============================================================================== General Rulings Summary (CHANGES ONLY) Updated 00/06/22 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 00/05/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.19 - Horsemanship + A.19.1 - The ability is written as "Horsemanship". [D'Angelo 00/06/05] + A.19.2 - A creature without Horsemanship cannot block a creature which has Horsemanship. [Three Kingdoms FAQ 00/06/05] + A.19.3 - Horsemanship is a non-cumulative ability. Having Horsemanship more than once gives no additional effect. See Rule A.1.2. [D'Angelo 00/06/05] + A.19.4 - Horsemanship is a static ability. See Rule A.3. [D'Angelo 00/06/05] + A.19.Ruling.1 - A creature with Horsemanship can block a creature without Horsemanship. [D'Angelo 00/06/05] + A.19.Ruling.2 - Horsemanship is an evasion ability (see Rule A.13), so it is cumulative with other evasion abilities. [D'Angelo 00/06/05] + Note - Horsemanship has only been used in the Portal: Three Kingdoms expansion. C - Combat Rules ------------------------------------------------------------------------------ C.1 - The Combat Phase + C.1.Ruling.3 - The combat phase can be mapped in a longer form like this: 1. Triggers on "beginning of combat", then chance for instants. 2. Declare attackers. 3. Triggers on attack declaration, then chance for instants. 4. Declare blockers. 5. Triggers on block declaration, then chance for instants. 6. Assign combat damage (but don't deal it yet) 7. Chance for instants. 8. Deal combat damage. 9. Triggers on damage being dealt, then chance for instants. 10. Triggers on "end of combat", then chance for instants. Creatures killed or removed from combat before step 6 don't deal or receive damage. Ones killed, that leave play, or that stop being creatures during step 7 still deal damage but will not receive it. Ones removed from combat during step 7 both deal and receive damage. [D'Angelo 00/06/20] D - DCI Tournament Rules ------------------------------------------------------------------------------ D.18 - Block Constructed Deck Formats + Note - As of 00/07/01, the following cards will be banned in the Mercadian Masques/Nemesis format. [Tournament Update 00/06/01] Lin Sivvi, Defiant Hero, Rishadan Port E - Extracted Rulings on Cards ------------------------------------------------------------------------------ No changes to this section. G - Game Terms and Rules ------------------------------------------------------------------------------ No changes to this section. K - Card and Permanent Types and Information ------------------------------------------------------------------------------ K.16 - Land Type + K.16.4 - Changing a land to a basic land type erases the card name and all abilities of the old land type and puts in the abilities and card name of the new land type. It also erases any Legendary (see Rule K.17) status. [CompRules 99/04/23] It does not change any other characteristics, such as whether or not the land is a creature. [WotC Rules Team 00/06/06] For example, if a land is turned into a Swamp, its card name is now Swamp, its land type is Swamp, and its card text is "{Tap}: Add {B} to your mana pool." See Rule K.15.4. M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.4 - Step 1: Announcing a Spell or Ability + T.4.2 - Announcing a spell or ability can be charted out like this: [CompRules 99/04/23] [WotC Rules Team 00/06/06] a) Announce the spell or ability to be played and put it on the stack. b) If the spell or ability is modal (see Rule G.24), choose the mode. c) If the spell or ability has an {X} in the mana cost, the value for X is chosen. d) If the spell or ability has an alternate cost, choose whether or not to use it. e) If Buyback (see Rule A.9) is available, choose if it will be paid. f) Targets (if any) are chosen. See Rule G.39. g) If targets are affected differently, choose how each target is affected. This includes dividing up counters and damage. h) Pay all costs. See Rule G.6. Make any choices for alternative costs at this time. U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.