============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2002/10/18 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/09/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Accursed Centaur: + If it is the only creature in play, you must sacrifice it. [Onslaught FAQ 2002/09/24] Aggravated Assault: + You will normally use this during your post-combat main phase so you can untap any creatures that attacked. [Onslaught FAQ 2002/09/24] + If you have enough mana, this may be played more than once in a turn. [Onslaught FAQ 2002/09/24] Akroma's Blessing: + Note - Also see Cycling, Rule A.11. + Note - Also see Protection, Rule A.28. Akroma's Vengeance: + Note - Also see Cycling, Rule A.11. Alter Reality: + Note - Also see Text Changing, Rule E.13. Aluren: + You cannot use Aluren when playing a creature using another alternate means, such as the Morph ability. [WotC Rules Team 2002/10/01] Ancestor's Prophet: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Anurid Murkdiver: + Note - Also see Landwalk, Rule A.24. Aphetto Alchemist: + Note - Also see Morph, Rule A.26. Aphetto Dredging: + You need to choose the creature type before choosing the targets. [Onslaught FAQ 2002/09/24] Aphetto Grifter: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Aphetto Vulture: + The ability can be used to return itself to the top of your library if it is still in your graveyard when the ability resolves. [Onslaught FAQ 2002/09/24] Aquamoeba: + The switch is applied just like any other effect. Any power/toughness modifications applied after it apply to the new values. [WotC Rules Team 2002/10/01] Arcanis the Omnipotent: + Note - Also see Legendary Permanents, Rule K.17. Artificial Evolution: + It changes creature type words in the text box and on the card's type line. [Onslaught FAQ 2002/09/24] + It only changes what is printed on the card (or set on a token when it was created or set by a copy effect). It will not change any effects that are on the permanent. [Onslaught FAQ 2002/09/24] + If a creature's creature type has been changed by a spell or ability, changing the card's text won't affect or alter the new creature type. [Onslaught FAQ 2002/09/24] + If this card is used to change "Wall" into something else, the Wall reminder text will also be changed. This won't make the creature of the new type unable to attack, however. It's just reminder text that is now inaccurate. [Onslaught FAQ 2002/09/24] Ascending Aven: + Note - Also see Morph, Rule A.26. Astral Slide: + If a player cycles a card during the end of turn step, the creature that is removed from the game won't come back into play until the end of the next turn. [Onslaught FAQ 2002/09/24] + If a face down card is removed from the game, it turns face up and remains face up when it returns to play. [Onslaught FAQ 2002/09/24] Aura Extraction: + Note - Also see Cycling, Rule A.11. Aurification: + Note - Also see Walls, Rule K.27. Avarax: + Note - Also see Haste, Rule A.20. Avatar of Woe: + Text(PY+errata): 6/5, Feat. ; If there are ten or more creature cards total in all graveyards, ~this~ costs {6} less to play. ; {Tap}: Destroy target creature. It can't be regenerated. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Aven Brigadier: + It gives +2/+2 to creatures that are both Birds and Soldiers. [Onslaught FAQ 2002/09/24] - - * - * - B - * - * - - Backslide: + Note - Also see Cycling, Rule A.11. + Note - Also see Morph, Rule A.26. Balduvian Shaman: + Note - Also see Text Changing, Rule E.13. Barkhide Mauler: + Note - Also see Cycling, Rule A.11. Barren Moor: + Note - Also see Cycling, Rule A.11. Basalt Golem: + Text(MI+errata): 2/4. ; ~this~ can't be blocked by artifact creatures. ; Whenever ~this~ becomes blocked by a creature, destroy that creature at end of combat. It can't be regenerated. Then the creature's controller puts a 0/2 Stone Wall artifact creature token into play. (Walls can't attack.) [Oracle 2002/10/01] Battering Craghorn: + Note - Also see First Strike, Rule A.16. + Note - Also see Morph, Rule A.26. Battlefield Medic: + The value of X is determined when this resolves, not later when damage would be dealt. [Onslaught FAQ 2002/09/24] Bend or Break: + Text(IN+errata): Each player separates all land cards he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile. [WotC Rules Team 2002/10/01] Biorhythm: + This spell causes the player to "lose" or "gain" enough life to change to the new life total. [Onslaught FAQ 2002/09/24] + If a player controls no creatures when this resolves, their life total will become zero and he or she will lose the game. [Onslaught FAQ 2002/09/24] Birchlore Rangers: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] + Note - Also see Morph, Rule A.26. Blackmail: + If the player has less than 3 cards, all of them are revealed. [Onslaught FAQ 2002/09/24] Blatant Thievery: + You gain control of only one permanent from each player. [Onslaught FAQ 2002/09/24] + If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent. [Onslaught FAQ 2002/09/24] Blistering Firecat: + Note - Also see Haste, Rule A.20. + Note - Also see Morph, Rule A.26. + Note - Also see Trample, Rule A.32. Bomb Squad: + If there are two Bomb Squads in play when a creature ends up with 4 or more fuse counters, both Bomb Squad abilities will trigger causing 4 damage each even though the first to resolve will destroy the creature. [D'Angelo 2002/10/15] Boneknitter: + It can regenerate itself. [Onslaught FAQ 2002/09/24] + Note - Also see Morph, Rule A.26. Breach: + Text(US+errata): Target creature gets +2/+0 and gains fear until end of turn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Break Open: + The player does not have to pay the Morph cost (if any) of the creature. [Onslaught FAQ 2002/09/24] Broodhatch Nantuko: + You can choose to put zero tokens or all the tokens into play. You cannot choose a number in between. [Onslaught FAQ 2002/09/24] + Note - Also see Morph, Rule A.26. + Note - Also see Token Creatures, Rule K.25. Butcher Orgg: + You can use the ability to divide damage even if it is not blocked. [Onslaught FAQ 2002/09/24] + If it is blocked but then all of its blockers are removed before combat damage is assigned, then it won't be able to deal combat damage and you won't be able to use its ability. [Onslaught FAQ 2002/09/24] - - * - * - C - * - * - - Cabal Archon: + It can sacrifice itself. [Onslaught FAQ 2002/09/24] Cabal Executioner: + Note - Also see Morph, Rule A.26. Camouflage: + Text(ABU+errata): Play ~this~ only during the declare attackers step. ; This turn, instead of declaring blockers, the defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures. Assign each pile to a different attacking creature at random, and any creatures in that pile that can block the creature do so. (Piles can be empty.) [Oracle 2002/10/01] + Note - The errata changes this card so it no longer turns any creatures face down. [Oracle 2002/10/01] Catapult Master: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Catapult Squad: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Cateran Enforcer: + Text(MM+errata): 4/3, Fear. ; {4},{Tap}: Search your library for a Mercenary card with converted mana cost {4} or less and put that card into play. Then shuffle your library. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Centaur Glade: + Note - Also see Token Creatures, Rule K.25. Chain Lightning: + Text(LG+errata): ~this~ deals 3 damage to target creature or player. Then that player or that creature's controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy. [Oracle 2002/10/01] + Note- Also see Copy Cards, Rule E.4. Chain of Acid: + Note - Also see Copy Cards, Rule E.4. Chain of Plasma: + Note - Also see Copy Cards, Rule E.4. Chain of Silence: + Note - Also see Copy Cards, Rule E.4. Chain of Smog: + Note - Also see Copy Cards, Rule E.4. Chain of Vapor: + Note - Also see Copy Cards, Rule E.4. Chain Stasis: + Text(HL+errata): Tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. [Oracle 2002/10/01] + Note - Also see Copy Cards, Rule E.4. Charging Slateback: + Note - Also see Morph, Rule A.26. Cho-Arrim Alchemist: + Text(MM+errata): 1/1. ; {1}{W}{W},{Tap},Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. [Oracle 2002/10/01] Choking Tethers: + Note - Also see Cycling, Rule A.11. Clone: + Extended tournaments (see Rule D.15) banned this card from 1999/10/01 until 2002/11/01. Coalition Flag: + Text(AP+errata): ~this~ can enchant only a creature you control. ; Enchanted creature's type is Flagbearer. ; If a spell or ability an opponent controls is put on the stack, if that spell or ability could target a Flagbearer in play but doesn't, that player changes one of its targets to target a flagbearer. [WotC Rules Team 2002/10/01] Coalition Honor Guard: + Text(AP+errata): 2/4. ; If a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. [WotC Rules Team 2002/10/01] Commander Greven il-Vec: + Text(TE+errata): 7/5, Fear. ; When ~this~ comes into play, sacrifice a creature. