============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 99/10/20 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. Sixth edition rules have been checked against cards from The Dark through Urza's Destiny (except Ice Age). Expansions other than these still have rulings made under Fifth Edition rules. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries to be e-mailed to you. A '+' is used to mark changes since the 99/09/22 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Aerial Caravan: + If you do not play the card by end of turn, it stays removed from the game. If you play it, it goes whereever the spell would normally go when played. [MM FAQ 99/09/22] Afterlife: + Text(MM): Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. + Note - The Mirage version made Essence tokens. Now it makes Spirit tokens. Alabaster Wall: + Note - Also see Wall, Rule K.25. Alley Grifters: + It triggers only once even if blocked by more than one creature. [MM FAQ 99/09/22] Assembly Hall: + The player should reveal that the card they pulled out of their library is indeed the card they revealed at first. This is to avoid accusations of cheating. [D'Angelo 99/10/16] - - * - * - B - * - * - - Bargaining Table: + You choose an opponent on resolution. This is not targeted, but a choice is still made. [D'Angelo 99/10/16] Battle Rampart: + Note - Also see Haste, Rule A.17. + Note - Also see Wall, Rule K.25. Black Market: + Getting the mana is not optional. [MM FAQ 99/09/22] Bog Smugglers: + Note - Also see Landwalk, Rule A.19. Bog Witch: + The ability is a mana ability. [MM FAQ 99/09/22] Brainstorm: + This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 99/10/12] Bribery: + You put the creature into play, so you control it and any "comes into play" abilities it has. [MM FAQ 99/09/22] - - * - * - C - * - * - - Cateran Brute: + Note - Also see Converted Mana Cost, Rule K.8. Cateran Enforcer: + Note - Also see Converted Mana Cost, Rule K.8. Cateran Kidnappers: + Note - Also see Converted Mana Cost, Rule K.8. Cateran Overlord: + Note - Also see Converted Mana Cost, Rule K.8. Cateran Persuader: + Note - Also see Converted Mana Cost, Rule K.8. Cateran Slaver: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Landwalk, Rule A.19. Cavern Crawler: + Note - Also see Landwalk, Rule A.19. Cave Sense: + Note - Also see Landwalk, Rule A.19. Cho-Arrim Legate: + Note - Also see Protection, Rule A.21. Cho-Manno's Blessing: + Note - Also see Protection, Rule A.21. Clone: + Text(RV+errata): */* ; ~this~ comes into play as a copy of target creature. [Oracle 99/09/03] Coastal Piracy: + You draw one card per creature, not one per point of damage. [MM FAQ 99/09/22] Common Cause: + The ability gives +2/+2 to all creatures which are not artifact creatures, as long as every one of those creatures is of the same color. They can have additional colors beyond the one they share, but they all have to share one color. If any creature is not of the shared color, the bonus is lost. [MM FAQ 99/09/22] + It really does mean "all creatures", including your opponent's. [MM FAQ 99/09/22] Conspiracy: + This replaces all creature types on those cards for as long as it is in play. [MM FAQ 99/09/22] + If you choose "Legend" as the creature type, then all creatures are Legends and are subject to the Legend rules (see Rule K.17). [MM FAQ 99/09/22] + This can remove the Legend creature type, and therefore the Legendary status, from a creature you control. [bethmo 99/09/22] + If you control a creature that is a Legend and your opponent controls a creature of the same name that is not a Legend, then nothing happens. Both have to be Legends of the same name to cause the Legend rules to apply. [DeLaney 10/17/99] + If you choose Wall, then your creatures cannot attack. [DeLaney 10/17/99] Cornered Market: + This card only looks at cards in play, not ones on the stack. So it is possible to play two instances of a spell onto the stack. [MM FAQ 99/09/22] + Does not prevent effects which "put into play" a card. It only stops people from playing (announcing). [MM FAQ 99/09/22] Corrupt Official: + It triggers only once even if blocked by more than one creature. [MM FAQ 99/09/22] Crenellated Wall: + Note - Also see Wall, Rule K.25. Crumbling Sanctuary: + If you have no cards in your library, then damage done to you will have no effect since it will get changed into a removal that cannot happen. [MM FAQ 99/09/22] - - * - * - D - * - * - - Defensive Formation: + Damage assignment choices from Trample (see Rule A.24), Thorn Elemental, and other things which allow alternative damage assignments for attacking creatures are all made by you. [bethmo 99/10/05] Delraich: + Note - Also see Trample, Rule A.24. - - * - * - E - * - * - - Eye of Ramos: + You can play the sacrifice ability while this card is tapped. [MM FAQ 99/09/22] - - * - * - F - * - * - - Fasting: + You get the 2 life when you choose to skip your draw step. You can do this even if you are scheduled to skip this step due to some other effect. If the draw step gets skipped due to some other effect, you still keep the life, and you are not forced to skip your draw step in any future turn due to this card. [D'Angelo 