============================================================================== Card Rulings Summary (CHANGES ONLY) Updated 2007/12/06 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the rules used by TENTH EDITION. Complete text is included for cards from all expansions. These rulings have been updated monthly with the most recent version available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules A '+' is used to mark changes since the 2007/11/10 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast NetRep ============================================================================== - - * - * - A - * - * - - Ashling the Pilgrim: + It counts the third resolution, not activation. [Lorwyn FAQ 2007/09/25] - - * - * - B - * - * - - - - * - * - C - * - * - - Cabal Coffers: + This counts as a "land tapped for mana" even if you control no Swamps and it generates zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - D - * - * - - Dread: + The second ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25] Dwarven Hold: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - E - * - * - - - - * - * - F - * - * - - Fountain of Cho: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - G - * - * - - Gaea's Cradle: + This counts as a "land tapped for mana" even if you control no creatures and it generate zero mana with the ability. [D'Angelo 2007/12/05] Guile: + The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25] - - * - * - H - * - * - - Hollow Trees: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] Hostility: + The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25] - - * - * - I - * - * - - Icatian Store: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] Inner-Flame Igniter: + It counts the third resolution, not activation. [Lorwyn FAQ 2007/09/25] - - * - * - J - * - * - - - - * - * - K - * - * - - - - * - * - L - * - * - - - - * - * - M - * - * - - Mercadian Bazaar: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - N - * - * - - - - * - * - O - * - * - - - - * - * - P - * - * - - Purity: + The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25] - - * - * - Q - * - * - - - - * - * - R - * - * - - Rushwood Grove: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - S - * - * - - Sand Silos: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] Saprazzan Cove: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] Serra's Sanctum: + This counts as a "land tapped for mana" even if you control no enchantments and it generate zero mana with the ability. [D'Angelo 2007/12/05] Soulbright Flamekin: + It counts the third resolution, not activation. [Lorwyn FAQ 2007/09/25] Subterranean Hangar: + This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - T - * - * - - Tolarian Academy: + This counts as a "land tapped for mana" even if you control no artifacts and it generate zero mana with the ability. [D'Angelo 2007/12/05] - - * - * - U - * - * - - - - * - * - V - * - * - - Vigor: + The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25] - - * - * - W - * - * - - Whippoorwill: + As per Rule 103.2, the "can't be prevented" overrides any kind of damage prevention, including other rules such as Protection. [D'Angelo 2007/12/05] - - * - * - X - * - * - - - - * - * - Y - * - * - - - - * - * - Z - * - * - - Acknowledgments and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. The expansion sets in this file are indicated by the following code letters: A = Limited Edition (Alpha). B = Limited Edition (Beta). U = Unlimited Edition. R = Revised Edition. 4 = Fourth Edition. 5 = Fifth Edition. 6 = Sixth Edition. 7 = Seventh Edition. 8 = Eighth Edition. 9 = Ninth Edition. 10= Tenth Edition. AL= Alliances. AN= Arabian Nights. AP= Apocalypse. AQ= Antiquities. AT= Anthologies. BD= Beatdown. BK= Betrayers of Kamigawa. BR= Battle Royale. CH= Chronicles. CK= Champions of Kamigawa. CS= Cold Snap. DI= Dissension. DK= The Dark. DS= Darksteel. EX= Exodus. FD= Fifth Dawn. FE= Fallen Empires. FS= Future Sight. GP= Guildpact. HL= Homelands. IA= Ice Age. IN= Invasion. JU= Judgment. LE= Legions. LG= Legends. LO= Lorwyn. MI= Mirage. MM= Mercadian Masques. MR= Mirrodin. NE= Nemesis. OD= Odyssey. ON= Onslaught. P2= Portal: Second Age. P3= Portal: Three Kingdoms. PR= Promotional (AR=Arena novel, DC=DragonCon and Duelist Magazine, FS=Final Sacrifice novel, SC=Shattered Chains novel, WW=Whispering Woods novel). PC= Planar Chaos. PS= Planeshift. PT= Portal. PY= Prophecy. RA= Ravnica. S2= Starter 2000 (deck and sampler pack). SC= Scourge. SH= Stronghold. SK= Saviors of Kamigawa. ST= Starter. TE= Tempest. TO= Torment. TS= Timeshift. UD= Urza's Destiny. UG= Unglued. UH= Unhinged. UL= Urza's Legacy. US= Urza's Saga. VI= Visions. WL= Weatherlight. Rarity levels are shown as follows: R= Rare, U= Uncommon, C= Common, L= Land, F= Fixed in a preconstructed deck, S= Timeshifted. Any number after the letter indicates how often the card appears in the printing process. An "R2" occurs twice as often as an "R1", for example. An "S" following a letter indicates that it is a Timeshifted card of that rarity. Note that on some expansions, the rarity schemes were complex and those complexities are not described here. You can find descriptions of the various products and their rarity schemes at "http://www.crystalkeep.com/magic". This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, was the Rules Manager at Wizards of the Coast and. a previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, a former Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jackson" is Collin Jackson, and was the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.