============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2003/10/20 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by EIGHTH EDITION. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2003/09/15 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Altar of Shadows: + You put a counter on this even if the creature regenerates. [Mirrodin FAQ 2003/10/01] + The precombat main phase is the first main phase of the turn. All others are postcombat main phases. [Mirrodin FAQ 2003/10/01] Ancient Den: + Note - Also see Artifact Land, Rule G1.14. Assert Authority: + Note - Also see Affinity, Rule 502.31. Auriok Steelshaper: + Note - Also see Equip, Rule 502.33. - - * - * - B - * - * - - Banshee's Blade: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Betrayal of Flesh: + Note - Also see Entwine, Rule 502.32. Blinding Beam: + Note - Also see Entwine, Rule 502.32. Blinkmoth Urn: + The precombat main phase is the first main phase of the turn. All others are postcombat main phases. [Mirrodin FAQ 2003/10/01] Bloodscent: + Note - Also see Must Attack or Block, Rule 500. Bonesplitter: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Bosh, Iron Golem: + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see Legends and Legendary Objects, Rule 215. + Note - Also see Trample, Rule 502.9. Broodstar: + Note - Also see Affinity, Rule 502.31. Brown Ouphe: + Text(MR): 1/1. ; {1}{G},{Tap}: Counter target activated ability from an artifact source. (Mana abilities can't be countered.) - - * - * - C - * - * - - Chalice of the Void: + To have it come into play with 3 counters, X must be 3, which means you have to pay {3}{3} or {6} mana. You pay twice of whatever value you want X to be. [Mirrodin FAQ 2003/10/01] + It only checks the number of counters on this card at the time the spell is being played. Changing the number of counters after that will not change the outcome. [Mirrodin FAQ 2003/10/01] + If it has zero counters on it, then it triggers for spells of cost {0}. [Mirrodin FAQ 2003/10/01] + It has to be in play at the end of the playing of a spell to trigger. If you sacrifice it during the playing of a spell, it will not trigger. [Mirrodin FAQ 2003/10/01] + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see X Costs, Rule G24.1. Chrome Mox: + If no card is imprinted on this card, it cannot generate any mana. [Mirrodin FAQ 2003/10/01] + If a card with multiple colors is imprinted, you can choose a color when the ability resolves. [Mirrodin FAQ 2003/10/01] + Note - Also see Imprint, Rule 502.34. City in a Bottle: + Text(AN+errata): Whenever a permanent from the Arabian Nights expansion other than ~this~ is in play, its controller sacrifices it. ; Players can't play cards from the Arabian Nights expansion. [Oracle 2003/10/01] Clockwork Vorrac: + Note - Also see Trample, Rule 502.9. Confusion in the Ranks: + The exchange isn't optional. If there is a legal choice, you must make one. [D'Angelo 2003/10/01] + The permanents have to share a permanent type both when the target is chosen and when the ability resolves. [Mirrodin FAQ 2003/10/01] + The permanents are exchanged only if both are in play when the ability resolves. [Mirrodin FAQ 2003/10/01] + It does trigger on itself coming into play. If your opponent controls an appropriate permanent, you have to swap this card for that one. [Mirrodin FAQ 2003/10/01] Consume Spirit: + Note - Also see X Costs, Rule G24.1. Crystal Shard: + You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01] Culling Scales: + If the chosen permanent no longer has the lowest cost at the time the ability resolves, the ability is countered and the permanent isn't destroyed. [Mirrodin FAQ 2003/10/01] + If the lowest converted mana cost is 3, this card can destroy itself. [Mirrodin FAQ 2003/10/01] + Note - Also see Converted Mana Cost, Rule G3.25. - - * - * - D - * - * - - Dead-Iron Sledge: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Detonate: + Text(MR): Destroy target artifact with converted mana cost X. It can't be regenerated. ~this~ deals X damage to that artifact's controller. Disarm: + Note - Also see Equipment, Rule G5.17. Dream's Grip: + Note - Also see Entwine, Rule 502.32. Dross Harvester: + Note - Also see Protection, Rule 502.7. Duplicant: + If no card is imprinted on this one, use the power, toughness, and creature type printed on this card. [Mirrodin FAQ 2003/10/01] + If the imprinted card has a * for its power or toughness, the * is zero. [Mirrodin FAQ 2003/10/01] + Note - Also see Imprint, Rule 502.34. Duskworker: + The first ability sets up a regeneration shield that will regenerate it if it would be destroyed this turn. Setting up the shield does not remove it from combat. If it actually regenerates, then the side-effects of regeneration apply. [Mirrodin FAQ 2003/10/01] - - * - * - E - * - * - - Empyrial Plate: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Extraplanar Lens: + Note - Also see Imprint, Rule 502.34. - - * - * - F - * - * - - Fangren Hunter: + Note - Also see Trample, Rule 502.9. Farsight Mask: + You draw one card each time the source damages you no matter how much damage the source deals to you each time. [Mirrodin FAQ 2003/10/01] + You only draw if this card is untapped both when you are dealt damage and when you would draw a card. [Mirrodin FAQ 2003/10/01] + Each creature's combat damage is considered a separate source. [Mirrodin FAQ 2003/10/01] Fatespinner: + If multiple phases with the same name as the one chosen occur in a turn, you skip all phases with that name. [Mirrodin FAQ 2003/10/01] + If more than one Fatespinner affects you, you can choose the same phase for all of them. [Mirrodin FAQ 2003/10/01] Fiery Gambit: + If the target is not legal on resolution, this spell is countered and does nothing. [Mirrodin FAQ 2003/10/01] + You choose whether to continue flipping after seeing the results of each flip. [Mirrodin FAQ 2003/10/01] Fireshrieker: + Note - Also see Double Strike, Rule 502.28. + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Forge Armor: + Note - Also see Converted Mana Cost, Rule G3.25. Frogmite: + Note - Also see Affinity, Rule 502.31. - - * - * - G - * - * - - Glissa Sunseeker: + Cheks the amount of mana in your mana pool when the ability resolves. [Mirrodin FAQ 2003/10/01] + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see First Strike, Rule 502.2. + Note - Also see Legends and Legendary Objects, Rule 215. Goblin Assassin: + This coin flip has no winner or loser. [D'Angelo 2003/10/17] Goblin Game: + Text(PS+errata): Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up. [Oracle 2003/10/01] Goblin Matron: + Text(7th+errata): 1/1. ; When ~this~ comes into play, you may search your library for a Goblin card, reveal that card and put it into your hand. If you do, shuffle your library. [Oracle 2003/10/01] Goblin Striker: + Note - Also see First Strike, Rule 502.2. + Note - Also see Haste, Rule 502.5. Golem-Skin Gauntlets: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Grab the Reins: + If you pay the Entwine cost, you can sacrifice the creature you gain control of with the first part. [Mirrodin FAQ 2003/10/01] + If you choose the second option, you must choose and sacrifice a creature during resolution. If you cannot sacrifice, it deals no damage. [Mirrodin FAQ 2003/10/01] + Note - Also see Entwine, Rule 502.32. + Note - Also see Haste, Rule 502.5. Granite Shard: + You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01] Great Furnace: + Note - Also see Artifact Land, Rule G1.14. Grid Monitor: + You can still put creature tokens or cards into play directly via spells and abilities. You just can't play creature spells normally. [Mirrodin FAQ 2003/10/01] - - * - * - H - * - * - - Heartwood Shard: + You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01] + Note - Also see Trample, Rule 502.9. - - * - * - I - * - * - - Incite War: + Note - Also see Entwine, Rule 502.32. + Note - Also see First Strike, Rule 502.2. Isochron Scepter: + When the activated ability is resolving, you play the copy onto the stack. [Mirrodin FAQ 2003/10/01] + You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06] + You can imprint a split card if either side has converted cost 2 or less. After imprinting, you can play either side even if the cost is higher. [WotC Rules Team 2003/10/06] + If the imprinted card is a split card, you can choose which side to play at the time you play the copy. [Mirrodin FAQ 2003/10/01] + You can't play the copy if an effect would prevent it from being played from you hand. [Mirrodin FAQ 2003/10/01] + If this card leaves play while the ability to make a copy is on the stack, the ability will still make a copy using last-known-information rule. [WotC Rules Team 2003/10/06] + If the imprinted card leaves the removed-from-game zone while the ability to make a copy