============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 10/21/98 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.activesw.com/~sdangelo/rulings.html ftp://ftp.activesw.com/pub/sdangelo/magic/rule-cards.txt The above files are also available via FTP to "ftp.activesw.com" under "pub/sdangelo/magic" as "rule-cards.txt". If you have neither WWW nor FTP access, send e-mail to "dangelo@netcom.com" requesting a copy of the current Rulings Summaries. A '+' is used to mark changes since the last released version on 09/16/98. Thanx, Stephen. ---- Stephen D'Angelo | Official Magic: The Gathering Rules Summary dangelo@netcom.com | Network Representative for Wizards of the Coast, Inc. ============================================================================== Printing Information ------------------------------------------------------------------------------ Stronghold: + Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common). In addition, four pre-built starter decks were available with a mixture of Tempest and Stronghold cards, but the same rarity distribution as Tempest starters. Exodus: + Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common). In addition, four pre-built starter decks were available with a mixture of Tempest, Stronghold, and Exodus cards, but the same rarity distribution as Tempest starters. Urza's Saga: + The Urza's Saga expansion set was printed with black borders on the face of the cards. Cards can be identified by the expansion symbol on the right hand side of the middle section. The expansion symbol is two meshed gears. The set consists of 350 unique cards. It was released in early October 1999. + Was printed in 15 card booster packs (1 rare, 3 uncommon, 11 common) and 75 card starters (3 rare, 10 uncommon, 32 common, 30 land). In addition, four pre-built starter decks were available with different themes, but the same rarity distribution as normal starters. + The Phyrexian Colossus card was printed as card number 306/350 when it should be 305/350. [bethmo 10/02/98] Card Rulings ------------------------------------------------------------------------------ - - * - * - A - * - * - - Absolute Grace: + This affects all creatures, not just your own. [Urza's FAQ 10/05/98] Absolute Law: + This affects all creatures, not just your own. [Urza's FAQ 10/05/98] Abundance: + You choose either "land" or "not a land", then reveal cards until you get a land or a card which is not a land, as appropriate. [Urza's FAQ 10/05/98] + If no card of the chosen type is found before your library empties, the effect does not let you draw a card at all, but you do get to order all the cards in your library any way you choose. [D'Angelo 10/08/98] + If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. [bethmo 10/12/98] In a multi-card draw you choose how many of those draws will be replaced before you do any drawing or use of this card. [DeLaney 10/17/98] Abyssal Horror: + Note - Also see Comes Into Play Abilities, Rule E.3. Academy Researchers: + Note - Also see Comes Into Play Abilities, Rule E.3. Acidic Soil: + Counts the lands on resolution. [DeLaney 10/05/98] AEther Tide: + You discard the cards at the time you announce the spell. [D'Angelo 10/19/98] + Note - Also see X Costs, Rule K.27. Allay: + Note - Also see Buyback, Rule A.13. Anarchist: + Note - Also see Comes Into Play Abilities, Rule E.3. Angelic Chorus: + Does not trigger when creatures phase in or change controllers. [DeLaney 10/05/98] + Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Ankh of Mishra: + It deals damage to a land's controller at the time the triggered ability is played. If the land leaves play (due to another triggered ability or a mana source ability) before the ability is played, the land's last controller before it left play is used. See Rule K.4.6. [D'Angelo 10/19/98] Annul: + It works on Artifact Creature spells and Enchant spells. [DeLaney 10/05/98] Antagonism: + It looks back over the entire turn even if this card was not in play at the time. [DeLaney 10/05/98] Arcane Laboratory: + This cannot stop a mana source spell from being played (see Rule T.12.5). [Urza's FAQ 10/05/98] But if one is played first, it will count as the one spell this turn. [Urza's FAQ 10/05/98] + You cannot play a buyback spell more than once. It does not matter that it's the same spell. [WotC Rules Team 10/18/98] + If the spell is countered, it still counts as the one spell played. [D'Angelo 10/19/98] + When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 10/17/98] Arc Lightning: + Each target must receive at least 1 damage. You can't choose a target to take zero damage. [DeLaney 10/05/98] Argothian Elder: + Must target two different lands. Can't be used if there is just one land to target. [DeLaney 10/05/98] + Can target an already untapped land. [DeLaney 10/05/98] Argothian Swine: + Note - Also see Trample, Rule A.27. Argothian Wurm: + Note - Also see Comes Into Play Abilities, Rule E.3. + Note - Also see Trample, Rule A.27. Attunement: + If you have less than 4 cards, discard all you have. [DeLaney 10/05/98] + You can use mana sources between the draw and discard, but you can't use anything else. [DeLaney 10/05/98] Axelrod Gunnarson: + Note - Also see Trample, Rule A.27. - - * - * - B - * - * - - Back to Basics: + Only Forest, Island, Mountain, Plains, and Swamp (plus their Snow-Covered equivalents) are basic lands. See Rule K.18.2. [DeLaney 10/05/98] Ball Lightning: + Note - Also see Trample, Rule A.27. Barrin's Codex: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + You do not add a counter if it is tapped. That ability is "turned off". See Rule K.6.4. [DeLaney 10/05/98] Befoul: + This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 10/05/98] Bereavement: + If the player has no cards in hand, this has no effect. [DeLaney 10/05/98] Blanchwood Armor: + The bonus is continuously recalculated. [Urza's FAQ 10/05/98] Blood Pet: + You can sacrifice it for mana during damage prevention. If you do so, any damage on it never becomes successfully dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 10/20/97] + No longer has odd interactions with Trample (see Rule A.27). [D'Angelo 10/17/98] Blood Vassal: + You can sacrifice it for mana during damage prevention. If you do so, any damage on it never becomes successfully dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Vassal. But, you do have the two black mana to deal with. [D'Angelo 10/15/98] + No longer has odd interactions with Trample (see Rule A.27). [D'Angelo 10/17/98] Bravado: + The bonus is continuously calculated. [DeLaney 10/05/98] Brush With Death: + Note - Also see Buyback, Rule A.13. Bulwark: + Counts cards during resolution. [DeLaney 10/05/98] - - * - * - C - * - * - - Cackling Fiend: + If the opponent has no cards in hand, this has no effect. