============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2003/06/19 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2003/05/20 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.12 - Cycling + A.25.Ruling.5 - This ability can only be played while this card is in your hand. Effects that let you play a card from another zone as if it were in your hand will not allow you to play this ability as if it were in your hand. [DeLaney 2003/06/14] A.25 - Landcylcing + A.25.1 - The ability is written as "cycling", using a land type in the name. For example, Islandcycling. [CompRules 2003/04/30] + A.25.2 - The ability means "Pay , discard this card from your hand: Search your library for a [land type] card, reveal it, and put it into your hand. Then shuffle your library." [CompRules 2003/04/30] + A.25.3 - This is a form of cycling. Any ability that triggers on cycling will trigger when this ability is played, and any ability that prevents or modifies cycling will affect this ability. [CompRules 2003/04/30] + A.25.Ruling.1 - Using Landcycling is not a spell, it's an activated ability of a card in your hand. It cannot be countered by things which counter spells or things that counter activated abilities of permanents. [D'Angelo 2003/06/07] + A.25.Ruling.2 - The activated ability remains while the card is in play even though it cannot be used. [D'Angelo 2003/06/07] + A.25.Ruling.3 - This ability can be played any time you can play an instant. [D'Angelo 2003/06/07] + A.25.Ruling.4 - This ability can only be played while this card is in your hand. Effects that let you play a card from another zone as if it were in your hand will not allow you to play this ability as if it were in your hand. [DeLaney 2003/06/14] + Note - Cards used the reminder text "{2},Discard this card from your hand: Search your library for a [land type] card, reveal it, and put it into your hand. Then shuffle your library." A.35 - Storm + A.35.1 - The ability is written "Storm". + A.35.2 - The ability means "When you play this spell, put a copy of it onto the stack for each other spell that was played before it this turn. If the spell has targets, you may choose new targets for any number of the copies." [CompRules 2003/04/30] + A.35.3 - The number of copies is determined when this spell is played (announced) and only counts spells played (announced) before it was. Ones placed on the stack afterwards do not change this. [CompRules 2003/04/30] + A.35.4 - The copies are put onto the stack directly. They are not "played" and do not trigger abilities that trigger on something being played. [CompRules 2003/04/30] This makes it so the Storm ability itself will not trigger on the copies being put on the stack. [DeLaney 2003/06/14] + A.35.5 - When counting spells, you count ones played by every player, including ones that were played from zones other than a player's hand. [CompRules 2003/04/30] You do not count lands being played, any abilities that were played, any spells put onto the stack without playing them, or any cards put into play by the effect of a spell or ability. [D'Angelo 2003/06/07] + A.35.Ruling.1 - Spell copies can be countered and otherwise affected just like any other spell. [CompRules 2003/04/30] + A.35.Ruling.2 - When you play a spell with Storm, the Storm ability triggers and this ability is put onto the stack. Players can respond by playing other spells and abilities before this ability resolves. When the Storm ability resolves, it puts the copies onto the stack. [D'Angelo 2003/06/07] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.13 - Type 1 Tournament Format + D.13.8 - Some cards are 'restricted' so that only one may appear in the combination of deck and sideboard. These cards are: [Update 2003/06/01] Ancestral Recall, Grim Monolith, Regrowth, Balance, Gush, Sol Ring, Black Lotus, Library of Alexandria, Strip Mine, Black Vise, Lotus Petal, Stroke of Genius, Braingeyser, Mana Crypt, Time Spiral, Channel, Mana Vault, Timetwister, Crop Rotation, Memory Jar, Time Walk, Demonic Consultation,Mind Over Matter, Tinker, Demonic Tutor, Mind's Desire, Tolarian Academy, Doomsday, Mind Twist, Vampiric Tutor, Dream Halls, Mox Diamond, Voltaic Key, Earthcraft, Mox Emerald, Wheel of Fortune, Enlightened Tutor, Mox Jet, Windfall, Entomb, Mox Pearl, Yawgmoth's Bargain, Fact or Fiction, Mox Ruby, Yawgmoth's Will, Fastbond, Mox Sapphire, Fork, Mystical Tutor, Frantic Search, Necropotence. D.14 - Type 1.5 Tournament Format + D.14.9 - Some cards are 'banned' so that none may appear in the deck or sideboard. These cards are: [Update 2003/06/01] Amulet of Quoz, Fastbond, Rebirth, Ancestral Recall, Fork, Regrowth, Balance, Frantic Search, Sol Ring, Black Lotus, Grim Monolith, Strip Mine, Black Vise, Gush, Stroke of Genius, Braingeyser, Jeweled Bird, Tempest Efreet, Bronze Tablet, Library of Alexandria, Time Spiral, Channel, Lotus Petal, Timetwister, Chaos Orb, Mana Crypt, Time Walk, Contract from Below, Mana Vault, Timmerian Fiends, Crop Rotation, Memory Jar, Tinker, Darkpact, Mind Over Matter, Tolarian Academy, Demonic Attorney, Mind's Desire, Vampiric Tutor, Demonic Consultation,Mind Twist, Voltaic Key, Demonic Tutor, Mox Diamond, Wheel of Fortune, Doomsday, Mox Emerald, Windfall, Dream Halls, Mox Jet, Yawgmoth's Bargain, Earthcraft, Mox Pearl, Yawgmoth's Will, Enlightened Tutor, Mox Ruby, Entomb, Mox Sapphire, Fact or Fiction, Mystical Tutor, Falling Star, Necropotence, E - Extracted Rulings on Cards ------------------------------------------------------------------------------ No changes to this section. G - Game Terms and Rules ------------------------------------------------------------------------------ No changes to this section. K - Card and Permanent Types and Information ------------------------------------------------------------------------------ K.23 - Spells + K.23.1 - A spell is a non-land card being played from your hand. The card is a spell from the time it is announced until it resolves or is countered. [CompRules 2001/07/23 - 213.1] It is possible to play a spell from another zone if an effect specifically allows it. [D'Angelo 2003/06/14] A copy of a spell is also a spell even though it may not have a card associated with it. [DeLaney 2003/06/14] M - Multi-Player Rules ------------------------------------------------------------------------------ M.4 - Attacks + M.4.1 - Some multiplayer rulesets allow you to declare attacks in ways that are different from the core rules. The core rules (Rule C.3.2) only allow one attack on one player. Some rulesets allow you to declare one attack that splits creatures across multiple defending players or to declare one separate attack for each opponent. The official rules of Magic do not cover these situations, so you need to find the rules for the particular flavor of multiplayer Magic you are playing. [D'Angelo 2003/06/14] P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.2 - Stack + T.2.Ruling.4 - Players may also take actions that do not use the stack any time they have priority. Those actions resolve immediately and give that same player back priority. [DeLaney 2003/06/15] T.8 - Continuous Effects + T.8.13 - A continuous effect that says something cannot happen overrides any one-shot effect that tries to do that thing. This rule does not apply to the adding or removing of abilities. For example, if a continuous effect said "players can't gain life" and a spell or ability is played that says "You gain 3 life" then you do not gain life. [D'Angelo 2000/02/25] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Dommermuth" is Brady Dommermuth. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.