============================================================================== General Rulings Summary (CHANGES ONLY) Updated 99/08/17 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under the SIXTH EDITION rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html If you do not have web access, send e-mail to "dangelo@crystalkeep.com" requesting a copy of the current Rulings Summaries be e-mailed to you. A '+' is used to mark changes since the 99/07/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.1 - General Rulings on Abilities + A.1.11 - If an ability's effect includes the text "may do X to do Y", this indicates that the ability creates a new activated ability. During the resolution, the player chooses whether or not to activate the ability by paying X. If they do, a new ability is placed on the stack which will do Y when it resolves. Players can respond to this new ability as normal. [bethmo 99/07/27] A.4 - Triggered Abilities + A.4.9 - Even though a triggered ability may use the text " may pay , to do ", the tigger itself is not an activated ability. The sub-ability (see Rule A.1.11) is, however. [D'Angelo 99/07/31] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ No changes to this section. E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.3 - Comes Into Play Abilities + E.3.2 - A card which says "Whenever comes into play, do " setup up a static ability (see Rule A.3) that lasts as long as this card is in play and watches for anything matching the description. Cards with this ability can trigger on itself entering play or on anything that enters play at the same time this card enters play. [CompRules 99/04/23] For example, if two Mogg Bombers enter play simultaneously due to Living Death, both Mogg Bombers will trigger. E.11 - Templates + E.11.Ruling.4 - The template "Before ~this~ comes into play" refers to something that is done before doing any "as ~this~ comes into play", "~this~ comes into play with something or in some state", and before "When ~this~ comes into play". [DeLaney 99/08/09] G - Game Terms and Rules ------------------------------------------------------------------------------ G.11 - Damage Prevention + G.11.Ruling.3 - Damage prevention spells and abilities often have you pick a source of damage. A source is a permanent, spell on the stack, or any card, permanent, or player referenced by a spell, ability, or combat damage on the stack (including the source of that ability or damage if the source is no longer in play). You cannot choose other things, such as an unused Hammer of Bogardan in a player's graveyard. [bethmo 99/07/27] K - Card and Permanent Types and Information ------------------------------------------------------------------------------ No changes to this section. M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.8 - Continuous Effects + T.8.Ruling.8 - For purposes of reordering effects due to dependencies (as outlined in Rule T.8.10), the dependent effect moves to after the one it depends on, not the other way around. For example, if effects A, B, and C are in play and effect A depends on effect C, then the ordering is B, C, and then A. [bethmo 99/07/27] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the network representative for the MTG-L mailing list. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.