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Cardassid: + Note - Also see Trample, Rule A.27. Carpet of Flowers: + It has a Phase Ability (see Rule A.5), which means it can only be used once each turn (see Rule A.5.2). [Urza's FAQ 10/05/98] + The ability is played as an instant, not as a mana source. [Urza's FAQ 10/05/98] + You can add less than X mana if you want, even zero. [DeLaney 10/17/98] Carrion Beetles: + You pick the 0, 1, 2, or 3 target cards on announcement. [DeLaney 10/05/98] + If any of the targets are not there on resolution, the others are still affected. [D'Angelo 10/15/98] Cartographer: + Note - Also see Comes Into Play Abilities, Rule E.3. Catalog: + You can use mana sources between the draw and discard, but you can't use anything else. [DeLaney 10/05/98] Catastrophe: + This is a modal spell (see Rule G.27). You choose land or creatures when announcing the spell. [DeLaney 10/05/98] Cathodion: + If it goes to the graveyard in combat, you get the 3 mana at a time when only mana sources and triggered abilities are legal. You cannot spend this mana on instants. It's very likely you will take mana burn. [DeLaney 10/15/98] + You cannot choose not to get the 4 mana when Su-Chi is destroyed. [D'Angelo 10/17/98] Cave Tiger: + It gets +1/+1 for each creature that blocks it. [D'Angelo 10/08/98] Change of Heart: + Note - Also see Buyback, Rule A.13. Child of Gaea: + Note - Also see Trample, Rule A.27. Chimeric Staff: + You can use the ability again to change its power/toughness. For example, if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2, or 4 to make it 4/4 later in the turn. [Urza's FAQ 10/05/98] + If Power Artifact is used it can decrease your payment. For example, if you can choose for X=4 and pay juse 2 mana to get a 4/4 creature. [D'Angelo 10/08/98] Citanul Flute: + X can be zero if you want. [DeLaney 10/05/98] + If you find no creature with cost X or less, shuffle and continue. [DeLaney 10/05/98] + If you find any creatures with cost X or less, you must choose one. [DeLaney 10/05/98] Claws of Gix: + The ability cannot be used during damage prevention. So you have to use it before your creatures get lethally damaged. [DeLaney 10/05/98] + The ability cannot be used while this card is tapped. See Rule K.6.4. [DeLaney 10/05/98] Cloak of Mists: + No creature can be assigned to block it. [DeLaney 10/05/98] Cloud Spirit: + If it loses Flying, it will be unable to block any creatures. [D'Angelo 10/06/98] Colossus of Sardia: + Note - Also see Trample, Rule A.27. Confiscate: + If you take control of a local enchantment, you do not get to move the enchantment. [Urza's FAQ 10/05/98] + If you take control of a permanent that targets you, it continues to affect you even if its text says "target opponent". [Urza's FAQ 10/05/98] Congregate: + Creatures are counted during resolution. [DeLaney 10/05/98] Constant Mists: + Note - Also see Buyback, Rule A.13. Contamination: + Wild Growth, Mana Flare and other external effects that generate more mana still generate their additional mana as directed without being affected by this card. [DeLaney 10/05/98] Copper Gnomes: + You can use the ability if you have no artifacts in hand. It just does nothing on resolution. [DeLaney 10/05/98] Corrupt: + The swamps are counted on resolution. [DeLaney 10/05/98] Cradle Guard: + Note - Also see Trample, Rule A.27. Crater Hellion: + Does 4 damage to every creature in play other than itself. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Crovax, the Cursed: + You can only sacrifice one card to it each turn (see Rule A.6.8). [D'Angelo 10/12/98] Curfew: + Text(US+errata): Each player who controls a creature card chooses one of them and returns it to owner's hand. [WotC Rules Team 10/18/98] + The current player chooses first. [Urza's FAQ 10/05/98] + All choices are made on announcement. [DeLaney 10/20/98] - - * - * - D - * - * - - Darkest Hour: + All creatures are black instead of whatever color(s) they were before. [DeLaney 10/05/98] Dark Hatchling: + Note - Also see Comes Into Play Abilities, Rule E.3. Dauthi Cutthroat: + Note - Also see Shadow, Rule A.26. Dauthi Jackal: + Note - Also see Shadow, Rule A.26. Dauthi Trapper: + Note - Also see Shadow, Rule A.26. Dauthi Warlord: + Note - Also see Shadow, Rule A.26. Defensive Formation: + You follow all the normal rules for damage assignment. For example, you can assign more damage to a blocking creature than its toughness, and if a creature has Trample (see Rule A.27) you follow the Trample rules as appropriate. [Urza's FAQ 10/05/98] Destructive Urge: + The ability has no effect if the player has no lands. [Urza's FAQ 10/05/98] Diabolic Servitude: + If the targeted creature card is not in the graveyard when this card comes into play, it brings nothing into play and sits in play with no further effects in the future. [D'Angelo 10/08/98] + If the creature is in play and phases out, is unsummoned, or is removed from the game, this card loses track of the creature and has no futher effects in the future. [D'Angelo 10/08/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Discordant Dirge: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Disorder: + Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 10/05/98] Dominating Licid: + Note - Also see Licids, Rule E.8. Dromosaur: + If it manages to block or become blocked more than once in a turn (due to Relentless Assault), it can get the