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Complicate: + Note - Also see Cycling, Rule A.11. Contested Cliffs: + If either target is illegal when the ability resolves, it will do nothing. [Onslaught FAQ 2002/09/24] Corrupting Licid: + Text(SH+errata): 2/2. ; {B},{Tap}: ~this~ loses all abilities, becomes an enchant creature enchanting target creature, and gains "Enchanted creature has fear" and "{B}: End the effect that created this ability." [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Cover of Darkness: + Note - Also see Fear, Rule A.15. Crown of Awe: + Note - Also see Protection, Rule A.28. Crown of Fury: + Note - Also see First Strike, Rule A.16. Crude Rampart: + If it attacks while face down and is turned face up during combat, this will not remove it from the attack. [Onslaught FAQ 2002/09/24] + Note - Also see Morph, Rule A.26. + Note - Also see Walls, Rule K.27. Cryptic Gateway: + For this to be useful, either both creatures have to have a common creature type that the one in your hand also has, or the card in your hand needs to have at least two creature types so each tapped creature can match a different one. [Onslaught FAQ 2002/09/24] Crystal Spray: + Note - Also see Text Changing, Rule E.13. Cursed Flesh: + Text(IN+errata): Enchanted creature gets -1/-1 and has fear. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. - - * - * - D - * - * - - Daru Cavalier: + Note - Also see First Strike, Rule A.16. Daru Healer: + Note - Also see Morph, Rule A.26. Daru Lancer: + Note - Also see Morph, Rule A.26. + Note - Also see First Strike, Rule A.16. Dawning Purist: + Note - Also see Morph, Rule A.26. Death or Glory: + Text(IN+errata): Separate all creature cards in your graveyard into two piles. Remove the pile of an opponent's choice from the game and return the other to play. [WotC Rules Team 2002/10/01] Death Pulse: + Note - Also see Cycling, Rule A.11. Dingus Egg: + Text(6th/7th+errata): Whenever a land is put into a graveyard from play, ~this~ deals 2 damage to that land's controller. [Oracle 2002/10/01] Dirge of Dread: + Note - Also see Cycling, Rule A.11. + Note - Also see Fear, Rule A.15. Disciple of Malice: + Note - Also see Cycling, Rule A.11. + Note - Also see Protection, Rule A.28. Disruptive Pitmage: + Note - Also see Morph, Rule A.26. Do or Die: + Text(IN+errata): Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. [WotC Rules Team 2002/10/01] Doubtless One: + Note - Also see Creature Power and Toughness, Rule K.10. Dragon Roost: + Note - Also see Token Creatures, Rule K.25. Duskwalker: + Text(IN+errata): 1/1. ; Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.) ; If you paid the kicker cost, ~this~ comes into play with two +1/+1 counters on it and with fear. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Dwarven Blastminer: + Note - Also see Morph, Rule A.26. - - * - * - E - * - * - - Ebonblade Reaper: + Note - Also see Morph, Rule A.26. Ebony Charm: + Text(MI+errata): Choose one - Target opponent loses 1 life and you gain 1 life; or remove from the game up to three target cards in a single graveyard; or target creature gains fear until end of turn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Elvish Pathcutter: + Note - Also see Landwalk, Rule A.24. Elvish Vanguard: + If this card comes into play at the same time as another Elf, the ability will trigger due to that Elf. [Onslaught FAQ 2002/09/24] Enchantress's Presence: + It does not trigger for itself being played. [Onslaught FAQ 2002/09/24] Eradicate: + Use the name of the card as it leaves play. [Barclay 2002/10/07] + If a copy card, such as Clone, is targeted by this effect, you get to look for another copy of the card it is copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [D'Angelo 2002/10/07] + A face down creature has no name (see Rule E.5.4), so you search for cards that also have no name. Since all cards in the graveyard, hand, and library have names, this is an unmeetable condition and the spell won't do anything other than remove the targeted creature from the game. [D'Angelo 2002/10/15] Erratic Explosion: + If all your cards are lands, you take no damage. [Onslaught FAQ 2002/09/24] + Note - Also see Converted Mana Cost, Rule K.8. Essence Fracture: + Note - Also see Cycling, Rule A.11. Everglove Courier: + It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24] + Note - Also see Trample, Rule A.32. Exalted Angel: + Note - Also see Morph, Rule A.26. - - * - * - F - * - * - - Face of Fear: + Text(OD+errata): 3/4. ; {2}{B},Discard a card from your hand: ~this~ gains fear until end of turn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Fact or Fiction: + Text(IN+errata): Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. [WotC Rules Team 2002/10/01] Fade from Memory: + Note - Also see Cycling, Rule A.11. Fallen Cleric: + Protection from clerics prevents damage from cleric sources, cannot have any clerics assigned to block it, and cannot be targeted by the abilities of clerics. [Onslaught FAQ 2002/09/24] + Note - Also see Morph, Rule A.26. + Note - Also see Protection, Rule A.28. Fear: + Text(7th+errata): Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Fen Stalker: + Text(PY+errata): 3/2. ; ~this~ has fear as long as you control no untapped lands. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Fever Charm: + Note - Also see Haste, Rule A.20. + Note - Also see Modal Spells and Abilities, Rule G.24. Fight or Flight: + Text(IN+errata): At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice may attack this turn. [WotC Rules Team 2002/10/01] Flamestick Courier: + It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24] + Note - Also see Haste, Rule A.20. Foothill Guide: + Note - Also see Morph, Rule A.26. + Note - Also see Protection, Rule A.28. Forgotten Cave: + Note - Also see Cycling, Rule A.11. Frightcrawler: + Text(OD+errata): 1/1, Fear. ; Threshold - ~this~ gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.) [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Frightshroud Courier: + It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24] + Note - Also see Fear, Rule A.15. Future Sight: + If you draw multiple cards at once, reveal each one before you draw it. [Onslaught FAQ 2002/09/24] + If the top card is a land, you can play it as a land. [Onslaught FAQ 2002/09/24] + If the top card has the Cycle ability, you cannot play that ability. [Onslaught FAQ 2002/09/24] - - * - * - G - * - * - - Gangrenous Goliath: + The ability can only be played while this card is in your graveyard. [Onslaught FAQ 2002/09/24] Ghosthelm Courier: + It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24] Glarecaster: + If both you and this card would be dealt damage at the same time, or if either you or this card would be dealt damage from multiple sources at the same time, the redirection will apply to both chunks of damage. [Onslaught FAQ 2002/09/24] Gluttonous Zombie: + Note - Also see Fear, Rule A.15. Goblin Artisans: + Text(CH+errata): 1/1. ; {Tap}: Flip a coin. If you win the flip, draw a card. Otherwise, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans. [Oracle 2002/10/01] Goblin Machinist: + If all the cards in your library are lands, X is zero. [Onslaught FAQ 2002/09/24] + Note - Also see Converted Mana Cost, Rule K.8. Goblin Piledriver: + The number of Goblins is counted when this ability resolves. [Onslaught FAQ 2002/09/24] + Note - Also see Protection, Rule A.28. Goblin Pyromancer: + It only destroys goblins if it is in play at the end of turn. [Jordan 2002/10/12] Goblin Taskmaster: + Note - Also see Morph, Rule A.26. Gravel Slinger: + Note - Also see Morph, Rule A.26. Gravespawn Sovereign: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Grinning Demon: + Note - Also see Morph, Rule A.26. Guiltfeeder: + Text(JU+errata): 0/4, Fear. ; Whenever ~this~ attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. - - * - * - H - * - * - - Haunted Cadaver: + Note - Also see Morph, Rule A.26. Headhunter: + Note - Also see Morph, Rule A.26. Heedless One: + Note - Also see Creature Power and Toughness, Rule K.10. + Note - Also see Trample, Rule A.32. Honorable Passage: + Text(VI+errata): The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, ~this~ deals damage equal to the damage prevented this way to the source's controller. [Oracle 2002/10/01] Hooded Kavu: + Text(IN+errata): 2/2. ; {B}: ~this~ gains fear until end of turn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Hystrodon: + Note - Also see Morph, Rule A.26. + Note - Also see Trample, Rule A.32. - - * - * - I - * - * - - Illusionary Mask: + Text(ABU+errata): {X}: Put a creature card with converted mana cost X or less from your hand into play face down as a 0/1 creature. Put X mask counters on that creature. Play this ability only any time you could play a sorcery. You may turn the creature face up any time you could play an instant by removing all mask counters from it. [Oracle 2002/10/01] + Note - Errata has changed the card behavior. Read it carefully. [Oracle 2002/10/01] Imprison: + Text(LG+errata): Whenever a player plays an activatd ability of enchanted creature with {Tap} in its activation cost that doesn't produce mana, you may pay {1}. If you do, counter that ability. If you don't, sacrifice ~this~. ; Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. If it blocked and a creature it blocked now has no blockers, that creature is considered unblocked. If you don't pay {1}, sacrifice ~this~. [Oracle 2002/10/01] Improvised Armor: + Note - Also see Cycling, Rule A.11. Infinite Hourglass: + Text(5th+errata): At the beginning of your upkeep, put a time counter on ~this~. ; All creatures get +1/+0 for each time counter on ~this~. ; {3}: Remove a time counter from ~this~. Any player may play this ability, but only during any upkeep step. [Oracle 2002/10/01] Insurrection: + You untap all creatures, control all creatures, and give all creatures Haste. [Onslaught FAQ 2002/09/24] + Note - Also see Haste, Rule A.20. Interdict: + Text(TE+errata): Counter target activated ability of a permanent. (Mana abilities can't be countered.) ; Draw a card. [Oracle 2002/10/01] Intimidation: + Text(MM+errata): Creatures you control have fear. