), its "leaves play" ability will trigger and return any stolen lands. Then the cumulative upkeep will resolve. Since the card is no longer in play, you cannot add an age counter, but you can choose to pay the cost if you want based on the number of age counters it had when it left play. In this case, paying the cost involves stealing lands, which you get to keep. [D'Angelo 2006/08/18] See Rule 502.13.Ruling.5 - - * - * - I - * - * - - - - * - * - J - * - * - - Jihad: + This card only looks for cards in play. Token creatures in play of the specified color do not count. [D'Angelo 2006/08/24] - - * - * - K - * - * - - - - * - * - L - * - * - - Look at Me, I'm R&D: + Affects the whole number, not single digits. So you can change 1993 to 1992 or 1994, but not to 2993. [D'Angelo 2006/09/09] + Does affect the numbers that appear in generic mana symbols. [D'Angelo 2006/09/09] + Does not affect numbers that are written out in words. It only affects ones expressed in digits. [D'Angelo 2006/09/09] + Does affect numbers in pictures, although this rarely matters. [D'Angelo 2006/09/09] - - * - * - M - * - * - - - - * - * - N - * - * - - - - * - * - O - * - * - - - - * - * - P - * - * - - Parallel Thoughts: + If this card leaves play, any of the 7 cards that have not been brought back stay removed from the game. [D'Angelo 2006/09/09] - - * - * - Q - * - * - - - - * - * - R - * - * - - - - * - * - S - * - * - - Super Secret Tech: + Text(UH): All premium spells cost {1} less to play. ; All premium creatures get +1/+1. + A "premium" card is one with the foil finish. [D'Angelo 2006/08/24] + This card only exists in a foil version, so it's very rare. It's card #141 of 140 in Unhinged. [D'Angelo 2006/08/24] - - * - * - T - * - * - - Time Vault: + Before the errata, there were a lot of tricks to getting infinite turns. The errata stops all of those tricks. [D'Angelo 1998/02/03] It is still possible get infinite turns, but it takes a lot more effort than before. [D'Angelo 2006/08/07] - - * - * - U - * - * - - The Ultimate Nightmare of Wizards of the Coast(R) Customer Service: + This is a red card since it has only red mana in its mana cost. [D'Angelo 2006/08/13] - - * - * - V - * - * - - - - * - * - W - * - * - - - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.