bonus twice. [DeLaney 10/05/98] + Switching blockers will not re-trigger this since it only triggers on becoming blocked and switching does not unblock and reblock it. [DeLaney 10/17/98] - - * - * - E - * - * - - Elkin Bottle: + If the Bottle leaves play or your control, the spell remains waiting until used or until the beginning of your next turn. [Aahz 06/13/96] The card is in the "out of game" zone (see Rule Z.7). Endless Wurm: + Note - Also see Trample, Rule A.27. Energy Field: + Buyback (see Rule A.13) causes a spell to go to your hand instead of your graveyard, so using Buyback will avoid triggering this card to be sacrificed. [D'Angelo 10/08/98] + Discarding does trigger this, even with Libary of Leng in play. [DeLaney 10/17/98] Exhaustion: + Modifies the targeted opponent's next turn. It affects creatures at that time regardless of what the player controls when this resolves. [WotC Rules Team 10/18/98] Exhume: + Text(US+errata): Each player with a creature card in his or her graveyard chooses one and puts that creature into play. [WotC Rules Team 10/18/98] + The current player chooses first (if they can choose). [Urza's FAQ 10/05/98] + All choices are made on announcement. [DeLaney 10/20/98] Exploration: + This does not put lands into play, it just raises the normal limit of one land played each turn. [D'Angelo 10/15/98] + You can still only play lands on your turn. [D'Angelo 10/08/98] + If you play a land then this leaves play, you cannot play a second land. [DeLaney 10/05/98] - - * - * - F - * - * - - Fanning the Flames: + Note - Also see Buyback, Rule A.13. + Note - Also see X Costs, Rule K.27. Fault Line: + Note - Also see X Costs, Rule K.27. Fertile Ground: + The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 10/05/98] + This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce R, and make an extra R regardless of what color Fertile Ground generates. [Urza's FAQ 10/05/98] + Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [D'Angelo 10/20/98] Fire Ants: + Does 1 damage to each non-Flying creature other than itself. [DeLaney 10/05/98] Flesh Reaver: + The ability triggers when damage is successfully dealt, so it starts a new damage prevention step. [DeLaney 10/05/98] Flowstone Flood: + You cannot pay the Buyback cost unless you have at least one card in your hand to discard. [D'Angelo 10/01/98] + Note - Also see Buyback, Rule A.13. Flowstone Mauler: + Note - Also see Trample, Rule A.27. Fluctuator: + The ability does not work while this card is tapped. See Rule K.6.4. [DeLaney 10/05/98] Fog Bank: + Note - Also see Fog Effects, Rule E.6. Forbid: + Note - Also see Buyback, Rule A.13. Foul Imp: + Note - Also see Comes Into Play Abilities, Rule E.3. Furnace of Rath: + It is a replacement ability (see Rule A.7) played in a Series (see Rule T.9) when damage is assigned at the start of damage prevention (see Rule T.10.1) before handling abilities that trigger on damage being assigned. [WotC Rules Team 10/18/98] + If a spell or ability damages multiple things, divide up the damage before applying this effect (see Rule T.10.13). [WotC Rules Team 10/18/98] + Trample does not count as redirection. [D'Angelo 10/08/98] - - * - * - G - * - * - - Gaea's Cradle: + Note - Also see Legendary Permanents, Rule K.19. Gamble: + You might end up discarding the card you searched for. [DeLaney 10/05/98] Gilded Drake: + Note - Also see Comes Into Play Abilities, Rule E.3. Goblin Lackey: + You can pick any "Summon Goblin" or "Summon Goblins" card, or a creature card that says "Counts as a goblin" in its text. [Urza's FAQ 10/05/98] + Note - Also see Creature Type, Rule K.13. Goblin Matron: + Note - Also see Comes Into Play Abilities, Rule E.3. Goblin Offensive: + The tokens are named "Goblin" and are of creature type "Goblin" (see Rule K.25.4). [Urza's FAQ 10/05/98] + X can be zero. [DeLaney 10/05/98] + Note - Also see X Costs, Rule K.27. Goblin Rock Sled: + Note - Also see Trample, Rule A.27. Gorilla Warrior: + It is not a creature of type Gorilla, it is of type Ape. [DeLaney 10/05/98] Grafted Skullcap: + The abilities do not work while this card is tapped. See Rule K.6.4. [DeLaney 10/05/98] Great Whale: + You can untap from 0 to 7 lands. [DeLaney 10/05/98] + Does not target the lands. [DeLaney 10/05/98] + Can be used on already untapped lands (with no effect). [DeLaney 10/05/98] + Can be used on another player's lands. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Greener Pastures: + Counts the lands on resolution of the Phase Ability (see Rule A.5). [DeLaney 10/05/98] - - * - * - H - * - * - - Headlong Rush: + If cast outside of combat, it does nothing. [DeLaney 10/05/98] Heartstone: + Text(SH+errata): The cost of each creature ability requiring an activation cost is reduced by {1}. This cannot reduce an ability's total mana cost to less then {1}. [WotC Rules Team 03/01/98] [Duelist Magazine #25, Page 31] This changed "generic" to "total" in the text, so it will change {1R} to {R}. Heat Ray: + Note - Also see X Costs, Rule K.27. Hidden Ancients: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] Hidden Guerrillas: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] Hidden Herd: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + Does not trigger on lands put into play by a spell or ability. [DeLaney 10/05/98] Hidden Predators: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] Hidden Spider: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] Hidden Stag: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + Does not trigger on lands put into play by a spell or ability. [DeLaney 10/05/98] Hollow Dogs: + If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 10/05/98] Humble: + Removes all creature abilities. This includes mana source abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 10/14/97] + Will not remove card text which defines characteristics of the card which are not normally done in the text, such as "Counts as a Wall" or "This card is red.". These things are descriptive text and not abilities. [bethmo 10/23/97] + Will remove even upkeep cost text. [bethmo 01/22/98] + Does not remove