*Magic*(R) Rulings & Errata A Summary of Recent Rulings compiled by Collin Jackson GENERAL RULES 1) Rule 502.7b of the *Magic* Comprehensive Rules currently states, "A permanent with protection can't be targeted by spells or abilities that have the stated quality." It should read, "A permanent with protection can't be targeted by spells or abilities from a source with the stated quality." EXAMPLE: Yavimaya Scion has protection from artifacts, so it can't be the target of abilities with an artifact source. I target the Scion with a green creature's ability, but the green creature becomes an artifact while the ability is on the stack. What happens when the ability resolves? The ability rechecks its target and finds it to be illegal, so the ability is countered. 2) Several cards use the phrase "whenever you're attacked." (For example, Reveille Squad reads, "Whenever you're attacked, if Reveille Squad is untapped, you may untap all creatures you control.") This phrase means "whenever at least one creature attacks you." In other words, trigger events that use this phrase can trigger only once each combat. 3) Rule 409.1b of the *Magic* Comprehensive Rules describes the choices a player must make after adding a spell or ability to the stack. The rule should read, "If the spell or ability is modal (uses the phrase "Choose one --"), the player chooses the mode. The player also announces the values of any variables in the mana cost (such as X or Y), whether he or she will pay for the spell or ability using an alternative play cost, and whether he or she will pay any buyback costs." 4) If a new basic land type replaces a land's existing type, the name of the land changes to match the new basic land type. In addition, the land loses all abilities and gains the mana ability appropriate to its new land type. The rest of its characteristics remain unchanged. EXAMPLE: I play Animate Land on a forest I control. After that resolves, you enchant the forest with Evil Presence. What happens? Animate Land G Instant Until end of turn, target land is a 3/3 creature that's still a land. Evil Presence B Enchant Land Enchanted land is a swamp. When Evil Presence resolves, it changes the forest's land type from "forest" to "swamp." This causes its name to change as well. The land loses "T: Add G to your mana pool," and it gains "T: Add B to your mana pool." However, the land is still a 3/3 creature. ERRATA 1) Because lands automatically gain the appropriate mana ability for each of their basic land types, the "dual lands" (Badlands, Bayou, Plateau, Savannah, Scrubland, Taiga, Tropical Island, Tundra, Underground Sea, and Volcanic Island) should simply have text that gives them two basic land types. They shouldn't have mana abilities of their own. For example, Badlands should read, "Badlands is a swamp and a mountain in addition to its land type." 2) As printed, Rhystic Cave causes bad things to happen when played during the announcement of a spell or ability (as do all mana abilities that may or may not produce mana when they resolve). These situations mandate a correction to the card. Rhystic Cave's ability should read, "T: Choose a color. Add one mana of that color to your mana pool unless any player pays 1. You can't play this ability during the announcement of another spell or ability." What does "during the announcement of a spell or ability" mean? It covers all the steps a player goes through when playing a spell or ability (rules 409.1a-f in the *Magic* Comprehensive Rules). This means, for example, that if you want to use Rhystic Cave's ability to help you pay a mana cost, you must play the ability and find out whether you get mana from it before you announce the spell. The corrected wording also makes it clear that players know what color of mana the Cave's controller is trying to get before they decide whether to pay to stop it. 3) As printed, Hollow Warrior can pay its own cost to block, because attack and block costs are paid simultaneously with actual attack or block declaration. This wasn't intended. It should read, "Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this turn." This means you can't pay the Hollow Warrior's attack or block cost with a creature that will be in the combat, including the Warrior itself. 4) Mercenary Informer and Rebel Informer both work very strangely with Conspiracy and other such effects. To make them work how the vast majority of players think they should, the card text should read as follows: Mercenary Informer can't be the target of black spells or abilities. 2W: Put target Mercenary on the bottom of its owner's library. Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel on the bottom of its owner's library. Omitting the word "card" allows the Informers to affect tokens (which vanish when moved to other zones), but eliminates other complex rules problems. These cards' activated abilities can still be played only on Rebels and Mercenaries in play. SPECIFIC CARD RULINGS 1) Remedy reads, "Prevent the next 5 damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose." You choose up to 5 targets when you play the spell during the "target-choosing" step (409.1c). You also choose how you would like to distribute its prevention effect during the "distribution" step of announcement (409.1d). You can't change your mind and distribute the prevention "shields" differently when Remedy resolves. (C)2000 Wizards. All trademarks property of Wizards of the Coast, Inc.