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Ironfist Crusher: + Note - Also see Morph, Rule A.26. Iron Maiden: + Text(UL+errata): At the beginning of each opponent's upkeep, ~this~ deals 1 damage to that player for each card more than four in his or her hand. [Oracle 2002/10/01] Ixidor, Reality Sculptor: + When you turn a card face up, its controller does not have to pay its Morph cost. [Onslaught FAQ 2002/09/24] + Note - Also see Legendary Permanents, Rule K.17. - - * - * - J - * - * - - Jareth, Leonine Titan: + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Protection, Rule A.28. Johan: + Text(CH+errata): 5/4. ; At the beginning of your combat phase, you may have ~this~ gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if ~this~ is untapped. [Oracle 2002/10/01] Jungle Patrol: + Text(MI+errata): 3/2. ; {1}{G},{Tap}: Put a 0/1 green Wood Wall creature token into play. (Walls can't attack.) ; Sacrifice a Wood Wall: Add {R} to your mana pool. [Oracle 2002/10/01] - - * - * - K - * - * - - Kaboom!: + If all the cards in your library are lands, this card deals zero damage. [Onslaught FAQ 2002/09/24] + If you target more than one player, you do the whole thing for each player and you do each player in turn order. [Onslaught FAQ 2002/09/24] + Note - Also see Converted Mana Cost, Rule K.8. Kamahl, Fist of Krosa: + The second ability only applies to creatures you control at the time it resolves. [Onslaught FAQ 2002/09/24] + This card can be in play at the same time as Kamal, Pit Fighter. [Onslaught FAQ 2002/09/24] + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Trample, Rule A.32. Kamahl, Pit Fighter: + This card can be in play at the same time as Kamal, Fist of Krosa. [Onslaught FAQ 2002/09/24] Kamahl's Summons: + Note - Also see Token Creatures, Rule K.25. Krosan Colossus: + Note - Also see Morph, Rule A.26. Krosan Groundshaker: + Note - Also see Trample, Rule A.32. Krosan Tusker: + You search your library due to the triggered ability before the Cycling ability resolves. [Onslaught FAQ 2002/09/24] + Note - Also see Cycling, Rule A.11. - - * - * - L - * - * - - Lavamancer's Skill: + If this card enchants a Wizard, the Wizard has both abilities and its controller can use either one. [Onslaught FAQ 2002/09/24] Lightning Rift: + You choose the target when this ability is put on the stack, but you do not decide whether or not to pay the mana until the ability resolves. [Onslaught FAQ 2002/09/24] Lonely Sandbar: + Note - Also see Cycling, Rule A.11. Lord of the Pit: + Text(5th+errata): 7/7, Flying, Trample. ; At the beginning of your upkeep, sacrifice a creature other than ~this~. If you can't, ~this~ deals 7 damage to you. [Oracle 2002/10/01] - - * - * - M - * - * - - Mage's Guile: + Note - Also see Cycling, Rule A.11. Magical Hack: + Note - Also see Text Changing, Rule E.13. Mana Echoes: + You either get zero mana or all the mana. You cannot choose an amount in between. [Onslaught FAQ 2002/09/24] Marsh Lurker: + Text(TE+errata): 3/2. ; Sacrifice a swamp: ~this~ gains fear until end of turn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Mask of the Mimic: + If a copy card, such as Clone, is targeted by this effect, you get to look for another copy of the card it is copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [WotC Rules Team 1999/03/18] Meddling Mage: + The effect of this card does not affect cards being played face down. [Onslaught FAQ 2002/09/24] Melee: + Text(IA+errata): Play ~this~ only during your combat phase before the declare blockers step. ; Instead of defending player, you choose how each creature blocks this turn. ; Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat. [Oracle 2002/10/01] Menacing Ogre: + You have to choose zero or a positive number. [Onslaught FAQ 2002/09/24] It must be an integer number. [D'Angelo 2002/10/15] + Note - Also see Haste, Rule A.20. + Note - Also see Trample, Rule A.32. Mind Bend: + Note - Also see Text Changing, Rule E.13. Misers' Cage: + Text(MI+errata): At the beginning of each opponent's upkeep, if that player has five or more cards in hand, ~this~ deals 2 damage to him or