abilities from a creature entering play until after any "comes into play" abilities trigger. [D'Angelo 10/28/97] For example, Nekrataal and Man-o'-War both trigger on coming into play before they turn into 1/1 creatures with no abilities. + If there is a question about the power/toughness of the creatures due to some other effect such as Crusade. Apply the power/toughness change in the order in which the cards enter play. [Aahz 11/02/97] + To figure a creature's power/toughness, start with the base value as granted by its card (or the effect that animated it), then apply counters, then apply other effects in the order those effects came into play (see Rule K.12.Ruling.2). This means that counters on a creature which change power/toughness or add an ability will be overridden, but that effects which enter play after this spell resolves will still have their full effect. [Urza's FAQ 10/05/98] Humility: + If there is a question about the power/toughness of the creatures due to some other effect such as Crusade. Apply the power/toughness change in the order in which the cards enter play. [Aahz 11/02/97] - - * - * - I - * - * - - Ice Cauldron: + The card on the Cauldron is not "in play". [Aahz 06/08/95] It is in the "out of game" zone (see Rule Z.7). Ill-Gotten Gains: + You can get fewer than 3 cards if you want. [DeLaney 10/05/98] + You can pick up any of the cards you discarded since you do not choose the cards until resolution. [WotC Rules Team 10/18/98] Interdict: + Cannot be used to counter the ability of something which is not a permanent, which means it cannot be used on abilities which are played while a card is in the graveyard or hand (such as Cycling). [D'Angelo 10/12/98] Intrepid Hero: + The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the spell fizzles. [Urza's FAQ 10/05/98] Intruder Alarm: + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - J - * - * - - Justice: + It does get re-applied to damage that gets redirected. [WotC Rules Team 02/01/98] The Lancers en-Kor (and similar creatures) will also cause Justice to trigger if the original source of the damage is red. [D'Angelo 03/17/98] + Trample is not redirection and does not cause this card to re-trigger. [D'Angelo 10/08/98] - - * - * - K - * - * - - Karn, Silver Golem: + Text(US+errata): 4/4. ; Whenever ~this~ blocks or becomes blocked, it gets -4/+4 until end of turn. ; {1}: Target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost until end of turn. (That artifact retains its abilities.) [WotC Rules Team 10/18/98] + The blocking ability triggers only once no matter how many blockers are declared. [bethmo 10/12/98] Using Choking Vines only triggers the ability if Karn was not blocked before. [bethmo 10/12/98] + Note - Also see Legendary Permanents, Rule K.19. - - * - * - L - * - * - - Lab Rats: + Note - Also see Buyback, Rule A.13. Lancers en-Kor: + The ability of this card does not do anything to stop Trample damage from being assigned to the defending player (see Rule A.27). [D'Angelo 10/08/98] + Note - Also see Trample, Rule A.27. Leviathan: + Note - Also see Trample, Rule A.27. Lifeline: + Text(US+errata): Whenever a creature is put into a graveyard and another creature is in play, put the creature back into play under its owner's control at end of turn. [WotC Rules Team 10/18/98] + It works for all players and has errata to remove the "your graveyard" text. [bethmo 10/02/98] + The creatures come into play under their owner's control. [D'Angelo 10/08/98] + It checks to see if there are any creatures in play at the time the creature is put into the graveyard. If there are, it will put the creature back even if there are no creatures in play at the end of turn. [Urza's FAQ 10/05/98] + The creature comes back even if Lifeline leaves play. [Urza's FAQ 10/05/98] + It brings the card back even if the card was a creature only due to a spell or ability. It comes back as if newly cast, however. [WotC Rules Team 10/18/98] + If more than one creature is in play and all the creatures in play go to the graveyard at once (such as with Wrath of God), then all of them are returned at end of turn. [WotC Rules Team 10/18/98] + It fails to bring the creature back if the creature is not still in the graveyard at the end of turn. [D'Angelo 10/12/98] + Only triggers on a creature card going to the graveyard from play. When a card goes to the graveyard from someplace other than "in play", it is not a creature. [WotC Rules Team 10/18/98] + The ability does not work while this card is tapped. See Rule K.6.4. [D'Angelo 10/15/98] + There are many combinations that can form infinite loops at end of turn with this card. All you need is a triggered ability that can kill a creature when a creature comes into play. Refer to the infinite loop rules, G.21.3 to resolve these. [D'Angelo 10/19/98] + If you control Lifeline and play a Ball Lightning, at end of turn the Ball Lightning will die and come back repeatedly in an infinite loop. By the infinite loop rules (see G.21.3), it repeats a fixed number of times then remains in play. If the Ball Lightning died before end of turn, it comes back then dies repeatedly. The end result is that it repeats a fixed number of times then ends up in the graveyard. If one player controls Lifeline and the other the Ball Lightning, there is no loop since "end of turn" effects do not go back and forth between players (see Rule A.3.4). Thus if the current player controls the Ball Lightning, it ends up in play, and if the other player did, it ends up in the graveyard. [WotC Rules Team 10/18/98] Lilting Refrain: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Lingering Mirage: + The land loses all its previous abilities and gains the ability to be tapped for blue mana, just like an island (see Rule K.18.3). [Urza's FAQ 10/05/98] Living Death: + Copy creatures, like Clone and Doppelganger which require a target creature in order to be put into play by this effect, will not enter play. They will stay "set aside" (out of the game, see Rule Z.7) for the rest of the game. This is because all the creatures are put into play at once and there