============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2001/11/04 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. Unglued, Portal, Portal: Second Age, Portal: Three Kingdoms, Starter, and Starter 2000 cards do not yet have official Oracle card texts, so rulings on them are based on Oracle texts made by NetReps. Complete text is included for cards from all expansions. These rulings are updated monthly. The most recent version is available on the web (WWW) as either of the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2001/10/18 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== - - * - * - A - * - * - - Aura Graft: + Text(OD+errata): Gain control of target enchantment that's enchanting a permanent. Move that enchantment to another permanent it can enchant. (This effect doesn't end at end of turn.) [Odyssey FAQ 2001/10/04] + If there is no legal place to move the enchantment, then it doesn't move but you still control it. [Odyssey FAQ 2001/10/04] - - * - * - B - * - * - - Badlands: + This card is considered to be a Mountain and a Swamp even while in the graveyard, library, or anywhere else. The text applies even when it is not in play. [Jordan 2001/10/13] Bomb Squad: + If the creature regenerates, the fuse counters are still removed and the four damage is still dealt. [Odyssey FAQ 2001/10/04] - - * - * - C - * - * - - Cease-Fire: + This spell will not counter any creature spells on the stack. It only prevents new creature spells from being announced after it resolves. [Odyssey FAQ 2001/10/04] Chamber of Manipulation: + Remember that the creature does not gain Haste, so you cannot attack with that creature or use any ability with {Tap} in the activation cost during the turn you take control of it. [Odyssey FAQ 2001/10/04] + The creature does not untap if it is tapped. [DeLaney 2001/11/02] Charmed Pendant: + The ability is still a mana ability (and doesn't use the stack) even though you can only play it when you could play an instant. [Odyssey FAQ 2001/10/04] Clone: + If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31] - - * - * - D - * - * - - Decimate: + All four targets must be different permanents. [Odyssey FAQ 2001/10/04] Delaying Shield: + Note that the damage is replaced and is not "prevented". This means it can replace damage that "cannot be prevented" (as with Urza's Rage when the kicker cost was paid). [Odyssey FAQ 2001/10/04] Devoted Caretaker: + The permanent affected by this ability cannot be targeted by instant and sorcery spells and (if it's a creature) all damage from instant and sorcery spells will be prevented. [Odyssey FAQ 2001/10/04] - - * - * - E - * - * - - Earnest Fellowship: + A creature with no color does not gain any Protection ability. [D'Angelo 2001/10/22] - - * - * - F - * - * - - - - * - * - G - * - * - - Ghastly Demise: + This card is not in the graveyard until after you destroy the creatures. So it does not count itself when determining the maximum toughness. [Odyssey FAQ 2001/10/04] - - * - * - H - * - * - - - - * - * - I - * - * - - Impulsive Maneuvers: + You flip a coin for each creature that attacks, not once per attack. [Odyssey FAQ 2001/10/04] Iridescent Angel: + This card has Protection from Black, from Blue, from Red, from White, and from Green. This is the definition of "All Colors". [Odyssey FAQ 2001/10/04] - - * - * - J - * - * - - - - * - * - K - * - * - - Karmic Justice: + Karmic Justice will not trigger off of its ability destroying a permanent since you destroy the permanent and you are not one of your opponents. [D'Angelo 2001/10/18] + If an opponent destroys Karmic Justice, it will trigger on its own destruction. [Jordan 2001/10/14] + A spell or ability that asks for a sacrifice will not trigger this card. [Odyssey FAQ 2001/10/04] - - * - * - L - * - * - - - - * - * - M - * - * - - Mirari: + If the copied spell requires a target and there are no legal targets, then the copy has the same target (which should be illegal) as the original. [Jordan 2001/10/14] + The copy is not "played" so it will not trigger anything that triggers on a spell being played. [Odyssey FAQ 2001/10/04] - - * - * - N - * - * - - Nantuko Mentor: + The value of X is determined when the ability resolves. The value will not