her. [Oracle 2002/10/01] Misery Charm: + Note - Also see Modal Spells and Abilities, Rule G.24. Mistform Dreamer: + Note - Also see changing creature types, Rule K.11.8. Mistform Mask: + Note - Also see changing creature types, Rule K.11.8. Mistform Mutant: + Note - Also see changing creature types, Rule K.11.8. Mistform Shrieker: + Note - Also see changing creature types, Rule K.11.8. + Note - Also see Morph, Rule A.26. Mistform Skyreaver: + Note - Also see changing creature types, Rule K.11.8. Mistform Stalker: + Note - Also see changing creature types, Rule K.11.8. Mistform Wall: + Note - Also see changing creature types, Rule K.11.8. + Note - Also see Walls, Rule K.27. Mobilization: + Note - Also see Token Creatures, Rule K.25. Mudslide: + Text(IA+errata): Creatures without flying don't untap during their controllers' untap steps and have "{2}: Untap this creature. Play this ability only during your upkeep and only once each turn." [Oracle 2002/10/01] Mythic Proportions: + Note - Also see Trample, Rule A.32. - - * - * - N - * - * - - Nameless One: + Note - Also see Creature Power and Toughness, Rule K.10. + Note - Also see Morph, Rule A.26. Nosy Goblin: + If the target is turned face up before the ability resolves, the creature is no longer a legal target and is not destroyed. [Onslaught 2002/09/24] - - * - * - O - * - * - - Order of Yawgmoth: + Text(US+errata): 2/2, Fear. ; Whenever ~this~ deals damage to a player, that player discards a card from his or her hand. [Oracle 2002/03/01] + Note - Also see Fear, Rule A.15. Oversold Cemetery: + The check for four or more creature cards is performed on resolution as well as at the beginning of upkeep. So the trigger may not do anything if there are not enough creatures any longer. [Onslaught FAQ 2002/09/24] - - * - * - P - * - * - - Paupers' Cage: + Text(MI+errata): At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, ~this~ deals 2 damage to him or her. [Oracle 2002/10/01] Pearlspear Courier: + It checks the creature type when the ability is announced and resolved, but once the effect is placed on the creature, if its creature type changes the effect still continues. [Onslaught FAQ 2002/09/24] Piety Charm: + Note - Also see Modal Spells and Abilities, Rule G.24. Primal Boost: + Note - Also see Cycling, Rule A.11. - - * - * - Q - * - * - - Quicksilver Dragon: + Note - Also see Morph, Rule A.26. - - * - * - R - * - * - - Raging River: + Text(ABU+errata): At the beginning of your combat phase, each opponent chooses "east" or "west" for each creature without flying he or she controls. ; As you declare attacking creatures, choose "east" or "west" for each attacking creature. ; East creatures can't block "west" creatures. "West" creatures can't block "east" creatures. [Oracle 2002/10/01] Rathi Intimidator: + Text(NE+errata): 2/1, Fear. ; {2},{Tap}: Search your library for a Mercenary card with converted mana cost {2} or less and put that card into play. Then shuffle your library. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Razortooth Rats: + Text(7th+errata): 2/1, Fear. (This creature can't be blocked except by artifact creatures and/or black creatures.) [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Read the Runes: + You draw the cards, then sacrifice any permanents you want to sacrifice, then discard the required number of card from your hand. [Onslaught FAQ 2002/09/24] There is no chance to play any cards in between these actions. [D'Angelo 2002/10/15] + You are never forced to sacrifice any cards. You can choose to discard your entire hand if your hand is smaller than the number of cards you are required to discard. [Onslaught FAQ 2002/09/24] + Note - Also see X Costs, Rule K.28. Reckless One: + Note - Also see Creature Power and Toughness, Rule K.10. + Note - Also see Haste, Rule A.20. Renewed Faith: + Note - Also see Cycling, Rule A.11. Riptide Biologist: + Protection from beasts prevents damage from beast sources, cannot have any beasts assigned to block it, and cannot be targeted by the abilities of beasts. [Onslaught FAQ 2002/09/24] + Note - Also see Morph, Rule A.26. + Note - Also see Protection, Rule A.28. Riptide Entrancer: + Note - Also see Morph, Rule A.26. Riptide Replicator: + Note - Also see Token Creatures, Rule K.25. + Note - Also see X Costs, Rule K.28. Risky Move: + The change of control of creatures does not end at end of turn or even when this card leaves play. [Onslaught FAQ 2002/09/24] + This card does not target any creatures or players. [Onslaught FAQ 2002/09/24] Rorix Bladewing: + Note - Also see Haste, Rule A.20. + Note - Also see Legendary Permanents, Rule K.17. Rotlung Reanimator: + Note - Also