will be no legal targets at that time. [bethmo 11/03/97] Lord of the Pit: + Note - Also see Trample, Rule A.27. Lotus Blossom: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + The phase ability does not work while this card is tapped. See Rule K.6.4. [D'Angelo 10/15/98] Lurking Evil: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + If you have zero or negative life, half your life is zero (see Rule G.22.7), so it costs nothing to use the ability. [Urza's FAQ 10/05/98] - - * - * - M - * - * - - Mana Leech: + Note - Also see Tap and Hold Abilities, Rule E.12. Meltdown: + X can be zero. [DeLaney 10/05/98] + Note - Also see X Costs, Rule K.27. Midsummer Revel: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Mind Games: + Note - Also see Buyback, Rule A.13. Mind Maggots: + Note - Also see Comes Into Play Abilities, Rule E.3. Mind Peel: + Note - Also see Buyback, Rule A.13. Mishra's Helix: + Text(US+errata): {X},{Tap}: Tap X target lands. [WotC Rules Team 10/18/98] + You can target already tapped lands. [DeLaney 10/05/98] Mogg Bombers: + Note - Also see Comes Into Play Abilities, Rule E.3. Mogg Maniac: + If it blocks a trample creature, it only gets dealt damage equal to what is assigned to it. This means it will likely only get to deal 1 damage to the opponent. [D'Angelo 10/08/98] See Rule A.27. Monk Idealist: + You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule E.3) just doesn't do anything. [Urza's FAQ 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Monk Realist: + If there is an enchantment in play just after it comes into play, you must destroy one. If not, then the "comes into play" ability (see Rule E.3) just doesn't do anything. [Urza's FAQ 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Mox Diamond: + Note - Also see Comes Into Play Abilities, Rule E.3. - - * - * - N - * - * - - Noetic Scales: + The number of cards in hand is counted on resolution of the ability. [DeLaney 10/05/98] + This is a phase ability (see Rule A.5), so it is played exactly once each upkeep. [D'Angelo 10/15/98] + The phase ability does not work while this card is tapped. See Rule K.6.4. [D'Angelo 10/15/98] No Rest for the Wicked: + It pulls out the creature cards at the time it resolves. It does not have a continuing effect. [D'Angelo 10/15/98] + It pulls out creatures that got to your graveyard by any means, including Millstone, destroying, discarding, etc. [D'Angelo 10/15/98] - - * - * - O - * - * - - Ogre Enforcer: + Note - Trample (see Rule A.27) no longer has strange interactions with this card. [D'Angelo 10/08/98] Opal Acrolith: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + When it turns into an enchantment, it no longer counts as a creature. [Urza's Saga, Page 1] + It only changes into a creature if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 10/05/98] Opal Archangel: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 10/05/98] Opal Caryatid: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 10/05/98] Opal Gargoyle: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 10/05/98] Opal Titan: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Cloudchaser Eagle cannot be used to destroy this card, since it will no longer be an enchantment when the Eagle comes into play. [Urza's FAQ 10/05/98] + If the spell was colorless (an artifact), this card does not get any form of Protection. [DeLaney 10/05/98] Oppression: + The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 10/05/98] Order of Yawgmoth: + The damage is not successfully dealt if it is prevented. [D'Angelo 10/15/98] Oubliette: + Text(AN+errata): When ~this~ comes into play, remove target creature from the game. If ~this~ leaves play, put that creature into play tapped. Enchantments and counters remain on the creature; enchantments and counters on those enchantments also remain, and so on. [Oracle 07/01/98] Outmaneuver: + Creatures damage the defending player even if the blocking creatures are no longer there at that time. [WotC Rules Team 10/18/98] + Note - Also see X Costs, Rule K.27. - - * - * - P - * - * - - Pandemonium: + Note - Also see Comes Into Play Abilities, Rule E.3. Pariah: + You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 10/05/98] + The damage is redirected automatically at the end of damage prevention, so you can prevent some of it first. [D'Angelo 10/08/98] Path of Peace: + If the spell fizzles because the target is not there or isn't legal, the owner does not gain any life. [D'Angelo 10/05/98] Pegasus Stampede: + Note - Also see Buyback, Rule A.13. Pendrell Flux: + You have to even match the color requirements of the casting cost. [DeLaney 10/05/98] Peregrine Drake: + You can untap from 0 to 5 lands. [DeLaney 10/05/98] + Does not target the lands. [DeLaney 10/05/98] + Can be used on already untapped lands (with no effect). [DeLaney 10/05/98] + Can be used on another player's lands. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Persecute: + Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 10/05/98] + Note - Also see Color, Rule G.4. Phyrexian Colossus: + Note - It says it is card number 306/350, but it should be card 305/350. [bethmo 10/02/98] Phyrexian Dreadnought: + Note - See Comes Into Play Abilities, Rule E.3. Phyrexian Processor: + You can pay 0 life if you want, but it's not useful most of the time. [DeLaney 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Phyrexian Tower: + Note - Also see Legendary Permanents, Rule K.19. Pit Trap: + Note - The Ice Age version said it could only be used on creatures attacking you. [D'Angelo 10/15/98] Planar Birth: + They come into play tapped. They do not enter play and then tap afterwards. [DeLaney 10/05/98] Portcullis: + The creature card is "set aside", which means it is removed from the game until Portcullis leaves play. [Barclay 02/27/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Power Sink: + Note - Also see X Costs, Rule K.27. Presence of the Master: + Does not stop enchantments from being put into play by a spell or ability, such as Show and Tell. [Urza's FAQ 10/05/98] Priest of Gix: + Note - Also see Comes Into Play