============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2002/10/18 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by SIXTH EDITION and SEVENTH EDITION. Both of these editions use the same rules. These rulings are updated monthly. The most recent version is available on the web (WWW) as the following: http://www.crystalkeep.com/magic/rules/index.html A '+' is used to mark changes since the 2002/09/21 release. Thanx, Stephen. ---- Stephen D'Angelo | Official Rulings Summary NetRep dangelo@crystalkeep.com | Network Representative, Wizards of the Coast, Inc. ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. A - Abilities ------------------------------------------------------------------------------ A.11 - Cycling + A.11.Ruling.4 - Effects that trigger on "when this card is cycled" trigger when the cycling ability is played. The triggered ability will resolve before the card goes to the graveyard. [Onslaught FAQ 2002/09/24] A.18 - Flashback + A.18.Ruling.5 - The card is removed from the graveyard and placed on the stack during announcement just as if you played it from your hand. On resolution or on being countered, it is removed from the game instead of going to the graveyard (or anywhere else). [D'Angelo 2002/10/15] C - Combat Rules ------------------------------------------------------------------------------ No changes to this section. D - DCI Tournament Rules ------------------------------------------------------------------------------ D.13 - Type 1 Tournament Format + Note - Onslaught becomes legal on 2002/11/01. D.14 - Type 1.5 Tournament Format + Note - Onslaught becomes legal on 2002/11/01. D.15 - Extended Tournament Format + Note - Onslaught becomes legal on 2002/11/01. + Note - Ice Age, Alliances, Homelands, Mirage, Visions, Weatherlight, Fifth Edition, and the dual lands rotate out of this format on 2002/11/01. D.16 - Standard Tournament Format + Note - Onslaught becomes legal on 2002/11/01. + Note - The Invasion/Planeshift/Apocalypse block rotates out on 2002/11/01. E - Extracted Rulings on Cards ------------------------------------------------------------------------------ E.4 - Copy Cards + E.4.13 - A copy of a spell is also a spell. A copy of a spell ceases to exist when it leaves the stack. This is a state-based effect. [WotC Rules Team 2002/10/01] E.5 - Face Down Cards + E.5.Ruling.6 - Turning a face down creature card face up after blocking assignment will not undo any now-illegal blocking decisions. [Onslaugt FAQ 2002/09/24] + E.5.Ruling.7 - Only the card itself is face down. Any enchantments on it are still face up and counters on it are visible. [D'Angelo 2002/10/09] + E.5.Ruling.8 - Face down creatures are not considered have the Morph ability or any other ability. [Onslaught FAQ 2002/09/24] E.13 - Text Changing + E.13.1 - Effects that change words on cards only change words of the appropriate type used in the appropriate way. For example, Sleight of Mind only changes color words that are being used to indicate a color. It will not affect these words appearing in card names or other contexts. [WotC Rules Team 2002/10/01] + E.13.2 - An ability added to a permanent through the use of quoted text does not actually add that quoted text to the card. It adds the ability described by the text. [WotC Rules Team 2001/06/07] This rule means that you cannot alter the text on the affected card using Sleight of Mind and similar cards. + E.13.3 - A card with a zero mana cost may specify that it has a color in its card text. This text is considered explanatory and is not an ability. The text is subject to text changing effects such as Sleight of Mind. [CompRules 1999/11/01] + E.13.Ruling.1 - You may still use text altering spells and abilities such as from Sleight of Mind. These spells and abilities can be used when there is no text to alter (or when text only exists in a potential form) and once the ability appears (when Threshold is met), the alteration will be applied to the text as it would have been had the text been there the whole time. [Barclay 2001/10/22] G - Game Terms and Rules ------------------------------------------------------------------------------ No changes to this section. K - Card and Permanent Types and Information ------------------------------------------------------------------------------ K.11 - Creature Type + K.11.7 - If you are asked to choose a creature type, you must choose a creature type which already exists in the game. You cannot make up your own type, such as Platypus. The chosen type can only have one word. [WotC Rules Team 2002/10/01] M - Multi-Player Rules ------------------------------------------------------------------------------ No changes to this section. P - Phases of the Turn ------------------------------------------------------------------------------ No changes to this section. T - Timing of Spells and Abilities ------------------------------------------------------------------------------ T.4 - Step 1: Announcing a Spell or Ability + T.4.13 - You determine the total cost of playing spell or ability at the beginning of step 'i' in Rule T.2.2, then you get a chance to use mana abilities, then you pay the costs. Any actions made while paying the cost or acquiring mana for the cost will not alter the cost. [Rules Team 2002/10/01] T.6 - Step 3: Resolution + T.6.4 - If the instructions offer any choices other than mode and target, these choices are made as required as each portion of the spell or ability resolves. If both players have choices to make, the active player chooses first. [WotC Rules Team 2002/10/01] U - Unglued ------------------------------------------------------------------------------ No changes to this section. Z - Zones of Play ------------------------------------------------------------------------------ No changes to this section. Index ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Aahz" is Tom Wylie, the former Magic Rules Manager. "Barclay" is Paul Barclay, the previous MTG-L mailing list NetRep. "bethmo" is Beth Moursund, the Rules Manager at Wizards of the Coast, and former MTG-L mailing list NetRep. "CompRules" marks rules from the Sixth Edition Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Dommermuth" is Brady Dommermuth. "Encyclopedia, Page " marks errata from the Magic Official Encyclopedia. "Fifth Edition, Page " marks rules from the Fifth Edition rulebook. "Jackson" is Collin Jackson, the DCI Rules Documentation NetRep. "Jordan" is Jeff Jordan, the MTG-L mailing list NetRep. "Mirage, Page " marks rules from the Mirage rulebook. "Peterson" is Paul Peterson, a previous MTG-L mailing list NetRep. "Tempest, Page " marks rules from the Tempest rulebook. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files are not sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.