change over time. [Odyssey FAQ 2001/10/04] Nefarious Lich: + This card will not prevent you from losing the game due to zero or less life. [Odyssey FAQ 2001/10/04] - - * - * - O - * - * - - - - * - * - P - * - * - - Pardic Miner: + The ability won't stop lands from being put into play by a spell or ability. [Odyssey FAQ 2001/10/04] + The ability won't stop players from playing the abilities of lands. It only stops land cards from being played. [DeLaney 2001/11/02] Puppeteer: + You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04] - - * - * - Q - * - * - - - - * - * - R - * - * - - Recoup: + The mana cost for the card is determined at the time you would pay the cost. It is not frozen at an earlier time. [D'Angelo 2001/10/22] + For split cards, you pay only the cost for the half of the card you are playing. [Barclay 2001/09/27] This is true because the cost is not looked at until after the card is on the stack, at which time it only has one of the two costs. + If the card already has a Flashback ability, a second Flashback ability is added. The card can be played using either. [Odyssey FAQ 2001/10/04] Repentant Vampire: + If Threshold is met, this card is white. It is not white and black. [Odyssey FAQ 2001/10/04] - - * - * - S - * - * - - Shifty Doppelganger: + If you have any creature cards in your hand when the ability resolves, you must put one into play. [Odyssey FAQ 2001/10/04] Note that this may require a third person to verify your lack of playing one if you don't play one. + If the creature is not still in play at end of turn, then you do not return this card to play. [D'Angelo 2001/10/22] Standstill: + It only works once. Although this card will trigger on each spell, the first time one of its triggers resolves it will be sacrificed. Any additional triggers that resolve will be unable to sacrifice it and will not have the draw portion take effect. [Odyssey FAQ 2001/10/04] Steam Vines: + Moving this card to another land does not target the land. [Odyssey FAQ 2001/10/04] + If there are no other lands to move it to, this card goes to the graveyard as would any local enchantment that lost the thing it enchants. [Odyssey FAQ 2001/10/04] + If this card leaves play after it triggers but before it resolves, then the trigger will deal damage and destroy the land, but it will not bring this card back into play. [Odyssey FAQ 2001/10/04] - - * - * - T - * - * - - Tattoo Ward: + The enchanted creature cannot be the target of enchantment spells or abilities of an enchantment. All damage dealt to it by enchantments is prevented. It cannot be enchanted by any enchantment (other than Tattoo Ward). And it cannot be blocked by any enchantment that happens to also be a creature. [Odyssey FAQ 2001/10/04] Traumatize: + The player can put the cards in their graveyard in any order they choose. [Odyssey FAQ 2001/10/04] Traveling Plague: + A counter is placed on every player's upkeep, not just the controller's upkeep. [Odyssey FAQ 2001/10/04] + When the enchanted creature leaves play, this card is placed into the graveyard as is normal for a local enchantment when it loses what it enchants. The triggered ability returns this card to play with no counters on it. [Odyssey FAQ 2001/10/04] + The controller of the dead creature chooses the new creature. [Odyssey FAQ 2001/10/04] + The new creature is not targeted by this ability. It is simply enchanted. The chosen creature must be a legal choice. [D'Angelo 2001/10/22] - - * - * - U - * - * - - - - * - * - V - * - * - - - - * - * - W - * - * - - Wayward Angel: + When you have Threshold, this card is black. It is not white and black. [Odyssey FAQ 2001/10/04] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BR= Battle Royale. CH= Chronicles. DK= The Dark. EX= Exodus. FE= Fallen Empires. HL= Homelands. IA= Ice Age. IN= Invasion. LG= Legends. MI= Mirage. MM= Mercadian Masques. NE= Nemesis. OD= Odyssey. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PS= Planeshift. PT= Portal. PY= Prophecy. S2= Starter 2000 (deck and sampler pack). SH= Stronghold. ST= Starter. TE= Tempest. UD= Urza's Destiny. UG= Unglued. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. Note that on some older expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.