Abilities, Rule E.3. Purging Scythe: + Its ability is a Phase Ability (see Rule A.5), so it can only be used once during each of your upkeeps (see Rule A.5.2). [Urza's FAQ 10/05/98] + Does not target the creature it damages. [DeLaney 10/05/98] - - * - * - Q - * - * - - - - * - * - R - * - * - - Rain of Filth: + The granted ability can be used while the land is tapped. [DeLaney 10/05/98] + The granted ability is played as a mana source, just like all land abilities that produce mana. [D'Angelo 10/15/98] Rain of Salt: + You must target two different lands. You cannot choose to target just one. [Urza's FAQ 10/05/98] Ravenous Baboons: + Note - Also see Comes Into Play Abilities, Rule E.3. Ravenous Skirge: + If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 10/05/98] Ravenous Vampire: + It has a phase cost (see Rule A.6) paid during upkeep. If you want to pay it, sacrifice a creature when announcing the phase cost. If you don't, then do nothing on announcement, and tap it on resolution. [D'Angelo 09/17/98] Raze: + The sacrifice of a land is part of the cost paid when announcing this spell (see Rule K.21.4). [WotC Rules Team 10/18/98] Reaping the Rewards: + Note - Also see Buyback, Rule A.13. Recantation: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Recurring Nightmare: + Because of the way the timing rules work, you can cast Recurring Nightmare and then use it before your opponent can use an instant like Disenchant on it, but only if you do so as the start of the first batch after it enters play. [D'Angelo 10/15/98] Redeem: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Remembrance: + Text(US+errata): Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that card. If you do, reveal the card, put it into your hand, and shuffle your library afterward. [WotC Rules Team 10/18/98] + If a card which is a creature only due to an effect goes to the graveyard, you can search for another copy of that card. [D'Angelo 10/15/98] Reprocess: + You can sacrifice zero things if you want to. [DeLaney 10/05/98] Retaliation: + The creature gets +1/+1 for each creature that blocks it. [D'Angelo 10/08/98] Rewind: + You can untap from 0 to 5 lands. [DeLaney 10/05/98] + Does not target the lands. [DeLaney 10/05/98] + Can be used on already untapped lands (with no effect). [DeLaney 10/05/98] + Can be used on another player's lands. [DeLaney 10/05/98] Ring of Ma'ruf: + Cannot acquire cards which are on other cards, such as Ice Cauldron, Elkin Bottle, Necropotence, etc. [WotC Rules Team 10/18/95] Such cards are in the "out of game" zone (see Rule Z.7). Rumbling Crescendo: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Rune of Protection: Artifacts: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: Black: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: Blue: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: Green: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: Lands: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: Red: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Rune of Protection: White: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] - - * - * - S - * - * - - Sanctum Custodian: + You choose the creature or player and how much damage to prevent when you announce the ability. [DeLaney 10/05/98] + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Sanctum Guardian: + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Scrivener: + Note - Also see Comes Into Play Abilities, Rule E.3. Seasoned Marshal: + Can tap an already tapped creature if you want. [DeLaney 10/05/98] Seething Anger: + Note - Also see Buyback, Rule A.13. Serpent Warrior: + Note - Also see Comes Into Play Abilities, Rule E.3. Serra Avatar: + Text(US+errata): */*. ~this~ has power and toughness each equal to your life total. ; Whenever ~this~ is put into a graveyard from anywhere, shuffle ~this~ into owner's library. [WotC Rules Team 10/18/98] + Its power and toughness are continuously calculated. [Urza's FAQ 10/05/98] + It shuffles itself into the owner's library no matter where it goes to the graveyard from. Discard, destroy, counter, Millstone, etc. [WotC Rules Team 10/18/98] + If it goes to the graveyard from play while its abilities are nullified by an effect such as Humility it actually goes to the graveyard. [WotC Rules Team 10/18/98] Serra's Hymn: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + Can only be used if there is damage to prevent. [DeLaney 10/05/98] Serra's Liturgy: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Serra's Sanctum: + Note - Also see Legendary Permanents, Rule K.19. Shattering Pulse: + Note - Also see Buyback, Rule A.13. Shifting Wall: + Note - Also see X Costs, Rule K.27. Shivan Gorge: + Note - Also see Legendary Permanents, Rule K.19. Show and Tell: + The current player chooses first, then the opponent. Both are then put into play simultaneously. [DeLaney 10/05/98] Shower of Sparks: + If the creature leaves play before this resolves, it still damages the player (see Rule G.41.5). [Urza's FAQ 10/05/98] Skittering Skirge: + It sacrifices itself as soon as the creature spell is successfully cast. This is after interrupts to that spell, but before any responses. It is long before that creature comes into play. [D'Angelo 10/15/98] Skyshroud War Beast: + The power and toughness are continuously recalculated. [D'Angelo 10/19/98] + Note - Also see Trample, Rule A.27. Sleeper Agent: + This card is a bit weird. When it comes into play under your control, you give control of it to an opponent. After that it damages them each turn becaue the "you" on the card means its controller. [D'Angelo 10/15/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Smokestack: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + If a player does not have enough permanents, they sacrifice all the ones they have. [DeLaney 10/05/98] Soltari Champion: + Note - Also see Shadow, Rule A.26. Soltari Visionary: + Note - Also see Shadow, Rule A.26. Somnophore: + It can end up holding more than one creature tapped. [Urza's FAQ 10/05/98] + You can choose the same creature more than once (for no additional effect). [Urza's