============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2002/09/21 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/08/28 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.25 - Morph + A.25.1 - The ability is written "Morph ". [Onslaught Rules 2002/09/15] + A.25.2 - The ability means "You may play this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and a mana cost of {0}, by paying {3} rather than its mana cost." [Onslaught Rules 2002/09/15] + A.25.3 - In addition, the following effect is on a face-down card played using Morph. "Any time you can play an instant, you may show all players the Morph cost of this card, then pay that cost. If you do so, the card is turned face-up. This action does not use the stack". [Onslaught Rules 2002/09/15] + A.25.4 - When playing a card using Morph, it goes on the stack face down and then enters play face down. You cannot turn the card face up while it is on the stack. [Onslaught Rules 2002/09/15] The other players don't even get to see the card before it gets put on the stack (unless it came from a zone where it was revealed to begin with). [DeLaney 2002/09/20] + A.25.5 - Morph is a static ability. [Onslaught Rules 2002/09/15] + A.25.Ruling.1 - Turning a Morph card face-up does not cause its "comes into play" triggered abilities to trigger. [Onslaught Rules 2002/09/15] + A.25.Ruling.2 - The alternate cost of Morph cannot be combined with other alternate costs, such as Aluren. [Jordan 2002/09/07] + A.25.Ruling.3 - Because the act of turning a card face up does not go on the stack, it cannot be countered or prevented. [Onslaught Rules 2002/09/15] + Note - Also see Alternate Cost, Rule E.1. + Note - Also see Face Down Cards, Rule X.X. C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.13 - Type 1 Tournament Format + Note - Onslaught becomes legal on 2002/11/01. D.14 - Type 1.5 Tournament Format + Note - Onslaught becomes legal on 2002/11/01. D.15 - Extended Tournament Format + Note - Onslaught becomes legal on 2002/11/01. D.16 - Standard Tournament Format + Note - Onslaught becomes legal on 2002/11/01. + Note - The Invasion/Planeshift/Apocalypse block rotates out on 2002/11/01. E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.4 - Copy Cards + Note - See Rule E.6.Ruling.4 for rules on copying a face down permanent. E.5 - Face Down Cards + E.6.1 - Face down cards in the removed from game zone (see Rule Z.8) or phased out zone (see Rule Z.7) cannot be looked at by any player. [Onslaught Rules 2002/09/15] + E.6.2 - Face down cards in play or on the stack may be looked at by the player that controls the card, but not by other players. [Onslaught Rules 2002/09/15] + E.6.3 - If you control multiple face down cards or tokens in play, you must mark them or otherwise make it clear which is which. This includes, but is not limited to tracking the order the permanents entered play and which creature attacked last turn. Dice, tokens, and location on the table are common techniques for tracking face down permanents. [Onslaught Rules 2002/09/15] + E.6.4 - Face down permanents in play are 2/2 (if creatures), have no color, text, expansion symbol, or name, have no creature type or other subtype, and have a mana cost {0}. Usually, the spell or ability that makes a card become face down will override the defaults by specifying at least some of the above, but if not specified these are the defaults. [D'Angelo 2002/09/19] + E.6.5 - Face down spells on the stack are considered spells with the same characteristics the card will have when it enters play face down. See Rule E.6.4. [Onslaught Rules 2002/09/15] + E.6.6 - Face down cards in play are revealed when they leave the in-play zone (except if phasing out), even if the new zone the card would also be face down. They are also revealed at the end of the game. This allows everyone to ensure that the game was played fairly. [Onslaught Rules 2002/09/15] + E.6.Ruling.1 - The spell or ability that turns a card face down will specify the requirements under which the card can be turned face up. For example, the Morph ability (see Rule A.25) requires you to pay the Morph cost as a requirement to turn it face-up while it is in play. [Onslaught Rules 2002/09/15] + E.6.Ruling.2 - Turning a card face up does not trigger any "comes into play" triggered abilities. [Onslaught Rules 2002/09/15] + E.6.Ruling.3 - Turning a card face up does not change its state, such as whether or not it is tapped, what effects or tokens are on it, whether it has "summoning sickness", or so on. Only the characteristics change away from the face-down definition. [Onslaught Rules 2002/09/15] + E.6.Ruling.4 - If a face down card is copied, the current characteristics are copied. If the face down card was played with Morph (see Rule A.25), the copy does not get the Morph ability to turn face up. [Onslaught Rules 2002/09/15] + E.6.Ruling.5 - Phasing in and out does not turn a face down card face up or otherwise reveal it. [Onslaught Rules 2002/09/15] + Note - Also see Morph, Rule A.25. + Note - Also see Camouflage and Illusionary Mask. G - Game Terms and Rules ------------------------------------------------------------------------------ No changes to this section. K - Card and Permanent Types and Information ------------------------------------------------------------------------------ No changes to this section. M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ No changes to this section. U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ Z.5 - In Play + Z.5.4 - Face down cards in this zone can be looked at by their controller, but not by other players. [Onslaught Rules 2002/09/15] Z.7 - Phased Out + Z.7.3 - Face down cards in this zone cannot be looked at by any player. [Onslaught Rules 2002/09/15] Z.8 - Removed from Game + Z.8.4 - Face down cards in this zone cannot be looked at by any player. [Onslaught Rules 2002/09/15] Z.9 - Stack + Z.9.8 - Face down cards in this zone can be looked at by their controller, but not by other players. [Onslaught Rules 2002/09/15] Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Dommermuth" is Brady Dommermuth. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.