is on the stack, then no copy will be made. [WotC Rules Team 2003/10/06] + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see Imprint, Rule 502.34. - - * - * - J - * - * - - Jinxed Choker: + You choose whether to add or remove a counter when the ability resolves. [Mirrodin FAQ 2003/10/01] Journey of Discovery: + Note - Also see Entwine, Rule 502.32. - - * - * - K - * - * - - Krark's Thumb: + Note - Also see Legends and Legendary Objects, Rule 215. Krosan Tusker: + Text(ON+errata): 6/5. ; Cycling {2}{G}. ; When you cycle ~this~, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. [Oracle 2003/10/01] - - * - * - L - * - * - - Leonin Scimitar: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Liar's Pendulum: + You don't have to reveal your hand, but if you don't then you can't draw a card. [Mirrodin FAQ 2003/10/01] Lightning Coils: + Note - Also see Token Creatures, Rule 216. Lightning Greaves: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. + Note - Also see Haste, Rule 502.5. Living Hive: + Note - Also see Token Creatures, Rule 216. + Note - Also see Trample, Rule 502.9. Lodestone Myr: + Note - Also see Trample, Rule 502.9. Loxodon Punisher: + Note - Also see Equipment, Rule G5.17. Loxodon Warhammer: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. + Note - Also see Trample, Rule 502.9. Luminous Angel: + Note - Also see Token Creatures, Rule 216. - - * - * - M - * - * - - Malachite Golem: + Note - Also see Trample, Rule 502.9. March of the Machines: + If a noncreature artifact was also a land or enchantment, it keeps those types and gains the creature type. [Mirrodin FAQ 2003/10/01] + If an Equipment becomes a creature, it can no longer equip something and so it "falls off" and stays in play. [Mirrodin FAQ 2003/10/01] + The Artifact Land cards have a mana cost of zero, so they will become 0/0 creatures and die. [Mirrodin FAQ 2003/10/01] + Note - Also see Converted Mana Cost, Rule G3.25. Mask of Memory: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Mass Hysteria: + Note - Also see Haste, Rule 502.5. Megatog: + Note - Also see Trample, Rule 502.9. Mesmeric Orb: + Triggers for each permanent that untaps. [Mirrodin FAQ 2003/10/01] Mindslaver: + You control the entire turn, from untap step to the cleanup step. This includes playing spells, abilities, declaring attackers, assigning combat damage, and so on. [Mirrodin FAQ 2003/10/01] + You can see everything that player can see but you normally could not, including that player's hand, face-down creatures, and any cards in his or her library that they are allowed to look at. [Mirrodin FAQ 2003/10/01] + You can take control of your own turn, but this has no real effect. You still lose life from mana burn. [Mirrodin FAQ 2003/10/01] + You cannot make the other player concede. [Mirrodin FAQ 2003/10/01] + If another effect occurs that takes control of the player's actions, such as Defensive Formation taking control of combat decision, then the other effect takes precedence. [Barclay 2003/10/10] + Note - Also see Legends and Legendary Objects, Rule 215. Mindstorm Crown: + The ability always goes on the stack at the beginning of upkeep. [Mirrodin FAQ 2003/10/01] + It counts the number of cards in hand at the start of the turn, not when it resolves. [Mirrodin FAQ 2003/10/01] Mirror Golem: + Note - Also see Imprint, Rule 502.34. + Note - Also see Protection, Rule 502.7. Mourner's Shield: + Note - Also see Imprint, Rule 502.34. Myr Adapter: + Note - Also see Equipment, Rule G5.17. Myr Enforcer: + Note - Also see Affinity, Rule 502.31. Myr Incubator: + Note - Also see Token Creatures, Rule 216. - - * - * - N - * - * - - Needlebug: + Note - Also see Protection, Rule 502.7. Neurok Hoversail: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Nightmare Lash: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Nuisance Engine: + Note - Also see Token Creatures, Rule 216. - - * - * - O - * - * - - One Dozen Eyes: + Note - Also see Entwine, Rule 502.32. + Note - Also see Token Creatures, Rule 216. - - * - * - P - * - * - - Pearl Shard: + You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01] Pentavus: + Note - Also see Token Creatures, Rule 216. Platinum Angel: + Effects that say the game is a draw still work. [Mirrodin FAQ 2003/10/01] + In multiplayer games, your teammates can still lose, but opponents can't win. [Mirrodin FAQ 2003/10/01] + You can concede the game with this card