============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2001/10/18 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2001/09/20 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.17 - Flashback + A.17.1 - The ability is written "Flashback ". In addition, cards with Flashback have an icon of a gravestone by the card's title. + A.17.2 - The ability means "You may play this card from your graveyard for . When it resolves or is countered, remove it from the game instead of placing it anywhere else." [D'Angelo 2001/10/04] + A.17.Ruling.1 - If any other replacements are applied before this one, this one will still be applied afterwards since it replaces anything. [DeLaney 2001/10/13] A.28 - Threshold + A.28.1 - The ability is written "Threshold - ". + A.28.2 - This ability actually modifies the specified ability so it applies only when you have seven or more cards in your graveyard. This has a slightly different meaning for different kinds of abilities: a) For activated abilities, treat this as if "Play this ability only if you have seven or more cards in your graveyard" was added to the ability. b) For static abilities, treat this as if "as long as you have seven or more cards in your graveyard" was added to the ability. c) For triggered abilities, treat it as if "When " reads as "When you have seven or more cards in your graveyard and ". d) For sorceries and instants, treat this as if it said "If you have seven or more cards in your graveyard, ." [D'Angelo 2001/10/04] + A.28.Ruling.1 - If the ability is static, it is either "on" or "off". It does not trigger on the threshold being met. For the ordering of continuous effect, this ability is considered to enter play when the card does, not when the ability turns "on". [DeLaney 2001/10/13] + A.28.Ruling.2 - For triggered abilities, they only trigger if the threshold is true at the time when (think "just before") the trigger condition occurs. [DeLaney 2001/10/13] + A.28.Ruling.3 - For instants and sorceries, the threshold condition is only checked on resolution. [DeLaney 2001/10/13] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.13 - Type 1 Tournament Format + Note - Odyssey becomes legal on 2001/11/01. D.14 - Type 1.5 Tournament Format + Note - Odyssey becomes legal on 2001/11/01. D.15 - Extended Tournament Format + Note - Odyssey becomes legal on 2001/11/01. D.16 - Standard Tournament Format + Note - On 2001/11/01, the Mercadian Masques/Nemesis/Prophecy block rotates out and the Odyssey card set rotates in. D.18 - Block Constructed Deck Formats + D.18.9 - No cards are 'banned' for the Odyssey format. E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.4 - Copy Cards + E.4.Ruling.3 - Because of Rule E.4.2, a copy card can copy something that is only of the appropriate type due to an effect. The copy card ignores all effects on the thing it is copying, however. For example, a Clone could target a Chimeric Staff that is currently animated into a creature. This is because the game thinks it is a creature and allows such a target. If it does so, however, the copy is simply the base Chimeric Staff card and it is not a creature (but it does have the Staff's ability to turn into a creature). This is because the copy effect does see past the temporary effect. [CompRules 2001/07/23 - 503.2] G - Game Terms and Rules ------------------------------------------------------------------------------ No changes to this section. K - Card and Permanent Types and Information ------------------------------------------------------------------------------ No changes to this section. M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ No changes to this section. U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Dommermuth" is Brady Dommermuth. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.