============================================================================== General Rulings Summary (CHANGES ONLY) Updated 00/04/13 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/03/15 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ No changes to this section. C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.15 - Extended Tournament Format + D.15.9 - These cards are explicitly banned even though they are from legal sets: [Tournament Rules 10/01/97] [Update 06/01/98] [Update 12/01/98] [Update 06/01/99] [Update 07/16/99] [Update 99/09/01] [Update 00/03/01] Amulet of Quoz, Mana Vault, Windfall, Dark Ritual, Memory Jar, Yawgmoth's Bargain, Dream Halls, Mind Over Matter, Yawgmoth's Will, Earthcraft, Time Spiral, Zuran Orb, Lotus Petal, Timmerian Fiends, Mana Crypt, Tolarian Academy E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.7 - Licids + E.7.Ruling.3 - If a Licid is enchanting a creature that phases out, the Licid phases out with the creature, but when it phases back in it will phase in still as a local enchantment. [D'Angelo 00/04/04] G - Game Terms and Rules ------------------------------------------------------------------------------ G.5 - Controller + G.5.2 - The controller of a permanent starts as the one who puts it into play, regardless of who controls the spell or ability that instructed the player to put it there. [CompRules 99/11/01] G.11 - Damage Prevention + G.11.5 - If the spell or ability has restrictions on the damage's source, such as only from a creature of a given color, those restrictions are checked when the damage would be prevented (in addition to when choosing the source). This means that if the source changes color (or whatever characteristic is being checked) that the damage might not be prevented. [WotC Rules Team 00/04/04] K - Card and Permanent Types and Information ------------------------------------------------------------------------------ K.1 - Artifact + Note - In previous editions there was a rule that when an artifact is tapped, its abilities did not work. This rule no longer exists. Tapped artifacts still have their abilities function. [D'Angelo 99/05/01] The following artifacts still turn off (due to errata on these cards): Howling Mine, Static Orb, Storage Matrix, and Winter Orb. The following artifacts have one ability that turns off but others that remain working: Voodoo Doll and Watchdog. K.11 - Creature Type + K.11.9 - Changing a creature to a non-creature permanent type removes its creature type. [WotC Rules Team 00/04/04] K.12 - Enchantment + K.12.14 - If a local enchantment is being put into play by a spell or ability, it cannot do so to a permanent which it cannot legally enchant. The spell or ability will leave the local enchantment in the zone it was in instead of putting it into play. [DeLaney 00/04/12] + K.12.Ruling.6 - The statement "becomes an enchant creature enchanting " will allow the local enchantment to be placed on something it could not legally enchant. If the location is not legal, the local enchantment will be put into the graveyard as a state-based effect as per Rule K.12.4 and Rule K.12.5. For example, if Animate Dead is used on a White Knight, Animate Dead briefly enchants the Knight before it goes to the graveyard. [D'Angelo 00/04/11] + K.12.Ruling.7 - The rule that an enchantment cannot enchant itself (Rule K.12.6) overrides any attempt to "become an enchant creature enchanting itself". If this tries to happen, the permanent becomes a local enchantment enchanting nothing, then is put into the graveyard as a state-based effect. [D'Angelo 00/04/11] K.16 - Land Type + K.16.7 - Changing a land to a non-land permanent type removes the land's land type. [WotC Rules Team 00/04/04] K.17 - Legendary Permanents + K.17.Ruling.9 - A permanent with the same name as a legendary permanent, but which is not also legendary will not cause the Legend rules to be applied. [WotC Rules Team 04/04/00] M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.6 - Step 3: Resolution + T.6.6 - Spells and abilities may have multiple steps or actions, denoted by separate sentences or clauses. For each sentence or clause, the player controlling the spell or ability makes their choices and does their actions first, then the opponent does so. [WotC Rules Team 00/04/04] For a spell which reads "Each player removes two cards in his or her hand from the game", the controller chooses and removes, then the other player chooses and removes. For a spell such which reads "Each player chooses a card in his or her hand. Then each player reveals his or her chosen card", the controller chooses, then the opponent choses, then the controller reveals, then the opponent reveals. [WotC Rules Team 00/04/04] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.