in play. [Mirrodin FAQ 2003/10/01] + In tournament play, if the game ends with this card in play, the "highest total life" rule can declare a player the winner. [Mirrodin FAQ 2003/10/01] + If your life total is 20 or more and you control both this card and Transcendence, then an infinite loop is formed. If neither player wants to end the loop by removing one of these two cards from play, the game ends in a draw. [WotC Rules Team 2003/10/01] Predator's Strike: + Note - Also see Trample, Rule 502.9. Promise of Power: + The power/toughness of the token is set when this spell resolves. [Mirrodin FAQ 2003/10/01] + Note - Also see Entwine, Rule 502.32. + Note - Also see Token Creatures, Rule 216. Putrid Raptor: + You can use Artificial Evolution on this card while is it face down to change Zombie to something else. This will change the type of card you have to discard to turn it face up. [Jordan 2003/10/17] - - * - * - Q - * - * - - Quicksilver Elemental: + Treat the target creature's name in the copied abilities as having Quicksilver Elemental's name there instead. [Mirrodin FAQ 2003/10/01] + You can play the ability more than once, collecting abilities from multiple creatures (or the same creature more than once. [D'Angelo 2003/10/17] + If you make two copies of an ability that can be played once a turn, you can play each of them once a turn. [Barclay 2003/10/10] Quicksilver Fountain: + Text(MR+errata): At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it. ; At end of turn, if all lands in play are Islands, remove all flood counters from them. [WotC Rules Team 2003/10/06] + If this card leaves play, the flood counters continue to make the lands be Islands until they are removed. [Mirrodin FAQ 2003/10/01] - - * - * - R - * - * - - Raise the Alarm: + Note - Also see Token Creatures, Rule 216. Razor Barrier: + Note - Also see Protection, Rule 502.7. Rebirth: + Text(4th+errata): Remove ~this~ from your deck before playing if you're not playing for ante. ; Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20. [Oracle 2003/10/01] Remembrance: + Text(US+errata): Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library. [Oracle 2003/10/01] Roar of the Kha: + Note - Also see Entwine, Rule 502.32. Rust Elemental: + The sacrifice is not optional. You must do it if possible. If not, then you lose the life. [Mirrodin FAQ 2003/10/01] - - * - * - S - * - * - - Scale of Chiss-Goria: + Note - Also see Affinity, Rule 502.31. Scythe of the Wretched: + The triggered ability triggers even if it was not the damage from the equipped creature that caused that other creature to go to the graveyard. [Mirrodin FAQ 2003/10/01] + If the card isn't a creature when it comes back into play, this card will not move onto it. [Mirrodin FAQ 2003/10/01] + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Seat of the Synod: + Note - Also see Artifact Land, Rule G1.14. Sheltered Valley: + Text(AL+errata): When ~this~ comes into play, sacrifice each other permanent named Sheltered Valley you control. ; At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. ; {Tap}: Add {1} to your mana pool. [Oracle 2003/10/01] Skeleton Shard: + You can pay either of the two costs (but not both at the same time) to play the ability. [Mirrodin FAQ 2003/10/01] Skyhunter Patrol: + Note - Also see First Strike, Rule 502.2. Slagwurm Armor: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Slith Firewalker: + Note - Also see Haste, Rule 502.5. Slith Predator: + Note - Also see Trample, Rule 502.9. Solar Tide: + Note - Also see Entwine, Rule 502.32. Somber Hoverguard: + Note - Also see Affinity, Rule 502.31. Soul Foundry: + The token's mana cost is a copy of the imprinted creature card. It is not zero as with other tokens. [Mirrodin FAQ 2003/10/01] + You do not get a chance to pay any optional costs, such as Buyback or Kicker, on the imprited card. [WotC Rules Team 2003/10/06] + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see Imprint, Rule 502.34. + Note - Also see Token Creatures, Rule 216. + Note - Also see X Costs, Rule G24.1. Spellweaver Helix: + If you imprint zero or one card, then nothing happens. [Mirrodin FAQ 2003/10/01] + If you imprint two cards with the same name, it still only makes one copy each time. [Mirrodin FAQ 2003/10/01] + You play the copy while the triggered ability is resolving. [Mirrodin FAQ 2003/10/01] + You do not pay the spell's mana cost and any X in that