FAQ 10/05/98] Soul Sculptor: + The creature stops being a creature (or any other permanent type) and is just an enchantment with no abilities. [Urza's FAQ 10/05/98] Soul Warden: + Note - Also see Comes Into Play Abilities, Rule E.3. Spike Hatcher: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spike Rogue: + It dies of lethal damage as soon as you remove the last counter when announcing its ability to remove a counter. This means it dies as a Rule Effect (see Rule T.13) just after you announce the ability and before even interrupts can be used. Only a mana source ability can sacrifice or otherwise use this creature before it ends up in the graveyard. [D'Angelo 06/05/98] Spined Fluke: + If there are no other creatures in play when this card comes into play, you must sacrifice this card. [Urza's FAQ 10/05/98] See Rule E.3. + Note - Also see Comes Into Play Abilities, Rule E.3. Spire Owl: + Note - Also see Comes Into Play Abilities, Rule E.3. Spirit Link: + Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 02/03/98] Sporogenesis: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + If a non-creature with fungus counters on it leaves play, there is no effect. [DeLaney 10/05/98] + If more than one Sporogenesis is in play and a creature with fungus counters on it leaves play, each Sporogenesis will put a Saproling into play for each counter. In other words if there are N copies of Sporogenesis and the creature had M fungus counters, you get N * M Saprolings. [DeLaney 10/17/98] + If one Sporogenesis leaves play, all fungus counters are removed even if other Sporogenesis cards are in play. [DeLaney 10/05/98] Spreading Algae: + The "play this only on a swamp" is a targeting restriction (see Rule K.14.5). [D'Angelo 10/15/98] Stern Proctor: + You can play this card if there are no artifacts or enchantments in play. [Urza's FAQ 10/05/98] + If there is an artifact or enchantment in play (even your own) when this card comes into play, you must return one to owner's hand. If not, then simply ignore the "comes into play" ability (see Rule E.3). [Urza's FAQ 10/05/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Stroke of Genius: + Note - Also see X Costs, Rule K.27. Sulfuric Vapors: + This card applies when damage is assigned (see Rule T.10.1). [Urza's FAQ 10/05/98] + If the red spell damages more than one target, add 1 to each target. [DeLaney 10/17/98] Sunder: + Only affects land cards in play. [DeLaney 10/05/98] Sylvan Library: + If you manage not to draw cards or draw less than 2 cards, you do not lose life by not putting the undrawn cards back. Thus, you can use Mangara's Tome to get a card or two instead of drawing and avoid having to put cards back. [Aahz 10/21/96] Abundance can also be used to avoid draws and cause no loss of life. [D'Angelo 10/15/98] Symbiosis: + Cannot be cast unless you can pick two different creatures to target. [DeLaney 10/05/98] - - * - * - T - * - * - - Tainted AEther: + If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 10/05/98] + If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 10/08/98] + Note - Also see Comes Into Play Abilities, Rule E.3. Tawnos's Coffin: + If this card untaps after its ability is played but before its effect resolves, the creature leaves play but is not returned until the next time the Coffin untaps (or leaves play). If this card leaves ply before the effect resolves, the creature is never returned to play. [Oracle 07/01/98] + Note - Due to errata, it is of type "Artifact" and not "Mono Artifact". [Encyclopedia, Page 135] Temper: + Note - Also see X Costs, Rule K.27. Temporal Aperture: + If your library is shuffled or that card otherwise leaves the top of your library, the effect ends. [bethmo 10/12/98] + While you do not have to pay the casting cost (see Rule K.9), you do have to pay any other costs described in the text that are paid when playing the card. [D'Angelo 10/05/98] Thalakos Deceiver: + Note - Also see Shadow, Rule A.26. Thalakos Drifters: + Note - Also see Shadow, Rule A.26. Thalakos Scout: + Note - Also see Shadow, Rule A.26. Thran Turbine: + The ability is optional. And you can add 0, 1, or 2 mana. [DeLaney 10/05/98] + Its ability is a Phase Ability (see Rule A.5), so it can only be used once during each of your upkeeps (see Rule A.5.2). [D'Angelo 10/15/98] + The mana can be spent on abilities such as Initiates of the Ebon Hand which generate other mana which can in turn be used for casting spells. [D'Angelo 10/19/98] Time Spiral: + You can untap from 0 to 6 lands. [DeLaney 10/05/98] + Does not target the lands. [DeLaney 10/05/98] + Can be used on already untapped lands (with no effect). [DeLaney 10/05/98] + Can be used on another player's lands. [DeLaney 10/05/98] Titania's Chosen: + It gets a counter when the spell becomes successfully cast. This is after interrupts to that spell, but before any non-interrupt responses can be announced. It is long before the announced spell resolves. [DeLaney 10/05/98] Tolarian Academy: + Note - Also see Legendary Permanents, Rule K.19. Tolarian Winds: + It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 10/05/98] Torch Song: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Tracker: + The amount of damage he done in both directions is determined when the effect resolves. You check the power of each creature on resolution. If Tracker isn't in play, then you use the power it had right as it left play. See Rule K.4.6. [DeLaney 10/20/98] (REVERSAL) Treasure Hunter: + Note - Also see Comes Into Play Abilities, Rule E.3. Treefolk Seedlings: + The toughness is continuously calculated. [Urza's FAQ 10/05/98] Turnabout: + This is a modal spell (see Rule G.27). You choose when announcing if it will tap or untap, and whether it is affecting artifacts, creatures or lands. [DeLaney 10/05/98] - - * - * - U - * - * - - Umbilicus: + You choose to pay the life or not pay the life on announcement of this phase cost (see Rule A.6). If you choose not to pay, then you choose the permanent to be returned. On resolution, if you did not pay the life, the chosen permanent is returned to its owner's hand. If the