============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2007/11/10 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by TENTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2007/10/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - - - * - * - B - * - * - - - - * - * - C - * - * - - - - * - * - D - * - * - - Doubling Cube: + The ability is a mana ability. [D'Angelo 2007/11/09] - - * - * - E - * - * - - Epochrasite: + When the card is removed from game, it goes to its owner's removed-from-game zone. There it gains Suspend and the Suspend ability is checked during its owner's upkeep. [D'Angelo 2007/11/09] - - * - * - F - * - * - - - - * - * - G - * - * - - Guile: + With the second ability, you get to play that spell immediately even if it normally would not be legal to play that spell at the current time. [D'Angelo 2007/11/09] - - * - * - H - * - * - - Horde of Notions: + You play the last ability any time you could play an instant. During its resolution, you play the targeted card. This is true even if though the targeted card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] Howltooth Hollow: + You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] - - * - * - I - * - * - - - - * - * - J - * - * - - - - * - * - K - * - * - - - - * - * - L - * - * - - - - * - * - M - * - * - - Mosswort Bridge: + You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] - - * - * - N - * - * - - - - * - * - O - * - * - - - - * - * - P - * - * - - - - * - * - Q - * - * - - - - * - * - R - * - * - - - - * - * - S - * - * - - Shelldock Isle: + You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] Shell of the Last Kappa: + You play the last ability any time you could play an instant. During its resolution, you choose a card and then play it immediately. This is true even if it is a sorcery which could not normally be played at this time. [D'Angelo 2007/11/09] Spinerock Knoll: + You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] - - * - * - T - * - * - - - - * - * - U - * - * - - - - * - * - V - * - * - - - - * - * - W - * - * - - Windbrisk Heights: + You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. 10= Tenth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. LO= Lorwyn. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, was the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, and was the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.