cost is zero. You do still pay any additional costs that might apply, and may pay any optional costs such as Kicker or Buyback that apply. [Mirrodin FAQ 2003/10/01] [WotC Rules Team 2003/10/06] + If you imprint a split card, Spellweaver Helix will not trigger for it. This is because the spell being played will only have one of the two names, while the imprinted one has both. Thus, there is no match. [Mirrodin FAQ 2003/10/01] + You can't play the copy if an effect would prevent it from being played from you hand. [Mirrodin FAQ 2003/10/01] + If this card leaves play while the ability to make a copy is on the stack, the ability will still make a copy using last-known-information rule. [WotC Rules Team 2003/10/06] + If the imprinted card leaves the removed-from-game zone while the ability to make a copy is on the stack, then no copy will be made. [WotC Rules Team 2003/10/06] + Note - Also see Imprint, Rule 502.34. Sword of Kaldra: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. + Note - Also see Legends and Legendary Objects, Rule 215. - - * - * - T - * - * - - Taj-Nar Swordsmith: + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see Equipment, Rule G5.17. Tel-Jilad Archers: + Note - Also see Protection, Rule 502.7. Tel-Jilad Chosen: + Note - Also see Protection, Rule 502.7. Tel-Jilad Stylus: + It can target tokens. They go to the library and cease to exist. [Mirrodin FAQ 2003/10/01] Temporal Cascade: + Note - Also see Entwine, Rule 502.32. Thoughtcast: + Note - Also see Affinity, Rule 502.31. Thought Prison: + Note - Also see Converted Mana Cost, Rule G3.25. + Note - Also see Imprint, Rule 502.34. Timesifter: + If your library is empty so you cannot remove a card, then you cannot win the extra turn. [Mirrodin FAQ 2003/10/01] + Remember which player would have been next the first time this triggers, because once this card leaves play and the extra turn is completed, it becomes that player's turn. [Mirrodin FAQ 2003/10/01] + If multiple extra turns are created, take them in the order they are created. [Mirrodin FAQ 2003/10/01] + Lands have a converted mana cost of zero. [Mirrodin FAQ 2003/10/01] + Note - Also see Converted Mana Cost, Rule G3.25. Titanium Golem: + Note - Also see First Strike, Rule 502.2. Tooth and Nail: + Note - Also see Entwine, Rule 502.32. Tooth of Chiss-Goria: + Note - Also see Affinity, Rule 502.31. Tree of Tales: + Note - Also see Artifact Land, Rule G1.14. - - * - * - U - * - * - - - - * - * - V - * - * - - Vault of Whispers: + Note - Also see Artifact Land, Rule G1.14. Viridian Longbow: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Vision Charm: + Text(VI+errata): Choose one - Target artifact phases out; or target player puts the top four cards from his or her library into his or her graveyard; or all lands of one type become the basic land type of your choice until end of turn. [Oracle 2003/10/01] Vorrac Battlehorns: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. + Note - Also see Trample, Rule 502.9. Vulshok Battlegear: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. Vulshok Battlemaster: + Any equipment that cannot legally attach to it stays where it was. [Mirrodin FAQ 2003/10/01] + Note - Also see Equipment, Rule G5.17. + Note - Also see Haste, Rule 502.5. Vulshok Berserker: + Note - Also see Haste, Rule 502.5. Vulshok Gauntlets: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. - - * - * - W - * - * - - Wail of the Nim: + Note - Also see Entwine, Rule 502.32. Welkin Hawk: + Text(EX+errata): 1/1, Flying ; When ~this~ is put into any graveyard from play, you may search your library for a card named Welkin Hawk, reveal that card to all players, and put it into your hand. If you do, shuffle your library. [Oracle 2003/10/01] Wirewood Herald: + Text(ON+errata): 1/1. ; When ~this~ is put into a graveyard from play, you may search your library for an Elf card, reveal that card and put it into your hand. If you do, shuffle your library. [Oracle 2003/10/01] Worldslayer: + Note - Also see Equip, Rule 502.33. + Note - Also see Equipment, Rule G5.17. - - * - * - X - * - * - - - - * - * - Y - * - * - - Yotian Soldier: + Note - The Anqiquities and Fourth Edition versions of this card had no creature type. A creature type "Soldier" was added in Mirrodin. - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. ST= Starter. TE= Tempest. TO= Torment. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.