permanent is no longer in play, nothing happens. [bethmo 10/12/98] + If you only have 1 life, you cannot choose the pay 2 life option. [DeLaney 10/05/98] Unnerve: + Players with less than 2 cards discard all they have. [DeLaney 10/05/98] Urza's Armor: + This card really applies when damage is assigned. [bethmo 09/21/98] + It is a replacement ability (see Rule A.7) played in a Series (see Rule T.9) when damage is assigned at the start of damage prevention (see Rule T.10.1) before handling abilities that trigger on damage being assigned. [WotC Rules Team 10/18/98] + If a spell or ability damages multiple things, divide up the damage before applying this effect (see Rule T.10.13). [WotC Rules Team 10/18/98] - - * - * - V - * - * - - Vebulid: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] + Note - Also see Comes Into Play Abilities, Rule E.3. Veiled Apparition: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [Urza's FAQ 10/05/98] Veiled Crocodile: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It can trigger even if a player's hand is empty momentarily during the middle of the resolution of a spell or ability. [WotC Rules Team 10/18/98] Veiled Sentry: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [Urza's FAQ 10/05/98] Veiled Serpent: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [Urza's FAQ 10/05/98] Veil of Birds: + When it turns into a creature, it no longer counts as an enchantment. [Urza's Saga, Page 1] + It only changes if the spell is not countered. [Urza's Saga, Page 1] + It becomes a creature when the spell becomes successfully cast, which is before that spell resolves. A Disenchant cannot be used to destroy this card, since it will no longer be an enchantment when the Disenchant resolves. [Urza's FAQ 10/05/98] Venerable Monk: + Note - Also see Comes Into Play Abilities, Rule E.3. Verdant Touch: + Note - Also see Buyback, Rule A.13. Viashino Weaponsmith: + It gets +2/+2 for each creature that blocks it. [D'Angelo 10/08/98] Victimize: + The sacrifice is part of the effect, not the cost. This means you do not lose the creature if this spell is countered. [Urza's FAQ 10/05/98] + You cannot bring back the creature you sacrificed because you choose targets on announcement and you won't sacrifice the creature until the spell resolves, so it won't be in the graveyard yet. [Urza's FAQ 10/05/98] + If one of the targets is not there on resolution, the other is still affected. If both targets are gone, then you skip the sacrifice as well. [D'Angelo 10/15/98] + This card can be used to put both parts of the B.F.M. into play at once. [DeLaney 10/17/98] Vile Requiem: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Volrath's Laboratory: + Note - Also see Creature Type, Rule K.13. Volrath's Shapeshifter: + Text(SH+errata): 0/1 ; As long as the top card of your graveyard is a creature card, ~this~ is a copy of that card with this ability and the ability '{2}: Choose and discard a card' added to it. Any undefined characteristics are not copied. ; {2}: Choose and discard a card. [WotC Rules Team 03/31/98] The abilities added are base abilities. [WotC Rules Team 05/01/98] - - * - * - W - * - * - - Wall of Blossoms: + Note - Also see Comes Into Play Abilities, Rule E.3. Wall of Essence: + Does not trigger the life gain when damage is redirected to it. Redirected damage stops being combat damage (see Rule G.13.8). [D'Angelo 10/19/98] Wall of Junk: + Text(US+errata): 0/7. ; Wall of Junk counts as a wall. (Walls cannot attack.) ; Whenever ~this~ blocks, return it to owner's hand at end of combat. [WotC Rules Team 10/18/98] + Note - It has errata to count as a wall. War Dance: + Adding a counter is an optional Phase Ability (see Rule A.5). If you forget to add one during your upkeep, you cannot back up and add one later. [Urza's Saga, Page 1] Whetstone: + Can be used if a player has less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [D'Angelo 10/15/98] + It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [D'Angelo 10/15/98] + Since you are putting more than one card in the graveyard at one time, each affected player can choose the order the 2 cards go in. [D'Angelo 10/15/98] Wizard Mentor: + Can target itself. [DeLaney 10/05/98] Worship: + This effect is applied when you lose life due to unprevented damage. All the damage got successfully dealt, but the player does not necessarily lose any life because of that. [WotC Rules Team 10/18/98] - - * - * - X - * - * - - - - * - * - Y - * - * - - Yawgmoth's Edict: + The ability triggers when the spell becomes successfully cast. This is after interrupts to that spell, but before any non-interrupt responses can be announced. It is long before the announced spell resolves. [DeLaney 10/05/98] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve. + Loss of life cannot be prevented by any means. See Rule G.24.2. [DeLaney 10/05/98] Yawgmoth's Will: + If you play a Buyback spell (see Rule A.13), then there will be two effects trying to replace where the card goes. You can choose if the Buyback returns the card to your hand or the card gets removed from the game. [bethmo 10/12/98] + If an effect asks you to discard a card, you cannot "discard" something that is in your graveyard. Those cards are not in your hand for any reason other than letting you play them. Thus, Cycling abilities of cards in the graveyard cannot be used. [DeLaney 10/15/98] - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "WotC Rules Team" marks official rulings from the rules team. "Mirage, Page " marks rules from the Mirage rulebook. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast. "Barclay" is Paul Barclay, the network representative for the "mtg-l" mailing list. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative. "bethmo" was the previous "mtg-l" representative. "D'Angelo" was the previous "mtg-l" representative. "Peterson" is Paul Peterson, the previous "mtg-l" representative. "bethmo" was also the "mtg-l" representative before Paul. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Snark" is Dave Howell of WotC. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.