see Token Creatures, Rule K.25. Run Wild: + Note - Also see Trample, Rule A.32. - - * - * - S - * - * - - Screaming Seahawk: + The "If you do" means "If you search". [D'Angelo 2002/10/09] Secluded Steppe: + Note - Also see Cycling, Rule A.11. Serpentine Basilisk: + Note - Also see Morph, Rule A.26. Severed Legion: + Note - Also see Fear, Rule A.15. Shadowmage Infiltrator: + Text(OD+errata): 1/3, Fear. ; Whenever ~this~ deals combat damage to a player, you may draw a card. [Oracle 2002/10/01] Shaleskin Bruiser: + Note - Also see Trample, Rule A.32. Shelkin Brownie: + Text(LG+errata): 1/1. ; {Tap}: Target creature loses all "bands with other" abilities until end of turn. [Oracle 2002/10/01] Shieldmage Elder: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] + If the ability is played on a spell that becomes a permanent, it also prevents any damage from that permanent this turn. [Onslaught FAQ 2002/09/24] Shriek of Dread: + Text(PS+errata): Target creature gains fear until end of thrn. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Shyft: + Text(IA+errata): 4/2. ; At the beginning of your upkeep, you may have ~this~ become the color or colors of your choice. (This effect doesn't end at end of turn.) [Oracle 2002/10/01] Silent Specter: + Note - Also see Morph, Rule A.26. Silvos, Rogue Elemental: + Note - Also see Legendary Permanents, Rule K.17. + Note - Also see Trample, Rule A.32. Skirk Commando: + Note - Also see Morph, Rule A.26. Skirk Fire Marshal: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] + Note - Also see Protection, Rule A.28. Skittish Valesk: + Note - Also see Morph, Rule A.26. Sleeper's Guile: + Text(UL+errata): Enchanted creature has fear. ; When ~this~ is put into a graveyard from play, return ~this~ to its owner's hand. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Sleeper's Robe: + Text(IN+errata): Enchanted creature has fear. ; Whenever enchanted creature deals combat damage to an opponent, you may draw a card. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Sleight of Mind: + Note - Also see Text Changing, Rule E.13. Slice and Dice: + Note - Also see Cycling, Rule A.11. Slipstream Eel: + Note - Also see Cycling, Rule A.11. Smother: + Note - Also see Converted Mana Cost, Rule K.8. Snapping Thragg: + Note - Also see Morph, Rule A.26. Snarling Undorak: + Note - Also see Morph, Rule A.26. Solar Blast: + Note - Also see Cycling, Rule A.11. Soulless One: + Note - Also see Creature Power and Toughness, Rule K.10. Spined Basher: + Note - Also see Morph, Rule A.26. Spirit Flare: + If either target is illegal when the spell resolves, it will do no damage. [Jordan 2002/09/29] Spitting Gourna: + Note - Also see Morph, Rule A.26. Spore Cloud: + Text(FE+errata): Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creatures doesn't untap during its controller's next untap step. [Oracle 2002/10/01] Spurred Wolverine: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] + Note - Also see First Strike, Rule A.16. Spy Network: + Only you get to look. You cannot show them to others. [Onslaught FAQ 2002/09/24] Squirming Mass: + Text(UD+errata): 1/1, Fear. [Oracle 2002/10/01] + Note - Also see Fear, Rule A.15. Stag Beetle: + The value of X is calculated once when the ability resolves. [Onslaught FAQ 2002/09/24] Standard Bearer: + Text(AP+errata): 1/1. ; If a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer. [WotC Rules Team 2002/10/01] Standardize: + This spell only affects creatures in play when it resolves. [Onslaught FAQ 2002/09/24] Stand or Fall: + Text(IN+errata): At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice may block this turn. [WotC Rules Team 2002/10/01] Stangg: + A Clone (or other copy) of Stangg will not get a twin as it comes into play because the triggered ability's "if" clause will not be true when the trigger resolves. [D'Angelo 2002/10/15] Starstorm: + Note - Also see Cycling, Rule A.11. + Note - Also see X Costs, Rule K.28. Sunfire Balm: + Note - Also see Cycling, Rule A.11. Supreme Inquisitor: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] Suq'Ata Assassin: + Text(VI+errata): 1/1, Fear. ; Whenever ~this~ attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) [Oracle 1999/11/01] + Note - Also see Fear, Rule A.15. Symbiotic Beast: + Note - Also see Token Creatures, Rule K.25. Symbiotic Elf: + Note - Also see Token Creatures, Rule K.25. Symbiotic Wurm: + Note - Also see Token Creatures, Rule K.25. - - * - * - T - * - * - - Tangle: + Text(IN+errata): Prevent all combat damage that would be dealt this turn. ; Each attacking creature doesn't untap during its controller's next untap step. [Oracle 2002/10/01] Teferi's Realm: + Text(VI+errata): At the beginning of each player's upkeep, that player chooses artifacts, creatures, lands, or global enchantments. All nontoken permanents of that type phase out. [Oracle 2002/10/01] Tempest Efreet: + Text(4th+errata): 3/3. ; Remove ~this~ from your deck before playing if you're not playing for ante. ; {Tap},Sacrifice ~this~: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and into that player's graveyard. [Oracle 2002/10/01] Tephraderm: + The second ability triggers even if this card is dealt lethal damage. [Onslaught FAQ 2002/09/24] Thrashing Mudspawn: + Note - Also see Morph, Rule A.26. Threaten: + Note - Also see Haste, Rule A.20. Timmerian Fiends: + Text(HL+errata): 1/1. ; Remove ~this~ from your deck before playing if you're not playing for ante. ; {B}{B}{B},Sacrifice ~this~: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and ~this~. Put the artifact card into your graveyard and ~this~ from anywhere into that player's graveyard. This change in ownership is permanent. [Oracle 2002/10/01] Tolaria: + Text(LG+errata): {Tap}: Add {U} to your mana pool. ; {Tap}: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during upkeep. [Oracle 2002/10/01] Towering Baloth: + Note - Also see Morph, Rule A.26. Tranquil Thicket: + Note - Also see Cycling, Rule A.11. Treespring Lorian: + Note - Also see Morph, Rule A.26. Triangle of War: + If either target is illegal when the ability resolves, it will do nothing. [Jordan 2002/09/29] Tribal Golem: + Note - Also see First Strike, Rule A.16. + Note - Also see Haste, Rule A.20. + Note - Also see Trample, Rule A.32. Tribal Unity: + Note - Also see X Costs, Rule K.28. Trickery Charm: + Note - Also see Modal Spells and Abilities, Rule G.24. - - * - * - U - * - * - - Undead Gladiator: + The ability to return to your hand can only be played while this card is in your graveyard. [Onslaught FAQ 2002/09/24] + Note - Also see Cycling, Rule A.11. - - * - * - V - * - * - - Venarian Gold: + Text(LG+errata): ~this~ comes into play with X sleep counters on it. ; When ~this~ comes into play, tap enchanted creature. ; Enchanted creature doesn't untap during its controller's untap step as long if ~this~ has a sleep counter on it. ; At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from ~this~. [Oracle 2002/10/01] Venomspout Brackus: + Note - Also see Morph, Rule A.26. Visara the Dreadful: + Note - Also see Legendary Permanents, Rule K.17. Vitality Charm: + Note - Also see Modal Spells and Abilities, Rule G.24. + Note - Also see Token Creatures, Rule K.25. + Note - Also see Trample, Rule A.32. Voice of the Woods: + Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control. [Onslaught FAQ 2002/09/24] + It can tap itself but is not required to do so. [D'Angelo 2002/10/15] + Note - Also see Token Creatures, Rule K.25. + Note - Also see Trample, Rule A.32. Voidmage Prodigy: + Note - Also see Morph, Rule A.26. - - * - * - W - * - * - - Wall of Mulch: + It can be sacrificed for its own ability. [Onslaught FAQ 2002/09/24] + Note - Also see Walls, Rule K.27. Wall of Kelp: + Text(HL+errata): 0/3. ; {U}{U},{Tap}: Put a 0/1 blue Kelp Wall creature token into play. [Oracle 2002/10/01] Warped Devotion: + This card can trigger on itself being returned to a player's hand. [D'Angelo 2002/10/15] Wave of Indifference: + Note - Also see X Costs, Rule K.28. Weird Harvest: + Note - Also see X Costs, Rule K.28. Wheel and Deal: + You can choose to target zero opponents. [Onslaught 2002/09/24] + You cannot target yourself. [Onslaught 2002/09/24] Wheel of Torture: + Text(UL+errata): At the beginning of each opponent's upkeep, ~this~ deals 1 damage to that player for each card fewer than three in his or her hand. [Oracle 2002/10/01] Whim of Volrath: + Note - Also see Text Changing, Rule E.13. Whipcorder: + Note - Also see Morph, Rule A.26. Words of War: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] Words of Waste: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] Words of Wilding: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] + Note - Also see Token Creatures, Rule K.25. Words of Wind: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] Words of Wisdom: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] Words of Worship: + If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card. [Onslaught FAQ 2002/09/24] Worldgorger Dragon: + It is possible for the Dragon to leave play before its "comes into play" trigger resolves. If this happens, then the "leaves play" trigger will have nothing to return and the "comes into play" trigger's effects will be irreversible. [D'Angelo 2002/10/15] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.