99/10/05] Flailing Manticore: + Note - Also see First Strike, Rule A.14. Flaming Sword: + The second ability should read "Enchanted creature gets +1/+0 and has first strike". [Gray 99/09/27] + Note - Also see First Strike, Rule A.14. Food Chain: + Note - Also see Converted Mana Cost, Rule K.8. Forced March: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see X Costs, Rule K.26. Forgotten Lore: + Text(IA+errata): An opponent chooses target card in your graveyard. As many times as you like, you may pay {G} and that opponent chooses a new target that he or she hasn't already chosen. Put the last chosen card in your hand. [Oracle 99/09/03] + The opponent gets to choose and you get to pay the mana during the announcement of the spell. You do not get to pay to change the target the first time until after you pay the costs, get an initial target, and put this spell on the stack. [bethmo 99/10/05] - - * - * - G - * - * - - Gerrard's Irregulars: + Note - Also see Haste, Rule A.17. + Note - Also see Trample, Rule A.24. Giant Caterpillar: + Note - The Visions version was of creature type Caterpillar. - - * - * - H - * - * - - Hammer Mage: + Note - Also see Converted Mana Cost, Rule K.8. Heart of Ramos: + You can play the sacrifice ability while this card is tapped. [MM FAQ 99/09/22] Henge Guardian: + Note - Also see Trample, Rule A.24. High Tide: + It affects lands you control when it resolves and any lands you gain control of this turn. [D'Angelo 99/10/05] Horn of Ramos: + You can play the sacrifice ability while this card is tapped. [MM FAQ 99/09/22] - - * - * - I - * - * - - Instigator: + There is no penalty if the creatures are unable to attack. [MM FAQ 99/09/22] Iron Lance: + Note - Also see First Strike, Rule A.14. - - * - * - J - * - * - - Jhovall Rider: + Note - Also see Trample, Rule A.24. - - * - * - K - * - * - - Karn's Touch: + Note - Also see Converted Mana Cost, Rule K.8. Kyren Legate: + Note - Also see Haste, Rule A.17. - - * - * - L - * - * - - Land Grant: + The player should reveal that the card they pulled out of their library is indeed a forest. This is to avoid accusations of cheating. [D'Angelo 99/10/16] Larceny: + Triggers once per creature, not once per point of damage. [MM FAQ 99/09/22] Lava Runner: + Note - Also see Haste, Rule A.17. Ley Line: + The current player plays and controls this ability, which is not necessarily the controller of Ley Line. [MM FAQ 99/09/22] Lightning Hounds: + Note - Also see First Strike, Rule A.14. Lumbering Satyr: + Note - Also see Landwalk, Rule A.19. - - * - * - M - * - * - - Megatherium: + Note - Also see Trample, Rule A.24. Mercadian Atlas: + It only checks if you played a land. Putting a land into play by using an effect of another card does not count as "playing a land". [MM FAQ 99/09/22] Mercadian Lift: + Note - Also see Converted Mana Cost, Rule K.8. Mercadia's Downfall: + The value of X is determined when this resolves and is not recalculated. [MM FAQ 99/09/22] + The creatures that are attacking is determined when this resolves and is not changed later, even if you have another combat phase due to Relentless Assault or some similar effect. [MM FAQ 99/09/22] Midnight Ritual: + Note - Also see X Costs, Rule K.26. + Note - Also see Token Creatures, Rule K.24. Mishra's Factory: + Text(4th+errata): {Tap}: Add one colorless mana to your mana pool. ; {Tap}: Target Assembly Worker gets +1/+1 until end of turn. ; {1}: Until end of turn, ~this~ becomes a 2/2 artifact creature named Assembly Worker that's still a land. [Oracle 99/09/03] Mogg Bombers: + The Mogg Bombers do trigger on any creatures that come into play at the same time they do. See Rule E.3.2. [D'Angelo 99/10/18] Moment of Silence: + The player skips their next combat phase this turn (if any). If they manage to have two combat phases (due to Relentless Assault or some similar effect), then only their next one combat phase is skipped. [MM FAQ 99/09/22] Monkey Cage: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see Token Creatures, Rule K.24. - - * - * - N - * - * - - Nightwind Glider: + Note - Also see Protection, Rule A.21. - - * - * - O - * - * - - Overtaker: + Note - Also see Haste, Rule A.17. - - * - * - P - * - * - - Power Matrix: + Note - Also see First Strike, Rule A.14. + Note - Also see Trample, Rule A.24. Primal Clay: + A Clone or Vesuvan Doppelganger of this card which is entering play may choose a different form than the original. [Barclay 99/09/25] - - * - * - Q - * - * - - - - * - * - R - * - * - - Ramosian Captain: + Note - Also see Converted Mana Cost, Rule K.8. + Note - Also see First Strike, Rule A.14. Ramosian Commander: + Note - Also see Converted Mana Cost, Rule K.8. Ramosian Lieutenant: + Note - Also see Converted Mana Cost, Rule K.8. Ramosian Sergeant: + Note - Also see Converted Mana Cost, Rule K.8. Ramosian Sky Marshal: + Note - Also see Converted Mana Cost, Rule K.8. Rappelling Scouts: + Note - Also see Protection, Rule A.21. Rayne, Academy Chancellor: + The "if" in the card text does not have a special meaning. You check if this card is enchanted when the ability resolves and draw 1 or 2 cards. [bethmo 99/09/27] Relentless Assault: + If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 