============================================================================== General Rulings Summary (CHANGES ONLY) Updated 2007/12/06 ============================================================================== Rulings are collected from many sources. See credits and disclaimer at the end of the file for details. This release is under rules used by TENTH EDITION. These rulings have been updated monthly with the most recent version available on the web as the following: http://www.crystalkeep.com/magic/rules This document contains the complete text of the Magic: The Gathering Comprehensive Rules document published by Wizards of the Coast. These rules are noted with numbered entries. It also contains additional rulings to clarify or explain some rules. These are marked with the word "Ruling". A '+' is used to mark changes since the 2007/11/10 release. Thanx, Stephen. ---- Stephen D'Angelo | Crystal Keep Editor dangelo@crystalkeep.com | Former Wizards of the Coast Rules NetRep ============================================================================== Table of Contents: ------------------------------------------------------------------------------ No changes to this section. 1 - The Game ------------------------------------------------------------------------------ No changes to this section. 2 - Parts of the Game ------------------------------------------------------------------------------ No changes to this section. 3 - Turn Structure ------------------------------------------------------------------------------ No changes to this section. 4 - Spells, Abilities, and Effects ------------------------------------------------------------------------------ 406 - Mana Abilities + 406.Ruling.2 - Playing a mana ability that happens to produce no mana still counts as playing that ability. Some abilities trigger when a land is tapped for mana, and they will trigger when a land is tapped for a mana ability even if that ability generates zero mana. [D'Angelo 2007/12/05] 5 - Additional Rules ------------------------------------------------------------------------------ 501.10 - Clash + 501.10.Ruling.1 - There are no ties or losses in a clash. You either win or you don't. For example, if more than one player has the same mana cost revealed, then you don't win. [Lorwyn FAQ 2007/09/25] + 501.10.Ruling.2 - If one or more of the clashing players reveals a split card, each of the split card's converted mana costs is considered individually. In this way, it's possible for multiple players to win a clash. For example, if Player A reveals a split card with converted mana costs 1 and 3, and Player B reveals a card with converted mana cost 2, they'll both win. (Player A's card has a higher converted mana cost than Player B's card, since 3 is greater than 2. Player B's card has a higher converted mana cost than Player A's card, since 2 is greater than 1.) [Lorwyn FAQ 2007/09/25] 502.72 - Champion + 502.72.Ruling.1 - If a creature with champion leaves play before its comes-into-play ability resolves, its leaves-play ability will do nothing. Then its comes-into-play ability will resolve. Its controller may remove a permanent of the appropriate quality he or she controls from the game. If the player does, that card won't come back. If the player doesn't, nothing happens (because the creature with champion isn't around to be sacrificed.) [Lorwyn FAQ 2007/09/25] + 502.72.Ruling.2 - If a creature with champion loses the champion ability (due to Humble, for example) and then leaves play, champion's leaves-play ability won't trigger. The removed card remains removed from the game. [Lorwyn FAQ 2007/09/25] 502.73 - Changeling + 502.73.Ruling.1 - The rules that govern the interaction of continuous effects state that type-changing effects are applied before effects that add or remove abilities. This causes some unusual things to happen. If an effect causes a creature with changeling to lose all creature types, the creature won't lose changeling, but it will lose all its creature types. If an effect causes a creature with changeling to become a new creature type or types, the creature won't lose changeling, but it won't have all creature types anymore. It will be just the new creature type(s). If a card loses the changeling ability, it will still have all creature types. It just won't have changeling. [Lorwyn FAQ 2007/09/25] 502.74 - Evoke + 502.74.Ruling.2 - If the card has any other "comes into play" abilities, its controller puts them on the stack in the order they want to. [Lorwyn FAQ 2007/09/25] + 502.74.Ruling.3 - If a creature spell played with evoke changes controllers before it comes into play, it will still be sacrificed when it comes into play. Similarly, if a creature played with evoke changes controllers after it comes into play but before its sacrifice ability resolves, it will still be sacrificed. [Lorwyn FAQ 2007/09/25] + 502.74.Ruling.4 - If you're playing a spell "without paying its mana cost", you can't use its evoke ability. [Lorwyn FAQ 2007/09/25] 502.75 - Hideaway + 502.75.Ruling.1 - Some Hideaway cards have an ability that lets you play the removed card. The ability is played any time you could play an instant unless otherwise specified on the ability. This is true even if the card itself is not an instant. But any other restrictions on play still apply (such as "play only during combat"). [Lorwyn FAQ 2007/09/25] + 502.75.Ruling.2 - If the removed card is a land, you may play it as a result of the last ability only if it's your turn and you haven't already played a land that turn. This counts as your land play for the turn. [Lorwyn FAQ 2007/09/25] + 502.75.Ruling.3 - If the card removed with hideaway has been played or has otherwise left the removed-from-the-game zone, playing the hideaway land's last ability will have no effect. [Lorwyn FAQ 2007/09/25] 6 - Multiplayer Rules ------------------------------------------------------------------------------ No changes to this section. 7 - Specialized Rules ------------------------------------------------------------------------------ No changes to this section. 8 - Tournament Rules ------------------------------------------------------------------------------ No changes to this section. 9 - Glossary ------------------------------------------------------------------------------ No changes to this section. Acknowledgements and Disclaimers ------------------------------------------------------------------------------ While this work is not officially issued by Wizards of the Coast, it is the official collected rulings from official sanctioned representatives of and publications by Wizards of the Coast. This summary is collected from rulings made by officials and network representatives of Wizards of the Coast, along with a number of unofficial rulings also collected from the net. Whenever a source for a ruling is known, the name of that person is listed with the ruling. "Barclay" is Paul Barclay, a previous MTG-L mailing list NetRep. "CompRules" marks rules from the Comprehensive Rules. "D'Angelo" is Stephen D'Angelo, the former Rules Summary network representative, and former MTG-L mailing list NetRep. "DeLaney" is David DeLaney, and was the network representative for the "rec.games.trading-cards.magic.rules" newsgroup. "Jordan" is Jeff Jordan, and was the MTG-L mailing list NetRep. "WotC Rules Team" marks official rulings from the rules team. These files may be freely copied and posted anywhere you'd like. The contents can also be included in other formats (such as HTML or databases) or in products, but there are two restrictions. I insist that the files not be sold for profit. Anything you put them in must be available at no more than cost of duplication. Also, you must give credit to me and list the version date your work is derived from. Thanks. Every attempt has been made to make this summary accurate, but errors do creep in. Nothing in this work is guaranteed to be accurate. Use at your own risk. Magic: The Gathering and all of the cards listed herein are copyrighted by Wizards of the Coast.