============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2001/08/21 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2001/07/24 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.7 - Banding + A.7.8 - If any creature blocks a member of an attacking band, then the creature is also considered to be block all other members of that band, even if the creature could not normally block those other creatures. [CompRules 2001/07/23 - 502.10e] If any member of the band is blocked by a spell or ability, the entire band becomes blocked. [CompRules 2001/07/23 - 502.10g] + A.7.Ruling.4 - You can declare multiple separate "bands" of attackers. [CompRules 2001/07/23 - 502.10c] A.8 - Bands with Other + A.8.8 - If a spell or ability causes a permanent to lose Banding, then it loses all Bands with Other ability as well. This is because Bands with Other is just a limited form of Banding. [CompRules 2001/07/23 - 502.11a] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ No changes to this section. E - Extracted Rulings on Cards ------------------------------------------------------------------------------ No changes to this section. G - Game Terms and Rules ------------------------------------------------------------------------------ G.20 - Losing the Game + G.20.7 - A player loses the game as a state-based effect (see Rule T.11) if they have 10 or more Poison counters. See Rule E.9. [CompRules 2001/07/23 - 102.8] K - Card and Permanent Types and Information ------------------------------------------------------------------------------ K.3 - Card Name + K.3.2 - Whenever a card's (or token's) text mentions its own name, it means to refer to itself, not to all cards (or tokens) of its name. [CompRules 2001/07/23 - 202.2] [D'Angelo 2001/08/15] A good rule of thumb is to replace all instances of a card's (or token's) own name with the words "this card" when reading it. [D'Angelo 1998/02/03] A card may use text to override this, such as "the number of creatures named Plague Rats in play". [DeLaney 2000/01/13] + K.3.3 - Two cards (or tokens) are considered to have the same name if the English versions of their names are identical, regardless of anything else printed on the cards (or granted to the tokens). [CompRules 2001/07/23 - 202.3] [D'Angelo 2001/08/15] + K.3.4 - Whenever a card (or token) grants an ability to a permanent that includes the card's (or token's) name, the name refers only to the card (or token) that generated the effect granting the ability, not to any other instances of that card (or token). [CompRules 2001/07/23 - 202.2] [D'Angelo 2001/08/15] K.4 - Card Types + K.4.Ruling.3 - Land cards have a subtype called a land type. See Rule K.16 for more information. [CompRules 2001/07/23 - 212.2] K.10 - Creature Power and Toughness + K.10.7 - The text on a card that defines the values for an asterisk ('*') in the power and/or toughness is not an ability. It is simply text that sets the characteristic. This text applies while the card is in play and the card acts as if the calculated values were printed on the card. [CompRules 2001/07/23 - 208.2] The value is continuously calculated and so it may change at any time. [D'Angelo 2001/08/15] K.14 - Instant + K.14.2 - An Instant cannot come into play. If one would come into play, it is placed into the graveyard instead. [WotC Rules Team 2001/08/01] K.16 - Land Type + K.16.Ruling.2 - "basic land" and "nonbasic land" are not land types. They are categories of lands. [CompRules 07/23/01 - 212.2c] K.22 - Sorcery + K.22.2 - A Sorcery cannot come into play. If one would come into play, it is placed into the graveyard instead. [WotC Rules Team 2001/08/01] M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ P.1 - Starting the Game + P.1.1 - Prior to the first phase of the first turn of the game, each player brings their deck to the play area and shuffles it. The opponent may also shuffle the deck. Each player's deck becomes their Library (see Rule Z.6). [CompRules 2001/07/23 - 101.1] T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.10 - Replacement and Prevention Effects + T.10.Ruling.6 - If a replacement alters something in a card's effects that happens before an "If you do", then the "If you do" now refers to the altered activity. For example, if a card says "Whenever X, you may draw a card. If you do, do Y" and another card says "If you would draw a card, do Z instead", then the end result is that you do Y if you do Z. [Rules Team 2001/08/01] If the original action was not optional and the replacement puts in a non-action or prevents the action in the first place, then you cannot do the action and so the "If you do" does not happen at all. [D'Angelo 2001/08/15] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Dommermuth" is Brady Dommermuth. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.