99/09/27] Can happen if you Fork another player's casting of this spell. Renounce: + You choose what to sacrifice on resolution. [MM FAQ 99/09/22] Reverent Mantra: + Note - Also see Protection, Rule A.21. Robber Fly: + It triggers only once even if blocked by more than one creature. [MM FAQ 99/09/22] Rock Badger: + Note - Also see Landwalk, Rule A.19. Rushwood Dryad: + Note - Also see Landwalk, Rule A.19. Rushwood Elemental: + Note - Also see Trample, Rule A.24. - - * - * - S - * - * - - Sand Squid: + Note - Also see Landwalk, Rule A.19. Saprazzan Heir: + It triggers only once even if blocked by more than one creature. [MM FAQ 99/09/22] Saprazzan Raider: + It returns as soon as it is blocked. It does not remain in play long enough to deal damage. [MM FAQ 99/09/22] Scrying Glass: + You choose a target opponent on announcement. You choose a number and color during resolution, then the opponent reveals their hand. [D'Angelo 99/10/18] Security Detail: + Note - Also see Token Creatures, Rule K.24. Skull of Ramos: + You can play the sacrifice ability while this card is tapped. [MM FAQ 99/09/22] Snake Pit: + Note - Also see Token Creatures, Rule K.24. Spontaneous Generation: + Note - Also see Token Creatures, Rule K.24. Stench of Evil: + Text(IA+errata): Destroy all plains. For each land put into a graveyard this way, ~this~ deals 1 damage to that land's controller unless he or she pays {2}. [Oracle 99/09/03] Stinging Barrier: + Note - Also see Wall, Rule K.25. Syphon Soul: + Extended tournaments (see Rule D.15) banned this card until 99/06/01 when it was reprinted in Sixth Edition. - - * - * - T - * - * - - Tectonic Break: + Note - Also see X Costs, Rule K.26. Territorial Dispute: + Does not stop lands from being put into play by a spell or ability. It only stops players from taking the action of playing a land. [MM FAQ 99/09/22] Thermal Glider: + Note - Also see Protection, Rule A.21. Thieves' Auction: + In multi-player games, it affects all players and players make choices in turn order. [MM FAQ 99/09/22] + If you choose a local enchantment, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains removed from the game... and it can still be chosen by you or another player later in the auction. If there comes a point where only local enchantments with no legal permanent are left, they stay removed from the game permanently. [MM FAQ 99/09/22] + Triggers from the permanents leaving play and then being put back into play are not put on the stack until the entire effect is done. [D'Angelo 99/10/16] + A local enchantment put into play this way does not target the permanent it is placed upon. [DeLaney 10/17/99] Tiger Claws: + Note - Also see Trample, Rule A.24. Tooth of Ramos: + You can play the sacrifice ability while this card is tapped. [MM FAQ 99/09/22] Tower of the Magistrate: + Note - Also see Protection, Rule A.21. Toymaker: + Note - Also see Converted Mana Cost, Rule K.8. Trap Runner: + If the ability is used on a creature with Trample, the damage still comes through. See Rule A.24.6. [MM FAQ 99/09/22] + This ability will trigger any creature's "whenever this becomes blocked" ability. [DeLaney 10/17/99] Two-Headed Dragon: + The "It" in the last sentence is this card. [MM FAQ 99/09/22] - - * - * - U - * - * - - - - * - * - V - * - * - - Veiled Sentry: + If the spell is no longer on the stack when the triggered ability resolves, the converted mana cost of the spell is still remembered. [bethmo 99/09/27] Vine Trellis: + Note - Also see Wall, Rule K.25. - - * - * - W - * - * - - Wall of Distortion: + Note - Also see Wall, Rule K.25. War Cadence: + Once the ability is used, the cost to block paid at the time blockers are declared. [MM FAQ 99/09/22] + The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced. [DeLaney 99/10/17] + You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot block unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your creatures unable to block a Lured attacker. [D'Angelo 99/10/17] War Tax: + Once the ability is used, the cost to attack paid at the time attackers are declared. [MM FAQ 99/09/22] + The ability only applies to blocks declared after it resolves. It will not add costs to any blockers already announced. [DeLaney 99/10/17] + You can choose X=0. This doesn't have an effect most of the time, but it does mean that creatures cannot attack unless the controller chooses to pay the cost (a cost of zero is not automatically paid). You can use this to make your Juggernaut unable to attack. [DeLaney 99/10/17] Wishmonger: + Note - Also see Protection, Rule A.21. Word of Blasting: + Note - Also see Converted Mana Cost, Rule K.8. - - * - * - X - * - * - - - - * - * - Y - * - * - - Yawgmoth's Will: + If you play a card using Yawgmoth's Will and something triggers only when "played from your hand", that something will not trigger. [bethmo 99/03/05] Such things trigger based on where the card came from. - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. AL= Alliances. AN= Arabian Nights. AQ= Antiquities. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. LG= Legends. MI= Mirage. PT= Portal. SH= Stronghold. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.