============================================================================== General Rulings Summary (CHANGES ONLY) Updated 00/03/15 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/02/23 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.1 - General Rulings on Abilities + A.1.13 - Any text on a card which describes what to do when a tie occurs in a calculation is rules text, not reminder text. This is because there is no default rule for how to resolve ties. [WotC Rules Team 00/01/11] If you get to make a choice and more than one item qualifies due to a tie, you can choose among them. [D'Angelo 00/02/25] A.4 - Triggered Abilities + A.4.24 - An ability that triggers whenever a creature is blocked by a specific number of creatures can trigger after the declaration of blockers if a spell or ability adds an additional blocker. For example, Johtull Wurm's ability triggers when blocked by two or more creatures. If one blocked it during declaration of blockers, then another was added later, the ability will trigger. Note that swapping one blocker for another one blocker will not cause such abilities to trigger. [WotC Rules Team 00/02/16] Note that such an ability can trigger only once per combat phase. [D'Angelo 00/02/25] A.6 - Mana Abilities + A.6.10 - When there is a option to make a mana payment during the game, a chance to play mana abilities is given just before that time. After you play any mana abilities you want, then continue to do the action. If the action has any choices, you don't make any choices or check any game state for conditional actions until after mana abilities are played. [D'Angelo 00/02/27] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.15 - Extended Tournament Format + Note: Dark Ritual and Mana Vault become banned on 00/04/01. [Update 00/03/01] E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.7 - Licids + E.7.Ruling.5 - A Licid cannot target itself with its ability since it is an illegal target. Due to Rule K.12.6, an enchantment can never enchant itself. [D'Angelo 00/02/25] G - Game Terms and Rules ------------------------------------------------------------------------------ G.12 - Damage Redirection + G.12.6 - If either the original recipient of the damage or the new one is not a creature or player, or is not in play (for multi-player games this includes players who leave the game), a damage redirection effect does nothing. [WotC Rules Team 00/02/16] [DeLaney 00/02/18] The prevention or redirection effect is "used up" in this case, however. [D'Angelo 00/02/25] K - Card and Permanent Types and Information ------------------------------------------------------------------------------ No changes to this section. M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.8 - Continuous Effects + T.8.13 - If two continuous effects contradict one another, the more restrictive one takes precedence regardless of the order the effects came into play. This applies to any contridiction of continuous effects, except the adding or removing of an ability. [CompRules 99/11/01] In addition, a continuous effect that says something cannot happen overrides any one-shot effect that tries to do that thing. This rule does not apply to the adding or removing of abilities. For example, if a continuous effect said "players can't gain life" and a spell or ability is played that says "You gain 3 life" then you do not gain life. [D'Angelo 00/02/25] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.